ref: 5ebbe977e9a25feff261b7c5fbbfe7af777dd681
parent: 7dc2c0d02e6fb4fbdafb15bd66aa7d45768eb6ac
author: rodri <rgl@antares-labs.eu>
date: Sun Aug 25 12:10:04 EDT 2024
scene: add a method to get an entity from a scene.
--- a/graphics.h
+++ b/graphics.h
@@ -187,6 +187,7 @@
void (*addent)(Scene*, Entity*);
void (*delent)(Scene*, Entity*);
+ Entity *(*getent)(Scene*, char*);
};
/* shader params */
--- a/scene.c
+++ b/scene.c
@@ -153,6 +153,17 @@
s->nents--;
}
+static Entity *
+scene_getent(Scene *s, char *name)
+{
+ Entity *e;
+
+ for(e = s->ents.next; e != &s->ents; e = e->next)
+ if(strcmp(e->name, name) == 0)
+ return e;
+ return nil;
+}
+
Scene *
newscene(char *name)
{
@@ -165,6 +176,7 @@
s->skybox = nil;
s->addent = scene_addent;
s->delent = scene_delent;
+ s->getent = scene_getent;
return s;
}