shithub: libgraphics

Download patch

ref: 56bcf3d22d5eda0971a9cdf81167dfebdd315b1e
parent: 05c5853e74989a9b8bb733f148097e6a3c18cf68
author: rodri <rgl@antares-labs.eu>
date: Wed Mar 5 17:38:39 EST 2025

wipe the back buffer after rendering.

this avoids having to hold two full a-buffers after
shooting the camera.

--- a/camera.c
+++ b/camera.c
@@ -252,7 +252,6 @@
 	job->shaders = s;
 	job->donec = chancreate(sizeof(void*), 0);
 
-	fbctl->reset(fbctl);
 	t0 = nanosec();
 	sendp(c->rctl->jobq, job);
 	recvp(job->donec);
@@ -278,6 +277,7 @@
 	}
 	t1 = nanosec();
 	fbctl->swap(fbctl);
+	fbctl->reset(fbctl);
 
 	updatestats(c, t1-t0);
 	printtimings(job);
--- a/fb.c
+++ b/fb.c
@@ -590,6 +590,7 @@
 	fc->fetchraster = framebufctl_fetchraster;
 	fc->getfb = framebufctl_getfb;
 	fc->getbb = framebufctl_getbb;
+	fc->reset(fc);
 	return fc;
 }