ref: 22e341ed6fc92f7bd547b0e6b1d5501d3eb9a7db
parent: aada4866f55485246e4e42f68f7402f022b687a2
author: rodri <rgl@antares-labs.eu>
date: Wed Feb 21 07:34:36 EST 2024
add initial support for OBJMaterial properties.
--- a/graphics.h
+++ b/graphics.h
@@ -8,6 +8,7 @@
enum {
LIGHT_POINT,
LIGHT_DIRECTIONAL,
+ LIGHT_SPOT,
};
typedef struct Color Color;
@@ -51,7 +52,9 @@
struct Material
{
- int stub;
+ Color ambient;
+ Color diffuse;
+ Color specular;
};
struct Model
@@ -178,6 +181,7 @@
void rmviewport(Viewport*);
/* render */
+Point3 model2world(Entity*, Point3);
Point3 world2vcs(Camera*, Point3);
Point3 vcs2clip(Camera*, Point3);
Point3 world2clip(Camera*, Point3);
--- a/render.c
+++ b/render.c
@@ -118,6 +118,7 @@
perc = d0/(d0 - d1);
v.p = lerp3(v0->p, v1->p, perc);
v.uv = lerp2(v0->uv, v1->uv, perc);
+ v.c = lerp3((Point3)v0->c, (Point3)v1->c, perc);
v.intensity = flerp(v0->intensity, v1->intensity, perc);
addvert(&Vout, v);
@@ -146,6 +147,16 @@
}
/*
+ * transforms p from e's reference frame into
+ * the world.
+ */
+Point3
+model2world(Entity *e, Point3 p)
+{
+ return invrframexform3(p, *e);
+}
+
+/*
* transforms p from the world reference frame
* to c's one (aka Viewing Coordinate System).
*/
@@ -252,6 +263,7 @@
{
FSparams fsp;
Triangle2 t₂, tt₂;
+ Triangle3 ct;
Rectangle bbox;
Point p, tp;
Point3 bc;
@@ -276,9 +288,9 @@
fsp.cbuf = cbuf;
/* perspective-divide the attributes */
-// t[0].c = mulpt3(t[0].c, t[0].p.w);
-// t[1].c = mulpt3(t[1].c, t[1].p.w);
-// t[2].c = mulpt3(t[2].c, t[2].p.w);
+ t[0].c = mulpt3(t[0].c, t[0].p.w);
+ t[1].c = mulpt3(t[1].c, t[1].p.w);
+ t[2].c = mulpt3(t[2].c, t[2].p.w);
t[0].uv = mulpt2(t[0].uv, t[0].p.w);
t[1].uv = mulpt2(t[1].uv, t[1].p.w);
t[2].uv = mulpt2(t[2].uv, t[2].p.w);
@@ -304,9 +316,9 @@
z = 1.0/(z < 1e-5? 1e-5: z);
/* lerp attribute and dissolve perspective */
-// t[0].c = mulpt3(t[0].c, bc.x*z);
-// t[1].c = mulpt3(t[1].c, bc.y*z);
-// t[2].c = mulpt3(t[2].c, bc.z*z);
+ ct.p0 = mulpt3(t[0].c, bc.x*z);
+ ct.p1 = mulpt3(t[1].c, bc.y*z);
+ ct.p2 = mulpt3(t[2].c, bc.z*z);
if((t[0].uv.w + t[1].uv.w + t[2].uv.w) != 0){
tt₂.p0 = mulpt2(t[0].uv, bc.x*z);
@@ -330,8 +342,12 @@
cbuf[0] = 0xFF;
break;
}
- }else
- memset(cbuf, 0xFF, sizeof cbuf);
+ }else{
+ cbuf[0] = (ct.p0.w + ct.p1.w + ct.p2.w)*0xFF;
+ cbuf[1] = (ct.p0.z + ct.p1.z + ct.p2.z)*0xFF;
+ cbuf[2] = (ct.p0.y + ct.p1.y + ct.p2.y)*0xFF;
+ cbuf[3] = (ct.p0.x + ct.p1.x + ct.p2.x)*0xFF;
+ }
params->var_intensity[0] = t[0].intensity;
params->var_intensity[1] = t[1].intensity;
@@ -353,7 +369,7 @@
OBJElem **ep, **eb, **ee;
Point3 n; /* surface normal */
Triangle *t; /* triangles to raster */
- int nt;
+ int i, nt;
params = arg;
vsp.su = params;
@@ -398,6 +414,14 @@
}else{
t[0][0].uv = t[0][1].uv = t[0][2].uv = Vec2(0,0);
}
+
+ if((*ep)->mtl != nil)
+ for(i = 0; i < 3; i++){
+ t[0][i].c.r = (*ep)->mtl->Kd.r;
+ t[0][i].c.g = (*ep)->mtl->Kd.g;
+ t[0][i].c.b = (*ep)->mtl->Kd.b;
+ t[0][i].c.a = (*ep)->mtl->d;
+ }
vsp.v = &t[0][0];
vsp.idx = 0;
--- a/scene.c
+++ b/scene.c
@@ -28,6 +28,7 @@
idxtab = &e->indextab[OBJVGeometric];
newe[nt++] = emalloc(sizeof **newe);
newe[nt-1]->type = OBJEFace;
+ newe[nt-1]->mtl = e->mtl;
newidxtab = &newe[nt-1]->indextab[OBJVGeometric];
newidxtab->nindex = 3;
newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices));