ref: 7137844284106fef0b1f5481d53ef40e16d699e2
author: Travis Bradshaw <travis.bradshaw@idsoftware.com>
date: Mon Feb 6 05:31:54 EST 2012
The Wolfenstein 3D source as originally released.
binary files /dev/null b/DEICE.EXE differ
--- /dev/null
+++ b/INSTALL.BAT
@@ -1,0 +1,12 @@
+@echo off
+DEICE.EXE
+if ERRORLEVEL == 1 GOTO END
+WOLFSRC.EXE -d
+if ERRORLEVEL == 1 GOTO ERROR
+DEL WOLFSRC.EXE
+GO
+goto END
+:ERROR
+echo Error installing WOLFSRC.EXE!
+:END
+
--- /dev/null
+++ b/README.rst
@@ -1,0 +1,208 @@
+Wolfenstein 3D
+==============
+
+The original source release was made using the DEICE.EXE installer (DeIce) in the root directory. (Basically a way to split self-extracting zip files over multiple floppy disks.) After execution, that installer will create the contents of the WOLFSRC directory. In the "installed" directory, the the README.TXT, RELEASE.TXT, and LICENCE.DOC reside in the README directory. They are duplicated below.
+
+Travis "Ash" Bradshaw
+travis.bradshaw@idsoftware.com
+February 6, 2012
+
+RELEASE.TXT
+-----------
+
+We are releasing this code for the entertainment of the
+user community. We don't guarentee that anything even
+builds in here. Projects just seem to rot when you leave
+them alone for long periods of time.
+
+This is all the source we have relating to the original
+PC wolfenstein 3D project. We haven't looked at this
+stuff in years, and I would probably be horribly embarassed
+to dig through my old code, so please don't ask any questions
+about it. The original project was built in borland c++ 3.0.
+I think some minor changes were required for later versions.
+
+You will need the data from a released version of wolf or spear
+to use the exe built from this code. You can just use a
+shareware version if you are really cheap.
+
+
+Some coding comments in retrospect:
+
+The ray casting refresh architecture is still reasonably
+appropriate for the game. A BSP based texture mapper could
+go faster, but ray casting was a lot simpler to do at the time.
+
+The dynamically compiled scaling routines are now a Bad Thing.
+On uncached machines (the original target) they are the fastest
+possible way to scale walls, but on modern processors you just
+wind up thrashing the code cash and wrecking performance.
+A simple looping texture mapper would be faster on 486+ machines.
+
+The whole page manager caching scheme is unecessarily complex.
+
+Way too many #ifdefs in the code!
+
+
+Some project ideas with this code:
+
+Add new monsters or weapons.
+
+Add taller walls and vertical motion. This should only be
+done if the texture mapper is rewritten.
+
+Convert to a 32 bit compiler. This would be a fair amount
+of work, but I would hate to even mess with crusty old 16
+bit code. The code would get a LOT smaller.
+
+Make a multi-player game that runs on DOOM sersetup / ipxsetup drivers.
+
+
+Have fun...
+
+John Carmack
+Technical Director
+Id Software
+
+README.TXT
+----------
+
+NOTES:
+
+This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly
+before it was uploaded.
+
+Please do not send your questions to id Software.
+
+LICENCE.DOC
+
+ LIMITED USE SOFTWARE LICENSE AGREEMENT
+
+ This Limited Use Software License Agreement (the "Agreement")
+is a legal agreement between you, the end-user, and Id Software, Inc.
+("ID"). By continuing the downloading of this Wolfenstein 3D
+(the "Trademark") software material, which includes source code
+(the "Source Code"), artwork data, music and software tools
+(collectively, the "Software"), you are agreeing to be bound by the
+terms of this Agreement. If you do not agree to the terms of this
+Agreement, promptly destroy the Software you may have downloaded.
+
+ID SOFTWARE LICENSE
+
+ Grant of License. ID grants to you the right to use one (1)
+copy of the Software on a single computer. You have no ownership or
+proprietary rights in or to the Software, or the Trademark. For purposes
+of this section, "use" means loading the Software into RAM, as well as
+installation on a hard disk or other storage device. The Software,
+together with any archive copy thereof, shall be destroyed when no longer
+used in accordance with this Agreement, or when the right to use the
+Software is terminated. You agree that the Software will not be shipped,
+transferred or exported into any country in violation of the U.S.
+Export Administration Act (or any other law governing such matters) and
+that you will not utilize, in any other manner, the Software in violation
+of any applicable law.
+
+ Permitted Uses. For educational purposes only, you, the end-user,
+may use portions of the Source Code, such as particular routines, to
+develop your own software, but may not duplicate the Source Code, except
+as noted in paragraph 4. The limited right referenced in the preceding
+sentence is hereinafter referred to as "Educational Use." By so exercising
+the Educational Use right you shall not obtain any ownership, copyright,
+proprietary or other interest in or to the Source Code, or any portion of
+the Source Code. You may dispose of your own software in your sole
+discretion. With the exception of the Educational Use right, you may not
+otherwise use the Software, or an portion of the Software, which includes
+the Source Code, for commercial gain.
+
+ Prohibited Uses: Under no circumstances shall you, the end-user,
+be permitted, allowed or authorized to commercially exploit the Software.
+Neither you nor anyone at your direction shall do any of the following acts
+with regard to the Software, or any portion thereof:
+
+ Rent;
+
+ Sell;
+
+ Lease;
+
+ Offer on a pay-per-play basis;
+
+ Distribute for money or any other consideration; or
+
+ In any other manner and through any medium whatsoever commercially
+exploit or use for any commercial purpose.
+
+Notwithstanding the foregoing prohibitions, you may commercially exploit the
+software you develop by exercising the Educational Use right, referenced in
+paragraph 2. hereinabove.
+
+ Copyright. The Software and all copyrights related thereto
+(including all characters and other images generated by the Software
+or depicted in the Software) are owned by ID and is protected by
+United States copyright laws and international treaty provisions.
+Id shall retain exclusive ownership and copyright in and to the Software
+and all portions of the Software and you shall have no ownership or other
+proprietary interest in such materials. You must treat the Software like
+any other copyrighted material, except that you may either (a) make one
+copy of the Software solely for back-up or archival purposes, or (b)
+transfer the Software to a single hard disk provided you keep the original
+solely for back-up or archival purposes. You may not otherwise reproduce,
+copy or disclose to others, in whole or in any part, the Software. You
+may not copy the written materials accompanying the Software. You agree
+to use your best efforts to see that any user of the Software licensed
+hereunder complies with this Agreement.
+
+ NO WARRANTIES. ID DISCLAIMS ALL WARRANTIES, BOTH EXPRESS IMPLIED,
+INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE SOFTWARE. THIS LIMITED
+WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH
+VARY FROM JURISDICTION TO JURISDICTION. ID DOES NOT WARRANT THAT THE
+OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET YOUR
+SPECIFIC REQUIREMENTS. THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER
+EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES,
+DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE MODIFICATIONS TO
+THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF OF ID.
+
+ Exclusive Remedies. The Software is being offered to you free of any
+charge. You agree that you have no remedy against ID, its affiliates,
+contractors, suppliers, and agents for loss or damage caused by any defect
+or failure in the Software regardless of the form of action, whether in
+contract, tort, includinegligence, strict liability or otherwise, with
+regard to the Software. This Agreement shall be construed in accordance
+with and governed by the laws of the State of Texas. Copyright and other
+proprietary matters will be governed by United States laws and international
+treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF
+PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR OTHER
+SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT,
+NEGLIGENCE, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED
+OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
+Some jurisdictions do not allow the exclusion or limitation of incidental or
+consequential damages, so the above limitation or exclusion may not apply to
+you.
+
+ General Provisions. Neither this Agreement nor any part or portion
+hereof shall be assigned, sublicensed or otherwise transferred by you.
+Should any provision of this Agreement be held to be void, invalid,
+unenforceable or illegal by a court, the validity and enforceability of the
+other provisions shall not be affected thereby. If any provision is
+determined to be unenforceable, you agree to a modification of such
+provision to provide for enforcement of the provision's intent, to the
+extent permitted by applicable law. Failure of a party to enforce any
+provision of this Agreement shall not constitute or be construed as a
+waiver of such provision or of the right to enforce such provision. If
+you fail to comply with any terms of this Agreement, YOUR LICENSE IS
+AUTOMATICALLY TERMINATED and you agree to the issuance of an injunction
+against you in favor of Id. You agree that Id shall not have to post
+bond or other security to obtain an injunction against you to prohibit
+you from violating Id's rights.
+
+ YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU
+UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE
+DOWNLOADING OF THE SOFTWARE, YOU AGREE TO BE BOUND BY THIS AGREEMENT'S
+TERMS AND CONDITIONS. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE
+AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE
+STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT
+SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND
+ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER
+OF THIS AGREEMENT
+
binary files /dev/null b/WOLFSRC.1 differ
--- /dev/null
+++ b/WOLFSRC.DAT
@@ -1,0 +1,9 @@
+PATH=\WOLFSRC
+SIZE=566432
+EXPSIZE=1776000
+SPACE=0
+LINE0=Wolfenstein Source Code
+LINE1=Official Public Domain Release
+LINE3=Please *DO NOT* e-mail us with questions!
+LINE5=Have Fun!
+DEICE=F:\IDUTILS\DEICE.EXE
--- /dev/null
+++ b/WOLFSRC/AUDIOSDM.H
@@ -1,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SDM
+// Created Thu Aug 27 07:12:39 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 81
+#define NUMSNDCHUNKS 267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ MISSILEHITSND, // 1
+ SELECTITEMSND, // 2
+ GHOSTSIGHTSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ MISSILEFIRESND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ DEATHSCREAM4SND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DEATHSCREAM5SND, // 53
+ DEATHSCREAM7SND, // 54
+ DEATHSCREAM8SND, // 55
+ LEBENSND, // 56
+ DEATHSCREAM6SND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ GHOSTFADESND, // 62
+ DEATHSCREAM9SND, // 63
+ GETAMMOBOXSND, // 64
+ ANGELSIGHTSND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ ANGELFIRESND, // 69
+ TRANSSIGHTSND, // 70
+ TRANSDEATHSND, // 71
+ WILHELMSIGHTSND, // 72
+ WILHELMDEATHSND, // 73
+ UBERDEATHSND, // 74
+ KNIGHTSIGHTSND, // 75
+ KNIGHTDEATHSND, // 76
+ ANGELDEATHSND, // 77
+ KNIGHTMISSILESND, // 78
+ GETSPEARSND, // 79
+ ANGELTIREDSND, // 80
+ LASTSOUND
+ } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 81
+#define STARTDIGISOUNDS 162
+#define STARTMUSIC 243
+
+//
+// Music names & indexes
+//
+typedef enum {
+ XFUNKIE_MUS, // 0
+ DUNGEON_MUS, // 1
+ XDEATH_MUS, // 2
+ GETTHEM_MUS, // 3
+ XTIPTOE_MUS, // 4
+ GOINGAFT_MUS, // 5
+ URAHERO_MUS, // 6
+ XTHEEND_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ TWELFTH_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ ZEROHOUR_MUS, // 13
+ WONDERIN_MUS, // 14
+ ULTIMATE_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ XEVIL_MUS, // 17
+ XJAZNAZI_MUS, // 18
+ COPYPRO_MUS, // 19
+ XAWARD_MUS, // 20
+ XPUTIT_MUS, // 21
+ XGETYOU_MUS, // 22
+ XTOWER2_MUS, // 23
+ LASTMUSIC
+ } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/WOLFSRC/AUDIOSOD.H
@@ -1,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SOD
+// Created Thu Aug 13 09:25:58 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 81
+#define NUMSNDCHUNKS 267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ MISSILEHITSND, // 1
+ SELECTITEMSND, // 2
+ GHOSTSIGHTSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ MISSILEFIRESND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ DEATHSCREAM4SND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DEATHSCREAM5SND, // 53
+ DEATHSCREAM7SND, // 54
+ DEATHSCREAM8SND, // 55
+ LEBENSND, // 56
+ DEATHSCREAM6SND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ GHOSTFADESND, // 62
+ DEATHSCREAM9SND, // 63
+ GETAMMOBOXSND, // 64
+ ANGELSIGHTSND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ ANGELFIRESND, // 69
+ TRANSSIGHTSND, // 70
+ TRANSDEATHSND, // 71
+ WILHELMSIGHTSND, // 72
+ WILHELMDEATHSND, // 73
+ UBERDEATHSND, // 74
+ KNIGHTSIGHTSND, // 75
+ KNIGHTDEATHSND, // 76
+ ANGELDEATHSND, // 77
+ KNIGHTMISSILESND, // 78
+ GETSPEARSND, // 79
+ ANGELTIREDSND, // 80
+ LASTSOUND
+ } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 81
+#define STARTDIGISOUNDS 162
+#define STARTMUSIC 243
+
+//
+// Music names & indexes
+//
+typedef enum {
+ XFUNKIE_MUS, // 0
+ DUNGEON_MUS, // 1
+ XDEATH_MUS, // 2
+ GETTHEM_MUS, // 3
+ XTIPTOE_MUS, // 4
+ GOINGAFT_MUS, // 5
+ URAHERO_MUS, // 6
+ XTHEEND_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ TWELFTH_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ ZEROHOUR_MUS, // 13
+ WONDERIN_MUS, // 14
+ ULTIMATE_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ XEVIL_MUS, // 17
+ XJAZNAZI_MUS, // 18
+ COPYPRO_MUS, // 19
+ XAWARD_MUS, // 20
+ XPUTIT_MUS, // 21
+ XGETYOU_MUS, // 22
+ XTOWER2_MUS, // 23
+ LASTMUSIC
+ } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/WOLFSRC/AUDIOWL1.H
@@ -1,0 +1,133 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL1
+// Created Tue Apr 28 23:57:08 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 69
+#define NUMSNDCHUNKS 234
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ SELECTWPNSND, // 1
+ SELECTITEMSND, // 2
+ HEARTBEATSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ NAZIMISSSND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ BOSSDIESSND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DIESND, // 53
+ EVASND, // 54
+ GUTENTAGSND, // 55
+ LEBENSND, // 56
+ MUTTISND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ TOT_HUNDSND, // 62
+ MEINGOTTSND, // 63
+ SCHABBSHASND, // 64
+ HILTERHASND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ LASTSOUND
+ } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 69
+#define STARTDIGISOUNDS 138
+#define STARTMUSIC 207
+
+//
+// Music names & indexes
+//
+typedef enum {
+ CORNER_MUS, // 0
+ DUNGEON_MUS, // 1
+ GETOUT_MUS, // 2
+ GETTHEM_MUS, // 3
+ HEADACHE_MUS, // 4
+ HITLWLTZ_MUS, // 5
+ INTROCW3_MUS, // 6
+ NAZI_NOR_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ SALUTE_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ VICTORS_MUS, // 13
+ WONDERIN_MUS, // 14
+ FUNKYOU_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ GOINGAFT_MUS, // 17
+ PREGNANT_MUS, // 18
+ ULTIMATE_MUS, // 19
+ NAZI_RAP_MUS, // 20
+ ZEROHOUR_MUS, // 21
+ TWELFTH_MUS, // 22
+ ROSTER_MUS, // 23
+ URAHERO_MUS, // 24
+ VICMARCH_MUS, // 25
+ WARMRCH1_MUS, // 26
+ LASTMUSIC
+ } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/WOLFSRC/AUDIOWL6.H
@@ -1,0 +1,151 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL6
+// Created Tue Jul 14 15:04:53 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 87
+#define NUMSNDCHUNKS 288
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ SELECTWPNSND, // 1
+ SELECTITEMSND, // 2
+ HEARTBEATSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ SCHABBSTHROWSND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ MUTTISND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DIESND, // 53
+ EVASND, // 54
+ GUTENTAGSND, // 55
+ LEBENSND, // 56
+ SCHEISTSND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ TOT_HUNDSND, // 62
+ MEINGOTTSND, // 63
+ SCHABBSHASND, // 64
+ HITLERHASND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ FLAMETHROWERSND, // 69
+ MECHSTEPSND, // 70
+ GOOBSSND, // 71
+ YEAHSND, // 72
+ DEATHSCREAM4SND, // 73
+ DEATHSCREAM5SND, // 74
+ DEATHSCREAM6SND, // 75
+ DEATHSCREAM7SND, // 76
+ DEATHSCREAM8SND, // 77
+ DEATHSCREAM9SND, // 78
+ DONNERSND, // 79
+ EINESND, // 80
+ ERLAUBENSND, // 81
+ KEINSND, // 82
+ MEINSND, // 83
+ ROSESND, // 84
+ MISSILEFIRESND, // 85
+ MISSILEHITSND, // 86
+ LASTSOUND
+ } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 87
+#define STARTDIGISOUNDS 174
+#define STARTMUSIC 261
+
+//
+// Music names & indexes
+//
+typedef enum {
+ CORNER_MUS, // 0
+ DUNGEON_MUS, // 1
+ WARMARCH_MUS, // 2
+ GETTHEM_MUS, // 3
+ HEADACHE_MUS, // 4
+ HITLWLTZ_MUS, // 5
+ INTROCW3_MUS, // 6
+ NAZI_NOR_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ SALUTE_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ VICTORS_MUS, // 13
+ WONDERIN_MUS, // 14
+ FUNKYOU_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ GOINGAFT_MUS, // 17
+ PREGNANT_MUS, // 18
+ ULTIMATE_MUS, // 19
+ NAZI_RAP_MUS, // 20
+ ZEROHOUR_MUS, // 21
+ TWELFTH_MUS, // 22
+ ROSTER_MUS, // 23
+ URAHERO_MUS, // 24
+ VICMARCH_MUS, // 25
+ PACMAN_MUS, // 26
+ LASTMUSIC
+ } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/WOLFSRC/BUDIOSOD.H
@@ -1,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SOD
+// Created Thu Aug 13 09:25:58 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 81
+#define NUMSNDCHUNKS 267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ MISSILEHITSND, // 1
+ SELECTITEMSND, // 2
+ GHOSTSIGHTSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ MISSILEFIRESND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ DEATHSCREAM4SND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DEATHSCREAM5SND, // 53
+ DEATHSCREAM7SND, // 54
+ DEATHSCREAM8SND, // 55
+ LEBENSND, // 56
+ DEATHSCREAM6SND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ GHOSTFADESND, // 62
+ DEATHSCREAM9SND, // 63
+ GETAMMOBOXSND, // 64
+ ANGELSIGHTSND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ ANGELFIRESND, // 69
+ TRANSSIGHTSND, // 70
+ TRANSDEATHSND, // 71
+ WILHELMSIGHTSND, // 72
+ WILHELMDEATHSND, // 73
+ UBERDEATHSND, // 74
+ KNIGHTSIGHTSND, // 75
+ KNIGHTDEATHSND, // 76
+ ANGELDEATHSND, // 77
+ KNIGHTMISSILESND, // 78
+ GETSPEARSND, // 79
+ ANGELTIREDSND, // 80
+ LASTSOUND
+ } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 81
+#define STARTDIGISOUNDS 162
+#define STARTMUSIC 243
+
+//
+// Music names & indexes
+//
+typedef enum {
+ XFUNKIE_MUS, // 0
+ DUNGEON_MUS, // 1
+ XDEATH_MUS, // 2
+ GETTHEM_MUS, // 3
+ XTIPTOE_MUS, // 4
+ GOINGAFT_MUS, // 5
+ URAHERO_MUS, // 6
+ XTHEEND_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ TWELFTH_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ ZEROHOUR_MUS, // 13
+ WONDERIN_MUS, // 14
+ ULTIMATE_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ XEVIL_MUS, // 17
+ XJAZNAZI_MUS, // 18
+ COPYPRO_MUS, // 19
+ XAWARD_MUS, // 20
+ XPUTIT_MUS, // 21
+ XGETYOU_MUS, // 22
+ XTOWER2_MUS, // 23
+ LASTMUSIC
+ } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/WOLFSRC/BUDIOWL6.H
@@ -1,0 +1,151 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL6
+// Created Sat May 30 18:41:31 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 87
+#define NUMSNDCHUNKS 288
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ SELECTWPNSND, // 1
+ SELECTITEMSND, // 2
+ HEARTBEATSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ SCHABBSTHROWSND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ MUTTISND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DIESND, // 53
+ EVASND, // 54
+ GUTENTAGSND, // 55
+ LEBENSND, // 56
+ SCHEISTSND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ TOT_HUNDSND, // 62
+ MEINGOTTSND, // 63
+ SCHABBSHASND, // 64
+ HITLERHASND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ FLAMETHROWERSND, // 69
+ MECHSTEPSND, // 70
+ GOOBSSND, // 71
+ YEAHSND, // 72
+ DEATHSCREAM4SND, // 73
+ DEATHSCREAM5SND, // 74
+ DEATHSCREAM6SND, // 75
+ DEATHSCREAM7SND, // 76
+ DEATHSCREAM8SND, // 77
+ DEATHSCREAM9SND, // 78
+ DONNERSND, // 79
+ EINESND, // 80
+ ERLAUBENSND, // 81
+ KEINSND, // 82
+ MEINSND, // 83
+ ROSESND, // 84
+ MISSILEFIRESND, // 85
+ MISSILEHITSND, // 86
+ LASTSOUND
+ } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 87
+#define STARTDIGISOUNDS 174
+#define STARTMUSIC 261
+
+//
+// Music names & indexes
+//
+typedef enum {
+ CORNER_MUS, // 0
+ DUNGEON_MUS, // 1
+ WARMARCH_MUS, // 2
+ GETTHEM_MUS, // 3
+ HEADACHE_MUS, // 4
+ HITLWLTZ_MUS, // 5
+ INTROCW3_MUS, // 6
+ NAZI_NOR_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ SALUTE_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ VICTORS_MUS, // 13
+ WONDERIN_MUS, // 14
+ FUNKYOU_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ GOINGAFT_MUS, // 17
+ PREGNANT_MUS, // 18
+ ULTIMATE_MUS, // 19
+ NAZI_RAP_MUS, // 20
+ ZEROHOUR_MUS, // 21
+ TWELFTH_MUS, // 22
+ ROSTER_MUS, // 23
+ URAHERO_MUS, // 24
+ VICMARCH_MUS, // 25
+ PACMAN_MUS, // 26
+ LASTMUSIC
+ } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/WOLFSRC/C0.ASM
@@ -1,0 +1,841 @@
+ NAME c0
+ PAGE 60,132
+ LOCALS
+;[]------------------------------------------------------------[]
+;| C0.ASM -- Start Up Code |
+;| |
+;| Turbo C++ Run Time Library |
+;| |
+;| Copyright (c) 1987, 1991 by Borland International Inc. |
+;| All Rights Reserved. |
+;[]------------------------------------------------------------[]
+
+ __C0__ = 1
+INCLUDE RULES.ASI
+
+; Segment and Group declarations
+
+_TEXT SEGMENT BYTE PUBLIC 'CODE'
+ ENDS
+_FARDATA SEGMENT PARA PUBLIC 'FAR_DATA'
+ ENDS
+_FARBSS SEGMENT PARA PUBLIC 'FAR_BSS'
+ ENDS
+IFNDEF __TINY__
+_OVERLAY_ SEGMENT PARA PUBLIC 'OVRINFO'
+ ENDS
+_1STUB_ SEGMENT PARA PUBLIC 'STUBSEG'
+ ENDS
+ENDIF
+_DATA SEGMENT PARA PUBLIC 'DATA'
+ ENDS
+_INIT_ SEGMENT WORD PUBLIC 'INITDATA'
+InitStart label byte
+ ENDS
+_INITEND_ SEGMENT BYTE PUBLIC 'INITDATA'
+InitEnd label byte
+ ENDS
+_EXIT_ SEGMENT WORD PUBLIC 'EXITDATA'
+ExitStart label byte
+ ENDS
+_EXITEND_ SEGMENT BYTE PUBLIC 'EXITDATA'
+ExitEnd label byte
+ ENDS
+_CVTSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDS
+_SCNSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDS
+IFNDEF __HUGE__
+ _BSS SEGMENT WORD PUBLIC 'BSS'
+ ENDS
+ _BSSEND SEGMENT BYTE PUBLIC 'BSSEND'
+ ENDS
+ENDIF
+IFNDEF __TINY__
+ _STACK SEGMENT STACK 'STACK'
+ ENDS
+ENDIF
+
+ ASSUME CS:_TEXT, DS:DGROUP
+
+; External References
+
+extrn _main:DIST
+extrn _exit:DIST
+extrn __exit:DIST
+extrn __nfile:word
+extrn __setupio:near ;required!
+extrn __stklen:word
+IF LDATA EQ false
+extrn __heaplen:word
+ENDIF
+
+ SUBTTL Start Up Code
+ PAGE
+;/* */
+;/*-----------------------------------------------------*/
+;/* */
+;/* Start Up Code */
+;/* ------------- */
+;/* */
+;/*-----------------------------------------------------*/
+;/* */
+PSPHigh equ 00002h
+PSPEnv equ 0002ch
+PSPCmd equ 00080h
+
+ public __AHINCR
+__AHINCR equ 1000h
+ public __AHSHIFT
+__AHSHIFT equ 12
+
+IFDEF __NOFLOAT__
+MINSTACK equ 128 ; minimal stack size in words
+ELSE
+MINSTACK equ 256 ; minimal stack size in words
+ENDIF
+;
+; At the start, DS and ES both point to the segment prefix.
+; SS points to the stack segment except in TINY model where
+; SS is equal to CS
+;
+_TEXT SEGMENT
+IFDEF __TINY__
+ ORG 100h
+ENDIF
+STARTX PROC NEAR
+; Save general information, such as :
+; DGROUP segment address
+; DOS version number
+; Program Segment Prefix address
+; Environment address
+; Top of far heap
+
+IFDEF __TINY__
+ mov dx, cs ; DX = GROUP Segment address
+ELSE
+ mov dx, DGROUP ; DX = GROUP Segment address
+ENDIF
+IFNDEF __BOSS__
+ mov cs:DGROUP@@, dx ; __BOSS__
+ENDIF
+ mov ah, 30h
+ int 21h ; get DOS version number
+ mov bp, ds:[PSPHigh]; BP = Highest Memory Segment Addr
+ mov bx, ds:[PSPEnv] ; BX = Environment Segment address
+ mov ds, dx
+ mov _version@, ax ; Keep major and minor version number
+ mov _psp@, es ; Keep Program Segment Prefix address
+ mov _envseg@, bx ; Keep Environment Segment address
+ mov word ptr _heaptop@ + 2, bp
+;
+; Save several vectors and install default divide by zero handler.
+;
+ call SaveVectors
+
+;===================
+;
+; IDsoft - Check to make sure that we're running on a 286 or better
+
+ pushf ; Save original flags
+ xor ax,ax ; Clear AX
+ push ax
+ popf ; Try to pop the 0
+ pushf
+ pop ax ; Get results of popping 0 into flags
+ popf ; Restore original flags
+ or ax,ax
+ jns @@Have286 ; If no sign bit, have a 286
+
+ mov cx, lgth_no286MSG
+ mov dx, offset DGROUP: no286MSG
+ jmp MsgExit3
+
+@@Have286:
+; IDsoft - End of modifications (there's also a code segment string)
+;
+;===================
+
+IFDEF __BOSS__
+; Determine if in real mode
+ mov ax,0FB42h ; find out if DPMI loader is here
+ mov bx,1 ; get info function
+ int 2fh ;
+
+ push ax ;
+ mov ax, cs ; now, save DGROUP
+ add ax, cx ;
+ mov es, ax ;
+ mov dx, ds ;
+ mov es:DGROUP@@, dx ;
+ mov es:CSalias@@, ax ;
+ pop ax ;
+
+; cmp ax,0001h ; if not "TRUE"
+; JNE InRealMode
+
+; 8 is the value of the alias selector
+; in this system
+ MOV _protected@, cx
+ MOV _hugeincval@, cx
+ clc
+ mov ax, cx
+ xor cx, cx
+ or ax, ax
+ je @@gotshift
+@@shiftcnt:
+ rcr ax,1
+ jc @@gotshift
+ inc cx
+ jmp @@shiftcnt
+@@gotshift:
+ mov _shiftcount@,cx
+
+; used by emulator
+; PUSH DS
+; MOV AX, 0E502H ; prot kernel function, get LDT alias
+; INT 21H
+; POP DS
+; MOV _LDT@, AX
+
+; cmp _protected@,0001h ; if not "TRUE"
+; JNE InRealMode
+
+ .286P
+IFE LDATA
+ mov dx, ds ;
+; LSL AX, DX ;
+; DEC AX ;
+ MOV AX, 0FFFEh ;
+ MOV SP, AX ;
+ MOV SS, DX ;
+ENDIF
+ .8086
+; JMP BossSkip
+
+InRealMode label near
+
+ENDIF
+
+; Count the number of environment variables and compute the size.
+; Each variable is ended by a 0 and a zero-length variable stops
+; the environment. The environment can NOT be greater than 32k.
+
+ les di, dword ptr _envLng@
+ mov ax, di
+ mov bx, ax
+ mov cx, 07FFFh ; Environment cannot be > 32 Kbytes
+ cld
+@@EnvLoop:
+ repnz scasb
+ jcxz InitFailed ; Bad environment !!!
+IFDEF __BOSS__
+ jmp InitOK
+InitFailed: jmp near ptr _abort
+InitOK:
+ENDIF
+
+ inc bx ; BX = Nb environment variables
+ cmp es:[di], al
+ jne @@EnvLoop ; Next variable ...
+ or ch, 10000000b
+ neg cx
+ mov _envLng@, cx ; Save Environment size
+ mov cx, dPtrSize / 2
+ shl bx, cl
+ add bx, dPtrSize * 4
+ and bx, not ((dPtrSize * 4) - 1)
+ mov _envSize@, bx ; Save Environment Variables Nb.
+
+IFNDEF __BOSS__
+
+; Determine the amount of memory that we need to keep
+
+IFDEF _DSSTACK_
+ mov dx, ds
+ELSE
+ mov dx, ss
+ENDIF
+ sub bp, dx ; BP = remaining size in paragraphs
+IF LDATA
+ mov di, seg __stklen
+ mov es, di
+ mov di, es:__stklen ; DI = Requested stack size
+ELSE
+ mov di, __stklen ; DI = Requested stack size
+ENDIF
+;
+; Make sure that the requested stack size is at least MINSTACK words.
+;
+ cmp di, 2*MINSTACK ; requested stack big enough ?
+ jae AskedStackOK
+ mov di, 2*MINSTACK ; no --> use minimal value
+IF LDATA
+ mov es:__stklen, di ; override requested stack size
+ELSE
+ mov __stklen, di ; override requested stack size
+ENDIF
+
+AskedStackOK label near
+IFDEF _DSSTACK_
+ add di, offset DGROUP: edata@
+ jb InitFailed ; DATA segment can NOT be > 64 Kbytes
+ENDIF
+IF LDATA EQ false
+ add di, __heaplen
+ jb InitFailed ; DATA segment can NOT be > 64 Kbytes
+ENDIF
+ mov cl, 4
+ shr di, cl ; $$$ Do not destroy CL $$$
+ inc di ; DI = DS size in paragraphs
+ cmp bp, di
+IF LDATA EQ false
+ jb InitFailed ; Not enough memory
+ cmp __stklen, 0
+ je ExpandDS ; Expand DS up to 64 Kb
+ cmp __heaplen, 0
+ jne ExcessOfMemory ; Much more available than needed
+ExpandDS label near
+ mov di, 1000h
+ cmp bp, di
+ ja ExcessOfMemory ; Enough to run the program
+ mov di, bp
+ jmp short ExcessOfMemory ; Enough to run the program
+ELSE
+ jnb ExcessOfMemory ; Much more available than needed
+ENDIF
+
+; All initialization errors arrive here
+
+InitFailed label near
+ jmp near ptr _abort
+
+; Return to DOS the amount of memory in excess
+; Set far heap base and pointer
+
+ExcessOfMemory label near
+ mov bx, di
+ add bx, dx
+ mov word ptr _heapbase@ + 2, bx
+ mov word ptr _brklvl@ + 2, bx
+ mov ax, _psp@
+ sub bx, ax ; BX = Number of paragraphs to keep
+ mov es, ax ; ES = Program Segment Prefix address
+ mov ah, 04Ah
+ push di ; preserve DI
+ int 021h ; this call clobbers SI,DI,BP !!!!!!
+ pop di ; restore DI
+
+ shl di, cl ; $$$ CX is still equal to 4 $$$
+
+ cli ; req'd for pre-1983 88/86s
+ mov ss, dx ; Set the program stack
+ mov sp, di
+ sti
+
+IFNDEF _DSSTACK_
+ mov ax, seg __stklen
+ mov es, ax
+ mov es:__stklen, di ; If separate stack segment, save size
+ENDIF
+
+ENDIF ; __BOSS__
+
+IFNDEF __HUGE__
+
+; Reset uninitialized data area
+
+ xor ax, ax
+ mov es, cs:DGROUP@@
+ mov di, offset DGROUP: bdata@
+ mov cx, offset DGROUP: edata@
+ sub cx, di
+ cld
+ rep stosb
+ENDIF
+
+; If default number of file handles have changed then tell DOS
+ cmp __nfile, 20
+ jbe @@NoChange
+
+ cmp _osmajor@, 3 ; Check for >= DOS 3.3
+ jb @@NoChange
+ ja @@DoChange
+ cmp _osminor@, 1Eh
+ jb @@NoChange
+@@DoChange:
+ mov ax, 5801h ; Set last fit allocation
+ mov bx, 2
+ int 21h
+ jc @@BadInit
+
+ mov ah, 67h ; Expand handle table
+ mov bx, __nfile
+ int 21h
+ jc @@BadInit
+
+ mov ah, 48h ; Allocate 16 bytes to find new
+ mov bx, 1 ; top of memory address
+ int 21h
+ jc @@BadInit
+ inc ax ; Adjust address to point after block
+ mov word ptr _heaptop@ + 2, ax
+
+ dec ax ; Change back and release block
+ mov es, ax
+ mov ah, 49h
+ int 21h
+ jc @@BadInit
+
+ mov ax, 5801h ; Set first fit allocation
+ mov bx, 0
+ int 21h
+ jnc @@NoChange
+
+@@BadInit: jmp near ptr _abort
+
+@@NoChange:
+
+; Prepare main arguments
+
+ mov ah, 0
+ int 1ah ; get current BIOS time in ticks
+ mov word ptr _StartTime@,dx ; save it for clock() fn
+ mov word ptr _StartTime@+2,cx
+ or al,al ; was midnight flag set?
+ jz @@NotMidnight
+ mov ax,40h ; set BIOS midnight flag
+ mov es,ax ; at 40:70
+ mov bx,70h
+ mov byte ptr es:[bx],1
+
+@@NotMidnight:
+ xor bp,bp ; set BP to 0 for overlay mgr
+
+ mov es, cs:DGROUP@@
+ mov si,offset DGROUP:InitStart ;si = start of table
+ mov di,offset DGROUP:InitEnd ;di = end of table
+ call StartExit
+
+; ExitCode = main(argc,argv,envp);
+
+IF LDATA
+ push word ptr __C0environ+2
+ push word ptr __C0environ
+ push word ptr __C0argv+2
+ push word ptr __C0argv
+ELSE
+ push word ptr __C0environ
+ push word ptr __C0argv
+ENDIF
+ push __C0argc
+ call _main
+
+; Flush and close streams and files
+
+ push ax
+ call _exit
+
+;---------------------------------------------------------------------------
+; _cleanup() call all #pragma exit cleanup routines.
+; _checknull() check for null pointer zapping copyright message
+; _terminate(int) exit program with error code
+;
+; These functions are called by exit(), _exit(), _cexit(),
+; and _c_exit().
+;---------------------------------------------------------------------------
+
+; Call cleanup routines
+
+__cleanup PROC DIST
+ PUBLIC __cleanup
+
+ mov es, cs:DGROUP@@
+ push si
+ push di
+ mov si,offset DGROUP:ExitStart
+ mov di,offset DGROUP:ExitEnd
+ call StartExit
+ pop di
+ pop si
+ ret
+__cleanup ENDP
+
+; Check for null pointers before exit
+
+__checknull PROC DIST
+ PUBLIC __checknull
+
+IF LDATA EQ false
+ IFNDEF __TINY__
+ push si
+ push di
+ mov es, cs:DGROUP@@
+ xor ax, ax
+ mov si, ax
+ mov cx, lgth_CopyRight
+ComputeChecksum label near
+ add al, es:[si]
+ adc ah, 0
+ inc si
+ loop ComputeChecksum
+ sub ax, CheckSum
+ jz @@SumOk
+ mov cx, lgth_NullCheck
+ mov dx, offset DGROUP: NullCheck
+ call ErrorDisplay
+@@SumOK: pop di
+ pop si
+ ENDIF
+ENDIF
+ ret
+__checknull ENDP
+
+; Exit to DOS
+
+__terminate PROC DIST
+ PUBLIC __terminate
+ mov bp,sp
+ mov ah,4Ch
+ mov al,[bp+cPtrSize]
+ int 21h ; Exit to DOS
+__terminate ENDP
+
+STARTX ENDP
+
+ SUBTTL Vector save/restore & default Zero divide routines
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Interrupt Save/Restore routines and default divide by zero |
+;| handler. |
+;| |
+;[]------------------------------------------------------------[]
+
+ZeroDivision PROC FAR
+ mov cx, lgth_ZeroDivMSG
+ mov dx, offset DGROUP: ZeroDivMSG
+ jmp MsgExit3
+ZeroDivision ENDP
+
+;--------------------------------------------------------------------------
+; savevectors()
+;
+; Save vectors for 0, 4, 5 & 6 interrupts. This is for extended
+; signal()/raise() support as the signal functions can steal these
+; vectors during runtime.
+;--------------------------------------------------------------------------
+SaveVectors PROC NEAR
+ push ds
+; Save INT 0
+ mov ax, 3500h
+ int 021h
+ mov word ptr _Int0Vector@, bx
+ mov word ptr _Int0Vector@+2, es
+; Save INT 4
+ mov ax, 3504h
+ int 021h
+ mov word ptr _Int4Vector@, bx
+ mov word ptr _Int4Vector@+2, es
+; Save INT 5
+ mov ax, 3505h
+ int 021h
+ mov word ptr _Int5Vector@, bx
+ mov word ptr _Int5Vector@+2, es
+; Save INT 6
+ mov ax, 3506h
+ int 021h
+ mov word ptr _Int6Vector@, bx
+ mov word ptr _Int6Vector@+2, es
+;
+; Install default divide by zero handler.
+;
+ mov ax, 2500h
+ mov dx, cs
+ mov ds, dx
+ mov dx, offset ZeroDivision
+ int 21h
+
+ pop ds
+ ret
+SaveVectors ENDP
+
+;--------------------------------------------------------------------------
+; _restorezero() puts back all the vectors that SaveVectors took.
+;
+;NOTE : TSRs must BE AWARE that signal() functions which take these
+; vectors will be deactivated if the keep() function is executed.
+; If a TSR wants to use the signal functions when it is active it
+; will have to save/restore these vectors itself when activated and
+; deactivated.
+;--------------------------------------------------------------------------
+__restorezero PROC DIST
+ PUBLIC __restorezero
+IFDEF __HUGE__
+ push ds
+ mov ds, cs: DGROUP@@
+ENDIF
+ push ds
+ mov ax, 2500h
+ lds dx, _Int0Vector@
+ int 21h
+ pop ds
+
+ push ds
+ mov ax, 2504h
+ lds dx, _Int4Vector@
+ int 21h
+ pop ds
+
+ push ds
+ mov ax, 2505h
+ lds dx, _Int5Vector@
+ int 21h
+ pop ds
+
+IFNDEF __HUGE__
+ push ds
+ENDIF
+ mov ax, 2506h
+ lds dx, _Int6Vector@
+ int 21h
+ pop ds
+
+ ret
+ ENDP
+
+;------------------------------------------------------------------
+; Loop through a startup/exit (SE) table,
+; calling functions in order of priority.
+; ES:SI is assumed to point to the beginning of the SE table
+; ES:DI is assumed to point to the end of the SE table
+; First 64 priorities are reserved by Borland
+;------------------------------------------------------------------
+PNEAR EQU 0
+PFAR EQU 1
+NOTUSED EQU 0ffh
+
+SE STRUC
+calltype db ? ; 0=near,1=far,ff=not used
+priority db ? ; 0=highest,ff=lowest
+addrlow dw ?
+addrhigh dw ?
+SE ENDS
+
+StartExit proc near
+@@Start: cmp si,offset DGROUP:InitStart ; startup or exit?
+ je @@StartLow ; it's startup
+ xor ah,ah ; start with high priority
+ jmp short @@SaveEnd
+@@StartLow: mov ah,0ffh ;start with lowest priority
+@@SaveEnd: mov dx,di ;set sentinel to end of table
+ mov bx,si ;bx = start of table
+
+@@TopOfTable: cmp bx,di ;and the end of the table?
+ je @@EndOfTable ;yes, exit the loop
+ cmp es:[bx.calltype],NOTUSED;check the call type
+ je @@Next
+ cmp si,offset DGROUP:InitStart ; startup or exit?
+ je @@CompareHigh ; it's startup
+ cmp ah,es:[bx.priority] ; it's exit
+ jmp short @@CheckPrior ; if priority too low, skip
+@@CompareHigh: cmp es:[bx.priority],ah ;check the priority
+@@CheckPrior: ja @@Next ;too high? skip
+ mov ah,es:[bx.priority] ;keep priority
+ mov dx,bx ;keep index in dx
+@@Next: add bx,SIZE SE ;bx = next item in table
+ jmp @@TopOfTable
+
+@@EndOfTable: cmp dx,di ;did we exhaust the table?
+ je @@Done ;yes, quit
+ mov bx,dx ;bx = highest priority item
+ cmp es:[bx.calltype],PNEAR ;is it near or far?
+ mov es:[bx.calltype],NOTUSED;wipe the call type
+ push es ;save es
+ je @@NearCall
+
+@@FarCall: call DWORD PTR es:[bx.addrlow]
+ pop es ;restore es
+ jmp short @@Start
+
+@@NearCall: call WORD PTR es:[bx.addrlow]
+ pop es ;restore es
+ jmp short @@Start
+
+@@Done: ret
+ endp
+
+;------------------------------------------------------------------
+
+ErrorDisplay PROC NEAR
+ mov ah, 040h
+ mov bx, 2
+ int 021h
+ ret
+ErrorDisplay ENDP
+
+_abort PROC DIST
+ PUBLIC _abort
+ mov cx, lgth_abortMSG
+ mov dx, offset DGROUP: abortMSG
+MsgExit3 label near
+ mov ds, cs: DGROUP@@
+ call ErrorDisplay
+CallExit3 label near
+ mov ax, 3
+ push ax
+ call __exit ; _exit(3);
+ ENDP
+
+; The DGROUP@ variable is used to reload DS with DGROUP
+
+PubSym@ DGROUP@, <dw ?>, __PASCAL__
+
+IFDEF __BOSS__
+PubSym@ CSalias@,<dw ?>, __PASCAL__
+ENDIF
+
+
+; __MMODEL is used to determine the memory model or the default
+; pointer types at run time.
+
+ public __MMODEL
+__MMODEL dw MMODEL
+
+_TEXT ENDS
+
+ SUBTTL Start Up Data Area
+ PAGE
+;[]------------------------------------------------------------[]
+;| Start Up Data Area |
+;| |
+;| WARNING Do not move any variables in the data |
+;| segment unless you're absolutely sure |
+;| that it does not matter. |
+;[]------------------------------------------------------------[]
+
+_DATA SEGMENT
+
+; Magic symbol used by the debug info to locate the data segment
+ public DATASEG@
+DATASEG@ label byte
+
+; The CopyRight string must NOT be moved or changed without
+; changing the null pointer check logic
+
+CopyRight db 4 dup(0)
+ db 'Borland C++ - Copyright 1991 Borland Intl.',0
+lgth_CopyRight equ $ - CopyRight
+
+IF LDATA EQ false
+IFNDEF __TINY__
+CheckSum equ 00D5Ch
+NullCheck db 'Null pointer assignment', 13, 10
+lgth_NullCheck equ $ - NullCheck
+ENDIF
+ENDIF
+
+ZeroDivMSG db 'Divide error', 13, 10
+lgth_ZeroDivMSG equ $ - ZeroDivMSG
+
+abortMSG db 'Abnormal program termination', 13, 10
+lgth_abortMSG equ $ - abortMSG
+
+; JAB - Added string for no 286
+no286MSG db 'Sorry, this program requires a 286 or better.', 13, 10
+lgth_no286MSG equ $ - no286MSG
+; JAB - End of modifications
+
+;
+; Interrupt vector save areas
+;
+; Interrupt vectors 0,4,5 & 6 are saved at startup and then restored
+; when the program terminates. The signal/raise functions might
+; steal these vectors during execution.
+;
+; Note: These vectors save area must not be altered
+; without changing the save/restore logic.
+;
+PubSym@ _Int0Vector <dd 0>, __CDECL__
+PubSym@ _Int4Vector <dd 0>, __CDECL__
+PubSym@ _Int5Vector <dd 0>, __CDECL__
+PubSym@ _Int6Vector <dd 0>, __CDECL__
+;
+; Miscellaneous variables
+;
+PubSym@ _C0argc, <dw 0>, __CDECL__
+dPtrPub@ _C0argv, 0, __CDECL__
+dPtrPub@ _C0environ, 0, __CDECL__
+PubSym@ _envLng, <dw 0>, __CDECL__
+PubSym@ _envseg, <dw 0>, __CDECL__
+PubSym@ _envSize, <dw 0>, __CDECL__
+PubSym@ _psp, <dw 0>, __CDECL__
+PubSym@ _version, <label word>, __CDECL__
+PubSym@ _osversion, <label word>, __CDECL__
+PubSym@ _osmajor, <db 0>, __CDECL__
+PubSym@ _osminor, <db 0>, __CDECL__
+PubSym@ errno, <dw 0>, __CDECL__
+PubSym@ _StartTime, <dw 0,0>, __CDECL__
+
+
+IFDEF __BOSS__
+PubSym@ _protected <dw 0>, __CDECL__
+PubSym@ _shiftcount, <dw 12>, __CDECL__
+PubSym@ _hugeincval, <dw 1000h>, __CDECL__
+ENDIF
+
+; Memory management variables
+
+IF LDATA EQ false
+PubSym@ __heapbase, <dw DGROUP:edata@>, __CDECL__
+ENDIF
+IFNDEF __HUGE__
+PubSym@ __brklvl, <dw DGROUP:edata@>, __CDECL__
+ENDIF
+PubSym@ _heapbase, <dd 0>, __CDECL__
+PubSym@ _brklvl, <dd 0>, __CDECL__
+PubSym@ _heaptop, <dd 0>, __CDECL__
+
+; If stack in DS and Large data model then override location of __emu
+
+IFDEF _DSSTACK_
+IF LDATA
+public __emu
+__emu db 044h DUP (0)
+ db 0CCh DUP (?)
+ENDIF
+ENDIF
+
+_DATA ENDS
+
+
+_CVTSEG SEGMENT
+PubSym@ _RealCvtVector, <label word>, __CDECL__
+ ENDS
+
+_SCNSEG SEGMENT
+PubSym@ _ScanTodVector, <label word>, __CDECL__
+ ENDS
+
+IFNDEF __HUGE__
+_BSS SEGMENT
+bdata@ label byte
+ ENDS
+
+_BSSEND SEGMENT
+edata@ label byte
+ ENDS
+ENDIF
+
+IFNDEF __TINY__
+_STACK SEGMENT
+IFDEF __BOSS__
+ IF LDATA
+ db 1400h dup(?)
+ ENDIF
+ELSE
+ db 128 dup(?) ;minimum stack size
+ENDIF ; __BOSS__
+ ENDS
+ENDIF ; __TINY__
+ END STARTX
--- /dev/null
+++ b/WOLFSRC/CONTIGSC.C
@@ -1,0 +1,733 @@
+// WL_SCALE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#define OP_RETF 0xcb
+
+/*
+=============================================================================
+
+ GLOBALS
+
+=============================================================================
+*/
+
+t_compscale far *scaledirectory[MAXSCALEHEIGHT+1];
+long fullscalefarcall[MAXSCALEHEIGHT+1];
+
+int maxscale,maxscaleshl2;
+
+byte far *scalermemory;
+byte _seg *endscalermemory;
+long freescalermemory;
+
+
+/*
+=============================================================================
+
+ LOCALS
+
+=============================================================================
+*/
+
+unsigned BuildCompScale (int height, byte far *code);
+
+int stepbytwo;
+
+//===========================================================================
+
+/*
+==============
+=
+= BadScale
+=
+==============
+*/
+
+void far BadScale (void)
+{
+ Quit ("BadScale called!");
+}
+
+
+/*
+==========================
+=
+= SetupScaling
+=
+==========================
+*/
+
+long SetupScaling (int maxscaleheight)
+{
+ int i,x,y;
+ byte far *dest;
+ unsigned seg,ofs;
+ long size;
+
+
+ maxscaleheight/=2; // one scaler every two pixels
+
+ maxscale = maxscaleheight-1;
+ maxscaleshl2 = maxscale<<2;
+
+ dest = scalermemory;
+
+//
+// build the compiled scalers
+//
+ stepbytwo = viewheight/2; // save space by double stepping
+
+ for (i=1;i<=maxscaleheight;i++)
+ {
+ seg = FP_SEG(dest);
+ ofs = (FP_OFF(dest)+15)&~15;
+ dest = MK_FP(seg+ofs/16,0);
+
+ scaledirectory[i] = (t_compscale far *)dest;
+ size = BuildCompScale (i*2,dest);
+ dest += size;
+
+ if ((byte huge *)dest-(byte huge *)scalermemory > MAXSCALERMEMORY)
+ Quit ("Compiled scalars exceeded allocated space!");
+
+ if (i>=stepbytwo)
+ i+= 2;
+ }
+
+//
+// get far call addresses
+//
+ for (i=1;i<=maxscaleheight;i++)
+ {
+ fullscalefarcall[i] = (long)scaledirectory[i] + scaledirectory[i]->codeofs[0];
+ if (i>=stepbytwo)
+ {
+ scaledirectory[i+1] = scaledirectory[i];
+ fullscalefarcall[i+1] = (long)scaledirectory[i] + scaledirectory[i]->codeofs[0];
+ scaledirectory[i+2] = scaledirectory[i];
+ fullscalefarcall[i+2] = (long)scaledirectory[i] + scaledirectory[i]->codeofs[0];
+ i+=2;
+ }
+ }
+ scaledirectory[0] = scaledirectory[1];
+ fullscalefarcall[0] = fullscalefarcall[1];
+
+//
+// check for oversize wall drawing
+//
+ for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
+ fullscalefarcall[i] = (long)BadScale;
+
+ seg = FP_SEG(dest);
+ ofs = (FP_OFF(dest)+15)&~15;
+ endscalermemory = (void _seg *)(seg+ofs/16);
+ size = (byte huge *)dest-(byte huge *)scalermemory;
+ freescalermemory = MAXSCALERMEMORY-16-size;
+
+ return size;
+}
+
+//===========================================================================
+
+/*
+========================
+=
+= BuildCompScale
+=
+= Builds a compiled scaler object that will scale a 64 tall object to
+= the given height (centered vertically on the screen)
+=
+= height should be even
+=
+= Call with
+= ---------
+= DS:SI Source for scale
+= ES:DI Dest for scale
+=
+= Calling the compiled scaler only destroys AL
+=
+========================
+*/
+
+unsigned BuildCompScale (int height, byte far *code)
+{
+ t_compscale far *work;
+
+ int i;
+ long fix,step;
+ unsigned src,totalscaled,totalsize;
+ int startpix,endpix,toppix;
+
+ work = (t_compscale far *)code;
+
+ step = ((long)height<<16) / 64;
+ code = &work->code[0];
+ toppix = (viewheight-height)/2;
+ fix = 0;
+
+ for (src=0;src<=64;src++)
+ {
+ startpix = fix>>16;
+ fix += step;
+ endpix = fix>>16;
+
+ if (endpix>startpix)
+ work->width[src] = endpix-startpix;
+ else
+ work->width[src] = 0;
+
+//
+// mark the start of the code
+//
+ work->codeofs[src] = FP_OFF(code);
+
+//
+// compile some code if the source pixel generates any screen pixels
+//
+ startpix+=toppix;
+ endpix+=toppix;
+
+ if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
+ continue;
+
+ //
+ // mov al,[si+src]
+ //
+ *code++ = 0x8a;
+ *code++ = 0x44;
+ *code++ = src;
+
+ for (;startpix<endpix;startpix++)
+ {
+ if (startpix >= viewheight)
+ break; // off the bottom of the view area
+ if (startpix < 0)
+ continue; // not into the view area
+
+ //
+ // mov [es:di+heightofs],al
+ //
+ *code++ = 0x26;
+ *code++ = 0x88;
+ *code++ = 0x85;
+ *((unsigned far *)code)++ = startpix*SCREENBWIDE;
+ }
+
+ }
+
+//
+// retf
+//
+ *code++ = 0xcb;
+
+ totalsize = FP_OFF(code);
+
+ return totalsize;
+}
+
+
+/*
+=======================
+=
+= ScaleLine
+=
+= linescale should have the high word set to the segment of the scaler
+=
+=======================
+*/
+
+extern int slinex,slinewidth;
+extern unsigned far *linecmds;
+extern long linescale;
+extern unsigned maskword;
+
+byte mask1,mask2,mask3;
+
+
+void near ScaleLine (void)
+{
+asm mov cx,WORD PTR [linescale+2]
+asm mov es,cx // segment of scaler
+
+asm mov bp,WORD PTR [linecmds]
+asm mov dx,SC_INDEX+1 // to set SC_MAPMASK
+
+asm mov bx,[slinex]
+asm mov di,bx
+asm shr di,2 // X in bytes
+asm add di,[bufferofs]
+asm and bx,3
+asm shl bx,3
+asm add bx,[slinewidth] // bx = (pixel*8+pixwidth)
+asm mov al,BYTE [mapmasks3-1+bx] // -1 because pixwidth of 1 is first
+asm mov ds,WORD PTR [linecmds+2]
+asm or al,al
+asm jz notthreebyte // scale across three bytes
+asm jmp threebyte
+notthreebyte:
+asm mov al,BYTE PTR ss:[mapmasks2-1+bx] // -1 because pixwidth of 1 is first
+asm or al,al
+asm jnz twobyte // scale across two bytes
+
+//
+// one byte scaling
+//
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm out dx,al // set map mask register
+
+scalesingle:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov dl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm call ss:[linescale] // scale the segment of pixels
+
+asm mov es,cx // segment of scaler
+asm mov BYTE PTR es:[bx],dl // unpatch the RETF
+asm jmp scalesingle // do the next segment
+
+
+//
+// done
+//
+linedone:
+asm mov ax,ss
+asm mov ds,ax
+return;
+
+//
+// two byte scaling
+//
+twobyte:
+asm mov ss:[mask2],al
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask1],al
+
+scaledouble:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov cl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,ss:[mask1]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask2]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm dec di
+
+asm mov es,WORD PTR ss:[linescale+2] // segment of scaler
+asm mov BYTE PTR es:[bx],cl // unpatch the RETF
+asm jmp scaledouble // do the next segment
+
+
+//
+// three byte scaling
+//
+threebyte:
+asm mov ss:[mask3],al
+asm mov al,BYTE PTR ss:[mapmasks2-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask2],al
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask1],al
+
+scaletriple:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov cl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,ss:[mask1]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask2]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask3]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm dec di
+asm dec di
+
+asm mov es,WORD PTR ss:[linescale+2] // segment of scaler
+asm mov BYTE PTR es:[bx],cl // unpatch the RETF
+asm jmp scaletriple // do the next segment
+
+
+}
+
+
+/*
+=======================
+=
+= ScaleShape
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= top of virtual line with segment in proper place
+= start of segment pixel*2, used to jsl into compiled scaler
+= <repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE read mode 1, write mode 2
+= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff
+= GC_INDEX pointing at GC_BITMASK
+=
+=======================
+*/
+
+static long longtemp;
+
+void ScaleShape (int xcenter, int shapenum, unsigned height)
+{
+ t_compshape _seg *shape;
+ t_compscale far *comptable;
+ unsigned scale,srcx,stopx,tempx;
+ int t;
+ unsigned far *cmdptr;
+ boolean leftvis,rightvis;
+
+
+ shape = PM_GetSpritePage (shapenum);
+
+ scale = height>>3; // low three bits are fractional
+ if (!scale || scale>maxscale)
+ return; // too close or far away
+ comptable = scaledirectory[scale];
+
+ *(((unsigned *)&linescale)+1)=FP_SEG(comptable); // seg of far call
+ *(((unsigned *)&linecmds)+1)=(unsigned)shape; // seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+ srcx = 32;
+ slinex = xcenter;
+ stopx = shape->leftpix;
+ cmdptr = &shape->dataofs[31-stopx];
+
+ while ( --srcx >=stopx && slinex>0)
+ {
+ (unsigned)linecmds = *cmdptr--;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ if (slinewidth == 1)
+ {
+ slinex--;
+ if (slinex<viewwidth)
+ {
+ if (wallheight[slinex] >= height)
+ continue; // obscured by closer wall
+ ScaleLine ();
+ }
+ continue;
+ }
+
+ //
+ // handle multi pixel lines
+ //
+ if (slinex>viewwidth)
+ {
+ slinex -= slinewidth;
+ slinewidth = viewwidth-slinex;
+ if (slinewidth<1)
+ continue; // still off the right side
+ }
+ else
+ {
+ if (slinewidth>slinex)
+ slinewidth = slinex;
+ slinex -= slinewidth;
+ }
+
+
+ leftvis = (wallheight[slinex] < height);
+ rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+ if (leftvis)
+ {
+ if (rightvis)
+ ScaleLine ();
+ else
+ {
+ while (wallheight[slinex+slinewidth-1] >= height)
+ slinewidth--;
+ ScaleLine ();
+ }
+ }
+ else
+ {
+ if (!rightvis)
+ continue; // totally obscured
+
+ while (wallheight[slinex] >= height)
+ {
+ slinex++;
+ slinewidth--;
+ }
+ ScaleLine ();
+ break; // the rest of the shape is gone
+ }
+ }
+
+
+//
+// scale to the right
+//
+ slinex = xcenter;
+ stopx = shape->rightpix;
+ if (shape->leftpix<31)
+ {
+ srcx = 31;
+ cmdptr = &shape->dataofs[32-shape->leftpix];
+ }
+ else
+ {
+ srcx = shape->leftpix-1;
+ cmdptr = &shape->dataofs[0];
+ }
+ slinewidth = 0;
+
+ while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
+ {
+ (unsigned)linecmds = *cmdptr++;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ if (slinewidth == 1)
+ {
+ if (slinex>=0 && wallheight[slinex] < height)
+ {
+ ScaleLine ();
+ }
+ continue;
+ }
+
+ //
+ // handle multi pixel lines
+ //
+ if (slinex<0)
+ {
+ if (slinewidth <= -slinex)
+ continue; // still off the left edge
+
+ slinewidth += slinex;
+ slinex = 0;
+ }
+ else
+ {
+ if (slinex + slinewidth > viewwidth)
+ slinewidth = viewwidth-slinex;
+ }
+
+
+ leftvis = (wallheight[slinex] < height);
+ rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+ if (leftvis)
+ {
+ if (rightvis)
+ {
+ ScaleLine ();
+ }
+ else
+ {
+ while (wallheight[slinex+slinewidth-1] >= height)
+ slinewidth--;
+ ScaleLine ();
+ break; // the rest of the shape is gone
+ }
+ }
+ else
+ {
+ if (rightvis)
+ {
+ while (wallheight[slinex] >= height)
+ {
+ slinex++;
+ slinewidth--;
+ }
+ ScaleLine ();
+ }
+ else
+ continue; // totally obscured
+ }
+ }
+}
+
+
+
+/*
+=======================
+=
+= SimpleScaleShape
+=
+= NO CLIPPING, height in pixels
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= top of virtual line with segment in proper place
+= start of segment pixel*2, used to jsl into compiled scaler
+= <repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE read mode 1, write mode 2
+= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff
+= GC_INDEX pointing at GC_BITMASK
+=
+=======================
+*/
+
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
+{
+ t_compshape _seg *shape;
+ t_compscale far *comptable;
+ unsigned scale,srcx,stopx,tempx;
+ int t;
+ unsigned far *cmdptr;
+ boolean leftvis,rightvis;
+
+
+ shape = PM_GetSpritePage (shapenum);
+
+ scale = height>>1;
+ comptable = scaledirectory[scale];
+
+ *(((unsigned *)&linescale)+1)=FP_SEG(comptable); // seg of far call
+ *(((unsigned *)&linecmds)+1)=(unsigned)shape; // seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+ srcx = 32;
+ slinex = xcenter;
+ stopx = shape->leftpix;
+ cmdptr = &shape->dataofs[31-stopx];
+
+ while ( --srcx >=stopx )
+ {
+ (unsigned)linecmds = *cmdptr--;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ slinex -= slinewidth;
+ ScaleLine ();
+ }
+
+
+//
+// scale to the right
+//
+ slinex = xcenter;
+ stopx = shape->rightpix;
+ if (shape->leftpix<31)
+ {
+ srcx = 31;
+ cmdptr = &shape->dataofs[32-shape->leftpix];
+ }
+ else
+ {
+ srcx = shape->leftpix-1;
+ cmdptr = &shape->dataofs[0];
+ }
+ slinewidth = 0;
+
+ while ( ++srcx <= stopx )
+ {
+ (unsigned)linecmds = *cmdptr++;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ ScaleLine ();
+ slinex+=slinewidth;
+ }
+}
+
+
+
+
+//
+// bit mask tables for drawing scaled strips up to eight pixels wide
+//
+// down here so the STUPID inline assembler doesn't get confused!
+//
+
+
+byte mapmasks1[4][8] = {
+{1 ,3 ,7 ,15,15,15,15,15},
+{2 ,6 ,14,14,14,14,14,14},
+{4 ,12,12,12,12,12,12,12},
+{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
+
+byte mapmasks2[4][8] = {
+{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
+{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
+{0 ,0 ,1 ,3 ,7 ,15,15,15},
+{0 ,1 ,3 ,7 ,15,15,15,15} };
+
+byte mapmasks3[4][8] = {
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
+{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
+{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
+
+
+unsigned wordmasks[8][8] = {
+{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
+{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
+{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
+{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
+{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
+{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
+{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
+{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
+
+int slinex,slinewidth;
+unsigned far *linecmds;
+long linescale;
+unsigned maskword;
+
--- /dev/null
+++ b/WOLFSRC/DETECT.C
@@ -1,0 +1,87 @@
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
+// particular I/O location
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_CheckSB(int port)
+{
+ int i;
+
+ sbLocation = port << 4; // Initialize stuff for later use
+
+ sbOut(sbReset,true); // Reset the SoundBlaster DSP
+asm mov dx,0x388 // Wait >4usec
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+
+ sbOut(sbReset,false); // Turn off sb DSP reset
+asm mov dx,0x388 // Wait >100usec
+asm mov cx,100
+usecloop:
+asm in al,dx
+asm loop usecloop
+
+ for (i = 0;i < 100;i++)
+ {
+ if (sbIn(sbDataAvail) & 0x80) // If data is available...
+ {
+ if (sbIn(sbReadData) == 0xaa) // If it matches correct value
+ return(true);
+ else
+ {
+ sbLocation = -1; // Otherwise not a SoundBlaster
+ return(false);
+ }
+ }
+ }
+ sbLocation = -1; // Retry count exceeded - fail
+ return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// Checks to see if a SoundBlaster is in the system. If the port passed is
+// -1, then it scans through all possible I/O locations. If the port
+// passed is 0, then it uses the default (2). If the port is >0, then
+// it just passes it directly to SDL_CheckSB()
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectSoundBlaster(int port)
+{
+ int i;
+
+ if (port == 0) // If user specifies default, use 2
+ port = 2;
+ if (port == -1)
+ {
+ if (SDL_CheckSB(2)) // Check default before scanning
+ return(true);
+
+ if (SDL_CheckSB(4)) // Check other SB Pro location before scan
+ return(true);
+
+ for (i = 1;i <= 6;i++) // Scan through possible SB locations
+ {
+ if ((i == 2) || (i == 4))
+ continue;
+
+ if (SDL_CheckSB(i)) // If found at this address,
+ return(true); // return success
+ }
+ return(false); // All addresses failed, return failure
+ }
+ else
+ return(SDL_CheckSB(port)); // User specified address or default
+}
+
+
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/FOREIGN.H
@@ -1,0 +1,110 @@
+#define QUITSUR "Are you sure you want\n"\
+ "to quit this great game?"
+
+#define CURGAME "You are currently in\n"\
+ "a game. Continuing will\n"\
+ "erase old game. Ok?"
+
+#define GAMESVD "There's already a game\n"\
+ "saved at this position.\n"\
+ " Overwrite?"
+
+#define ENDGAMESTR "Are you sure you want\n"\
+ "to end the game you\n"\
+ "are playing? (Y or N):"
+
+#define STR_NG "New Game"
+#define STR_SD "Sound"
+#define STR_CL "Control"
+#define STR_LG "Load Game"
+#define STR_SG "Save Game"
+#define STR_CV "Change View"
+#define STR_VS "View Scores"
+#define STR_EG "End Game"
+#define STR_BD "Back to Demo"
+#define STR_QT "Quit"
+
+#define STR_LOADING "Loading"
+#define STR_SAVING "Saving"
+
+#define STR_GAME "Game"
+#define STR_DEMO "Demo"
+#define STR_LGC "Load Game called\n\""
+#define STR_EMPTY "empty"
+#define STR_CALIB "Calibrate"
+#define STR_JOYST "Joystick"
+#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
+#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
+#define STR_ESCEXIT "ESC to exit"
+
+#define STR_NONE "None"
+#define STR_PC "PC Speaker"
+#define STR_ALSB "AdLib/Sound Blaster"
+#define STR_DISNEY "Disney Sound Source"
+#define STR_SB "Sound Blaster"
+
+#define STR_MOUSEEN "Mouse Enabled"
+#define STR_JOYEN "Joystick Enabled"
+#define STR_PORT2 "Use joystick port 2"
+#define STR_GAMEPAD "Gravis GamePad Enabled"
+#define STR_SENS "Mouse Sensitivity"
+#define STR_CUSTOM "Customize controls"
+
+#define STR_DADDY "Can I play, Daddy?"
+#define STR_HURTME "Don't hurt me."
+#define STR_BRINGEM "Bring 'em on!"
+#define STR_DEATH "I am Death incarnate!"
+
+#define STR_MOUSEADJ "Adjust Mouse Sensitivity"
+#define STR_SLOW "Slow"
+#define STR_FAST "Fast"
+
+#define STR_CRUN "Run"
+#define STR_COPEN "Open"
+#define STR_CFIRE "Fire"
+#define STR_CSTRAFE "Strafe"
+
+#define STR_LEFT "Left"
+#define STR_RIGHT "Right"
+#define STR_FRWD "Frwd"
+#define STR_BKWD "Bkwrd"
+#define STR_THINK "Thinking"
+
+#define STR_SIZE1 "Use arrows to size"
+#define STR_SIZE2 "ENTER to accept"
+#define STR_SIZE3 "ESC to cancel"
+
+#define STR_YOUWIN "you win!"
+
+#define STR_TOTALTIME "total time"
+
+#define STR_RATKILL "kill %"
+#define STR_RATSECRET "secret %"
+#define STR_RATTREASURE "treasure %"
+
+#define STR_BONUS "bonus"
+#define STR_TIME "time"
+#define STR_PAR " par"
+
+#define STR_RAT2KILL "kill ratio %"
+#define STR_RAT2SECRET "secret ratio %"
+#define STR_RAT2TREASURE "treasure ratio %"
+
+#define STR_DEFEATED "defeated!"
+
+#define STR_CHEATER1 "You now have 100% Health,"
+#define STR_CHEATER2 "99 Ammo and both Keys!"
+#define STR_CHEATER3 "Note that you have basically"
+#define STR_CHEATER4 "eliminated your chances of"
+#define STR_CHEATER5 "getting a high score!"
+
+#define STR_NOSPACE1 "There is not enough space"
+#define STR_NOSPACE2 "on your disk to Save Game!"
+
+#define STR_SAVECHT1 "Your Save Game file is,"
+#define STR_SAVECHT2 "shall we say, \"corrupted\"."
+#define STR_SAVECHT3 "But I'll let you go on and"
+#define STR_SAVECHT4 "play anyway...."
+
+#define STR_SEEAGAIN "Let's see that again!"
+
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/F_SPEAR.H
@@ -1,0 +1,87 @@
+#define ENDSTR1 "Heroes don't quit, but\ngo ahead and press Y\nif you aren't one."
+#define ENDSTR2 "Press Y to quit,\nor press N to enjoy\nmore violent diversion."
+#define ENDSTR3 "Depressing the Y key means\nyou must return to the\nhumdrum workday world."
+#define ENDSTR4 "Hey, quit or play,\nY or N:\nit's your choice."
+#define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?"
+#define ENDSTR6 "I think you had better\nplay some more. Please\npress N...please?"
+#define ENDSTR7 "If you are tough, press N.\nIf not, press Y daintily."
+#define ENDSTR8 "I'm thinkin' that\nyou might wanna press N\nto play more. You do it."
+#define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress Y."
+
+#define STR_ENDGAME1 "We owe you a great debt, Mr. Blazkowicz."
+#define STR_ENDGAME2 "You have served your country well."
+#define STR_ENDGAME3 "With the spear gone, the Allies will finally"
+#define STR_ENDGAME4 "by able to destroy Hitler..."
+
+#define STR_COPY1 "That's close, but not close enough to get"
+#define STR_COPY2 "you into the game."
+
+#define STR_COPY3 "Wow, you must have the early version of the"
+#define STR_COPY4 "manual with the totally false information in it."
+
+#define STR_COPY5 "I would let you into the game, but seeing"
+#define STR_COPY6 "as that was not at all the right answer..."
+
+#define STR_COPY7 "It's just too bad we can't get together on"
+#define STR_COPY8 "this one. Sorry."
+
+#define STR_COPY9 "Hey, you're just SO off base!"
+
+#define STR_COPY10 "You know, I once typed that myself when"
+#define STR_COPY11 "I was your age."
+
+#define STR_COPY12 "Nops. Zero points. Zugga."
+
+#define STR_COPY13 "Yeah...right."
+
+#define STR_COPY14 "You must like these quizzes."
+
+#define STR_COPY15 "Could be called \"PixelMeister\"?"
+
+#define STR_COPY16 "Might engineer some software?"
+
+#define STR_COPY17 "Would be found"
+#define STR_COPY18 "directing creatively?"
+
+#define STR_COPY19 "Might be found"
+#define STR_COPY20 "handling operations?"
+
+#define STR_COPY21 "Has a name familiar"
+#define STR_COPY22 "to your weatherman?"
+
+#define STR_NOPE1 "Welcome to the DOS prompt, pirate!"
+#define STR_NOPE2 "Eat hot DOS prompt, goober!"
+#define STR_NOPE3 "Ya know, this program doesn't cost that much."
+#define STR_NOPE4 "Hey...weren't you just AT this DOS prompt?"
+#define STR_NOPE5 "What's a nice user like you doin' at a DOS prompt like this?"
+#define STR_NOPE6 "Well, I'm sure you just \"misplaced\" the manual..."
+#define STR_NOPE7 "Run me again when you've boned up on your manual a bit."
+#define STR_NOPE8 "Nice try, but no Spear."
+#define STR_NOPE9 "That information is in the Spear of Destiny manual, by the way."
+
+#define STR_MISC1 "Under \"Killing the Enemy\", what"
+#define STR_MISC2 "type of enemy is pictured?"
+
+#define STR_MISC3 "How many eyelets are on B.J.'s"
+#define STR_MISC4 "boots? (see page 2)"
+
+#define STR_MISC5 "The word \"minister\" appears in"
+#define STR_MISC6 "what gray shape on page 2?"
+
+#define STR_MISC7 "How many bullets does B.J. have"
+#define STR_MISC8 "on the screen-shot in the middle"
+#define STR_MISC9 "of page 9?"
+
+#define STR_STAR "star"
+#define STR_DEBRIEF " DEBRIEFING\n SESSION\n"
+#define STR_ENEMY1 "Name the member of the"
+#define STR_ENEMY2 "enemy forces shown above"
+
+#define STR_CHECKMAN "CHECK YER MANUAL!"
+#define STR_MAN1 "Which manual page"
+#define STR_MAN2 "is the Options Menu"
+#define STR_MAN3 "function"
+#define STR_MAN4 "on?"
+
+#define STR_ID1 "Which member of Id Software:"
+
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/GFXE_SOD.EQU
@@ -1,0 +1,47 @@
+;=====================================
+;
+; Graphics .EQU file for .SOD
+; IGRAB-ed on Fri Jul 31 18:31:00 1992
+;
+;=====================================
+
+
+
+
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 414
+NUMFONT = 0
+NUMFONTM = 0
+NUMPICS = 0
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 0
+NUMTILE8M = 0
+NUMTILE16 = 144
+NUMTILE16M = 270
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 0
+;
+; File offsets for data items
+;
+STARTFONT = 0
+STARTFONTM = 0
+STARTPICS = 0
+STARTPICM = 0
+STARTSPRITES = 0
+STARTTILE8 = 0
+STARTTILE8M = 0
+STARTTILE16 = 0
+STARTTILE16M = 144
+STARTTILE32 = 414
+STARTTILE32M = 414
+STARTEXTERN = 414
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXE_SOD.H
@@ -1,0 +1,53 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SOD
+// IGRAB-ed on Fri Jul 31 18:31:00 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+
+
+
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 414
+#define NUMFONT 0
+#define NUMFONTM 0
+#define NUMPICS 0
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 0
+#define NUMTILE8M 0
+#define NUMTILE16 144
+#define NUMTILE16M 270
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 0
+//
+// File offsets for data items
+//
+#define STARTFONT 0
+#define STARTFONTM 0
+#define STARTPICS 0
+#define STARTPICM 0
+#define STARTSPRITES 0
+#define STARTTILE8 0
+#define STARTTILE8M 0
+#define STARTTILE16 0
+#define STARTTILE16M 144
+#define STARTTILE32 414
+#define STARTTILE32M 414
+#define STARTEXTERNS 414
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GFXE_WL1.EQU
@@ -1,0 +1,201 @@
+;=====================================
+;
+; Graphics .EQU file for .WL1
+; IGRAB-ed on Sat May 02 02:16:56 1992
+;
+;=====================================
+
+H_BJPIC = 3
+H_CASTLEPIC = 4
+H_KEYBOARDPIC = 5
+H_JOYPIC = 6
+H_MOUSEPIC = 7
+H_BOTHPIC = 8
+H_GAMEPADPIC = 9
+H_HEALPIC = 10
+H_TREASUREPIC = 11
+H_GUNPIC = 12
+H_KEYPIC = 13
+H_BLAZEPIC = 14
+H_WEAPON1234PIC = 15
+H_WOLFLOGOPIC = 16
+H_VISAPIC = 17
+H_MCPIC = 18
+H_IDLOGOPIC = 19
+H_FAXPIC = 20
+H_GALACTIXPIC = 21
+H_FGODMOMPIC = 22
+H_AUSTRALIAPIC = 23
+H_CANADAPIC = 24
+H_UKPIC = 25
+C_OPTIONSPIC = 26
+C_CURSOR1PIC = 27
+C_CURSOR2PIC = 28
+C_NOTSELECTEDPIC = 29
+C_SELECTEDPIC = 30
+C_FXTITLEPIC = 31
+C_DIGITITLEPIC = 32
+C_MUSICTITLEPIC = 33
+C_MOUSELBACKPIC = 34
+C_BABYMODEPIC = 35
+C_EASYPIC = 36
+C_NORMALPIC = 37
+C_HARDPIC = 38
+C_LOADSAVEDISKPIC = 39
+C_DISKLOADING1PIC = 40
+C_DISKLOADING2PIC = 41
+C_CONTROLPIC = 42
+C_CUSTOMIZEPIC = 43
+C_LOADGAMEPIC = 44
+C_SAVEGAMEPIC = 45
+C_EPISODE1PIC = 46
+C_EPISODE2PIC = 47
+C_EPISODE3PIC = 48
+C_EPISODE4PIC = 49
+C_EPISODE5PIC = 50
+C_EPISODE6PIC = 51
+C_CODEPIC = 52
+L_GUYPIC = 53
+L_COLONPIC = 54
+L_NUM0PIC = 55
+L_NUM1PIC = 56
+L_NUM2PIC = 57
+L_NUM3PIC = 58
+L_NUM4PIC = 59
+L_NUM5PIC = 60
+L_NUM6PIC = 61
+L_NUM7PIC = 62
+L_NUM8PIC = 63
+L_NUM9PIC = 64
+L_PERCENTPIC = 65
+L_APIC = 66
+L_BPIC = 67
+L_CPIC = 68
+L_DPIC = 69
+L_EPIC = 70
+L_FPIC = 71
+L_GPIC = 72
+L_HPIC = 73
+L_IPIC = 74
+L_JPIC = 75
+L_KPIC = 76
+L_LPIC = 77
+L_MPIC = 78
+L_NPIC = 79
+L_OPIC = 80
+L_PPIC = 81
+L_QPIC = 82
+L_RPIC = 83
+L_SPIC = 84
+L_TPIC = 85
+L_UPIC = 86
+L_VPIC = 87
+L_WPIC = 88
+L_XPIC = 89
+L_YPIC = 90
+L_ZPIC = 91
+L_GUY2PIC = 92
+L_BJWINSPIC = 93
+STATUSBARPIC = 94
+TITLEPIC = 95
+PG13PIC = 96
+CREDITSPIC = 97
+HIGHSCORESPIC = 98
+KNIFEPIC = 99
+GUNPIC = 100
+MACHINEGUNPIC = 101
+GATLINGGUNPIC = 102
+NOKEYPIC = 103
+GOLDKEYPIC = 104
+SILVERKEYPIC = 105
+N_BLANKPIC = 106
+N_0PIC = 107
+N_1PIC = 108
+N_2PIC = 109
+N_3PIC = 110
+N_4PIC = 111
+N_5PIC = 112
+N_6PIC = 113
+N_7PIC = 114
+N_8PIC = 115
+N_9PIC = 116
+FACE1APIC = 117
+FACE1BPIC = 118
+FACE1CPIC = 119
+FACE2APIC = 120
+FACE2BPIC = 121
+FACE2CPIC = 122
+FACE3APIC = 123
+FACE3BPIC = 124
+FACE3CPIC = 125
+FACE4APIC = 126
+FACE4BPIC = 127
+FACE4CPIC = 128
+FACE5APIC = 129
+FACE5BPIC = 130
+FACE5CPIC = 131
+FACE6APIC = 132
+FACE6BPIC = 133
+FACE6CPIC = 134
+FACE7APIC = 135
+FACE7BPIC = 136
+FACE7CPIC = 137
+FACE8APIC = 138
+GOTGATLINGPIC = 139
+PAUSEDPIC = 140
+GETPSYCHEDPIC = 141
+
+
+
+ORDERSCREEN = 557
+
+README_LUMP_START = 3
+README_LUMP_END = 25
+
+CONTROLS_LUMP_START = 26
+CONTROLS_LUMP_END = 52
+
+LEVELEND_LUMP_START = 53
+LEVELEND_LUMP_END = 93
+
+LATCHPICS_LUMP_START = 99
+LATCHPICS_LUMP_END = 141
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 558
+NUMFONT = 2
+NUMFONTM = 0
+NUMPICS = 139
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 72
+NUMTILE8M = 0
+NUMTILE16 = 144
+NUMTILE16M = 270
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 1
+;
+; File offsets for data items
+;
+STRUCTPIC = 0
+
+STARTFONT = 1
+STARTFONTM = 3
+STARTPICS = 3
+STARTPICM = 142
+STARTSPRITES = 142
+STARTTILE8 = 142
+STARTTILE8M = 143
+STARTTILE16 = 143
+STARTTILE16M = 287
+STARTTILE32 = 557
+STARTTILE32M = 557
+STARTEXTERN = 557
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXE_WL1.H
@@ -1,0 +1,211 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL1
+// IGRAB-ed on Sat May 02 02:16:56 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ H_BJPIC=3,
+ H_CASTLEPIC, // 4
+ H_KEYBOARDPIC, // 5
+ H_JOYPIC, // 6
+ H_MOUSEPIC, // 7
+ H_BOTHPIC, // 8
+ H_GAMEPADPIC, // 9
+ H_HEALPIC, // 10
+ H_TREASUREPIC, // 11
+ H_GUNPIC, // 12
+ H_KEYPIC, // 13
+ H_BLAZEPIC, // 14
+ H_WEAPON1234PIC, // 15
+ H_WOLFLOGOPIC, // 16
+ H_VISAPIC, // 17
+ H_MCPIC, // 18
+ H_IDLOGOPIC, // 19
+ H_FAXPIC, // 20
+ H_GALACTIXPIC, // 21
+ H_FGODMOMPIC, // 22
+ H_AUSTRALIAPIC, // 23
+ H_CANADAPIC, // 24
+ H_UKPIC, // 25
+ // Lump Start
+ C_OPTIONSPIC, // 26
+ C_CURSOR1PIC, // 27
+ C_CURSOR2PIC, // 28
+ C_NOTSELECTEDPIC, // 29
+ C_SELECTEDPIC, // 30
+ C_FXTITLEPIC, // 31
+ C_DIGITITLEPIC, // 32
+ C_MUSICTITLEPIC, // 33
+ C_MOUSELBACKPIC, // 34
+ C_BABYMODEPIC, // 35
+ C_EASYPIC, // 36
+ C_NORMALPIC, // 37
+ C_HARDPIC, // 38
+ C_LOADSAVEDISKPIC, // 39
+ C_DISKLOADING1PIC, // 40
+ C_DISKLOADING2PIC, // 41
+ C_CONTROLPIC, // 42
+ C_CUSTOMIZEPIC, // 43
+ C_LOADGAMEPIC, // 44
+ C_SAVEGAMEPIC, // 45
+ C_EPISODE1PIC, // 46
+ C_EPISODE2PIC, // 47
+ C_EPISODE3PIC, // 48
+ C_EPISODE4PIC, // 49
+ C_EPISODE5PIC, // 50
+ C_EPISODE6PIC, // 51
+ C_CODEPIC, // 52
+ // Lump Start
+ L_GUYPIC, // 53
+ L_COLONPIC, // 54
+ L_NUM0PIC, // 55
+ L_NUM1PIC, // 56
+ L_NUM2PIC, // 57
+ L_NUM3PIC, // 58
+ L_NUM4PIC, // 59
+ L_NUM5PIC, // 60
+ L_NUM6PIC, // 61
+ L_NUM7PIC, // 62
+ L_NUM8PIC, // 63
+ L_NUM9PIC, // 64
+ L_PERCENTPIC, // 65
+ L_APIC, // 66
+ L_BPIC, // 67
+ L_CPIC, // 68
+ L_DPIC, // 69
+ L_EPIC, // 70
+ L_FPIC, // 71
+ L_GPIC, // 72
+ L_HPIC, // 73
+ L_IPIC, // 74
+ L_JPIC, // 75
+ L_KPIC, // 76
+ L_LPIC, // 77
+ L_MPIC, // 78
+ L_NPIC, // 79
+ L_OPIC, // 80
+ L_PPIC, // 81
+ L_QPIC, // 82
+ L_RPIC, // 83
+ L_SPIC, // 84
+ L_TPIC, // 85
+ L_UPIC, // 86
+ L_VPIC, // 87
+ L_WPIC, // 88
+ L_XPIC, // 89
+ L_YPIC, // 90
+ L_ZPIC, // 91
+ L_GUY2PIC, // 92
+ L_BJWINSPIC, // 93
+ STATUSBARPIC, // 94
+ TITLEPIC, // 95
+ PG13PIC, // 96
+ CREDITSPIC, // 97
+ HIGHSCORESPIC, // 98
+ // Lump Start
+ KNIFEPIC, // 99
+ GUNPIC, // 100
+ MACHINEGUNPIC, // 101
+ GATLINGGUNPIC, // 102
+ NOKEYPIC, // 103
+ GOLDKEYPIC, // 104
+ SILVERKEYPIC, // 105
+ N_BLANKPIC, // 106
+ N_0PIC, // 107
+ N_1PIC, // 108
+ N_2PIC, // 109
+ N_3PIC, // 110
+ N_4PIC, // 111
+ N_5PIC, // 112
+ N_6PIC, // 113
+ N_7PIC, // 114
+ N_8PIC, // 115
+ N_9PIC, // 116
+ FACE1APIC, // 117
+ FACE1BPIC, // 118
+ FACE1CPIC, // 119
+ FACE2APIC, // 120
+ FACE2BPIC, // 121
+ FACE2CPIC, // 122
+ FACE3APIC, // 123
+ FACE3BPIC, // 124
+ FACE3CPIC, // 125
+ FACE4APIC, // 126
+ FACE4BPIC, // 127
+ FACE4CPIC, // 128
+ FACE5APIC, // 129
+ FACE5BPIC, // 130
+ FACE5CPIC, // 131
+ FACE6APIC, // 132
+ FACE6BPIC, // 133
+ FACE6CPIC, // 134
+ FACE7APIC, // 135
+ FACE7BPIC, // 136
+ FACE7CPIC, // 137
+ FACE8APIC, // 138
+ GOTGATLINGPIC, // 139
+ PAUSEDPIC, // 140
+ GETPSYCHEDPIC, // 141
+
+
+
+ ORDERSCREEN=557,
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START 3
+#define README_LUMP_END 25
+
+#define CONTROLS_LUMP_START 26
+#define CONTROLS_LUMP_END 52
+
+#define LEVELEND_LUMP_START 53
+#define LEVELEND_LUMP_END 93
+
+#define LATCHPICS_LUMP_START 99
+#define LATCHPICS_LUMP_END 141
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 558
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS 139
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 144
+#define NUMTILE16M 270
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 1
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM 142
+#define STARTSPRITES 142
+#define STARTTILE8 142
+#define STARTTILE8M 143
+#define STARTTILE16 143
+#define STARTTILE16M 287
+#define STARTTILE32 557
+#define STARTTILE32M 557
+#define STARTEXTERNS 557
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GFXE_WL6.EQU
@@ -1,0 +1,47 @@
+;=====================================
+;
+; Graphics .EQU file for .WL6
+; IGRAB-ed on Sun Aug 09 22:17:20 1992
+;
+;=====================================
+
+
+
+
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 414
+NUMFONT = 0
+NUMFONTM = 0
+NUMPICS = 0
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 0
+NUMTILE8M = 0
+NUMTILE16 = 144
+NUMTILE16M = 270
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 0
+;
+; File offsets for data items
+;
+STARTFONT = 0
+STARTFONTM = 0
+STARTPICS = 0
+STARTPICM = 0
+STARTSPRITES = 0
+STARTTILE8 = 0
+STARTTILE8M = 0
+STARTTILE16 = 0
+STARTTILE16M = 144
+STARTTILE32 = 414
+STARTTILE32M = 414
+STARTEXTERN = 414
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXE_WL6.H
@@ -1,0 +1,53 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL6
+// IGRAB-ed on Sun Aug 09 22:17:20 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+
+
+
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 414
+#define NUMFONT 0
+#define NUMFONTM 0
+#define NUMPICS 0
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 0
+#define NUMTILE8M 0
+#define NUMTILE16 144
+#define NUMTILE16M 270
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 0
+//
+// File offsets for data items
+//
+#define STARTFONT 0
+#define STARTFONTM 0
+#define STARTPICS 0
+#define STARTPICM 0
+#define STARTSPRITES 0
+#define STARTTILE8 0
+#define STARTTILE8M 0
+#define STARTTILE16 0
+#define STARTTILE16M 144
+#define STARTTILE32 414
+#define STARTTILE32M 414
+#define STARTEXTERNS 414
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GFXV_SDM.EQU
@@ -1,0 +1,208 @@
+;=====================================
+;
+; Graphics .EQU file for .SDM
+; IGRAB-ed on Mon Sep 21 14:20:19 1992
+;
+;=====================================
+
+C_BACKDROPPIC = 3
+C_MOUSELBACKPIC = 4
+C_CURSOR1PIC = 5
+C_CURSOR2PIC = 6
+C_NOTSELECTEDPIC = 7
+C_SELECTEDPIC = 8
+C_CUSTOMIZEPIC = 9
+C_JOY1PIC = 10
+C_JOY2PIC = 11
+C_MOUSEPIC = 12
+C_JOYSTICKPIC = 13
+C_KEYBOARDPIC = 14
+C_CONTROLPIC = 15
+C_OPTIONSPIC = 16
+C_FXTITLEPIC = 17
+C_DIGITITLEPIC = 18
+C_MUSICTITLEPIC = 19
+C_HOWTOUGHPIC = 20
+C_BABYMODEPIC = 21
+C_EASYPIC = 22
+C_NORMALPIC = 23
+C_HARDPIC = 24
+C_DISKLOADING1PIC = 25
+C_DISKLOADING2PIC = 26
+C_LOADGAMEPIC = 27
+C_SAVEGAMEPIC = 28
+HIGHSCORESPIC = 29
+C_WONSPEARPIC = 30
+L_GUYPIC = 31
+L_COLONPIC = 32
+L_NUM0PIC = 33
+L_NUM1PIC = 34
+L_NUM2PIC = 35
+L_NUM3PIC = 36
+L_NUM4PIC = 37
+L_NUM5PIC = 38
+L_NUM6PIC = 39
+L_NUM7PIC = 40
+L_NUM8PIC = 41
+L_NUM9PIC = 42
+L_PERCENTPIC = 43
+L_APIC = 44
+L_BPIC = 45
+L_CPIC = 46
+L_DPIC = 47
+L_EPIC = 48
+L_FPIC = 49
+L_GPIC = 50
+L_HPIC = 51
+L_IPIC = 52
+L_JPIC = 53
+L_KPIC = 54
+L_LPIC = 55
+L_MPIC = 56
+L_NPIC = 57
+L_OPIC = 58
+L_PPIC = 59
+L_QPIC = 60
+L_RPIC = 61
+L_SPIC = 62
+L_TPIC = 63
+L_UPIC = 64
+L_VPIC = 65
+L_WPIC = 66
+L_XPIC = 67
+L_YPIC = 68
+L_ZPIC = 69
+L_EXPOINTPIC = 70
+L_APOSTROPHEPIC = 71
+L_GUY2PIC = 72
+L_BJWINSPIC = 73
+TITLE1PIC = 74
+TITLE2PIC = 75
+STATUSBARPIC = 76
+PG13PIC = 77
+CREDITSPIC = 78
+KNIFEPIC = 79
+GUNPIC = 80
+MACHINEGUNPIC = 81
+GATLINGGUNPIC = 82
+NOKEYPIC = 83
+GOLDKEYPIC = 84
+SILVERKEYPIC = 85
+N_BLANKPIC = 86
+N_0PIC = 87
+N_1PIC = 88
+N_2PIC = 89
+N_3PIC = 90
+N_4PIC = 91
+N_5PIC = 92
+N_6PIC = 93
+N_7PIC = 94
+N_8PIC = 95
+N_9PIC = 96
+FACE1APIC = 97
+FACE1BPIC = 98
+FACE1CPIC = 99
+FACE2APIC = 100
+FACE2BPIC = 101
+FACE2CPIC = 102
+FACE3APIC = 103
+FACE3BPIC = 104
+FACE3CPIC = 105
+FACE4APIC = 106
+FACE4BPIC = 107
+FACE4CPIC = 108
+FACE5APIC = 109
+FACE5BPIC = 110
+FACE5CPIC = 111
+FACE6APIC = 112
+FACE6BPIC = 113
+FACE6CPIC = 114
+FACE7APIC = 115
+FACE7BPIC = 116
+FACE7CPIC = 117
+FACE8APIC = 118
+GOTGATLINGPIC = 119
+GODMODEFACE1PIC = 120
+GODMODEFACE2PIC = 121
+GODMODEFACE3PIC = 122
+BJWAITING1PIC = 123
+BJWAITING2PIC = 124
+BJOUCHPIC = 125
+PAUSEDPIC = 126
+GETPSYCHEDPIC = 127
+
+
+
+ORDERSCREEN = 129
+ERRORSCREEN = 130
+TITLEPALETTE = 131
+T_DEMO0 = 132
+
+BACKDROP_LUMP_START = 3
+BACKDROP_LUMP_END = 8
+
+CONTROL_LUMP_START = 9
+CONTROL_LUMP_END = 15
+
+OPTIONS_LUMP_START = 16
+OPTIONS_LUMP_END = 16
+
+SOUND_LUMP_START = 17
+SOUND_LUMP_END = 19
+
+NEWGAME_LUMP_START = 20
+NEWGAME_LUMP_END = 24
+
+LOADSAVE_LUMP_START = 25
+LOADSAVE_LUMP_END = 28
+
+HIGHSCORES_LUMP_START = 29
+HIGHSCORES_LUMP_END = 30
+
+LEVELEND_LUMP_START = 31
+LEVELEND_LUMP_END = 73
+
+TITLESCREEN_LUMP_START = 74
+TITLESCREEN_LUMP_END = 75
+
+LATCHPICS_LUMP_START = 79
+LATCHPICS_LUMP_END = 127
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 133
+NUMFONT = 2
+NUMFONTM = 0
+NUMPICS = 125
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 72
+NUMTILE8M = 0
+NUMTILE16 = 0
+NUMTILE16M = 0
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 4
+;
+; File offsets for data items
+;
+STRUCTPIC = 0
+
+STARTFONT = 1
+STARTFONTM = 3
+STARTPICS = 3
+STARTPICM = 128
+STARTSPRITES = 128
+STARTTILE8 = 128
+STARTTILE8M = 129
+STARTTILE16 = 129
+STARTTILE16M = 129
+STARTTILE32 = 129
+STARTTILE32M = 129
+STARTEXTERN = 129
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXV_SDM.H
@@ -1,0 +1,224 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SDM
+// IGRAB-ed on Mon Sep 21 14:20:19 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ C_BACKDROPPIC=3,
+ C_MOUSELBACKPIC, // 4
+ C_CURSOR1PIC, // 5
+ C_CURSOR2PIC, // 6
+ C_NOTSELECTEDPIC, // 7
+ C_SELECTEDPIC, // 8
+ // Lump Start
+ C_CUSTOMIZEPIC, // 9
+ C_JOY1PIC, // 10
+ C_JOY2PIC, // 11
+ C_MOUSEPIC, // 12
+ C_JOYSTICKPIC, // 13
+ C_KEYBOARDPIC, // 14
+ C_CONTROLPIC, // 15
+ // Lump Start
+ C_OPTIONSPIC, // 16
+ // Lump Start
+ C_FXTITLEPIC, // 17
+ C_DIGITITLEPIC, // 18
+ C_MUSICTITLEPIC, // 19
+ // Lump Start
+ C_HOWTOUGHPIC, // 20
+ C_BABYMODEPIC, // 21
+ C_EASYPIC, // 22
+ C_NORMALPIC, // 23
+ C_HARDPIC, // 24
+ // Lump Start
+ C_DISKLOADING1PIC, // 25
+ C_DISKLOADING2PIC, // 26
+ C_LOADGAMEPIC, // 27
+ C_SAVEGAMEPIC, // 28
+ // Lump Start
+ HIGHSCORESPIC, // 29
+ C_WONSPEARPIC, // 30
+ // Lump Start
+ L_GUYPIC, // 31
+ L_COLONPIC, // 32
+ L_NUM0PIC, // 33
+ L_NUM1PIC, // 34
+ L_NUM2PIC, // 35
+ L_NUM3PIC, // 36
+ L_NUM4PIC, // 37
+ L_NUM5PIC, // 38
+ L_NUM6PIC, // 39
+ L_NUM7PIC, // 40
+ L_NUM8PIC, // 41
+ L_NUM9PIC, // 42
+ L_PERCENTPIC, // 43
+ L_APIC, // 44
+ L_BPIC, // 45
+ L_CPIC, // 46
+ L_DPIC, // 47
+ L_EPIC, // 48
+ L_FPIC, // 49
+ L_GPIC, // 50
+ L_HPIC, // 51
+ L_IPIC, // 52
+ L_JPIC, // 53
+ L_KPIC, // 54
+ L_LPIC, // 55
+ L_MPIC, // 56
+ L_NPIC, // 57
+ L_OPIC, // 58
+ L_PPIC, // 59
+ L_QPIC, // 60
+ L_RPIC, // 61
+ L_SPIC, // 62
+ L_TPIC, // 63
+ L_UPIC, // 64
+ L_VPIC, // 65
+ L_WPIC, // 66
+ L_XPIC, // 67
+ L_YPIC, // 68
+ L_ZPIC, // 69
+ L_EXPOINTPIC, // 70
+ L_APOSTROPHEPIC, // 71
+ L_GUY2PIC, // 72
+ L_BJWINSPIC, // 73
+ // Lump Start
+ TITLE1PIC, // 74
+ TITLE2PIC, // 75
+ STATUSBARPIC, // 76
+ PG13PIC, // 77
+ CREDITSPIC, // 78
+ // Lump Start
+ KNIFEPIC, // 79
+ GUNPIC, // 80
+ MACHINEGUNPIC, // 81
+ GATLINGGUNPIC, // 82
+ NOKEYPIC, // 83
+ GOLDKEYPIC, // 84
+ SILVERKEYPIC, // 85
+ N_BLANKPIC, // 86
+ N_0PIC, // 87
+ N_1PIC, // 88
+ N_2PIC, // 89
+ N_3PIC, // 90
+ N_4PIC, // 91
+ N_5PIC, // 92
+ N_6PIC, // 93
+ N_7PIC, // 94
+ N_8PIC, // 95
+ N_9PIC, // 96
+ FACE1APIC, // 97
+ FACE1BPIC, // 98
+ FACE1CPIC, // 99
+ FACE2APIC, // 100
+ FACE2BPIC, // 101
+ FACE2CPIC, // 102
+ FACE3APIC, // 103
+ FACE3BPIC, // 104
+ FACE3CPIC, // 105
+ FACE4APIC, // 106
+ FACE4BPIC, // 107
+ FACE4CPIC, // 108
+ FACE5APIC, // 109
+ FACE5BPIC, // 110
+ FACE5CPIC, // 111
+ FACE6APIC, // 112
+ FACE6BPIC, // 113
+ FACE6CPIC, // 114
+ FACE7APIC, // 115
+ FACE7BPIC, // 116
+ FACE7CPIC, // 117
+ FACE8APIC, // 118
+ GOTGATLINGPIC, // 119
+ GODMODEFACE1PIC, // 120
+ GODMODEFACE2PIC, // 121
+ GODMODEFACE3PIC, // 122
+ BJWAITING1PIC, // 123
+ BJWAITING2PIC, // 124
+ BJOUCHPIC, // 125
+ PAUSEDPIC, // 126
+ GETPSYCHEDPIC, // 127
+
+
+
+ ORDERSCREEN=129,
+ ERRORSCREEN, // 130
+ TITLEPALETTE, // 131
+ T_DEMO0, // 132
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+#define BACKDROP_LUMP_START 3
+#define BACKDROP_LUMP_END 8
+
+#define CONTROL_LUMP_START 9
+#define CONTROL_LUMP_END 15
+
+#define OPTIONS_LUMP_START 16
+#define OPTIONS_LUMP_END 16
+
+#define SOUND_LUMP_START 17
+#define SOUND_LUMP_END 19
+
+#define NEWGAME_LUMP_START 20
+#define NEWGAME_LUMP_END 24
+
+#define LOADSAVE_LUMP_START 25
+#define LOADSAVE_LUMP_END 28
+
+#define HIGHSCORES_LUMP_START 29
+#define HIGHSCORES_LUMP_END 30
+
+#define LEVELEND_LUMP_START 31
+#define LEVELEND_LUMP_END 73
+
+#define TITLESCREEN_LUMP_START 74
+#define TITLESCREEN_LUMP_END 75
+
+#define LATCHPICS_LUMP_START 79
+#define LATCHPICS_LUMP_END 127
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 133
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS 125
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 0
+#define NUMTILE16M 0
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 4
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM 128
+#define STARTSPRITES 128
+#define STARTTILE8 128
+#define STARTTILE8M 129
+#define STARTTILE16 129
+#define STARTTILE16M 129
+#define STARTTILE32 129
+#define STARTTILE32M 129
+#define STARTEXTERNS 129
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GFXV_SOD.EQU
@@ -1,0 +1,259 @@
+;=====================================
+;
+; Graphics .EQU file for .SOD
+; IGRAB-ed on Thu Oct 08 20:38:29 1992
+;
+;=====================================
+
+C_BACKDROPPIC = 3
+C_MOUSELBACKPIC = 4
+C_CURSOR1PIC = 5
+C_CURSOR2PIC = 6
+C_NOTSELECTEDPIC = 7
+C_SELECTEDPIC = 8
+C_CUSTOMIZEPIC = 9
+C_JOY1PIC = 10
+C_JOY2PIC = 11
+C_MOUSEPIC = 12
+C_JOYSTICKPIC = 13
+C_KEYBOARDPIC = 14
+C_CONTROLPIC = 15
+C_OPTIONSPIC = 16
+C_FXTITLEPIC = 17
+C_DIGITITLEPIC = 18
+C_MUSICTITLEPIC = 19
+C_HOWTOUGHPIC = 20
+C_BABYMODEPIC = 21
+C_EASYPIC = 22
+C_NORMALPIC = 23
+C_HARDPIC = 24
+C_DISKLOADING1PIC = 25
+C_DISKLOADING2PIC = 26
+C_LOADGAMEPIC = 27
+C_SAVEGAMEPIC = 28
+HIGHSCORESPIC = 29
+C_WONSPEARPIC = 30
+BJCOLLAPSE1PIC = 31
+BJCOLLAPSE2PIC = 32
+BJCOLLAPSE3PIC = 33
+BJCOLLAPSE4PIC = 34
+ENDPICPIC = 35
+L_GUYPIC = 36
+L_COLONPIC = 37
+L_NUM0PIC = 38
+L_NUM1PIC = 39
+L_NUM2PIC = 40
+L_NUM3PIC = 41
+L_NUM4PIC = 42
+L_NUM5PIC = 43
+L_NUM6PIC = 44
+L_NUM7PIC = 45
+L_NUM8PIC = 46
+L_NUM9PIC = 47
+L_PERCENTPIC = 48
+L_APIC = 49
+L_BPIC = 50
+L_CPIC = 51
+L_DPIC = 52
+L_EPIC = 53
+L_FPIC = 54
+L_GPIC = 55
+L_HPIC = 56
+L_IPIC = 57
+L_JPIC = 58
+L_KPIC = 59
+L_LPIC = 60
+L_MPIC = 61
+L_NPIC = 62
+L_OPIC = 63
+L_PPIC = 64
+L_QPIC = 65
+L_RPIC = 66
+L_SPIC = 67
+L_TPIC = 68
+L_UPIC = 69
+L_VPIC = 70
+L_WPIC = 71
+L_XPIC = 72
+L_YPIC = 73
+L_ZPIC = 74
+L_EXPOINTPIC = 75
+L_APOSTROPHEPIC = 76
+L_GUY2PIC = 77
+L_BJWINSPIC = 78
+TITLE1PIC = 79
+TITLE2PIC = 80
+ENDSCREEN11PIC = 81
+ENDSCREEN12PIC = 82
+ENDSCREEN3PIC = 83
+ENDSCREEN4PIC = 84
+ENDSCREEN5PIC = 85
+ENDSCREEN6PIC = 86
+ENDSCREEN7PIC = 87
+ENDSCREEN8PIC = 88
+ENDSCREEN9PIC = 89
+STATUSBARPIC = 90
+PG13PIC = 91
+CREDITSPIC = 92
+IDGUYS1PIC = 93
+IDGUYS2PIC = 94
+COPYPROTTOPPIC = 95
+COPYPROTBOXPIC = 96
+BOSSPIC1PIC = 97
+BOSSPIC2PIC = 98
+BOSSPIC3PIC = 99
+BOSSPIC4PIC = 100
+KNIFEPIC = 101
+GUNPIC = 102
+MACHINEGUNPIC = 103
+GATLINGGUNPIC = 104
+NOKEYPIC = 105
+GOLDKEYPIC = 106
+SILVERKEYPIC = 107
+N_BLANKPIC = 108
+N_0PIC = 109
+N_1PIC = 110
+N_2PIC = 111
+N_3PIC = 112
+N_4PIC = 113
+N_5PIC = 114
+N_6PIC = 115
+N_7PIC = 116
+N_8PIC = 117
+N_9PIC = 118
+FACE1APIC = 119
+FACE1BPIC = 120
+FACE1CPIC = 121
+FACE2APIC = 122
+FACE2BPIC = 123
+FACE2CPIC = 124
+FACE3APIC = 125
+FACE3BPIC = 126
+FACE3CPIC = 127
+FACE4APIC = 128
+FACE4BPIC = 129
+FACE4CPIC = 130
+FACE5APIC = 131
+FACE5BPIC = 132
+FACE5CPIC = 133
+FACE6APIC = 134
+FACE6BPIC = 135
+FACE6CPIC = 136
+FACE7APIC = 137
+FACE7BPIC = 138
+FACE7CPIC = 139
+FACE8APIC = 140
+GOTGATLINGPIC = 141
+GODMODEFACE1PIC = 142
+GODMODEFACE2PIC = 143
+GODMODEFACE3PIC = 144
+BJWAITING1PIC = 145
+BJWAITING2PIC = 146
+BJOUCHPIC = 147
+PAUSEDPIC = 148
+GETPSYCHEDPIC = 149
+
+
+
+ORDERSCREEN = 151
+ERRORSCREEN = 152
+TITLEPALETTE = 153
+END1PALETTE = 154
+END2PALETTE = 155
+END3PALETTE = 156
+END4PALETTE = 157
+END5PALETTE = 158
+END6PALETTE = 159
+END7PALETTE = 160
+END8PALETTE = 161
+END9PALETTE = 162
+IDGUYSPALETTE = 163
+T_DEMO0 = 164
+T_DEMO1 = 165
+T_DEMO2 = 166
+T_DEMO3 = 167
+T_ENDART1 = 168
+
+BACKDROP_LUMP_START = 3
+BACKDROP_LUMP_END = 8
+
+CONTROL_LUMP_START = 9
+CONTROL_LUMP_END = 15
+
+OPTIONS_LUMP_START = 16
+OPTIONS_LUMP_END = 16
+
+SOUND_LUMP_START = 17
+SOUND_LUMP_END = 19
+
+NEWGAME_LUMP_START = 20
+NEWGAME_LUMP_END = 24
+
+LOADSAVE_LUMP_START = 25
+LOADSAVE_LUMP_END = 28
+
+HIGHSCORES_LUMP_START = 29
+HIGHSCORES_LUMP_END = 30
+
+ENDGAME_LUMP_START = 31
+ENDGAME_LUMP_END = 35
+
+LEVELEND_LUMP_START = 36
+LEVELEND_LUMP_END = 78
+
+TITLESCREEN_LUMP_START = 79
+TITLESCREEN_LUMP_END = 80
+
+ENDGAME1_LUMP_START = 81
+ENDGAME1_LUMP_END = 81
+
+ENDGAME2_LUMP_START = 82
+ENDGAME2_LUMP_END = 82
+
+EASTEREGG_LUMP_START = 93
+EASTEREGG_LUMP_END = 94
+
+COPYPROT_LUMP_START = 95
+COPYPROT_LUMP_END = 100
+
+LATCHPICS_LUMP_START = 101
+LATCHPICS_LUMP_END = 149
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 169
+NUMFONT = 2
+NUMFONTM = 0
+NUMPICS = 147
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 72
+NUMTILE8M = 0
+NUMTILE16 = 0
+NUMTILE16M = 0
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 18
+;
+; File offsets for data items
+;
+STRUCTPIC = 0
+
+STARTFONT = 1
+STARTFONTM = 3
+STARTPICS = 3
+STARTPICM = 150
+STARTSPRITES = 150
+STARTTILE8 = 150
+STARTTILE8M = 151
+STARTTILE16 = 151
+STARTTILE16M = 151
+STARTTILE32 = 151
+STARTTILE32M = 151
+STARTEXTERN = 151
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXV_SOD.H
@@ -1,0 +1,280 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SOD
+// IGRAB-ed on Thu Oct 08 20:38:29 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ C_BACKDROPPIC=3,
+ C_MOUSELBACKPIC, // 4
+ C_CURSOR1PIC, // 5
+ C_CURSOR2PIC, // 6
+ C_NOTSELECTEDPIC, // 7
+ C_SELECTEDPIC, // 8
+ // Lump Start
+ C_CUSTOMIZEPIC, // 9
+ C_JOY1PIC, // 10
+ C_JOY2PIC, // 11
+ C_MOUSEPIC, // 12
+ C_JOYSTICKPIC, // 13
+ C_KEYBOARDPIC, // 14
+ C_CONTROLPIC, // 15
+ // Lump Start
+ C_OPTIONSPIC, // 16
+ // Lump Start
+ C_FXTITLEPIC, // 17
+ C_DIGITITLEPIC, // 18
+ C_MUSICTITLEPIC, // 19
+ // Lump Start
+ C_HOWTOUGHPIC, // 20
+ C_BABYMODEPIC, // 21
+ C_EASYPIC, // 22
+ C_NORMALPIC, // 23
+ C_HARDPIC, // 24
+ // Lump Start
+ C_DISKLOADING1PIC, // 25
+ C_DISKLOADING2PIC, // 26
+ C_LOADGAMEPIC, // 27
+ C_SAVEGAMEPIC, // 28
+ // Lump Start
+ HIGHSCORESPIC, // 29
+ C_WONSPEARPIC, // 30
+ // Lump Start
+ BJCOLLAPSE1PIC, // 31
+ BJCOLLAPSE2PIC, // 32
+ BJCOLLAPSE3PIC, // 33
+ BJCOLLAPSE4PIC, // 34
+ ENDPICPIC, // 35
+ // Lump Start
+ L_GUYPIC, // 36
+ L_COLONPIC, // 37
+ L_NUM0PIC, // 38
+ L_NUM1PIC, // 39
+ L_NUM2PIC, // 40
+ L_NUM3PIC, // 41
+ L_NUM4PIC, // 42
+ L_NUM5PIC, // 43
+ L_NUM6PIC, // 44
+ L_NUM7PIC, // 45
+ L_NUM8PIC, // 46
+ L_NUM9PIC, // 47
+ L_PERCENTPIC, // 48
+ L_APIC, // 49
+ L_BPIC, // 50
+ L_CPIC, // 51
+ L_DPIC, // 52
+ L_EPIC, // 53
+ L_FPIC, // 54
+ L_GPIC, // 55
+ L_HPIC, // 56
+ L_IPIC, // 57
+ L_JPIC, // 58
+ L_KPIC, // 59
+ L_LPIC, // 60
+ L_MPIC, // 61
+ L_NPIC, // 62
+ L_OPIC, // 63
+ L_PPIC, // 64
+ L_QPIC, // 65
+ L_RPIC, // 66
+ L_SPIC, // 67
+ L_TPIC, // 68
+ L_UPIC, // 69
+ L_VPIC, // 70
+ L_WPIC, // 71
+ L_XPIC, // 72
+ L_YPIC, // 73
+ L_ZPIC, // 74
+ L_EXPOINTPIC, // 75
+ L_APOSTROPHEPIC, // 76
+ L_GUY2PIC, // 77
+ L_BJWINSPIC, // 78
+ // Lump Start
+ TITLE1PIC, // 79
+ TITLE2PIC, // 80
+ // Lump Start
+ ENDSCREEN11PIC, // 81
+ // Lump Start
+ ENDSCREEN12PIC, // 82
+ ENDSCREEN3PIC, // 83
+ ENDSCREEN4PIC, // 84
+ ENDSCREEN5PIC, // 85
+ ENDSCREEN6PIC, // 86
+ ENDSCREEN7PIC, // 87
+ ENDSCREEN8PIC, // 88
+ ENDSCREEN9PIC, // 89
+ STATUSBARPIC, // 90
+ PG13PIC, // 91
+ CREDITSPIC, // 92
+ // Lump Start
+ IDGUYS1PIC, // 93
+ IDGUYS2PIC, // 94
+ // Lump Start
+ COPYPROTTOPPIC, // 95
+ COPYPROTBOXPIC, // 96
+ BOSSPIC1PIC, // 97
+ BOSSPIC2PIC, // 98
+ BOSSPIC3PIC, // 99
+ BOSSPIC4PIC, // 100
+ // Lump Start
+ KNIFEPIC, // 101
+ GUNPIC, // 102
+ MACHINEGUNPIC, // 103
+ GATLINGGUNPIC, // 104
+ NOKEYPIC, // 105
+ GOLDKEYPIC, // 106
+ SILVERKEYPIC, // 107
+ N_BLANKPIC, // 108
+ N_0PIC, // 109
+ N_1PIC, // 110
+ N_2PIC, // 111
+ N_3PIC, // 112
+ N_4PIC, // 113
+ N_5PIC, // 114
+ N_6PIC, // 115
+ N_7PIC, // 116
+ N_8PIC, // 117
+ N_9PIC, // 118
+ FACE1APIC, // 119
+ FACE1BPIC, // 120
+ FACE1CPIC, // 121
+ FACE2APIC, // 122
+ FACE2BPIC, // 123
+ FACE2CPIC, // 124
+ FACE3APIC, // 125
+ FACE3BPIC, // 126
+ FACE3CPIC, // 127
+ FACE4APIC, // 128
+ FACE4BPIC, // 129
+ FACE4CPIC, // 130
+ FACE5APIC, // 131
+ FACE5BPIC, // 132
+ FACE5CPIC, // 133
+ FACE6APIC, // 134
+ FACE6BPIC, // 135
+ FACE6CPIC, // 136
+ FACE7APIC, // 137
+ FACE7BPIC, // 138
+ FACE7CPIC, // 139
+ FACE8APIC, // 140
+ GOTGATLINGPIC, // 141
+ GODMODEFACE1PIC, // 142
+ GODMODEFACE2PIC, // 143
+ GODMODEFACE3PIC, // 144
+ BJWAITING1PIC, // 145
+ BJWAITING2PIC, // 146
+ BJOUCHPIC, // 147
+ PAUSEDPIC, // 148
+ GETPSYCHEDPIC, // 149
+
+
+
+ ORDERSCREEN=151,
+ ERRORSCREEN, // 152
+ TITLEPALETTE, // 153
+ END1PALETTE, // 154
+ END2PALETTE, // 155
+ END3PALETTE, // 156
+ END4PALETTE, // 157
+ END5PALETTE, // 158
+ END6PALETTE, // 159
+ END7PALETTE, // 160
+ END8PALETTE, // 161
+ END9PALETTE, // 162
+ IDGUYSPALETTE, // 163
+ T_DEMO0, // 164
+ T_DEMO1, // 165
+ T_DEMO2, // 166
+ T_DEMO3, // 167
+ T_ENDART1, // 168
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+#define BACKDROP_LUMP_START 3
+#define BACKDROP_LUMP_END 8
+
+#define CONTROL_LUMP_START 9
+#define CONTROL_LUMP_END 15
+
+#define OPTIONS_LUMP_START 16
+#define OPTIONS_LUMP_END 16
+
+#define SOUND_LUMP_START 17
+#define SOUND_LUMP_END 19
+
+#define NEWGAME_LUMP_START 20
+#define NEWGAME_LUMP_END 24
+
+#define LOADSAVE_LUMP_START 25
+#define LOADSAVE_LUMP_END 28
+
+#define HIGHSCORES_LUMP_START 29
+#define HIGHSCORES_LUMP_END 30
+
+#define ENDGAME_LUMP_START 31
+#define ENDGAME_LUMP_END 35
+
+#define LEVELEND_LUMP_START 36
+#define LEVELEND_LUMP_END 78
+
+#define TITLESCREEN_LUMP_START 79
+#define TITLESCREEN_LUMP_END 80
+
+#define ENDGAME1_LUMP_START 81
+#define ENDGAME1_LUMP_END 81
+
+#define ENDGAME2_LUMP_START 82
+#define ENDGAME2_LUMP_END 82
+
+#define EASTEREGG_LUMP_START 93
+#define EASTEREGG_LUMP_END 94
+
+#define COPYPROT_LUMP_START 95
+#define COPYPROT_LUMP_END 100
+
+#define LATCHPICS_LUMP_START 101
+#define LATCHPICS_LUMP_END 149
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 169
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS 147
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 0
+#define NUMTILE16M 0
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 18
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM 150
+#define STARTSPRITES 150
+#define STARTTILE8 150
+#define STARTTILE8M 151
+#define STARTTILE16 151
+#define STARTTILE16M 151
+#define STARTTILE32 151
+#define STARTTILE32M 151
+#define STARTEXTERNS 151
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GFXV_WL1.EQU
@@ -1,0 +1,199 @@
+;=====================================
+;
+; Graphics .EQU file for .WL1
+; IGRAB-ed on Sun May 03 01:19:32 1992
+;
+;=====================================
+
+H_BJPIC = 3
+H_CASTLEPIC = 4
+H_KEYBOARDPIC = 5
+H_JOYPIC = 6
+H_HEALPIC = 7
+H_TREASUREPIC = 8
+H_GUNPIC = 9
+H_KEYPIC = 10
+H_BLAZEPIC = 11
+H_WEAPON1234PIC = 12
+H_WOLFLOGOPIC = 13
+H_VISAPIC = 14
+H_MCPIC = 15
+H_IDLOGOPIC = 16
+H_TOPWINDOWPIC = 17
+H_LEFTWINDOWPIC = 18
+H_RIGHTWINDOWPIC = 19
+H_BOTTOMINFOPIC = 20
+C_OPTIONSPIC = 21
+C_CURSOR1PIC = 22
+C_CURSOR2PIC = 23
+C_NOTSELECTEDPIC = 24
+C_SELECTEDPIC = 25
+C_FXTITLEPIC = 26
+C_DIGITITLEPIC = 27
+C_MUSICTITLEPIC = 28
+C_MOUSELBACKPIC = 29
+C_BABYMODEPIC = 30
+C_EASYPIC = 31
+C_NORMALPIC = 32
+C_HARDPIC = 33
+C_LOADSAVEDISKPIC = 34
+C_DISKLOADING1PIC = 35
+C_DISKLOADING2PIC = 36
+C_CONTROLPIC = 37
+C_CUSTOMIZEPIC = 38
+C_LOADGAMEPIC = 39
+C_SAVEGAMEPIC = 40
+C_EPISODE1PIC = 41
+C_EPISODE2PIC = 42
+C_EPISODE3PIC = 43
+C_EPISODE4PIC = 44
+C_EPISODE5PIC = 45
+C_EPISODE6PIC = 46
+C_CODEPIC = 47
+L_GUYPIC = 48
+L_COLONPIC = 49
+L_NUM0PIC = 50
+L_NUM1PIC = 51
+L_NUM2PIC = 52
+L_NUM3PIC = 53
+L_NUM4PIC = 54
+L_NUM5PIC = 55
+L_NUM6PIC = 56
+L_NUM7PIC = 57
+L_NUM8PIC = 58
+L_NUM9PIC = 59
+L_PERCENTPIC = 60
+L_APIC = 61
+L_BPIC = 62
+L_CPIC = 63
+L_DPIC = 64
+L_EPIC = 65
+L_FPIC = 66
+L_GPIC = 67
+L_HPIC = 68
+L_IPIC = 69
+L_JPIC = 70
+L_KPIC = 71
+L_LPIC = 72
+L_MPIC = 73
+L_NPIC = 74
+L_OPIC = 75
+L_PPIC = 76
+L_QPIC = 77
+L_RPIC = 78
+L_SPIC = 79
+L_TPIC = 80
+L_UPIC = 81
+L_VPIC = 82
+L_WPIC = 83
+L_XPIC = 84
+L_YPIC = 85
+L_ZPIC = 86
+L_EXPOINTPIC = 87
+L_GUY2PIC = 88
+L_BJWINSPIC = 89
+STATUSBARPIC = 90
+TITLEPIC = 91
+PG13PIC = 92
+CREDITSPIC = 93
+HIGHSCORESPIC = 94
+KNIFEPIC = 95
+GUNPIC = 96
+MACHINEGUNPIC = 97
+GATLINGGUNPIC = 98
+NOKEYPIC = 99
+GOLDKEYPIC = 100
+SILVERKEYPIC = 101
+N_BLANKPIC = 102
+N_0PIC = 103
+N_1PIC = 104
+N_2PIC = 105
+N_3PIC = 106
+N_4PIC = 107
+N_5PIC = 108
+N_6PIC = 109
+N_7PIC = 110
+N_8PIC = 111
+N_9PIC = 112
+FACE1APIC = 113
+FACE1BPIC = 114
+FACE1CPIC = 115
+FACE2APIC = 116
+FACE2BPIC = 117
+FACE2CPIC = 118
+FACE3APIC = 119
+FACE3BPIC = 120
+FACE3CPIC = 121
+FACE4APIC = 122
+FACE4BPIC = 123
+FACE4CPIC = 124
+FACE5APIC = 125
+FACE5BPIC = 126
+FACE5CPIC = 127
+FACE6APIC = 128
+FACE6BPIC = 129
+FACE6CPIC = 130
+FACE7APIC = 131
+FACE7BPIC = 132
+FACE7CPIC = 133
+FACE8APIC = 134
+GOTGATLINGPIC = 135
+MUTANTBJPIC = 136
+PAUSEDPIC = 137
+GETPSYCHEDPIC = 138
+
+
+
+ORDERSCREEN = 554
+ERRORSCREEN = 555
+
+README_LUMP_START = 3
+README_LUMP_END = 20
+
+CONTROLS_LUMP_START = 21
+CONTROLS_LUMP_END = 47
+
+LEVELEND_LUMP_START = 48
+LEVELEND_LUMP_END = 89
+
+LATCHPICS_LUMP_START = 95
+LATCHPICS_LUMP_END = 138
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 556
+NUMFONT = 2
+NUMFONTM = 0
+NUMPICS = 136
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 72
+NUMTILE8M = 0
+NUMTILE16 = 144
+NUMTILE16M = 270
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 2
+;
+; File offsets for data items
+;
+STRUCTPIC = 0
+
+STARTFONT = 1
+STARTFONTM = 3
+STARTPICS = 3
+STARTPICM = 139
+STARTSPRITES = 139
+STARTTILE8 = 139
+STARTTILE8M = 140
+STARTTILE16 = 140
+STARTTILE16M = 284
+STARTTILE32 = 554
+STARTTILE32M = 554
+STARTEXTERN = 554
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXV_WL1.H
@@ -1,0 +1,209 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL1
+// IGRAB-ed on Sun May 03 01:19:32 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ H_BJPIC=3,
+ H_CASTLEPIC, // 4
+ H_KEYBOARDPIC, // 5
+ H_JOYPIC, // 6
+ H_HEALPIC, // 7
+ H_TREASUREPIC, // 8
+ H_GUNPIC, // 9
+ H_KEYPIC, // 10
+ H_BLAZEPIC, // 11
+ H_WEAPON1234PIC, // 12
+ H_WOLFLOGOPIC, // 13
+ H_VISAPIC, // 14
+ H_MCPIC, // 15
+ H_IDLOGOPIC, // 16
+ H_TOPWINDOWPIC, // 17
+ H_LEFTWINDOWPIC, // 18
+ H_RIGHTWINDOWPIC, // 19
+ H_BOTTOMINFOPIC, // 20
+ // Lump Start
+ C_OPTIONSPIC, // 21
+ C_CURSOR1PIC, // 22
+ C_CURSOR2PIC, // 23
+ C_NOTSELECTEDPIC, // 24
+ C_SELECTEDPIC, // 25
+ C_FXTITLEPIC, // 26
+ C_DIGITITLEPIC, // 27
+ C_MUSICTITLEPIC, // 28
+ C_MOUSELBACKPIC, // 29
+ C_BABYMODEPIC, // 30
+ C_EASYPIC, // 31
+ C_NORMALPIC, // 32
+ C_HARDPIC, // 33
+ C_LOADSAVEDISKPIC, // 34
+ C_DISKLOADING1PIC, // 35
+ C_DISKLOADING2PIC, // 36
+ C_CONTROLPIC, // 37
+ C_CUSTOMIZEPIC, // 38
+ C_LOADGAMEPIC, // 39
+ C_SAVEGAMEPIC, // 40
+ C_EPISODE1PIC, // 41
+ C_EPISODE2PIC, // 42
+ C_EPISODE3PIC, // 43
+ C_EPISODE4PIC, // 44
+ C_EPISODE5PIC, // 45
+ C_EPISODE6PIC, // 46
+ C_CODEPIC, // 47
+ // Lump Start
+ L_GUYPIC, // 48
+ L_COLONPIC, // 49
+ L_NUM0PIC, // 50
+ L_NUM1PIC, // 51
+ L_NUM2PIC, // 52
+ L_NUM3PIC, // 53
+ L_NUM4PIC, // 54
+ L_NUM5PIC, // 55
+ L_NUM6PIC, // 56
+ L_NUM7PIC, // 57
+ L_NUM8PIC, // 58
+ L_NUM9PIC, // 59
+ L_PERCENTPIC, // 60
+ L_APIC, // 61
+ L_BPIC, // 62
+ L_CPIC, // 63
+ L_DPIC, // 64
+ L_EPIC, // 65
+ L_FPIC, // 66
+ L_GPIC, // 67
+ L_HPIC, // 68
+ L_IPIC, // 69
+ L_JPIC, // 70
+ L_KPIC, // 71
+ L_LPIC, // 72
+ L_MPIC, // 73
+ L_NPIC, // 74
+ L_OPIC, // 75
+ L_PPIC, // 76
+ L_QPIC, // 77
+ L_RPIC, // 78
+ L_SPIC, // 79
+ L_TPIC, // 80
+ L_UPIC, // 81
+ L_VPIC, // 82
+ L_WPIC, // 83
+ L_XPIC, // 84
+ L_YPIC, // 85
+ L_ZPIC, // 86
+ L_EXPOINTPIC, // 87
+ L_GUY2PIC, // 88
+ L_BJWINSPIC, // 89
+ STATUSBARPIC, // 90
+ TITLEPIC, // 91
+ PG13PIC, // 92
+ CREDITSPIC, // 93
+ HIGHSCORESPIC, // 94
+ // Lump Start
+ KNIFEPIC, // 95
+ GUNPIC, // 96
+ MACHINEGUNPIC, // 97
+ GATLINGGUNPIC, // 98
+ NOKEYPIC, // 99
+ GOLDKEYPIC, // 100
+ SILVERKEYPIC, // 101
+ N_BLANKPIC, // 102
+ N_0PIC, // 103
+ N_1PIC, // 104
+ N_2PIC, // 105
+ N_3PIC, // 106
+ N_4PIC, // 107
+ N_5PIC, // 108
+ N_6PIC, // 109
+ N_7PIC, // 110
+ N_8PIC, // 111
+ N_9PIC, // 112
+ FACE1APIC, // 113
+ FACE1BPIC, // 114
+ FACE1CPIC, // 115
+ FACE2APIC, // 116
+ FACE2BPIC, // 117
+ FACE2CPIC, // 118
+ FACE3APIC, // 119
+ FACE3BPIC, // 120
+ FACE3CPIC, // 121
+ FACE4APIC, // 122
+ FACE4BPIC, // 123
+ FACE4CPIC, // 124
+ FACE5APIC, // 125
+ FACE5BPIC, // 126
+ FACE5CPIC, // 127
+ FACE6APIC, // 128
+ FACE6BPIC, // 129
+ FACE6CPIC, // 130
+ FACE7APIC, // 131
+ FACE7BPIC, // 132
+ FACE7CPIC, // 133
+ FACE8APIC, // 134
+ GOTGATLINGPIC, // 135
+ MUTANTBJPIC, // 136
+ PAUSEDPIC, // 137
+ GETPSYCHEDPIC, // 138
+
+
+
+ ORDERSCREEN=554,
+ ERRORSCREEN, // 555
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START 3
+#define README_LUMP_END 20
+
+#define CONTROLS_LUMP_START 21
+#define CONTROLS_LUMP_END 47
+
+#define LEVELEND_LUMP_START 48
+#define LEVELEND_LUMP_END 89
+
+#define LATCHPICS_LUMP_START 95
+#define LATCHPICS_LUMP_END 138
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 556
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS 136
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 144
+#define NUMTILE16M 270
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 2
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM 139
+#define STARTSPRITES 139
+#define STARTTILE8 139
+#define STARTTILE8M 140
+#define STARTTILE16 140
+#define STARTTILE16M 284
+#define STARTTILE32 554
+#define STARTTILE32M 554
+#define STARTEXTERNS 554
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GFXV_WL6.EQU
@@ -1,0 +1,206 @@
+;=====================================
+;
+; Graphics .EQU file for .WL6
+; IGRAB-ed on Wed Apr 13 06:58:44 1994
+;
+;=====================================
+
+H_BJPIC = 3
+H_CASTLEPIC = 4
+H_BLAZEPIC = 5
+H_TOPWINDOWPIC = 6
+H_LEFTWINDOWPIC = 7
+H_RIGHTWINDOWPIC = 8
+H_BOTTOMINFOPIC = 9
+C_OPTIONSPIC = 10
+C_CURSOR1PIC = 11
+C_CURSOR2PIC = 12
+C_NOTSELECTEDPIC = 13
+C_SELECTEDPIC = 14
+C_FXTITLEPIC = 15
+C_DIGITITLEPIC = 16
+C_MUSICTITLEPIC = 17
+C_MOUSELBACKPIC = 18
+C_BABYMODEPIC = 19
+C_EASYPIC = 20
+C_NORMALPIC = 21
+C_HARDPIC = 22
+C_LOADSAVEDISKPIC = 23
+C_DISKLOADING1PIC = 24
+C_DISKLOADING2PIC = 25
+C_CONTROLPIC = 26
+C_CUSTOMIZEPIC = 27
+C_LOADGAMEPIC = 28
+C_SAVEGAMEPIC = 29
+C_EPISODE1PIC = 30
+C_EPISODE2PIC = 31
+C_EPISODE3PIC = 32
+C_EPISODE4PIC = 33
+C_EPISODE5PIC = 34
+C_EPISODE6PIC = 35
+C_CODEPIC = 36
+C_TIMECODEPIC = 37
+C_LEVELPIC = 38
+C_NAMEPIC = 39
+C_SCOREPIC = 40
+C_JOY1PIC = 41
+C_JOY2PIC = 42
+L_GUYPIC = 43
+L_COLONPIC = 44
+L_NUM0PIC = 45
+L_NUM1PIC = 46
+L_NUM2PIC = 47
+L_NUM3PIC = 48
+L_NUM4PIC = 49
+L_NUM5PIC = 50
+L_NUM6PIC = 51
+L_NUM7PIC = 52
+L_NUM8PIC = 53
+L_NUM9PIC = 54
+L_PERCENTPIC = 55
+L_APIC = 56
+L_BPIC = 57
+L_CPIC = 58
+L_DPIC = 59
+L_EPIC = 60
+L_FPIC = 61
+L_GPIC = 62
+L_HPIC = 63
+L_IPIC = 64
+L_JPIC = 65
+L_KPIC = 66
+L_LPIC = 67
+L_MPIC = 68
+L_NPIC = 69
+L_OPIC = 70
+L_PPIC = 71
+L_QPIC = 72
+L_RPIC = 73
+L_SPIC = 74
+L_TPIC = 75
+L_UPIC = 76
+L_VPIC = 77
+L_WPIC = 78
+L_XPIC = 79
+L_YPIC = 80
+L_ZPIC = 81
+L_EXPOINTPIC = 82
+L_APOSTROPHEPIC = 83
+L_GUY2PIC = 84
+L_BJWINSPIC = 85
+STATUSBARPIC = 86
+TITLEPIC = 87
+PG13PIC = 88
+CREDITSPIC = 89
+HIGHSCORESPIC = 90
+KNIFEPIC = 91
+GUNPIC = 92
+MACHINEGUNPIC = 93
+GATLINGGUNPIC = 94
+NOKEYPIC = 95
+GOLDKEYPIC = 96
+SILVERKEYPIC = 97
+N_BLANKPIC = 98
+N_0PIC = 99
+N_1PIC = 100
+N_2PIC = 101
+N_3PIC = 102
+N_4PIC = 103
+N_5PIC = 104
+N_6PIC = 105
+N_7PIC = 106
+N_8PIC = 107
+N_9PIC = 108
+FACE1APIC = 109
+FACE1BPIC = 110
+FACE1CPIC = 111
+FACE2APIC = 112
+FACE2BPIC = 113
+FACE2CPIC = 114
+FACE3APIC = 115
+FACE3BPIC = 116
+FACE3CPIC = 117
+FACE4APIC = 118
+FACE4BPIC = 119
+FACE4CPIC = 120
+FACE5APIC = 121
+FACE5BPIC = 122
+FACE5CPIC = 123
+FACE6APIC = 124
+FACE6BPIC = 125
+FACE6CPIC = 126
+FACE7APIC = 127
+FACE7BPIC = 128
+FACE7CPIC = 129
+FACE8APIC = 130
+GOTGATLINGPIC = 131
+MUTANTBJPIC = 132
+PAUSEDPIC = 133
+GETPSYCHEDPIC = 134
+
+
+
+ORDERSCREEN = 136
+ERRORSCREEN = 137
+T_HELPART = 138
+T_DEMO0 = 139
+T_DEMO1 = 140
+T_DEMO2 = 141
+T_DEMO3 = 142
+T_ENDART1 = 143
+T_ENDART2 = 144
+T_ENDART3 = 145
+T_ENDART4 = 146
+T_ENDART5 = 147
+T_ENDART6 = 148
+
+README_LUMP_START = 3
+README_LUMP_END = 9
+
+CONTROLS_LUMP_START = 10
+CONTROLS_LUMP_END = 42
+
+LEVELEND_LUMP_START = 43
+LEVELEND_LUMP_END = 85
+
+LATCHPICS_LUMP_START = 91
+LATCHPICS_LUMP_END = 134
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS = 149
+NUMFONT = 2
+NUMFONTM = 0
+NUMPICS = 132
+NUMPICM = 0
+NUMSPRITES = 0
+NUMTILE8 = 72
+NUMTILE8M = 0
+NUMTILE16 = 0
+NUMTILE16M = 0
+NUMTILE32 = 0
+NUMTILE32M = 0
+NUMEXTERN = 13
+;
+; File offsets for data items
+;
+STRUCTPIC = 0
+
+STARTFONT = 1
+STARTFONTM = 3
+STARTPICS = 3
+STARTPICM = 135
+STARTSPRITES = 135
+STARTTILE8 = 135
+STARTTILE8M = 136
+STARTTILE16 = 136
+STARTTILE16M = 136
+STARTTILE32 = 136
+STARTTILE32M = 136
+STARTEXTERN = 136
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/WOLFSRC/GFXV_WL6.H
@@ -1,0 +1,216 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL6
+// IGRAB-ed on Wed Apr 13 06:58:44 1994
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ H_BJPIC=3,
+ H_CASTLEPIC, // 4
+ H_BLAZEPIC, // 5
+ H_TOPWINDOWPIC, // 6
+ H_LEFTWINDOWPIC, // 7
+ H_RIGHTWINDOWPIC, // 8
+ H_BOTTOMINFOPIC, // 9
+ // Lump Start
+ C_OPTIONSPIC, // 10
+ C_CURSOR1PIC, // 11
+ C_CURSOR2PIC, // 12
+ C_NOTSELECTEDPIC, // 13
+ C_SELECTEDPIC, // 14
+ C_FXTITLEPIC, // 15
+ C_DIGITITLEPIC, // 16
+ C_MUSICTITLEPIC, // 17
+ C_MOUSELBACKPIC, // 18
+ C_BABYMODEPIC, // 19
+ C_EASYPIC, // 20
+ C_NORMALPIC, // 21
+ C_HARDPIC, // 22
+ C_LOADSAVEDISKPIC, // 23
+ C_DISKLOADING1PIC, // 24
+ C_DISKLOADING2PIC, // 25
+ C_CONTROLPIC, // 26
+ C_CUSTOMIZEPIC, // 27
+ C_LOADGAMEPIC, // 28
+ C_SAVEGAMEPIC, // 29
+ C_EPISODE1PIC, // 30
+ C_EPISODE2PIC, // 31
+ C_EPISODE3PIC, // 32
+ C_EPISODE4PIC, // 33
+ C_EPISODE5PIC, // 34
+ C_EPISODE6PIC, // 35
+ C_CODEPIC, // 36
+ C_TIMECODEPIC, // 37
+ C_LEVELPIC, // 38
+ C_NAMEPIC, // 39
+ C_SCOREPIC, // 40
+ C_JOY1PIC, // 41
+ C_JOY2PIC, // 42
+ // Lump Start
+ L_GUYPIC, // 43
+ L_COLONPIC, // 44
+ L_NUM0PIC, // 45
+ L_NUM1PIC, // 46
+ L_NUM2PIC, // 47
+ L_NUM3PIC, // 48
+ L_NUM4PIC, // 49
+ L_NUM5PIC, // 50
+ L_NUM6PIC, // 51
+ L_NUM7PIC, // 52
+ L_NUM8PIC, // 53
+ L_NUM9PIC, // 54
+ L_PERCENTPIC, // 55
+ L_APIC, // 56
+ L_BPIC, // 57
+ L_CPIC, // 58
+ L_DPIC, // 59
+ L_EPIC, // 60
+ L_FPIC, // 61
+ L_GPIC, // 62
+ L_HPIC, // 63
+ L_IPIC, // 64
+ L_JPIC, // 65
+ L_KPIC, // 66
+ L_LPIC, // 67
+ L_MPIC, // 68
+ L_NPIC, // 69
+ L_OPIC, // 70
+ L_PPIC, // 71
+ L_QPIC, // 72
+ L_RPIC, // 73
+ L_SPIC, // 74
+ L_TPIC, // 75
+ L_UPIC, // 76
+ L_VPIC, // 77
+ L_WPIC, // 78
+ L_XPIC, // 79
+ L_YPIC, // 80
+ L_ZPIC, // 81
+ L_EXPOINTPIC, // 82
+ L_APOSTROPHEPIC, // 83
+ L_GUY2PIC, // 84
+ L_BJWINSPIC, // 85
+ STATUSBARPIC, // 86
+ TITLEPIC, // 87
+ PG13PIC, // 88
+ CREDITSPIC, // 89
+ HIGHSCORESPIC, // 90
+ // Lump Start
+ KNIFEPIC, // 91
+ GUNPIC, // 92
+ MACHINEGUNPIC, // 93
+ GATLINGGUNPIC, // 94
+ NOKEYPIC, // 95
+ GOLDKEYPIC, // 96
+ SILVERKEYPIC, // 97
+ N_BLANKPIC, // 98
+ N_0PIC, // 99
+ N_1PIC, // 100
+ N_2PIC, // 101
+ N_3PIC, // 102
+ N_4PIC, // 103
+ N_5PIC, // 104
+ N_6PIC, // 105
+ N_7PIC, // 106
+ N_8PIC, // 107
+ N_9PIC, // 108
+ FACE1APIC, // 109
+ FACE1BPIC, // 110
+ FACE1CPIC, // 111
+ FACE2APIC, // 112
+ FACE2BPIC, // 113
+ FACE2CPIC, // 114
+ FACE3APIC, // 115
+ FACE3BPIC, // 116
+ FACE3CPIC, // 117
+ FACE4APIC, // 118
+ FACE4BPIC, // 119
+ FACE4CPIC, // 120
+ FACE5APIC, // 121
+ FACE5BPIC, // 122
+ FACE5CPIC, // 123
+ FACE6APIC, // 124
+ FACE6BPIC, // 125
+ FACE6CPIC, // 126
+ FACE7APIC, // 127
+ FACE7BPIC, // 128
+ FACE7CPIC, // 129
+ FACE8APIC, // 130
+ GOTGATLINGPIC, // 131
+ MUTANTBJPIC, // 132
+ PAUSEDPIC, // 133
+ GETPSYCHEDPIC, // 134
+
+
+
+ ORDERSCREEN=136,
+ ERRORSCREEN, // 137
+ T_HELPART, // 138
+ T_DEMO0, // 139
+ T_DEMO1, // 140
+ T_DEMO2, // 141
+ T_DEMO3, // 142
+ T_ENDART1, // 143
+ T_ENDART2, // 144
+ T_ENDART3, // 145
+ T_ENDART4, // 146
+ T_ENDART5, // 147
+ T_ENDART6, // 148
+ ENUMEND
+ } graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START 3
+#define README_LUMP_END 9
+
+#define CONTROLS_LUMP_START 10
+#define CONTROLS_LUMP_END 42
+
+#define LEVELEND_LUMP_START 43
+#define LEVELEND_LUMP_END 85
+
+#define LATCHPICS_LUMP_START 91
+#define LATCHPICS_LUMP_END 134
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 149
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS 132
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 0
+#define NUMTILE16M 0
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 13
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM 135
+#define STARTSPRITES 135
+#define STARTTILE8 135
+#define STARTTILE8M 136
+#define STARTTILE16 136
+#define STARTTILE16M 136
+#define STARTTILE32 136
+#define STARTTILE32M 136
+#define STARTEXTERNS 136
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/WOLFSRC/GO.BAT
@@ -1,0 +1,5 @@
+sv readme\license.doc
+sv readme\release.txt
+sv readme\readme.txt
+@ECHO Get to Work!
+
--- /dev/null
+++ b/WOLFSRC/GOODSTUF.TXT
@@ -1,0 +1,56 @@
+To: ROMERO,TOM
+From: LOTHAR/JAY
+Date: 9 Aug 92 21:06:46
+Subject: AOL Message
+X-mailer: Pegasus Mail v2.3 (R2).
+
+Subj: DREAMS, FLASHBACKS
+Date: 92-08-09 03:59:55 EDT
+From: Tug Hill 2
+Posted on: America Online
+
+On a serious note...
+
+As a former POW (Vietnam), I hesitated to play WOLF for over a
+month after downloading as I feared flashbacks. I didn't want to
+remember all that I had been through all those years ago, when, as
+POW's, my friend and I decided an escape attempt would be better than
+a slow death by torture and starvation.
+
+My friend and I made crude maps and hoarded food. The day of the
+escape we clubbed the guard with stones, took his gun and fought our
+way through two levels of underground tunnels (only a few guards and
+had to crawl). I made it, my friend didn't.
+
+Dreams...NO! NIGHTMARES...YES!! However, the more I play
+WOLF the less frequently I have nightmares. The chilling part is
+turning a corner and seeing a guard with his gun drawn.
+
+WOLF is a powerful game. Fearful as well. I believe that a
+person should face the past. So... when I can play EPISODE 1
+comfortably (no nightmares), I plan on ordering the full series.
+
+Don't let a few bad dreams make you discard this game.
+
+-------------------------------------------------------------------------
+
+Subj: Wolf-3D Section: Action/Arcade Games
+From: Ty Graham 72350,2636 # 191387, * No Replies *
+To: Id Software 72600,1333 Date: 24-Jul-92 18:27:27
+
+Jay, just thought I'd drop a note to let you know how popular Wolf3D is
+here at Microsoft. It seems like I can't walk down a hall without hearing
+'Mein Leben' from someone's office. I hope you guys are getting revenue
+from all this.
+
+Anyway, we were sitting around talking the other day, discussing games for
+Windows, and someone said 'What are those cool guys at Id doing?'. So how
+about it. Are you guys looking at Win games at all? Win32?
+
+In a perfect world, I'd have you guys port the Wolf engine to a multiuser
+maze game for Windows for Workgroups. We need a good M'user Win game.
+
+Anyway some thoughts.
+
+Ty Graham (Microsoft)
+
--- /dev/null
+++ b/WOLFSRC/H_LDIV.ASM
@@ -1,0 +1,227 @@
+;[]-----------------------------------------------------------------[]
+;| H_LDIV.ASM -- long division routine |
+;| |
+;| C/C++ Run Time Library Version 4.0 |
+;| |
+;| Copyright (c) 1987, 1991 by Borland International Inc. |
+;| All Rights Reserved. |
+;[]-----------------------------------------------------------------[]
+.model medium
+ INCLUDE RULES.ASI
+.386C ;JAB - we use 386 instructions
+
+_TEXT segment public byte 'CODE'
+ assume cs:_TEXT
+ public LDIV@
+ public F_LDIV@
+ public N_LDIV@
+ public LUDIV@
+ public F_LUDIV@
+ public N_LUDIV@
+ public LMOD@
+ public F_LMOD@
+ public N_LMOD@
+ public LUMOD@
+ public F_LUMOD@
+ public N_LUMOD@
+
+N_LDIV@:
+ pop cx ;fix up far return
+ push cs
+ push cx
+LDIV@:
+F_LDIV@:
+ xor cx,cx ; signed divide
+ jmp short common
+
+; JAB
+;
+; If we're using a 386 or better, the two instructions above get patched
+; to be NOP's (4 of them). So, instead of using the looping code,
+; we use the 386's long divide instruction.
+;
+; The stack after setting up the stack frame:
+; 12[bp]: divisor (high word)
+; 10[bp]: divisor (low word)
+; 8[bp]: dividend (high word)
+; 6[bp]: dividend (low word)
+; 4[bp]: return CS
+; 2[bp]: return IP
+; 0[bp]: previous BP
+;
+ IDEAL
+
+ push bp
+ mov bp,sp ;Save BP, and set it equal to stack
+
+ mov eax,[DWORD PTR bp+6]
+ cdq
+ idiv [DWORD PTR bp+10]
+ mov edx,eax
+ shr edx,16
+
+ pop bp ;Restore BP
+ retf 8 ;Return to original caller
+
+ MASM
+
+N_LUDIV@:
+ pop cx ;fix up far return
+ push cs
+ push cx
+LUDIV@:
+F_LUDIV@:
+ mov cx,1 ; unsigned divide
+ jmp short common
+
+N_LMOD@:
+ pop cx ;fix up far return
+ push cs
+ push cx
+LMOD@:
+F_LMOD@:
+ mov cx,2 ; signed remainder
+ jmp short common
+
+N_LUMOD@:
+ pop cx ;fix up far return
+ push cs
+ push cx
+LUMOD@:
+F_LUMOD@:
+ mov cx,3 ; unsigned remainder
+
+;
+; di now contains a two bit control value. The low order
+; bit (test mask of 1) is on if the operation is unsigned,
+; signed otherwise. The next bit (test mask of 2) is on if
+; the operation returns the remainder, quotient otherwise.
+;
+common:
+ push bp
+ push si
+ push di
+ mov bp,sp ; set up frame
+ mov di,cx
+;
+; dividend is pushed last, therefore the first in the args
+; divisor next.
+;
+ mov ax,10[bp] ; get the first low word
+ mov dx,12[bp] ; get the first high word
+ mov bx,14[bp] ; get the second low word
+ mov cx,16[bp] ; get the second high word
+
+ or cx,cx
+ jnz slow@ldiv ; both high words are zero
+
+ or dx,dx
+ jz quick@ldiv
+
+ or bx,bx
+ jz quick@ldiv ; if cx:bx == 0 force a zero divide
+ ; we don't expect this to actually
+ ; work
+
+slow@ldiv:
+
+ test di,1 ; signed divide?
+ jnz positive ; no: skip
+;
+; Signed division should be done. Convert negative
+; values to positive and do an unsigned division.
+; Store the sign value in the next higher bit of
+; di (test mask of 4). Thus when we are done, testing
+; that bit will determine the sign of the result.
+;
+ or dx,dx ; test sign of dividend
+ jns onepos
+ neg dx
+ neg ax
+ sbb dx,0 ; negate dividend
+ or di,0Ch
+onepos:
+ or cx,cx ; test sign of divisor
+ jns positive
+ neg cx
+ neg bx
+ sbb cx,0 ; negate divisor
+ xor di,4
+positive:
+ mov bp,cx
+ mov cx,32 ; shift counter
+ push di ; save the flags
+;
+; Now the stack looks something like this:
+;
+; 16[bp]: divisor (high word)
+; 14[bp]: divisor (low word)
+; 12[bp]: dividend (high word)
+; 10[bp]: dividend (low word)
+; 8[bp]: return CS
+; 6[bp]: return IP
+; 4[bp]: previous BP
+; 2[bp]: previous SI
+; [bp]: previous DI
+; -2[bp]: control bits
+; 01 - Unsigned divide
+; 02 - Remainder wanted
+; 04 - Negative quotient
+; 08 - Negative remainder
+;
+ xor di,di ; fake a 64 bit dividend
+ xor si,si ;
+xloop:
+ shl ax,1 ; shift dividend left one bit
+ rcl dx,1
+ rcl si,1
+ rcl di,1
+ cmp di,bp ; dividend larger?
+ jb nosub
+ ja subtract
+ cmp si,bx ; maybe
+ jb nosub
+subtract:
+ sub si,bx
+ sbb di,bp ; subtract the divisor
+ inc ax ; build quotient
+nosub:
+ loop xloop
+;
+; When done with the loop the four register value look like:
+;
+; | di | si | dx | ax |
+; | remainder | quotient |
+;
+ pop bx ; get control bits
+ test bx,2 ; remainder?
+ jz usequo
+ mov ax,si
+ mov dx,di ; use remainder
+ shr bx,1 ; shift in the remainder sign bit
+usequo:
+ test bx,4 ; needs negative
+ jz finish
+ neg dx
+ neg ax
+ sbb dx,0 ; negate
+finish:
+ pop di
+ pop si
+ pop bp
+ retf 8
+
+quick@ldiv:
+ div bx ; unsigned divide
+ ; DX = remainder AX = quotient
+ test di,2 ; want remainder?
+ jz quick@quo
+ xchg ax,dx
+
+quick@quo:
+
+ xor dx,dx
+ jmp short finish
+
+_TEXT ends
+ end
--- /dev/null
+++ b/WOLFSRC/ID_CA.C
@@ -1,0 +1,1768 @@
+// ID_CA.C
+
+// this has been customized for WOLF
+
+/*
+=============================================================================
+
+Id Software Caching Manager
+---------------------------
+
+Must be started BEFORE the memory manager, because it needs to get the headers
+loaded into the data segment
+
+=============================================================================
+*/
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+#pragma warn -pro
+#pragma warn -use
+
+#define THREEBYTEGRSTARTS
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+typedef struct
+{
+ unsigned bit0,bit1; // 0-255 is a character, > is a pointer to a node
+} huffnode;
+
+
+typedef struct
+{
+ unsigned RLEWtag;
+ long headeroffsets[100];
+ byte tileinfo[];
+} mapfiletype;
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+byte _seg *tinf;
+int mapon;
+
+unsigned _seg *mapsegs[MAPPLANES];
+maptype _seg *mapheaderseg[NUMMAPS];
+byte _seg *audiosegs[NUMSNDCHUNKS];
+void _seg *grsegs[NUMCHUNKS];
+
+byte far grneeded[NUMCHUNKS];
+byte ca_levelbit,ca_levelnum;
+
+int profilehandle,debughandle;
+
+char audioname[13]="AUDIO.";
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+extern long far CGAhead;
+extern long far EGAhead;
+extern byte CGAdict;
+extern byte EGAdict;
+extern byte far maphead;
+extern byte mapdict;
+extern byte far audiohead;
+extern byte audiodict;
+
+
+char extension[5], // Need a string, not constant to change cache files
+ gheadname[10]=GREXT"HEAD.",
+ gfilename[10]=GREXT"GRAPH.",
+ gdictname[10]=GREXT"DICT.",
+ mheadname[10]="MAPHEAD.",
+ mfilename[10]="MAPTEMP.",
+ aheadname[10]="AUDIOHED.",
+ afilename[10]="AUDIOT.";
+
+void CA_CannotOpen(char *string);
+
+long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
+long _seg *audiostarts; // array of offsets in audio / audiot
+
+#ifdef GRHEADERLINKED
+huffnode *grhuffman;
+#else
+huffnode grhuffman[255];
+#endif
+
+#ifdef AUDIOHEADERLINKED
+huffnode *audiohuffman;
+#else
+huffnode audiohuffman[255];
+#endif
+
+
+int grhandle; // handle to EGAGRAPH
+int maphandle; // handle to MAPTEMP / GAMEMAPS
+int audiohandle; // handle to AUDIOT / AUDIO
+
+long chunkcomplen,chunkexplen;
+
+SDMode oldsoundmode;
+
+
+
+void CAL_CarmackExpand (unsigned far *source, unsigned far *dest,
+ unsigned length);
+
+
+#ifdef THREEBYTEGRSTARTS
+#define FILEPOSSIZE 3
+//#define GRFILEPOS(c) (*(long far *)(((byte far *)grstarts)+(c)*3)&0xffffff)
+long GRFILEPOS(int c)
+{
+ long value;
+ int offset;
+
+ offset = c*3;
+
+ value = *(long far *)(((byte far *)grstarts)+offset);
+
+ value &= 0x00ffffffl;
+
+ if (value == 0xffffffl)
+ value = -1;
+
+ return value;
+};
+#else
+#define FILEPOSSIZE 4
+#define GRFILEPOS(c) (grstarts[c])
+#endif
+
+/*
+=============================================================================
+
+ LOW LEVEL ROUTINES
+
+=============================================================================
+*/
+
+/*
+============================
+=
+= CA_OpenDebug / CA_CloseDebug
+=
+= Opens a binary file with the handle "debughandle"
+=
+============================
+*/
+
+void CA_OpenDebug (void)
+{
+ unlink ("DEBUG.TXT");
+ debughandle = open("DEBUG.TXT", O_CREAT | O_WRONLY | O_TEXT);
+}
+
+void CA_CloseDebug (void)
+{
+ close (debughandle);
+}
+
+
+
+/*
+============================
+=
+= CAL_GetGrChunkLength
+=
+= Gets the length of an explicit length chunk (not tiles)
+= The file pointer is positioned so the compressed data can be read in next.
+=
+============================
+*/
+
+void CAL_GetGrChunkLength (int chunk)
+{
+ lseek(grhandle,GRFILEPOS(chunk),SEEK_SET);
+ read(grhandle,&chunkexplen,sizeof(chunkexplen));
+ chunkcomplen = GRFILEPOS(chunk+1)-GRFILEPOS(chunk)-4;
+}
+
+
+/*
+==========================
+=
+= CA_FarRead
+=
+= Read from a file to a far pointer
+=
+==========================
+*/
+
+boolean CA_FarRead (int handle, byte far *dest, long length)
+{
+ if (length>0xffffl)
+ Quit ("CA_FarRead doesn't support 64K reads yet!");
+
+asm push ds
+asm mov bx,[handle]
+asm mov cx,[WORD PTR length]
+asm mov dx,[WORD PTR dest]
+asm mov ds,[WORD PTR dest+2]
+asm mov ah,0x3f // READ w/handle
+asm int 21h
+asm pop ds
+asm jnc good
+ errno = _AX;
+ return false;
+good:
+asm cmp ax,[WORD PTR length]
+asm je done
+ errno = EINVFMT; // user manager knows this is bad read
+ return false;
+done:
+ return true;
+}
+
+
+/*
+==========================
+=
+= CA_SegWrite
+=
+= Write from a file to a far pointer
+=
+==========================
+*/
+
+boolean CA_FarWrite (int handle, byte far *source, long length)
+{
+ if (length>0xffffl)
+ Quit ("CA_FarWrite doesn't support 64K reads yet!");
+
+asm push ds
+asm mov bx,[handle]
+asm mov cx,[WORD PTR length]
+asm mov dx,[WORD PTR source]
+asm mov ds,[WORD PTR source+2]
+asm mov ah,0x40 // WRITE w/handle
+asm int 21h
+asm pop ds
+asm jnc good
+ errno = _AX;
+ return false;
+good:
+asm cmp ax,[WORD PTR length]
+asm je done
+ errno = ENOMEM; // user manager knows this is bad write
+ return false;
+
+done:
+ return true;
+}
+
+
+/*
+==========================
+=
+= CA_ReadFile
+=
+= Reads a file into an allready allocated buffer
+=
+==========================
+*/
+
+boolean CA_ReadFile (char *filename, memptr *ptr)
+{
+ int handle;
+ long size;
+
+ if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ return false;
+
+ size = filelength (handle);
+ if (!CA_FarRead (handle,*ptr,size))
+ {
+ close (handle);
+ return false;
+ }
+ close (handle);
+ return true;
+}
+
+
+/*
+==========================
+=
+= CA_WriteFile
+=
+= Writes a file from a memory buffer
+=
+==========================
+*/
+
+boolean CA_WriteFile (char *filename, void far *ptr, long length)
+{
+ int handle;
+ long size;
+
+ handle = open(filename,O_CREAT | O_BINARY | O_WRONLY,
+ S_IREAD | S_IWRITE | S_IFREG);
+
+ if (handle == -1)
+ return false;
+
+ if (!CA_FarWrite (handle,ptr,length))
+ {
+ close (handle);
+ return false;
+ }
+ close (handle);
+ return true;
+}
+
+
+
+/*
+==========================
+=
+= CA_LoadFile
+=
+= Allocate space for and load a file
+=
+==========================
+*/
+
+boolean CA_LoadFile (char *filename, memptr *ptr)
+{
+ int handle;
+ long size;
+
+ if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ return false;
+
+ size = filelength (handle);
+ MM_GetPtr (ptr,size);
+ if (!CA_FarRead (handle,*ptr,size))
+ {
+ close (handle);
+ return false;
+ }
+ close (handle);
+ return true;
+}
+
+/*
+============================================================================
+
+ COMPRESSION routines, see JHUFF.C for more
+
+============================================================================
+*/
+
+
+
+/*
+===============
+=
+= CAL_OptimizeNodes
+=
+= Goes through a huffman table and changes the 256-511 node numbers to the
+= actular address of the node. Must be called before CAL_HuffExpand
+=
+===============
+*/
+
+void CAL_OptimizeNodes (huffnode *table)
+{
+ huffnode *node;
+ int i;
+
+ node = table;
+
+ for (i=0;i<255;i++)
+ {
+ if (node->bit0 >= 256)
+ node->bit0 = (unsigned)(table+(node->bit0-256));
+ if (node->bit1 >= 256)
+ node->bit1 = (unsigned)(table+(node->bit1-256));
+ node++;
+ }
+}
+
+
+
+/*
+======================
+=
+= CAL_HuffExpand
+=
+= Length is the length of the EXPANDED data
+= If screenhack, the data is decompressed in four planes directly
+= to the screen
+=
+======================
+*/
+
+void CAL_HuffExpand (byte huge *source, byte huge *dest,
+ long length,huffnode *hufftable, boolean screenhack)
+{
+// unsigned bit,byte,node,code;
+ unsigned sourceseg,sourceoff,destseg,destoff,endoff;
+ huffnode *headptr;
+ byte mapmask;
+// huffnode *nodeon;
+
+ headptr = hufftable+254; // head node is allways node 254
+
+ source++; // normalize
+ source--;
+ dest++;
+ dest--;
+
+ if (screenhack)
+ {
+ mapmask = 1;
+asm mov dx,SC_INDEX
+asm mov ax,SC_MAPMASK + 256
+asm out dx,ax
+ length >>= 2;
+ }
+
+ sourceseg = FP_SEG(source);
+ sourceoff = FP_OFF(source);
+ destseg = FP_SEG(dest);
+ destoff = FP_OFF(dest);
+ endoff = destoff+length;
+
+//
+// ds:si source
+// es:di dest
+// ss:bx node pointer
+//
+
+ if (length <0xfff0)
+ {
+
+//--------------------------
+// expand less than 64k of data
+//--------------------------
+
+asm mov bx,[headptr]
+
+asm mov si,[sourceoff]
+asm mov di,[destoff]
+asm mov es,[destseg]
+asm mov ds,[sourceseg]
+asm mov ax,[endoff]
+
+asm mov ch,[si] // load first byte
+asm inc si
+asm mov cl,1
+
+expandshort:
+asm test ch,cl // bit set?
+asm jnz bit1short
+asm mov dx,[ss:bx] // take bit0 path from node
+asm shl cl,1 // advance to next bit position
+asm jc newbyteshort
+asm jnc sourceupshort
+
+bit1short:
+asm mov dx,[ss:bx+2] // take bit1 path
+asm shl cl,1 // advance to next bit position
+asm jnc sourceupshort
+
+newbyteshort:
+asm mov ch,[si] // load next byte
+asm inc si
+asm mov cl,1 // back to first bit
+
+sourceupshort:
+asm or dh,dh // if dx<256 its a byte, else move node
+asm jz storebyteshort
+asm mov bx,dx // next node = (huffnode *)code
+asm jmp expandshort
+
+storebyteshort:
+asm mov [es:di],dl
+asm inc di // write a decopmpressed byte out
+asm mov bx,[headptr] // back to the head node for next bit
+
+asm cmp di,ax // done?
+asm jne expandshort
+
+//
+// perform screenhack if needed
+//
+asm test [screenhack],1
+asm jz notscreen
+asm shl [mapmask],1
+asm mov ah,[mapmask]
+asm cmp ah,16
+asm je notscreen // all four planes done
+asm mov dx,SC_INDEX
+asm mov al,SC_MAPMASK
+asm out dx,ax
+asm mov di,[destoff]
+asm mov ax,[endoff]
+asm jmp expandshort
+
+notscreen:;
+ }
+ else
+ {
+
+//--------------------------
+// expand more than 64k of data
+//--------------------------
+
+ length--;
+
+asm mov bx,[headptr]
+asm mov cl,1
+
+asm mov si,[sourceoff]
+asm mov di,[destoff]
+asm mov es,[destseg]
+asm mov ds,[sourceseg]
+
+asm lodsb // load first byte
+
+expand:
+asm test al,cl // bit set?
+asm jnz bit1
+asm mov dx,[ss:bx] // take bit0 path from node
+asm jmp gotcode
+bit1:
+asm mov dx,[ss:bx+2] // take bit1 path
+
+gotcode:
+asm shl cl,1 // advance to next bit position
+asm jnc sourceup
+asm lodsb
+asm cmp si,0x10 // normalize ds:si
+asm jb sinorm
+asm mov cx,ds
+asm inc cx
+asm mov ds,cx
+asm xor si,si
+sinorm:
+asm mov cl,1 // back to first bit
+
+sourceup:
+asm or dh,dh // if dx<256 its a byte, else move node
+asm jz storebyte
+asm mov bx,dx // next node = (huffnode *)code
+asm jmp expand
+
+storebyte:
+asm mov [es:di],dl
+asm inc di // write a decopmpressed byte out
+asm mov bx,[headptr] // back to the head node for next bit
+
+asm cmp di,0x10 // normalize es:di
+asm jb dinorm
+asm mov dx,es
+asm inc dx
+asm mov es,dx
+asm xor di,di
+dinorm:
+
+asm sub [WORD PTR ss:length],1
+asm jnc expand
+asm dec [WORD PTR ss:length+2]
+asm jns expand // when length = ffff ffff, done
+
+ }
+
+asm mov ax,ss
+asm mov ds,ax
+
+}
+
+
+/*
+======================
+=
+= CAL_CarmackExpand
+=
+= Length is the length of the EXPANDED data
+=
+======================
+*/
+
+#define NEARTAG 0xa7
+#define FARTAG 0xa8
+
+void CAL_CarmackExpand (unsigned far *source, unsigned far *dest, unsigned length)
+{
+ unsigned ch,chhigh,count,offset;
+ unsigned far *copyptr, far *inptr, far *outptr;
+
+ length/=2;
+
+ inptr = source;
+ outptr = dest;
+
+ while (length)
+ {
+ ch = *inptr++;
+ chhigh = ch>>8;
+ if (chhigh == NEARTAG)
+ {
+ count = ch&0xff;
+ if (!count)
+ { // have to insert a word containing the tag byte
+ ch |= *((unsigned char far *)inptr)++;
+ *outptr++ = ch;
+ length--;
+ }
+ else
+ {
+ offset = *((unsigned char far *)inptr)++;
+ copyptr = outptr - offset;
+ length -= count;
+ while (count--)
+ *outptr++ = *copyptr++;
+ }
+ }
+ else if (chhigh == FARTAG)
+ {
+ count = ch&0xff;
+ if (!count)
+ { // have to insert a word containing the tag byte
+ ch |= *((unsigned char far *)inptr)++;
+ *outptr++ = ch;
+ length --;
+ }
+ else
+ {
+ offset = *inptr++;
+ copyptr = dest + offset;
+ length -= count;
+ while (count--)
+ *outptr++ = *copyptr++;
+ }
+ }
+ else
+ {
+ *outptr++ = ch;
+ length --;
+ }
+ }
+}
+
+
+
+/*
+======================
+=
+= CA_RLEWcompress
+=
+======================
+*/
+
+long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,
+ unsigned rlewtag)
+{
+ long complength;
+ unsigned value,count,i;
+ unsigned huge *start,huge *end;
+
+ start = dest;
+
+ end = source + (length+1)/2;
+
+//
+// compress it
+//
+ do
+ {
+ count = 1;
+ value = *source++;
+ while (*source == value && source<end)
+ {
+ count++;
+ source++;
+ }
+ if (count>3 || value == rlewtag)
+ {
+ //
+ // send a tag / count / value string
+ //
+ *dest++ = rlewtag;
+ *dest++ = count;
+ *dest++ = value;
+ }
+ else
+ {
+ //
+ // send word without compressing
+ //
+ for (i=1;i<=count;i++)
+ *dest++ = value;
+ }
+
+ } while (source<end);
+
+ complength = 2*(dest-start);
+ return complength;
+}
+
+
+/*
+======================
+=
+= CA_RLEWexpand
+= length is EXPANDED length
+=
+======================
+*/
+
+void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,
+ unsigned rlewtag)
+{
+// unsigned value,count,i;
+ unsigned huge *end;
+ unsigned sourceseg,sourceoff,destseg,destoff,endseg,endoff;
+
+
+//
+// expand it
+//
+#if 0
+ do
+ {
+ value = *source++;
+ if (value != rlewtag)
+ //
+ // uncompressed
+ //
+ *dest++=value;
+ else
+ {
+ //
+ // compressed string
+ //
+ count = *source++;
+ value = *source++;
+ for (i=1;i<=count;i++)
+ *dest++ = value;
+ }
+ } while (dest<end);
+#endif
+
+ end = dest + (length)/2;
+ sourceseg = FP_SEG(source);
+ sourceoff = FP_OFF(source);
+ destseg = FP_SEG(dest);
+ destoff = FP_OFF(dest);
+ endseg = FP_SEG(end);
+ endoff = FP_OFF(end);
+
+
+//
+// ax = source value
+// bx = tag value
+// cx = repeat counts
+// dx = scratch
+//
+// NOTE: A repeat count that produces 0xfff0 bytes can blow this!
+//
+
+asm mov bx,rlewtag
+asm mov si,sourceoff
+asm mov di,destoff
+asm mov es,destseg
+asm mov ds,sourceseg
+
+expand:
+asm lodsw
+asm cmp ax,bx
+asm je repeat
+asm stosw
+asm jmp next
+
+repeat:
+asm lodsw
+asm mov cx,ax // repeat count
+asm lodsw // repeat value
+asm rep stosw
+
+next:
+
+asm cmp si,0x10 // normalize ds:si
+asm jb sinorm
+asm mov ax,si
+asm shr ax,1
+asm shr ax,1
+asm shr ax,1
+asm shr ax,1
+asm mov dx,ds
+asm add dx,ax
+asm mov ds,dx
+asm and si,0xf
+sinorm:
+asm cmp di,0x10 // normalize es:di
+asm jb dinorm
+asm mov ax,di
+asm shr ax,1
+asm shr ax,1
+asm shr ax,1
+asm shr ax,1
+asm mov dx,es
+asm add dx,ax
+asm mov es,dx
+asm and di,0xf
+dinorm:
+
+asm cmp di,ss:endoff
+asm jne expand
+asm mov ax,es
+asm cmp ax,ss:endseg
+asm jb expand
+
+asm mov ax,ss
+asm mov ds,ax
+
+}
+
+
+
+/*
+=============================================================================
+
+ CACHE MANAGER ROUTINES
+
+=============================================================================
+*/
+
+
+/*
+======================
+=
+= CAL_SetupGrFile
+=
+======================
+*/
+
+void CAL_SetupGrFile (void)
+{
+ char fname[13];
+ int handle;
+ memptr compseg;
+
+#ifdef GRHEADERLINKED
+
+ grhuffman = (huffnode *)&EGAdict;
+ grstarts = (long _seg *)FP_SEG(&EGAhead);
+
+ CAL_OptimizeNodes (grhuffman);
+
+#else
+
+//
+// load ???dict.ext (huffman dictionary for graphics files)
+//
+
+ strcpy(fname,gdictname);
+ strcat(fname,extension);
+
+ if ((handle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+
+ read(handle, &grhuffman, sizeof(grhuffman));
+ close(handle);
+ CAL_OptimizeNodes (grhuffman);
+//
+// load the data offsets from ???head.ext
+//
+ MM_GetPtr (&(memptr)grstarts,(NUMCHUNKS+1)*FILEPOSSIZE);
+
+ strcpy(fname,gheadname);
+ strcat(fname,extension);
+
+ if ((handle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+
+ CA_FarRead(handle, (memptr)grstarts, (NUMCHUNKS+1)*FILEPOSSIZE);
+
+ close(handle);
+
+
+#endif
+
+//
+// Open the graphics file, leaving it open until the game is finished
+//
+ strcpy(fname,gfilename);
+ strcat(fname,extension);
+
+ grhandle = open(fname, O_RDONLY | O_BINARY);
+ if (grhandle == -1)
+ CA_CannotOpen(fname);
+
+
+//
+// load the pic and sprite headers into the arrays in the data segment
+//
+ MM_GetPtr(&(memptr)pictable,NUMPICS*sizeof(pictabletype));
+ CAL_GetGrChunkLength(STRUCTPIC); // position file pointer
+ MM_GetPtr(&compseg,chunkcomplen);
+ CA_FarRead (grhandle,compseg,chunkcomplen);
+ CAL_HuffExpand (compseg, (byte huge *)pictable,NUMPICS*sizeof(pictabletype),grhuffman,false);
+ MM_FreePtr(&compseg);
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CAL_SetupMapFile
+=
+======================
+*/
+
+void CAL_SetupMapFile (void)
+{
+ int i;
+ int handle;
+ long length,pos;
+ char fname[13];
+
+//
+// load maphead.ext (offsets and tileinfo for map file)
+//
+#ifndef MAPHEADERLINKED
+ strcpy(fname,mheadname);
+ strcat(fname,extension);
+
+ if ((handle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+
+ length = filelength(handle);
+ MM_GetPtr (&(memptr)tinf,length);
+ CA_FarRead(handle, tinf, length);
+ close(handle);
+#else
+
+ tinf = (byte _seg *)FP_SEG(&maphead);
+
+#endif
+
+//
+// open the data file
+//
+#ifdef CARMACIZED
+ strcpy(fname,"GAMEMAPS.");
+ strcat(fname,extension);
+
+ if ((maphandle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+#else
+ strcpy(fname,mfilename);
+ strcat(fname,extension);
+
+ if ((maphandle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+#endif
+
+//
+// load all map header
+//
+ for (i=0;i<NUMMAPS;i++)
+ {
+ pos = ((mapfiletype _seg *)tinf)->headeroffsets[i];
+ if (pos<0) // $FFFFFFFF start is a sparse map
+ continue;
+
+ MM_GetPtr(&(memptr)mapheaderseg[i],sizeof(maptype));
+ MM_SetLock(&(memptr)mapheaderseg[i],true);
+ lseek(maphandle,pos,SEEK_SET);
+ CA_FarRead (maphandle,(memptr)mapheaderseg[i],sizeof(maptype));
+ }
+
+//
+// allocate space for 3 64*64 planes
+//
+ for (i=0;i<MAPPLANES;i++)
+ {
+ MM_GetPtr (&(memptr)mapsegs[i],64*64*2);
+ MM_SetLock (&(memptr)mapsegs[i],true);
+ }
+}
+
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CAL_SetupAudioFile
+=
+======================
+*/
+
+void CAL_SetupAudioFile (void)
+{
+ int handle;
+ long length;
+ char fname[13];
+
+//
+// load maphead.ext (offsets and tileinfo for map file)
+//
+#ifndef AUDIOHEADERLINKED
+ strcpy(fname,aheadname);
+ strcat(fname,extension);
+
+ if ((handle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+
+ length = filelength(handle);
+ MM_GetPtr (&(memptr)audiostarts,length);
+ CA_FarRead(handle, (byte far *)audiostarts, length);
+ close(handle);
+#else
+ audiohuffman = (huffnode *)&audiodict;
+ CAL_OptimizeNodes (audiohuffman);
+ audiostarts = (long _seg *)FP_SEG(&audiohead);
+#endif
+
+//
+// open the data file
+//
+#ifndef AUDIOHEADERLINKED
+ strcpy(fname,afilename);
+ strcat(fname,extension);
+
+ if ((audiohandle = open(fname,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ CA_CannotOpen(fname);
+#else
+ if ((audiohandle = open("AUDIO."EXTENSION,
+ O_RDONLY | O_BINARY, S_IREAD)) == -1)
+ Quit ("Can't open AUDIO."EXTENSION"!");
+#endif
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CA_Startup
+=
+= Open all files and load in headers
+=
+======================
+*/
+
+void CA_Startup (void)
+{
+#ifdef PROFILE
+ unlink ("PROFILE.TXT");
+ profilehandle = open("PROFILE.TXT", O_CREAT | O_WRONLY | O_TEXT);
+#endif
+
+ CAL_SetupMapFile ();
+ CAL_SetupGrFile ();
+ CAL_SetupAudioFile ();
+
+ mapon = -1;
+ ca_levelbit = 1;
+ ca_levelnum = 0;
+
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CA_Shutdown
+=
+= Closes all files
+=
+======================
+*/
+
+void CA_Shutdown (void)
+{
+#ifdef PROFILE
+ close (profilehandle);
+#endif
+
+ close (maphandle);
+ close (grhandle);
+ close (audiohandle);
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_CacheAudioChunk
+=
+======================
+*/
+
+void CA_CacheAudioChunk (int chunk)
+{
+ long pos,compressed;
+#ifdef AUDIOHEADERLINKED
+ long expanded;
+ memptr bigbufferseg;
+ byte far *source;
+#endif
+
+ if (audiosegs[chunk])
+ {
+ MM_SetPurge (&(memptr)audiosegs[chunk],0);
+ return; // allready in memory
+ }
+
+//
+// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
+// a larger buffer
+//
+ pos = audiostarts[chunk];
+ compressed = audiostarts[chunk+1]-pos;
+
+ lseek(audiohandle,pos,SEEK_SET);
+
+#ifndef AUDIOHEADERLINKED
+
+ MM_GetPtr (&(memptr)audiosegs[chunk],compressed);
+ if (mmerror)
+ return;
+
+ CA_FarRead(audiohandle,audiosegs[chunk],compressed);
+
+#else
+
+ if (compressed<=BUFFERSIZE)
+ {
+ CA_FarRead(audiohandle,bufferseg,compressed);
+ source = bufferseg;
+ }
+ else
+ {
+ MM_GetPtr(&bigbufferseg,compressed);
+ if (mmerror)
+ return;
+ MM_SetLock (&bigbufferseg,true);
+ CA_FarRead(audiohandle,bigbufferseg,compressed);
+ source = bigbufferseg;
+ }
+
+ expanded = *(long far *)source;
+ source += 4; // skip over length
+ MM_GetPtr (&(memptr)audiosegs[chunk],expanded);
+ if (mmerror)
+ goto done;
+ CAL_HuffExpand (source,audiosegs[chunk],expanded,audiohuffman,false);
+
+done:
+ if (compressed>BUFFERSIZE)
+ MM_FreePtr(&bigbufferseg);
+#endif
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_LoadAllSounds
+=
+= Purges all sounds, then loads all new ones (mode switch)
+=
+======================
+*/
+
+void CA_LoadAllSounds (void)
+{
+ unsigned start,i;
+
+ switch (oldsoundmode)
+ {
+ case sdm_Off:
+ goto cachein;
+ case sdm_PC:
+ start = STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ start = STARTADLIBSOUNDS;
+ break;
+ }
+
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ if (audiosegs[start])
+ MM_SetPurge (&(memptr)audiosegs[start],3); // make purgable
+
+cachein:
+
+ switch (SoundMode)
+ {
+ case sdm_Off:
+ return;
+ case sdm_PC:
+ start = STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ start = STARTADLIBSOUNDS;
+ break;
+ }
+
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ CA_CacheAudioChunk (start);
+
+ oldsoundmode = SoundMode;
+}
+
+//===========================================================================
+
+
+/*
+======================
+=
+= CAL_ExpandGrChunk
+=
+= Does whatever is needed with a pointer to a compressed chunk
+=
+======================
+*/
+
+void CAL_ExpandGrChunk (int chunk, byte far *source)
+{
+ long expanded;
+
+
+ if (chunk >= STARTTILE8 && chunk < STARTEXTERNS)
+ {
+ //
+ // expanded sizes of tile8/16/32 are implicit
+ //
+
+#define BLOCK 64
+#define MASKBLOCK 128
+
+ if (chunk<STARTTILE8M) // tile 8s are all in one chunk!
+ expanded = BLOCK*NUMTILE8;
+ else if (chunk<STARTTILE16)
+ expanded = MASKBLOCK*NUMTILE8M;
+ else if (chunk<STARTTILE16M) // all other tiles are one/chunk
+ expanded = BLOCK*4;
+ else if (chunk<STARTTILE32)
+ expanded = MASKBLOCK*4;
+ else if (chunk<STARTTILE32M)
+ expanded = BLOCK*16;
+ else
+ expanded = MASKBLOCK*16;
+ }
+ else
+ {
+ //
+ // everything else has an explicit size longword
+ //
+ expanded = *(long far *)source;
+ source += 4; // skip over length
+ }
+
+//
+// allocate final space, decompress it, and free bigbuffer
+// Sprites need to have shifts made and various other junk
+//
+ MM_GetPtr (&grsegs[chunk],expanded);
+ if (mmerror)
+ return;
+ CAL_HuffExpand (source,grsegs[chunk],expanded,grhuffman,false);
+}
+
+
+/*
+======================
+=
+= CA_CacheGrChunk
+=
+= Makes sure a given chunk is in memory, loadiing it if needed
+=
+======================
+*/
+
+void CA_CacheGrChunk (int chunk)
+{
+ long pos,compressed;
+ memptr bigbufferseg;
+ byte far *source;
+ int next;
+
+ grneeded[chunk] |= ca_levelbit; // make sure it doesn't get removed
+ if (grsegs[chunk])
+ {
+ MM_SetPurge (&grsegs[chunk],0);
+ return; // allready in memory
+ }
+
+//
+// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
+// a larger buffer
+//
+ pos = GRFILEPOS(chunk);
+ if (pos<0) // $FFFFFFFF start is a sparse tile
+ return;
+
+ next = chunk +1;
+ while (GRFILEPOS(next) == -1) // skip past any sparse tiles
+ next++;
+
+ compressed = GRFILEPOS(next)-pos;
+
+ lseek(grhandle,pos,SEEK_SET);
+
+ if (compressed<=BUFFERSIZE)
+ {
+ CA_FarRead(grhandle,bufferseg,compressed);
+ source = bufferseg;
+ }
+ else
+ {
+ MM_GetPtr(&bigbufferseg,compressed);
+ MM_SetLock (&bigbufferseg,true);
+ CA_FarRead(grhandle,bigbufferseg,compressed);
+ source = bigbufferseg;
+ }
+
+ CAL_ExpandGrChunk (chunk,source);
+
+ if (compressed>BUFFERSIZE)
+ MM_FreePtr(&bigbufferseg);
+}
+
+
+
+//==========================================================================
+
+/*
+======================
+=
+= CA_CacheScreen
+=
+= Decompresses a chunk from disk straight onto the screen
+=
+======================
+*/
+
+void CA_CacheScreen (int chunk)
+{
+ long pos,compressed,expanded;
+ memptr bigbufferseg;
+ byte far *source;
+ int next;
+
+//
+// load the chunk into a buffer
+//
+ pos = GRFILEPOS(chunk);
+ next = chunk +1;
+ while (GRFILEPOS(next) == -1) // skip past any sparse tiles
+ next++;
+ compressed = GRFILEPOS(next)-pos;
+
+ lseek(grhandle,pos,SEEK_SET);
+
+ MM_GetPtr(&bigbufferseg,compressed);
+ MM_SetLock (&bigbufferseg,true);
+ CA_FarRead(grhandle,bigbufferseg,compressed);
+ source = bigbufferseg;
+
+ expanded = *(long far *)source;
+ source += 4; // skip over length
+
+//
+// allocate final space, decompress it, and free bigbuffer
+// Sprites need to have shifts made and various other junk
+//
+ CAL_HuffExpand (source,MK_FP(SCREENSEG,bufferofs),expanded,grhuffman,true);
+ VW_MarkUpdateBlock (0,0,319,199);
+ MM_FreePtr(&bigbufferseg);
+}
+
+//==========================================================================
+
+/*
+======================
+=
+= CA_CacheMap
+=
+= WOLF: This is specialized for a 64*64 map size
+=
+======================
+*/
+
+void CA_CacheMap (int mapnum)
+{
+ long pos,compressed;
+ int plane;
+ memptr *dest,bigbufferseg;
+ unsigned size;
+ unsigned far *source;
+#ifdef CARMACIZED
+ memptr buffer2seg;
+ long expanded;
+#endif
+
+ mapon = mapnum;
+
+//
+// load the planes into the allready allocated buffers
+//
+ size = 64*64*2;
+
+ for (plane = 0; plane<MAPPLANES; plane++)
+ {
+ pos = mapheaderseg[mapnum]->planestart[plane];
+ compressed = mapheaderseg[mapnum]->planelength[plane];
+
+ dest = &(memptr)mapsegs[plane];
+
+ lseek(maphandle,pos,SEEK_SET);
+ if (compressed<=BUFFERSIZE)
+ source = bufferseg;
+ else
+ {
+ MM_GetPtr(&bigbufferseg,compressed);
+ MM_SetLock (&bigbufferseg,true);
+ source = bigbufferseg;
+ }
+
+ CA_FarRead(maphandle,(byte far *)source,compressed);
+#ifdef CARMACIZED
+ //
+ // unhuffman, then unRLEW
+ // The huffman'd chunk has a two byte expanded length first
+ // The resulting RLEW chunk also does, even though it's not really
+ // needed
+ //
+ expanded = *source;
+ source++;
+ MM_GetPtr (&buffer2seg,expanded);
+ CAL_CarmackExpand (source, (unsigned far *)buffer2seg,expanded);
+ CA_RLEWexpand (((unsigned far *)buffer2seg)+1,*dest,size,
+ ((mapfiletype _seg *)tinf)->RLEWtag);
+ MM_FreePtr (&buffer2seg);
+
+#else
+ //
+ // unRLEW, skipping expanded length
+ //
+ CA_RLEWexpand (source+1, *dest,size,
+ ((mapfiletype _seg *)tinf)->RLEWtag);
+#endif
+
+ if (compressed>BUFFERSIZE)
+ MM_FreePtr(&bigbufferseg);
+ }
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_UpLevel
+=
+= Goes up a bit level in the needed lists and clears it out.
+= Everything is made purgable
+=
+======================
+*/
+
+void CA_UpLevel (void)
+{
+ int i;
+
+ if (ca_levelnum==7)
+ Quit ("CA_UpLevel: Up past level 7!");
+
+ for (i=0;i<NUMCHUNKS;i++)
+ if (grsegs[i])
+ MM_SetPurge (&(memptr)grsegs[i],3);
+ ca_levelbit<<=1;
+ ca_levelnum++;
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_DownLevel
+=
+= Goes down a bit level in the needed lists and recaches
+= everything from the lower level
+=
+======================
+*/
+
+void CA_DownLevel (void)
+{
+ if (!ca_levelnum)
+ Quit ("CA_DownLevel: Down past level 0!");
+ ca_levelbit>>=1;
+ ca_levelnum--;
+ CA_CacheMarks();
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_ClearMarks
+=
+= Clears out all the marks at the current level
+=
+======================
+*/
+
+void CA_ClearMarks (void)
+{
+ int i;
+
+ for (i=0;i<NUMCHUNKS;i++)
+ grneeded[i]&=~ca_levelbit;
+}
+
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_ClearAllMarks
+=
+= Clears out all the marks on all the levels
+=
+======================
+*/
+
+void CA_ClearAllMarks (void)
+{
+ _fmemset (grneeded,0,sizeof(grneeded));
+ ca_levelbit = 1;
+ ca_levelnum = 0;
+}
+
+
+//===========================================================================
+
+
+/*
+======================
+=
+= CA_FreeGraphics
+=
+======================
+*/
+
+
+void CA_SetGrPurge (void)
+{
+ int i;
+
+//
+// free graphics
+//
+ CA_ClearMarks ();
+
+ for (i=0;i<NUMCHUNKS;i++)
+ if (grsegs[i])
+ MM_SetPurge (&(memptr)grsegs[i],3);
+}
+
+
+
+/*
+======================
+=
+= CA_SetAllPurge
+=
+= Make everything possible purgable
+=
+======================
+*/
+
+void CA_SetAllPurge (void)
+{
+ int i;
+
+
+//
+// free sounds
+//
+ for (i=0;i<NUMSNDCHUNKS;i++)
+ if (audiosegs[i])
+ MM_SetPurge (&(memptr)audiosegs[i],3);
+
+//
+// free graphics
+//
+ CA_SetGrPurge ();
+}
+
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_CacheMarks
+=
+======================
+*/
+#define MAXEMPTYREAD 1024
+
+void CA_CacheMarks (void)
+{
+ int i,next,numcache;
+ long pos,endpos,nextpos,nextendpos,compressed;
+ long bufferstart,bufferend; // file position of general buffer
+ byte far *source;
+ memptr bigbufferseg;
+
+ numcache = 0;
+//
+// go through and make everything not needed purgable
+//
+ for (i=0;i<NUMCHUNKS;i++)
+ if (grneeded[i]&ca_levelbit)
+ {
+ if (grsegs[i]) // its allready in memory, make
+ MM_SetPurge(&grsegs[i],0); // sure it stays there!
+ else
+ numcache++;
+ }
+ else
+ {
+ if (grsegs[i]) // not needed, so make it purgeable
+ MM_SetPurge(&grsegs[i],3);
+ }
+
+ if (!numcache) // nothing to cache!
+ return;
+
+
+//
+// go through and load in anything still needed
+//
+ bufferstart = bufferend = 0; // nothing good in buffer now
+
+ for (i=0;i<NUMCHUNKS;i++)
+ if ( (grneeded[i]&ca_levelbit) && !grsegs[i])
+ {
+ pos = GRFILEPOS(i);
+ if (pos<0)
+ continue;
+
+ next = i +1;
+ while (GRFILEPOS(next) == -1) // skip past any sparse tiles
+ next++;
+
+ compressed = GRFILEPOS(next)-pos;
+ endpos = pos+compressed;
+
+ if (compressed<=BUFFERSIZE)
+ {
+ if (bufferstart<=pos
+ && bufferend>= endpos)
+ {
+ // data is allready in buffer
+ source = (byte _seg *)bufferseg+(pos-bufferstart);
+ }
+ else
+ {
+ // load buffer with a new block from disk
+ // try to get as many of the needed blocks in as possible
+ while ( next < NUMCHUNKS )
+ {
+ while (next < NUMCHUNKS &&
+ !(grneeded[next]&ca_levelbit && !grsegs[next]))
+ next++;
+ if (next == NUMCHUNKS)
+ continue;
+
+ nextpos = GRFILEPOS(next);
+ while (GRFILEPOS(++next) == -1) // skip past any sparse tiles
+ ;
+ nextendpos = GRFILEPOS(next);
+ if (nextpos - endpos <= MAXEMPTYREAD
+ && nextendpos-pos <= BUFFERSIZE)
+ endpos = nextendpos;
+ else
+ next = NUMCHUNKS; // read pos to posend
+ }
+
+ lseek(grhandle,pos,SEEK_SET);
+ CA_FarRead(grhandle,bufferseg,endpos-pos);
+ bufferstart = pos;
+ bufferend = endpos;
+ source = bufferseg;
+ }
+ }
+ else
+ {
+ // big chunk, allocate temporary buffer
+ MM_GetPtr(&bigbufferseg,compressed);
+ if (mmerror)
+ return;
+ MM_SetLock (&bigbufferseg,true);
+ lseek(grhandle,pos,SEEK_SET);
+ CA_FarRead(grhandle,bigbufferseg,compressed);
+ source = bigbufferseg;
+ }
+
+ CAL_ExpandGrChunk (i,source);
+ if (mmerror)
+ return;
+
+ if (compressed>BUFFERSIZE)
+ MM_FreePtr(&bigbufferseg);
+
+ }
+}
+
+void CA_CannotOpen(char *string)
+{
+ char str[30];
+
+ strcpy(str,"Can't open ");
+ strcat(str,string);
+ strcat(str,"!\n");
+ Quit (str);
+}
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/ID_CA.H
@@ -1,0 +1,101 @@
+// ID_CA.H
+//===========================================================================
+
+#define NUMMAPS 60
+#define MAPPLANES 2
+
+#define UNCACHEGRCHUNK(chunk) {MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
+
+//===========================================================================
+
+typedef struct
+{
+ long planestart[3];
+ unsigned planelength[3];
+ unsigned width,height;
+ char name[16];
+} maptype;
+
+//===========================================================================
+
+extern char audioname[13];
+
+extern byte _seg *tinf;
+extern int mapon;
+
+extern unsigned _seg *mapsegs[MAPPLANES];
+extern maptype _seg *mapheaderseg[NUMMAPS];
+extern byte _seg *audiosegs[NUMSNDCHUNKS];
+extern void _seg *grsegs[NUMCHUNKS];
+
+extern byte far grneeded[NUMCHUNKS];
+extern byte ca_levelbit,ca_levelnum;
+
+extern char *titleptr[8];
+
+extern int profilehandle,debughandle;
+
+extern char extension[5],
+ gheadname[10],
+ gfilename[10],
+ gdictname[10],
+ mheadname[10],
+ mfilename[10],
+ aheadname[10],
+ afilename[10];
+
+extern long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
+extern long _seg *audiostarts; // array of offsets in audio / audiot
+//
+// hooks for custom cache dialogs
+//
+extern void (*drawcachebox) (char *title, unsigned numcache);
+extern void (*updatecachebox) (void);
+extern void (*finishcachebox) (void);
+
+//===========================================================================
+
+// just for the score box reshifting
+
+void CAL_ShiftSprite (unsigned segment,unsigned source,unsigned dest,
+ unsigned width, unsigned height, unsigned pixshift);
+
+//===========================================================================
+
+void CA_OpenDebug (void);
+void CA_CloseDebug (void);
+boolean CA_FarRead (int handle, byte far *dest, long length);
+boolean CA_FarWrite (int handle, byte far *source, long length);
+boolean CA_ReadFile (char *filename, memptr *ptr);
+boolean CA_LoadFile (char *filename, memptr *ptr);
+boolean CA_WriteFile (char *filename, void far *ptr, long length);
+
+long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,
+ unsigned rlewtag);
+
+void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,
+ unsigned rlewtag);
+
+void CA_Startup (void);
+void CA_Shutdown (void);
+
+void CA_SetGrPurge (void);
+void CA_CacheAudioChunk (int chunk);
+void CA_LoadAllSounds (void);
+
+void CA_UpLevel (void);
+void CA_DownLevel (void);
+
+void CA_SetAllPurge (void);
+
+void CA_ClearMarks (void);
+void CA_ClearAllMarks (void);
+
+#define CA_MarkGrChunk(chunk) grneeded[chunk]|=ca_levelbit
+
+void CA_CacheGrChunk (int chunk);
+void CA_CacheMap (int mapnum);
+
+void CA_CacheMarks (void);
+
+void CA_CacheScreen (int chunk);
--- /dev/null
+++ b/WOLFSRC/ID_HEAD.H
@@ -1,0 +1,34 @@
+// ID_HEAD.H
+
+
+#define EXTENSION "WLF"
+#define WOLF
+
+#define TEXTGR 0
+#define CGAGR 1
+#define EGAGR 2
+#define VGAGR 3
+
+#define GRMODE VGAGR
+
+#include "VERSION.H"
+
+typedef enum {false,true} boolean;
+typedef unsigned char byte;
+typedef unsigned int word;
+typedef unsigned long longword;
+typedef byte * Ptr;
+
+typedef struct
+ {
+ int x,y;
+ } Point;
+
+typedef struct
+ {
+ Point ul,lr;
+ } Rect;
+
+
+void Quit (char *error); // defined in user program
+
--- /dev/null
+++ b/WOLFSRC/ID_HEADS.H
@@ -1,0 +1,123 @@
+// ID_GLOB.H
+
+
+#include <ALLOC.H>
+#include <CTYPE.H>
+#include <DOS.H>
+#include <ERRNO.H>
+#include <FCNTL.H>
+#include <IO.H>
+#include <MEM.H>
+#include <PROCESS.H>
+#include <STDIO.H>
+#include <STDLIB.H>
+#include <STRING.H>
+#include <SYS\STAT.H>
+#include <VALUES.H>
+#include <DIR.H>
+#define __ID_GLOB__
+#include "VERSION.H"
+
+//--------------------------------------------------------------------------
+
+extern char far signon;
+
+#define introscn signon
+
+#ifdef JAPAN
+#ifdef JAPDEMO
+#include "FOREIGN\JAPAN\GFXV_WJ1.H"
+#else
+#include "FOREIGN\JAPAN\GFXV_WJ6.H"
+#endif
+#include "AUDIOWL6.H"
+#include "MAPSWL6.H"
+#else
+
+#ifndef SPEAR
+
+#include "GFXV_WL6.H"
+#include "AUDIOWL6.H"
+#include "MAPSWL6.H"
+
+#else
+
+#ifndef SPEARDEMO
+#include "GFXV_SOD.H"
+#include "AUDIOSOD.H"
+#include "MAPSSOD.H"
+#else
+#include "GFXV_SDM.H"
+#include "AUDIOSDM.H"
+#include "MAPSSDM.H"
+#endif
+
+#endif
+#endif
+//-----------------
+
+
+#define GREXT "VGA"
+
+//
+// ID Engine
+// Types.h - Generic types, #defines, etc.
+// v1.0d1
+//
+
+typedef enum {false,true} boolean;
+typedef unsigned char byte;
+typedef unsigned int word;
+typedef unsigned long longword;
+typedef byte * Ptr;
+
+typedef struct
+ {
+ int x,y;
+ } Point;
+typedef struct
+ {
+ Point ul,lr;
+ } Rect;
+
+#define nil ((void *)0)
+
+
+#include "ID_MM.H"
+#include "ID_PM.H"
+#include "ID_CA.H"
+#include "ID_VL.H"
+#include "ID_VH.H"
+#include "ID_IN.H"
+#include "ID_SD.H"
+#include "ID_US.H"
+
+
+void Quit (char *error); // defined in user program
+
+//
+// replacing refresh manager with custom routines
+//
+
+#define PORTTILESWIDE 20 // all drawing takes place inside a
+#define PORTTILESHIGH 13 // non displayed port of this size
+
+#define UPDATEWIDE PORTTILESWIDE
+#define UPDATEHIGH PORTTILESHIGH
+
+#define MAXTICS 10
+#define DEMOTICS 4
+
+#define UPDATETERMINATE 0x0301
+
+extern unsigned mapwidth,mapheight,tics;
+extern boolean compatability;
+
+extern byte *updateptr;
+extern unsigned uwidthtable[UPDATEHIGH];
+extern unsigned blockstarts[UPDATEWIDE*UPDATEHIGH];
+
+extern byte fontcolor,backcolor;
+
+#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
+
--- /dev/null
+++ b/WOLFSRC/ID_IN.C
@@ -1,0 +1,990 @@
+//
+// ID Engine
+// ID_IN.c - Input Manager
+// v1.0d1
+// By Jason Blochowiak
+//
+
+//
+// This module handles dealing with the various input devices
+//
+// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
+// User Mgr (for command line parms)
+//
+// Globals:
+// LastScan - The keyboard scan code of the last key pressed
+// LastASCII - The ASCII value of the last key pressed
+// DEBUG - there are more globals
+//
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+#define KeyInt 9 // The keyboard ISR number
+
+//
+// mouse constants
+//
+#define MReset 0
+#define MButtons 3
+#define MDelta 11
+
+#define MouseInt 0x33
+#define Mouse(x) _AX = x,geninterrupt(MouseInt)
+
+//
+// joystick constants
+//
+#define JoyScaleMax 32768
+#define JoyScaleShift 8
+#define MaxJoyValue 5000
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+//
+// configuration variables
+//
+boolean MousePresent;
+boolean JoysPresent[MaxJoys];
+boolean JoyPadPresent;
+
+
+// Global variables
+ boolean Keyboard[NumCodes];
+ boolean Paused;
+ char LastASCII;
+ ScanCode LastScan;
+
+ KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
+ JoystickDef JoyDefs[MaxJoys];
+ ControlType Controls[MaxPlayers];
+
+ longword MouseDownCount;
+
+ Demo DemoMode = demo_Off;
+ byte _seg *DemoBuffer;
+ word DemoOffset,DemoSize;
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+static byte far ASCIINames[] = // Unshifted ASCII for scan codes
+ {
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0
+ 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1
+ 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2
+ 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
+ '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+ },
+ far ShiftNames[] = // Shifted ASCII for scan codes
+ {
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0
+ 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1
+ 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2
+ 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
+ '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+ },
+ far SpecialNames[] = // ASCII for 0xe0 prefixed codes
+ {
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2
+ 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+ };
+
+
+static boolean IN_Started;
+static boolean CapsLock;
+static ScanCode CurCode,LastCode;
+
+static Direction DirTable[] = // Quick lookup for total direction
+ {
+ dir_NorthWest, dir_North, dir_NorthEast,
+ dir_West, dir_None, dir_East,
+ dir_SouthWest, dir_South, dir_SouthEast
+ };
+
+static void (*INL_KeyHook)(void);
+static void interrupt (*OldKeyVect)(void);
+
+static char *ParmStrings[] = {"nojoys","nomouse",nil};
+
+// Internal routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_KeyService() - Handles a keyboard interrupt (key up/down)
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+INL_KeyService(void)
+{
+static boolean special;
+ byte k,c,
+ temp;
+ int i;
+
+ k = inportb(0x60); // Get the scan code
+
+ // Tell the XT keyboard controller to clear the key
+ outportb(0x61,(temp = inportb(0x61)) | 0x80);
+ outportb(0x61,temp);
+
+ if (k == 0xe0) // Special key prefix
+ special = true;
+ else if (k == 0xe1) // Handle Pause key
+ Paused = true;
+ else
+ {
+ if (k & 0x80) // Break code
+ {
+ k &= 0x7f;
+
+// DEBUG - handle special keys: ctl-alt-delete, print scrn
+
+ Keyboard[k] = false;
+ }
+ else // Make code
+ {
+ LastCode = CurCode;
+ CurCode = LastScan = k;
+ Keyboard[k] = true;
+
+ if (special)
+ c = SpecialNames[k];
+ else
+ {
+ if (k == sc_CapsLock)
+ {
+ CapsLock ^= true;
+ // DEBUG - make caps lock light work
+ }
+
+ if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted
+ {
+ c = ShiftNames[k];
+ if ((c >= 'A') && (c <= 'Z') && CapsLock)
+ c += 'a' - 'A';
+ }
+ else
+ {
+ c = ASCIINames[k];
+ if ((c >= 'a') && (c <= 'z') && CapsLock)
+ c -= 'a' - 'A';
+ }
+ }
+ if (c)
+ LastASCII = c;
+ }
+
+ special = false;
+ }
+
+ if (INL_KeyHook && !special)
+ INL_KeyHook();
+ outportb(0x20,0x20);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
+// mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_GetMouseDelta(int *x,int *y)
+{
+ Mouse(MDelta);
+ *x = _CX;
+ *y = _DX;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_GetMouseButtons() - Gets the status of the mouse buttons from the
+// mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static word
+INL_GetMouseButtons(void)
+{
+ word buttons;
+
+ Mouse(MButtons);
+ buttons = _BX;
+ return(buttons);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_GetJoyAbs() - Reads the absolute position of the specified joystick
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_GetJoyAbs(word joy,word *xp,word *yp)
+{
+ byte xb,yb,
+ xs,ys;
+ word x,y;
+
+ x = y = 0;
+ xs = joy? 2 : 0; // Find shift value for x axis
+ xb = 1 << xs; // Use shift value to get x bit mask
+ ys = joy? 3 : 1; // Do the same for y axis
+ yb = 1 << ys;
+
+// Read the absolute joystick values
+asm pushf // Save some registers
+asm push si
+asm push di
+asm cli // Make sure an interrupt doesn't screw the timings
+
+
+asm mov dx,0x201
+asm in al,dx
+asm out dx,al // Clear the resistors
+
+asm mov ah,[xb] // Get masks into registers
+asm mov ch,[yb]
+
+asm xor si,si // Clear count registers
+asm xor di,di
+asm xor bh,bh // Clear high byte of bx for later
+
+asm push bp // Don't mess up stack frame
+asm mov bp,MaxJoyValue
+
+loop:
+asm in al,dx // Get bits indicating whether all are finished
+
+asm dec bp // Check bounding register
+asm jz done // We have a silly value - abort
+
+asm mov bl,al // Duplicate the bits
+asm and bl,ah // Mask off useless bits (in [xb])
+asm add si,bx // Possibly increment count register
+asm mov cl,bl // Save for testing later
+
+asm mov bl,al
+asm and bl,ch // [yb]
+asm add di,bx
+
+asm add cl,bl
+asm jnz loop // If both bits were 0, drop out
+
+done:
+asm pop bp
+
+asm mov cl,[xs] // Get the number of bits to shift
+asm shr si,cl // and shift the count that many times
+
+asm mov cl,[ys]
+asm shr di,cl
+
+asm mov [x],si // Store the values into the variables
+asm mov [y],di
+
+asm pop di
+asm pop si
+asm popf // Restore the registers
+
+ *xp = x;
+ *yp = y;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_GetJoyDelta() - Returns the relative movement of the specified
+// joystick (from +/-127)
+//
+///////////////////////////////////////////////////////////////////////////
+void INL_GetJoyDelta(word joy,int *dx,int *dy)
+{
+ word x,y;
+ longword time;
+ JoystickDef *def;
+static longword lasttime;
+
+ IN_GetJoyAbs(joy,&x,&y);
+ def = JoyDefs + joy;
+
+ if (x < def->threshMinX)
+ {
+ if (x < def->joyMinX)
+ x = def->joyMinX;
+
+ x = -(x - def->threshMinX);
+ x *= def->joyMultXL;
+ x >>= JoyScaleShift;
+ *dx = (x > 127)? -127 : -x;
+ }
+ else if (x > def->threshMaxX)
+ {
+ if (x > def->joyMaxX)
+ x = def->joyMaxX;
+
+ x = x - def->threshMaxX;
+ x *= def->joyMultXH;
+ x >>= JoyScaleShift;
+ *dx = (x > 127)? 127 : x;
+ }
+ else
+ *dx = 0;
+
+ if (y < def->threshMinY)
+ {
+ if (y < def->joyMinY)
+ y = def->joyMinY;
+
+ y = -(y - def->threshMinY);
+ y *= def->joyMultYL;
+ y >>= JoyScaleShift;
+ *dy = (y > 127)? -127 : -y;
+ }
+ else if (y > def->threshMaxY)
+ {
+ if (y > def->joyMaxY)
+ y = def->joyMaxY;
+
+ y = y - def->threshMaxY;
+ y *= def->joyMultYH;
+ y >>= JoyScaleShift;
+ *dy = (y > 127)? 127 : y;
+ }
+ else
+ *dy = 0;
+
+ lasttime = TimeCount;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_GetJoyButtons() - Returns the button status of the specified
+// joystick
+//
+///////////////////////////////////////////////////////////////////////////
+static word
+INL_GetJoyButtons(word joy)
+{
+register word result;
+
+ result = inportb(0x201); // Get all the joystick buttons
+ result >>= joy? 6 : 4; // Shift into bits 0-1
+ result &= 3; // Mask off the useless bits
+ result ^= 3;
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
+// specified joystick
+//
+///////////////////////////////////////////////////////////////////////////
+word
+IN_GetJoyButtonsDB(word joy)
+{
+ longword lasttime;
+ word result1,result2;
+
+ do
+ {
+ result1 = INL_GetJoyButtons(joy);
+ lasttime = TimeCount;
+ while (TimeCount == lasttime)
+ ;
+ result2 = INL_GetJoyButtons(joy);
+ } while (result1 != result2);
+ return(result1);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_StartKbd() - Sets up my keyboard stuff for use
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_StartKbd(void)
+{
+ INL_KeyHook = NULL; // no key hook routine
+
+ IN_ClearKeysDown();
+
+ OldKeyVect = getvect(KeyInt);
+ setvect(KeyInt,INL_KeyService);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_ShutKbd() - Restores keyboard control to the BIOS
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutKbd(void)
+{
+ poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags
+
+ setvect(KeyInt,OldKeyVect);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_StartMouse() - Detects and sets up the mouse
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+INL_StartMouse(void)
+{
+#if 0
+ if (getvect(MouseInt))
+ {
+ Mouse(MReset);
+ if (_AX == 0xffff)
+ return(true);
+ }
+ return(false);
+#endif
+ union REGS regs;
+ unsigned char far *vector;
+
+
+ if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)
+ return false;
+
+ if (*vector == 207)
+ return false;
+
+ Mouse(MReset);
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_ShutMouse() - Cleans up after the mouse
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutMouse(void)
+{
+}
+
+//
+// INL_SetJoyScale() - Sets up scaling values for the specified joystick
+//
+static void
+INL_SetJoyScale(word joy)
+{
+ JoystickDef *def;
+
+ def = &JoyDefs[joy];
+ def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
+ def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
+ def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
+ def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()
+// to set up scaling values
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
+{
+ word d,r;
+ JoystickDef *def;
+
+ def = &JoyDefs[joy];
+
+ def->joyMinX = minx;
+ def->joyMaxX = maxx;
+ r = maxx - minx;
+ d = r / 3;
+ def->threshMinX = ((r / 2) - d) + minx;
+ def->threshMaxX = ((r / 2) + d) + minx;
+
+ def->joyMinY = miny;
+ def->joyMaxY = maxy;
+ r = maxy - miny;
+ d = r / 3;
+ def->threshMinY = ((r / 2) - d) + miny;
+ def->threshMaxY = ((r / 2) + d) + miny;
+
+ INL_SetJoyScale(joy);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_StartJoy() - Detects & auto-configures the specified joystick
+// The auto-config assumes the joystick is centered
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+INL_StartJoy(word joy)
+{
+ word x,y;
+
+ IN_GetJoyAbs(joy,&x,&y);
+
+ if
+ (
+ ((x == 0) || (x > MaxJoyValue - 10))
+ || ((y == 0) || (y > MaxJoyValue - 10))
+ )
+ return(false);
+ else
+ {
+ IN_SetupJoy(joy,0,x * 2,0,y * 2);
+ return(true);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_ShutJoy() - Cleans up the joystick stuff
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutJoy(word joy)
+{
+ JoysPresent[joy] = false;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Startup() - Starts up the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Startup(void)
+{
+ boolean checkjoys,checkmouse;
+ word i;
+
+ if (IN_Started)
+ return;
+
+ checkjoys = true;
+ checkmouse = true;
+ for (i = 1;i < _argc;i++)
+ {
+ switch (US_CheckParm(_argv[i],ParmStrings))
+ {
+ case 0:
+ checkjoys = false;
+ break;
+ case 1:
+ checkmouse = false;
+ break;
+ }
+ }
+
+ INL_StartKbd();
+ MousePresent = checkmouse? INL_StartMouse() : false;
+
+ for (i = 0;i < MaxJoys;i++)
+ JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
+
+ IN_Started = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Default() - Sets up default conditions for the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Default(boolean gotit,ControlType in)
+{
+ if
+ (
+ (!gotit)
+ || ((in == ctrl_Joystick1) && !JoysPresent[0])
+ || ((in == ctrl_Joystick2) && !JoysPresent[1])
+ || ((in == ctrl_Mouse) && !MousePresent)
+ )
+ in = ctrl_Keyboard1;
+ IN_SetControlType(0,in);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Shutdown() - Shuts down the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Shutdown(void)
+{
+ word i;
+
+ if (!IN_Started)
+ return;
+
+ INL_ShutMouse();
+ for (i = 0;i < MaxJoys;i++)
+ INL_ShutJoy(i);
+ INL_ShutKbd();
+
+ IN_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
+// everytime a real make/break code gets hit
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetKeyHook(void (*hook)())
+{
+ INL_KeyHook = hook;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_ClearKeysDown() - Clears the keyboard array
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ClearKeysDown(void)
+{
+ int i;
+
+ LastScan = sc_None;
+ LastASCII = key_None;
+ memset (Keyboard,0,sizeof(Keyboard));
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_ReadControl() - Reads the device associated with the specified
+// player and fills in the control info struct
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ReadControl(int player,ControlInfo *info)
+{
+ boolean realdelta;
+ byte dbyte;
+ word buttons;
+ int dx,dy;
+ Motion mx,my;
+ ControlType type;
+register KeyboardDef *def;
+
+ dx = dy = 0;
+ mx = my = motion_None;
+ buttons = 0;
+
+ if (DemoMode == demo_Playback)
+ {
+ dbyte = DemoBuffer[DemoOffset + 1];
+ my = (dbyte & 3) - 1;
+ mx = ((dbyte >> 2) & 3) - 1;
+ buttons = (dbyte >> 4) & 3;
+
+ if (!(--DemoBuffer[DemoOffset]))
+ {
+ DemoOffset += 2;
+ if (DemoOffset >= DemoSize)
+ DemoMode = demo_PlayDone;
+ }
+
+ realdelta = false;
+ }
+ else if (DemoMode == demo_PlayDone)
+ Quit("Demo playback exceeded");
+ else
+ {
+ switch (type = Controls[player])
+ {
+ case ctrl_Keyboard:
+ def = &KbdDefs;
+
+ if (Keyboard[def->upleft])
+ mx = motion_Left,my = motion_Up;
+ else if (Keyboard[def->upright])
+ mx = motion_Right,my = motion_Up;
+ else if (Keyboard[def->downleft])
+ mx = motion_Left,my = motion_Down;
+ else if (Keyboard[def->downright])
+ mx = motion_Right,my = motion_Down;
+
+ if (Keyboard[def->up])
+ my = motion_Up;
+ else if (Keyboard[def->down])
+ my = motion_Down;
+
+ if (Keyboard[def->left])
+ mx = motion_Left;
+ else if (Keyboard[def->right])
+ mx = motion_Right;
+
+ if (Keyboard[def->button0])
+ buttons += 1 << 0;
+ if (Keyboard[def->button1])
+ buttons += 1 << 1;
+ realdelta = false;
+ break;
+ case ctrl_Joystick1:
+ case ctrl_Joystick2:
+ INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy);
+ buttons = INL_GetJoyButtons(type - ctrl_Joystick);
+ realdelta = true;
+ break;
+ case ctrl_Mouse:
+ INL_GetMouseDelta(&dx,&dy);
+ buttons = INL_GetMouseButtons();
+ realdelta = true;
+ break;
+ }
+ }
+
+ if (realdelta)
+ {
+ mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
+ my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
+ }
+ else
+ {
+ dx = mx * 127;
+ dy = my * 127;
+ }
+
+ info->x = dx;
+ info->xaxis = mx;
+ info->y = dy;
+ info->yaxis = my;
+ info->button0 = buttons & (1 << 0);
+ info->button1 = buttons & (1 << 1);
+ info->button2 = buttons & (1 << 2);
+ info->button3 = buttons & (1 << 3);
+ info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
+
+ if (DemoMode == demo_Record)
+ {
+ // Pack the control info into a byte
+ dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
+
+ if
+ (
+ (DemoBuffer[DemoOffset + 1] == dbyte)
+ && (DemoBuffer[DemoOffset] < 255)
+ )
+ (DemoBuffer[DemoOffset])++;
+ else
+ {
+ if (DemoOffset || DemoBuffer[DemoOffset])
+ DemoOffset += 2;
+
+ if (DemoOffset >= DemoSize)
+ Quit("Demo buffer overflow");
+
+ DemoBuffer[DemoOffset] = 1;
+ DemoBuffer[DemoOffset + 1] = dbyte;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_SetControlType() - Sets the control type to be used by the specified
+// player
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetControlType(int player,ControlType type)
+{
+ // DEBUG - check that requested type is present?
+ Controls[player] = type;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_WaitForKey() - Waits for a scan code, then clears LastScan and
+// returns the scan code
+//
+///////////////////////////////////////////////////////////////////////////
+ScanCode
+IN_WaitForKey(void)
+{
+ ScanCode result;
+
+ while (!(result = LastScan))
+ ;
+ LastScan = 0;
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
+// returns the ASCII value
+//
+///////////////////////////////////////////////////////////////////////////
+char
+IN_WaitForASCII(void)
+{
+ char result;
+
+ while (!(result = LastASCII))
+ ;
+ LastASCII = '\0';
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Ack() - waits for a button or key press. If a button is down, upon
+// calling, it must be released for it to be recognized
+//
+///////////////////////////////////////////////////////////////////////////
+
+boolean btnstate[8];
+
+void IN_StartAck(void)
+{
+ unsigned i,buttons;
+
+//
+// get initial state of everything
+//
+ IN_ClearKeysDown();
+ memset (btnstate,0,sizeof(btnstate));
+
+ buttons = IN_JoyButtons () << 4;
+ if (MousePresent)
+ buttons |= IN_MouseButtons ();
+
+ for (i=0;i<8;i++,buttons>>=1)
+ if (buttons&1)
+ btnstate[i] = true;
+}
+
+
+boolean IN_CheckAck (void)
+{
+ unsigned i,buttons;
+
+//
+// see if something has been pressed
+//
+ if (LastScan)
+ return true;
+
+ buttons = IN_JoyButtons () << 4;
+ if (MousePresent)
+ buttons |= IN_MouseButtons ();
+
+ for (i=0;i<8;i++,buttons>>=1)
+ if ( buttons&1 )
+ {
+ if (!btnstate[i])
+ return true;
+ }
+ else
+ btnstate[i]=false;
+
+ return false;
+}
+
+
+void IN_Ack (void)
+{
+ IN_StartAck ();
+
+ while (!IN_CheckAck ())
+ ;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_UserInput() - Waits for the specified delay time (in ticks) or the
+// user pressing a key or a mouse button. If the clear flag is set, it
+// then either clears the key or waits for the user to let the mouse
+// button up.
+//
+///////////////////////////////////////////////////////////////////////////
+boolean IN_UserInput(longword delay)
+{
+ longword lasttime;
+
+ lasttime = TimeCount;
+ IN_StartAck ();
+ do
+ {
+ if (IN_CheckAck())
+ return true;
+ } while (TimeCount - lasttime < delay);
+ return(false);
+}
+
+//===========================================================================
+
+/*
+===================
+=
+= IN_MouseButtons
+=
+===================
+*/
+
+byte IN_MouseButtons (void)
+{
+ if (MousePresent)
+ {
+ Mouse(MButtons);
+ return _BX;
+ }
+ else
+ return 0;
+}
+
+
+/*
+===================
+=
+= IN_JoyButtons
+=
+===================
+*/
+
+byte IN_JoyButtons (void)
+{
+ unsigned joybits;
+
+ joybits = inportb(0x201); // Get all the joystick buttons
+ joybits >>= 4; // only the high bits are useful
+ joybits ^= 15; // return with 1=pressed
+
+ return joybits;
+}
+
+
--- /dev/null
+++ b/WOLFSRC/ID_IN.H
@@ -1,0 +1,202 @@
+//
+// ID Engine
+// ID_IN.h - Header file for Input Manager
+// v1.0d1
+// By Jason Blochowiak
+//
+
+#ifndef __ID_IN__
+#define __ID_IN__
+
+#ifdef __DEBUG__
+#define __DEBUG_InputMgr__
+#endif
+
+#define MaxPlayers 4
+#define MaxKbds 2
+#define MaxJoys 2
+#define NumCodes 128
+
+typedef byte ScanCode;
+#define sc_None 0
+#define sc_Bad 0xff
+#define sc_Return 0x1c
+#define sc_Enter sc_Return
+#define sc_Escape 0x01
+#define sc_Space 0x39
+#define sc_BackSpace 0x0e
+#define sc_Tab 0x0f
+#define sc_Alt 0x38
+#define sc_Control 0x1d
+#define sc_CapsLock 0x3a
+#define sc_LShift 0x2a
+#define sc_RShift 0x36
+#define sc_UpArrow 0x48
+#define sc_DownArrow 0x50
+#define sc_LeftArrow 0x4b
+#define sc_RightArrow 0x4d
+#define sc_Insert 0x52
+#define sc_Delete 0x53
+#define sc_Home 0x47
+#define sc_End 0x4f
+#define sc_PgUp 0x49
+#define sc_PgDn 0x51
+#define sc_F1 0x3b
+#define sc_F2 0x3c
+#define sc_F3 0x3d
+#define sc_F4 0x3e
+#define sc_F5 0x3f
+#define sc_F6 0x40
+#define sc_F7 0x41
+#define sc_F8 0x42
+#define sc_F9 0x43
+#define sc_F10 0x44
+#define sc_F11 0x57
+#define sc_F12 0x59
+
+#define sc_1 0x02
+#define sc_2 0x03
+#define sc_3 0x04
+#define sc_4 0x05
+#define sc_5 0x06
+#define sc_6 0x07
+#define sc_7 0x08
+#define sc_8 0x09
+#define sc_9 0x0a
+#define sc_0 0x0b
+
+#define sc_A 0x1e
+#define sc_B 0x30
+#define sc_C 0x2e
+#define sc_D 0x20
+#define sc_E 0x12
+#define sc_F 0x21
+#define sc_G 0x22
+#define sc_H 0x23
+#define sc_I 0x17
+#define sc_J 0x24
+#define sc_K 0x25
+#define sc_L 0x26
+#define sc_M 0x32
+#define sc_N 0x31
+#define sc_O 0x18
+#define sc_P 0x19
+#define sc_Q 0x10
+#define sc_R 0x13
+#define sc_S 0x1f
+#define sc_T 0x14
+#define sc_U 0x16
+#define sc_V 0x2f
+#define sc_W 0x11
+#define sc_X 0x2d
+#define sc_Y 0x15
+#define sc_Z 0x2c
+
+#define key_None 0
+#define key_Return 0x0d
+#define key_Enter key_Return
+#define key_Escape 0x1b
+#define key_Space 0x20
+#define key_BackSpace 0x08
+#define key_Tab 0x09
+#define key_Delete 0x7f
+
+// Stuff for the mouse
+#define MReset 0
+#define MButtons 3
+#define MDelta 11
+
+#define MouseInt 0x33
+#define Mouse(x) _AX = x,geninterrupt(MouseInt)
+
+typedef enum {
+ demo_Off,demo_Record,demo_Playback,demo_PlayDone
+ } Demo;
+typedef enum {
+ ctrl_Keyboard,
+ ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
+ ctrl_Joystick,
+ ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
+ ctrl_Mouse
+ } ControlType;
+typedef enum {
+ motion_Left = -1,motion_Up = -1,
+ motion_None = 0,
+ motion_Right = 1,motion_Down = 1
+ } Motion;
+typedef enum {
+ dir_North,dir_NorthEast,
+ dir_East,dir_SouthEast,
+ dir_South,dir_SouthWest,
+ dir_West,dir_NorthWest,
+ dir_None
+ } Direction;
+typedef struct {
+ boolean button0,button1,button2,button3;
+ int x,y;
+ Motion xaxis,yaxis;
+ Direction dir;
+ } CursorInfo;
+typedef CursorInfo ControlInfo;
+typedef struct {
+ ScanCode button0,button1,
+ upleft, up, upright,
+ left, right,
+ downleft, down, downright;
+ } KeyboardDef;
+typedef struct {
+ word joyMinX,joyMinY,
+ threshMinX,threshMinY,
+ threshMaxX,threshMaxY,
+ joyMaxX,joyMaxY,
+ joyMultXL,joyMultYL,
+ joyMultXH,joyMultYH;
+ } JoystickDef;
+// Global variables
+extern boolean Keyboard[],
+ MousePresent,
+ JoysPresent[];
+extern boolean Paused;
+extern char LastASCII;
+extern ScanCode LastScan;
+extern KeyboardDef KbdDefs;
+extern JoystickDef JoyDefs[];
+extern ControlType Controls[MaxPlayers];
+
+extern Demo DemoMode;
+extern byte _seg *DemoBuffer;
+extern word DemoOffset,DemoSize;
+
+// Function prototypes
+#define IN_KeyDown(code) (Keyboard[(code)])
+#define IN_ClearKey(code) {Keyboard[code] = false;\
+ if (code == LastScan) LastScan = sc_None;}
+
+// DEBUG - put names in prototypes
+extern void IN_Startup(void),IN_Shutdown(void),
+ IN_Default(boolean gotit,ControlType in),
+ IN_SetKeyHook(void (*)()),
+ IN_ClearKeysDown(void),
+ IN_ReadCursor(CursorInfo *),
+ IN_ReadControl(int,ControlInfo *),
+ IN_SetControlType(int,ControlType),
+ IN_GetJoyAbs(word joy,word *xp,word *yp),
+ IN_SetupJoy(word joy,word minx,word maxx,
+ word miny,word maxy),
+ IN_StopDemo(void),IN_FreeDemoBuffer(void),
+ IN_Ack(void),IN_AckBack(void);
+extern boolean IN_UserInput(longword delay);
+extern char IN_WaitForASCII(void);
+extern ScanCode IN_WaitForKey(void);
+extern word IN_GetJoyButtonsDB(word joy);
+extern byte *IN_GetScanName(ScanCode);
+
+
+byte IN_MouseButtons (void);
+byte IN_JoyButtons (void);
+
+void INL_GetJoyDelta(word joy,int *dx,int *dy);
+void IN_StartAck(void);
+boolean IN_CheckAck (void);
+
+#endif
--- /dev/null
+++ b/WOLFSRC/ID_MM.C
@@ -1,0 +1,953 @@
+// NEWMM.C
+
+/*
+=============================================================================
+
+ ID software memory manager
+ --------------------------
+
+Primary coder: John Carmack
+
+RELIES ON
+---------
+Quit (char *error) function
+
+
+WORK TO DO
+----------
+MM_SizePtr to change the size of a given pointer
+
+Multiple purge levels utilized
+
+EMS / XMS unmanaged routines
+
+=============================================================================
+*/
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+#pragma warn -pro
+#pragma warn -use
+
+/*
+=============================================================================
+
+ LOCAL INFO
+
+=============================================================================
+*/
+
+#define LOCKBIT 0x80 // if set in attributes, block cannot be moved
+#define PURGEBITS 3 // 0-3 level, 0= unpurgable, 3= purge first
+#define PURGEMASK 0xfffc
+#define BASEATTRIBUTES 0 // unlocked, non purgable
+
+#define MAXUMBS 10
+
+typedef struct mmblockstruct
+{
+ unsigned start,length;
+ unsigned attributes;
+ memptr *useptr; // pointer to the segment start
+ struct mmblockstruct far *next;
+} mmblocktype;
+
+
+//#define GETNEWBLOCK {if(!(mmnew=mmfree))Quit("MM_GETNEWBLOCK: No free blocks!")\
+// ;mmfree=mmfree->next;}
+
+#define GETNEWBLOCK {if(!mmfree)MML_ClearBlock();mmnew=mmfree;mmfree=mmfree->next;}
+
+#define FREEBLOCK(x) {*x->useptr=NULL;x->next=mmfree;mmfree=x;}
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+mminfotype mminfo;
+memptr bufferseg;
+boolean mmerror;
+
+void (* beforesort) (void);
+void (* aftersort) (void);
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+boolean mmstarted;
+
+void far *farheap;
+void *nearheap;
+
+mmblocktype far mmblocks[MAXBLOCKS]
+ ,far *mmhead,far *mmfree,far *mmrover,far *mmnew;
+
+boolean bombonerror;
+
+//unsigned totalEMSpages,freeEMSpages,EMSpageframe,EMSpagesmapped,EMShandle;
+
+void (* XMSaddr) (void); // far pointer to XMS driver
+
+unsigned numUMBs,UMBbase[MAXUMBS];
+
+//==========================================================================
+
+//
+// local prototypes
+//
+
+boolean MML_CheckForEMS (void);
+void MML_ShutdownEMS (void);
+void MM_MapEMS (void);
+boolean MML_CheckForXMS (void);
+void MML_ShutdownXMS (void);
+void MML_UseSpace (unsigned segstart, unsigned seglength);
+void MML_ClearBlock (void);
+
+//==========================================================================
+
+/*
+======================
+=
+= MML_CheckForXMS
+=
+= Check for XMM driver
+=
+=======================
+*/
+
+boolean MML_CheckForXMS (void)
+{
+ numUMBs = 0;
+
+asm {
+ mov ax,0x4300
+ int 0x2f // query status of installed diver
+ cmp al,0x80
+ je good
+ }
+
+ return false;
+good:
+ return true;
+}
+
+
+/*
+======================
+=
+= MML_SetupXMS
+=
+= Try to allocate all upper memory block
+=
+=======================
+*/
+
+void MML_SetupXMS (void)
+{
+ unsigned base,size;
+
+asm {
+ mov ax,0x4310
+ int 0x2f
+ mov [WORD PTR XMSaddr],bx
+ mov [WORD PTR XMSaddr+2],es // function pointer to XMS driver
+ }
+
+getmemory:
+asm {
+ mov ah,XMS_ALLOCUMB
+ mov dx,0xffff // try for largest block possible
+ call [DWORD PTR XMSaddr]
+ or ax,ax
+ jnz gotone
+
+ cmp bl,0xb0 // error: smaller UMB is available
+ jne done;
+
+ mov ah,XMS_ALLOCUMB
+ call [DWORD PTR XMSaddr] // DX holds largest available UMB
+ or ax,ax
+ jz done // another error...
+ }
+
+gotone:
+asm {
+ mov [base],bx
+ mov [size],dx
+ }
+ MML_UseSpace (base,size);
+ mminfo.XMSmem += size*16;
+ UMBbase[numUMBs] = base;
+ numUMBs++;
+ if (numUMBs < MAXUMBS)
+ goto getmemory;
+
+done:;
+}
+
+
+/*
+======================
+=
+= MML_ShutdownXMS
+=
+======================
+*/
+
+void MML_ShutdownXMS (void)
+{
+ int i;
+ unsigned base;
+
+ for (i=0;i<numUMBs;i++)
+ {
+ base = UMBbase[i];
+
+asm mov ah,XMS_FREEUMB
+asm mov dx,[base]
+asm call [DWORD PTR XMSaddr]
+ }
+}
+
+//==========================================================================
+
+/*
+======================
+=
+= MML_UseSpace
+=
+= Marks a range of paragraphs as usable by the memory manager
+= This is used to mark space for the near heap, far heap, ems page frame,
+= and upper memory blocks
+=
+======================
+*/
+
+void MML_UseSpace (unsigned segstart, unsigned seglength)
+{
+ mmblocktype far *scan,far *last;
+ unsigned oldend;
+ long extra;
+
+ scan = last = mmhead;
+ mmrover = mmhead; // reset rover to start of memory
+
+//
+// search for the block that contains the range of segments
+//
+ while (scan->start+scan->length < segstart)
+ {
+ last = scan;
+ scan = scan->next;
+ }
+
+//
+// take the given range out of the block
+//
+ oldend = scan->start + scan->length;
+ extra = oldend - (segstart+seglength);
+ if (extra < 0)
+ Quit ("MML_UseSpace: Segment spans two blocks!");
+
+ if (segstart == scan->start)
+ {
+ last->next = scan->next; // unlink block
+ FREEBLOCK(scan);
+ scan = last;
+ }
+ else
+ scan->length = segstart-scan->start; // shorten block
+
+ if (extra > 0)
+ {
+ GETNEWBLOCK;
+ mmnew->useptr = NULL;
+
+ mmnew->next = scan->next;
+ scan->next = mmnew;
+ mmnew->start = segstart+seglength;
+ mmnew->length = extra;
+ mmnew->attributes = LOCKBIT;
+ }
+
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MML_ClearBlock
+=
+= We are out of blocks, so free a purgable block
+=
+====================
+*/
+
+void MML_ClearBlock (void)
+{
+ mmblocktype far *scan,far *last;
+
+ scan = mmhead->next;
+
+ while (scan)
+ {
+ if (!(scan->attributes&LOCKBIT) && (scan->attributes&PURGEBITS) )
+ {
+ MM_FreePtr(scan->useptr);
+ return;
+ }
+ scan = scan->next;
+ }
+
+ Quit ("MM_ClearBlock: No purgable blocks!");
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= MM_Startup
+=
+= Grabs all space from turbo with malloc/farmalloc
+= Allocates bufferseg misc buffer
+=
+===================
+*/
+
+static char *ParmStrings[] = {"noems","noxms",""};
+
+void MM_Startup (void)
+{
+ int i;
+ unsigned long length;
+ void far *start;
+ unsigned segstart,seglength,endfree;
+
+ if (mmstarted)
+ MM_Shutdown ();
+
+
+ mmstarted = true;
+ bombonerror = true;
+//
+// set up the linked list (everything in the free list;
+//
+ mmhead = NULL;
+ mmfree = &mmblocks[0];
+ for (i=0;i<MAXBLOCKS-1;i++)
+ mmblocks[i].next = &mmblocks[i+1];
+ mmblocks[i].next = NULL;
+
+//
+// locked block of all memory until we punch out free space
+//
+ GETNEWBLOCK;
+ mmhead = mmnew; // this will allways be the first node
+ mmnew->start = 0;
+ mmnew->length = 0xffff;
+ mmnew->attributes = LOCKBIT;
+ mmnew->next = NULL;
+ mmrover = mmhead;
+
+
+//
+// get all available near conventional memory segments
+//
+ length=coreleft();
+ start = (void far *)(nearheap = malloc(length));
+
+ length -= 16-(FP_OFF(start)&15);
+ length -= SAVENEARHEAP;
+ seglength = length / 16; // now in paragraphs
+ segstart = FP_SEG(start)+(FP_OFF(start)+15)/16;
+ MML_UseSpace (segstart,seglength);
+ mminfo.nearheap = length;
+
+//
+// get all available far conventional memory segments
+//
+ length=farcoreleft();
+ start = farheap = farmalloc(length);
+ length -= 16-(FP_OFF(start)&15);
+ length -= SAVEFARHEAP;
+ seglength = length / 16; // now in paragraphs
+ segstart = FP_SEG(start)+(FP_OFF(start)+15)/16;
+ MML_UseSpace (segstart,seglength);
+ mminfo.farheap = length;
+ mminfo.mainmem = mminfo.nearheap + mminfo.farheap;
+
+//
+// allocate the misc buffer
+//
+ mmrover = mmhead; // start looking for space after low block
+
+ MM_GetPtr (&bufferseg,BUFFERSIZE);
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MM_Shutdown
+=
+= Frees all conventional, EMS, and XMS allocated
+=
+====================
+*/
+
+void MM_Shutdown (void)
+{
+ if (!mmstarted)
+ return;
+
+ farfree (farheap);
+ free (nearheap);
+// MML_ShutdownXMS ();
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MM_GetPtr
+=
+= Allocates an unlocked, unpurgable block
+=
+====================
+*/
+
+void MM_GetPtr (memptr *baseptr,unsigned long size)
+{
+ mmblocktype far *scan,far *lastscan,far *endscan
+ ,far *purge,far *next;
+ int search;
+ unsigned needed,startseg;
+
+ needed = (size+15)/16; // convert size from bytes to paragraphs
+
+ GETNEWBLOCK; // fill in start and next after a spot is found
+ mmnew->length = needed;
+ mmnew->useptr = baseptr;
+ mmnew->attributes = BASEATTRIBUTES;
+
+tryagain:
+ for (search = 0; search<3; search++)
+ {
+ //
+ // first search: try to allocate right after the rover, then on up
+ // second search: search from the head pointer up to the rover
+ // third search: compress memory, then scan from start
+ if (search == 1 && mmrover == mmhead)
+ search++;
+
+ switch (search)
+ {
+ case 0:
+ lastscan = mmrover;
+ scan = mmrover->next;
+ endscan = NULL;
+ break;
+ case 1:
+ lastscan = mmhead;
+ scan = mmhead->next;
+ endscan = mmrover;
+ break;
+ case 2:
+ MM_SortMem ();
+ lastscan = mmhead;
+ scan = mmhead->next;
+ endscan = NULL;
+ break;
+ }
+
+ startseg = lastscan->start + lastscan->length;
+
+ while (scan != endscan)
+ {
+ if (scan->start - startseg >= needed)
+ {
+ //
+ // got enough space between the end of lastscan and
+ // the start of scan, so throw out anything in the middle
+ // and allocate the new block
+ //
+ purge = lastscan->next;
+ lastscan->next = mmnew;
+ mmnew->start = *(unsigned *)baseptr = startseg;
+ mmnew->next = scan;
+ while ( purge != scan)
+ { // free the purgable block
+ next = purge->next;
+ FREEBLOCK(purge);
+ purge = next; // purge another if not at scan
+ }
+ mmrover = mmnew;
+ return; // good allocation!
+ }
+
+ //
+ // if this block is purge level zero or locked, skip past it
+ //
+ if ( (scan->attributes & LOCKBIT)
+ || !(scan->attributes & PURGEBITS) )
+ {
+ lastscan = scan;
+ startseg = lastscan->start + lastscan->length;
+ }
+
+
+ scan=scan->next; // look at next line
+ }
+ }
+
+ if (bombonerror)
+ {
+
+extern char configname[];
+extern boolean insetupscaling;
+extern int viewsize;
+boolean SetViewSize (unsigned width, unsigned height);
+#define HEIGHTRATIO 0.50
+//
+// wolf hack -- size the view down
+//
+ if (!insetupscaling && viewsize>10)
+ {
+mmblocktype far *savedmmnew;
+ savedmmnew = mmnew;
+ viewsize -= 2;
+ SetViewSize (viewsize*16,viewsize*16*HEIGHTRATIO);
+ mmnew = savedmmnew;
+ goto tryagain;
+ }
+
+// unlink(configname);
+ Quit ("MM_GetPtr: Out of memory!");
+ }
+ else
+ mmerror = true;
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MM_FreePtr
+=
+= Deallocates an unlocked, purgable block
+=
+====================
+*/
+
+void MM_FreePtr (memptr *baseptr)
+{
+ mmblocktype far *scan,far *last;
+
+ last = mmhead;
+ scan = last->next;
+
+ if (baseptr == mmrover->useptr) // removed the last allocated block
+ mmrover = mmhead;
+
+ while (scan->useptr != baseptr && scan)
+ {
+ last = scan;
+ scan = scan->next;
+ }
+
+ if (!scan)
+ Quit ("MM_FreePtr: Block not found!");
+
+ last->next = scan->next;
+
+ FREEBLOCK(scan);
+}
+//==========================================================================
+
+/*
+=====================
+=
+= MM_SetPurge
+=
+= Sets the purge level for a block (locked blocks cannot be made purgable)
+=
+=====================
+*/
+
+void MM_SetPurge (memptr *baseptr, int purge)
+{
+ mmblocktype far *start;
+
+ start = mmrover;
+
+ do
+ {
+ if (mmrover->useptr == baseptr)
+ break;
+
+ mmrover = mmrover->next;
+
+ if (!mmrover)
+ mmrover = mmhead;
+ else if (mmrover == start)
+ Quit ("MM_SetPurge: Block not found!");
+
+ } while (1);
+
+ mmrover->attributes &= ~PURGEBITS;
+ mmrover->attributes |= purge;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_SetLock
+=
+= Locks / unlocks the block
+=
+=====================
+*/
+
+void MM_SetLock (memptr *baseptr, boolean locked)
+{
+ mmblocktype far *start;
+
+ start = mmrover;
+
+ do
+ {
+ if (mmrover->useptr == baseptr)
+ break;
+
+ mmrover = mmrover->next;
+
+ if (!mmrover)
+ mmrover = mmhead;
+ else if (mmrover == start)
+ Quit ("MM_SetLock: Block not found!");
+
+ } while (1);
+
+ mmrover->attributes &= ~LOCKBIT;
+ mmrover->attributes |= locked*LOCKBIT;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_SortMem
+=
+= Throws out all purgable stuff and compresses movable blocks
+=
+=====================
+*/
+
+void MM_SortMem (void)
+{
+ mmblocktype far *scan,far *last,far *next;
+ unsigned start,length,source,dest;
+ int playing;
+
+ //
+ // lock down a currently playing sound
+ //
+ playing = SD_SoundPlaying ();
+ if (playing)
+ {
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ playing += STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ playing += STARTADLIBSOUNDS;
+ break;
+ }
+ MM_SetLock(&(memptr)audiosegs[playing],true);
+ }
+
+
+ SD_StopSound();
+
+ if (beforesort)
+ beforesort();
+
+ scan = mmhead;
+
+ last = NULL; // shut up compiler warning
+
+ while (scan)
+ {
+ if (scan->attributes & LOCKBIT)
+ {
+ //
+ // block is locked, so try to pile later blocks right after it
+ //
+ start = scan->start + scan->length;
+ }
+ else
+ {
+ if (scan->attributes & PURGEBITS)
+ {
+ //
+ // throw out the purgable block
+ //
+ next = scan->next;
+ FREEBLOCK(scan);
+ last->next = next;
+ scan = next;
+ continue;
+ }
+ else
+ {
+ //
+ // push the non purgable block on top of the last moved block
+ //
+ if (scan->start != start)
+ {
+ length = scan->length;
+ source = scan->start;
+ dest = start;
+ while (length > 0xf00)
+ {
+ movedata(source,0,dest,0,0xf00*16);
+ length -= 0xf00;
+ source += 0xf00;
+ dest += 0xf00;
+ }
+ movedata(source,0,dest,0,length*16);
+
+ scan->start = start;
+ *(unsigned *)scan->useptr = start;
+ }
+ start = scan->start + scan->length;
+ }
+ }
+
+ last = scan;
+ scan = scan->next; // go to next block
+ }
+
+ mmrover = mmhead;
+
+ if (aftersort)
+ aftersort();
+
+ if (playing)
+ MM_SetLock(&(memptr)audiosegs[playing],false);
+}
+
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_ShowMemory
+=
+=====================
+*/
+
+void MM_ShowMemory (void)
+{
+ mmblocktype far *scan;
+ unsigned color,temp,x,y;
+ long end,owner;
+ char scratch[80],str[10];
+
+ temp = bufferofs;
+ bufferofs = displayofs;
+ scan = mmhead;
+
+ end = -1;
+
+ while (scan)
+ {
+ if (scan->attributes & PURGEBITS)
+ color = 5; // dark purple = purgable
+ else
+ color = 9; // medium blue = non purgable
+ if (scan->attributes & LOCKBIT)
+ color = 12; // red = locked
+ if (scan->start<=end)
+ Quit ("MM_ShowMemory: Memory block order currupted!");
+ end = scan->length-1;
+ y = scan->start/320;
+ x = scan->start%320;
+ VW_Hlin(x,x+end,y,color);
+ VW_Plot(x,y,15);
+ if (scan->next && scan->next->start > end+1)
+ VW_Hlin(x+end+1,x+(scan->next->start-scan->start),y,0); // black = free
+
+ scan = scan->next;
+ }
+
+ VW_FadeIn ();
+ IN_Ack();
+
+ bufferofs = temp;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_DumpData
+=
+=====================
+*/
+
+void MM_DumpData (void)
+{
+ mmblocktype far *scan,far *best;
+ long lowest,oldlowest;
+ unsigned owner;
+ char lock,purge;
+ FILE *dumpfile;
+
+
+ free (nearheap);
+ dumpfile = fopen ("MMDUMP.TXT","w");
+ if (!dumpfile)
+ Quit ("MM_DumpData: Couldn't open MMDUMP.TXT!");
+
+ lowest = -1;
+ do
+ {
+ oldlowest = lowest;
+ lowest = 0xffff;
+
+ scan = mmhead;
+ while (scan)
+ {
+ owner = (unsigned)scan->useptr;
+
+ if (owner && owner<lowest && owner > oldlowest)
+ {
+ best = scan;
+ lowest = owner;
+ }
+
+ scan = scan->next;
+ }
+
+ if (lowest != 0xffff)
+ {
+ if (best->attributes & PURGEBITS)
+ purge = 'P';
+ else
+ purge = '-';
+ if (best->attributes & LOCKBIT)
+ lock = 'L';
+ else
+ lock = '-';
+ fprintf (dumpfile,"0x%p (%c%c) = %u\n"
+ ,(unsigned)lowest,lock,purge,best->length);
+ }
+
+ } while (lowest != 0xffff);
+
+ fclose (dumpfile);
+ Quit ("MMDUMP.TXT created.");
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= MM_UnusedMemory
+=
+= Returns the total free space without purging
+=
+======================
+*/
+
+long MM_UnusedMemory (void)
+{
+ unsigned free;
+ mmblocktype far *scan;
+
+ free = 0;
+ scan = mmhead;
+
+ while (scan->next)
+ {
+ free += scan->next->start - (scan->start + scan->length);
+ scan = scan->next;
+ }
+
+ return free*16l;
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= MM_TotalFree
+=
+= Returns the total free space with purging
+=
+======================
+*/
+
+long MM_TotalFree (void)
+{
+ unsigned free;
+ mmblocktype far *scan;
+
+ free = 0;
+ scan = mmhead;
+
+ while (scan->next)
+ {
+ if ((scan->attributes&PURGEBITS) && !(scan->attributes&LOCKBIT))
+ free += scan->length;
+ free += scan->next->start - (scan->start + scan->length);
+ scan = scan->next;
+ }
+
+ return free*16l;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_BombOnError
+=
+=====================
+*/
+
+void MM_BombOnError (boolean bomb)
+{
+ bombonerror = bomb;
+}
+
+
--- /dev/null
+++ b/WOLFSRC/ID_MM.H
@@ -1,0 +1,96 @@
+// ID_MM.H
+
+#ifndef __ID_CA__
+
+#define __ID_CA__
+
+#define SAVENEARHEAP 0x400 // space to leave in data segment
+#define SAVEFARHEAP 0 // space to leave in far heap
+
+#define BUFFERSIZE 0x1000 // miscelanious, allways available buffer
+
+#define MAXBLOCKS 700
+
+
+//--------
+
+#define EMS_INT 0x67
+
+#define EMS_STATUS 0x40
+#define EMS_GETFRAME 0x41
+#define EMS_GETPAGES 0x42
+#define EMS_ALLOCPAGES 0x43
+#define EMS_MAPPAGE 0x44
+#define EMS_FREEPAGES 0x45
+#define EMS_VERSION 0x46
+
+//--------
+
+#define XMS_INT 0x2f
+#define XMS_CALL(v) _AH = (v);\
+ asm call [DWORD PTR XMSDriver]
+
+#define XMS_VERSION 0x00
+
+#define XMS_ALLOCHMA 0x01
+#define XMS_FREEHMA 0x02
+
+#define XMS_GENABLEA20 0x03
+#define XMS_GDISABLEA20 0x04
+#define XMS_LENABLEA20 0x05
+#define XMS_LDISABLEA20 0x06
+#define XMS_QUERYA20 0x07
+
+#define XMS_QUERYFREE 0x08
+#define XMS_ALLOC 0x09
+#define XMS_FREE 0x0A
+#define XMS_MOVE 0x0B
+#define XMS_LOCK 0x0C
+#define XMS_UNLOCK 0x0D
+#define XMS_GETINFO 0x0E
+#define XMS_RESIZE 0x0F
+
+#define XMS_ALLOCUMB 0x10
+#define XMS_FREEUMB 0x11
+
+//==========================================================================
+
+typedef void _seg * memptr;
+
+typedef struct
+{
+ long nearheap,farheap,EMSmem,XMSmem,mainmem;
+} mminfotype;
+
+//==========================================================================
+
+extern mminfotype mminfo;
+extern memptr bufferseg;
+extern boolean mmerror;
+
+extern void (* beforesort) (void);
+extern void (* aftersort) (void);
+
+//==========================================================================
+
+void MM_Startup (void);
+void MM_Shutdown (void);
+void MM_MapEMS (void);
+
+void MM_GetPtr (memptr *baseptr,unsigned long size);
+void MM_FreePtr (memptr *baseptr);
+
+void MM_SetPurge (memptr *baseptr, int purge);
+void MM_SetLock (memptr *baseptr, boolean locked);
+void MM_SortMem (void);
+
+void MM_ShowMemory (void);
+
+long MM_UnusedMemory (void);
+long MM_TotalFree (void);
+
+void MM_BombOnError (boolean bomb);
+
+void MML_UseSpace (unsigned segstart, unsigned seglength);
+
+#endif
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/ID_PM.C
@@ -1,0 +1,1199 @@
+//
+// ID_PM.C
+// Id Engine's Page Manager v1.0
+// Primary coder: Jason Blochowiak
+//
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+// Main Mem specific variables
+ boolean MainPresent;
+ memptr MainMemPages[PMMaxMainMem];
+ PMBlockAttr MainMemUsed[PMMaxMainMem];
+ int MainPagesAvail;
+
+// EMS specific variables
+ boolean EMSPresent;
+ word EMSAvail,EMSPagesAvail,EMSHandle,
+ EMSPageFrame,EMSPhysicalPage;
+ EMSListStruct EMSList[EMSFrameCount];
+
+// XMS specific variables
+ boolean XMSPresent;
+ word XMSAvail,XMSPagesAvail,XMSHandle;
+ longword XMSDriver;
+ int XMSProtectPage = -1;
+
+// File specific variables
+ char PageFileName[13] = {"VSWAP."};
+ int PageFile = -1;
+ word ChunksInFile;
+ word PMSpriteStart,PMSoundStart;
+
+// General usage variables
+ boolean PMStarted,
+ PMPanicMode,
+ PMThrashing;
+ word XMSPagesUsed,
+ EMSPagesUsed,
+ MainPagesUsed,
+ PMNumBlocks;
+ long PMFrameCount;
+ PageListStruct far *PMPages,
+ _seg *PMSegPages;
+
+static char *ParmStrings[] = {"nomain","noems","noxms",nil};
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// EMS Management code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// PML_MapEMS() - Maps a logical page to a physical page
+//
+void
+PML_MapEMS(word logical,word physical)
+{
+ _AL = physical;
+ _BX = logical;
+ _DX = EMSHandle;
+ _AH = EMS_MAPPAGE;
+asm int EMS_INT
+
+ if (_AH)
+ Quit("PML_MapEMS: Page mapping failed");
+}
+
+//
+// PML_StartupEMS() - Sets up EMS for Page Mgr's use
+// Checks to see if EMS driver is present
+// Verifies that EMS hardware is present
+// Make sure that EMS version is 3.2 or later
+// If there's more than our minimum (2 pages) available, allocate it (up
+// to the maximum we need)
+//
+
+ char EMMDriverName[9] = "EMMXXXX0";
+
+boolean
+PML_StartupEMS(void)
+{
+ int i;
+ long size;
+
+ EMSPresent = false; // Assume that we'll fail
+ EMSAvail = 0;
+
+ _DX = (word)EMMDriverName;
+ _AX = 0x3d00;
+ geninterrupt(0x21); // try to open EMMXXXX0 device
+asm jnc gothandle
+ goto error;
+
+gothandle:
+ _BX = _AX;
+ _AX = 0x4400;
+ geninterrupt(0x21); // get device info
+asm jnc gotinfo;
+ goto error;
+
+gotinfo:
+asm and dx,0x80
+ if (!_DX)
+ goto error;
+
+ _AX = 0x4407;
+ geninterrupt(0x21); // get status
+asm jc error
+ if (!_AL)
+ goto error;
+
+ _AH = 0x3e;
+ geninterrupt(0x21); // close handle
+
+ _AH = EMS_STATUS;
+ geninterrupt(EMS_INT);
+ if (_AH)
+ goto error; // make sure EMS hardware is present
+
+ _AH = EMS_VERSION;
+ geninterrupt(EMS_INT);
+ if (_AH || (_AL < 0x32)) // only work on EMS 3.2 or greater (silly, but...)
+ goto error;
+
+ _AH = EMS_GETFRAME;
+ geninterrupt(EMS_INT);
+ if (_AH)
+ goto error; // find the page frame address
+ EMSPageFrame = _BX;
+
+ _AH = EMS_GETPAGES;
+ geninterrupt(EMS_INT);
+ if (_AH)
+ goto error;
+ if (_BX < 2)
+ goto error; // Require at least 2 pages (32k)
+ EMSAvail = _BX;
+
+ // Don't hog all available EMS
+ size = EMSAvail * (long)EMSPageSize;
+ if (size - (EMSPageSize * 2) > (ChunksInFile * (long)PMPageSize))
+ {
+ size = (ChunksInFile * (long)PMPageSize) + EMSPageSize;
+ EMSAvail = size / EMSPageSize;
+ }
+
+ _AH = EMS_ALLOCPAGES;
+ _BX = EMSAvail;
+ geninterrupt(EMS_INT);
+ if (_AH)
+ goto error;
+ EMSHandle = _DX;
+
+ mminfo.EMSmem += EMSAvail * (long)EMSPageSize;
+
+ // Initialize EMS mapping cache
+ for (i = 0;i < EMSFrameCount;i++)
+ EMSList[i].baseEMSPage = -1;
+
+ EMSPresent = true; // We have EMS
+
+error:
+ return(EMSPresent);
+}
+
+//
+// PML_ShutdownEMS() - If EMS was used, deallocate it
+//
+void
+PML_ShutdownEMS(void)
+{
+ if (EMSPresent)
+ {
+ asm mov ah,EMS_FREEPAGES
+ asm mov dx,[EMSHandle]
+ asm int EMS_INT
+ if (_AH)
+ Quit ("PML_ShutdownEMS: Error freeing EMS");
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// XMS Management code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// PML_StartupXMS() - Starts up XMS for the Page Mgr's use
+// Checks for presence of an XMS driver
+// Makes sure that there's at least a page of XMS available
+// Allocates any remaining XMS (rounded down to the nearest page size)
+//
+boolean
+PML_StartupXMS(void)
+{
+ XMSPresent = false; // Assume failure
+ XMSAvail = 0;
+
+asm mov ax,0x4300
+asm int XMS_INT // Check for presence of XMS driver
+ if (_AL != 0x80)
+ goto error;
+
+
+asm mov ax,0x4310
+asm int XMS_INT // Get address of XMS driver
+asm mov [WORD PTR XMSDriver],bx
+asm mov [WORD PTR XMSDriver+2],es // function pointer to XMS driver
+
+ XMS_CALL(XMS_QUERYFREE); // Find out how much XMS is available
+ XMSAvail = _AX;
+ if (!_AX) // AJR: bugfix 10/8/92
+ goto error;
+
+ XMSAvail &= ~(PMPageSizeKB - 1); // Round off to nearest page size
+ if (XMSAvail < (PMPageSizeKB * 2)) // Need at least 2 pages
+ goto error;
+
+ _DX = XMSAvail;
+ XMS_CALL(XMS_ALLOC); // And do the allocation
+ XMSHandle = _DX;
+
+ if (!_AX) // AJR: bugfix 10/8/92
+ {
+ XMSAvail = 0;
+ goto error;
+ }
+
+ mminfo.XMSmem += XMSAvail * 1024;
+
+ XMSPresent = true;
+error:
+ return(XMSPresent);
+}
+
+//
+// PML_XMSCopy() - Copies a main/EMS page to or from XMS
+// Will round an odd-length request up to the next even value
+//
+void
+PML_XMSCopy(boolean toxms,byte far *addr,word xmspage,word length)
+{
+ longword xoffset;
+ struct
+ {
+ longword length;
+ word source_handle;
+ longword source_offset;
+ word target_handle;
+ longword target_offset;
+ } copy;
+
+ if (!addr)
+ Quit("PML_XMSCopy: zero address");
+
+ xoffset = (longword)xmspage * PMPageSize;
+
+ copy.length = (length + 1) & ~1;
+ copy.source_handle = toxms? 0 : XMSHandle;
+ copy.source_offset = toxms? (long)addr : xoffset;
+ copy.target_handle = toxms? XMSHandle : 0;
+ copy.target_offset = toxms? xoffset : (long)addr;
+
+asm push si
+ _SI = (word)©
+ XMS_CALL(XMS_MOVE);
+asm pop si
+ if (!_AX)
+ Quit("PML_XMSCopy: Error on copy");
+}
+
+#if 1
+#define PML_CopyToXMS(s,t,l) PML_XMSCopy(true,(s),(t),(l))
+#define PML_CopyFromXMS(t,s,l) PML_XMSCopy(false,(t),(s),(l))
+#else
+//
+// PML_CopyToXMS() - Copies the specified number of bytes from the real mode
+// segment address to the specified XMS page
+//
+void
+PML_CopyToXMS(byte far *source,int targetpage,word length)
+{
+ PML_XMSCopy(true,source,targetpage,length);
+}
+
+//
+// PML_CopyFromXMS() - Copies the specified number of bytes from an XMS
+// page to the specified real mode address
+//
+void
+PML_CopyFromXMS(byte far *target,int sourcepage,word length)
+{
+ PML_XMSCopy(false,target,sourcepage,length);
+}
+#endif
+
+//
+// PML_ShutdownXMS()
+//
+void
+PML_ShutdownXMS(void)
+{
+ if (XMSPresent)
+ {
+ _DX = XMSHandle;
+ XMS_CALL(XMS_FREE);
+ if (_BL)
+ Quit("PML_ShutdownXMS: Error freeing XMS");
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Main memory code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// PM_SetMainMemPurge() - Sets the purge level for all allocated main memory
+// blocks. This shouldn't be called directly - the PM_LockMainMem() and
+// PM_UnlockMainMem() macros should be used instead.
+//
+void
+PM_SetMainMemPurge(int level)
+{
+ int i;
+
+ for (i = 0;i < PMMaxMainMem;i++)
+ if (MainMemPages[i])
+ MM_SetPurge(&MainMemPages[i],level);
+}
+
+//
+// PM_CheckMainMem() - If something besides the Page Mgr makes requests of
+// the Memory Mgr, some of the Page Mgr's blocks may have been purged,
+// so this function runs through the block list and checks to see if
+// any of the blocks have been purged. If so, it marks the corresponding
+// page as purged & unlocked, then goes through the block list and
+// tries to reallocate any blocks that have been purged.
+// This routine now calls PM_LockMainMem() to make sure that any allocation
+// attempts made during the block reallocation sweep don't purge any
+// of the other blocks. Because PM_LockMainMem() is called,
+// PM_UnlockMainMem() needs to be called before any other part of the
+// program makes allocation requests of the Memory Mgr.
+//
+void
+PM_CheckMainMem(void)
+{
+ boolean allocfailed;
+ int i,n;
+ memptr *p;
+ PMBlockAttr *used;
+ PageListStruct far *page;
+
+ if (!MainPresent)
+ return;
+
+ for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
+ {
+ n = page->mainPage;
+ if (n != -1) // Is the page using main memory?
+ {
+ if (!MainMemPages[n]) // Yep, was the block purged?
+ {
+ page->mainPage = -1; // Yes, mark page as purged & unlocked
+ page->locked = pml_Unlocked;
+ }
+ }
+ }
+
+ // Prevent allocation attempts from purging any of our other blocks
+ PM_LockMainMem();
+ allocfailed = false;
+ for (i = 0,p = MainMemPages,used = MainMemUsed;i < PMMaxMainMem;i++,p++,used++)
+ {
+ if (!*p) // If the page got purged
+ {
+ if (*used & pmba_Allocated) // If it was allocated
+ {
+ *used &= ~pmba_Allocated; // Mark as unallocated
+ MainPagesAvail--; // and decrease available count
+ }
+
+ if (*used & pmba_Used) // If it was used
+ {
+ *used &= ~pmba_Used; // Mark as unused
+ MainPagesUsed--; // and decrease used count
+ }
+
+ if (!allocfailed)
+ {
+ MM_BombOnError(false);
+ MM_GetPtr(p,PMPageSize); // Try to reallocate
+ if (mmerror) // If it failed,
+ allocfailed = true; // don't try any more allocations
+ else // If it worked,
+ {
+ *used |= pmba_Allocated; // Mark as allocated
+ MainPagesAvail++; // and increase available count
+ }
+ MM_BombOnError(true);
+ }
+ }
+ }
+ if (mmerror)
+ mmerror = false;
+}
+
+//
+// PML_StartupMainMem() - Allocates as much main memory as is possible for
+// the Page Mgr. The memory is allocated as non-purgeable, so if it's
+// necessary to make requests of the Memory Mgr, PM_UnlockMainMem()
+// needs to be called.
+//
+void
+PML_StartupMainMem(void)
+{
+ int i,n;
+ memptr *p;
+
+ MainPagesAvail = 0;
+ MM_BombOnError(false);
+ for (i = 0,p = MainMemPages;i < PMMaxMainMem;i++,p++)
+ {
+ MM_GetPtr(p,PMPageSize);
+ if (mmerror)
+ break;
+
+ MainPagesAvail++;
+ MainMemUsed[i] = pmba_Allocated;
+ }
+ MM_BombOnError(true);
+ if (mmerror)
+ mmerror = false;
+ if (MainPagesAvail < PMMinMainMem)
+ Quit("PM_SetupMainMem: Not enough main memory");
+ MainPresent = true;
+}
+
+//
+// PML_ShutdownMainMem() - Frees all of the main memory blocks used by the
+// Page Mgr.
+//
+void
+PML_ShutdownMainMem(void)
+{
+ int i;
+ memptr *p;
+
+ // DEBUG - mark pages as unallocated & decrease page count as appropriate
+ for (i = 0,p = MainMemPages;i < PMMaxMainMem;i++,p++)
+ if (*p)
+ MM_FreePtr(p);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// File management code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// PML_ReadFromFile() - Reads some data in from the page file
+//
+void
+PML_ReadFromFile(byte far *buf,long offset,word length)
+{
+ if (!buf)
+ Quit("PML_ReadFromFile: Null pointer");
+ if (!offset)
+ Quit("PML_ReadFromFile: Zero offset");
+ if (lseek(PageFile,offset,SEEK_SET) != offset)
+ Quit("PML_ReadFromFile: Seek failed");
+ if (!CA_FarRead(PageFile,buf,length))
+ Quit("PML_ReadFromFile: Read failed");
+}
+
+//
+// PML_OpenPageFile() - Opens the page file and sets up the page info
+//
+void
+PML_OpenPageFile(void)
+{
+ int i;
+ long size;
+ void _seg *buf;
+ longword far *offsetptr;
+ word far *lengthptr;
+ PageListStruct far *page;
+
+ PageFile = open(PageFileName,O_RDONLY + O_BINARY);
+ if (PageFile == -1)
+ Quit("PML_OpenPageFile: Unable to open page file");
+
+ // Read in header variables
+ read(PageFile,&ChunksInFile,sizeof(ChunksInFile));
+ read(PageFile,&PMSpriteStart,sizeof(PMSpriteStart));
+ read(PageFile,&PMSoundStart,sizeof(PMSoundStart));
+
+ // Allocate and clear the page list
+ PMNumBlocks = ChunksInFile;
+ MM_GetPtr(&(memptr)PMSegPages,sizeof(PageListStruct) * PMNumBlocks);
+ MM_SetLock(&(memptr)PMSegPages,true);
+ PMPages = (PageListStruct far *)PMSegPages;
+ _fmemset(PMPages,0,sizeof(PageListStruct) * PMNumBlocks);
+
+ // Read in the chunk offsets
+ size = sizeof(longword) * ChunksInFile;
+ MM_GetPtr(&buf,size);
+ if (!CA_FarRead(PageFile,(byte far *)buf,size))
+ Quit("PML_OpenPageFile: Offset read failed");
+ offsetptr = (longword far *)buf;
+ for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
+ page->offset = *offsetptr++;
+ MM_FreePtr(&buf);
+
+ // Read in the chunk lengths
+ size = sizeof(word) * ChunksInFile;
+ MM_GetPtr(&buf,size);
+ if (!CA_FarRead(PageFile,(byte far *)buf,size))
+ Quit("PML_OpenPageFile: Length read failed");
+ lengthptr = (word far *)buf;
+ for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
+ page->length = *lengthptr++;
+ MM_FreePtr(&buf);
+}
+
+//
+// PML_ClosePageFile() - Closes the page file
+//
+void
+PML_ClosePageFile(void)
+{
+ if (PageFile != -1)
+ close(PageFile);
+ if (PMSegPages)
+ {
+ MM_SetLock(&(memptr)PMSegPages,false);
+ MM_FreePtr(&(void _seg *)PMSegPages);
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Allocation, etc., code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// PML_GetEMSAddress()
+//
+// Page is in EMS, so figure out which EMS physical page should be used
+// to map our page in. If normal page, use EMS physical page 3, else
+// use the physical page specified by the lock type
+//
+#if 1
+#pragma argsused // DEBUG - remove lock parameter
+memptr
+PML_GetEMSAddress(int page,PMLockType lock)
+{
+ int i,emspage;
+ word emsoff,emsbase,offset;
+
+ emsoff = page & (PMEMSSubPage - 1);
+ emsbase = page - emsoff;
+
+ emspage = -1;
+ // See if this page is already mapped in
+ for (i = 0;i < EMSFrameCount;i++)
+ {
+ if (EMSList[i].baseEMSPage == emsbase)
+ {
+ emspage = i; // Yep - don't do a redundant remapping
+ break;
+ }
+ }
+
+ // If page isn't already mapped in, find LRU EMS frame, and use it
+ if (emspage == -1)
+ {
+ longword last = MAXLONG;
+ for (i = 0;i < EMSFrameCount;i++)
+ {
+ if (EMSList[i].lastHit < last)
+ {
+ emspage = i;
+ last = EMSList[i].lastHit;
+ }
+ }
+
+ EMSList[emspage].baseEMSPage = emsbase;
+ PML_MapEMS(page / PMEMSSubPage,emspage);
+ }
+
+ if (emspage == -1)
+ Quit("PML_GetEMSAddress: EMS find failed");
+
+ EMSList[emspage].lastHit = PMFrameCount;
+ offset = emspage * EMSPageSizeSeg;
+ offset += emsoff * PMPageSizeSeg;
+ return((memptr)(EMSPageFrame + offset));
+}
+#else
+memptr
+PML_GetEMSAddress(int page,PMLockType lock)
+{
+ word emspage;
+
+ emspage = (lock < pml_EMSLock)? 3 : (lock - pml_EMSLock);
+
+ PML_MapEMS(page / PMEMSSubPage,emspage);
+
+ return((memptr)(EMSPageFrame + (emspage * EMSPageSizeSeg)
+ + ((page & (PMEMSSubPage - 1)) * PMPageSizeSeg)));
+}
+#endif
+
+//
+// PM_GetPageAddress() - Returns the address of a given page
+// Maps in EMS if necessary
+// Returns nil if block isn't cached into Main Memory or EMS
+//
+//
+memptr
+PM_GetPageAddress(int pagenum)
+{
+ PageListStruct far *page;
+
+ page = &PMPages[pagenum];
+ if (page->mainPage != -1)
+ return(MainMemPages[page->mainPage]);
+ else if (page->emsPage != -1)
+ return(PML_GetEMSAddress(page->emsPage,page->locked));
+ else
+ return(nil);
+}
+
+//
+// PML_GiveLRUPage() - Returns the page # of the least recently used
+// present & unlocked main/EMS page (or main page if mainonly is true)
+//
+int
+PML_GiveLRUPage(boolean mainonly)
+{
+ int i,lru;
+ long last;
+ PageListStruct far *page;
+
+ for (i = 0,page = PMPages,lru = -1,last = MAXLONG;i < ChunksInFile;i++,page++)
+ {
+ if
+ (
+ (page->lastHit < last)
+ && ((page->emsPage != -1) || (page->mainPage != -1))
+ && (page->locked == pml_Unlocked)
+ && (!(mainonly && (page->mainPage == -1)))
+ )
+ {
+ last = page->lastHit;
+ lru = i;
+ }
+ }
+
+ if (lru == -1)
+ Quit("PML_GiveLRUPage: LRU Search failed");
+ return(lru);
+}
+
+//
+// PML_GiveLRUXMSPage() - Returns the page # of the least recently used
+// (and present) XMS page.
+// This routine won't return the XMS page protected (by XMSProtectPage)
+//
+int
+PML_GiveLRUXMSPage(void)
+{
+ int i,lru;
+ long last;
+ PageListStruct far *page;
+
+ for (i = 0,page = PMPages,lru = -1,last = MAXLONG;i < ChunksInFile;i++,page++)
+ {
+ if
+ (
+ (page->xmsPage != -1)
+ && (page->lastHit < last)
+ && (i != XMSProtectPage)
+ )
+ {
+ last = page->lastHit;
+ lru = i;
+ }
+ }
+ return(lru);
+}
+
+//
+// PML_PutPageInXMS() - If page isn't in XMS, find LRU XMS page and replace
+// it with the main/EMS page
+//
+void
+PML_PutPageInXMS(int pagenum)
+{
+ int usexms;
+ PageListStruct far *page;
+
+ if (!XMSPresent)
+ return;
+
+ page = &PMPages[pagenum];
+ if (page->xmsPage != -1)
+ return; // Already in XMS
+
+ if (XMSPagesUsed < XMSPagesAvail)
+ page->xmsPage = XMSPagesUsed++;
+ else
+ {
+ usexms = PML_GiveLRUXMSPage();
+ if (usexms == -1)
+ Quit("PML_PutPageInXMS: No XMS LRU");
+ page->xmsPage = PMPages[usexms].xmsPage;
+ PMPages[usexms].xmsPage = -1;
+ }
+ PML_CopyToXMS(PM_GetPageAddress(pagenum),page->xmsPage,page->length);
+}
+
+//
+// PML_TransferPageSpace() - A page is being replaced, so give the new page
+// the old one's address space. Returns the address of the new page.
+//
+memptr
+PML_TransferPageSpace(int orig,int new)
+{
+ memptr addr;
+ PageListStruct far *origpage,far *newpage;
+
+ if (orig == new)
+ Quit("PML_TransferPageSpace: Identity replacement");
+
+ origpage = &PMPages[orig];
+ newpage = &PMPages[new];
+
+ if (origpage->locked != pml_Unlocked)
+ Quit("PML_TransferPageSpace: Killing locked page");
+
+ if ((origpage->emsPage == -1) && (origpage->mainPage == -1))
+ Quit("PML_TransferPageSpace: Reusing non-existent page");
+
+ // Copy page that's about to be purged into XMS
+ PML_PutPageInXMS(orig);
+
+ // Get the address, and force EMS into a physical page if necessary
+ addr = PM_GetPageAddress(orig);
+
+ // Steal the address
+ newpage->emsPage = origpage->emsPage;
+ newpage->mainPage = origpage->mainPage;
+
+ // Mark replaced page as purged
+ origpage->mainPage = origpage->emsPage = -1;
+
+ if (!addr)
+ Quit("PML_TransferPageSpace: Zero replacement");
+
+ return(addr);
+}
+
+//
+// PML_GetAPageBuffer() - A page buffer is needed. Either get it from the
+// main/EMS free pool, or use PML_GiveLRUPage() to find which page to
+// steal the buffer from. Returns a far pointer to the page buffer, and
+// sets the fields inside the given page structure appropriately.
+// If mainonly is true, free EMS will be ignored, and only main pages
+// will be looked at by PML_GiveLRUPage().
+//
+byte far *
+PML_GetAPageBuffer(int pagenum,boolean mainonly)
+{
+ byte far *addr = nil;
+ int i,n;
+ PMBlockAttr *used;
+ PageListStruct far *page;
+
+ page = &PMPages[pagenum];
+ if ((EMSPagesUsed < EMSPagesAvail) && !mainonly)
+ {
+ // There's remaining EMS - use it
+ page->emsPage = EMSPagesUsed++;
+ addr = PML_GetEMSAddress(page->emsPage,page->locked);
+ }
+ else if (MainPagesUsed < MainPagesAvail)
+ {
+ // There's remaining main memory - use it
+ for (i = 0,n = -1,used = MainMemUsed;i < PMMaxMainMem;i++,used++)
+ {
+ if ((*used & pmba_Allocated) && !(*used & pmba_Used))
+ {
+ n = i;
+ *used |= pmba_Used;
+ break;
+ }
+ }
+ if (n == -1)
+ Quit("PML_GetPageBuffer: MainPagesAvail lied");
+ addr = MainMemPages[n];
+ if (!addr)
+ Quit("PML_GetPageBuffer: Purged main block");
+ page->mainPage = n;
+ MainPagesUsed++;
+ }
+ else
+ addr = PML_TransferPageSpace(PML_GiveLRUPage(mainonly),pagenum);
+
+ if (!addr)
+ Quit("PML_GetPageBuffer: Search failed");
+ return(addr);
+}
+
+//
+// PML_GetPageFromXMS() - If page is in XMS, find LRU main/EMS page and
+// replace it with the page from XMS. If mainonly is true, will only
+// search for LRU main page.
+// XMSProtectPage is set to the page to be retrieved from XMS, so that if
+// the page from which we're stealing the main/EMS from isn't in XMS,
+// it won't copy over the page that we're trying to get from XMS.
+// (pages that are being purged are copied into XMS, if possible)
+//
+memptr
+PML_GetPageFromXMS(int pagenum,boolean mainonly)
+{
+ byte far *checkaddr;
+ memptr addr = nil;
+ PageListStruct far *page;
+
+ page = &PMPages[pagenum];
+ if (XMSPresent && (page->xmsPage != -1))
+ {
+ XMSProtectPage = pagenum;
+ checkaddr = PML_GetAPageBuffer(pagenum,mainonly);
+ if (FP_OFF(checkaddr))
+ Quit("PML_GetPageFromXMS: Non segment pointer");
+ addr = (memptr)FP_SEG(checkaddr);
+ PML_CopyFromXMS(addr,page->xmsPage,page->length);
+ XMSProtectPage = -1;
+ }
+
+ return(addr);
+}
+
+//
+// PML_LoadPage() - A page is not in main/EMS memory, and it's not in XMS.
+// Load it into either main or EMS. If mainonly is true, the page will
+// only be loaded into main.
+//
+void
+PML_LoadPage(int pagenum,boolean mainonly)
+{
+ byte far *addr;
+ PageListStruct far *page;
+
+ addr = PML_GetAPageBuffer(pagenum,mainonly);
+ page = &PMPages[pagenum];
+ PML_ReadFromFile(addr,page->offset,page->length);
+}
+
+//
+// PM_GetPage() - Returns the address of the page, loading it if necessary
+// First, check if in Main Memory or EMS
+// Then, check XMS
+// If not in XMS, load into Main Memory or EMS
+//
+#pragma warn -pia
+memptr
+PM_GetPage(int pagenum)
+{
+ memptr result;
+
+ if (pagenum >= ChunksInFile)
+ Quit("PM_GetPage: Invalid page request");
+
+#if 0 // for debugging
+asm mov dx,STATUS_REGISTER_1
+asm in al,dx
+asm mov dx,ATR_INDEX
+asm mov al,ATR_OVERSCAN
+asm out dx,al
+asm mov al,10 // bright green
+asm out dx,al
+#endif
+
+ if (!(result = PM_GetPageAddress(pagenum)))
+ {
+ boolean mainonly = (pagenum >= PMSoundStart);
+if (!PMPages[pagenum].offset) // JDC: sparse page
+ Quit ("Tried to load a sparse page!");
+ if (!(result = PML_GetPageFromXMS(pagenum,mainonly)))
+ {
+ if (PMPages[pagenum].lastHit == PMFrameCount)
+ PMThrashing++;
+
+ PML_LoadPage(pagenum,mainonly);
+ result = PM_GetPageAddress(pagenum);
+ }
+ }
+ PMPages[pagenum].lastHit = PMFrameCount;
+
+#if 0 // for debugging
+asm mov dx,STATUS_REGISTER_1
+asm in al,dx
+asm mov dx,ATR_INDEX
+asm mov al,ATR_OVERSCAN
+asm out dx,al
+asm mov al,3 // blue
+asm out dx,al
+asm mov al,0x20 // normal
+asm out dx,al
+#endif
+
+ return(result);
+}
+#pragma warn +pia
+
+//
+// PM_SetPageLock() - Sets the lock type on a given page
+// pml_Unlocked: Normal, page can be purged
+// pml_Locked: Cannot be purged
+// pml_EMS?: Same as pml_Locked, but if in EMS, use the physical page
+// specified when returning the address. For sound stuff.
+//
+void
+PM_SetPageLock(int pagenum,PMLockType lock)
+{
+ if (pagenum < PMSoundStart)
+ Quit("PM_SetPageLock: Locking/unlocking non-sound page");
+
+ PMPages[pagenum].locked = lock;
+}
+
+//
+// PM_Preload() - Loads as many pages as possible into all types of memory.
+// Calls the update function after each load, indicating the current
+// page, and the total pages that need to be loaded (for thermometer).
+//
+void
+PM_Preload(boolean (*update)(word current,word total))
+{
+ int i,j,
+ page,oogypage;
+ word current,total,
+ totalnonxms,totalxms,
+ mainfree,maintotal,
+ emsfree,emstotal,
+ xmsfree,xmstotal;
+ memptr addr;
+ PageListStruct far *p;
+
+ mainfree = (MainPagesAvail - MainPagesUsed) + (EMSPagesAvail - EMSPagesUsed);
+ xmsfree = (XMSPagesAvail - XMSPagesUsed);
+
+ xmstotal = maintotal = 0;
+
+ for (i = 0;i < ChunksInFile;i++)
+ {
+ if (!PMPages[i].offset)
+ continue; // sparse
+
+ if ( PMPages[i].emsPage != -1 || PMPages[i].mainPage != -1 )
+ continue; // already in main mem
+
+ if ( mainfree )
+ {
+ maintotal++;
+ mainfree--;
+ }
+ else if ( xmsfree && (PMPages[i].xmsPage == -1) )
+ {
+ xmstotal++;
+ xmsfree--;
+ }
+ }
+
+
+ total = maintotal + xmstotal;
+
+ if (!total)
+ return;
+
+ page = 0;
+ current = 0;
+
+//
+// cache main/ems blocks
+//
+ while (maintotal)
+ {
+ while ( !PMPages[page].offset || PMPages[page].mainPage != -1
+ || PMPages[page].emsPage != -1 )
+ page++;
+
+ if (page >= ChunksInFile)
+ Quit ("PM_Preload: Pages>=ChunksInFile");
+
+ PM_GetPage(page);
+
+ page++;
+ current++;
+ maintotal--;
+ update(current,total);
+ }
+
+//
+// load stuff to XMS
+//
+ if (xmstotal)
+ {
+ for (oogypage = 0 ; PMPages[oogypage].mainPage == -1 ; oogypage++)
+ ;
+ addr = PM_GetPage(oogypage);
+ if (!addr)
+ Quit("PM_Preload: XMS buffer failed");
+
+ while (xmstotal)
+ {
+ while ( !PMPages[page].offset || PMPages[page].xmsPage != -1 )
+ page++;
+
+ if (page >= ChunksInFile)
+ Quit ("PM_Preload: Pages>=ChunksInFile");
+
+ p = &PMPages[page];
+
+ p->xmsPage = XMSPagesUsed++;
+ if (XMSPagesUsed > XMSPagesAvail)
+ Quit("PM_Preload: Exceeded XMS pages");
+ if (p->length > PMPageSize)
+ Quit("PM_Preload: Page too long");
+
+ PML_ReadFromFile((byte far *)addr,p->offset,p->length);
+ PML_CopyToXMS((byte far *)addr,p->xmsPage,p->length);
+
+ page++;
+ current++;
+ xmstotal--;
+ update(current,total);
+ }
+
+ p = &PMPages[oogypage];
+ PML_ReadFromFile((byte far *)addr,p->offset,p->length);
+ }
+
+ update(total,total);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// General code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// PM_NextFrame() - Increments the frame counter and adjusts the thrash
+// avoidence variables
+//
+// If currently in panic mode (to avoid thrashing), check to see if the
+// appropriate number of frames have passed since the last time that
+// we would have thrashed. If so, take us out of panic mode.
+//
+//
+void
+PM_NextFrame(void)
+{
+ int i;
+
+ // Frame count overrun - kill the LRU hit entries & reset frame count
+ if (++PMFrameCount >= MAXLONG - 4)
+ {
+ for (i = 0;i < PMNumBlocks;i++)
+ PMPages[i].lastHit = 0;
+ PMFrameCount = 0;
+ }
+
+#if 0
+ for (i = 0;i < PMSoundStart;i++)
+ {
+ if (PMPages[i].locked)
+ {
+ char buf[40];
+ sprintf(buf,"PM_NextFrame: Page %d is locked",i);
+ Quit(buf);
+ }
+ }
+#endif
+
+ if (PMPanicMode)
+ {
+ // DEBUG - set border color
+ if ((!PMThrashing) && (!--PMPanicMode))
+ {
+ // DEBUG - reset border color
+ }
+ }
+ if (PMThrashing >= PMThrashThreshold)
+ PMPanicMode = PMUnThrashThreshold;
+ PMThrashing = false;
+}
+
+//
+// PM_Reset() - Sets up caching structures
+//
+void
+PM_Reset(void)
+{
+ int i;
+ PageListStruct far *page;
+
+ XMSPagesAvail = XMSAvail / PMPageSizeKB;
+
+ EMSPagesAvail = EMSAvail * (EMSPageSizeKB / PMPageSizeKB);
+ EMSPhysicalPage = 0;
+
+ MainPagesUsed = EMSPagesUsed = XMSPagesUsed = 0;
+
+ PMPanicMode = false;
+
+ // Initialize page list
+ for (i = 0,page = PMPages;i < PMNumBlocks;i++,page++)
+ {
+ page->mainPage = -1;
+ page->emsPage = -1;
+ page->xmsPage = -1;
+ page->locked = false;
+ }
+}
+
+//
+// PM_Startup() - Start up the Page Mgr
+//
+void
+PM_Startup(void)
+{
+ boolean nomain,noems,noxms;
+ int i;
+
+ if (PMStarted)
+ return;
+
+ nomain = noems = noxms = false;
+ for (i = 1;i < _argc;i++)
+ {
+ switch (US_CheckParm(_argv[i],ParmStrings))
+ {
+ case 0:
+ nomain = true;
+ break;
+ case 1:
+ noems = true;
+ break;
+ case 2:
+ noxms = true;
+ break;
+ }
+ }
+
+ PML_OpenPageFile();
+
+ if (!noems)
+ PML_StartupEMS();
+ if (!noxms)
+ PML_StartupXMS();
+
+ if (nomain && !EMSPresent)
+ Quit("PM_Startup: No main or EMS");
+ else
+ PML_StartupMainMem();
+
+ PM_Reset();
+
+ PMStarted = true;
+}
+
+//
+// PM_Shutdown() - Shut down the Page Mgr
+//
+void
+PM_Shutdown(void)
+{
+ PML_ShutdownXMS();
+ PML_ShutdownEMS();
+
+ if (!PMStarted)
+ return;
+
+ PML_ClosePageFile();
+
+ PML_ShutdownMainMem();
+}
--- /dev/null
+++ b/WOLFSRC/ID_PM.H
@@ -1,0 +1,83 @@
+//
+// ID_PM.H
+// Header file for Id Engine's Page Manager
+//
+
+// NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024
+#define EMSPageSize 16384
+#define EMSPageSizeSeg (EMSPageSize >> 4)
+#define EMSPageSizeKB (EMSPageSize >> 10)
+#define EMSFrameCount 4
+#define PMPageSize 4096
+#define PMPageSizeSeg (PMPageSize >> 4)
+#define PMPageSizeKB (PMPageSize >> 10)
+#define PMEMSSubPage (EMSPageSize / PMPageSize)
+
+#define PMMinMainMem 10 // Min acceptable # of pages from main
+#define PMMaxMainMem 100 // Max number of pages in main memory
+
+#define PMThrashThreshold 1 // Number of page thrashes before panic mode
+#define PMUnThrashThreshold 5 // Number of non-thrashing frames before leaving panic mode
+
+typedef enum
+ {
+ pml_Unlocked,
+ pml_Locked
+ } PMLockType;
+
+typedef enum
+ {
+ pmba_Unused = 0,
+ pmba_Used = 1,
+ pmba_Allocated = 2
+ } PMBlockAttr;
+
+typedef struct
+ {
+ longword offset; // Offset of chunk into file
+ word length; // Length of the chunk
+
+ int xmsPage; // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle
+
+ PMLockType locked; // If set, this page can't be purged
+ int emsPage; // If in EMS, logical page/offset into page
+ int mainPage; // If in Main, index into handle array
+
+ longword lastHit; // Last frame number of hit
+ } PageListStruct;
+
+typedef struct
+ {
+ int baseEMSPage; // Base EMS page for this phys frame
+ longword lastHit; // Last frame number of hit
+ } EMSListStruct;
+
+extern boolean XMSPresent,EMSPresent;
+extern word XMSPagesAvail,EMSPagesAvail;
+
+extern word ChunksInFile,
+ PMSpriteStart,PMSoundStart;
+extern PageListStruct far *PMPages;
+
+#define PM_GetSoundPage(v) PM_GetPage(PMSoundStart + (v))
+#define PM_GetSpritePage(v) PM_GetPage(PMSpriteStart + (v))
+
+#define PM_LockMainMem() PM_SetMainMemPurge(0)
+#define PM_UnlockMainMem() PM_SetMainMemPurge(3)
+
+
+extern char PageFileName[13];
+
+
+extern void PM_Startup(void),
+ PM_Shutdown(void),
+ PM_Reset(void),
+ PM_Preload(boolean (*update)(word current,word total)),
+ PM_NextFrame(void),
+ PM_SetPageLock(int pagenum,PMLockType lock),
+ PM_SetMainPurge(int level),
+ PM_CheckMainMem(void);
+extern memptr PM_GetPageAddress(int pagenum),
+ PM_GetPage(int pagenum); // Use this one to cache page
+
+void PM_SetMainMemPurge(int level);
--- /dev/null
+++ b/WOLFSRC/ID_SD.C
@@ -1,0 +1,2367 @@
+//
+// ID Engine
+// ID_SD.c - Sound Manager for Wolfenstein 3D
+// v1.2
+// By Jason Blochowiak
+//
+
+//
+// This module handles dealing with generating sound on the appropriate
+// hardware
+//
+// Depends on: User Mgr (for parm checking)
+//
+// Globals:
+// For User Mgr:
+// SoundSourcePresent - Sound Source thingie present?
+// SoundBlasterPresent - SoundBlaster card present?
+// AdLibPresent - AdLib card present?
+// SoundMode - What device is used for sound effects
+// (Use SM_SetSoundMode() to set)
+// MusicMode - What device is used for music
+// (Use SM_SetMusicMode() to set)
+// DigiMode - What device is used for digitized sound effects
+// (Use SM_SetDigiDevice() to set)
+//
+// For Cache Mgr:
+// NeedsDigitized - load digitized sounds?
+// NeedsMusic - load music?
+//
+
+#pragma hdrstop // Wierdo thing with MUSE
+
+#include <dos.h>
+
+#ifdef _MUSE_ // Will be defined in ID_Types.h
+#include "ID_SD.h"
+#else
+#include "ID_HEADS.H"
+#endif
+#pragma hdrstop
+#pragma warn -pia
+
+#ifdef nil
+#undef nil
+#endif
+#define nil 0
+
+#define SDL_SoundFinished() {SoundNumber = SoundPriority = 0;}
+
+// Macros for SoundBlaster stuff
+#define sbOut(n,b) outportb((n) + sbLocation,b)
+#define sbIn(n) inportb((n) + sbLocation)
+#define sbWriteDelay() while (sbIn(sbWriteStat) & 0x80);
+#define sbReadDelay() while (sbIn(sbDataAvail) & 0x80);
+
+// Macros for AdLib stuff
+#define selreg(n) outportb(alFMAddr,n)
+#define writereg(n) outportb(alFMData,n)
+#define readstat() inportb(alFMStatus)
+
+// Imports from ID_SD_A.ASM
+extern void SDL_SetDS(void),
+ SDL_IndicatePC(boolean on);
+extern void interrupt SDL_t0ExtremeAsmService(void),
+ SDL_t0FastAsmService(void),
+ SDL_t0SlowAsmService(void);
+
+// Global variables
+ boolean SoundSourcePresent,
+ AdLibPresent,
+ SoundBlasterPresent,SBProPresent,
+ NeedsDigitized,NeedsMusic,
+ SoundPositioned;
+ SDMode SoundMode;
+ SMMode MusicMode;
+ SDSMode DigiMode;
+ longword TimeCount;
+ word HackCount;
+ word *SoundTable; // Really * _seg *SoundTable, but that don't work
+ boolean ssIsTandy;
+ word ssPort = 2;
+ int DigiMap[LASTSOUND];
+
+// Internal variables
+static boolean SD_Started;
+ boolean nextsoundpos;
+ longword TimerDivisor,TimerCount;
+static char *ParmStrings[] =
+ {
+ "noal",
+ "nosb",
+ "nopro",
+ "noss",
+ "sst",
+ "ss1",
+ "ss2",
+ "ss3",
+ nil
+ };
+static void (*SoundUserHook)(void);
+ soundnames SoundNumber,DigiNumber;
+ word SoundPriority,DigiPriority;
+ int LeftPosition,RightPosition;
+ void interrupt (*t0OldService)(void);
+ long LocalTime;
+ word TimerRate;
+
+ word NumDigi,DigiLeft,DigiPage;
+ word _seg *DigiList;
+ word DigiLastStart,DigiLastEnd;
+ boolean DigiPlaying;
+static boolean DigiMissed,DigiLastSegment;
+static memptr DigiNextAddr;
+static word DigiNextLen;
+
+// SoundBlaster variables
+static boolean sbNoCheck,sbNoProCheck;
+static volatile boolean sbSamplePlaying;
+static byte sbOldIntMask = -1;
+static volatile byte huge *sbNextSegPtr;
+static byte sbDMA = 1,
+ sbDMAa1 = 0x83,sbDMAa2 = 2,sbDMAa3 = 3,
+ sba1Vals[] = {0x87,0x83,0,0x82},
+ sba2Vals[] = {0,2,0,6},
+ sba3Vals[] = {1,3,0,7};
+static int sbLocation = -1,sbInterrupt = 7,sbIntVec = 0xf,
+ sbIntVectors[] = {-1,-1,0xa,0xb,-1,0xd,-1,0xf,-1,-1,-1};
+static volatile longword sbNextSegLen;
+static volatile SampledSound huge *sbSamples;
+static void interrupt (*sbOldIntHand)(void);
+static byte sbpOldFMMix,sbpOldVOCMix;
+
+// SoundSource variables
+ boolean ssNoCheck;
+ boolean ssActive;
+ word ssControl,ssStatus,ssData;
+ byte ssOn,ssOff;
+ volatile byte far *ssSample;
+ volatile longword ssLengthLeft;
+
+// PC Sound variables
+ volatile byte pcLastSample,far *pcSound;
+ longword pcLengthLeft;
+ word pcSoundLookup[255];
+
+// AdLib variables
+ boolean alNoCheck;
+ byte far *alSound;
+ word alBlock;
+ longword alLengthLeft;
+ longword alTimeCount;
+ Instrument alZeroInst;
+
+// This table maps channel numbers to carrier and modulator op cells
+static byte carriers[9] = { 3, 4, 5,11,12,13,19,20,21},
+ modifiers[9] = { 0, 1, 2, 8, 9,10,16,17,18},
+// This table maps percussive voice numbers to op cells
+ pcarriers[5] = {19,0xff,0xff,0xff,0xff},
+ pmodifiers[5] = {16,17,18,20,21};
+
+// Sequencer variables
+ boolean sqActive;
+static word alFXReg;
+static ActiveTrack *tracks[sqMaxTracks],
+ mytracks[sqMaxTracks];
+static word sqMode,sqFadeStep;
+ word far *sqHack,far *sqHackPtr,sqHackLen,sqHackSeqLen;
+ long sqHackTime;
+
+// Internal routines
+ void SDL_DigitizedDone(void);
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SetTimer0() - Sets system timer 0 to the specified speed
+//
+///////////////////////////////////////////////////////////////////////////
+#pragma argsused
+static void
+SDL_SetTimer0(word speed)
+{
+#ifndef TPROF // If using Borland's profiling, don't screw with the timer
+asm pushf
+asm cli
+
+ outportb(0x43,0x36); // Change timer 0
+ outportb(0x40,speed);
+ outportb(0x40,speed >> 8);
+ // Kludge to handle special case for digitized PC sounds
+ if (TimerDivisor == (1192030 / (TickBase * 100)))
+ TimerDivisor = (1192030 / (TickBase * 10));
+ else
+ TimerDivisor = speed;
+
+asm popf
+#else
+ TimerDivisor = 0x10000;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SetIntsPerSec() - Uses SDL_SetTimer0() to set the number of
+// interrupts generated by system timer 0 per second
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SetIntsPerSec(word ints)
+{
+ TimerRate = ints;
+ SDL_SetTimer0(1192030 / ints);
+}
+
+static void
+SDL_SetTimerSpeed(void)
+{
+ word rate;
+ void interrupt (*isr)(void);
+
+ if ((DigiMode == sds_PC) && DigiPlaying)
+ {
+ rate = TickBase * 100;
+ isr = SDL_t0ExtremeAsmService;
+ }
+ else if
+ (
+ (MusicMode == smm_AdLib)
+ || ((DigiMode == sds_SoundSource) && DigiPlaying)
+ )
+ {
+ rate = TickBase * 10;
+ isr = SDL_t0FastAsmService;
+ }
+ else
+ {
+ rate = TickBase * 2;
+ isr = SDL_t0SlowAsmService;
+ }
+
+ if (rate != TimerRate)
+ {
+ setvect(8,isr);
+ SDL_SetIntsPerSec(rate);
+ TimerRate = rate;
+ }
+}
+
+//
+// SoundBlaster code
+//
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SBStopSample() - Stops any active sampled sound and causes DMA
+// requests from the SoundBlaster to cease
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_SBStopSample(void)
+{
+ byte is;
+
+asm pushf
+asm cli
+
+ if (sbSamplePlaying)
+ {
+ sbSamplePlaying = false;
+
+ sbWriteDelay();
+ sbOut(sbWriteCmd,0xd0); // Turn off DSP DMA
+
+ is = inportb(0x21); // Restore interrupt mask bit
+ if (sbOldIntMask & (1 << sbInterrupt))
+ is |= (1 << sbInterrupt);
+ else
+ is &= ~(1 << sbInterrupt);
+ outportb(0x21,is);
+ }
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SBPlaySeg() - Plays a chunk of sampled sound on the SoundBlaster
+// Insures that the chunk doesn't cross a bank boundary, programs the DMA
+// controller, and tells the SB to start doing DMA requests for DAC
+//
+///////////////////////////////////////////////////////////////////////////
+static longword
+SDL_SBPlaySeg(volatile byte huge *data,longword length)
+{
+ unsigned datapage;
+ longword dataofs,uselen;
+
+ uselen = length;
+ datapage = FP_SEG(data) >> 12;
+ dataofs = ((FP_SEG(data) & 0xfff) << 4) + FP_OFF(data);
+ if (dataofs >= 0x10000)
+ {
+ datapage++;
+ dataofs -= 0x10000;
+ }
+
+ if (dataofs + uselen > 0x10000)
+ uselen = 0x10000 - dataofs;
+
+ uselen--;
+
+ // Program the DMA controller
+asm pushf
+asm cli
+ outportb(0x0a,sbDMA | 4); // Mask off DMA on channel sbDMA
+ outportb(0x0c,0); // Clear byte ptr flip-flop to lower byte
+ outportb(0x0b,0x49); // Set transfer mode for D/A conv
+ outportb(sbDMAa2,(byte)dataofs); // Give LSB of address
+ outportb(sbDMAa2,(byte)(dataofs >> 8)); // Give MSB of address
+ outportb(sbDMAa1,(byte)datapage); // Give page of address
+ outportb(sbDMAa3,(byte)uselen); // Give LSB of length
+ outportb(sbDMAa3,(byte)(uselen >> 8)); // Give MSB of length
+ outportb(0x0a,sbDMA); // Re-enable DMA on channel sbDMA
+
+ // Start playing the thing
+ sbWriteDelay();
+ sbOut(sbWriteCmd,0x14);
+ sbWriteDelay();
+ sbOut(sbWriteData,(byte)uselen);
+ sbWriteDelay();
+ sbOut(sbWriteData,(byte)(uselen >> 8));
+asm popf
+
+ return(uselen + 1);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SBService() - Services the SoundBlaster DMA interrupt
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+SDL_SBService(void)
+{
+ longword used;
+
+ sbIn(sbDataAvail); // Ack interrupt to SB
+
+ if (sbNextSegPtr)
+ {
+ used = SDL_SBPlaySeg(sbNextSegPtr,sbNextSegLen);
+ if (sbNextSegLen <= used)
+ sbNextSegPtr = nil;
+ else
+ {
+ sbNextSegPtr += used;
+ sbNextSegLen -= used;
+ }
+ }
+ else
+ {
+ SDL_SBStopSample();
+ SDL_DigitizedDone();
+ }
+
+ outportb(0x20,0x20); // Ack interrupt
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SBPlaySample() - Plays a sampled sound on the SoundBlaster. Sets up
+// DMA to play the sound
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_SBPlaySample(byte huge *data,longword len)
+{
+ longword used;
+
+ SDL_SBStopSample();
+
+asm pushf
+asm cli
+
+ used = SDL_SBPlaySeg(data,len);
+ if (len <= used)
+ sbNextSegPtr = nil;
+ else
+ {
+ sbNextSegPtr = data + used;
+ sbNextSegLen = len - used;
+ }
+
+ // Save old interrupt status and unmask ours
+ sbOldIntMask = inportb(0x21);
+ outportb(0x21,sbOldIntMask & ~(1 << sbInterrupt));
+
+ sbWriteDelay();
+ sbOut(sbWriteCmd,0xd4); // Make sure DSP DMA is enabled
+
+ sbSamplePlaying = true;
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PositionSBP() - Sets the attenuation levels for the left and right
+// channels by using the mixer chip on the SB Pro. This hits a hole in
+// the address map for normal SBs.
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_PositionSBP(int leftpos,int rightpos)
+{
+ byte v;
+
+ if (!SBProPresent)
+ return;
+
+ leftpos = 15 - leftpos;
+ rightpos = 15 - rightpos;
+ v = ((leftpos & 0x0f) << 4) | (rightpos & 0x0f);
+
+asm pushf
+asm cli
+
+ sbOut(sbpMixerAddr,sbpmVoiceVol);
+ sbOut(sbpMixerData,v);
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
+// particular I/O location
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_CheckSB(int port)
+{
+ int i;
+
+ sbLocation = port << 4; // Initialize stuff for later use
+
+ sbOut(sbReset,true); // Reset the SoundBlaster DSP
+asm mov dx,0x388 // Wait >4usec
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+asm in al, dx
+
+ sbOut(sbReset,false); // Turn off sb DSP reset
+asm mov dx,0x388 // Wait >100usec
+asm mov cx,100
+usecloop:
+asm in al,dx
+asm loop usecloop
+
+ for (i = 0;i < 100;i++)
+ {
+ if (sbIn(sbDataAvail) & 0x80) // If data is available...
+ {
+ if (sbIn(sbReadData) == 0xaa) // If it matches correct value
+ return(true);
+ else
+ {
+ sbLocation = -1; // Otherwise not a SoundBlaster
+ return(false);
+ }
+ }
+ }
+ sbLocation = -1; // Retry count exceeded - fail
+ return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// Checks to see if a SoundBlaster is in the system. If the port passed is
+// -1, then it scans through all possible I/O locations. If the port
+// passed is 0, then it uses the default (2). If the port is >0, then
+// it just passes it directly to SDL_CheckSB()
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectSoundBlaster(int port)
+{
+ int i;
+
+ if (port == 0) // If user specifies default, use 2
+ port = 2;
+ if (port == -1)
+ {
+ if (SDL_CheckSB(2)) // Check default before scanning
+ return(true);
+
+ if (SDL_CheckSB(4)) // Check other SB Pro location before scan
+ return(true);
+
+ for (i = 1;i <= 6;i++) // Scan through possible SB locations
+ {
+ if ((i == 2) || (i == 4))
+ continue;
+
+ if (SDL_CheckSB(i)) // If found at this address,
+ return(true); // return success
+ }
+ return(false); // All addresses failed, return failure
+ }
+ else
+ return(SDL_CheckSB(port)); // User specified address or default
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SBSetDMA() - Sets the DMA channel to be used by the SoundBlaster
+// code. Sets up sbDMA, and sbDMAa1-sbDMAa3 (used by SDL_SBPlaySeg()).
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SDL_SBSetDMA(byte channel)
+{
+ if (channel > 3)
+ Quit("SDL_SBSetDMA() - invalid SoundBlaster DMA channel");
+
+ sbDMA = channel;
+ sbDMAa1 = sba1Vals[channel];
+ sbDMAa2 = sba2Vals[channel];
+ sbDMAa3 = sba3Vals[channel];
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_StartSB() - Turns on the SoundBlaster
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartSB(void)
+{
+ byte timevalue,test;
+
+ sbIntVec = sbIntVectors[sbInterrupt];
+ if (sbIntVec < 0)
+ Quit("SDL_StartSB: Illegal or unsupported interrupt number for SoundBlaster");
+
+ sbOldIntHand = getvect(sbIntVec); // Get old interrupt handler
+ setvect(sbIntVec,SDL_SBService); // Set mine
+
+ sbWriteDelay();
+ sbOut(sbWriteCmd,0xd1); // Turn on DSP speaker
+
+ // Set the SoundBlaster DAC time constant for 7KHz
+ timevalue = 256 - (1000000 / 7000);
+ sbWriteDelay();
+ sbOut(sbWriteCmd,0x40);
+ sbWriteDelay();
+ sbOut(sbWriteData,timevalue);
+
+ SBProPresent = false;
+ if (sbNoProCheck)
+ return;
+
+ // Check to see if this is a SB Pro
+ sbOut(sbpMixerAddr,sbpmFMVol);
+ sbpOldFMMix = sbIn(sbpMixerData);
+ sbOut(sbpMixerData,0xbb);
+ test = sbIn(sbpMixerData);
+ if (test == 0xbb)
+ {
+ // Boost FM output levels to be equivilent with digitized output
+ sbOut(sbpMixerData,0xff);
+ test = sbIn(sbpMixerData);
+ if (test == 0xff)
+ {
+ SBProPresent = true;
+
+ // Save old Voice output levels (SB Pro)
+ sbOut(sbpMixerAddr,sbpmVoiceVol);
+ sbpOldVOCMix = sbIn(sbpMixerData);
+
+ // Turn SB Pro stereo DAC off
+ sbOut(sbpMixerAddr,sbpmControl);
+ sbOut(sbpMixerData,0); // 0=off,2=on
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutSB() - Turns off the SoundBlaster
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutSB(void)
+{
+ SDL_SBStopSample();
+
+ if (SBProPresent)
+ {
+ // Restore FM output levels (SB Pro)
+ sbOut(sbpMixerAddr,sbpmFMVol);
+ sbOut(sbpMixerData,sbpOldFMMix);
+
+ // Restore Voice output levels (SB Pro)
+ sbOut(sbpMixerAddr,sbpmVoiceVol);
+ sbOut(sbpMixerData,sbpOldVOCMix);
+ }
+
+ setvect(sbIntVec,sbOldIntHand); // Set vector back
+}
+
+// Sound Source Code
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SSStopSample() - Stops a sample playing on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_SSStopSample(void)
+{
+asm pushf
+asm cli
+
+ (long)ssSample = 0;
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SSService() - Handles playing the next sample on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SSService(void)
+{
+ boolean gotit;
+ byte v;
+
+ while (ssSample)
+ {
+ asm mov dx,[ssStatus] // Check to see if FIFO is currently empty
+ asm in al,dx
+ asm test al,0x40
+ asm jnz done // Nope - don't push any more data out
+
+ v = *ssSample++;
+ if (!(--ssLengthLeft))
+ {
+ (long)ssSample = 0;
+ SDL_DigitizedDone();
+ }
+
+ asm mov dx,[ssData] // Pump the value out
+ asm mov al,[v]
+ asm out dx,al
+
+ asm mov dx,[ssControl] // Pulse printer select
+ asm mov al,[ssOff]
+ asm out dx,al
+ asm push ax
+ asm pop ax
+ asm mov al,[ssOn]
+ asm out dx,al
+
+ asm push ax // Delay a short while
+ asm pop ax
+ asm push ax
+ asm pop ax
+ }
+done:;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SSPlaySample() - Plays the specified sample on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_SSPlaySample(byte huge *data,longword len)
+{
+asm pushf
+asm cli
+
+ ssLengthLeft = len;
+ ssSample = (volatile byte far *)data;
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_StartSS() - Sets up for and turns on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartSS(void)
+{
+ if (ssPort == 3)
+ ssControl = 0x27a; // If using LPT3
+ else if (ssPort == 2)
+ ssControl = 0x37a; // If using LPT2
+ else
+ ssControl = 0x3be; // If using LPT1
+ ssStatus = ssControl - 1;
+ ssData = ssStatus - 1;
+
+ ssOn = 0x04;
+ if (ssIsTandy)
+ ssOff = 0x0e; // Tandy wierdness
+ else
+ ssOff = 0x0c; // For normal machines
+
+ outportb(ssControl,ssOn); // Enable SS
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutSS() - Turns off the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutSS(void)
+{
+ outportb(ssControl,ssOff);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CheckSS() - Checks to see if a Sound Source is present at the
+// location specified by the sound source variables
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_CheckSS(void)
+{
+ boolean present = false;
+ longword lasttime;
+
+ // Turn the Sound Source on and wait awhile (4 ticks)
+ SDL_StartSS();
+
+ lasttime = TimeCount;
+ while (TimeCount < lasttime + 4)
+ ;
+
+asm mov dx,[ssStatus] // Check to see if FIFO is currently empty
+asm in al,dx
+asm test al,0x40
+asm jnz checkdone // Nope - Sound Source not here
+
+asm mov cx,32 // Force FIFO overflow (FIFO is 16 bytes)
+outloop:
+asm mov dx,[ssData] // Pump a neutral value out
+asm mov al,0x80
+asm out dx,al
+
+asm mov dx,[ssControl] // Pulse printer select
+asm mov al,[ssOff]
+asm out dx,al
+asm push ax
+asm pop ax
+asm mov al,[ssOn]
+asm out dx,al
+
+asm push ax // Delay a short while before we do this again
+asm pop ax
+asm push ax
+asm pop ax
+
+asm loop outloop
+
+asm mov dx,[ssStatus] // Is FIFO overflowed now?
+asm in al,dx
+asm test al,0x40
+asm jz checkdone // Nope, still not - Sound Source not here
+
+ present = true; // Yes - it's here!
+
+checkdone:
+ SDL_ShutSS();
+ return(present);
+}
+
+static boolean
+SDL_DetectSoundSource(void)
+{
+ for (ssPort = 1;ssPort <= 3;ssPort++)
+ if (SDL_CheckSS())
+ return(true);
+ return(false);
+}
+
+//
+// PC Sound code
+//
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCPlaySample() - Plays the specified sample on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCPlaySample(byte huge *data,longword len)
+{
+asm pushf
+asm cli
+
+ SDL_IndicatePC(true);
+
+ pcLengthLeft = len;
+ pcSound = (volatile byte far *)data;
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCStopSample() - Stops a sample playing on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCStopSample(void)
+{
+asm pushf
+asm cli
+
+ (long)pcSound = 0;
+
+ SDL_IndicatePC(false);
+
+asm in al,0x61 // Turn the speaker off
+asm and al,0xfd // ~2
+asm out 0x61,al
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCPlaySound() - Plays the specified sound on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCPlaySound(PCSound far *sound)
+{
+asm pushf
+asm cli
+
+ pcLastSample = -1;
+ pcLengthLeft = sound->common.length;
+ pcSound = sound->data;
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCStopSound() - Stops the current sound playing on the PC Speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCStopSound(void)
+{
+asm pushf
+asm cli
+
+ (long)pcSound = 0;
+
+asm in al,0x61 // Turn the speaker off
+asm and al,0xfd // ~2
+asm out 0x61,al
+
+asm popf
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCService() - Handles playing the next sample in a PC sound
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_PCService(void)
+{
+ byte s;
+ word t;
+
+ if (pcSound)
+ {
+ s = *pcSound++;
+ if (s != pcLastSample)
+ {
+ asm pushf
+ asm cli
+
+ pcLastSample = s;
+ if (s) // We have a frequency!
+ {
+ t = pcSoundLookup[s];
+ asm mov bx,[t]
+
+ asm mov al,0xb6 // Write to channel 2 (speaker) timer
+ asm out 43h,al
+ asm mov al,bl
+ asm out 42h,al // Low byte
+ asm mov al,bh
+ asm out 42h,al // High byte
+
+ asm in al,0x61 // Turn the speaker & gate on
+ asm or al,3
+ asm out 0x61,al
+ }
+ else // Time for some silence
+ {
+ asm in al,0x61 // Turn the speaker & gate off
+ asm and al,0xfc // ~3
+ asm out 0x61,al
+ }
+
+ asm popf
+ }
+
+ if (!(--pcLengthLeft))
+ {
+ SDL_PCStopSound();
+ SDL_SoundFinished();
+ }
+ }
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutPC() - Turns off the pc speaker
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutPC(void)
+{
+asm pushf
+asm cli
+
+ pcSound = 0;
+
+asm in al,0x61 // Turn the speaker & gate off
+asm and al,0xfc // ~3
+asm out 0x61,al
+
+asm popf
+}
+
+//
+// Stuff for digitized sounds
+//
+memptr
+SDL_LoadDigiSegment(word page)
+{
+ memptr addr;
+
+#if 0 // for debugging
+asm mov dx,STATUS_REGISTER_1
+asm in al,dx
+asm mov dx,ATR_INDEX
+asm mov al,ATR_OVERSCAN
+asm out dx,al
+asm mov al,10 // bright green
+asm out dx,al
+#endif
+
+ addr = PM_GetSoundPage(page);
+ PM_SetPageLock(PMSoundStart + page,pml_Locked);
+
+#if 0 // for debugging
+asm mov dx,STATUS_REGISTER_1
+asm in al,dx
+asm mov dx,ATR_INDEX
+asm mov al,ATR_OVERSCAN
+asm out dx,al
+asm mov al,3 // blue
+asm out dx,al
+asm mov al,0x20 // normal
+asm out dx,al
+#endif
+
+ return(addr);
+}
+
+void
+SDL_PlayDigiSegment(memptr addr,word len)
+{
+ switch (DigiMode)
+ {
+ case sds_PC:
+ SDL_PCPlaySample(addr,len);
+ break;
+ case sds_SoundSource:
+ SDL_SSPlaySample(addr,len);
+ break;
+ case sds_SoundBlaster:
+ SDL_SBPlaySample(addr,len);
+ break;
+ }
+}
+
+void
+SD_StopDigitized(void)
+{
+ int i;
+
+asm pushf
+asm cli
+
+ DigiLeft = 0;
+ DigiNextAddr = nil;
+ DigiNextLen = 0;
+ DigiMissed = false;
+ DigiPlaying = false;
+ DigiNumber = DigiPriority = 0;
+ SoundPositioned = false;
+ if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+ SDL_SoundFinished();
+
+ switch (DigiMode)
+ {
+ case sds_PC:
+ SDL_PCStopSample();
+ break;
+ case sds_SoundSource:
+ SDL_SSStopSample();
+ break;
+ case sds_SoundBlaster:
+ SDL_SBStopSample();
+ break;
+ }
+
+asm popf
+
+ for (i = DigiLastStart;i < DigiLastEnd;i++)
+ PM_SetPageLock(i + PMSoundStart,pml_Unlocked);
+ DigiLastStart = 1;
+ DigiLastEnd = 0;
+}
+
+void
+SD_Poll(void)
+{
+ if (DigiLeft && !DigiNextAddr)
+ {
+ DigiNextLen = (DigiLeft >= PMPageSize)? PMPageSize : (DigiLeft % PMPageSize);
+ DigiLeft -= DigiNextLen;
+ if (!DigiLeft)
+ DigiLastSegment = true;
+ DigiNextAddr = SDL_LoadDigiSegment(DigiPage++);
+ }
+ if (DigiMissed && DigiNextAddr)
+ {
+ SDL_PlayDigiSegment(DigiNextAddr,DigiNextLen);
+ DigiNextAddr = nil;
+ DigiMissed = false;
+ if (DigiLastSegment)
+ {
+ DigiPlaying = false;
+ DigiLastSegment = false;
+ }
+ }
+ SDL_SetTimerSpeed();
+}
+
+void
+SD_SetPosition(int leftpos,int rightpos)
+{
+ if
+ (
+ (leftpos < 0)
+ || (leftpos > 15)
+ || (rightpos < 0)
+ || (rightpos > 15)
+ || ((leftpos == 15) && (rightpos == 15))
+ )
+ Quit("SD_SetPosition: Illegal position");
+
+ switch (DigiMode)
+ {
+ case sds_SoundBlaster:
+ SDL_PositionSBP(leftpos,rightpos);
+ break;
+ }
+}
+
+void
+SD_PlayDigitized(word which,int leftpos,int rightpos)
+{
+ word len;
+ memptr addr;
+
+ if (!DigiMode)
+ return;
+
+ SD_StopDigitized();
+ if (which >= NumDigi)
+ Quit("SD_PlayDigitized: bad sound number");
+
+ SD_SetPosition(leftpos,rightpos);
+
+ DigiPage = DigiList[(which * 2) + 0];
+ DigiLeft = DigiList[(which * 2) + 1];
+
+ DigiLastStart = DigiPage;
+ DigiLastEnd = DigiPage + ((DigiLeft + (PMPageSize - 1)) / PMPageSize);
+
+ len = (DigiLeft >= PMPageSize)? PMPageSize : (DigiLeft % PMPageSize);
+ addr = SDL_LoadDigiSegment(DigiPage++);
+
+ DigiPlaying = true;
+ DigiLastSegment = false;
+
+ SDL_PlayDigiSegment(addr,len);
+ DigiLeft -= len;
+ if (!DigiLeft)
+ DigiLastSegment = true;
+
+ SD_Poll();
+}
+
+void
+SDL_DigitizedDone(void)
+{
+ if (DigiNextAddr)
+ {
+ SDL_PlayDigiSegment(DigiNextAddr,DigiNextLen);
+ DigiNextAddr = nil;
+ DigiMissed = false;
+ }
+ else
+ {
+ if (DigiLastSegment)
+ {
+ DigiPlaying = false;
+ DigiLastSegment = false;
+ if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+ {
+ SDL_SoundFinished();
+ }
+ else
+ DigiNumber = DigiPriority = 0;
+ SoundPositioned = false;
+ }
+ else
+ DigiMissed = true;
+ }
+}
+
+void
+SD_SetDigiDevice(SDSMode mode)
+{
+ boolean devicenotpresent;
+
+ if (mode == DigiMode)
+ return;
+
+ SD_StopDigitized();
+
+ devicenotpresent = false;
+ switch (mode)
+ {
+ case sds_SoundBlaster:
+ if (!SoundBlasterPresent)
+ {
+ if (SoundSourcePresent)
+ mode = sds_SoundSource;
+ else
+ devicenotpresent = true;
+ }
+ break;
+ case sds_SoundSource:
+ if (!SoundSourcePresent)
+ devicenotpresent = true;
+ break;
+ }
+
+ if (!devicenotpresent)
+ {
+ if (DigiMode == sds_SoundSource)
+ SDL_ShutSS();
+
+ DigiMode = mode;
+
+ if (mode == sds_SoundSource)
+ SDL_StartSS();
+
+ SDL_SetTimerSpeed();
+ }
+}
+
+void
+SDL_SetupDigi(void)
+{
+ memptr list;
+ word far *p,
+ pg;
+ int i;
+
+ PM_UnlockMainMem();
+ MM_GetPtr(&list,PMPageSize);
+ PM_CheckMainMem();
+ p = (word far *)MK_FP(PM_GetPage(ChunksInFile - 1),0);
+ _fmemcpy((void far *)list,(void far *)p,PMPageSize);
+ pg = PMSoundStart;
+ for (i = 0;i < PMPageSize / (sizeof(word) * 2);i++,p += 2)
+ {
+ if (pg >= ChunksInFile - 1)
+ break;
+ pg += (p[1] + (PMPageSize - 1)) / PMPageSize;
+ }
+ PM_UnlockMainMem();
+ MM_GetPtr((memptr *)&DigiList,i * sizeof(word) * 2);
+ _fmemcpy((void far *)DigiList,(void far *)list,i * sizeof(word) * 2);
+ MM_FreePtr(&list);
+ NumDigi = i;
+
+ for (i = 0;i < LASTSOUND;i++)
+ DigiMap[i] = -1;
+}
+
+// AdLib Code
+
+///////////////////////////////////////////////////////////////////////////
+//
+// alOut(n,b) - Puts b in AdLib card register n
+//
+///////////////////////////////////////////////////////////////////////////
+void
+alOut(byte n,byte b)
+{
+asm pushf
+asm cli
+
+asm mov dx,0x388
+asm mov al,[n]
+asm out dx,al
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm inc dx
+asm mov al,[b]
+asm out dx,al
+
+asm popf
+
+asm dec dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+asm in al,dx
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SetInstrument() - Puts an instrument into a generator
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SetInstrument(int track,int which,Instrument far *inst,boolean percussive)
+{
+ byte c,m;
+
+ if (percussive)
+ {
+ c = pcarriers[which];
+ m = pmodifiers[which];
+ }
+ else
+ {
+ c = carriers[which];
+ m = modifiers[which];
+ }
+
+ tracks[track - 1]->inst = *inst;
+ tracks[track - 1]->percussive = percussive;
+
+ alOut(m + alChar,inst->mChar);
+ alOut(m + alScale,inst->mScale);
+ alOut(m + alAttack,inst->mAttack);
+ alOut(m + alSus,inst->mSus);
+ alOut(m + alWave,inst->mWave);
+
+ // Most percussive instruments only use one cell
+ if (c != 0xff)
+ {
+ alOut(c + alChar,inst->cChar);
+ alOut(c + alScale,inst->cScale);
+ alOut(c + alAttack,inst->cAttack);
+ alOut(c + alSus,inst->cSus);
+ alOut(c + alWave,inst->cWave);
+ }
+
+ alOut(which + alFeedCon,inst->nConn); // DEBUG - I think this is right
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ALStopSound() - Turns off any sound effects playing through the
+// AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_ALStopSound(void)
+{
+asm pushf
+asm cli
+
+ (long)alSound = 0;
+ alOut(alFreqH + 0,0);
+
+asm popf
+}
+
+static void
+SDL_AlSetFXInst(Instrument far *inst)
+{
+ byte c,m;
+
+ m = modifiers[0];
+ c = carriers[0];
+ alOut(m + alChar,inst->mChar);
+ alOut(m + alScale,inst->mScale);
+ alOut(m + alAttack,inst->mAttack);
+ alOut(m + alSus,inst->mSus);
+ alOut(m + alWave,inst->mWave);
+ alOut(c + alChar,inst->cChar);
+ alOut(c + alScale,inst->cScale);
+ alOut(c + alAttack,inst->cAttack);
+ alOut(c + alSus,inst->cSus);
+ alOut(c + alWave,inst->cWave);
+
+ // Note: Switch commenting on these lines for old MUSE compatibility
+// alOut(alFeedCon,inst->nConn);
+ alOut(alFeedCon,0);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ALPlaySound() - Plays the specified sound on the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_ALPlaySound(AdLibSound far *sound)
+{
+ Instrument far *inst;
+ byte huge *data;
+
+ SDL_ALStopSound();
+
+asm pushf
+asm cli
+
+ alLengthLeft = sound->common.length;
+ data = sound->data;
+ data++;
+ data--;
+ alSound = (byte far *)data;
+ alBlock = ((sound->block & 7) << 2) | 0x20;
+ inst = &sound->inst;
+
+ if (!(inst->mSus | inst->cSus))
+ {
+ asm popf
+ Quit("SDL_ALPlaySound() - Bad instrument");
+ }
+
+ SDL_AlSetFXInst(&alZeroInst); // DEBUG
+ SDL_AlSetFXInst(inst);
+
+asm popf
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ALSoundService() - Plays the next sample out through the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+//static void
+void
+SDL_ALSoundService(void)
+{
+ byte s;
+
+ if (alSound)
+ {
+ s = *alSound++;
+ if (!s)
+ alOut(alFreqH + 0,0);
+ else
+ {
+ alOut(alFreqL + 0,s);
+ alOut(alFreqH + 0,alBlock);
+ }
+
+ if (!(--alLengthLeft))
+ {
+ (long)alSound = 0;
+ alOut(alFreqH + 0,0);
+ SDL_SoundFinished();
+ }
+ }
+}
+#endif
+
+#if 0
+void
+SDL_ALService(void)
+{
+ byte a,v;
+ word w;
+
+ if (!sqActive)
+ return;
+
+ while (sqHackLen && (sqHackTime <= alTimeCount))
+ {
+ w = *sqHackPtr++;
+ sqHackTime = alTimeCount + *sqHackPtr++;
+ asm mov dx,[w]
+ asm mov [a],dl
+ asm mov [v],dh
+ alOut(a,v);
+ sqHackLen -= 4;
+ }
+ alTimeCount++;
+ if (!sqHackLen)
+ {
+ sqHackPtr = (word far *)sqHack;
+ sqHackLen = sqHackSeqLen;
+ alTimeCount = sqHackTime = 0;
+ }
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutAL() - Shuts down the AdLib card for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutAL(void)
+{
+asm pushf
+asm cli
+
+ alOut(alEffects,0);
+ alOut(alFreqH + 0,0);
+ SDL_AlSetFXInst(&alZeroInst);
+ alSound = 0;
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CleanAL() - Totally shuts down the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_CleanAL(void)
+{
+ int i;
+
+asm pushf
+asm cli
+
+ alOut(alEffects,0);
+ for (i = 1;i < 0xf5;i++)
+ alOut(i,0);
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_StartAL() - Starts up the AdLib card for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartAL(void)
+{
+ alFXReg = 0;
+ alOut(alEffects,alFXReg);
+ SDL_AlSetFXInst(&alZeroInst);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_DetectAdLib() - Determines if there's an AdLib (or SoundBlaster
+// emulating an AdLib) present
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectAdLib(void)
+{
+ byte status1,status2;
+ int i;
+
+ alOut(4,0x60); // Reset T1 & T2
+ alOut(4,0x80); // Reset IRQ
+ status1 = readstat();
+ alOut(2,0xff); // Set timer 1
+ alOut(4,0x21); // Start timer 1
+#if 0
+ SDL_Delay(TimerDelay100);
+#else
+asm mov dx,0x388
+asm mov cx,100
+usecloop:
+asm in al,dx
+asm loop usecloop
+#endif
+
+ status2 = readstat();
+ alOut(4,0x60);
+ alOut(4,0x80);
+
+ if (((status1 & 0xe0) == 0x00) && ((status2 & 0xe0) == 0xc0))
+ {
+ for (i = 1;i <= 0xf5;i++) // Zero all the registers
+ alOut(i,0);
+
+ alOut(1,0x20); // Set WSE=1
+ alOut(8,0); // Set CSM=0 & SEL=0
+
+ return(true);
+ }
+ else
+ return(false);
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_t0Service() - My timer 0 ISR which handles the different timings and
+// dispatches to whatever other routines are appropriate
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+SDL_t0Service(void)
+{
+static word count = 1;
+
+#if 1 // for debugging
+asm mov dx,STATUS_REGISTER_1
+asm in al,dx
+asm mov dx,ATR_INDEX
+asm mov al,ATR_OVERSCAN
+asm out dx,al
+asm mov al,4 // red
+asm out dx,al
+#endif
+
+ HackCount++;
+
+ if ((MusicMode == smm_AdLib) || (DigiMode == sds_SoundSource))
+ {
+ SDL_ALService();
+ SDL_SSService();
+// if (!(++count & 7))
+ if (!(++count % 10))
+ {
+ LocalTime++;
+ TimeCount++;
+ if (SoundUserHook)
+ SoundUserHook();
+ }
+// if (!(count & 3))
+ if (!(count % 5))
+ {
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ SDL_PCService();
+ break;
+ case sdm_AdLib:
+ SDL_ALSoundService();
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (!(++count & 1))
+ {
+ LocalTime++;
+ TimeCount++;
+ if (SoundUserHook)
+ SoundUserHook();
+ }
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ SDL_PCService();
+ break;
+ case sdm_AdLib:
+ SDL_ALSoundService();
+ break;
+ }
+ }
+
+asm mov ax,[WORD PTR TimerCount]
+asm add ax,[WORD PTR TimerDivisor]
+asm mov [WORD PTR TimerCount],ax
+asm jnc myack
+ t0OldService(); // If we overflow a word, time to call old int handler
+asm jmp olddone
+myack:;
+ outportb(0x20,0x20); // Ack the interrupt
+olddone:;
+
+#if 1 // for debugging
+asm mov dx,STATUS_REGISTER_1
+asm in al,dx
+asm mov dx,ATR_INDEX
+asm mov al,ATR_OVERSCAN
+asm out dx,al
+asm mov al,3 // blue
+asm out dx,al
+asm mov al,0x20 // normal
+asm out dx,al
+#endif
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutDevice() - turns off whatever device was being used for sound fx
+//
+////////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutDevice(void)
+{
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ SDL_ShutPC();
+ break;
+ case sdm_AdLib:
+ SDL_ShutAL();
+ break;
+ }
+ SoundMode = sdm_Off;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CleanDevice() - totally shuts down all sound devices
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_CleanDevice(void)
+{
+ if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib))
+ SDL_CleanAL();
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_StartDevice() - turns on whatever device is to be used for sound fx
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartDevice(void)
+{
+ switch (SoundMode)
+ {
+ case sdm_AdLib:
+ SDL_StartAL();
+ break;
+ }
+ SoundNumber = SoundPriority = 0;
+}
+
+// Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SetSoundMode() - Sets which sound hardware to use for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_SetSoundMode(SDMode mode)
+{
+ boolean result = false;
+ word tableoffset;
+
+ SD_StopSound();
+
+#ifndef _MUSE_
+ if ((mode == sdm_AdLib) && !AdLibPresent)
+ mode = sdm_PC;
+
+ switch (mode)
+ {
+ case sdm_Off:
+ NeedsDigitized = false;
+ result = true;
+ break;
+ case sdm_PC:
+ tableoffset = STARTPCSOUNDS;
+ NeedsDigitized = false;
+ result = true;
+ break;
+ case sdm_AdLib:
+ if (AdLibPresent)
+ {
+ tableoffset = STARTADLIBSOUNDS;
+ NeedsDigitized = false;
+ result = true;
+ }
+ break;
+ }
+#else
+ result = true;
+#endif
+
+ if (result && (mode != SoundMode))
+ {
+ SDL_ShutDevice();
+ SoundMode = mode;
+#ifndef _MUSE_
+ SoundTable = (word *)(&audiosegs[tableoffset]);
+#endif
+ SDL_StartDevice();
+ }
+
+ SDL_SetTimerSpeed();
+
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SetMusicMode() - sets the device to use for background music
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_SetMusicMode(SMMode mode)
+{
+ boolean result = false;
+
+ SD_FadeOutMusic();
+ while (SD_MusicPlaying())
+ ;
+
+ switch (mode)
+ {
+ case smm_Off:
+ NeedsMusic = false;
+ result = true;
+ break;
+ case smm_AdLib:
+ if (AdLibPresent)
+ {
+ NeedsMusic = true;
+ result = true;
+ }
+ break;
+ }
+
+ if (result)
+ MusicMode = mode;
+
+ SDL_SetTimerSpeed();
+
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_Startup() - starts up the Sound Mgr
+// Detects all additional sound hardware and installs my ISR
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Startup(void)
+{
+ int i;
+
+ if (SD_Started)
+ return;
+
+ SDL_SetDS();
+
+ ssIsTandy = false;
+ ssNoCheck = false;
+ alNoCheck = false;
+ sbNoCheck = false;
+ sbNoProCheck = false;
+#ifndef _MUSE_
+ for (i = 1;i < _argc;i++)
+ {
+ switch (US_CheckParm(_argv[i],ParmStrings))
+ {
+ case 0: // No AdLib detection
+ alNoCheck = true;
+ break;
+ case 1: // No SoundBlaster detection
+ sbNoCheck = true;
+ break;
+ case 2: // No SoundBlaster Pro detection
+ sbNoProCheck = true;
+ break;
+ case 3:
+ ssNoCheck = true; // No Sound Source detection
+ break;
+ case 4: // Tandy Sound Source handling
+ ssIsTandy = true;
+ break;
+ case 5: // Sound Source present at LPT1
+ ssPort = 1;
+ ssNoCheck = SoundSourcePresent = true;
+ break;
+ case 6: // Sound Source present at LPT2
+ ssPort = 2;
+ ssNoCheck = SoundSourcePresent = true;
+ break;
+ case 7: // Sound Source present at LPT3
+ ssPort = 3;
+ ssNoCheck = SoundSourcePresent = true;
+ break;
+ }
+ }
+#endif
+
+ SoundUserHook = 0;
+
+ t0OldService = getvect(8); // Get old timer 0 ISR
+
+ LocalTime = TimeCount = alTimeCount = 0;
+
+ SD_SetSoundMode(sdm_Off);
+ SD_SetMusicMode(smm_Off);
+
+ if (!ssNoCheck)
+ SoundSourcePresent = SDL_DetectSoundSource();
+
+ if (!alNoCheck)
+ {
+ AdLibPresent = SDL_DetectAdLib();
+ if (AdLibPresent && !sbNoCheck)
+ {
+ int port = -1;
+ char *env = getenv("BLASTER");
+ if (env)
+ {
+ long temp;
+ while (*env)
+ {
+ while (isspace(*env))
+ env++;
+
+ switch (toupper(*env))
+ {
+ case 'A':
+ temp = strtol(env + 1,&env,16);
+ if
+ (
+ (temp >= 0x210)
+ && (temp <= 0x260)
+ && (!(temp & 0x00f))
+ )
+ port = (temp - 0x200) >> 4;
+ else
+ Quit("SD_Startup: Unsupported address value in BLASTER");
+ break;
+ case 'I':
+ temp = strtol(env + 1,&env,10);
+ if
+ (
+ (temp >= 0)
+ && (temp <= 10)
+ && (sbIntVectors[temp] != -1)
+ )
+ {
+ sbInterrupt = temp;
+ sbIntVec = sbIntVectors[sbInterrupt];
+ }
+ else
+ Quit("SD_Startup: Unsupported interrupt value in BLASTER");
+ break;
+ case 'D':
+ temp = strtol(env + 1,&env,10);
+ if ((temp == 0) || (temp == 1) || (temp == 3))
+ SDL_SBSetDMA(temp);
+ else
+ Quit("SD_Startup: Unsupported DMA value in BLASTER");
+ break;
+ default:
+ while (isspace(*env))
+ env++;
+ while (*env && !isspace(*env))
+ env++;
+ break;
+ }
+ }
+ }
+ SoundBlasterPresent = SDL_DetectSoundBlaster(port);
+ }
+ }
+
+ for (i = 0;i < 255;i++)
+ pcSoundLookup[i] = i * 60;
+
+ if (SoundBlasterPresent)
+ SDL_StartSB();
+
+ SDL_SetupDigi();
+
+ SD_Started = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_Default() - Sets up the default behaviour for the Sound Mgr whether
+// the config file was present or not.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Default(boolean gotit,SDMode sd,SMMode sm)
+{
+ boolean gotsd,gotsm;
+
+ gotsd = gotsm = gotit;
+
+ if (gotsd) // Make sure requested sound hardware is available
+ {
+ switch (sd)
+ {
+ case sdm_AdLib:
+ gotsd = AdLibPresent;
+ break;
+ }
+ }
+ if (!gotsd)
+ {
+ if (AdLibPresent)
+ sd = sdm_AdLib;
+ else
+ sd = sdm_PC;
+ }
+ if (sd != SoundMode)
+ SD_SetSoundMode(sd);
+
+
+ if (gotsm) // Make sure requested music hardware is available
+ {
+ switch (sm)
+ {
+ case sdm_AdLib:
+ gotsm = AdLibPresent;
+ break;
+ }
+ }
+ if (!gotsm)
+ {
+ if (AdLibPresent)
+ sm = smm_AdLib;
+ }
+ if (sm != MusicMode)
+ SD_SetMusicMode(sm);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_Shutdown() - shuts down the Sound Mgr
+// Removes sound ISR and turns off whatever sound hardware was active
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Shutdown(void)
+{
+ if (!SD_Started)
+ return;
+
+ SD_MusicOff();
+ SD_StopSound();
+ SDL_ShutDevice();
+ SDL_CleanDevice();
+
+ if (SoundBlasterPresent)
+ SDL_ShutSB();
+
+ if (SoundSourcePresent)
+ SDL_ShutSS();
+
+ asm pushf
+ asm cli
+
+ SDL_SetTimer0(0);
+
+ setvect(8,t0OldService);
+
+ asm popf
+
+ SD_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SetUserHook() - sets the routine that the Sound Mgr calls every 1/70th
+// of a second from its timer 0 ISR
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_SetUserHook(void (* hook)(void))
+{
+ SoundUserHook = hook;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_PositionSound() - Sets up a stereo imaging location for the next
+// sound to be played. Each channel ranges from 0 to 15.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_PositionSound(int leftvol,int rightvol)
+{
+ LeftPosition = leftvol;
+ RightPosition = rightvol;
+ nextsoundpos = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_PlaySound() - plays the specified sound on the appropriate hardware
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_PlaySound(soundnames sound)
+{
+ boolean ispos;
+ SoundCommon far *s;
+ int lp,rp;
+
+ lp = LeftPosition;
+ rp = RightPosition;
+ LeftPosition = 0;
+ RightPosition = 0;
+
+ ispos = nextsoundpos;
+ nextsoundpos = false;
+
+ if (sound == -1)
+ return(false);
+
+ s = MK_FP(SoundTable[sound],0);
+ if ((SoundMode != sdm_Off) && !s)
+ Quit("SD_PlaySound() - Uncached sound");
+
+ if ((DigiMode != sds_Off) && (DigiMap[sound] != -1))
+ {
+ if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+ {
+ if (s->priority < SoundPriority)
+ return(false);
+
+ SDL_PCStopSound();
+
+ SD_PlayDigitized(DigiMap[sound],lp,rp);
+ SoundPositioned = ispos;
+ SoundNumber = sound;
+ SoundPriority = s->priority;
+ }
+ else
+ {
+ asm pushf
+ asm cli
+ if (DigiPriority && !DigiNumber)
+ {
+ asm popf
+ Quit("SD_PlaySound: Priority without a sound");
+ }
+ asm popf
+
+ if (s->priority < DigiPriority)
+ return(false);
+
+ SD_PlayDigitized(DigiMap[sound],lp,rp);
+ SoundPositioned = ispos;
+ DigiNumber = sound;
+ DigiPriority = s->priority;
+ }
+
+ return(true);
+ }
+
+ if (SoundMode == sdm_Off)
+ return(false);
+ if (!s->length)
+ Quit("SD_PlaySound() - Zero length sound");
+ if (s->priority < SoundPriority)
+ return(false);
+
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ SDL_PCPlaySound((void far *)s);
+ break;
+ case sdm_AdLib:
+ SDL_ALPlaySound((void far *)s);
+ break;
+ }
+
+ SoundNumber = sound;
+ SoundPriority = s->priority;
+
+ return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SoundPlaying() - returns the sound number that's playing, or 0 if
+// no sound is playing
+//
+///////////////////////////////////////////////////////////////////////////
+word
+SD_SoundPlaying(void)
+{
+ boolean result = false;
+
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ result = pcSound? true : false;
+ break;
+ case sdm_AdLib:
+ result = alSound? true : false;
+ break;
+ }
+
+ if (result)
+ return(SoundNumber);
+ else
+ return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_StopSound() - if a sound is playing, stops it
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_StopSound(void)
+{
+ if (DigiPlaying)
+ SD_StopDigitized();
+
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ SDL_PCStopSound();
+ break;
+ case sdm_AdLib:
+ SDL_ALStopSound();
+ break;
+ }
+
+ SoundPositioned = false;
+
+ SDL_SoundFinished();
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_WaitSoundDone() - waits until the current sound is done playing
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_WaitSoundDone(void)
+{
+ while (SD_SoundPlaying())
+ ;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_MusicOn() - turns on the sequencer
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_MusicOn(void)
+{
+ sqActive = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_MusicOff() - turns off the sequencer and any playing notes
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_MusicOff(void)
+{
+ word i;
+
+
+ switch (MusicMode)
+ {
+ case smm_AdLib:
+ alFXReg = 0;
+ alOut(alEffects,0);
+ for (i = 0;i < sqMaxTracks;i++)
+ alOut(alFreqH + i + 1,0);
+ break;
+ }
+ sqActive = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_StartMusic() - starts playing the music pointed to
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_StartMusic(MusicGroup far *music)
+{
+ SD_MusicOff();
+asm pushf
+asm cli
+
+ if (MusicMode == smm_AdLib)
+ {
+ sqHackPtr = sqHack = music->values;
+ sqHackSeqLen = sqHackLen = music->length;
+ sqHackTime = 0;
+ alTimeCount = 0;
+ SD_MusicOn();
+ }
+
+asm popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_FadeOutMusic() - starts fading out the music. Call SD_MusicPlaying()
+// to see if the fadeout is complete
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_FadeOutMusic(void)
+{
+ switch (MusicMode)
+ {
+ case smm_AdLib:
+ // DEBUG - quick hack to turn the music off
+ SD_MusicOff();
+ break;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_MusicPlaying() - returns true if music is currently playing, false if
+// not
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_MusicPlaying(void)
+{
+ boolean result;
+
+ switch (MusicMode)
+ {
+ case smm_AdLib:
+ result = false;
+ // DEBUG - not written
+ break;
+ default:
+ result = false;
+ }
+
+ return(result);
+}
--- /dev/null
+++ b/WOLFSRC/ID_SD.EQU
@@ -1,0 +1,38 @@
+;
+; ID_SD.EQU
+; Id Sound Manager assembly equates
+;
+
+ INCLUDE 'ID_VL.EQU' ; For screen color debugging stuff
+
+; Modes
+sdm_Off = 0
+sdm_PC = 1
+sdm_AdLib = 2
+
+smm_Off = 0
+smm_AdLib = 1
+
+sds_Off = 0
+sds_SoundSource = 1
+sds_SoundBlaster = 2
+
+; Stuff for the PC speaker
+pcTimer = 42h
+pcTAccess = 43h
+pcSpeaker = 61h
+pcSpkBits = 3
+
+; Stuff for the AdLib
+; Operator registers
+alChar = 20h
+alScale = 40h
+alAttack = 60h
+alSus = 80h
+alWave = 0e0h
+; Channel registers
+alFreqL = 0a0h
+alFreqH = 0b0h
+alFeedCon = 0c0h
+; Global registers
+alEffects = 0bdh
--- /dev/null
+++ b/WOLFSRC/ID_SD.H
@@ -1,0 +1,237 @@
+//
+// ID Engine
+// ID_SD.h - Sound Manager Header
+// Version for Wolfenstein
+// By Jason Blochowiak
+//
+
+#ifndef __ID_SD__
+#define __ID_SD__
+
+void alOut(byte n,byte b);
+
+#ifdef __DEBUG__
+#define __DEBUG_SoundMgr__
+#endif
+
+#define TickBase 70 // 70Hz per tick - used as a base for timer 0
+
+typedef enum {
+ sdm_Off,
+ sdm_PC,sdm_AdLib,
+ } SDMode;
+typedef enum {
+ smm_Off,smm_AdLib
+ } SMMode;
+typedef enum {
+ sds_Off,sds_PC,sds_SoundSource,sds_SoundBlaster
+ } SDSMode;
+typedef struct
+ {
+ longword length;
+ word priority;
+ } SoundCommon;
+
+// PC Sound stuff
+#define pcTimer 0x42
+#define pcTAccess 0x43
+#define pcSpeaker 0x61
+
+#define pcSpkBits 3
+
+typedef struct
+ {
+ SoundCommon common;
+ byte data[1];
+ } PCSound;
+
+// Registers for the Sound Blaster card - needs to be offset by n0 (0x10,0x20,0x30,0x40,0x50,0x60)
+#define sbReset 0x206 // W
+#define sbFMStatus 0x208 // R
+#define sbFMAddr 0x208 // W
+#define sbFMData 0x209 // W
+#define sbReadData 0x20a // R
+#define sbWriteCmd 0x20c // W
+#define sbWriteData 0x20c // W
+#define sbWriteStat 0x20c // R
+#define sbDataAvail 0x20e // R
+
+// Registers for the Sound Blaster Pro card - needs to be offset by n0 (0x20 or 0x40)
+#define sbpLFMStatus 0x200 // R
+#define sbpLFMAddr 0x200 // W
+#define sbpLFMData 0x201 // W
+#define sbpRFMStatus 0x202 // R
+#define sbpRFMAddr 0x202 // W
+#define sbpRFMData 0x203 // W
+#define sbpMixerAddr 0x204 // W
+#define sbpMixerData 0x205 // RW
+#define sbpCDData 0x210 // R
+#define sbpCDCommand 0x210 // W
+#define sbpCDStatus 0x211 // R
+#define sbpCDReset 0x212 // W
+
+// SBPro Mixer addresses
+#define sbpmReset 0x00
+#define sbpmVoiceVol 0x04
+#define sbpmMicMix 0x0a
+#define sbpmFilterADC 0x0c
+#define sbpmControl 0x0e
+#define sbpmMasterVol 0x22
+#define sbpmFMVol 0x26
+#define sbpmCDVol 0x28
+#define sbpmLineVol 0x2e
+
+typedef struct
+ {
+ SoundCommon common;
+ word hertz;
+ byte bits,
+ reference,
+ data[1];
+ } SampledSound;
+
+// Registers for the AdLib card
+#define alFMStatus 0x388 // R
+#define alFMAddr 0x388 // W
+#define alFMData 0x389 // W
+
+// Register addresses
+// Operator stuff
+#define alChar 0x20
+#define alScale 0x40
+#define alAttack 0x60
+#define alSus 0x80
+#define alWave 0xe0
+// Channel stuff
+#define alFreqL 0xa0
+#define alFreqH 0xb0
+#define alFeedCon 0xc0
+// Global stuff
+#define alEffects 0xbd
+
+typedef struct
+ {
+ byte mChar,cChar,
+ mScale,cScale,
+ mAttack,cAttack,
+ mSus,cSus,
+ mWave,cWave,
+ nConn,
+
+ // These are only for Muse - these bytes are really unused
+ voice,
+ mode,
+ unused[3];
+ } Instrument;
+
+typedef struct
+ {
+ SoundCommon common;
+ Instrument inst;
+ byte block,
+ data[1];
+ } AdLibSound;
+
+//
+// Sequencing stuff
+//
+#define sqMaxTracks 10
+#define sqMaxMoods 1 // DEBUG
+
+#define sev_Null 0 // Does nothing
+#define sev_NoteOff 1 // Turns a note off
+#define sev_NoteOn 2 // Turns a note on
+#define sev_NotePitch 3 // Sets the pitch of a currently playing note
+#define sev_NewInst 4 // Installs a new instrument
+#define sev_NewPerc 5 // Installs a new percussive instrument
+#define sev_PercOn 6 // Turns a percussive note on
+#define sev_PercOff 7 // Turns a percussive note off
+#define sev_SeqEnd -1 // Terminates a sequence
+
+// Flags for MusicGroup.flags
+#define sf_Melodic 0
+#define sf_Percussive 1
+
+#if 1
+typedef struct
+ {
+ word length,
+ values[1];
+ } MusicGroup;
+#else
+typedef struct
+ {
+ word flags,
+ count,
+ offsets[1];
+ } MusicGroup;
+#endif
+
+typedef struct
+ {
+ /* This part needs to be set up by the user */
+ word mood,far *moods[sqMaxMoods];
+
+ /* The rest is set up by the code */
+ Instrument inst;
+ boolean percussive;
+ word far *seq;
+ longword nextevent;
+ } ActiveTrack;
+
+#define sqmode_Normal 0
+#define sqmode_FadeIn 1
+#define sqmode_FadeOut 2
+
+#define sqMaxFade 64 // DEBUG
+
+
+// Global variables
+extern boolean AdLibPresent,
+ SoundSourcePresent,
+ SoundBlasterPresent,
+ NeedsMusic, // For Caching Mgr
+ SoundPositioned;
+extern SDMode SoundMode;
+extern SDSMode DigiMode;
+extern SMMode MusicMode;
+extern boolean DigiPlaying;
+extern int DigiMap[];
+extern longword TimeCount; // Global time in ticks
+
+// Function prototypes
+extern void SD_Startup(void),
+ SD_Shutdown(void),
+ SD_Default(boolean gotit,SDMode sd,SMMode sm),
+
+ SD_PositionSound(int leftvol,int rightvol);
+extern boolean SD_PlaySound(soundnames sound);
+extern void SD_SetPosition(int leftvol,int rightvol),
+ SD_StopSound(void),
+ SD_WaitSoundDone(void),
+
+ SD_StartMusic(MusicGroup far *music),
+ SD_MusicOn(void),
+ SD_MusicOff(void),
+ SD_FadeOutMusic(void),
+
+ SD_SetUserHook(void (*hook)(void));
+extern boolean SD_MusicPlaying(void),
+ SD_SetSoundMode(SDMode mode),
+ SD_SetMusicMode(SMMode mode);
+extern word SD_SoundPlaying(void);
+
+extern void SD_SetDigiDevice(SDSMode),
+ SD_PlayDigitized(word which,int leftpos,int rightpos),
+ SD_StopDigitized(void),
+ SD_Poll(void);
+
+#ifdef _MUSE_ // MUSE Goes directly to the lower level routines
+extern void SDL_PCPlaySound(PCSound far *sound),
+ SDL_PCStopSound(void),
+ SDL_ALPlaySound(AdLibSound far *sound),
+ SDL_ALStopSound(void);
+#endif
+
+#endif
+
--- /dev/null
+++ b/WOLFSRC/ID_SD_A.ASM
@@ -1,0 +1,526 @@
+;
+; ID_SD_A.ASM
+; Id Sound Manager assembly stuff
+
+ .286C
+ IDEAL
+ MODEL MEDIUM,C
+ JUMPS
+
+ INCLUDE 'ID_SD.EQU'
+
+DEBUG = 0
+
+ EXTRN SDL_DigitizedDone:FAR
+ EXTRN alOut:FAR
+
+;============================================================================
+
+DATASEG
+
+ EXTRN sqActive:WORD
+ EXTRN ssSample:DWORD
+ EXTRN ssLengthLeft:WORD
+ EXTRN ssControl:WORD
+ EXTRN ssStatus:WORD
+ EXTRN ssData:WORD
+ EXTRN ssOn:BYTE
+ EXTRN ssOff:BYTE
+
+ EXTRN pcSound:DWORD
+ EXTRN pcLengthLeft:WORD
+ EXTRN pcLastSample:BYTE
+ EXTRN pcSoundLookup:WORD
+
+ EXTRN alSound:DWORD
+ EXTRN alBlock:WORD
+ EXTRN alLengthLeft:WORD
+ EXTRN alTimeCount:DWORD
+
+ EXTRN sqHack:DWORD
+ EXTRN sqHackPtr:DWORD
+ EXTRN sqHackLen:WORD
+ EXTRN sqHackSeqLen:WORD
+ EXTRN sqHackTime:DWORD
+
+ EXTRN HackCount:WORD
+ EXTRN TimeCount:WORD
+ EXTRN LocalTime:WORD
+
+ EXTRN TimerCount:WORD
+ EXTRN TimerDivisor:WORD
+ EXTRN t0OldService:DWORD
+
+ EXTRN SoundMode:WORD
+ EXTRN DigiMode:WORD
+
+ EXTRN SoundNumber:WORD
+ EXTRN SoundPriority:WORD
+
+count_time dw ?
+count_fx dw ?
+
+pcdtab db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+ db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+
+
+;============================================================================
+
+CODESEG
+
+MyDS dw ?
+
+pcindicate dw ?
+extreme dw ?
+
+ PROC SDL_SetDS
+ PUBLIC SDL_SetDS
+
+ mov ax,ds
+ mov [cs:MyDS],ds
+ ret
+
+ ENDP
+
+;
+; COMMONSTART
+; Macro used for common prefix code
+;
+ MACRO COMMONSTART
+ IF DEBUG
+ push dx
+ push ax
+ mov dx,STATUS_REGISTER_1
+ in al,dx
+ mov dx,ATR_INDEX
+ mov al,ATR_OVERSCAN
+ out dx,al
+ mov al,4 ; red
+ out dx,al
+ ENDIF
+
+ push ds
+ push ax
+
+ mov ds,[cs:MyDS]
+ inc [HackCount]
+ ENDM
+
+;
+; DOFX
+; Macro used to do the sound effects code
+;
+ MACRO DOFX
+ les di,[pcSound] ; PC sound effects
+ mov ax,es
+ or ax,di
+ jz @@nopc ; nil pointer - no PC sound effect going
+
+ mov bl,[es:di] ; Get the byte
+ inc [WORD PTR pcSound] ; Increment pointer
+ cmp [pcLastSample],bl ; Is this sample the same as last?
+ jz @@pcsame ; Yep - don't do anything
+ mov [pcLastSample],bl ; No, save it for next time
+
+ or bl,bl
+ jz @@pcoff ; If 0, turn sounds off
+ xor bh,bh
+ shl bx,1
+ mov bx,[pcSoundLookup+bx] ; Use byte as index into frequency table
+
+ mov al,0b6h ; Write to channel 2 (speaker) timer
+ out pcTAccess,al
+ mov al,bl
+ out pcTimer,al ; Low byte
+ mov al,bh
+ out pcTimer,al ; High byte
+
+ in al,pcSpeaker ; Turn the speaker & gate on
+ or al,3
+ out pcSpeaker,al
+
+ jmp @@pcsame
+
+@@pcoff:
+ in al,pcSpeaker ; Turn the speaker & gate off
+ and al,0fch ; ~3
+ out pcSpeaker,al
+
+@@pcsame:
+ dec [pcLengthLeft] ; Decrement length
+ jnz @@nopc ; If not 0, we're not done with the sound
+
+ mov ax,0
+ mov [WORD PTR pcSound],ax ; Zero the pointer
+ mov [WORD PTR pcSound + 2],ax
+ mov [SoundNumber],ax ; Indicate no sound
+ mov [SoundPriority],ax ; with no priority
+
+ in al,pcSpeaker ; Turn the speaker off
+ and al,0fdh ; ~2
+ out pcSpeaker,al
+@@nopc:
+
+ les di,[alSound] ; AdLib sound effects
+ mov ax,es
+ or ax,di
+ jz @@noal ; nil pointer - no AdLib effect going
+
+ xor ah,ah
+ mov al,[es:di]
+ or al,al
+ jz @@aldone
+
+ CALL alOut C,alFreqL,ax
+ mov ax,[alBlock]
+
+@@aldone:
+ CALL alOut C,alFreqH,ax
+ inc [WORD PTR alSound]
+ dec [alLengthLeft]
+ jnz @@noal
+
+ mov ax,0
+ mov [WORD PTR alSound],ax ; Zero the pointer
+ mov [WORD PTR alSound + 2],ax
+ mov [SoundNumber],ax ; Indicate no sound
+ mov [SoundPriority],ax ; with no priority
+ CALL alOut C,alFreqH,ax ; Turn off the sound
+@@noal:
+
+ ENDM
+
+;
+;
+;
+ MACRO TIME
+ cmp [count_time],2
+ jb @@notime
+ add [LocalTime],1
+ adc [LocalTime+2],0
+ add [TimeCount],1
+ adc [TimeCount+2],0
+ mov [count_time],0
+@@notime:
+ ENDM
+
+;
+; COMMONEND
+; Macro used for common suffix code
+;
+ MACRO COMMONEND
+@@fullexit:
+ pop es
+ popa
+
+@@nosave:
+ mov ax,[TimerDivisor]
+ add [TimerCount],ax
+ jnc @@myack
+
+ pushf
+ call [t0OldService]
+ jmp @@out
+
+@@myack:
+ mov al,20h
+ out 20h,al
+
+@@out:
+ pop ax
+ pop ds
+
+ IF DEBUG
+ mov dx,STATUS_REGISTER_1
+ in al,dx
+ mov dx,ATR_INDEX
+ mov al,ATR_OVERSCAN
+ out dx,al
+ mov al,3 ; blue
+ out dx,al
+ mov al,20h ; normal
+ out dx,al
+ pop ax
+ pop dx
+ ENDIF
+
+ iret
+ ENDM
+
+;
+; SDL_IndicatePC
+;
+ PROC SDL_IndicatePC on:WORD
+ PUBLIC SDL_IndicatePC
+
+ mov ax,[on]
+ mov [cs:pcindicate],ax
+ ret
+
+ ENDP
+
+;
+; SDL_t0ExtremeAsmService
+; Timer 0 ISR 7000Hz interrupts
+;
+ PROC SDL_t0ExtremeAsmService
+ PUBLIC SDL_t0ExtremeAsmService
+
+ push ax
+ mov al,[BYTE PTR cs:pcindicate]
+ or al,al
+ jz @@done
+
+ push ds
+ push es
+ pusha
+
+ mov ds,[cs:MyDS]
+
+ les di,[pcSound]
+ mov ax,es
+ or ax,di
+ jz @@donereg ; nil pointer
+
+ mov bl,[es:di] ; Get the byte
+ inc [WORD PTR pcSound] ; Increment pointer
+
+ and bl,11100000b ; Nuke some of the precision (DEBUG - do this in the table)
+
+ xor bh,bh
+ mov ah,[pcdtab+bx] ; Translate the byte
+
+ in al,pcSpeaker
+ and al,11111100b
+ or al,ah
+ out pcSpeaker,al
+
+ dec [pcLengthLeft]
+ jnz @@donereg
+
+ mov [WORD PTR pcSound],0 ; We're done with this sample
+ mov [WORD PTR pcSound+2],0
+
+ in al,pcSpeaker
+ and al,11111100b
+ out pcSpeaker,al
+
+ call SDL_DigitizedDone
+
+@@donereg:
+ popa
+ pop es
+ pop ds
+
+@@done:
+ inc [cs:extreme]
+ cmp [cs:extreme],10
+ jae @@tofast
+
+ mov al,20h
+ out 20h,al
+ pop ax
+ iret
+
+@@tofast:
+ mov [cs:extreme],0
+ pop ax
+
+; jmp SDL_t0FastAsmService ; Drops through to SDL_t0FastAsmService
+
+ ENDP
+
+;
+; SDL_t0FastAsmService
+; Timer 0 ISR for 700Hz interrupts
+;
+ PROC SDL_t0FastAsmService
+ PUBLIC SDL_t0FastAsmService
+
+ COMMONSTART
+
+ inc [count_fx] ; Time to do PC/AdLib effects & time?
+ cmp [count_fx],5
+ jae @@dofull
+
+ mov ax,[sqActive] ; Is the sequencer active?
+ or ax,ax
+ jnz @@dofull
+
+ mov ax,[WORD PTR ssSample] ; Is there a sample for the Sound Src?
+ or ax,[WORD PTR ssSample+2]
+ jz @@nosave
+
+@@dofull:
+ pusha
+ push es
+
+ cmp [count_fx],5
+ jb @@nofx
+ mov [count_fx],0
+ DOFX
+
+ inc [count_time]
+ TIME
+@@nofx:
+
+ mov ax,[sqActive]
+ or ax,ax
+ jz @@nosq
+
+ mov ax,[sqHackLen]
+ or ax,ax
+ jz @@sqdone
+
+ les di,[sqHackPtr]
+@@sqloop:
+ mov ax,[WORD PTR sqHackTime+2]
+ cmp ax,[WORD PTR alTimeCount+2]
+ ja @@sqdone
+ mov ax,[WORD PTR sqHackTime]
+ cmp ax,[WORD PTR alTimeCount]
+ ja @@sqdone
+
+ mov ax,[es:di+2] ; Get time to next event
+ add ax,[WORD PTR alTimeCount]
+ mov [WORD PTR sqHackTime],ax
+ mov ax,[WORD PTR alTimeCount+2]
+ adc ax,0
+ mov [WORD PTR sqHackTime+2],ax
+
+ mov ax,[es:di] ; Get register/value pair
+ xor bh,bh
+ mov bl,ah
+ xor ah,ah
+ CALL alOut C,ax,bx
+
+ add di,4
+ mov [WORD PTR sqHackPtr],di
+
+ sub [sqHackLen],4
+ jnz @@sqloop
+
+@@sqdone:
+ add [WORD PTR alTimeCount],1
+ adc [WORD PTR alTimeCount+2],0
+ mov ax,[sqHackLen]
+ or ax,ax
+ jnz @@nosq
+
+ mov ax,[WORD PTR sqHack] ; Copy pointer
+ mov [WORD PTR sqHackPtr],ax
+ mov ax,[WORD PTR sqHack+2]
+ mov [WORD PTR sqHackPtr+2],ax
+
+ mov ax,[sqHackSeqLen] ; Copy length
+ mov [sqHackLen],ax
+
+ mov ax,0
+ mov [WORD PTR alTimeCount],ax ; Reset time counts
+ mov [WORD PTR alTimeCount+2],ax
+ mov [WORD PTR sqHackTime],ax
+ mov [WORD PTR sqHackTime+2],ax
+@@nosq:
+
+ les di,[ssSample] ; Get pointer to Sound Source sample
+ mov ax,es
+ or ax,di
+ jz @@ssdone ; If nil, skip this
+
+@@ssloop:
+ mov dx,[ssStatus] ; Check to see if FIFO has any empty slots
+ in al,dx
+ test al,40h
+ jnz @@ssdone ; Nope - don't push any more data out
+
+ mov dx,[ssData]
+ mov al,[es:di] ; al = *ssSample
+ out dx,al ; Pump the value out
+
+ mov dx,[ssControl] ; Pulse printer select
+ mov al,[ssOff]
+ out dx,al
+ push ax
+ pop ax
+ mov al,[ssOn]
+ out dx,al
+
+ push ax ; Delay a short while
+ pop ax
+
+ inc di
+ mov [WORD PTR ssSample],di ; ssSample++
+
+ dec [ssLengthLeft]
+ jnz @@ssloop
+
+ mov [WORD PTR ssSample],0 ; We're done with this sample
+ mov [WORD PTR ssSample+2],0
+
+ call SDL_DigitizedDone
+@@ssdone:
+
+ COMMONEND
+
+ ENDP
+
+;
+; SDL_t0SlowAsmService
+; Timer 0 ISR for 140Hz interrupts
+;
+ PROC SDL_t0SlowAsmService
+ PUBLIC SDL_t0SlowAsmService
+
+ IF DEBUG
+ push dx
+ push ax
+ mov dx,STATUS_REGISTER_1
+ in al,dx
+ mov dx,ATR_INDEX
+ mov al,ATR_OVERSCAN
+ out dx,al
+ mov al,4 ; red
+ out dx,al
+ ENDIF
+
+ push ds
+ push ax
+
+ mov ds,[cs:MyDS]
+
+ inc [count_time]
+ TIME
+
+ mov ax,[WORD PTR pcSound] ; Is there a PC sound effect going?
+ or ax,[WORD PTR pcSound+2]
+ jnz @@dofull
+
+ mov ax,[WORD PTR alSound] ; Is there an AdLib sound effect going?
+ or ax,[WORD PTR alSound+2]
+ jz @@nosave
+
+@@dofull:
+ pusha
+ push es
+
+ DOFX
+
+ COMMONEND
+
+ ENDP
+
+ END
--- /dev/null
+++ b/WOLFSRC/ID_US.H
@@ -1,0 +1,123 @@
+//
+// ID Engine
+// ID_US.h - Header file for the User Manager
+// v1.0d1
+// By Jason Blochowiak
+//
+
+#ifndef __ID_US__
+#define __ID_US__
+
+#ifdef __DEBUG__
+#define __DEBUG_UserMgr__
+#endif
+
+//#define HELPTEXTLINKED
+
+#define MaxX 320
+#define MaxY 200
+
+#define MaxHelpLines 500
+
+#define MaxHighName 57
+#define MaxScores 7
+typedef struct
+ {
+ char name[MaxHighName + 1];
+ long score;
+ word completed,episode;
+ } HighScore;
+
+#define MaxGameName 32
+#define MaxSaveGames 6
+typedef struct
+ {
+ char signature[4];
+ word *oldtest;
+ boolean present;
+ char name[MaxGameName + 1];
+ } SaveGame;
+
+#define MaxString 128 // Maximum input string size
+
+typedef struct
+ {
+ int x,y,
+ w,h,
+ px,py;
+ } WindowRec; // Record used to save & restore screen windows
+
+typedef enum
+ {
+ gd_Continue,
+ gd_Easy,
+ gd_Normal,
+ gd_Hard
+ } GameDiff;
+
+// Hack import for TED launch support
+extern boolean tedlevel;
+extern int tedlevelnum;
+extern void TEDDeath(void);
+
+extern boolean ingame, // Set by game code if a game is in progress
+ abortgame, // Set if a game load failed
+ loadedgame, // Set if the current game was loaded
+ NoWait,
+ HighScoresDirty;
+extern char *abortprogram; // Set to error msg if program is dying
+extern GameDiff restartgame; // Normally gd_Continue, else starts game
+extern word PrintX,PrintY; // Current printing location in the window
+extern word WindowX,WindowY,// Current location of window
+ WindowW,WindowH;// Current size of window
+
+extern boolean Button0,Button1,
+ CursorBad;
+extern int CursorX,CursorY;
+
+extern void (*USL_MeasureString)(char far *,word *,word *),
+ (*USL_DrawString)(char far *);
+
+extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int);
+extern void (*USL_ResetGame)(void);
+extern SaveGame Games[MaxSaveGames];
+extern HighScore Scores[];
+
+#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
+
+extern void US_Startup(void),
+ US_Setup(void),
+ US_Shutdown(void),
+ US_InitRndT(boolean randomize),
+ US_SetLoadSaveHooks(boolean (*load)(int),
+ boolean (*save)(int),
+ void (*reset)(void)),
+ US_TextScreen(void),
+ US_UpdateTextScreen(void),
+ US_FinishTextScreen(void),
+ US_DrawWindow(word x,word y,word w,word h),
+ US_CenterWindow(word,word),
+ US_SaveWindow(WindowRec *win),
+ US_RestoreWindow(WindowRec *win),
+ US_ClearWindow(void),
+ US_SetPrintRoutines(void (*measure)(char far *,word *,word *),
+ void (*print)(char far *)),
+ US_PrintCentered(char far *s),
+ US_CPrint(char far *s),
+ US_CPrintLine(char far *s),
+ US_Print(char far *s),
+ US_PrintUnsigned(longword n),
+ US_PrintSigned(long n),
+ US_StartCursor(void),
+ US_ShutCursor(void),
+ US_CheckHighScore(long score,word other),
+ US_DisplayHighScores(int which);
+extern boolean US_UpdateCursor(void),
+ US_LineInput(int x,int y,char *buf,char *def,boolean escok,
+ int maxchars,int maxwidth);
+extern int US_CheckParm(char *parm,char **strings),
+ US_RndT(void);
+
+ void USL_PrintInCenter(char far *s,Rect r);
+ char *USL_GiveSaveName(word game);
+#endif
--- /dev/null
+++ b/WOLFSRC/ID_US_1.C
@@ -1,0 +1,755 @@
+//
+// ID Engine
+// ID_US_1.c - User Manager - General routines
+// v1.1d1
+// By Jason Blochowiak
+// Hacked up for Catacomb 3D
+//
+
+//
+// This module handles dealing with user input & feedback
+//
+// Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching,
+// and Refresh Mgrs, Memory Mgr for background save/restore
+//
+// Globals:
+// ingame - Flag set by game indicating if a game is in progress
+// abortgame - Flag set if the current game should be aborted (if a load
+// game fails)
+// loadedgame - Flag set if a game was loaded
+// abortprogram - Normally nil, this points to a terminal error message
+// if the program needs to abort
+// restartgame - Normally set to gd_Continue, this is set to one of the
+// difficulty levels if a new game should be started
+// PrintX, PrintY - Where the User Mgr will print (global coords)
+// WindowX,WindowY,WindowW,WindowH - The dimensions of the current
+// window
+//
+
+#include "ID_HEADS.H"
+
+#pragma hdrstop
+
+#pragma warn -pia
+
+
+// Global variables
+ char *abortprogram;
+ boolean NoWait;
+ word PrintX,PrintY;
+ word WindowX,WindowY,WindowW,WindowH;
+
+// Internal variables
+#define ConfigVersion 1
+
+static char *ParmStrings[] = {"TEDLEVEL","NOWAIT"},
+ *ParmStrings2[] = {"COMP","NOCOMP"};
+static boolean US_Started;
+
+ boolean Button0,Button1,
+ CursorBad;
+ int CursorX,CursorY;
+
+ void (*USL_MeasureString)(char far *,word *,word *) = VW_MeasurePropString,
+ (*USL_DrawString)(char far *) = VWB_DrawPropString;
+
+ SaveGame Games[MaxSaveGames];
+ HighScore Scores[MaxScores] =
+ {
+ {"id software-'92",10000,1},
+ {"Adrian Carmack",10000,1},
+ {"John Carmack",10000,1},
+ {"Kevin Cloud",10000,1},
+ {"Tom Hall",10000,1},
+ {"John Romero",10000,1},
+ {"Jay Wilbur",10000,1},
+ };
+
+// Internal routines
+
+// Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// USL_HardError() - Handles the Abort/Retry/Fail sort of errors passed
+// from DOS.
+//
+///////////////////////////////////////////////////////////////////////////
+#pragma warn -par
+#pragma warn -rch
+int
+USL_HardError(word errval,int ax,int bp,int si)
+{
+#define IGNORE 0
+#define RETRY 1
+#define ABORT 2
+extern void ShutdownId(void);
+
+static char buf[32];
+static WindowRec wr;
+ int di;
+ char c,*s,*t;
+
+
+ di = _DI;
+
+ if (ax < 0)
+ s = "Device Error";
+ else
+ {
+ if ((di & 0x00ff) == 0)
+ s = "Drive ~ is Write Protected";
+ else
+ s = "Error on Drive ~";
+ for (t = buf;*s;s++,t++) // Can't use sprintf()
+ if ((*t = *s) == '~')
+ *t = (ax & 0x00ff) + 'A';
+ *t = '\0';
+ s = buf;
+ }
+
+ c = peekb(0x40,0x49); // Get the current screen mode
+ if ((c < 4) || (c == 7))
+ goto oh_kill_me;
+
+ // DEBUG - handle screen cleanup
+
+ US_SaveWindow(&wr);
+ US_CenterWindow(30,3);
+ US_CPrint(s);
+ US_CPrint("(R)etry or (A)bort?");
+ VW_UpdateScreen();
+ IN_ClearKeysDown();
+
+asm sti // Let the keyboard interrupts come through
+
+ while (true)
+ {
+ switch (IN_WaitForASCII())
+ {
+ case key_Escape:
+ case 'a':
+ case 'A':
+ goto oh_kill_me;
+ break;
+ case key_Return:
+ case key_Space:
+ case 'r':
+ case 'R':
+ US_ClearWindow();
+ VW_UpdateScreen();
+ US_RestoreWindow(&wr);
+ return(RETRY);
+ break;
+ }
+ }
+
+oh_kill_me:
+ abortprogram = s;
+ ShutdownId();
+ fprintf(stderr,"Terminal Error: %s\n",s);
+ if (tedlevel)
+ fprintf(stderr,"You launched from TED. I suggest that you reboot...\n");
+
+ return(ABORT);
+#undef IGNORE
+#undef RETRY
+#undef ABORT
+}
+#pragma warn +par
+#pragma warn +rch
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Startup() - Starts the User Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Startup(void)
+{
+ int i,n;
+
+ if (US_Started)
+ return;
+
+ harderr(USL_HardError); // Install the fatal error handler
+
+ US_InitRndT(true); // Initialize the random number generator
+
+ for (i = 1;i < _argc;i++)
+ {
+ switch (US_CheckParm(_argv[i],ParmStrings2))
+ {
+ case 0:
+ compatability = true;
+ break;
+ case 1:
+ compatability = false;
+ break;
+ }
+ }
+
+ // Check for TED launching here
+ for (i = 1;i < _argc;i++)
+ {
+ n = US_CheckParm(_argv[i],ParmStrings);
+ switch(n)
+ {
+ case 0:
+ tedlevelnum = atoi(_argv[i + 1]);
+ if (tedlevelnum >= 0)
+ tedlevel = true;
+ break;
+
+ case 1:
+ NoWait = true;
+ break;
+ }
+ }
+
+ US_Started = true;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Shutdown() - Shuts down the User Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Shutdown(void)
+{
+ if (!US_Started)
+ return;
+
+ US_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CheckParm() - checks to see if a string matches one of a set of
+// strings. The check is case insensitive. The routine returns the
+// index of the string that matched, or -1 if no matches were found
+//
+///////////////////////////////////////////////////////////////////////////
+int
+US_CheckParm(char *parm,char **strings)
+{
+ char cp,cs,
+ *p,*s;
+ int i;
+
+ while (!isalpha(*parm)) // Skip non-alphas
+ parm++;
+
+ for (i = 0;*strings && **strings;i++)
+ {
+ for (s = *strings++,p = parm,cs = cp = 0;cs == cp;)
+ {
+ cs = *s++;
+ if (!cs)
+ return(i);
+ cp = *p++;
+
+ if (isupper(cs))
+ cs = tolower(cs);
+ if (isupper(cp))
+ cp = tolower(cp);
+ }
+ }
+ return(-1);
+}
+
+
+// Window/Printing routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_SetPrintRoutines() - Sets the routines used to measure and print
+// from within the User Mgr. Primarily provided to allow switching
+// between masked and non-masked fonts
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_SetPrintRoutines(void (*measure)(char far *,word *,word *),void (*print)(char far *))
+{
+ USL_MeasureString = measure;
+ USL_DrawString = print;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Print() - Prints a string in the current window. Newlines are
+// supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Print(char far *s)
+{
+ char c,far *se;
+ word w,h;
+
+ while (*s)
+ {
+ se = s;
+ while ((c = *se) && (c != '\n'))
+ se++;
+ *se = '\0';
+
+ USL_MeasureString(s,&w,&h);
+ px = PrintX;
+ py = PrintY;
+ USL_DrawString(s);
+
+ s = se;
+ if (c)
+ {
+ *se = c;
+ s++;
+
+ PrintX = WindowX;
+ PrintY += h;
+ }
+ else
+ PrintX += w;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_PrintUnsigned() - Prints an unsigned long
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintUnsigned(longword n)
+{
+ char buffer[32];
+
+ US_Print(ultoa(n,buffer,10));
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_PrintSigned() - Prints a signed long
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintSigned(long n)
+{
+ char buffer[32];
+
+ US_Print(ltoa(n,buffer,10));
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// USL_PrintInCenter() - Prints a string in the center of the given rect
+//
+///////////////////////////////////////////////////////////////////////////
+void
+USL_PrintInCenter(char far *s,Rect r)
+{
+ word w,h,
+ rw,rh;
+
+ USL_MeasureString(s,&w,&h);
+ rw = r.lr.x - r.ul.x;
+ rh = r.lr.y - r.ul.y;
+
+ px = r.ul.x + ((rw - w) / 2);
+ py = r.ul.y + ((rh - h) / 2);
+ USL_DrawString(s);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_PrintCentered() - Prints a string centered in the current window.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintCentered(char far *s)
+{
+ Rect r;
+
+ r.ul.x = WindowX;
+ r.ul.y = WindowY;
+ r.lr.x = r.ul.x + WindowW;
+ r.lr.y = r.ul.y + WindowH;
+
+ USL_PrintInCenter(s,r);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CPrintLine() - Prints a string centered on the current line and
+// advances to the next line. Newlines are not supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CPrintLine(char far *s)
+{
+ word w,h;
+
+ USL_MeasureString(s,&w,&h);
+
+ if (w > WindowW)
+ Quit("US_CPrintLine() - String exceeds width");
+ px = WindowX + ((WindowW - w) / 2);
+ py = PrintY;
+ USL_DrawString(s);
+ PrintY += h;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CPrint() - Prints a string in the current window. Newlines are
+// supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CPrint(char far *s)
+{
+ char c,far *se;
+
+ while (*s)
+ {
+ se = s;
+ while ((c = *se) && (c != '\n'))
+ se++;
+ *se = '\0';
+
+ US_CPrintLine(s);
+
+ s = se;
+ if (c)
+ {
+ *se = c;
+ s++;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_ClearWindow() - Clears the current window to white and homes the
+// cursor
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_ClearWindow(void)
+{
+ VWB_Bar(WindowX,WindowY,WindowW,WindowH,WHITE);
+ PrintX = WindowX;
+ PrintY = WindowY;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_DrawWindow() - Draws a frame and sets the current window parms
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_DrawWindow(word x,word y,word w,word h)
+{
+ word i,
+ sx,sy,sw,sh;
+
+ WindowX = x * 8;
+ WindowY = y * 8;
+ WindowW = w * 8;
+ WindowH = h * 8;
+
+ PrintX = WindowX;
+ PrintY = WindowY;
+
+ sx = (x - 1) * 8;
+ sy = (y - 1) * 8;
+ sw = (w + 1) * 8;
+ sh = (h + 1) * 8;
+
+ US_ClearWindow();
+
+ VWB_DrawTile8(sx,sy,0),VWB_DrawTile8(sx,sy + sh,5);
+ for (i = sx + 8;i <= sx + sw - 8;i += 8)
+ VWB_DrawTile8(i,sy,1),VWB_DrawTile8(i,sy + sh,6);
+ VWB_DrawTile8(i,sy,2),VWB_DrawTile8(i,sy + sh,7);
+
+ for (i = sy + 8;i <= sy + sh - 8;i += 8)
+ VWB_DrawTile8(sx,i,3),VWB_DrawTile8(sx + sw,i,4);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CenterWindow() - Generates a window of a given width & height in the
+// middle of the screen
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CenterWindow(word w,word h)
+{
+ US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_SaveWindow() - Saves the current window parms into a record for
+// later restoration
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_SaveWindow(WindowRec *win)
+{
+ win->x = WindowX;
+ win->y = WindowY;
+ win->w = WindowW;
+ win->h = WindowH;
+
+ win->px = PrintX;
+ win->py = PrintY;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_RestoreWindow() - Sets the current window parms to those held in the
+// record
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_RestoreWindow(WindowRec *win)
+{
+ WindowX = win->x;
+ WindowY = win->y;
+ WindowW = win->w;
+ WindowH = win->h;
+
+ PrintX = win->px;
+ PrintY = win->py;
+}
+
+// Input routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// USL_XORICursor() - XORs the I-bar text cursor. Used by US_LineInput()
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+USL_XORICursor(int x,int y,char *s,word cursor)
+{
+ static boolean status; // VGA doesn't XOR...
+ char buf[MaxString];
+ int temp;
+ word w,h;
+
+ strcpy(buf,s);
+ buf[cursor] = '\0';
+ USL_MeasureString(buf,&w,&h);
+
+ px = x + w - 1;
+ py = y;
+ if (status^=1)
+ USL_DrawString("\x80");
+ else
+ {
+ temp = fontcolor;
+ fontcolor = backcolor;
+ USL_DrawString("\x80");
+ fontcolor = temp;
+ }
+
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_LineInput() - Gets a line of user input at (x,y), the string defaults
+// to whatever is pointed at by def. Input is restricted to maxchars
+// chars or maxwidth pixels wide. If the user hits escape (and escok is
+// true), nothing is copied into buf, and false is returned. If the
+// user hits return, the current string is copied into buf, and true is
+// returned
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+US_LineInput(int x,int y,char *buf,char *def,boolean escok,
+ int maxchars,int maxwidth)
+{
+ boolean redraw,
+ cursorvis,cursormoved,
+ done,result;
+ ScanCode sc;
+ char c,
+ s[MaxString],olds[MaxString];
+ word i,
+ cursor,
+ w,h,
+ len,temp;
+ longword lasttime;
+
+ if (def)
+ strcpy(s,def);
+ else
+ *s = '\0';
+ *olds = '\0';
+ cursor = strlen(s);
+ cursormoved = redraw = true;
+
+ cursorvis = done = false;
+ lasttime = TimeCount;
+ LastASCII = key_None;
+ LastScan = sc_None;
+
+ while (!done)
+ {
+ if (cursorvis)
+ USL_XORICursor(x,y,s,cursor);
+
+ asm pushf
+ asm cli
+
+ sc = LastScan;
+ LastScan = sc_None;
+ c = LastASCII;
+ LastASCII = key_None;
+
+ asm popf
+
+ switch (sc)
+ {
+ case sc_LeftArrow:
+ if (cursor)
+ cursor--;
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_RightArrow:
+ if (s[cursor])
+ cursor++;
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_Home:
+ cursor = 0;
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_End:
+ cursor = strlen(s);
+ c = key_None;
+ cursormoved = true;
+ break;
+
+ case sc_Return:
+ strcpy(buf,s);
+ done = true;
+ result = true;
+ c = key_None;
+ break;
+ case sc_Escape:
+ if (escok)
+ {
+ done = true;
+ result = false;
+ }
+ c = key_None;
+ break;
+
+ case sc_BackSpace:
+ if (cursor)
+ {
+ strcpy(s + cursor - 1,s + cursor);
+ cursor--;
+ redraw = true;
+ }
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_Delete:
+ if (s[cursor])
+ {
+ strcpy(s + cursor,s + cursor + 1);
+ redraw = true;
+ }
+ c = key_None;
+ cursormoved = true;
+ break;
+
+ case 0x4c: // Keypad 5
+ case sc_UpArrow:
+ case sc_DownArrow:
+ case sc_PgUp:
+ case sc_PgDn:
+ case sc_Insert:
+ c = key_None;
+ break;
+ }
+
+ if (c)
+ {
+ len = strlen(s);
+ USL_MeasureString(s,&w,&h);
+
+ if
+ (
+ isprint(c)
+ && (len < MaxString - 1)
+ && ((!maxchars) || (len < maxchars))
+ && ((!maxwidth) || (w < maxwidth))
+ )
+ {
+ for (i = len + 1;i > cursor;i--)
+ s[i] = s[i - 1];
+ s[cursor++] = c;
+ redraw = true;
+ }
+ }
+
+ if (redraw)
+ {
+ px = x;
+ py = y;
+ temp = fontcolor;
+ fontcolor = backcolor;
+ USL_DrawString(olds);
+ fontcolor = temp;
+ strcpy(olds,s);
+
+ px = x;
+ py = y;
+ USL_DrawString(s);
+
+ redraw = false;
+ }
+
+ if (cursormoved)
+ {
+ cursorvis = false;
+ lasttime = TimeCount - TickBase;
+
+ cursormoved = false;
+ }
+ if (TimeCount - lasttime > TickBase / 2)
+ {
+ lasttime = TimeCount;
+
+ cursorvis ^= true;
+ }
+ if (cursorvis)
+ USL_XORICursor(x,y,s,cursor);
+
+ VW_UpdateScreen();
+ }
+
+ if (cursorvis)
+ USL_XORICursor(x,y,s,cursor);
+ if (!result)
+ {
+ px = x;
+ py = y;
+ USL_DrawString(olds);
+ }
+ VW_UpdateScreen();
+
+ IN_ClearKeysDown();
+ return(result);
+}
--- /dev/null
+++ b/WOLFSRC/ID_US_A.ASM
@@ -1,0 +1,101 @@
+IDEAL
+MODEL MEDIUM,C
+
+; Assembly portion of the User Mgr. This is just John Carmack's table
+; driven pseudo-random number generator, and we put it in the User Mgr
+; because we couldn't figure out where it should go
+
+
+;============================================================================
+;
+; RANDOM ROUTINES
+;
+;============================================================================
+
+ FARDATA
+
+rndindex dw ?
+
+rndtable db 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66
+ db 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36
+ db 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188
+ db 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224
+ db 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242
+ db 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0
+ db 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235
+ db 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113
+ db 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75
+ db 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196
+ db 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113
+ db 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241
+ db 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224
+ db 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95
+ db 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226
+ db 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36
+ db 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106
+ db 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136
+ db 120, 163, 236, 249
+
+PUBLIC rndtable
+
+ CODESEG
+
+LastRnd dw ?
+
+;=================================================
+;
+; void US_InitRndT (boolean randomize)
+; Init table based RND generator
+; if randomize is false, the counter is set to 0
+;
+;=================================================
+
+PROC US_InitRndT randomize:word
+ uses si,di
+ public US_InitRndT
+
+ mov ax,SEG rndtable
+ mov es,ax
+
+ mov ax,[randomize]
+ or ax,ax
+ jne @@timeit ;if randomize is true, really random
+
+ mov dx,0 ;set to a definite value
+ jmp @@setit
+
+@@timeit:
+ mov ah,2ch
+ int 21h ;GetSystemTime
+ and dx,0ffh
+
+@@setit:
+ mov [es:rndindex],dx
+ ret
+
+ENDP
+
+;=================================================
+;
+; int US_RndT (void)
+; Return a random # between 0-255
+; Exit : AX = value
+;
+;=================================================
+PROC US_RndT
+ public US_RndT
+
+ mov ax,SEG rndtable
+ mov es,ax
+ mov bx,[es:rndindex]
+ inc bx
+ and bx,0ffh
+ mov [es:rndindex],bx
+ mov al,[es:rndtable+BX]
+ xor ah,ah
+ ret
+
+ENDP
+
+END
+
--- /dev/null
+++ b/WOLFSRC/ID_VH.C
@@ -1,0 +1,547 @@
+// ID_VH.C
+
+#include "ID_HEADS.H"
+
+#define SCREENWIDTH 80
+#define CHARWIDTH 2
+#define TILEWIDTH 4
+#define GRPLANES 4
+#define BYTEPIXELS 4
+
+#define SCREENXMASK (~3)
+#define SCREENXPLUS (3)
+#define SCREENXDIV (4)
+
+#define VIEWWIDTH 80
+
+#define PIXTOBLOCK 4 // 16 pixels to an update block
+
+#define UNCACHEGRCHUNK(chunk) {MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
+
+byte update[UPDATEHIGH][UPDATEWIDE];
+
+//==========================================================================
+
+pictabletype _seg *pictable;
+
+
+int px,py;
+byte fontcolor,backcolor;
+int fontnumber;
+int bufferwidth,bufferheight;
+
+
+//==========================================================================
+
+void VWL_UpdateScreenBlocks (void);
+
+//==========================================================================
+
+void VW_DrawPropString (char far *string)
+{
+ fontstruct far *font;
+ int width,step,height,i;
+ byte far *source, far *dest, far *origdest;
+ byte ch,mask;
+
+ font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
+ height = bufferheight = font->height;
+ dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
+ mask = 1<<(px&3);
+
+
+ while ((ch = *string++)!=0)
+ {
+ width = step = font->width[ch];
+ source = ((byte far *)font)+font->location[ch];
+ while (width--)
+ {
+ VGAMAPMASK(mask);
+
+asm mov ah,[BYTE PTR fontcolor]
+asm mov bx,[step]
+asm mov cx,[height]
+asm mov dx,[linewidth]
+asm lds si,[source]
+asm les di,[dest]
+
+vertloop:
+asm mov al,[si]
+asm or al,al
+asm je next
+asm mov [es:di],ah // draw color
+
+next:
+asm add si,bx
+asm add di,dx
+asm loop vertloop
+asm mov ax,ss
+asm mov ds,ax
+
+ source++;
+ px++;
+ mask <<= 1;
+ if (mask == 16)
+ {
+ mask = 1;
+ dest++;
+ }
+ }
+ }
+bufferheight = height;
+bufferwidth = ((dest+1)-origdest)*4;
+}
+
+
+void VW_DrawColorPropString (char far *string)
+{
+ fontstruct far *font;
+ int width,step,height,i;
+ byte far *source, far *dest, far *origdest;
+ byte ch,mask;
+
+ font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
+ height = bufferheight = font->height;
+ dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
+ mask = 1<<(px&3);
+
+
+ while ((ch = *string++)!=0)
+ {
+ width = step = font->width[ch];
+ source = ((byte far *)font)+font->location[ch];
+ while (width--)
+ {
+ VGAMAPMASK(mask);
+
+asm mov ah,[BYTE PTR fontcolor]
+asm mov bx,[step]
+asm mov cx,[height]
+asm mov dx,[linewidth]
+asm lds si,[source]
+asm les di,[dest]
+
+vertloop:
+asm mov al,[si]
+asm or al,al
+asm je next
+asm mov [es:di],ah // draw color
+
+next:
+asm add si,bx
+asm add di,dx
+
+asm rcr cx,1 // inc font color
+asm jc cont
+asm inc ah
+
+cont:
+asm rcl cx,1
+asm loop vertloop
+asm mov ax,ss
+asm mov ds,ax
+
+ source++;
+ px++;
+ mask <<= 1;
+ if (mask == 16)
+ {
+ mask = 1;
+ dest++;
+ }
+ }
+ }
+bufferheight = height;
+bufferwidth = ((dest+1)-origdest)*4;
+}
+
+
+//==========================================================================
+
+
+/*
+=================
+=
+= VL_MungePic
+=
+=================
+*/
+
+void VL_MungePic (byte far *source, unsigned width, unsigned height)
+{
+ unsigned x,y,plane,size,pwidth;
+ byte _seg *temp, far *dest, far *srcline;
+
+ size = width*height;
+
+ if (width&3)
+ MS_Quit ("VL_MungePic: Not divisable by 4!");
+
+//
+// copy the pic to a temp buffer
+//
+ MM_GetPtr (&(memptr)temp,size);
+ _fmemcpy (temp,source,size);
+
+//
+// munge it back into the original buffer
+//
+ dest = source;
+ pwidth = width/4;
+
+ for (plane=0;plane<4;plane++)
+ {
+ srcline = temp;
+ for (y=0;y<height;y++)
+ {
+ for (x=0;x<pwidth;x++)
+ *dest++ = *(srcline+x*4+plane);
+ srcline+=width;
+ }
+ }
+
+ MM_FreePtr (&(memptr)temp);
+}
+
+void VWL_MeasureString (char far *string, word *width, word *height
+ , fontstruct _seg *font)
+{
+ *height = font->height;
+ for (*width = 0;*string;string++)
+ *width += font->width[*((byte far *)string)]; // proportional width
+}
+
+void VW_MeasurePropString (char far *string, word *width, word *height)
+{
+ VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
+}
+
+void VW_MeasureMPropString (char far *string, word *width, word *height)
+{
+ VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
+}
+
+
+
+/*
+=============================================================================
+
+ Double buffer management routines
+
+=============================================================================
+*/
+
+
+/*
+=======================
+=
+= VW_MarkUpdateBlock
+=
+= Takes a pixel bounded block and marks the tiles in bufferblocks
+= Returns 0 if the entire block is off the buffer screen
+=
+=======================
+*/
+
+int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2)
+{
+ int x,y,xt1,yt1,xt2,yt2,nextline;
+ byte *mark;
+
+ xt1 = x1>>PIXTOBLOCK;
+ yt1 = y1>>PIXTOBLOCK;
+
+ xt2 = x2>>PIXTOBLOCK;
+ yt2 = y2>>PIXTOBLOCK;
+
+ if (xt1<0)
+ xt1=0;
+ else if (xt1>=UPDATEWIDE)
+ return 0;
+
+ if (yt1<0)
+ yt1=0;
+ else if (yt1>UPDATEHIGH)
+ return 0;
+
+ if (xt2<0)
+ return 0;
+ else if (xt2>=UPDATEWIDE)
+ xt2 = UPDATEWIDE-1;
+
+ if (yt2<0)
+ return 0;
+ else if (yt2>=UPDATEHIGH)
+ yt2 = UPDATEHIGH-1;
+
+ mark = updateptr + uwidthtable[yt1] + xt1;
+ nextline = UPDATEWIDE - (xt2-xt1) - 1;
+
+ for (y=yt1;y<=yt2;y++)
+ {
+ for (x=xt1;x<=xt2;x++)
+ *mark++ = 1; // this tile will need to be updated
+
+ mark += nextline;
+ }
+
+ return 1;
+}
+
+void VWB_DrawTile8 (int x, int y, int tile)
+{
+ if (VW_MarkUpdateBlock (x,y,x+7,y+7))
+ LatchDrawChar(x,y,tile);
+}
+
+void VWB_DrawTile8M (int x, int y, int tile)
+{
+ if (VW_MarkUpdateBlock (x,y,x+7,y+7))
+ VL_MemToScreen (((byte far *)grsegs[STARTTILE8M])+tile*64,8,8,x,y);
+}
+
+
+void VWB_DrawPic (int x, int y, int chunknum)
+{
+ int picnum = chunknum - STARTPICS;
+ unsigned width,height;
+
+ x &= ~7;
+
+ width = pictable[picnum].width;
+ height = pictable[picnum].height;
+
+ if (VW_MarkUpdateBlock (x,y,x+width-1,y+height-1))
+ VL_MemToScreen (grsegs[chunknum],width,height,x,y);
+}
+
+
+
+void VWB_DrawPropString (char far *string)
+{
+ int x;
+ x=px;
+ VW_DrawPropString (string);
+ VW_MarkUpdateBlock(x,py,px-1,py+bufferheight-1);
+}
+
+
+void VWB_Bar (int x, int y, int width, int height, int color)
+{
+ if (VW_MarkUpdateBlock (x,y,x+width,y+height-1) )
+ VW_Bar (x,y,width,height,color);
+}
+
+void VWB_Plot (int x, int y, int color)
+{
+ if (VW_MarkUpdateBlock (x,y,x,y))
+ VW_Plot(x,y,color);
+}
+
+void VWB_Hlin (int x1, int x2, int y, int color)
+{
+ if (VW_MarkUpdateBlock (x1,y,x2,y))
+ VW_Hlin(x1,x2,y,color);
+}
+
+void VWB_Vlin (int y1, int y2, int x, int color)
+{
+ if (VW_MarkUpdateBlock (x,y1,x,y2))
+ VW_Vlin(y1,y2,x,color);
+}
+
+void VW_UpdateScreen (void)
+{
+ VH_UpdateScreen ();
+}
+
+
+/*
+=============================================================================
+
+ WOLFENSTEIN STUFF
+
+=============================================================================
+*/
+
+/*
+=====================
+=
+= LatchDrawPic
+=
+=====================
+*/
+
+void LatchDrawPic (unsigned x, unsigned y, unsigned picnum)
+{
+ unsigned wide, height, source;
+
+ wide = pictable[picnum-STARTPICS].width;
+ height = pictable[picnum-STARTPICS].height;
+ source = latchpics[2+picnum-LATCHPICS_LUMP_START];
+
+ VL_LatchToScreen (source,wide/4,height,x*8,y);
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= LoadLatchMem
+=
+===================
+*/
+
+void LoadLatchMem (void)
+{
+ int i,j,p,m,width,height,start,end;
+ byte far *src;
+ unsigned destoff;
+
+//
+// tile 8s
+//
+ latchpics[0] = freelatch;
+ CA_CacheGrChunk (STARTTILE8);
+ src = (byte _seg *)grsegs[STARTTILE8];
+ destoff = freelatch;
+
+ for (i=0;i<NUMTILE8;i++)
+ {
+ VL_MemToLatch (src,8,8,destoff);
+ src += 64;
+ destoff +=16;
+ }
+ UNCACHEGRCHUNK (STARTTILE8);
+
+#if 0 // ran out of latch space!
+//
+// tile 16s
+//
+ src = (byte _seg *)grsegs[STARTTILE16];
+ latchpics[1] = destoff;
+
+ for (i=0;i<NUMTILE16;i++)
+ {
+ CA_CacheGrChunk (STARTTILE16+i);
+ src = (byte _seg *)grsegs[STARTTILE16+i];
+ VL_MemToLatch (src,16,16,destoff);
+ destoff+=64;
+ if (src)
+ UNCACHEGRCHUNK (STARTTILE16+i);
+ }
+#endif
+
+//
+// pics
+//
+ start = LATCHPICS_LUMP_START;
+ end = LATCHPICS_LUMP_END;
+
+ for (i=start;i<=end;i++)
+ {
+ latchpics[2+i-start] = destoff;
+ CA_CacheGrChunk (i);
+ width = pictable[i-STARTPICS].width;
+ height = pictable[i-STARTPICS].height;
+ VL_MemToLatch (grsegs[i],width,height,destoff);
+ destoff += width/4 *height;
+ UNCACHEGRCHUNK(i);
+ }
+
+ EGAMAPMASK(15);
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= FizzleFade
+=
+= returns true if aborted
+=
+===================
+*/
+
+extern ControlInfo c;
+
+boolean FizzleFade (unsigned source, unsigned dest,
+ unsigned width,unsigned height, unsigned frames, boolean abortable)
+{
+ int pixperframe;
+ unsigned drawofs,pagedelta;
+ byte mask,maskb[8] = {1,2,4,8};
+ unsigned x,y,p,frame;
+ long rndval;
+
+ pagedelta = dest-source;
+ rndval = 1;
+ y = 0;
+ pixperframe = 64000/frames;
+
+ IN_StartAck ();
+
+ TimeCount=frame=0;
+ do // while (1)
+ {
+ if (abortable && IN_CheckAck () )
+ return true;
+
+ asm mov es,[screenseg]
+
+ for (p=0;p<pixperframe;p++)
+ {
+ //
+ // seperate random value into x/y pair
+ //
+ asm mov ax,[WORD PTR rndval]
+ asm mov dx,[WORD PTR rndval+2]
+ asm mov bx,ax
+ asm dec bl
+ asm mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate
+ asm mov bx,ax
+ asm mov cx,dx
+ asm mov [BYTE PTR x],ah // next 9 bits = x xoordinate
+ asm mov [BYTE PTR x+1],dl
+ //
+ // advance to next random element
+ //
+ asm shr dx,1
+ asm rcr ax,1
+ asm jnc noxor
+ asm xor dx,0x0001
+ asm xor ax,0x2000
+noxor:
+ asm mov [WORD PTR rndval],ax
+ asm mov [WORD PTR rndval+2],dx
+
+ if (x>width || y>height)
+ continue;
+ drawofs = source+ylookup[y] + (x>>2);
+
+ //
+ // copy one pixel
+ //
+ mask = x&3;
+ VGAREADMAP(mask);
+ mask = maskb[mask];
+ VGAMAPMASK(mask);
+
+ asm mov di,[drawofs]
+ asm mov al,[es:di]
+ asm add di,[pagedelta]
+ asm mov [es:di],al
+
+ if (rndval == 1) // entire sequence has been completed
+ return false;
+ }
+ frame++;
+ while (TimeCount<frame) // don't go too fast
+ ;
+ } while (1);
+
+
+}
--- /dev/null
+++ b/WOLFSRC/ID_VH.H
@@ -1,0 +1,134 @@
+// ID_VH.H
+
+
+#define WHITE 15 // graphics mode independant colors
+#define BLACK 0
+#define FIRSTCOLOR 1
+#define SECONDCOLOR 12
+#define F_WHITE 15
+#define F_BLACK 0
+#define F_FIRSTCOLOR 1
+#define F_SECONDCOLOR 12
+
+//===========================================================================
+
+#define MAXSHIFTS 1
+
+typedef struct
+{
+ int width,
+ height,
+ orgx,orgy,
+ xl,yl,xh,yh,
+ shifts;
+} spritetabletype;
+
+typedef struct
+{
+ unsigned sourceoffset[MAXSHIFTS];
+ unsigned planesize[MAXSHIFTS];
+ unsigned width[MAXSHIFTS];
+ byte data[];
+} spritetype; // the memptr for each sprite points to this
+
+typedef struct
+{
+ int width,height;
+} pictabletype;
+
+
+typedef struct
+{
+ int height;
+ int location[256];
+ char width[256];
+} fontstruct;
+
+
+//===========================================================================
+
+
+extern pictabletype _seg *pictable;
+extern pictabletype _seg *picmtable;
+extern spritetabletype _seg *spritetable;
+
+extern byte fontcolor;
+extern int fontnumber;
+extern int px,py;
+
+//
+// Double buffer management routines
+//
+
+void VW_InitDoubleBuffer (void);
+int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2);
+void VW_UpdateScreen (void);
+
+//
+// mode independant routines
+// coordinates in pixels, rounded to best screen res
+// regions marked in double buffer
+//
+
+void VWB_DrawTile8 (int x, int y, int tile);
+void VWB_DrawTile8M (int x, int y, int tile);
+void VWB_DrawTile16 (int x, int y, int tile);
+void VWB_DrawTile16M (int x, int y, int tile);
+void VWB_DrawPic (int x, int y, int chunknum);
+void VWB_DrawMPic(int x, int y, int chunknum);
+void VWB_Bar (int x, int y, int width, int height, int color);
+
+void VWB_DrawPropString (char far *string);
+void VWB_DrawMPropString (char far *string);
+void VWB_DrawSprite (int x, int y, int chunknum);
+void VWB_Plot (int x, int y, int color);
+void VWB_Hlin (int x1, int x2, int y, int color);
+void VWB_Vlin (int y1, int y2, int x, int color);
+
+
+//
+// wolfenstein EGA compatability stuff
+//
+extern byte far gamepal;
+
+void VH_SetDefaultColors (void);
+
+#define VW_Startup VL_Startup
+#define VW_Shutdown VL_Shutdown
+#define VW_SetCRTC VL_SetCRTC
+#define VW_SetScreen VL_SetScreen
+#define VW_Bar VL_Bar
+#define VW_Plot VL_Plot
+#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
+#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
+#define VW_DrawPic VH_DrawPic
+#define VW_SetSplitScreen VL_SetSplitScreen
+#define VW_SetLineWidth VL_SetLineWidth
+#define VW_ColorBorder VL_ColorBorder
+#define VW_WaitVBL VL_WaitVBL
+#define VW_FadeIn() VL_FadeIn(0,255,&gamepal,30);
+#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
+#define VW_ScreenToScreen VL_ScreenToScreen
+#define VW_SetDefaultColors VH_SetDefaultColors
+void VW_MeasurePropString (char far *string, word *width, word *height);
+#define EGAMAPMASK(x) VGAMAPMASK(x)
+#define EGAWRITEMODE(x) VGAWRITEMODE(x)
+
+//#define VW_MemToScreen VL_MemToLatch
+
+#define MS_Quit Quit
+
+
+#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
+#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
+
+void LatchDrawPic (unsigned x, unsigned y, unsigned picnum);
+void LoadLatchMem (void);
+boolean FizzleFade (unsigned source, unsigned dest,
+ unsigned width,unsigned height, unsigned frames,boolean abortable);
+
+
+#define NUMLATCHPICS 100
+extern unsigned latchpics[NUMLATCHPICS];
+extern unsigned freelatch;
+
--- /dev/null
+++ b/WOLFSRC/ID_VH_A.ASM
@@ -1,0 +1,110 @@
+; ID_VL.ASM
+
+ IDEAL
+ MODEL MEDIUM,C
+
+ INCLUDE 'ID_VL.EQU'
+
+SCREENSEG = 0a000h
+
+UPDATEWIDE = 20
+UPDATEHIGH = 13
+
+ DATASEG
+
+
+EXTRN bufferofs :WORD
+EXTRN displayofs :WORD
+EXTRN ylookup :WORD
+EXTRN linewidth :WORD
+EXTRN blockstarts :WORD ;offsets from drawofs for each update block
+
+EXTRN update :BYTE
+
+ CODESEG
+
+
+;=================
+;
+; VH_UpdateScreen
+;
+;=================
+
+PROC VH_UpdateScreen
+PUBLIC VH_UpdateScreen
+USES si,di
+
+ mov dx,SC_INDEX
+ mov ax,SC_MAPMASK+15*256
+ out dx,ax
+
+ mov dx,GC_INDEX
+ mov al,GC_MODE
+ out dx,al
+
+ inc dx
+ in al,dx
+ and al,252
+ or al,1
+ out dx,al
+
+ mov bx,UPDATEWIDE*UPDATEHIGH-1 ; bx is the tile number
+ mov dx,[linewidth]
+
+;
+; see if the tile needs to be copied
+;
+@@checktile:
+ test [update+bx],1
+ jnz @@copytile
+@@next:
+ dec bx
+ jns @@checktile
+
+;
+; done
+;
+ mov dx,GC_INDEX+1
+ in al,dx
+ and al,NOT 3
+ or al,0
+ out dx,al
+ ret
+
+;
+; copy a tile
+;
+@@copytile:
+ mov [update+bx],0
+ shl bx,1
+ mov si,[blockstarts+bx]
+ shr bx,1
+ mov di,si
+ add si,[bufferofs]
+ add di,[displayofs]
+
+ mov ax,SCREENSEG
+ mov ds,ax
+
+REPT 16
+ mov al,[si]
+ mov [di],al
+ mov al,[si+1]
+ mov [di+1],al
+ mov al,[si+2]
+ mov [di+2],al
+ mov al,[si+3]
+ mov [di+3],al
+ add si,dx
+ add di,dx
+ENDM
+
+ mov ax,ss
+ mov ds,ax
+ jmp @@next
+
+ENDP
+
+
+ END
+
--- /dev/null
+++ b/WOLFSRC/ID_VL.C
@@ -1,0 +1,1084 @@
+// ID_VL.C
+
+#include <dos.h>
+#include <alloc.h>
+#include <mem.h>
+#include <string.h>
+#include "ID_HEAD.H"
+#include "ID_VL.H"
+#pragma hdrstop
+
+//
+// SC_INDEX is expected to stay at SC_MAPMASK for proper operation
+//
+
+unsigned bufferofs;
+unsigned displayofs,pelpan;
+
+unsigned screenseg=SCREENSEG; // set to 0xa000 for asm convenience
+
+unsigned linewidth;
+unsigned ylookup[MAXSCANLINES];
+
+boolean screenfaded;
+unsigned bordercolor;
+
+boolean fastpalette; // if true, use outsb to set
+
+byte far palette1[256][3],far palette2[256][3];
+
+//===========================================================================
+
+// asm
+
+int VL_VideoID (void);
+void VL_SetCRTC (int crtc);
+void VL_SetScreen (int crtc, int pelpan);
+void VL_WaitVBL (int vbls);
+
+//===========================================================================
+
+
+/*
+=======================
+=
+= VL_Startup
+=
+=======================
+*/
+
+#if 0
+void VL_Startup (void)
+{
+ if ( !MS_CheckParm ("HIDDENCARD") && VL_VideoID () != 5)
+ MS_Quit ("You need a VGA graphics card to run this!");
+
+ asm cld; // all string instructions assume forward
+}
+
+#endif
+
+/*
+=======================
+=
+= VL_Startup // WOLFENSTEIN HACK
+=
+=======================
+*/
+
+static char *ParmStrings[] = {"HIDDENCARD",""};
+
+void VL_Startup (void)
+{
+ int i,videocard;
+
+ asm cld;
+
+ videocard = VL_VideoID ();
+ for (i = 1;i < _argc;i++)
+ if (US_CheckParm(_argv[i],ParmStrings) == 0)
+ {
+ videocard = 5;
+ break;
+ }
+
+ if (videocard != 5)
+Quit ("Improper video card! If you really have a VGA card that I am not \n"
+ "detecting, use the -HIDDENCARD command line parameter!");
+
+}
+
+
+
+/*
+=======================
+=
+= VL_Shutdown
+=
+=======================
+*/
+
+void VL_Shutdown (void)
+{
+ VL_SetTextMode ();
+}
+
+
+/*
+=======================
+=
+= VL_SetVGAPlaneMode
+=
+=======================
+*/
+
+void VL_SetVGAPlaneMode (void)
+{
+asm mov ax,0x13
+asm int 0x10
+ VL_DePlaneVGA ();
+ VGAMAPMASK(15);
+ VL_SetLineWidth (40);
+}
+
+
+/*
+=======================
+=
+= VL_SetTextMode
+=
+=======================
+*/
+
+void VL_SetTextMode (void)
+{
+asm mov ax,3
+asm int 0x10
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_ClearVideo
+=
+= Fill the entire video buffer with a given color
+=
+=================
+*/
+
+void VL_ClearVideo (byte color)
+{
+asm mov dx,GC_INDEX
+asm mov al,GC_MODE
+asm out dx,al
+asm inc dx
+asm in al,dx
+asm and al,0xfc // write mode 0 to store directly to video
+asm out dx,al
+
+asm mov dx,SC_INDEX
+asm mov ax,SC_MAPMASK+15*256
+asm out dx,ax // write through all four planes
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,[color]
+asm mov ah,al
+asm mov cx,0x8000 // 0x8000 words, clearing 8 video bytes/word
+asm xor di,di
+asm rep stosw
+}
+
+
+/*
+=============================================================================
+
+ VGA REGISTER MANAGEMENT ROUTINES
+
+=============================================================================
+*/
+
+
+/*
+=================
+=
+= VL_DePlaneVGA
+=
+=================
+*/
+
+void VL_DePlaneVGA (void)
+{
+
+//
+// change CPU addressing to non linear mode
+//
+
+//
+// turn off chain 4 and odd/even
+//
+ outportb (SC_INDEX,SC_MEMMODE);
+ outportb (SC_INDEX+1,(inportb(SC_INDEX+1)&~8)|4);
+
+ outportb (SC_INDEX,SC_MAPMASK); // leave this set throughought
+
+//
+// turn off odd/even and set write mode 0
+//
+ outportb (GC_INDEX,GC_MODE);
+ outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~0x13);
+
+//
+// turn off chain
+//
+ outportb (GC_INDEX,GC_MISCELLANEOUS);
+ outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~2);
+
+//
+// clear the entire buffer space, because int 10h only did 16 k / plane
+//
+ VL_ClearVideo (0);
+
+//
+// change CRTC scanning from doubleword to byte mode, allowing >64k scans
+//
+ outportb (CRTC_INDEX,CRTC_UNDERLINE);
+ outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)&~0x40);
+
+ outportb (CRTC_INDEX,CRTC_MODE);
+ outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)|0x40);
+}
+
+//===========================================================================
+
+/*
+====================
+=
+= VL_SetLineWidth
+=
+= Line witdh is in WORDS, 40 words is normal width for vgaplanegr
+=
+====================
+*/
+
+void VL_SetLineWidth (unsigned width)
+{
+ int i,offset;
+
+//
+// set wide virtual screen
+//
+ outport (CRTC_INDEX,CRTC_OFFSET+width*256);
+
+//
+// set up lookup tables
+//
+ linewidth = width*2;
+
+ offset = 0;
+
+ for (i=0;i<MAXSCANLINES;i++)
+ {
+ ylookup[i]=offset;
+ offset += linewidth;
+ }
+}
+
+/*
+====================
+=
+= VL_SetSplitScreen
+=
+====================
+*/
+
+void VL_SetSplitScreen (int linenum)
+{
+ VL_WaitVBL (1);
+ linenum=linenum*2-1;
+ outportb (CRTC_INDEX,CRTC_LINECOMPARE);
+ outportb (CRTC_INDEX+1,linenum % 256);
+ outportb (CRTC_INDEX,CRTC_OVERFLOW);
+ outportb (CRTC_INDEX+1, 1+16*(linenum/256));
+ outportb (CRTC_INDEX,CRTC_MAXSCANLINE);
+ outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1) & (255-64));
+}
+
+
+/*
+=============================================================================
+
+ PALETTE OPS
+
+ To avoid snow, do a WaitVBL BEFORE calling these
+
+=============================================================================
+*/
+
+
+/*
+=================
+=
+= VL_FillPalette
+=
+=================
+*/
+
+void VL_FillPalette (int red, int green, int blue)
+{
+ int i;
+
+ outportb (PEL_WRITE_ADR,0);
+ for (i=0;i<256;i++)
+ {
+ outportb (PEL_DATA,red);
+ outportb (PEL_DATA,green);
+ outportb (PEL_DATA,blue);
+ }
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_SetColor
+=
+=================
+*/
+
+void VL_SetColor (int color, int red, int green, int blue)
+{
+ outportb (PEL_WRITE_ADR,color);
+ outportb (PEL_DATA,red);
+ outportb (PEL_DATA,green);
+ outportb (PEL_DATA,blue);
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_GetColor
+=
+=================
+*/
+
+void VL_GetColor (int color, int *red, int *green, int *blue)
+{
+ outportb (PEL_READ_ADR,color);
+ *red = inportb (PEL_DATA);
+ *green = inportb (PEL_DATA);
+ *blue = inportb (PEL_DATA);
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_SetPalette
+=
+= If fast palette setting has been tested for, it is used
+= (some cards don't like outsb palette setting)
+=
+=================
+*/
+
+void VL_SetPalette (byte far *palette)
+{
+ int i;
+
+// outportb (PEL_WRITE_ADR,0);
+// for (i=0;i<768;i++)
+// outportb(PEL_DATA,*palette++);
+
+ asm mov dx,PEL_WRITE_ADR
+ asm mov al,0
+ asm out dx,al
+ asm mov dx,PEL_DATA
+ asm lds si,[palette]
+
+ asm test [ss:fastpalette],1
+ asm jz slowset
+//
+// set palette fast for cards that can take it
+//
+ asm mov cx,768
+ asm rep outsb
+ asm jmp done
+
+//
+// set palette slowly for some video cards
+//
+slowset:
+ asm mov cx,256
+setloop:
+ asm lodsb
+ asm out dx,al
+ asm lodsb
+ asm out dx,al
+ asm lodsb
+ asm out dx,al
+ asm loop setloop
+
+done:
+ asm mov ax,ss
+ asm mov ds,ax
+
+}
+
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_GetPalette
+=
+= This does not use the port string instructions,
+= due to some incompatabilities
+=
+=================
+*/
+
+void VL_GetPalette (byte far *palette)
+{
+ int i;
+
+ outportb (PEL_READ_ADR,0);
+ for (i=0;i<768;i++)
+ *palette++ = inportb(PEL_DATA);
+}
+
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_FadeOut
+=
+= Fades the current palette to the given color in the given number of steps
+=
+=================
+*/
+
+void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
+{
+ int i,j,orig,delta;
+ byte far *origptr, far *newptr;
+
+ VL_WaitVBL(1);
+ VL_GetPalette (&palette1[0][0]);
+ _fmemcpy (palette2,palette1,768);
+
+//
+// fade through intermediate frames
+//
+ for (i=0;i<steps;i++)
+ {
+ origptr = &palette1[start][0];
+ newptr = &palette2[start][0];
+ for (j=start;j<=end;j++)
+ {
+ orig = *origptr++;
+ delta = red-orig;
+ *newptr++ = orig + delta * i / steps;
+ orig = *origptr++;
+ delta = green-orig;
+ *newptr++ = orig + delta * i / steps;
+ orig = *origptr++;
+ delta = blue-orig;
+ *newptr++ = orig + delta * i / steps;
+ }
+
+ VL_WaitVBL(1);
+ VL_SetPalette (&palette2[0][0]);
+ }
+
+//
+// final color
+//
+ VL_FillPalette (red,green,blue);
+
+ screenfaded = true;
+}
+
+
+/*
+=================
+=
+= VL_FadeIn
+=
+=================
+*/
+
+void VL_FadeIn (int start, int end, byte far *palette, int steps)
+{
+ int i,j,delta;
+
+ VL_WaitVBL(1);
+ VL_GetPalette (&palette1[0][0]);
+ _fmemcpy (&palette2[0][0],&palette1[0][0],sizeof(palette1));
+
+ start *= 3;
+ end = end*3+2;
+
+//
+// fade through intermediate frames
+//
+ for (i=0;i<steps;i++)
+ {
+ for (j=start;j<=end;j++)
+ {
+ delta = palette[j]-palette1[0][j];
+ palette2[0][j] = palette1[0][j] + delta * i / steps;
+ }
+
+ VL_WaitVBL(1);
+ VL_SetPalette (&palette2[0][0]);
+ }
+
+//
+// final color
+//
+ VL_SetPalette (palette);
+ screenfaded = false;
+}
+
+
+
+/*
+=================
+=
+= VL_TestPaletteSet
+=
+= Sets the palette with outsb, then reads it in and compares
+= If it compares ok, fastpalette is set to true.
+=
+=================
+*/
+
+void VL_TestPaletteSet (void)
+{
+ int i;
+
+ for (i=0;i<768;i++)
+ palette1[0][i] = i;
+
+ fastpalette = true;
+ VL_SetPalette (&palette1[0][0]);
+ VL_GetPalette (&palette2[0][0]);
+ if (_fmemcmp (&palette1[0][0],&palette2[0][0],768))
+ fastpalette = false;
+}
+
+
+/*
+==================
+=
+= VL_ColorBorder
+=
+==================
+*/
+
+void VL_ColorBorder (int color)
+{
+ _AH=0x10;
+ _AL=1;
+ _BH=color;
+ geninterrupt (0x10);
+ bordercolor = color;
+}
+
+
+
+/*
+=============================================================================
+
+ PIXEL OPS
+
+=============================================================================
+*/
+
+byte pixmasks[4] = {1,2,4,8};
+byte leftmasks[4] = {15,14,12,8};
+byte rightmasks[4] = {1,3,7,15};
+
+
+/*
+=================
+=
+= VL_Plot
+=
+=================
+*/
+
+void VL_Plot (int x, int y, int color)
+{
+ byte mask;
+
+ mask = pixmasks[x&3];
+ VGAMAPMASK(mask);
+ *(byte far *)MK_FP(SCREENSEG,bufferofs+(ylookup[y]+(x>>2))) = color;
+ VGAMAPMASK(15);
+}
+
+
+/*
+=================
+=
+= VL_Hlin
+=
+=================
+*/
+
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color)
+{
+ unsigned xbyte;
+ byte far *dest;
+ byte leftmask,rightmask;
+ int midbytes;
+
+ xbyte = x>>2;
+ leftmask = leftmasks[x&3];
+ rightmask = rightmasks[(x+width-1)&3];
+ midbytes = ((x+width+3)>>2) - xbyte - 2;
+
+ dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+xbyte);
+
+ if (midbytes<0)
+ {
+ // all in one byte
+ VGAMAPMASK(leftmask&rightmask);
+ *dest = color;
+ VGAMAPMASK(15);
+ return;
+ }
+
+ VGAMAPMASK(leftmask);
+ *dest++ = color;
+
+ VGAMAPMASK(15);
+ _fmemset (dest,color,midbytes);
+ dest+=midbytes;
+
+ VGAMAPMASK(rightmask);
+ *dest = color;
+
+ VGAMAPMASK(15);
+}
+
+
+/*
+=================
+=
+= VL_Vlin
+=
+=================
+*/
+
+void VL_Vlin (int x, int y, int height, int color)
+{
+ byte far *dest,mask;
+
+ mask = pixmasks[x&3];
+ VGAMAPMASK(mask);
+
+ dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));
+
+ while (height--)
+ {
+ *dest = color;
+ dest += linewidth;
+ }
+
+ VGAMAPMASK(15);
+}
+
+
+/*
+=================
+=
+= VL_Bar
+=
+=================
+*/
+
+void VL_Bar (int x, int y, int width, int height, int color)
+{
+ byte far *dest;
+ byte leftmask,rightmask;
+ int midbytes,linedelta;
+
+ leftmask = leftmasks[x&3];
+ rightmask = rightmasks[(x+width-1)&3];
+ midbytes = ((x+width+3)>>2) - (x>>2) - 2;
+ linedelta = linewidth-(midbytes+1);
+
+ dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));
+
+ if (midbytes<0)
+ {
+ // all in one byte
+ VGAMAPMASK(leftmask&rightmask);
+ while (height--)
+ {
+ *dest = color;
+ dest += linewidth;
+ }
+ VGAMAPMASK(15);
+ return;
+ }
+
+ while (height--)
+ {
+ VGAMAPMASK(leftmask);
+ *dest++ = color;
+
+ VGAMAPMASK(15);
+ _fmemset (dest,color,midbytes);
+ dest+=midbytes;
+
+ VGAMAPMASK(rightmask);
+ *dest = color;
+
+ dest+=linedelta;
+ }
+
+ VGAMAPMASK(15);
+}
+
+/*
+============================================================================
+
+ MEMORY OPS
+
+============================================================================
+*/
+
+/*
+=================
+=
+= VL_MemToLatch
+=
+=================
+*/
+
+void VL_MemToLatch (byte far *source, int width, int height, unsigned dest)
+{
+ unsigned count;
+ byte plane,mask;
+
+ count = ((width+3)/4)*height;
+ mask = 1;
+ for (plane = 0; plane<4 ; plane++)
+ {
+ VGAMAPMASK(mask);
+ mask <<= 1;
+
+asm mov cx,count
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov di,[dest]
+asm lds si,[source]
+asm rep movsb
+asm mov ax,ss
+asm mov ds,ax
+
+ source+= count;
+ }
+}
+
+
+//===========================================================================
+
+
+/*
+=================
+=
+= VL_MemToScreen
+=
+= Draws a block of data to the screen.
+=
+=================
+*/
+
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y)
+{
+ byte far *screen,far *dest,mask;
+ int plane;
+
+ width>>=2;
+ dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
+ mask = 1 << (x&3);
+
+ for (plane = 0; plane<4; plane++)
+ {
+ VGAMAPMASK(mask);
+ mask <<= 1;
+ if (mask == 16)
+ mask = 1;
+
+ screen = dest;
+ for (y=0;y<height;y++,screen+=linewidth,source+=width)
+ _fmemcpy (screen,source,width);
+ }
+}
+
+//==========================================================================
+
+
+/*
+=================
+=
+= VL_MaskedToScreen
+=
+= Masks a block of main memory to the screen.
+=
+=================
+*/
+
+void VL_MaskedToScreen (byte far *source, int width, int height, int x, int y)
+{
+ byte far *screen,far *dest,mask;
+ byte far *maskptr;
+ int plane;
+
+ width>>=2;
+ dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
+// mask = 1 << (x&3);
+
+// maskptr = source;
+
+ for (plane = 0; plane<4; plane++)
+ {
+ VGAMAPMASK(mask);
+ mask <<= 1;
+ if (mask == 16)
+ mask = 1;
+
+ screen = dest;
+ for (y=0;y<height;y++,screen+=linewidth,source+=width)
+ _fmemcpy (screen,source,width);
+ }
+}
+
+//==========================================================================
+
+/*
+=================
+=
+= VL_LatchToScreen
+=
+=================
+*/
+
+void VL_LatchToScreen (unsigned source, int width, int height, int x, int y)
+{
+ VGAWRITEMODE(1);
+ VGAMAPMASK(15);
+
+asm mov di,[y] // dest = bufferofs+ylookup[y]+(x>>2)
+asm shl di,1
+asm mov di,[WORD PTR ylookup+di]
+asm add di,[bufferofs]
+asm mov ax,[x]
+asm shr ax,2
+asm add di,ax
+
+asm mov si,[source]
+asm mov ax,[width]
+asm mov bx,[linewidth]
+asm sub bx,ax
+asm mov dx,[height]
+asm mov cx,SCREENSEG
+asm mov ds,cx
+asm mov es,cx
+
+drawline:
+asm mov cx,ax
+asm rep movsb
+asm add di,bx
+asm dec dx
+asm jnz drawline
+
+asm mov ax,ss
+asm mov ds,ax
+
+ VGAWRITEMODE(0);
+}
+
+
+//===========================================================================
+
+#if 0
+
+/*
+=================
+=
+= VL_ScreenToScreen
+=
+=================
+*/
+
+void VL_ScreenToScreen (unsigned source, unsigned dest,int width, int height)
+{
+ VGAWRITEMODE(1);
+ VGAMAPMASK(15);
+
+asm mov si,[source]
+asm mov di,[dest]
+asm mov ax,[width]
+asm mov bx,[linewidth]
+asm sub bx,ax
+asm mov dx,[height]
+asm mov cx,SCREENSEG
+asm mov ds,cx
+asm mov es,cx
+
+drawline:
+asm mov cx,ax
+asm rep movsb
+asm add si,bx
+asm add di,bx
+asm dec dx
+asm jnz drawline
+
+asm mov ax,ss
+asm mov ds,ax
+
+ VGAWRITEMODE(0);
+}
+
+
+#endif
+
+/*
+=============================================================================
+
+ STRING OUTPUT ROUTINES
+
+=============================================================================
+*/
+
+
+
+
+/*
+===================
+=
+= VL_DrawTile8String
+=
+===================
+*/
+
+void VL_DrawTile8String (char *str, char far *tile8ptr, int printx, int printy)
+{
+ int i;
+ unsigned far *dest,far *screen,far *src;
+
+ dest = MK_FP(SCREENSEG,bufferofs+ylookup[printy]+(printx>>2));
+
+ while (*str)
+ {
+ src = (unsigned far *)(tile8ptr + (*str<<6));
+ // each character is 64 bytes
+
+ VGAMAPMASK(1);
+ screen = dest;
+ for (i=0;i<8;i++,screen+=linewidth)
+ *screen = *src++;
+ VGAMAPMASK(2);
+ screen = dest;
+ for (i=0;i<8;i++,screen+=linewidth)
+ *screen = *src++;
+ VGAMAPMASK(4);
+ screen = dest;
+ for (i=0;i<8;i++,screen+=linewidth)
+ *screen = *src++;
+ VGAMAPMASK(8);
+ screen = dest;
+ for (i=0;i<8;i++,screen+=linewidth)
+ *screen = *src++;
+
+ str++;
+ printx += 8;
+ dest+=2;
+ }
+}
+
+
+
+/*
+===================
+=
+= VL_DrawLatch8String
+=
+===================
+*/
+
+void VL_DrawLatch8String (char *str, unsigned tile8ptr, int printx, int printy)
+{
+ int i;
+ unsigned src,dest;
+
+ dest = bufferofs+ylookup[printy]+(printx>>2);
+
+ VGAWRITEMODE(1);
+ VGAMAPMASK(15);
+
+ while (*str)
+ {
+ src = tile8ptr + (*str<<4); // each character is 16 latch bytes
+
+asm mov si,[src]
+asm mov di,[dest]
+asm mov dx,[linewidth]
+
+asm mov ax,SCREENSEG
+asm mov ds,ax
+
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+asm lodsw
+asm mov [di],ax
+asm add di,dx
+
+asm mov ax,ss
+asm mov ds,ax
+
+ str++;
+ printx += 8;
+ dest+=2;
+ }
+
+ VGAWRITEMODE(0);
+}
+
+
+/*
+===================
+=
+= VL_SizeTile8String
+=
+===================
+*/
+
+void VL_SizeTile8String (char *str, int *width, int *height)
+{
+ *height = 8;
+ *width = 8*strlen(str);
+}
+
+
+
+
+
+
+
+
+
--- /dev/null
+++ b/WOLFSRC/ID_VL.EQU
@@ -1,0 +1,58 @@
+; ID_VL.EQU
+
+SC_INDEX = 03C4h
+SC_RESET = 0
+SC_CLOCK = 1
+SC_MAPMASK = 2
+SC_CHARMAP = 3
+SC_MEMMODE = 4
+
+CRTC_INDEX = 03D4h
+CRTC_H_TOTAL = 0
+CRTC_H_DISPEND = 1
+CRTC_H_BLANK = 2
+CRTC_H_ENDBLANK = 3
+CRTC_H_RETRACE = 4
+CRTC_H_ENDRETRACE = 5
+CRTC_V_TOTAL = 6
+CRTC_OVERFLOW = 7
+CRTC_ROWSCAN = 8
+CRTC_MAXSCANLINE = 9
+CRTC_CURSORSTART = 10
+CRTC_CURSOREND = 11
+CRTC_STARTHIGH = 12
+CRTC_STARTLOW = 13
+CRTC_CURSORHIGH = 14
+CRTC_CURSORLOW = 15
+CRTC_V_RETRACE = 16
+CRTC_V_ENDRETRACE = 17
+CRTC_V_DISPEND = 18
+CRTC_OFFSET = 19
+CRTC_UNDERLINE = 20
+CRTC_V_BLANK = 21
+CRTC_V_ENDBLANK = 22
+CRTC_MODE = 23
+CRTC_LINECOMPARE = 24
+
+
+GC_INDEX = 03CEh
+GC_SETRESET = 0
+GC_ENABLESETRESET = 1
+GC_COLORCOMPARE = 2
+GC_DATAROTATE = 3
+GC_READMAP = 4
+GC_MODE = 5
+GC_MISCELLANEOUS = 6
+GC_COLORDONTCARE = 7
+GC_BITMASK = 8
+
+ATR_INDEX = 03c0h
+ATR_MODE = 16
+ATR_OVERSCAN = 17
+ATR_COLORPLANEENABLE = 18
+ATR_PELPAN = 19
+ATR_COLORSELECT = 20
+
+STATUS_REGISTER_1 = 03dah
+
+
--- /dev/null
+++ b/WOLFSRC/ID_VL.H
@@ -1,0 +1,161 @@
+// ID_VL.H
+
+// wolf compatability
+
+#define MS_Quit Quit
+
+void Quit (char *error);
+
+//===========================================================================
+
+
+#define SC_INDEX 0x3C4
+#define SC_RESET 0
+#define SC_CLOCK 1
+#define SC_MAPMASK 2
+#define SC_CHARMAP 3
+#define SC_MEMMODE 4
+
+#define CRTC_INDEX 0x3D4
+#define CRTC_H_TOTAL 0
+#define CRTC_H_DISPEND 1
+#define CRTC_H_BLANK 2
+#define CRTC_H_ENDBLANK 3
+#define CRTC_H_RETRACE 4
+#define CRTC_H_ENDRETRACE 5
+#define CRTC_V_TOTAL 6
+#define CRTC_OVERFLOW 7
+#define CRTC_ROWSCAN 8
+#define CRTC_MAXSCANLINE 9
+#define CRTC_CURSORSTART 10
+#define CRTC_CURSOREND 11
+#define CRTC_STARTHIGH 12
+#define CRTC_STARTLOW 13
+#define CRTC_CURSORHIGH 14
+#define CRTC_CURSORLOW 15
+#define CRTC_V_RETRACE 16
+#define CRTC_V_ENDRETRACE 17
+#define CRTC_V_DISPEND 18
+#define CRTC_OFFSET 19
+#define CRTC_UNDERLINE 20
+#define CRTC_V_BLANK 21
+#define CRTC_V_ENDBLANK 22
+#define CRTC_MODE 23
+#define CRTC_LINECOMPARE 24
+
+
+#define GC_INDEX 0x3CE
+#define GC_SETRESET 0
+#define GC_ENABLESETRESET 1
+#define GC_COLORCOMPARE 2
+#define GC_DATAROTATE 3
+#define GC_READMAP 4
+#define GC_MODE 5
+#define GC_MISCELLANEOUS 6
+#define GC_COLORDONTCARE 7
+#define GC_BITMASK 8
+
+#define ATR_INDEX 0x3c0
+#define ATR_MODE 16
+#define ATR_OVERSCAN 17
+#define ATR_COLORPLANEENABLE 18
+#define ATR_PELPAN 19
+#define ATR_COLORSELECT 20
+
+#define STATUS_REGISTER_1 0x3da
+
+#define PEL_WRITE_ADR 0x3c8
+#define PEL_READ_ADR 0x3c7
+#define PEL_DATA 0x3c9
+
+
+//===========================================================================
+
+#define SCREENSEG 0xa000
+
+#define SCREENWIDTH 80 // default screen width in bytes
+#define MAXSCANLINES 200 // size of ylookup table
+
+#define CHARWIDTH 2
+#define TILEWIDTH 4
+
+//===========================================================================
+
+extern unsigned bufferofs; // all drawing is reletive to this
+extern unsigned displayofs,pelpan; // last setscreen coordinates
+
+extern unsigned screenseg; // set to 0xa000 for asm convenience
+
+extern unsigned linewidth;
+extern unsigned ylookup[MAXSCANLINES];
+
+extern boolean screenfaded;
+extern unsigned bordercolor;
+
+//===========================================================================
+
+//
+// VGA hardware routines
+//
+
+#define VGAWRITEMODE(x) asm{\
+cli;\
+mov dx,GC_INDEX;\
+mov al,GC_MODE;\
+out dx,al;\
+inc dx;\
+in al,dx;\
+and al,252;\
+or al,x;\
+out dx,al;\
+sti;}
+
+#define VGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov al,SC_MAPMASK;mov ah,x;out dx,ax;sti;}
+#define VGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov al,GC_READMAP;mov ah,x;out dx,ax;sti;}
+
+
+void VL_Startup (void);
+void VL_Shutdown (void);
+
+void VL_SetVGAPlane (void);
+void VL_SetTextMode (void);
+void VL_DePlaneVGA (void);
+void VL_SetVGAPlaneMode (void);
+void VL_ClearVideo (byte color);
+
+void VL_SetLineWidth (unsigned width);
+void VL_SetSplitScreen (int linenum);
+
+void VL_WaitVBL (int vbls);
+void VL_CrtcStart (int crtc);
+void VL_SetScreen (int crtc, int pelpan);
+
+void VL_FillPalette (int red, int green, int blue);
+void VL_SetColor (int color, int red, int green, int blue);
+void VL_GetColor (int color, int *red, int *green, int *blue);
+void VL_SetPalette (byte far *palette);
+void VL_GetPalette (byte far *palette);
+void VL_FadeOut (int start, int end, int red, int green, int blue, int steps);
+void VL_FadeIn (int start, int end, byte far *palette, int steps);
+void VL_ColorBorder (int color);
+
+void VL_Plot (int x, int y, int color);
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color);
+void VL_Vlin (int x, int y, int height, int color);
+void VL_Bar (int x, int y, int width, int height, int color);
+
+void VL_MungePic (byte far *source, unsigned width, unsigned height);
+void VL_DrawPicBare (int x, int y, byte far *pic, int width, int height);
+void VL_MemToLatch (byte far *source, int width, int height, unsigned dest);
+void VL_ScreenToScreen (unsigned source, unsigned dest,int width, int height);
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y);
+void VL_MaskedToScreen (byte far *source, int width, int height, int x, int y);
+
+void VL_DrawTile8String (char *str, char far *tile8ptr, int printx, int printy);
+void VL_DrawLatch8String (char *str, unsigned tile8ptr, int printx, int printy);
+void VL_SizeTile8String (char *str, int *width, int *height);
+void VL_DrawPropString (char *str, unsigned tile8ptr, int printx, int printy);
+void VL_SizePropString (char *str, int *width, int *height, char far *font);
+
+void VL_TestPaletteSet (void);
+
--- /dev/null
+++ b/WOLFSRC/ID_VL_A.ASM
@@ -1,0 +1,742 @@
+; ID_VL.ASM
+
+ IDEAL
+ MODEL MEDIUM,C
+
+ INCLUDE 'ID_VL.EQU'
+
+SCREENSEG = 0a000h
+
+ DATASEG
+
+ EXTRN TimeCount:WORD ; incremented every 70th of a second
+ EXTRN linewidth:WORD
+
+starttime dw ?
+
+ CODESEG
+
+;===========================================================================
+
+
+;==============
+;
+; VL_WaitVBL ******** NEW *********
+;
+; Wait for the vertical retrace (returns before the actual vertical sync)
+;
+;==============
+
+PROC VL_WaitVBL num:WORD
+PUBLIC VL_WaitVBL
+@@wait:
+
+ mov dx,STATUS_REGISTER_1
+
+ mov cx,[num]
+;
+; wait for a display signal to make sure the raster isn't in the middle
+; of a sync
+;
+@@waitnosync:
+ in al,dx
+ test al,8
+ jnz @@waitnosync
+
+
+@@waitsync:
+ in al,dx
+ test al,8
+ jz @@waitsync
+
+ loop @@waitnosync
+
+ ret
+
+ENDP
+
+
+;===========================================================================
+
+;==============
+;
+; VL_SetCRTC
+;
+;==============
+
+PROC VL_SetCRTC crtc:WORD
+PUBLIC VL_SetCRTC
+
+;
+; wait for a display signal to make sure the raster isn't in the middle
+; of a sync
+;
+ cli
+
+ mov dx,STATUS_REGISTER_1
+
+@@waitdisplay:
+ in al,dx
+ test al,1 ;1 = display is disabled (HBL / VBL)
+ jnz @@waitdisplay
+
+
+;
+; set CRTC start
+;
+; for some reason, my XT's EGA card doesn't like word outs to the CRTC
+; index...
+;
+ mov cx,[crtc]
+ mov dx,CRTC_INDEX
+ mov al,0ch ;start address high register
+ out dx,al
+ inc dx
+ mov al,ch
+ out dx,al
+ dec dx
+ mov al,0dh ;start address low register
+ out dx,al
+ mov al,cl
+ inc dx
+ out dx,al
+
+
+ sti
+
+ ret
+
+ENDP
+
+
+
+;===========================================================================
+
+;==============
+;
+; VL_SetScreen
+;
+;==============
+
+PROC VL_SetScreen crtc:WORD, pel:WORD
+PUBLIC VL_SetScreen
+
+
+ mov cx,[timecount] ; if timecount goes up by two, the retrace
+ add cx,2 ; period was missed (an interrupt covered it)
+
+ mov dx,STATUS_REGISTER_1
+
+;
+; wait for a display signal to make sure the raster isn't in the middle
+; of a sync
+;
+@@waitdisplay:
+ in al,dx
+ test al,1 ;1 = display is disabled (HBL / VBL)
+ jnz @@waitdisplay
+
+
+@@loop:
+ sti
+ jmp $+2
+ cli
+
+ cmp [timecount],cx ; will only happen if an interrupt is
+ jae @@setcrtc ; straddling the entire retrace period
+
+;
+; when several succesive display not enableds occur,
+; the bottom of the screen has been hit
+;
+
+ in al,dx
+ test al,8
+ jnz @@waitdisplay
+ test al,1
+ jz @@loop
+
+ in al,dx
+ test al,8
+ jnz @@waitdisplay
+ test al,1
+ jz @@loop
+
+ in al,dx
+ test al,8
+ jnz @@waitdisplay
+ test al,1
+ jz @@loop
+
+ in al,dx
+ test al,8
+ jnz @@waitdisplay
+ test al,1
+ jz @@loop
+
+ in al,dx
+ test al,8
+ jnz @@waitdisplay
+ test al,1
+ jz @@loop
+
+
+@@setcrtc:
+
+
+;
+; set CRTC start
+;
+; for some reason, my XT's EGA card doesn't like word outs to the CRTC
+; index...
+;
+ mov cx,[crtc]
+ mov dx,CRTC_INDEX
+ mov al,0ch ;start address high register
+ out dx,al
+ inc dx
+ mov al,ch
+ out dx,al
+ dec dx
+ mov al,0dh ;start address low register
+ out dx,al
+ mov al,cl
+ inc dx
+ out dx,al
+
+;
+; set horizontal panning
+;
+ mov dx,ATR_INDEX
+ mov al,ATR_PELPAN or 20h
+ out dx,al
+ jmp $+2
+ mov al,[BYTE pel] ;pel pan value
+ out dx,al
+
+ sti
+
+ ret
+
+ENDP
+
+
+;===========================================================================
+
+
+;============================================================================
+;
+; VL_ScreenToScreen
+;
+; Basic block copy routine. Copies one block of screen memory to another,
+; using write mode 1 (sets it and returns with write mode 0). bufferofs is
+; NOT accounted for.
+;
+;============================================================================
+
+PROC VL_ScreenToScreen source:WORD, dest:WORD, wide:WORD, height:WORD
+PUBLIC VL_ScreenToScreen
+USES SI,DI
+
+ pushf
+ cli
+
+ mov dx,SC_INDEX
+ mov ax,SC_MAPMASK+15*256
+ out dx,ax
+ mov dx,GC_INDEX
+ mov al,GC_MODE
+ out dx,al
+ inc dx
+ in al,dx
+ and al,NOT 3
+ or al,1
+ out dx,al
+
+ popf
+
+ mov bx,[linewidth]
+ sub bx,[wide]
+
+ mov ax,SCREENSEG
+ mov es,ax
+ mov ds,ax
+
+ mov si,[source]
+ mov di,[dest] ;start at same place in all planes
+ mov dx,[height] ;scan lines to draw
+ mov ax,[wide]
+
+@@lineloop:
+ mov cx,ax
+ rep movsb
+ add si,bx
+ add di,bx
+
+ dec dx
+ jnz @@lineloop
+
+ mov dx,GC_INDEX+1
+ in al,dx
+ and al,NOT 3
+ out dx,al
+
+ mov ax,ss
+ mov ds,ax ;restore turbo's data segment
+
+ ret
+
+ENDP
+
+
+;===========================================================================
+
+
+ MASM
+;���������������������������������������������������������
+;
+; Name: VL_VideoID
+;
+; Function: Detects the presence of various video subsystems
+;
+; int VideoID;
+;
+; Subsystem ID values:
+; 0 = (none)
+; 1 = MDA
+; 2 = CGA
+; 3 = EGA
+; 4 = MCGA
+; 5 = VGA
+; 80h = HGC
+; 81h = HGC+
+; 82h = Hercules InColor
+;
+;���������������������������������������������������������
+
+;���������������������������������������������������������
+;
+; Equates
+;
+;���������������������������������������������������������
+VIDstruct STRUC ; corresponds to C data structure
+
+Video0Type DB ? ; first subsystem type
+Display0Type DB ? ; display attached to first subsystem
+
+Video1Type DB ? ; second subsystem type
+Display1Type DB ? ; display attached to second subsystem
+
+VIDstruct ENDS
+
+
+Device0 EQU word ptr Video0Type[di]
+Device1 EQU word ptr Video1Type[di]
+
+
+MDA EQU 1 ; subsystem types
+CGA EQU 2
+EGA EQU 3
+MCGA EQU 4
+VGA EQU 5
+HGC EQU 80h
+HGCPlus EQU 81h
+InColor EQU 82h
+
+MDADisplay EQU 1 ; display types
+CGADisplay EQU 2
+EGAColorDisplay EQU 3
+PS2MonoDisplay EQU 4
+PS2ColorDisplay EQU 5
+
+TRUE EQU 1
+FALSE EQU 0
+
+;���������������������������������������������������������
+;
+; Program
+;
+;���������������������������������������������������������
+
+Results VIDstruct <> ;results go here!
+
+EGADisplays DB CGADisplay ; 0000b, 0001b (EGA switch values)
+ DB EGAColorDisplay ; 0010b, 0011b
+ DB MDADisplay ; 0100b, 0101b
+ DB CGADisplay ; 0110b, 0111b
+ DB EGAColorDisplay ; 1000b, 1001b
+ DB MDADisplay ; 1010b, 1011b
+
+DCCtable DB 0,0 ; translate table for INT 10h func 1Ah
+ DB MDA,MDADisplay
+ DB CGA,CGADisplay
+ DB 0,0
+ DB EGA,EGAColorDisplay
+ DB EGA,MDADisplay
+ DB 0,0
+ DB VGA,PS2MonoDisplay
+ DB VGA,PS2ColorDisplay
+ DB 0,0
+ DB MCGA,EGAColorDisplay
+ DB MCGA,PS2MonoDisplay
+ DB MCGA,PS2ColorDisplay
+
+TestSequence DB TRUE ; this list of flags and addresses
+ DW FindPS2 ; determines the order in which this
+ ; program looks for the various
+EGAflag DB ? ; subsystems
+ DW FindEGA
+
+CGAflag DB ?
+ DW FindCGA
+
+Monoflag DB ?
+ DW FindMono
+
+NumberOfTests EQU ($-TestSequence)/3
+
+
+PUBLIC VL_VideoID
+VL_VideoID PROC
+
+ push bp ; preserve caller registers
+ mov bp,sp
+ push ds
+ push si
+ push di
+
+ push cs
+ pop ds
+ ASSUME DS:@Code
+
+; initialize the data structure that will contain the results
+
+ lea di,Results ; DS:DI -> start of data structure
+
+ mov Device0,0 ; zero these variables
+ mov Device1,0
+
+; look for the various subsystems using the subroutines whose addresses are
+; tabulated in TestSequence; each subroutine sets flags in TestSequence
+; to indicate whether subsequent subroutines need to be called
+
+ mov byte ptr CGAflag,TRUE
+ mov byte ptr EGAflag,TRUE
+ mov byte ptr Monoflag,TRUE
+
+ mov cx,NumberOfTests
+ mov si,offset TestSequence
+
+@@L01: lodsb ; AL := flag
+ test al,al
+ lodsw ; AX := subroutine address
+ jz @@L02 ; skip subroutine if flag is false
+
+ push si
+ push cx
+ call ax ; call subroutine to detect subsystem
+ pop cx
+ pop si
+
+@@L02: loop @@L01
+
+; determine which subsystem is active
+
+ call FindActive
+
+ mov al,Results.Video0Type
+ mov ah,0 ; was: Results.Display0Type
+
+ pop di ; restore caller registers and return
+ pop si
+ pop ds
+ mov sp,bp
+ pop bp
+ ret
+
+VL_VideoID ENDP
+
+
+;
+; FindPS2
+;
+; This subroutine uses INT 10H function 1Ah to determine the video BIOS
+; Display Combination Code (DCC) for each video subsystem present.
+;
+
+FindPS2 PROC near
+
+ mov ax,1A00h
+ int 10h ; call video BIOS for info
+
+ cmp al,1Ah
+ jne @@L13 ; exit if function not supported (i.e.,
+ ; no MCGA or VGA in system)
+
+; convert BIOS DCCs into specific subsystems & displays
+
+ mov cx,bx
+ xor bh,bh ; BX := DCC for active subsystem
+
+ or ch,ch
+ jz @@L11 ; jump if only one subsystem present
+
+ mov bl,ch ; BX := inactive DCC
+ add bx,bx
+ mov ax,[bx+offset DCCtable]
+
+ mov Device1,ax
+
+ mov bl,cl
+ xor bh,bh ; BX := active DCC
+
+@@L11: add bx,bx
+ mov ax,[bx+offset DCCtable]
+
+ mov Device0,ax
+
+; reset flags for subsystems that have been ruled out
+
+ mov byte ptr CGAflag,FALSE
+ mov byte ptr EGAflag,FALSE
+ mov byte ptr Monoflag,FALSE
+
+ lea bx,Video0Type[di] ; if the BIOS reported an MDA ...
+ cmp byte ptr [bx],MDA
+ je @@L12
+
+ lea bx,Video1Type[di]
+ cmp byte ptr [bx],MDA
+ jne @@L13
+
+@@L12: mov word ptr [bx],0 ; ... Hercules can't be ruled out
+ mov byte ptr Monoflag,TRUE
+
+@@L13: ret
+
+FindPS2 ENDP
+
+
+;
+; FindEGA
+;
+; Look for an EGA. This is done by making a call to an EGA BIOS function
+; which doesn't exist in the default (MDA, CGA) BIOS.
+
+FindEGA PROC near ; Caller: AH = flags
+ ; Returns: AH = flags
+ ; Video0Type and
+ ; Display0Type updated
+
+ mov bl,10h ; BL := 10h (return EGA info)
+ mov ah,12h ; AH := INT 10H function number
+ int 10h ; call EGA BIOS for info
+ ; if EGA BIOS is present,
+ ; BL <> 10H
+ ; CL = switch setting
+ cmp bl,10h
+ je @@L22 ; jump if EGA BIOS not present
+
+ mov al,cl
+ shr al,1 ; AL := switches/2
+ mov bx,offset EGADisplays
+ xlat ; determine display type from switches
+ mov ah,al ; AH := display type
+ mov al,EGA ; AL := subystem type
+ call FoundDevice
+
+ cmp ah,MDADisplay
+ je @@L21 ; jump if EGA has a monochrome display
+
+ mov CGAflag,FALSE ; no CGA if EGA has color display
+ jmp short @@L22
+
+@@L21: mov Monoflag,FALSE ; EGA has a mono display, so MDA and
+ ; Hercules are ruled out
+@@L22: ret
+
+FindEGA ENDP
+
+;
+; FindCGA
+;
+; This is done by looking for the CGA's 6845 CRTC at I/O port 3D4H.
+;
+FindCGA PROC near ; Returns: VIDstruct updated
+
+ mov dx,3D4h ; DX := CRTC address port
+ call Find6845
+ jc @@L31 ; jump if not present
+
+ mov al,CGA
+ mov ah,CGADisplay
+ call FoundDevice
+
+@@L31: ret
+
+FindCGA ENDP
+
+;
+; FindMono
+;
+; This is done by looking for the MDA's 6845 CRTC at I/O port 3B4H. If
+; a 6845 is found, the subroutine distinguishes between an MDA
+; and a Hercules adapter by monitoring bit 7 of the CRT Status byte.
+; This bit changes on Hercules adapters but does not change on an MDA.
+;
+; The various Hercules adapters are identified by bits 4 through 6 of
+; the CRT Status value:
+;
+; 000b = HGC
+; 001b = HGC+
+; 101b = InColor card
+;
+
+FindMono PROC near ; Returns: VIDstruct updated
+
+ mov dx,3B4h ; DX := CRTC address port
+ call Find6845
+ jc @@L44 ; jump if not present
+
+ mov dl,0BAh ; DX := 3BAh (status port)
+ in al,dx
+ and al,80h
+ mov ah,al ; AH := bit 7 (vertical sync on HGC)
+
+ mov cx,8000h ; do this 32768 times
+@@L41: in al,dx
+ and al,80h ; isolate bit 7
+ cmp ah,al
+ loope @@L41 ; wait for bit 7 to change
+ jne @@L42 ; if bit 7 changed, it's a Hercules
+
+ mov al,MDA ; if bit 7 didn't change, it's an MDA
+ mov ah,MDADisplay
+ call FoundDevice
+ jmp short @@L44
+
+@@L42: in al,dx
+ mov dl,al ; DL := value from status port
+ and dl,01110000b ; mask bits 4 thru 6
+
+ mov ah,MDADisplay ; assume it's a monochrome display
+
+ mov al,HGCPlus ; look for an HGC+
+ cmp dl,00010000b
+ je @@L43 ; jump if it's an HGC+
+
+ mov al,HGC ; look for an InColor card or HGC
+ cmp dl,01010000b
+ jne @@L43 ; jump if it's not an InColor card
+
+ mov al,InColor ; it's an InColor card
+ mov ah,EGAColorDisplay
+
+@@L43: call FoundDevice
+
+@@L44: ret
+
+FindMono ENDP
+
+;
+; Find6845
+;
+; This routine detects the presence of the CRTC on a MDA, CGA or HGC.
+; The technique is to write and read register 0Fh of the chip (cursor
+; low). If the same value is read as written, assume the chip is
+; present at the specified port addr.
+;
+
+Find6845 PROC near ; Caller: DX = port addr
+ ; Returns: cf set if not present
+ mov al,0Fh
+ out dx,al ; select 6845 reg 0Fh (Cursor Low)
+ inc dx
+ in al,dx ; AL := current Cursor Low value
+ mov ah,al ; preserve in AH
+ mov al,66h ; AL := arbitrary value
+ out dx,al ; try to write to 6845
+
+ mov cx,100h
+@@L51: loop @@L51 ; wait for 6845 to respond
+
+ in al,dx
+ xchg ah,al ; AH := returned value
+ ; AL := original value
+ out dx,al ; restore original value
+
+ cmp ah,66h ; test whether 6845 responded
+ je @@L52 ; jump if it did (cf is reset)
+
+ stc ; set carry flag if no 6845 present
+
+@@L52: ret
+
+Find6845 ENDP
+
+
+;
+; FindActive
+;
+; This subroutine stores the currently active device as Device0. The
+; current video mode determines which subsystem is active.
+;
+
+FindActive PROC near
+
+ cmp word ptr Device1,0
+ je @@L63 ; exit if only one subsystem
+
+ cmp Video0Type[di],4 ; exit if MCGA or VGA present
+ jge @@L63 ; (INT 10H function 1AH
+ cmp Video1Type[di],4 ; already did the work)
+ jge @@L63
+
+ mov ah,0Fh
+ int 10h ; AL := current BIOS video mode
+
+ and al,7
+ cmp al,7 ; jump if monochrome
+ je @@L61 ; (mode 7 or 0Fh)
+
+ cmp Display0Type[di],MDADisplay
+ jne @@L63 ; exit if Display0 is color
+ jmp short @@L62
+
+@@L61: cmp Display0Type[di],MDADisplay
+ je @@L63 ; exit if Display0 is monochrome
+
+@@L62: mov ax,Device0 ; make Device0 currently active
+ xchg ax,Device1
+ mov Device0,ax
+
+@@L63: ret
+
+FindActive ENDP
+
+
+;
+; FoundDevice
+;
+; This routine updates the list of subsystems.
+;
+
+FoundDevice PROC near ; Caller: AH = display #
+ ; AL = subsystem #
+ ; Destroys: BX
+ lea bx,Video0Type[di]
+ cmp byte ptr [bx],0
+ je @@L71 ; jump if 1st subsystem
+
+ lea bx,Video1Type[di] ; must be 2nd subsystem
+
+@@L71: mov [bx],ax ; update list entry
+ ret
+
+FoundDevice ENDP
+
+IDEAL
+
+
+
+END
--- /dev/null
+++ b/WOLFSRC/JABHACK.ASM
@@ -1,0 +1,98 @@
+; JABHACK.ASM
+
+.386C
+IDEAL
+MODEL MEDIUM
+
+EXTRN LDIV@:far
+
+;============================================================================
+
+DATASEG
+
+EXTRN _intaddr:word
+
+;============================================================================
+
+CODESEG
+
+; Hacked up Juan Jimenez's code a bit to just return 386/not 386
+PROC _CheckIs386
+PUBLIC _CheckIs386
+
+ pushf ; Save flag registers, we use them here
+ xor ax,ax ; Clear AX and...
+ push ax ; ...push it onto the stack
+ popf ; Pop 0 into flag registers (all bits to 0),
+ pushf ; attempting to set bits 12-15 of flags to 0's
+ pop ax ; Recover the save flags
+ and ax,08000h ; If bits 12-15 of flags are set to
+ cmp ax,08000h ; zero then it's 8088/86 or 80188/186
+ jz not386
+
+ mov ax,07000h ; Try to set flag bits 12-14 to 1's
+ push ax ; Push the test value onto the stack
+ popf ; Pop it into the flag register
+ pushf ; Push it back onto the stack
+ pop ax ; Pop it into AX for check
+ and ax,07000h ; if bits 12-14 are cleared then
+ jz not386 ; the chip is an 80286
+
+ mov ax,1 ; We now assume it's a 80386 or better
+ popf
+ retf
+
+not386:
+ xor ax,ax
+ popf
+ retf
+
+ ENDP
+
+
+PROC _jabhack2
+PUBLIC _jabhack2
+
+ jmp @@skip
+
+@@where:
+ int 060h
+ retf
+
+@@skip:
+ push es
+
+ mov ax,seg LDIV@
+ mov es,ax
+ mov ax,[WORD PTR @@where]
+ mov [WORD FAR es:LDIV@],ax
+ mov ax,[WORD PTR @@where+2]
+ mov [WORD FAR es:LDIV@+2],ax
+
+ mov ax,offset @@jabdiv
+ mov [_intaddr],ax
+ mov ax,seg @@jabdiv
+ mov [_intaddr+2],ax
+
+ pop es
+ retf
+
+@@jabdiv:
+ add sp,4 ;Nuke IRET address, but leave flags
+ push bp
+ mov bp,sp ;Save BP, and set it equal to stack
+ cli
+
+ mov eax,[bp+8]
+ cdq
+ idiv [DWORD PTR bp+12]
+ mov edx,eax
+ shr edx,16
+
+ pop bp ;Restore BP
+ popf ;Restore flags (from INT)
+ retf 8 ;Return to original caller
+
+ ENDP
+
+ END
--- /dev/null
+++ b/WOLFSRC/MAPSSDM.H
@@ -1,0 +1,14 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for SDM
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+ TUNNELS_1_MAP, // 0
+ TUNNELS_2_MAP, // 1
+ LASTMAP
+ } mapnames;
--- /dev/null
+++ b/WOLFSRC/MAPSSOD.H
@@ -1,0 +1,33 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for SOD
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+ TUNNELS_1_MAP, // 0
+ TUNNELS_2_MAP, // 1
+ TUNNELS_3_MAP, // 2
+ TUNNELS_4_MAP, // 3
+ TUNNEL_BOSS_MAP, // 4
+ DUNGEONS_1_MAP, // 5
+ DUNGEONS_2_MAP, // 6
+ DUNGEONS_3_MAP, // 7
+ DUNGEONS_4_MAP, // 8
+ DUNGEON_BOSS_MAP, // 9
+ CASTLE_1_MAP, // 10
+ CASTLE_2_MAP, // 11
+ CASTLE_3_MAP, // 12
+ CASTLE_4_MAP, // 13
+ CASTLE_5_MAP, // 14
+ CASTLE_BOSS_MAP, // 15
+ RAMPARTS_MAP, // 16
+ DEATH_KNIGHT_MAP, // 17
+ SECRET_1_MAP, // 18
+ SECRET_2_MAP, // 19
+ ANGEL_OF_DEATH_MAP, // 20
+ LASTMAP
+ } mapnames;
--- /dev/null
+++ b/WOLFSRC/MAPSWL1.H
@@ -1,0 +1,42 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for WL1
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+ WOLF1_MAP1_MAP, // 0
+ WOLF1_MAP2_MAP, // 1
+ WOLF1_MAP3_MAP, // 2
+ WOLF1_MAP4_MAP, // 3
+ WOLF1_MAP5_MAP, // 4
+ WOLF1_MAP6_MAP, // 5
+ WOLF1_MAP7_MAP, // 6
+ WOLF1_MAP8_MAP, // 7
+ WOLF1_BOSS_MAP, // 8
+ WOLF1_SECRET_MAP, // 9
+ WOLF2_MAP1_MAP, // 10
+ WOLF2_MAP2_MAP, // 11
+ WOLF2_MAP3_MAP, // 12
+ WOLF2_MAP4_MAP, // 13
+ WOLF2_MAP5_MAP, // 14
+ WOLF2_MAP6_MAP, // 15
+ WOLF2_MAP7_MAP, // 16
+ WOLF2_MAP8_MAP, // 17
+ WOLF2_BOSS_MAP, // 18
+ WOLF2_SECRET_MAP, // 19
+ WOLF3_MAP1_MAP, // 20
+ WOLF3_MAP2_MAP, // 21
+ WOLF3_MAP3_MAP, // 22
+ WOLF3_MAP4_MAP, // 23
+ WOLF3_MAP5_MAP, // 24
+ WOLF3_MAP6_MAP, // 25
+ WOLF3_MAP7_MAP, // 26
+ WOLF3_MAP8_MAP, // 27
+ WOLF3_BOSS_MAP, // 28
+ WOLF3_SECRET_MAP, // 29
+ LASTMAP
+ } mapnames;
--- /dev/null
+++ b/WOLFSRC/MAPSWL6.H
@@ -1,0 +1,73 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for WL6
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+ WOLF1_MAP1_MAP, // 0
+ WOLF1_MAP2_MAP, // 1
+ WOLF1_MAP3_MAP, // 2
+ WOLF1_MAP4_MAP, // 3
+ WOLF1_MAP5_MAP, // 4
+ WOLF1_MAP6_MAP, // 5
+ WOLF1_MAP7_MAP, // 6
+ WOLF1_MAP8_MAP, // 7
+ WOLF1_BOSS_MAP, // 8
+ WOLF1_SECRET_MAP, // 9
+ WOLF2_MAP1_MAP, // 10
+ WOLF2_MAP2_MAP, // 11
+ WOLF2_MAP3_MAP, // 12
+ WOLF2_MAP4_MAP, // 13
+ WOLF2_MAP5_MAP, // 14
+ WOLF2_MAP6_MAP, // 15
+ WOLF2_MAP7_MAP, // 16
+ WOLF2_MAP8_MAP, // 17
+ WOLF2_BOSS_MAP, // 18
+ WOLF2_SECRET_MAP, // 19
+ WOLF3_MAP1_MAP, // 20
+ WOLF3_MAP2_MAP, // 21
+ WOLF3_MAP3_MAP, // 22
+ WOLF3_MAP4_MAP, // 23
+ WOLF3_MAP5_MAP, // 24
+ WOLF3_MAP6_MAP, // 25
+ WOLF3_MAP7_MAP, // 26
+ WOLF3_MAP8_MAP, // 27
+ WOLF3_BOSS_MAP, // 28
+ WOLF3_SECRET_MAP, // 29
+ WOLF4_MAP_1_MAP, // 30
+ WOLF4_MAP_2_MAP, // 31
+ WOLF4_MAP_3_MAP, // 32
+ WOLF4_MAP_4_MAP, // 33
+ WOLF4_MAP_5_MAP, // 34
+ WOLF4_MAP_6_MAP, // 35
+ WOLF4_MAP_7_MAP, // 36
+ WOLF4_MAP_8_MAP, // 37
+ WOLF4_BOSS_MAP, // 38
+ WOLF4_SECRET_MAP, // 39
+ WOLF5_MAP_1_MAP, // 40
+ WOLF5_MAP_2_MAP, // 41
+ WOLF5_MAP_3_MAP, // 42
+ WOLF5_MAP_4_MAP, // 43
+ WOLF5_MAP_5_MAP, // 44
+ WOLF5_MAP_6_MAP, // 45
+ WOLF5_MAP_7_MAP, // 46
+ WOLF5_MAP_8_MAP, // 47
+ WOLF5_BOSS_MAP, // 48
+ WOLF5_SECRET_MAP, // 49
+ WOLF6_MAP_1_MAP, // 50
+ WOLF6_MAP_2_MAP, // 51
+ WOLF6_MAP_3_MAP, // 52
+ WOLF6_MAP_4_MAP, // 53
+ WOLF6_MAP_5_MAP, // 54
+ WOLF6_MAP_6_MAP, // 55
+ WOLF6_MAP_7_MAP, // 56
+ WOLF6_MAP_8_MAP, // 57
+ WOLF6_BOSS_MAP, // 58
+ WOLF6_SECRET_MAP, // 59
+ MAP4L10PATH_MAP, // 60
+ LASTMAP
+ } mapnames;
--- /dev/null
+++ b/WOLFSRC/MAPSWLF.H
@@ -1,0 +1,16 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for WLF
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+ LEVEL_ONE_MAP, // 0
+ LEVEL_TWO_MAP, // 1
+ LEVEL_THREE_MAP, // 2
+ LEVEL_FOUR_MAP, // 3
+ LASTMAP
+ } mapnames;
--- /dev/null
+++ b/WOLFSRC/MUNGE.C
@@ -1,0 +1,48 @@
+
+/*
+=================
+=
+= VL_MungePic
+=
+=================
+*/
+
+void VL_MungePic (unsigned char far *source, unsigned width, unsigned height)
+{
+ unsigned x,y,plane,size,pwidth;
+ unsigned char far *temp, far *dest, far *srcline;
+
+ size = width*height;
+
+ if (width&3)
+ errout ("VL_MungePic: Not divisable by 4!\n");
+
+//
+// copy the pic to a temp buffer
+//
+ temp = (unsigned char far *)farmalloc (size);
+ if (!temp)
+ errout ("Non enough memory for munge buffer!\n");
+
+ _fmemcpy (temp,source,size);
+
+//
+// munge it back into the original buffer
+//
+ dest = source;
+ pwidth = width/4;
+
+ for (plane=0;plane<4;plane++)
+ {
+ srcline = temp;
+ for (y=0;y<height;y++)
+ {
+ for (x=0;x<pwidth;x++)
+ *dest++ = *(srcline+x*4+plane);
+ srcline+=width;
+ }
+ }
+
+ free (temp);
+}
+
binary files /dev/null b/WOLFSRC/OBJ/GAMEPAL.OBJ differ
binary files /dev/null b/WOLFSRC/OBJ/SIGNON.OBJ differ
--- /dev/null
+++ b/WOLFSRC/OLDSCALE.C
@@ -1,0 +1,737 @@
+// WL_SCALE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#define OP_RETF 0xcb
+
+/*
+=============================================================================
+
+ GLOBALS
+
+=============================================================================
+*/
+
+t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
+long fullscalefarcall[MAXSCALEHEIGHT+1];
+
+int maxscale,maxscaleshl2;
+
+/*
+=============================================================================
+
+ LOCALS
+
+=============================================================================
+*/
+
+t_compscale _seg *work;
+unsigned BuildCompScale (int height, memptr *finalspot);
+
+int stepbytwo;
+
+//===========================================================================
+
+/*
+==============
+=
+= BadScale
+=
+==============
+*/
+
+void far BadScale (void)
+{
+ Quit ("BadScale called!");
+}
+
+
+/*
+==========================
+=
+= SetupScaling
+=
+==========================
+*/
+
+void SetupScaling (int maxscaleheight)
+{
+ int i,x,y;
+ byte far *dest;
+
+ maxscaleheight/=2; // one scaler every two pixels
+
+ maxscale = maxscaleheight-1;
+ maxscaleshl2 = maxscale<<2;
+
+//
+// free up old scalers
+//
+ for (i=1;i<MAXSCALEHEIGHT;i++)
+ {
+ if (scaledirectory[i])
+ MM_FreePtr (&(memptr)scaledirectory[i]);
+ if (i>=stepbytwo)
+ i += 2;
+ }
+ memset (scaledirectory,0,sizeof(scaledirectory));
+
+ MM_SortMem ();
+
+//
+// build the compiled scalers
+//
+ stepbytwo = viewheight/2; // save space by double stepping
+ MM_GetPtr (&(memptr)work,20000);
+ if (mmerror)
+ return;
+
+ for (i=1;i<=maxscaleheight;i++)
+ {
+ BuildCompScale (i*2,&(memptr)scaledirectory[i]);
+ if (mmerror)
+ {
+ MM_FreePtr (&(memptr)work);
+ return;
+ }
+ if (i>=stepbytwo)
+ i+= 2;
+ }
+ MM_FreePtr (&(memptr)work);
+
+//
+// compact memory and lock down scalers
+//
+ MM_SortMem ();
+ for (i=1;i<=maxscaleheight;i++)
+ {
+ MM_SetLock (&(memptr)scaledirectory[i],true);
+ fullscalefarcall[i] = (unsigned)scaledirectory[i];
+ fullscalefarcall[i] <<=16;
+ fullscalefarcall[i] += scaledirectory[i]->codeofs[0];
+ if (i>=stepbytwo)
+ {
+ scaledirectory[i+1] = scaledirectory[i];
+ fullscalefarcall[i+1] = fullscalefarcall[i];
+ scaledirectory[i+2] = scaledirectory[i];
+ fullscalefarcall[i+2] = fullscalefarcall[i];
+ i+=2;
+ }
+ }
+ scaledirectory[0] = scaledirectory[1];
+ fullscalefarcall[0] = fullscalefarcall[1];
+
+//
+// check for oversize wall drawing
+//
+ for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
+ fullscalefarcall[i] = (long)BadScale;
+
+}
+
+//===========================================================================
+
+/*
+========================
+=
+= BuildCompScale
+=
+= Builds a compiled scaler object that will scale a 64 tall object to
+= the given height (centered vertically on the screen)
+=
+= height should be even
+=
+= Call with
+= ---------
+= DS:SI Source for scale
+= ES:DI Dest for scale
+=
+= Calling the compiled scaler only destroys AL
+=
+========================
+*/
+
+unsigned BuildCompScale (int height, memptr *finalspot)
+{
+ byte far *code;
+
+ int i;
+ long fix,step;
+ unsigned src,totalscaled,totalsize;
+ int startpix,endpix,toppix;
+
+
+ step = ((long)height<<16) / 64;
+ code = &work->code[0];
+ toppix = (viewheight-height)/2;
+ fix = 0;
+
+ for (src=0;src<=64;src++)
+ {
+ startpix = fix>>16;
+ fix += step;
+ endpix = fix>>16;
+
+ if (endpix>startpix)
+ work->width[src] = endpix-startpix;
+ else
+ work->width[src] = 0;
+
+//
+// mark the start of the code
+//
+ work->codeofs[src] = FP_OFF(code);
+
+//
+// compile some code if the source pixel generates any screen pixels
+//
+ startpix+=toppix;
+ endpix+=toppix;
+
+ if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
+ continue;
+
+ //
+ // mov al,[si+src]
+ //
+ *code++ = 0x8a;
+ *code++ = 0x44;
+ *code++ = src;
+
+ for (;startpix<endpix;startpix++)
+ {
+ if (startpix >= viewheight)
+ break; // off the bottom of the view area
+ if (startpix < 0)
+ continue; // not into the view area
+
+ //
+ // mov [es:di+heightofs],al
+ //
+ *code++ = 0x26;
+ *code++ = 0x88;
+ *code++ = 0x85;
+ *((unsigned far *)code)++ = startpix*SCREENBWIDE;
+ }
+
+ }
+
+//
+// retf
+//
+ *code++ = 0xcb;
+
+ totalsize = FP_OFF(code);
+ MM_GetPtr (finalspot,totalsize);
+ if (mmerror)
+ return 0;
+ _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
+
+ return totalsize;
+}
+
+
+/*
+=======================
+=
+= ScaleLine
+=
+= linescale should have the high word set to the segment of the scaler
+=
+=======================
+*/
+
+extern int slinex,slinewidth;
+extern unsigned far *linecmds;
+extern long linescale;
+extern unsigned maskword;
+
+byte mask1,mask2,mask3;
+
+
+void near ScaleLine (void)
+{
+asm mov cx,WORD PTR [linescale+2]
+asm mov es,cx // segment of scaler
+
+asm mov bp,WORD PTR [linecmds]
+asm mov dx,SC_INDEX+1 // to set SC_MAPMASK
+
+asm mov bx,[slinex]
+asm mov di,bx
+asm shr di,2 // X in bytes
+asm add di,[bufferofs]
+asm and bx,3
+asm shl bx,3
+asm add bx,[slinewidth] // bx = (pixel*8+pixwidth)
+asm mov al,BYTE [mapmasks3-1+bx] // -1 because pixwidth of 1 is first
+asm mov ds,WORD PTR [linecmds+2]
+asm or al,al
+asm jz notthreebyte // scale across three bytes
+asm jmp threebyte
+notthreebyte:
+asm mov al,BYTE PTR ss:[mapmasks2-1+bx] // -1 because pixwidth of 1 is first
+asm or al,al
+asm jnz twobyte // scale across two bytes
+
+//
+// one byte scaling
+//
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm out dx,al // set map mask register
+
+scalesingle:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov dl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm call ss:[linescale] // scale the segment of pixels
+
+asm mov es,cx // segment of scaler
+asm mov BYTE PTR es:[bx],dl // unpatch the RETF
+asm jmp scalesingle // do the next segment
+
+
+//
+// done
+//
+linedone:
+asm mov ax,ss
+asm mov ds,ax
+return;
+
+//
+// two byte scaling
+//
+twobyte:
+asm mov ss:[mask2],al
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask1],al
+
+scaledouble:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov cl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,ss:[mask1]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask2]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm dec di
+
+asm mov es,WORD PTR ss:[linescale+2] // segment of scaler
+asm mov BYTE PTR es:[bx],cl // unpatch the RETF
+asm jmp scaledouble // do the next segment
+
+
+//
+// three byte scaling
+//
+threebyte:
+asm mov ss:[mask3],al
+asm mov al,BYTE PTR ss:[mapmasks2-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask2],al
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask1],al
+
+scaletriple:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov cl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,ss:[mask1]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask2]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask3]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm dec di
+asm dec di
+
+asm mov es,WORD PTR ss:[linescale+2] // segment of scaler
+asm mov BYTE PTR es:[bx],cl // unpatch the RETF
+asm jmp scaletriple // do the next segment
+
+
+}
+
+
+/*
+=======================
+=
+= ScaleShape
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= top of virtual line with segment in proper place
+= start of segment pixel*2, used to jsl into compiled scaler
+= <repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE read mode 1, write mode 2
+= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff
+= GC_INDEX pointing at GC_BITMASK
+=
+=======================
+*/
+
+static long longtemp;
+
+void ScaleShape (int xcenter, int shapenum, unsigned height)
+{
+ t_compshape _seg *shape;
+ t_compscale _seg *comptable;
+ unsigned scale,srcx,stopx,tempx;
+ int t;
+ unsigned far *cmdptr;
+ boolean leftvis,rightvis;
+
+
+ shape = PM_GetSpritePage (shapenum);
+
+ scale = height>>3; // low three bits are fractional
+ if (!scale || scale>maxscale)
+ return; // too close or far away
+ comptable = scaledirectory[scale];
+
+ *(((unsigned *)&linescale)+1)=(unsigned)comptable; // seg of far call
+ *(((unsigned *)&linecmds)+1)=(unsigned)shape; // seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+ srcx = 32;
+ slinex = xcenter;
+ stopx = shape->leftpix;
+ cmdptr = &shape->dataofs[31-stopx];
+
+ while ( --srcx >=stopx && slinex>0)
+ {
+ (unsigned)linecmds = *cmdptr--;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ if (slinewidth == 1)
+ {
+ slinex--;
+ if (slinex<viewwidth)
+ {
+ if (wallheight[slinex] >= height)
+ continue; // obscured by closer wall
+ ScaleLine ();
+ }
+ continue;
+ }
+
+ //
+ // handle multi pixel lines
+ //
+ if (slinex>viewwidth)
+ {
+ slinex -= slinewidth;
+ slinewidth = viewwidth-slinex;
+ if (slinewidth<1)
+ continue; // still off the right side
+ }
+ else
+ {
+ if (slinewidth>slinex)
+ slinewidth = slinex;
+ slinex -= slinewidth;
+ }
+
+
+ leftvis = (wallheight[slinex] < height);
+ rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+ if (leftvis)
+ {
+ if (rightvis)
+ ScaleLine ();
+ else
+ {
+ while (wallheight[slinex+slinewidth-1] >= height)
+ slinewidth--;
+ ScaleLine ();
+ }
+ }
+ else
+ {
+ if (!rightvis)
+ continue; // totally obscured
+
+ while (wallheight[slinex] >= height)
+ {
+ slinex++;
+ slinewidth--;
+ }
+ ScaleLine ();
+ break; // the rest of the shape is gone
+ }
+ }
+
+
+//
+// scale to the right
+//
+ slinex = xcenter;
+ stopx = shape->rightpix;
+ if (shape->leftpix<31)
+ {
+ srcx = 31;
+ cmdptr = &shape->dataofs[32-shape->leftpix];
+ }
+ else
+ {
+ srcx = shape->leftpix-1;
+ cmdptr = &shape->dataofs[0];
+ }
+ slinewidth = 0;
+
+ while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
+ {
+ (unsigned)linecmds = *cmdptr++;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ if (slinewidth == 1)
+ {
+ if (slinex>=0 && wallheight[slinex] < height)
+ {
+ ScaleLine ();
+ }
+ continue;
+ }
+
+ //
+ // handle multi pixel lines
+ //
+ if (slinex<0)
+ {
+ if (slinewidth <= -slinex)
+ continue; // still off the left edge
+
+ slinewidth += slinex;
+ slinex = 0;
+ }
+ else
+ {
+ if (slinex + slinewidth > viewwidth)
+ slinewidth = viewwidth-slinex;
+ }
+
+
+ leftvis = (wallheight[slinex] < height);
+ rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+ if (leftvis)
+ {
+ if (rightvis)
+ {
+ ScaleLine ();
+ }
+ else
+ {
+ while (wallheight[slinex+slinewidth-1] >= height)
+ slinewidth--;
+ ScaleLine ();
+ break; // the rest of the shape is gone
+ }
+ }
+ else
+ {
+ if (rightvis)
+ {
+ while (wallheight[slinex] >= height)
+ {
+ slinex++;
+ slinewidth--;
+ }
+ ScaleLine ();
+ }
+ else
+ continue; // totally obscured
+ }
+ }
+}
+
+
+
+/*
+=======================
+=
+= SimpleScaleShape
+=
+= NO CLIPPING, height in pixels
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= top of virtual line with segment in proper place
+= start of segment pixel*2, used to jsl into compiled scaler
+= <repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE read mode 1, write mode 2
+= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff
+= GC_INDEX pointing at GC_BITMASK
+=
+=======================
+*/
+
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
+{
+ t_compshape _seg *shape;
+ t_compscale _seg *comptable;
+ unsigned scale,srcx,stopx,tempx;
+ int t;
+ unsigned far *cmdptr;
+ boolean leftvis,rightvis;
+
+
+ shape = PM_GetSpritePage (shapenum);
+
+ scale = height>>1;
+ comptable = scaledirectory[scale];
+
+ *(((unsigned *)&linescale)+1)=(unsigned)comptable; // seg of far call
+ *(((unsigned *)&linecmds)+1)=(unsigned)shape; // seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+ srcx = 32;
+ slinex = xcenter;
+ stopx = shape->leftpix;
+ cmdptr = &shape->dataofs[31-stopx];
+
+ while ( --srcx >=stopx )
+ {
+ (unsigned)linecmds = *cmdptr--;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ slinex -= slinewidth;
+ ScaleLine ();
+ }
+
+
+//
+// scale to the right
+//
+ slinex = xcenter;
+ stopx = shape->rightpix;
+ if (shape->leftpix<31)
+ {
+ srcx = 31;
+ cmdptr = &shape->dataofs[32-shape->leftpix];
+ }
+ else
+ {
+ srcx = shape->leftpix-1;
+ cmdptr = &shape->dataofs[0];
+ }
+ slinewidth = 0;
+
+ while ( ++srcx <= stopx )
+ {
+ (unsigned)linecmds = *cmdptr++;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ ScaleLine ();
+ slinex+=slinewidth;
+ }
+}
+
+
+
+
+//
+// bit mask tables for drawing scaled strips up to eight pixels wide
+//
+// down here so the STUPID inline assembler doesn't get confused!
+//
+
+
+byte mapmasks1[4][8] = {
+{1 ,3 ,7 ,15,15,15,15,15},
+{2 ,6 ,14,14,14,14,14,14},
+{4 ,12,12,12,12,12,12,12},
+{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
+
+byte mapmasks2[4][8] = {
+{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
+{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
+{0 ,0 ,1 ,3 ,7 ,15,15,15},
+{0 ,1 ,3 ,7 ,15,15,15,15} };
+
+byte mapmasks3[4][8] = {
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
+{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
+{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
+
+
+unsigned wordmasks[8][8] = {
+{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
+{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
+{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
+{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
+{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
+{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
+{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
+{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
+
+int slinex,slinewidth;
+unsigned far *linecmds;
+long linescale;
+unsigned maskword;
+
--- /dev/null
+++ b/WOLFSRC/PICLIST.H
@@ -1,0 +1,36 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL1
+// IGRAB-ed on Sat May 02 02:32:49 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ H_BJPIC=3,
+ H_CASTLEPIC, // 4
+ H_KEYBOARDPIC, // 5
+ H_JOYPIC, // 6
+ H_MOUSEPIC, // 7
+ H_BOTHPIC, // 8
+ H_GAMEPADPIC, // 9
+ H_HEALPIC, // 10
+ H_TREASUREPIC, // 11
+ H_GUNPIC, // 12
+ H_KEYPIC, // 13
+ H_BLAZEPIC, // 14
+ H_WEAPON1234PIC, // 15
+ H_WOLFLOGOPIC, // 16
+ H_VISAPIC, // 17
+ H_MCPIC, // 18
+ H_IDLOGOPIC, // 19
+ H_FAXPIC, // 20
+ H_GALACTIXPIC, // 21
+ H_FGODMOMPIC, // 22
+ H_AUSTRALIAPIC, // 23
+ H_CANADAPIC, // 24
+ H_UKPIC, // 25
+ H_TOPWINDOWPIC, // 26
+ H_LEFTWINDOWPIC, // 27
+ H_RIGHTWINDOWPIC, // 28
+ H_BOTTOMINFOPIC, // 29
--- /dev/null
+++ b/WOLFSRC/README/LICENSE.DOC
@@ -1,0 +1,129 @@
+ LIMITED USE SOFTWARE LICENSE AGREEMENT
+
+ This Limited Use Software License Agreement (the "Agreement")
+is a legal agreement between you, the end-user, and Id Software, Inc.
+("ID"). By continuing the downloading of this Wolfenstein 3D
+(the "Trademark") software material, which includes source code
+(the "Source Code"), artwork data, music and software tools
+(collectively, the "Software"), you are agreeing to be bound by the
+terms of this Agreement. If you do not agree to the terms of this
+Agreement, promptly destroy the Software you may have downloaded.
+
+ID SOFTWARE LICENSE
+
+ Grant of License. ID grants to you the right to use one (1)
+copy of the Software on a single computer. You have no ownership or
+proprietary rights in or to the Software, or the Trademark. For purposes
+of this section, "use" means loading the Software into RAM, as well as
+installation on a hard disk or other storage device. The Software,
+together with any archive copy thereof, shall be destroyed when no longer
+used in accordance with this Agreement, or when the right to use the
+Software is terminated. You agree that the Software will not be shipped,
+transferred or exported into any country in violation of the U.S.
+Export Administration Act (or any other law governing such matters) and
+that you will not utilize, in any other manner, the Software in violation
+of any applicable law.
+
+ Permitted Uses. For educational purposes only, you, the end-user,
+may use portions of the Source Code, such as particular routines, to
+develop your own software, but may not duplicate the Source Code, except
+as noted in paragraph 4. The limited right referenced in the preceding
+sentence is hereinafter referred to as "Educational Use." By so exercising
+the Educational Use right you shall not obtain any ownership, copyright,
+proprietary or other interest in or to the Source Code, or any portion of
+the Source Code. You may dispose of your own software in your sole
+discretion. With the exception of the Educational Use right, you may not
+otherwise use the Software, or an portion of the Software, which includes
+the Source Code, for commercial gain.
+
+ Prohibited Uses: Under no circumstances shall you, the end-user,
+be permitted, allowed or authorized to commercially exploit the Software.
+Neither you nor anyone at your direction shall do any of the following acts
+with regard to the Software, or any portion thereof:
+
+ Rent;
+
+ Sell;
+
+ Lease;
+
+ Offer on a pay-per-play basis;
+
+ Distribute for money or any other consideration; or
+
+ In any other manner and through any medium whatsoever commercially
+exploit or use for any commercial purpose.
+
+Notwithstanding the foregoing prohibitions, you may commercially exploit the
+software you develop by exercising the Educational Use right, referenced in
+paragraph 2. hereinabove.
+
+ Copyright. The Software and all copyrights related thereto
+(including all characters and other images generated by the Software
+or depicted in the Software) are owned by ID and is protected by
+United States copyright laws and international treaty provisions.
+Id shall retain exclusive ownership and copyright in and to the Software
+and all portions of the Software and you shall have no ownership or other
+proprietary interest in such materials. You must treat the Software like
+any other copyrighted material, except that you may either (a) make one
+copy of the Software solely for back-up or archival purposes, or (b)
+transfer the Software to a single hard disk provided you keep the original
+solely for back-up or archival purposes. You may not otherwise reproduce,
+copy or disclose to others, in whole or in any part, the Software. You
+may not copy the written materials accompanying the Software. You agree
+to use your best efforts to see that any user of the Software licensed
+hereunder complies with this Agreement.
+
+ NO WARRANTIES. ID DISCLAIMS ALL WARRANTIES, BOTH EXPRESS IMPLIED,
+INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE SOFTWARE. THIS LIMITED
+WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH
+VARY FROM JURISDICTION TO JURISDICTION. ID DOES NOT WARRANT THAT THE
+OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET YOUR
+SPECIFIC REQUIREMENTS. THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER
+EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES,
+DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE MODIFICATIONS TO
+THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF OF ID.
+
+ Exclusive Remedies. The Software is being offered to you free of any
+charge. You agree that you have no remedy against ID, its affiliates,
+contractors, suppliers, and agents for loss or damage caused by any defect
+or failure in the Software regardless of the form of action, whether in
+contract, tort, includinegligence, strict liability or otherwise, with
+regard to the Software. This Agreement shall be construed in accordance
+with and governed by the laws of the State of Texas. Copyright and other
+proprietary matters will be governed by United States laws and international
+treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF
+PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR OTHER
+SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT,
+NEGLIGENCE, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED
+OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
+Some jurisdictions do not allow the exclusion or limitation of incidental or
+consequential damages, so the above limitation or exclusion may not apply to
+you.
+
+ General Provisions. Neither this Agreement nor any part or portion
+hereof shall be assigned, sublicensed or otherwise transferred by you.
+Should any provision of this Agreement be held to be void, invalid,
+unenforceable or illegal by a court, the validity and enforceability of the
+other provisions shall not be affected thereby. If any provision is
+determined to be unenforceable, you agree to a modification of such
+provision to provide for enforcement of the provision's intent, to the
+extent permitted by applicable law. Failure of a party to enforce any
+provision of this Agreement shall not constitute or be construed as a
+waiver of such provision or of the right to enforce such provision. If
+you fail to comply with any terms of this Agreement, YOUR LICENSE IS
+AUTOMATICALLY TERMINATED and you agree to the issuance of an injunction
+against you in favor of Id. You agree that Id shall not have to post
+bond or other security to obtain an injunction against you to prohibit
+you from violating Id's rights.
+
+ YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU
+UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE
+DOWNLOADING OF THE SOFTWARE, YOU AGREE TO BE BOUND BY THIS AGREEMENT'S
+TERMS AND CONDITIONS. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE
+AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE
+STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT
+SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND
+ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER
+OF THIS AGREEMENT
--- /dev/null
+++ b/WOLFSRC/README/README.TXT
@@ -1,0 +1,8 @@
+NOTES:
+------
+
+This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly
+before it was uploaded.
+
+Please do not send your questions to id Software.
+
--- /dev/null
+++ b/WOLFSRC/README/RELEASE.TXT
@@ -1,0 +1,53 @@
+We are releasing this code for the entertainment of the
+user community. We don't guarentee that anything even
+builds in here. Projects just seem to rot when you leave
+them alone for long periods of time.
+
+This is all the source we have relating to the original
+PC wolfenstein 3D project. We haven't looked at this
+stuff in years, and I would probably be horribly embarassed
+to dig through my old code, so please don't ask any questions
+about it. The original project was built in borland c++ 3.0.
+I think some minor changes were required for later versions.
+
+You will need the data from a released version of wolf or spear
+to use the exe built from this code. You can just use a
+shareware version if you are really cheap.
+
+
+Some coding comments in retrospect:
+
+The ray casting refresh architecture is still reasonably
+appropriate for the game. A BSP based texture mapper could
+go faster, but ray casting was a lot simpler to do at the time.
+
+The dynamically compiled scaling routines are now a Bad Thing.
+On uncached machines (the original target) they are the fastest
+possible way to scale walls, but on modern processors you just
+wind up thrashing the code cash and wrecking performance.
+A simple looping texture mapper would be faster on 486+ machines.
+
+The whole page manager caching scheme is unecessarily complex.
+
+Way too many #ifdefs in the code!
+
+
+Some project ideas with this code:
+
+Add new monsters or weapons.
+
+Add taller walls and vertical motion. This should only be
+done if the texture mapper is rewritten.
+
+Convert to a 32 bit compiler. This would be a fair amount
+of work, but I would hate to even mess with crusty old 16
+bit code. The code would get a LOT smaller.
+
+Make a multi-player game that runs on DOOM sersetup / ipxsetup drivers.
+
+
+Have fun...
+
+John Carmack
+Technical Director
+Id Software
binary files /dev/null b/WOLFSRC/README/~$ICENSE.DOC differ
--- /dev/null
+++ b/WOLFSRC/RULES.ASI
@@ -1,0 +1,692 @@
+;[]-----------------------------------------------------------------[]
+;| RULES.ASI -- Rules & Structures for assembler |
+;| |
+;| Turbo C++ Run Time Library |
+;| |
+;| Copyright (c) 1987, 1991 by Borland International Inc. |
+;| All Rights Reserved. |
+;[]-----------------------------------------------------------------[]
+
+;*** First we begin with a few of the major constants of C.
+
+false equ 0 ; Beware ! For incoming parameters, non-false = true.
+true equ 1 ; For results, we generate the proper numbers.
+
+lesser equ -1 ; Incoming, lesser < 0
+equal equ 0
+greater equ 1 ; Incoming, greater > 0
+
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Conditional Assembly Directives |
+;| |
+;[]------------------------------------------------------------[]
+
+;memory model aliases, for the convenience of building the library
+
+IFDEF __s__
+__SMALL__ equ 1
+ENDIF
+
+IFDEF __c__
+__COMPACT__ equ 1
+ENDIF
+
+IFDEF __m__
+__MEDIUM__ equ 1
+ENDIF
+
+IFDEF __l__
+__LARGE__ equ 1
+ENDIF
+
+IFDEF __h__
+__HUGE__ equ 1
+ENDIF
+
+IFNDEF __TINY__
+ IFNDEF __SMALL__
+ IFNDEF __MEDIUM__
+ IFNDEF __COMPACT__
+ IFNDEF __LARGE__
+ IFNDEF __HUGE__
+ %OUT You must supply a model symbol.
+ .ERR
+ ENDIF
+ ENDIF
+ ENDIF
+ ENDIF
+ ENDIF
+ENDIF
+
+;bit masks to extract default pointer types from MMODEL (at run-time)
+FCODE equ 8000h
+FDATA equ 4000h
+
+IFDEF __TINY__ ; Small Code - Small Data
+ LPROG equ false
+ LDATA equ false
+ MMODEL equ 0
+ _DSSTACK_ equ <>
+ENDIF
+
+IFDEF __SMALL__ ; Small Code - Small Data
+ LPROG equ false
+ LDATA equ false
+ MMODEL equ 1
+ _DSSTACK_ equ <>
+ENDIF
+
+IFDEF __MEDIUM__ ; Large Code - Small Data
+ LPROG equ true
+ LDATA equ false
+ MMODEL equ FCODE+2
+ _DSSTACK_ equ <>
+ENDIF
+
+IFDEF __COMPACT__ ; Small Code - Large Data
+ LPROG equ false
+ LDATA equ true
+ MMODEL equ FDATA+3
+ENDIF
+
+IFDEF __LARGE__ ; Large Code - Large Data
+ LPROG equ true
+ LDATA equ true
+ MMODEL equ FCODE+FDATA+4
+ENDIF
+
+IFDEF __HUGE__ ; Large Code - Large Data
+ LPROG equ true
+ LDATA equ true
+ MMODEL equ FCODE+FDATA+5
+ENDIF
+
+IF LPROG
+ DIST equ FAR
+ELSE
+ DIST equ NEAR
+ENDIF
+
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Segment Declarations Macros |
+;| |
+;[]------------------------------------------------------------[]
+
+Code_Seg@ MACRO ;; Open a Code Segment
+IFDEF __WINDOWS__
+_TEXT SEGMENT WORD PUBLIC 'CODE'
+ELSE
+_TEXT SEGMENT BYTE PUBLIC 'CODE'
+ENDIF
+ ASSUME CS:_TEXT
+ ENDM
+
+Code_EndS@ MACRO ;; Close a Code Segment
+_TEXT ENDS
+ ENDM
+
+Data_Seg@ MACRO ;; Open a Data Segment (initialized)
+_DATA SEGMENT WORD PUBLIC 'DATA'
+ ENDM
+
+Data_EndS@ MACRO ;; Close a Data Segment (initialized)
+_DATA ENDS
+ ENDM
+
+IFNDEF __HUGE__
+ BSS_Seg@ MACRO ;; Open a Data Segment (un-initialized)
+ _BSS SEGMENT WORD PUBLIC 'BSS'
+ ENDM
+
+ BSS_EndS@ MACRO ;; Close a Data Segment (un-initialized)
+ _BSS ENDS
+ ENDM
+ENDIF
+
+FarData_Seg@ MACRO ;; Open a FAR Data Segment
+_FARDATA SEGMENT PARA PUBLIC 'FAR_DATA'
+ ENDM
+
+FarData_EndS@ MACRO ;; Close a FAR Data Segment
+_FARDATA ENDS
+ ENDM
+
+FarBSS_Seg@ MACRO ;; Open a FAR BSS Segment
+_FARBSS SEGMENT PARA PUBLIC 'FAR_BSS'
+ ENDM
+
+FarBSS_EndS@ MACRO ;; Close a FAR BSS Segment
+_FARBSS ENDS
+ ENDM
+
+Const_Seg@ MACRO ;; Open a CONST Segment
+_CONST SEGMENT WORD PUBLIC 'CONST'
+ ENDM
+
+Const_EndS@ MACRO ;; Close a CONST Segment
+_CONST ENDS
+ ENDM
+
+Init_Seg@ MACRO ;; Open a INIT Segment
+_INIT_ SEGMENT WORD PUBLIC 'INITDATA'
+ ENDM
+
+Init_EndS@ MACRO ;; Close a INIT Segment
+_INIT_ ENDS
+ ENDM
+
+Exit_Seg@ MACRO ;; Open a EXIT Segment
+_EXIT_ SEGMENT WORD PUBLIC 'EXITDATA'
+ ENDM
+
+Exit_EndS@ MACRO ;; Close a EXIT Segment
+_EXIT_ ENDS
+ ENDM
+
+CVT_Seg@ MACRO
+_CVTSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDM
+
+CVT_EndS@ MACRO
+_CVTSEG ENDS
+ ENDM
+
+SCN_Seg@ MACRO
+_SCNSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDM
+
+SCN_EndS@ MACRO
+_SCNSEG ENDS
+ ENDM
+
+Header@ MACRO
+Code_Seg@
+Code_EndS@
+Data_Seg@
+Data_EndS@
+BSS_Seg@
+BSS_EndS@
+ ASSUME CS:_TEXT, DS:DGROUP
+ ENDM
+
+;[]------------------------------------------------------------[]
+;| |
+;| Segment Definitions |
+;| |
+;[]------------------------------------------------------------[]
+
+IFDEF __C0__
+
+IFDEF __WINDOWS__
+_TEXT SEGMENT WORD PUBLIC 'CODE'
+ ENDS
+ELSE
+_TEXT SEGMENT BYTE PUBLIC 'CODE'
+ ENDS
+ENDIF
+
+_FARDATA SEGMENT PARA PUBLIC 'FAR_DATA'
+ ENDS
+
+_FARBSS SEGMENT PARA PUBLIC 'FAR_BSS'
+ ENDS
+
+IFNDEF __WINDOWS__
+ IFNDEF __TINY__
+ _OVERLAY_ SEGMENT PARA PUBLIC 'OVRINFO'
+ ENDS
+ _1STUB_ SEGMENT PARA PUBLIC 'STUBSEG'
+ ENDS
+ ENDIF
+ENDIF
+
+IFDEF __WINDOWS__
+NULL SEGMENT PARA PUBLIC 'BEGDATA'
+ ENDS
+ENDIF
+
+_DATA SEGMENT PARA PUBLIC 'DATA'
+ ENDS
+ ENDS
+
+_CONST SEGMENT WORD PUBLIC 'CONST'
+ ENDS
+
+IFDEF __WINDOWS__
+_FPSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDS
+ENDIF
+
+_CVTSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDS
+
+_SCNSEG SEGMENT WORD PUBLIC 'DATA'
+ ENDS
+
+_INIT_ SEGMENT WORD PUBLIC 'INITDATA'
+InitStart label byte
+ ENDS
+_INITEND_ SEGMENT BYTE PUBLIC 'INITDATA'
+InitEnd label byte
+ ENDS
+
+_EXIT_ SEGMENT WORD PUBLIC 'EXITDATA'
+ExitStart label byte
+ ENDS
+_EXITEND_ SEGMENT BYTE PUBLIC 'EXITDATA'
+ExitEnd label byte
+ ENDS
+
+IFNDEF __HUGE__
+_BSS SEGMENT WORD PUBLIC 'BSS'
+BeginBSS label byte
+ ENDS
+_BSSEND SEGMENT BYTE PUBLIC 'BSSEND'
+EndBSS label byte
+ ENDS
+ENDIF
+
+
+IFDEF __WINDOWS__
+
+ IFDEF __HUGE__
+ DGROUP GROUP NULL,_DATA,_CONST,_FPSEG,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_
+ ELSE
+ DGROUP GROUP NULL,_DATA,_CONST,_FPSEG,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
+ ENDIF
+
+ELSE
+
+IFNDEF __NOFLOAT__
+ IF LDATA
+ IFDEF __HUGE__
+ DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_
+ ELSE
+ DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
+ ENDIF
+ ELSE
+ IFDEF __TINY__
+ DGROUP GROUP _TEXT,_DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
+ ELSE
+ DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
+ ENDIF
+ ENDIF
+ELSE
+ IF LDATA
+ IFDEF __HUGE__
+ DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_
+ ELSE
+ DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_BSS,_BSSEND
+ ENDIF
+ ELSE
+ IFDEF __TINY__
+ DGROUP GROUP _TEXT,_DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
+ ELSE
+ DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
+ ENDIF
+ ENDIF
+ENDIF ; __NOFLOAT__
+
+ENDIF ; __WINDOWS__
+
+ELSE
+
+Code_Seg@
+Code_EndS@
+Data_Seg@
+Data_EndS@
+DGROUP GROUP _DATA
+
+ENDIF ; __C0__
+
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Old Segment Declarations Macros |
+;| |
+;[]------------------------------------------------------------[]
+
+
+CSeg@ MACRO ;; Open a Code Segment
+IFDEF __WINDOWS__
+_TEXT SEGMENT WORD PUBLIC 'CODE'
+ELSE
+_TEXT SEGMENT BYTE PUBLIC 'CODE'
+ENDIF
+ ASSUME CS:_TEXT
+ ENDM
+
+CSegEnd@ MACRO ;; Close a Code Segment
+_TEXT ENDS
+ ENDM
+
+DSeg@ MACRO ;; Open a Data Segment (initialized)
+_DATA SEGMENT WORD PUBLIC 'DATA'
+ ENDM
+
+DSegEnd@ MACRO ;; Close a Data Segment (initialized)
+_DATA ENDS
+ ENDM
+
+IFDEF __BSS__
+ IFNDEF __HUGE__
+ BSeg@ MACRO ;; Open a Data Segment (un-initialized)
+ _BSS SEGMENT WORD PUBLIC 'BSS'
+ ENDM
+
+ BSegEnd@ MACRO ;; Close a Data Segment (un-initialized)
+ _BSS ENDS
+ ENDM
+ ENDIF
+ENDIF
+
+Header@ MACRO
+IFDEF __WINDOWS__
+_TEXT SEGMENT WORD PUBLIC 'CODE'
+ELSE
+_TEXT SEGMENT BYTE PUBLIC 'CODE'
+ENDIF
+_TEXT ENDS
+_DATA SEGMENT WORD PUBLIC 'DATA'
+_DATA ENDS
+IFDEF __BSS__
+ IFNDEF __HUGE__
+ _BSS SEGMENT WORD PUBLIC 'BSS'
+ _BSS ENDS
+ ENDIF
+ENDIF
+
+ ASSUME CS:_TEXT, DS:DGROUP
+ ENDM
+
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| C Naming Convention Macros |
+;| |
+;[]------------------------------------------------------------[]
+
+UNDERSCORE EQU 1
+
+ExtSym@ MACRO Sym, sType, sName
+ IFNB <sName>
+ IFIDN <sName>, <__PASCAL__>
+NAMING = 0
+ ELSE
+NAMING = UNDERSCORE
+ ENDIF
+ ENDIF
+ IF NAMING
+ EXTRN _&Sym : sType
+Sym&@ equ _&Sym
+ ELSE
+ EXTRN Sym : sType
+Sym&@ equ Sym
+ ENDIF
+ ENDM
+
+PubSym@ MACRO Sym, Definition, sName
+ IFNB <sName>
+ IFIDN <sName>, <__PASCAL__>
+NAMING = 0
+ ELSE
+NAMING = UNDERSCORE
+ ENDIF
+ ENDIF
+ IF NAMING
+ PUBLIC _&Sym
+_&Sym Definition
+Sym&@ equ _&Sym
+ ELSE
+ PUBLIC Sym
+Sym Definition
+Sym&@ equ Sym
+ ENDIF
+ ENDM
+
+Static@ MACRO Sym, Definition, sName
+ IFNB <sName>
+ IFIDN <sName>, <__PASCAL__>
+NAMING = 0
+ ELSE
+NAMING = UNDERSCORE
+ ENDIF
+ ENDIF
+ IF NAMING
+_&Sym Definition
+Sym&@ equ _&Sym
+ ELSE
+Sym Definition
+Sym&@ equ Sym
+ ENDIF
+ ENDM
+
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Macros which are Data Size Dependent |
+;| |
+;[]------------------------------------------------------------[]
+
+IF LDATA
+DPTR_ equ DWORD PTR
+dPtrSize equ 4
+LES_ equ LES
+ES_ equ ES:
+SS_ equ SS:
+LDS_ equ LDS
+
+pushDS_ MACRO
+ PUSH DS
+ ENDM
+
+popDS_ MACRO
+ POP DS
+ ENDM
+
+PushPtr MACRO dPtrOff, dPtrSeg
+ PUSH dPtrSeg
+ PUSH dPtrOff
+ ENDM
+
+
+dPtr@ MACRO Sym, VALUE, sName ;; Static Data pointer
+Static@ Sym, <DD VALUE>, sName
+ ENDM
+
+dPtrPub@ MACRO Sym, VALUE, sName ;; Global Data Pointer
+PubSym@ Sym, <DD VALUE>, sName
+ ENDM
+
+dPtrExt@ MACRO Sym, sName ;; External Data Pointer
+ExtSym@ Sym, DWORD, sName
+ ENDM
+ELSE
+DPTR_ equ WORD PTR
+dPtrSize equ 2
+LES_ equ MOV
+ES_ equ DS:
+SS_ equ DS:
+LDS_ equ MOV
+
+pushDS_ MACRO
+ ENDM
+
+popDS_ MACRO
+ ENDM
+
+PushPtr MACRO dPtrOff, dPtrSeg
+ PUSH dPtrOff
+ ENDM
+
+dPtr@ MACRO Sym, VALUE, sName ;; Static Data pointer
+Static@ Sym, <DW VALUE>, sName
+ ENDM
+
+dPtrPub@ MACRO Sym, VALUE, sName ;; Global Data Pointer
+PubSym@ Sym, <DW VALUE>, sName
+ ENDM
+
+dPtrExt@ MACRO Sym, sName ;; External Data Pointer
+ExtSym@ Sym, WORD, sName
+ ENDM
+ENDIF
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Macros which are Code Size Dependent |
+;| |
+;[]------------------------------------------------------------[]
+
+IF LPROG
+CPTR_ equ DWORD PTR
+cPtrSize equ 4
+
+Proc@ MACRO Sym, sName ;; Open a Static function
+Static@ Sym, <PROC FAR>, sName
+ ENDM
+
+PubProc@ MACRO Sym, sName ;; Open a Public function
+PubSym@ Sym, <PROC FAR>, sName
+ ENDM
+
+ExtProc@ MACRO Sym, sName ;; External Function
+ExtSym@ Sym, FAR, sName
+ ENDM
+
+cPtr@ MACRO Sym, VALUE, sName ;; Static Function pointer
+Static@ Sym, <DD VALUE>, sName
+ ENDM
+
+cPtrPub@ MACRO Sym, VALUE, sName;; Global Function Pointer
+PubSym@ Sym, <DD VALUE>, sName
+ ENDM
+
+cPtrExt@ MACRO Sym, sName ;; External Function Pointer
+ExtSym@ Sym, DWORD, sName
+ ENDM
+ELSE
+CPTR_ equ WORD PTR
+cPtrSize equ 2
+
+Proc@ MACRO Sym, sName ;; Open a Static function
+Static@ Sym, <PROC NEAR>, sName
+ ENDM
+
+PubProc@ MACRO Sym, sName ;; Open a Public function
+PubSym@ Sym, <PROC NEAR>, sName
+ ENDM
+
+ExtProc@ MACRO Sym, sName ;; External Function
+ExtSym@ Sym, NEAR, sName
+ ENDM
+
+cPtr@ MACRO Sym, VALUE, sName ;; Static Function pointer
+Static@ Sym, <DW VALUE>, sName
+ ENDM
+
+cPtrPub@ MACRO Sym, VALUE, sName ;; Global Function Pointer
+PubSym@ Sym, <DW VALUE>, sName
+ ENDM
+
+cPtrExt@ MACRO Sym, sName ;; External Function Pointer
+ExtSym@ Sym, WORD, sName
+ ENDM
+ENDIF
+
+EndProc@ MACRO Sym, sName ;; Close a function
+Static@ Sym, ENDP, sName
+ ENDM
+
+ PAGE
+;[]------------------------------------------------------------[]
+;| |
+;| Miscellaneous Definitions |
+;| |
+;[]------------------------------------------------------------[]
+
+;*** Set up some macros for procedure parameters and export/import
+
+nearCall STRUC
+nearBP dw ?
+nearIP dw ?
+nearParam dw ?
+nearCall ENDS
+
+farCall STRUC
+farBP dw ?
+farCSIP dd ?
+aParam dw ?
+farCall ENDS
+
+;*** Next, we define some convenient structures to access the parts
+; of larger objects.
+
+_twoBytes STRUC
+BY0 db ?
+BY1 db ?
+_twoBytes ENDS
+
+_fourWords STRUC
+W0 dw ?
+W1 dw ?
+W2 dw ?
+W3 dw ?
+_fourWords ENDS
+
+_twoDwords STRUC
+DD0 dd ?
+DD1 dd ?
+_twoDwords ENDS
+
+_aFloat STRUC
+double dq ?
+_aFloat ENDS
+
+; How to invoke MSDOS.
+
+MSDOS@ MACRO
+ int 21h
+ ENDM
+ PAGE
+
+; The next section concerns the use of registers. SI and DI are used
+; for register variables, and must be conserved.
+
+; Registers AX, BX, CX, DX will not be preserved across function calls.
+
+; Firstly, the registers to be conserved through function calls, including
+; the setup of local variables.
+
+link@ MACRO _si,_di,_ES,locals
+ push bp
+ mov bp, sp
+ IFNB <locals>
+ lea sp, locals
+ ENDIF
+ IFNB <_si>
+ push si
+ ENDIF
+ IFNB <_di>
+ push di
+ ENDIF
+ENDM
+
+unLink@ MACRO _si,_di,_ES,locals
+ IFNB <_di>
+ pop di
+ ENDIF
+ IFNB <_si>
+ pop si
+ ENDIF
+ IFNB <locals>
+ mov sp, bp
+ ENDIF
+ pop bp
+ENDM
+
+.LIST
--- /dev/null
+++ b/WOLFSRC/SDMVER.H
@@ -1,0 +1,8 @@
+#define SPEAR
+#define SPEARDEMO
+#define ARTSEXTERN
+#define DEMOSEXTERN
+#define CARMACIZED
+//#define MYPROFILE
+//#define DEBCHECK
+//#define UPLOAD
--- /dev/null
+++ b/WOLFSRC/SHAREMSG.H
@@ -1,0 +1,9 @@
+"This game is shareware.\n"
+"Share it with everyone.\n"
+"Thanks.\n\n"
+" Id Software\n"
+
+"This game is NOT shareware.\n"
+"Please do not distribute it.\n"
+"Thanks.\n\n"
+" Id Software\n"
--- /dev/null
+++ b/WOLFSRC/SODVER.H
@@ -1,0 +1,7 @@
+#define SPEAR
+#define ARTSEXTERN
+#define DEMOSEXTERN
+#define CARMACIZED
+//#define MYPROFILE
+//#define DEBCHECK
+//#define UPLOAD
--- /dev/null
+++ b/WOLFSRC/SPANISH.H
@@ -1,0 +1,112 @@
+#define QUITSUR "Estas seguro que quieres\n"\
+ "parar este gran juego?"
+
+#define CURGAME "Ahora estas en\n"\
+ "un juego. Si continuas\n"\
+ "borras el juego viejo. O.K.?"
+
+#define GAMESVD "Ya hay un juego\n"\
+ "guardado en esta posicion.\n"\
+ "sobre-escribir?"
+
+#define ENDGAMESTR "Estas seguro que quieres\n"\
+ "terminar el juego que\n"\
+ "estas jugando? (S o N):"
+
+#define STR_NG "Juego nuevo"
+#define STR_SD "Sonido"
+#define STR_CL "Control"
+#define STR_LG "Cargar juego"
+#define STR_SG "Guardar juego"
+#define STR_CV "Cambiar vista"
+#define STR_VS "Ver anotacion"
+#define STR_EG "Abandonar"
+#define STR_BD "Regresar al demo"
+#define STR_QT "Parar"
+
+#define STR_LOADING "Cargando"
+#define STR_SAVING "Guardando"
+
+#define STR_GAME "Regresar, jugar"
+#define STR_DEMO "Regresar al Demo"
+#define STR_LGC "Cargar juego llamado\n\""
+#define STR_EMPTY "vacio"
+#define STR_CALIB "Calibrar"
+#define STR_JOYST "Joystick"
+#define STR_MOVEJOY "Mover joystick a\n"\
+ "arriba izq y\n"\
+ "oprimir boton 0\n"
+#define STR_MOVEJOY2 "Mover joystick a\n"\
+ "abajo derecha y\n"\
+ "oprimir boton 1\n"
+#define STR_ESCEXIT "ESC para salir"
+#define STR_NONE "Ninguno"
+#define STR_PC "P.C. bocina"
+#define STR_ALSB "AdLib/Sound Blaster"
+#define STR_DISNEY "Disney Sound Source"
+#define STR_SB "Sound Blaster"
+
+#define STR_MOUSEEN "Raton activado"
+#define STR_JOYEN "Joystick activado"
+#define STR_PORT2 "Use joystick puerto 2"
+#define STR_GAMEPAD "Gravis Gamepad Activada"
+#define STR_SENS "Raton Sensibilidad"
+#define STR_CUSTOM "Modificar controles"
+#define STR_DADDY "Papi puedo jugar?"
+#define STR_HURTME "No me hieras."
+#define STR_BRINGEM "�Echamelos!"
+#define STR_DEATH "La muerte encarnada"
+
+#define STR_MOUSEADJ "Raton ajustar sensibilidad"
+#define STR_SLOW "Lento"
+#define STR_FAST "Rapido"
+
+#define STR_CRUN "Corre"
+#define STR_COPEN "Abre"
+#define STR_CFIRE "Fuego"
+#define STR_CSTRAFE "Ametrallar"
+
+#define STR_LEFT "Izquierda"
+#define STR_RIGHT "Derecha"
+#define STR_FRWD "Adelante"
+#define STR_BKWD "Atras"
+#define STR_THINK "Pensando"
+
+#define STR_SIZE1 "Use flechas para ajustar"
+#define STR_SIZE2 "Enter para aceptar"
+#define STR_SIZE3 "Esc para cancelar"
+
+#define STR_YOUWIN "Tu ganas"
+
+#define STR_TOTALTIME "Tiempo total"
+
+#define STR_RATKILL "Muertes %"
+#define STR_RATSECRET "Secreto %"
+#define STR_RATTREASURE "Tesoros %"
+
+#define STR_BONUS "Bono"
+#define STR_TIME "Tiempo"
+#define STR_PAR "Par"
+
+#define STR_RAT2KILL "Muertes %" // ratio = promedio
+#define STR_RAT2SECRET "Secreto %"
+#define STR_RAT2TREASURE "Tesoros %"
+
+#define STR_DEFEATED "Derrotado!"
+
+#define STR_CHEATER1 "Ahora tienes 100% salud"
+#define STR_CHEATER2 "99 balas y dos llaves"
+#define STR_CHEATER3 "Notar que has basicamente"
+#define STR_CHEATER4 "eliminado tus chances de"
+#define STR_CHEATER5 "obtener puntos altos"
+
+#define STR_NOSPACE1 "No hay suficiente espacio"
+#define STR_NOSPACE2 "en tu disco para guardar juego"
+
+#define STR_SAVECHT1 "Tu archivo para guardar juego es"
+#define STR_SAVECHT2 "diremos,\"corrupto\"."
+#define STR_SAVECHT3 "Pero te dire, sigue y"
+#define STR_SAVECHT4 "de todos modos juega"
+
+#define STR_SEEAGAIN "Veamos eso de nuevo"
+
--- /dev/null
+++ b/WOLFSRC/SPANVER.H
@@ -1,0 +1,8 @@
+//#define SPEAR
+#define SPANISH
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
binary files /dev/null b/WOLFSRC/SV.EXE differ
--- /dev/null
+++ b/WOLFSRC/VERSION.H
@@ -1,0 +1,10 @@
+//#define SPEAR
+//#define JAPAN
+#define GOODTIMES
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
+
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/WHACK_A.ASM
@@ -1,0 +1,100 @@
+; WOLFHACK.ASM
+
+.386C
+IDEAL
+MODEL MEDIUM,C
+
+
+;============================================================================
+
+DATASEG
+
+EXTRN mr_rowofs:WORD
+EXTRN mr_count:WORD
+EXTRN mr_xstep:WORD
+EXTRN mr_ystep:WORD
+EXTRN mr_xfrac:WORD
+EXTRN mr_yfrac:WORD
+EXTRN mr_dest:WORD
+
+FARDATA
+
+planepics db 8192 dup(?) ; // 4k of ceiling, 4k of floor
+PUBLIC planepics
+
+
+;============================================================================
+
+CODESEG
+
+;============================
+;
+; MapRow
+;
+;
+;============================
+
+PROC MapRow
+PUBLIC MapRow
+ push esi
+ push edi
+ push ebp
+ push ds
+
+ mov bp,[mr_rowofs]
+ mov cx,[mr_count]
+ mov dx,[mr_ystep]
+ shl edx,16
+ mov dx,[mr_xstep]
+ mov si,[mr_yfrac]
+ shl esi,16
+ mov si,[mr_xfrac]
+ mov di,[mr_dest]
+ mov ax,SEG planepics
+ mov ds,ax
+ mov ax,0a000h
+ mov es,ax
+ mov ax,1111111111110b
+
+; eax color lookup
+; ebx scratch offset and pixel values
+; ecx loop counter
+; edx packed x / y step values
+; esi packed x / y fractional values
+; edi write pointer
+; ebp toprow to bottomrow delta
+; es: screenseg
+; ds: pictures
+
+; mov al,[esi]
+; mov al,[eax]
+; mov [edi],al
+
+; mov ax,[_variable+ebx+2]
+
+
+pixelloop:
+ shld ebx,esi,22 ; shift y units in
+ shld ebx,esi,7 ; shift x units in and one extra bit
+ and bx,63*65*2 ; mask off extra top bits and 0 low bit
+ add esi,edx ; position += step
+ mov al,[bx]
+ mov al,[eax]
+ mov [es:di],al ; write ceiling pixel
+ mov al,[bx+1]
+ mov al,[eax]
+ mov [es:di+bp],al ; write floor pixel
+ inc di
+ loop pixelloop
+
+ pop ds
+ pop ebp
+ pop edi
+ pop esi
+
+ retf
+
+ENDP
+
+END
+
--- /dev/null
+++ b/WOLFSRC/WLFJ1VER.H
@@ -1,0 +1,9 @@
+//#define SPEAR
+#define JAPAN
+#define JAPDEMO
+#define UPLOAD
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
--- /dev/null
+++ b/WOLFSRC/WL_ACT1.C
@@ -1,0 +1,900 @@
+// WL_ACT1.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+ STATICS
+
+=============================================================================
+*/
+
+
+statobj_t statobjlist[MAXSTATS],*laststatobj;
+
+
+struct
+{
+ int picnum;
+ stat_t type;
+} statinfo[] =
+{
+{SPR_STAT_0}, // puddle spr1v
+{SPR_STAT_1,block}, // Green Barrel "
+{SPR_STAT_2,block}, // Table/chairs "
+{SPR_STAT_3,block}, // Floor lamp "
+{SPR_STAT_4}, // Chandelier "
+{SPR_STAT_5,block}, // Hanged man "
+{SPR_STAT_6,bo_alpo}, // Bad food "
+{SPR_STAT_7,block}, // Red pillar "
+//
+// NEW PAGE
+//
+{SPR_STAT_8,block}, // Tree spr2v
+{SPR_STAT_9}, // Skeleton flat "
+{SPR_STAT_10,block}, // Sink " (SOD:gibs)
+{SPR_STAT_11,block}, // Potted plant "
+{SPR_STAT_12,block}, // Urn "
+{SPR_STAT_13,block}, // Bare table "
+{SPR_STAT_14}, // Ceiling light "
+#ifndef SPEAR
+{SPR_STAT_15}, // Kitchen stuff "
+#else
+{SPR_STAT_15,block}, // Gibs!
+#endif
+//
+// NEW PAGE
+//
+{SPR_STAT_16,block}, // suit of armor spr3v
+{SPR_STAT_17,block}, // Hanging cage "
+{SPR_STAT_18,block}, // SkeletoninCage "
+{SPR_STAT_19}, // Skeleton relax "
+{SPR_STAT_20,bo_key1}, // Key 1 "
+{SPR_STAT_21,bo_key2}, // Key 2 "
+{SPR_STAT_22,block}, // stuff (SOD:gibs)
+{SPR_STAT_23}, // stuff
+//
+// NEW PAGE
+//
+{SPR_STAT_24,bo_food}, // Good food spr4v
+{SPR_STAT_25,bo_firstaid}, // First aid "
+{SPR_STAT_26,bo_clip}, // Clip "
+{SPR_STAT_27,bo_machinegun}, // Machine gun "
+{SPR_STAT_28,bo_chaingun}, // Gatling gun "
+{SPR_STAT_29,bo_cross}, // Cross "
+{SPR_STAT_30,bo_chalice}, // Chalice "
+{SPR_STAT_31,bo_bible}, // Bible "
+//
+// NEW PAGE
+//
+{SPR_STAT_32,bo_crown}, // crown spr5v
+{SPR_STAT_33,bo_fullheal}, // one up "
+{SPR_STAT_34,bo_gibs}, // gibs "
+{SPR_STAT_35,block}, // barrel "
+{SPR_STAT_36,block}, // well "
+{SPR_STAT_37,block}, // Empty well "
+{SPR_STAT_38,bo_gibs}, // Gibs 2 "
+{SPR_STAT_39,block}, // flag "
+//
+// NEW PAGE
+//
+#ifndef SPEAR
+{SPR_STAT_40,block}, // Call Apogee spr7v
+#else
+{SPR_STAT_40}, // Red light
+#endif
+//
+// NEW PAGE
+//
+{SPR_STAT_41}, // junk "
+{SPR_STAT_42}, // junk "
+{SPR_STAT_43}, // junk "
+#ifndef SPEAR
+{SPR_STAT_44}, // pots "
+#else
+{SPR_STAT_44,block}, // Gibs!
+#endif
+{SPR_STAT_45,block}, // stove " (SOD:gibs)
+{SPR_STAT_46,block}, // spears " (SOD:gibs)
+{SPR_STAT_47}, // vines "
+//
+// NEW PAGE
+//
+#ifdef SPEAR
+{SPR_STAT_48,block}, // marble pillar
+{SPR_STAT_49,bo_25clip}, // bonus 25 clip
+{SPR_STAT_50,block}, // truck
+{SPR_STAT_51,bo_spear}, // SPEAR OF DESTINY!
+#endif
+
+{SPR_STAT_26,bo_clip2}, // Clip "
+{-1} // terminator
+};
+
+/*
+===============
+=
+= InitStaticList
+=
+===============
+*/
+
+void InitStaticList (void)
+{
+ laststatobj = &statobjlist[0];
+}
+
+
+
+/*
+===============
+=
+= SpawnStatic
+=
+===============
+*/
+
+void SpawnStatic (int tilex, int tiley, int type)
+{
+ laststatobj->shapenum = statinfo[type].picnum;
+ laststatobj->tilex = tilex;
+ laststatobj->tiley = tiley;
+ laststatobj->visspot = &spotvis[tilex][tiley];
+
+ switch (statinfo[type].type)
+ {
+ case block:
+ (unsigned)actorat[tilex][tiley] = 1; // consider it a blocking tile
+ case dressing:
+ laststatobj->flags = 0;
+ break;
+
+ case bo_cross:
+ case bo_chalice:
+ case bo_bible:
+ case bo_crown:
+ case bo_fullheal:
+ if (!loadedgame)
+ gamestate.treasuretotal++;
+
+ case bo_firstaid:
+ case bo_key1:
+ case bo_key2:
+ case bo_key3:
+ case bo_key4:
+ case bo_clip:
+ case bo_25clip:
+ case bo_machinegun:
+ case bo_chaingun:
+ case bo_food:
+ case bo_alpo:
+ case bo_gibs:
+ case bo_spear:
+ laststatobj->flags = FL_BONUS;
+ laststatobj->itemnumber = statinfo[type].type;
+ break;
+ }
+
+ laststatobj++;
+
+ if (laststatobj == &statobjlist[MAXSTATS])
+ Quit ("Too many static objects!\n");
+}
+
+
+/*
+===============
+=
+= PlaceItemType
+=
+= Called during game play to drop actors' items. It finds the proper
+= item number based on the item type (bo_???). If there are no free item
+= spots, nothing is done.
+=
+===============
+*/
+
+void PlaceItemType (int itemtype, int tilex, int tiley)
+{
+ int type;
+ statobj_t *spot;
+
+//
+// find the item number
+//
+ for (type=0 ; ; type++)
+ {
+ if (statinfo[type].picnum == -1) // end of list
+ Quit ("PlaceItemType: couldn't find type!");
+ if (statinfo[type].type == itemtype)
+ break;
+ }
+
+//
+// find a spot in statobjlist to put it in
+//
+ for (spot=&statobjlist[0] ; ; spot++)
+ {
+ if (spot==laststatobj)
+ {
+ if (spot == &statobjlist[MAXSTATS])
+ return; // no free spots
+ laststatobj++; // space at end
+ break;
+ }
+
+ if (spot->shapenum == -1) // -1 is a free spot
+ break;
+ }
+//
+// place it
+//
+ spot->shapenum = statinfo[type].picnum;
+ spot->tilex = tilex;
+ spot->tiley = tiley;
+ spot->visspot = &spotvis[tilex][tiley];
+ spot->flags = FL_BONUS;
+ spot->itemnumber = statinfo[type].type;
+}
+
+
+
+/*
+=============================================================================
+
+ DOORS
+
+doorobjlist[] holds most of the information for the doors
+
+doorposition[] holds the amount the door is open, ranging from 0 to 0xffff
+ this is directly accessed by AsmRefresh during rendering
+
+The number of doors is limited to 64 because a spot in tilemap holds the
+ door number in the low 6 bits, with the high bit meaning a door center
+ and bit 6 meaning a door side tile
+
+Open doors conect two areas, so sounds will travel between them and sight
+ will be checked when the player is in a connected area.
+
+Areaconnect is incremented/decremented by each door. If >0 they connect
+
+Every time a door opens or closes the areabyplayer matrix gets recalculated.
+ An area is true if it connects with the player's current spor.
+
+=============================================================================
+*/
+
+#define DOORWIDTH 0x7800
+#define OPENTICS 300
+
+doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
+int doornum;
+
+unsigned doorposition[MAXDOORS]; // leading edge of door 0=closed
+ // 0xffff = fully open
+
+byte far areaconnect[NUMAREAS][NUMAREAS];
+
+boolean areabyplayer[NUMAREAS];
+
+
+/*
+==============
+=
+= ConnectAreas
+=
+= Scans outward from playerarea, marking all connected areas
+=
+==============
+*/
+
+void RecursiveConnect (int areanumber)
+{
+ int i;
+
+ for (i=0;i<NUMAREAS;i++)
+ {
+ if (areaconnect[areanumber][i] && !areabyplayer[i])
+ {
+ areabyplayer[i] = true;
+ RecursiveConnect (i);
+ }
+ }
+}
+
+
+void ConnectAreas (void)
+{
+ memset (areabyplayer,0,sizeof(areabyplayer));
+ areabyplayer[player->areanumber] = true;
+ RecursiveConnect (player->areanumber);
+}
+
+
+void InitAreas (void)
+{
+ memset (areabyplayer,0,sizeof(areabyplayer));
+ areabyplayer[player->areanumber] = true;
+}
+
+
+
+/*
+===============
+=
+= InitDoorList
+=
+===============
+*/
+
+void InitDoorList (void)
+{
+ memset (areabyplayer,0,sizeof(areabyplayer));
+ _fmemset (areaconnect,0,sizeof(areaconnect));
+
+ lastdoorobj = &doorobjlist[0];
+ doornum = 0;
+}
+
+
+/*
+===============
+=
+= SpawnDoor
+=
+===============
+*/
+
+void SpawnDoor (int tilex, int tiley, boolean vertical, int lock)
+{
+ int areanumber;
+ unsigned far *map;
+
+ if (doornum==64)
+ Quit ("64+ doors on level!");
+
+ doorposition[doornum] = 0; // doors start out fully closed
+ lastdoorobj->tilex = tilex;
+ lastdoorobj->tiley = tiley;
+ lastdoorobj->vertical = vertical;
+ lastdoorobj->lock = lock;
+ lastdoorobj->action = dr_closed;
+
+ (unsigned)actorat[tilex][tiley] = doornum | 0x80; // consider it a solid wall
+
+//
+// make the door tile a special tile, and mark the adjacent tiles
+// for door sides
+//
+ tilemap[tilex][tiley] = doornum | 0x80;
+ map = mapsegs[0] + farmapylookup[tiley]+tilex;
+ if (vertical)
+ {
+ *map = *(map-1); // set area number
+ tilemap[tilex][tiley-1] |= 0x40;
+ tilemap[tilex][tiley+1] |= 0x40;
+ }
+ else
+ {
+ *map = *(map-mapwidth); // set area number
+ tilemap[tilex-1][tiley] |= 0x40;
+ tilemap[tilex+1][tiley] |= 0x40;
+ }
+
+ doornum++;
+ lastdoorobj++;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= OpenDoor
+=
+=====================
+*/
+
+void OpenDoor (int door)
+{
+ if (doorobjlist[door].action == dr_open)
+ doorobjlist[door].ticcount = 0; // reset open time
+ else
+ doorobjlist[door].action = dr_opening; // start it opening
+}
+
+
+/*
+=====================
+=
+= CloseDoor
+=
+=====================
+*/
+
+void CloseDoor (int door)
+{
+ int tilex,tiley,area;
+ objtype *check;
+
+//
+// don't close on anything solid
+//
+ tilex = doorobjlist[door].tilex;
+ tiley = doorobjlist[door].tiley;
+
+ if (actorat[tilex][tiley])
+ return;
+
+ if (player->tilex == tilex && player->tiley == tiley)
+ return;
+
+ if (doorobjlist[door].vertical)
+ {
+ if ( player->tiley == tiley )
+ {
+ if ( ((player->x+MINDIST) >>TILESHIFT) == tilex )
+ return;
+ if ( ((player->x-MINDIST) >>TILESHIFT) == tilex )
+ return;
+ }
+ check = actorat[tilex-1][tiley];
+ if (check && ((check->x+MINDIST) >> TILESHIFT) == tilex )
+ return;
+ check = actorat[tilex+1][tiley];
+ if (check && ((check->x-MINDIST) >> TILESHIFT) == tilex )
+ return;
+ }
+ else if (!doorobjlist[door].vertical)
+ {
+ if (player->tilex == tilex)
+ {
+ if ( ((player->y+MINDIST) >>TILESHIFT) == tiley )
+ return;
+ if ( ((player->y-MINDIST) >>TILESHIFT) == tiley )
+ return;
+ }
+ check = actorat[tilex][tiley-1];
+ if (check && ((check->y+MINDIST) >> TILESHIFT) == tiley )
+ return;
+ check = actorat[tilex][tiley+1];
+ if (check && ((check->y-MINDIST) >> TILESHIFT) == tiley )
+ return;
+ }
+
+
+//
+// play door sound if in a connected area
+//
+ area = *(mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
+ +doorobjlist[door].tilex)-AREATILE;
+ if (areabyplayer[area])
+ {
+ PlaySoundLocTile(CLOSEDOORSND,doorobjlist[door].tilex,doorobjlist[door].tiley); // JAB
+ }
+
+ doorobjlist[door].action = dr_closing;
+//
+// make the door space solid
+//
+ (unsigned)actorat[tilex][tiley]
+ = door | 0x80;
+}
+
+
+
+/*
+=====================
+=
+= OperateDoor
+=
+= The player wants to change the door's direction
+=
+=====================
+*/
+
+void OperateDoor (int door)
+{
+ int lock;
+
+ lock = doorobjlist[door].lock;
+ if (lock >= dr_lock1 && lock <= dr_lock4)
+ {
+ if ( ! (gamestate.keys & (1 << (lock-dr_lock1) ) ) )
+ {
+ SD_PlaySound (NOWAYSND); // locked
+ return;
+ }
+ }
+
+ switch (doorobjlist[door].action)
+ {
+ case dr_closed:
+ case dr_closing:
+ OpenDoor (door);
+ break;
+ case dr_open:
+ case dr_opening:
+ CloseDoor (door);
+ break;
+ }
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= DoorOpen
+=
+= Close the door after three seconds
+=
+===============
+*/
+
+void DoorOpen (int door)
+{
+ if ( (doorobjlist[door].ticcount += tics) >= OPENTICS)
+ CloseDoor (door);
+}
+
+
+
+/*
+===============
+=
+= DoorOpening
+=
+===============
+*/
+
+void DoorOpening (int door)
+{
+ int area1,area2;
+ unsigned far *map;
+ long position;
+
+ position = doorposition[door];
+ if (!position)
+ {
+ //
+ // door is just starting to open, so connect the areas
+ //
+ map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
+ +doorobjlist[door].tilex;
+
+ if (doorobjlist[door].vertical)
+ {
+ area1 = *(map+1);
+ area2 = *(map-1);
+ }
+ else
+ {
+ area1 = *(map-mapwidth);
+ area2 = *(map+mapwidth);
+ }
+ area1 -= AREATILE;
+ area2 -= AREATILE;
+ areaconnect[area1][area2]++;
+ areaconnect[area2][area1]++;
+ ConnectAreas ();
+ if (areabyplayer[area1])
+ {
+ PlaySoundLocTile(OPENDOORSND,doorobjlist[door].tilex,doorobjlist[door].tiley); // JAB
+ }
+ }
+
+//
+// slide the door by an adaptive amount
+//
+ position += tics<<10;
+ if (position >= 0xffff)
+ {
+ //
+ // door is all the way open
+ //
+ position = 0xffff;
+ doorobjlist[door].ticcount = 0;
+ doorobjlist[door].action = dr_open;
+ actorat[doorobjlist[door].tilex][doorobjlist[door].tiley] = 0;
+ }
+
+ doorposition[door] = position;
+}
+
+
+/*
+===============
+=
+= DoorClosing
+=
+===============
+*/
+
+void DoorClosing (int door)
+{
+ int area1,area2,move;
+ unsigned far *map;
+ long position;
+ int tilex,tiley;
+
+ tilex = doorobjlist[door].tilex;
+ tiley = doorobjlist[door].tiley;
+
+ if ( ((unsigned)actorat[tilex][tiley] != (door | 0x80))
+ || (player->tilex == tilex && player->tiley == tiley) )
+ { // something got inside the door
+ OpenDoor (door);
+ return;
+ };
+
+ position = doorposition[door];
+
+//
+// slide the door by an adaptive amount
+//
+ position -= tics<<10;
+ if (position <= 0)
+ {
+ //
+ // door is closed all the way, so disconnect the areas
+ //
+ position = 0;
+
+ doorobjlist[door].action = dr_closed;
+
+ map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
+ +doorobjlist[door].tilex;
+
+ if (doorobjlist[door].vertical)
+ {
+ area1 = *(map+1);
+ area2 = *(map-1);
+ }
+ else
+ {
+ area1 = *(map-mapwidth);
+ area2 = *(map+mapwidth);
+ }
+ area1 -= AREATILE;
+ area2 -= AREATILE;
+ areaconnect[area1][area2]--;
+ areaconnect[area2][area1]--;
+
+ ConnectAreas ();
+ }
+
+ doorposition[door] = position;
+}
+
+
+
+
+/*
+=====================
+=
+= MoveDoors
+=
+= Called from PlayLoop
+=
+=====================
+*/
+
+void MoveDoors (void)
+{
+ int door;
+
+ if (gamestate.victoryflag) // don't move door during victory sequence
+ return;
+
+ for (door = 0 ; door < doornum ; door++)
+ switch (doorobjlist[door].action)
+ {
+ case dr_open:
+ DoorOpen (door);
+ break;
+
+ case dr_opening:
+ DoorOpening(door);
+ break;
+
+ case dr_closing:
+ DoorClosing(door);
+ break;
+ }
+}
+
+
+/*
+=============================================================================
+
+ PUSHABLE WALLS
+
+=============================================================================
+*/
+
+unsigned pwallstate;
+unsigned pwallpos; // amount a pushable wall has been moved (0-63)
+unsigned pwallx,pwally;
+int pwalldir;
+
+/*
+===============
+=
+= PushWall
+=
+===============
+*/
+
+void PushWall (int checkx, int checky, int dir)
+{
+ int oldtile;
+
+ if (pwallstate)
+ return;
+
+
+ oldtile = tilemap[checkx][checky];
+ if (!oldtile)
+ return;
+
+ switch (dir)
+ {
+ case di_north:
+ if (actorat[checkx][checky-1])
+ {
+ SD_PlaySound (NOWAYSND);
+ return;
+ }
+ (unsigned)actorat[checkx][checky-1] =
+ tilemap[checkx][checky-1] = oldtile;
+ break;
+
+ case di_east:
+ if (actorat[checkx+1][checky])
+ {
+ SD_PlaySound (NOWAYSND);
+ return;
+ }
+ (unsigned)actorat[checkx+1][checky] =
+ tilemap[checkx+1][checky] = oldtile;
+ break;
+
+ case di_south:
+ if (actorat[checkx][checky+1])
+ {
+ SD_PlaySound (NOWAYSND);
+ return;
+ }
+ (unsigned)actorat[checkx][checky+1] =
+ tilemap[checkx][checky+1] = oldtile;
+ break;
+
+ case di_west:
+ if (actorat[checkx-1][checky])
+ {
+ SD_PlaySound (NOWAYSND);
+ return;
+ }
+ (unsigned)actorat[checkx-1][checky] =
+ tilemap[checkx-1][checky] = oldtile;
+ break;
+ }
+
+ gamestate.secretcount++;
+ pwallx = checkx;
+ pwally = checky;
+ pwalldir = dir;
+ pwallstate = 1;
+ pwallpos = 0;
+ tilemap[pwallx][pwally] |= 0xc0;
+ *(mapsegs[1]+farmapylookup[pwally]+pwallx) = 0; // remove P tile info
+
+ SD_PlaySound (PUSHWALLSND);
+}
+
+
+
+/*
+=================
+=
+= MovePWalls
+=
+=================
+*/
+
+void MovePWalls (void)
+{
+ int oldblock,oldtile;
+
+ if (!pwallstate)
+ return;
+
+ oldblock = pwallstate/128;
+
+ pwallstate += tics;
+
+ if (pwallstate/128 != oldblock)
+ {
+ // block crossed into a new block
+ oldtile = tilemap[pwallx][pwally] & 63;
+
+ //
+ // the tile can now be walked into
+ //
+ tilemap[pwallx][pwally] = 0;
+ (unsigned)actorat[pwallx][pwally] = 0;
+ *(mapsegs[0]+farmapylookup[pwally]+pwallx) = player->areanumber+AREATILE;
+
+ //
+ // see if it should be pushed farther
+ //
+ if (pwallstate>256)
+ {
+ //
+ // the block has been pushed two tiles
+ //
+ pwallstate = 0;
+ return;
+ }
+ else
+ {
+ switch (pwalldir)
+ {
+ case di_north:
+ pwally--;
+ if (actorat[pwallx][pwally-1])
+ {
+ pwallstate = 0;
+ return;
+ }
+ (unsigned)actorat[pwallx][pwally-1] =
+ tilemap[pwallx][pwally-1] = oldtile;
+ break;
+
+ case di_east:
+ pwallx++;
+ if (actorat[pwallx+1][pwally])
+ {
+ pwallstate = 0;
+ return;
+ }
+ (unsigned)actorat[pwallx+1][pwally] =
+ tilemap[pwallx+1][pwally] = oldtile;
+ break;
+
+ case di_south:
+ pwally++;
+ if (actorat[pwallx][pwally+1])
+ {
+ pwallstate = 0;
+ return;
+ }
+ (unsigned)actorat[pwallx][pwally+1] =
+ tilemap[pwallx][pwally+1] = oldtile;
+ break;
+
+ case di_west:
+ pwallx--;
+ if (actorat[pwallx-1][pwally])
+ {
+ pwallstate = 0;
+ return;
+ }
+ (unsigned)actorat[pwallx-1][pwally] =
+ tilemap[pwallx-1][pwally] = oldtile;
+ break;
+ }
+
+ tilemap[pwallx][pwally] = oldtile | 0xc0;
+ }
+ }
+
+
+ pwallpos = (pwallstate/2)&63;
+
+}
+
--- /dev/null
+++ b/WOLFSRC/WL_ACT2.C
@@ -1,0 +1,3872 @@
+// WL_ACT2.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define PROJECTILESIZE 0xc000l
+
+#define BJRUNSPEED 2048
+#define BJJUMPSPEED 680
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east,
+ southwest,south,southeast};
+
+int starthitpoints[4][NUMENEMIES] =
+ //
+ // BABY MODE
+ //
+ {
+ {25, // guards
+ 50, // officer
+ 100, // SS
+ 1, // dogs
+ 850, // Hans
+ 850, // Schabbs
+ 200, // fake hitler
+ 800, // mecha hitler
+ 45, // mutants
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+
+ 850, // Gretel
+ 850, // Gift
+ 850, // Fat
+ 5, // en_spectre,
+ 1450, // en_angel,
+ 850, // en_trans,
+ 1050, // en_uber,
+ 950, // en_will,
+ 1250 // en_death
+ },
+ //
+ // DON'T HURT ME MODE
+ //
+ {25, // guards
+ 50, // officer
+ 100, // SS
+ 1, // dogs
+ 950, // Hans
+ 950, // Schabbs
+ 300, // fake hitler
+ 950, // mecha hitler
+ 55, // mutants
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+
+ 950, // Gretel
+ 950, // Gift
+ 950, // Fat
+ 10, // en_spectre,
+ 1550, // en_angel,
+ 950, // en_trans,
+ 1150, // en_uber,
+ 1050, // en_will,
+ 1350 // en_death
+ },
+ //
+ // BRING 'EM ON MODE
+ //
+ {25, // guards
+ 50, // officer
+ 100, // SS
+ 1, // dogs
+
+ 1050, // Hans
+ 1550, // Schabbs
+ 400, // fake hitler
+ 1050, // mecha hitler
+
+ 55, // mutants
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+
+ 1050, // Gretel
+ 1050, // Gift
+ 1050, // Fat
+ 15, // en_spectre,
+ 1650, // en_angel,
+ 1050, // en_trans,
+ 1250, // en_uber,
+ 1150, // en_will,
+ 1450 // en_death
+ },
+ //
+ // DEATH INCARNATE MODE
+ //
+ {25, // guards
+ 50, // officer
+ 100, // SS
+ 1, // dogs
+
+ 1200, // Hans
+ 2400, // Schabbs
+ 500, // fake hitler
+ 1200, // mecha hitler
+
+ 65, // mutants
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+ 25, // ghosts
+
+ 1200, // Gretel
+ 1200, // Gift
+ 1200, // Fat
+ 25, // en_spectre,
+ 2000, // en_angel,
+ 1200, // en_trans,
+ 1400, // en_uber,
+ 1300, // en_will,
+ 1600 // en_death
+ }}
+ ;
+
+void A_StartDeathCam (objtype *ob);
+
+
+void T_Path (objtype *ob);
+void T_Shoot (objtype *ob);
+void T_Bite (objtype *ob);
+void T_DogChase (objtype *ob);
+void T_Chase (objtype *ob);
+void T_Projectile (objtype *ob);
+void T_Stand (objtype *ob);
+
+void A_DeathScream (objtype *ob);
+
+extern statetype s_rocket;
+extern statetype s_smoke1;
+extern statetype s_smoke2;
+extern statetype s_smoke3;
+extern statetype s_smoke4;
+extern statetype s_boom2;
+extern statetype s_boom3;
+
+void A_Smoke (objtype *ob);
+
+statetype s_rocket = {true,SPR_ROCKET_1,3,T_Projectile,A_Smoke,&s_rocket};
+statetype s_smoke1 = {false,SPR_SMOKE_1,3,NULL,NULL,&s_smoke2};
+statetype s_smoke2 = {false,SPR_SMOKE_2,3,NULL,NULL,&s_smoke3};
+statetype s_smoke3 = {false,SPR_SMOKE_3,3,NULL,NULL,&s_smoke4};
+statetype s_smoke4 = {false,SPR_SMOKE_4,3,NULL,NULL,NULL};
+
+statetype s_boom1 = {false,SPR_BOOM_1,6,NULL,NULL,&s_boom2};
+statetype s_boom2 = {false,SPR_BOOM_2,6,NULL,NULL,&s_boom3};
+statetype s_boom3 = {false,SPR_BOOM_3,6,NULL,NULL,NULL};
+
+#ifdef SPEAR
+
+extern statetype s_hrocket;
+extern statetype s_hsmoke1;
+extern statetype s_hsmoke2;
+extern statetype s_hsmoke3;
+extern statetype s_hsmoke4;
+extern statetype s_hboom2;
+extern statetype s_hboom3;
+
+void A_Smoke (objtype *ob);
+
+statetype s_hrocket = {true,SPR_HROCKET_1,3,T_Projectile,A_Smoke,&s_hrocket};
+statetype s_hsmoke1 = {false,SPR_HSMOKE_1,3,NULL,NULL,&s_hsmoke2};
+statetype s_hsmoke2 = {false,SPR_HSMOKE_2,3,NULL,NULL,&s_hsmoke3};
+statetype s_hsmoke3 = {false,SPR_HSMOKE_3,3,NULL,NULL,&s_hsmoke4};
+statetype s_hsmoke4 = {false,SPR_HSMOKE_4,3,NULL,NULL,NULL};
+
+statetype s_hboom1 = {false,SPR_HBOOM_1,6,NULL,NULL,&s_hboom2};
+statetype s_hboom2 = {false,SPR_HBOOM_2,6,NULL,NULL,&s_hboom3};
+statetype s_hboom3 = {false,SPR_HBOOM_3,6,NULL,NULL,NULL};
+
+#endif
+
+void T_Schabb (objtype *ob);
+void T_SchabbThrow (objtype *ob);
+void T_Fake (objtype *ob);
+void T_FakeFire (objtype *ob);
+void T_Ghosts (objtype *ob);
+
+void A_Slurpie (objtype *ob);
+void A_HitlerMorph (objtype *ob);
+void A_MechaSound (objtype *ob);
+
+/*
+=================
+=
+= A_Smoke
+=
+=================
+*/
+
+void A_Smoke (objtype *ob)
+{
+ GetNewActor ();
+#ifdef SPEAR
+ if (ob->obclass == hrocketobj)
+ new->state = &s_hsmoke1;
+ else
+#endif
+ new->state = &s_smoke1;
+ new->ticcount = 6;
+
+ new->tilex = ob->tilex;
+ new->tiley = ob->tiley;
+ new->x = ob->x;
+ new->y = ob->y;
+ new->obclass = inertobj;
+ new->active = true;
+
+ new->flags = FL_NEVERMARK;
+}
+
+
+/*
+===================
+=
+= ProjectileTryMove
+=
+= returns true if move ok
+===================
+*/
+
+#define PROJSIZE 0x2000
+
+boolean ProjectileTryMove (objtype *ob)
+{
+ int xl,yl,xh,yh,x,y;
+ objtype *check;
+ long deltax,deltay;
+
+ xl = (ob->x-PROJSIZE) >>TILESHIFT;
+ yl = (ob->y-PROJSIZE) >>TILESHIFT;
+
+ xh = (ob->x+PROJSIZE) >>TILESHIFT;
+ yh = (ob->y+PROJSIZE) >>TILESHIFT;
+
+//
+// check for solid walls
+//
+ for (y=yl;y<=yh;y++)
+ for (x=xl;x<=xh;x++)
+ {
+ check = actorat[x][y];
+ if (check && check<objlist)
+ return false;
+ }
+
+ return true;
+}
+
+
+
+/*
+=================
+=
+= T_Projectile
+=
+=================
+*/
+
+void T_Projectile (objtype *ob)
+{
+ long deltax,deltay;
+ int damage;
+ long speed;
+
+ speed = (long)ob->speed*tics;
+
+ deltax = FixedByFrac(speed,costable[ob->angle]);
+ deltay = -FixedByFrac(speed,sintable[ob->angle]);
+
+ if (deltax>0x10000l)
+ deltax = 0x10000l;
+ if (deltay>0x10000l)
+ deltay = 0x10000l;
+
+ ob->x += deltax;
+ ob->y += deltay;
+
+ deltax = LABS(ob->x - player->x);
+ deltay = LABS(ob->y - player->y);
+
+ if (!ProjectileTryMove (ob))
+ {
+ if (ob->obclass == rocketobj)
+ {
+ PlaySoundLocActor(MISSILEHITSND,ob);
+ ob->state = &s_boom1;
+ }
+#ifdef SPEAR
+ else if (ob->obclass == hrocketobj)
+ {
+ PlaySoundLocActor(MISSILEHITSND,ob);
+ ob->state = &s_hboom1;
+ }
+#endif
+ else
+ ob->state = NULL; // mark for removal
+
+ return;
+ }
+
+ if (deltax < PROJECTILESIZE && deltay < PROJECTILESIZE)
+ { // hit the player
+ switch (ob->obclass)
+ {
+ case needleobj:
+ damage = (US_RndT() >>3) + 20;
+ break;
+ case rocketobj:
+ case hrocketobj:
+ case sparkobj:
+ damage = (US_RndT() >>3) + 30;
+ break;
+ case fireobj:
+ damage = (US_RndT() >>3);
+ break;
+ }
+
+ TakeDamage (damage,ob);
+ ob->state = NULL; // mark for removal
+ return;
+ }
+
+ ob->tilex = ob->x >> TILESHIFT;
+ ob->tiley = ob->y >> TILESHIFT;
+
+}
+
+
+
+
+/*
+=============================================================================
+
+ GUARD
+
+=============================================================================
+*/
+
+//
+// guards
+//
+
+extern statetype s_grdstand;
+
+extern statetype s_grdpath1;
+extern statetype s_grdpath1s;
+extern statetype s_grdpath2;
+extern statetype s_grdpath3;
+extern statetype s_grdpath3s;
+extern statetype s_grdpath4;
+
+extern statetype s_grdpain;
+extern statetype s_grdpain1;
+
+extern statetype s_grdgiveup;
+
+extern statetype s_grdshoot1;
+extern statetype s_grdshoot2;
+extern statetype s_grdshoot3;
+extern statetype s_grdshoot4;
+
+extern statetype s_grdchase1;
+extern statetype s_grdchase1s;
+extern statetype s_grdchase2;
+extern statetype s_grdchase3;
+extern statetype s_grdchase3s;
+extern statetype s_grdchase4;
+
+extern statetype s_grddie1;
+extern statetype s_grddie1d;
+extern statetype s_grddie2;
+extern statetype s_grddie3;
+extern statetype s_grddie4;
+
+statetype s_grdstand = {true,SPR_GRD_S_1,0,T_Stand,NULL,&s_grdstand};
+
+statetype s_grdpath1 = {true,SPR_GRD_W1_1,20,T_Path,NULL,&s_grdpath1s};
+statetype s_grdpath1s = {true,SPR_GRD_W1_1,5,NULL,NULL,&s_grdpath2};
+statetype s_grdpath2 = {true,SPR_GRD_W2_1,15,T_Path,NULL,&s_grdpath3};
+statetype s_grdpath3 = {true,SPR_GRD_W3_1,20,T_Path,NULL,&s_grdpath3s};
+statetype s_grdpath3s = {true,SPR_GRD_W3_1,5,NULL,NULL,&s_grdpath4};
+statetype s_grdpath4 = {true,SPR_GRD_W4_1,15,T_Path,NULL,&s_grdpath1};
+
+statetype s_grdpain = {2,SPR_GRD_PAIN_1,10,NULL,NULL,&s_grdchase1};
+statetype s_grdpain1 = {2,SPR_GRD_PAIN_2,10,NULL,NULL,&s_grdchase1};
+
+statetype s_grdshoot1 = {false,SPR_GRD_SHOOT1,20,NULL,NULL,&s_grdshoot2};
+statetype s_grdshoot2 = {false,SPR_GRD_SHOOT2,20,NULL,T_Shoot,&s_grdshoot3};
+statetype s_grdshoot3 = {false,SPR_GRD_SHOOT3,20,NULL,NULL,&s_grdchase1};
+
+statetype s_grdchase1 = {true,SPR_GRD_W1_1,10,T_Chase,NULL,&s_grdchase1s};
+statetype s_grdchase1s = {true,SPR_GRD_W1_1,3,NULL,NULL,&s_grdchase2};
+statetype s_grdchase2 = {true,SPR_GRD_W2_1,8,T_Chase,NULL,&s_grdchase3};
+statetype s_grdchase3 = {true,SPR_GRD_W3_1,10,T_Chase,NULL,&s_grdchase3s};
+statetype s_grdchase3s = {true,SPR_GRD_W3_1,3,NULL,NULL,&s_grdchase4};
+statetype s_grdchase4 = {true,SPR_GRD_W4_1,8,T_Chase,NULL,&s_grdchase1};
+
+statetype s_grddie1 = {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
+statetype s_grddie2 = {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
+statetype s_grddie3 = {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
+statetype s_grddie4 = {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4};
+
+
+#ifndef SPEAR
+//
+// ghosts
+//
+extern statetype s_blinkychase1;
+extern statetype s_blinkychase2;
+extern statetype s_inkychase1;
+extern statetype s_inkychase2;
+extern statetype s_pinkychase1;
+extern statetype s_pinkychase2;
+extern statetype s_clydechase1;
+extern statetype s_clydechase2;
+
+statetype s_blinkychase1 = {false,SPR_BLINKY_W1,10,T_Ghosts,NULL,&s_blinkychase2};
+statetype s_blinkychase2 = {false,SPR_BLINKY_W2,10,T_Ghosts,NULL,&s_blinkychase1};
+
+statetype s_inkychase1 = {false,SPR_INKY_W1,10,T_Ghosts,NULL,&s_inkychase2};
+statetype s_inkychase2 = {false,SPR_INKY_W2,10,T_Ghosts,NULL,&s_inkychase1};
+
+statetype s_pinkychase1 = {false,SPR_PINKY_W1,10,T_Ghosts,NULL,&s_pinkychase2};
+statetype s_pinkychase2 = {false,SPR_PINKY_W2,10,T_Ghosts,NULL,&s_pinkychase1};
+
+statetype s_clydechase1 = {false,SPR_CLYDE_W1,10,T_Ghosts,NULL,&s_clydechase2};
+statetype s_clydechase2 = {false,SPR_CLYDE_W2,10,T_Ghosts,NULL,&s_clydechase1};
+#endif
+
+//
+// dogs
+//
+
+extern statetype s_dogpath1;
+extern statetype s_dogpath1s;
+extern statetype s_dogpath2;
+extern statetype s_dogpath3;
+extern statetype s_dogpath3s;
+extern statetype s_dogpath4;
+
+extern statetype s_dogjump1;
+extern statetype s_dogjump2;
+extern statetype s_dogjump3;
+extern statetype s_dogjump4;
+extern statetype s_dogjump5;
+
+extern statetype s_dogchase1;
+extern statetype s_dogchase1s;
+extern statetype s_dogchase2;
+extern statetype s_dogchase3;
+extern statetype s_dogchase3s;
+extern statetype s_dogchase4;
+
+extern statetype s_dogdie1;
+extern statetype s_dogdie1d;
+extern statetype s_dogdie2;
+extern statetype s_dogdie3;
+extern statetype s_dogdead;
+
+statetype s_dogpath1 = {true,SPR_DOG_W1_1,20,T_Path,NULL,&s_dogpath1s};
+statetype s_dogpath1s = {true,SPR_DOG_W1_1,5,NULL,NULL,&s_dogpath2};
+statetype s_dogpath2 = {true,SPR_DOG_W2_1,15,T_Path,NULL,&s_dogpath3};
+statetype s_dogpath3 = {true,SPR_DOG_W3_1,20,T_Path,NULL,&s_dogpath3s};
+statetype s_dogpath3s = {true,SPR_DOG_W3_1,5,NULL,NULL,&s_dogpath4};
+statetype s_dogpath4 = {true,SPR_DOG_W4_1,15,T_Path,NULL,&s_dogpath1};
+
+statetype s_dogjump1 = {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump2};
+statetype s_dogjump2 = {false,SPR_DOG_JUMP2,10,NULL,T_Bite,&s_dogjump3};
+statetype s_dogjump3 = {false,SPR_DOG_JUMP3,10,NULL,NULL,&s_dogjump4};
+statetype s_dogjump4 = {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump5};
+statetype s_dogjump5 = {false,SPR_DOG_W1_1,10,NULL,NULL,&s_dogchase1};
+
+statetype s_dogchase1 = {true,SPR_DOG_W1_1,10,T_DogChase,NULL,&s_dogchase1s};
+statetype s_dogchase1s = {true,SPR_DOG_W1_1,3,NULL,NULL,&s_dogchase2};
+statetype s_dogchase2 = {true,SPR_DOG_W2_1,8,T_DogChase,NULL,&s_dogchase3};
+statetype s_dogchase3 = {true,SPR_DOG_W3_1,10,T_DogChase,NULL,&s_dogchase3s};
+statetype s_dogchase3s = {true,SPR_DOG_W3_1,3,NULL,NULL,&s_dogchase4};
+statetype s_dogchase4 = {true,SPR_DOG_W4_1,8,T_DogChase,NULL,&s_dogchase1};
+
+statetype s_dogdie1 = {false,SPR_DOG_DIE_1,15,NULL,A_DeathScream,&s_dogdie2};
+statetype s_dogdie2 = {false,SPR_DOG_DIE_2,15,NULL,NULL,&s_dogdie3};
+statetype s_dogdie3 = {false,SPR_DOG_DIE_3,15,NULL,NULL,&s_dogdead};
+statetype s_dogdead = {false,SPR_DOG_DEAD,15,NULL,NULL,&s_dogdead};
+
+
+//
+// officers
+//
+
+extern statetype s_ofcstand;
+
+extern statetype s_ofcpath1;
+extern statetype s_ofcpath1s;
+extern statetype s_ofcpath2;
+extern statetype s_ofcpath3;
+extern statetype s_ofcpath3s;
+extern statetype s_ofcpath4;
+
+extern statetype s_ofcpain;
+extern statetype s_ofcpain1;
+
+extern statetype s_ofcgiveup;
+
+extern statetype s_ofcshoot1;
+extern statetype s_ofcshoot2;
+extern statetype s_ofcshoot3;
+extern statetype s_ofcshoot4;
+
+extern statetype s_ofcchase1;
+extern statetype s_ofcchase1s;
+extern statetype s_ofcchase2;
+extern statetype s_ofcchase3;
+extern statetype s_ofcchase3s;
+extern statetype s_ofcchase4;
+
+extern statetype s_ofcdie1;
+extern statetype s_ofcdie2;
+extern statetype s_ofcdie3;
+extern statetype s_ofcdie4;
+extern statetype s_ofcdie5;
+
+statetype s_ofcstand = {true,SPR_OFC_S_1,0,T_Stand,NULL,&s_ofcstand};
+
+statetype s_ofcpath1 = {true,SPR_OFC_W1_1,20,T_Path,NULL,&s_ofcpath1s};
+statetype s_ofcpath1s = {true,SPR_OFC_W1_1,5,NULL,NULL,&s_ofcpath2};
+statetype s_ofcpath2 = {true,SPR_OFC_W2_1,15,T_Path,NULL,&s_ofcpath3};
+statetype s_ofcpath3 = {true,SPR_OFC_W3_1,20,T_Path,NULL,&s_ofcpath3s};
+statetype s_ofcpath3s = {true,SPR_OFC_W3_1,5,NULL,NULL,&s_ofcpath4};
+statetype s_ofcpath4 = {true,SPR_OFC_W4_1,15,T_Path,NULL,&s_ofcpath1};
+
+statetype s_ofcpain = {2,SPR_OFC_PAIN_1,10,NULL,NULL,&s_ofcchase1};
+statetype s_ofcpain1 = {2,SPR_OFC_PAIN_2,10,NULL,NULL,&s_ofcchase1};
+
+statetype s_ofcshoot1 = {false,SPR_OFC_SHOOT1,6,NULL,NULL,&s_ofcshoot2};
+statetype s_ofcshoot2 = {false,SPR_OFC_SHOOT2,20,NULL,T_Shoot,&s_ofcshoot3};
+statetype s_ofcshoot3 = {false,SPR_OFC_SHOOT3,10,NULL,NULL,&s_ofcchase1};
+
+statetype s_ofcchase1 = {true,SPR_OFC_W1_1,10,T_Chase,NULL,&s_ofcchase1s};
+statetype s_ofcchase1s = {true,SPR_OFC_W1_1,3,NULL,NULL,&s_ofcchase2};
+statetype s_ofcchase2 = {true,SPR_OFC_W2_1,8,T_Chase,NULL,&s_ofcchase3};
+statetype s_ofcchase3 = {true,SPR_OFC_W3_1,10,T_Chase,NULL,&s_ofcchase3s};
+statetype s_ofcchase3s = {true,SPR_OFC_W3_1,3,NULL,NULL,&s_ofcchase4};
+statetype s_ofcchase4 = {true,SPR_OFC_W4_1,8,T_Chase,NULL,&s_ofcchase1};
+
+statetype s_ofcdie1 = {false,SPR_OFC_DIE_1,11,NULL,A_DeathScream,&s_ofcdie2};
+statetype s_ofcdie2 = {false,SPR_OFC_DIE_2,11,NULL,NULL,&s_ofcdie3};
+statetype s_ofcdie3 = {false,SPR_OFC_DIE_3,11,NULL,NULL,&s_ofcdie4};
+statetype s_ofcdie4 = {false,SPR_OFC_DIE_4,11,NULL,NULL,&s_ofcdie5};
+statetype s_ofcdie5 = {false,SPR_OFC_DEAD,0,NULL,NULL,&s_ofcdie5};
+
+
+//
+// mutant
+//
+
+extern statetype s_mutstand;
+
+extern statetype s_mutpath1;
+extern statetype s_mutpath1s;
+extern statetype s_mutpath2;
+extern statetype s_mutpath3;
+extern statetype s_mutpath3s;
+extern statetype s_mutpath4;
+
+extern statetype s_mutpain;
+extern statetype s_mutpain1;
+
+extern statetype s_mutgiveup;
+
+extern statetype s_mutshoot1;
+extern statetype s_mutshoot2;
+extern statetype s_mutshoot3;
+extern statetype s_mutshoot4;
+
+extern statetype s_mutchase1;
+extern statetype s_mutchase1s;
+extern statetype s_mutchase2;
+extern statetype s_mutchase3;
+extern statetype s_mutchase3s;
+extern statetype s_mutchase4;
+
+extern statetype s_mutdie1;
+extern statetype s_mutdie2;
+extern statetype s_mutdie3;
+extern statetype s_mutdie4;
+extern statetype s_mutdie5;
+
+statetype s_mutstand = {true,SPR_MUT_S_1,0,T_Stand,NULL,&s_mutstand};
+
+statetype s_mutpath1 = {true,SPR_MUT_W1_1,20,T_Path,NULL,&s_mutpath1s};
+statetype s_mutpath1s = {true,SPR_MUT_W1_1,5,NULL,NULL,&s_mutpath2};
+statetype s_mutpath2 = {true,SPR_MUT_W2_1,15,T_Path,NULL,&s_mutpath3};
+statetype s_mutpath3 = {true,SPR_MUT_W3_1,20,T_Path,NULL,&s_mutpath3s};
+statetype s_mutpath3s = {true,SPR_MUT_W3_1,5,NULL,NULL,&s_mutpath4};
+statetype s_mutpath4 = {true,SPR_MUT_W4_1,15,T_Path,NULL,&s_mutpath1};
+
+statetype s_mutpain = {2,SPR_MUT_PAIN_1,10,NULL,NULL,&s_mutchase1};
+statetype s_mutpain1 = {2,SPR_MUT_PAIN_2,10,NULL,NULL,&s_mutchase1};
+
+statetype s_mutshoot1 = {false,SPR_MUT_SHOOT1,6,NULL,T_Shoot,&s_mutshoot2};
+statetype s_mutshoot2 = {false,SPR_MUT_SHOOT2,20,NULL,NULL,&s_mutshoot3};
+statetype s_mutshoot3 = {false,SPR_MUT_SHOOT3,10,NULL,T_Shoot,&s_mutshoot4};
+statetype s_mutshoot4 = {false,SPR_MUT_SHOOT4,20,NULL,NULL,&s_mutchase1};
+
+statetype s_mutchase1 = {true,SPR_MUT_W1_1,10,T_Chase,NULL,&s_mutchase1s};
+statetype s_mutchase1s = {true,SPR_MUT_W1_1,3,NULL,NULL,&s_mutchase2};
+statetype s_mutchase2 = {true,SPR_MUT_W2_1,8,T_Chase,NULL,&s_mutchase3};
+statetype s_mutchase3 = {true,SPR_MUT_W3_1,10,T_Chase,NULL,&s_mutchase3s};
+statetype s_mutchase3s = {true,SPR_MUT_W3_1,3,NULL,NULL,&s_mutchase4};
+statetype s_mutchase4 = {true,SPR_MUT_W4_1,8,T_Chase,NULL,&s_mutchase1};
+
+statetype s_mutdie1 = {false,SPR_MUT_DIE_1,7,NULL,A_DeathScream,&s_mutdie2};
+statetype s_mutdie2 = {false,SPR_MUT_DIE_2,7,NULL,NULL,&s_mutdie3};
+statetype s_mutdie3 = {false,SPR_MUT_DIE_3,7,NULL,NULL,&s_mutdie4};
+statetype s_mutdie4 = {false,SPR_MUT_DIE_4,7,NULL,NULL,&s_mutdie5};
+statetype s_mutdie5 = {false,SPR_MUT_DEAD,0,NULL,NULL,&s_mutdie5};
+
+
+//
+// SS
+//
+
+extern statetype s_ssstand;
+
+extern statetype s_sspath1;
+extern statetype s_sspath1s;
+extern statetype s_sspath2;
+extern statetype s_sspath3;
+extern statetype s_sspath3s;
+extern statetype s_sspath4;
+
+extern statetype s_sspain;
+extern statetype s_sspain1;
+
+extern statetype s_ssshoot1;
+extern statetype s_ssshoot2;
+extern statetype s_ssshoot3;
+extern statetype s_ssshoot4;
+extern statetype s_ssshoot5;
+extern statetype s_ssshoot6;
+extern statetype s_ssshoot7;
+extern statetype s_ssshoot8;
+extern statetype s_ssshoot9;
+
+extern statetype s_sschase1;
+extern statetype s_sschase1s;
+extern statetype s_sschase2;
+extern statetype s_sschase3;
+extern statetype s_sschase3s;
+extern statetype s_sschase4;
+
+extern statetype s_ssdie1;
+extern statetype s_ssdie2;
+extern statetype s_ssdie3;
+extern statetype s_ssdie4;
+
+statetype s_ssstand = {true,SPR_SS_S_1,0,T_Stand,NULL,&s_ssstand};
+
+statetype s_sspath1 = {true,SPR_SS_W1_1,20,T_Path,NULL,&s_sspath1s};
+statetype s_sspath1s = {true,SPR_SS_W1_1,5,NULL,NULL,&s_sspath2};
+statetype s_sspath2 = {true,SPR_SS_W2_1,15,T_Path,NULL,&s_sspath3};
+statetype s_sspath3 = {true,SPR_SS_W3_1,20,T_Path,NULL,&s_sspath3s};
+statetype s_sspath3s = {true,SPR_SS_W3_1,5,NULL,NULL,&s_sspath4};
+statetype s_sspath4 = {true,SPR_SS_W4_1,15,T_Path,NULL,&s_sspath1};
+
+statetype s_sspain = {2,SPR_SS_PAIN_1,10,NULL,NULL,&s_sschase1};
+statetype s_sspain1 = {2,SPR_SS_PAIN_2,10,NULL,NULL,&s_sschase1};
+
+statetype s_ssshoot1 = {false,SPR_SS_SHOOT1,20,NULL,NULL,&s_ssshoot2};
+statetype s_ssshoot2 = {false,SPR_SS_SHOOT2,20,NULL,T_Shoot,&s_ssshoot3};
+statetype s_ssshoot3 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot4};
+statetype s_ssshoot4 = {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot5};
+statetype s_ssshoot5 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot6};
+statetype s_ssshoot6 = {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot7};
+statetype s_ssshoot7 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot8};
+statetype s_ssshoot8 = {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot9};
+statetype s_ssshoot9 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_sschase1};
+
+statetype s_sschase1 = {true,SPR_SS_W1_1,10,T_Chase,NULL,&s_sschase1s};
+statetype s_sschase1s = {true,SPR_SS_W1_1,3,NULL,NULL,&s_sschase2};
+statetype s_sschase2 = {true,SPR_SS_W2_1,8,T_Chase,NULL,&s_sschase3};
+statetype s_sschase3 = {true,SPR_SS_W3_1,10,T_Chase,NULL,&s_sschase3s};
+statetype s_sschase3s = {true,SPR_SS_W3_1,3,NULL,NULL,&s_sschase4};
+statetype s_sschase4 = {true,SPR_SS_W4_1,8,T_Chase,NULL,&s_sschase1};
+
+statetype s_ssdie1 = {false,SPR_SS_DIE_1,15,NULL,A_DeathScream,&s_ssdie2};
+statetype s_ssdie2 = {false,SPR_SS_DIE_2,15,NULL,NULL,&s_ssdie3};
+statetype s_ssdie3 = {false,SPR_SS_DIE_3,15,NULL,NULL,&s_ssdie4};
+statetype s_ssdie4 = {false,SPR_SS_DEAD,0,NULL,NULL,&s_ssdie4};
+
+
+#ifndef SPEAR
+//
+// hans
+//
+extern statetype s_bossstand;
+
+extern statetype s_bosschase1;
+extern statetype s_bosschase1s;
+extern statetype s_bosschase2;
+extern statetype s_bosschase3;
+extern statetype s_bosschase3s;
+extern statetype s_bosschase4;
+
+extern statetype s_bossdie1;
+extern statetype s_bossdie2;
+extern statetype s_bossdie3;
+extern statetype s_bossdie4;
+
+extern statetype s_bossshoot1;
+extern statetype s_bossshoot2;
+extern statetype s_bossshoot3;
+extern statetype s_bossshoot4;
+extern statetype s_bossshoot5;
+extern statetype s_bossshoot6;
+extern statetype s_bossshoot7;
+extern statetype s_bossshoot8;
+
+
+statetype s_bossstand = {false,SPR_BOSS_W1,0,T_Stand,NULL,&s_bossstand};
+
+statetype s_bosschase1 = {false,SPR_BOSS_W1,10,T_Chase,NULL,&s_bosschase1s};
+statetype s_bosschase1s = {false,SPR_BOSS_W1,3,NULL,NULL,&s_bosschase2};
+statetype s_bosschase2 = {false,SPR_BOSS_W2,8,T_Chase,NULL,&s_bosschase3};
+statetype s_bosschase3 = {false,SPR_BOSS_W3,10,T_Chase,NULL,&s_bosschase3s};
+statetype s_bosschase3s = {false,SPR_BOSS_W3,3,NULL,NULL,&s_bosschase4};
+statetype s_bosschase4 = {false,SPR_BOSS_W4,8,T_Chase,NULL,&s_bosschase1};
+
+statetype s_bossdie1 = {false,SPR_BOSS_DIE1,15,NULL,A_DeathScream,&s_bossdie2};
+statetype s_bossdie2 = {false,SPR_BOSS_DIE2,15,NULL,NULL,&s_bossdie3};
+statetype s_bossdie3 = {false,SPR_BOSS_DIE3,15,NULL,NULL,&s_bossdie4};
+statetype s_bossdie4 = {false,SPR_BOSS_DEAD,0,NULL,NULL,&s_bossdie4};
+
+statetype s_bossshoot1 = {false,SPR_BOSS_SHOOT1,30,NULL,NULL,&s_bossshoot2};
+statetype s_bossshoot2 = {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot3};
+statetype s_bossshoot3 = {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot4};
+statetype s_bossshoot4 = {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot5};
+statetype s_bossshoot5 = {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot6};
+statetype s_bossshoot6 = {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot7};
+statetype s_bossshoot7 = {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot8};
+statetype s_bossshoot8 = {false,SPR_BOSS_SHOOT1,10,NULL,NULL,&s_bosschase1};
+
+
+//
+// gretel
+//
+extern statetype s_gretelstand;
+
+extern statetype s_gretelchase1;
+extern statetype s_gretelchase1s;
+extern statetype s_gretelchase2;
+extern statetype s_gretelchase3;
+extern statetype s_gretelchase3s;
+extern statetype s_gretelchase4;
+
+extern statetype s_greteldie1;
+extern statetype s_greteldie2;
+extern statetype s_greteldie3;
+extern statetype s_greteldie4;
+
+extern statetype s_gretelshoot1;
+extern statetype s_gretelshoot2;
+extern statetype s_gretelshoot3;
+extern statetype s_gretelshoot4;
+extern statetype s_gretelshoot5;
+extern statetype s_gretelshoot6;
+extern statetype s_gretelshoot7;
+extern statetype s_gretelshoot8;
+
+
+statetype s_gretelstand = {false,SPR_GRETEL_W1,0,T_Stand,NULL,&s_gretelstand};
+
+statetype s_gretelchase1 = {false,SPR_GRETEL_W1,10,T_Chase,NULL,&s_gretelchase1s};
+statetype s_gretelchase1s = {false,SPR_GRETEL_W1,3,NULL,NULL,&s_gretelchase2};
+statetype s_gretelchase2 = {false,SPR_GRETEL_W2,8,T_Chase,NULL,&s_gretelchase3};
+statetype s_gretelchase3 = {false,SPR_GRETEL_W3,10,T_Chase,NULL,&s_gretelchase3s};
+statetype s_gretelchase3s = {false,SPR_GRETEL_W3,3,NULL,NULL,&s_gretelchase4};
+statetype s_gretelchase4 = {false,SPR_GRETEL_W4,8,T_Chase,NULL,&s_gretelchase1};
+
+statetype s_greteldie1 = {false,SPR_GRETEL_DIE1,15,NULL,A_DeathScream,&s_greteldie2};
+statetype s_greteldie2 = {false,SPR_GRETEL_DIE2,15,NULL,NULL,&s_greteldie3};
+statetype s_greteldie3 = {false,SPR_GRETEL_DIE3,15,NULL,NULL,&s_greteldie4};
+statetype s_greteldie4 = {false,SPR_GRETEL_DEAD,0,NULL,NULL,&s_greteldie4};
+
+statetype s_gretelshoot1 = {false,SPR_GRETEL_SHOOT1,30,NULL,NULL,&s_gretelshoot2};
+statetype s_gretelshoot2 = {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot3};
+statetype s_gretelshoot3 = {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot4};
+statetype s_gretelshoot4 = {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot5};
+statetype s_gretelshoot5 = {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot6};
+statetype s_gretelshoot6 = {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot7};
+statetype s_gretelshoot7 = {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot8};
+statetype s_gretelshoot8 = {false,SPR_GRETEL_SHOOT1,10,NULL,NULL,&s_gretelchase1};
+#endif
+
+
+/*
+===============
+=
+= SpawnStand
+=
+===============
+*/
+
+void SpawnStand (enemy_t which, int tilex, int tiley, int dir)
+{
+ unsigned far *map,tile;
+
+ switch (which)
+ {
+ case en_guard:
+ SpawnNewObj (tilex,tiley,&s_grdstand);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_officer:
+ SpawnNewObj (tilex,tiley,&s_ofcstand);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_mutant:
+ SpawnNewObj (tilex,tiley,&s_mutstand);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_ss:
+ SpawnNewObj (tilex,tiley,&s_ssstand);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+ }
+
+
+ map = mapsegs[0]+farmapylookup[tiley]+tilex;
+ if (*map == AMBUSHTILE)
+ {
+ tilemap[tilex][tiley] = 0;
+
+ if (*(map+1) >= AREATILE)
+ tile = *(map+1);
+ if (*(map-mapwidth) >= AREATILE)
+ tile = *(map-mapwidth);
+ if (*(map+mapwidth) >= AREATILE)
+ tile = *(map+mapwidth);
+ if ( *(map-1) >= AREATILE)
+ tile = *(map-1);
+
+ *map = tile;
+ new->areanumber = tile-AREATILE;
+
+ new->flags |= FL_AMBUSH;
+ }
+
+ new->obclass = guardobj+which;
+ new->hitpoints = starthitpoints[gamestate.difficulty][which];
+ new->dir = dir*2;
+ new->flags |= FL_SHOOTABLE;
+}
+
+
+
+/*
+===============
+=
+= SpawnDeadGuard
+=
+===============
+*/
+
+void SpawnDeadGuard (int tilex, int tiley)
+{
+ SpawnNewObj (tilex,tiley,&s_grddie4);
+ new->obclass = inertobj;
+}
+
+
+
+#ifndef SPEAR
+/*
+===============
+=
+= SpawnBoss
+=
+===============
+*/
+
+void SpawnBoss (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ SpawnNewObj (tilex,tiley,&s_bossstand);
+ new->speed = SPDPATROL;
+
+ new->obclass = bossobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_boss];
+ new->dir = south;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+/*
+===============
+=
+= SpawnGretel
+=
+===============
+*/
+
+void SpawnGretel (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ SpawnNewObj (tilex,tiley,&s_gretelstand);
+ new->speed = SPDPATROL;
+
+ new->obclass = gretelobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_gretel];
+ new->dir = north;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+#endif
+
+/*
+===============
+=
+= SpawnPatrol
+=
+===============
+*/
+
+void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir)
+{
+ switch (which)
+ {
+ case en_guard:
+ SpawnNewObj (tilex,tiley,&s_grdpath1);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_officer:
+ SpawnNewObj (tilex,tiley,&s_ofcpath1);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_ss:
+ SpawnNewObj (tilex,tiley,&s_sspath1);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_mutant:
+ SpawnNewObj (tilex,tiley,&s_mutpath1);
+ new->speed = SPDPATROL;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+
+ case en_dog:
+ SpawnNewObj (tilex,tiley,&s_dogpath1);
+ new->speed = SPDDOG;
+ if (!loadedgame)
+ gamestate.killtotal++;
+ break;
+ }
+
+ new->obclass = guardobj+which;
+ new->dir = dir*2;
+ new->hitpoints = starthitpoints[gamestate.difficulty][which];
+ new->distance = tileglobal;
+ new->flags |= FL_SHOOTABLE;
+ new->active = true;
+
+ actorat[new->tilex][new->tiley] = NULL; // don't use original spot
+
+ switch (dir)
+ {
+ case 0:
+ new->tilex++;
+ break;
+ case 1:
+ new->tiley--;
+ break;
+ case 2:
+ new->tilex--;
+ break;
+ case 3:
+ new->tiley++;
+ break;
+ }
+
+ actorat[new->tilex][new->tiley] = new;
+}
+
+
+
+/*
+==================
+=
+= A_DeathScream
+=
+==================
+*/
+
+void A_DeathScream (objtype *ob)
+{
+#ifndef UPLOAD
+#ifndef SPEAR
+ if (mapon==9 && !US_RndT())
+#else
+ if ((mapon==18 || mapon==19) && !US_RndT())
+#endif
+ {
+ switch(ob->obclass)
+ {
+ case mutantobj:
+ case guardobj:
+ case officerobj:
+ case ssobj:
+ case dogobj:
+ PlaySoundLocActor(DEATHSCREAM6SND,ob);
+ return;
+ }
+ }
+#endif
+
+ switch (ob->obclass)
+ {
+ case mutantobj:
+ PlaySoundLocActor(AHHHGSND,ob);
+ break;
+
+ case guardobj:
+ {
+ int sounds[9]={ DEATHSCREAM1SND,
+ DEATHSCREAM2SND,
+ DEATHSCREAM3SND,
+ DEATHSCREAM4SND,
+ DEATHSCREAM5SND,
+ DEATHSCREAM7SND,
+ DEATHSCREAM8SND,
+ DEATHSCREAM9SND
+ };
+
+ #ifndef UPLOAD
+ PlaySoundLocActor(sounds[US_RndT()%8],ob);
+ #else
+ PlaySoundLocActor(sounds[US_RndT()%2],ob);
+ #endif
+ }
+ break;
+ case officerobj:
+ PlaySoundLocActor(NEINSOVASSND,ob);
+ break;
+ case ssobj:
+ PlaySoundLocActor(LEBENSND,ob); // JAB
+ break;
+ case dogobj:
+ PlaySoundLocActor(DOGDEATHSND,ob); // JAB
+ break;
+#ifndef SPEAR
+ case bossobj:
+ SD_PlaySound(MUTTISND); // JAB
+ break;
+ case schabbobj:
+ SD_PlaySound(MEINGOTTSND);
+ break;
+ case fakeobj:
+ SD_PlaySound(HITLERHASND);
+ break;
+ case mechahitlerobj:
+ SD_PlaySound(SCHEISTSND);
+ break;
+ case realhitlerobj:
+ SD_PlaySound(EVASND);
+ break;
+ case gretelobj:
+ SD_PlaySound(MEINSND);
+ break;
+ case giftobj:
+ SD_PlaySound(DONNERSND);
+ break;
+ case fatobj:
+ SD_PlaySound(ROSESND);
+ break;
+#else
+ case spectreobj:
+ SD_PlaySound(GHOSTFADESND);
+ break;
+ case angelobj:
+ SD_PlaySound(ANGELDEATHSND);
+ break;
+ case transobj:
+ SD_PlaySound(TRANSDEATHSND);
+ break;
+ case uberobj:
+ SD_PlaySound(UBERDEATHSND);
+ break;
+ case willobj:
+ SD_PlaySound(WILHELMDEATHSND);
+ break;
+ case deathobj:
+ SD_PlaySound(KNIGHTDEATHSND);
+ break;
+#endif
+ }
+}
+
+
+/*
+=============================================================================
+
+ SPEAR ACTORS
+
+=============================================================================
+*/
+
+#ifdef SPEAR
+
+void T_Launch (objtype *ob);
+void T_Will (objtype *ob);
+
+extern statetype s_angelshoot1;
+extern statetype s_deathshoot1;
+extern statetype s_spark1;
+
+//
+// trans
+//
+extern statetype s_transstand;
+
+extern statetype s_transchase1;
+extern statetype s_transchase1s;
+extern statetype s_transchase2;
+extern statetype s_transchase3;
+extern statetype s_transchase3s;
+extern statetype s_transchase4;
+
+extern statetype s_transdie0;
+extern statetype s_transdie01;
+extern statetype s_transdie1;
+extern statetype s_transdie2;
+extern statetype s_transdie3;
+extern statetype s_transdie4;
+
+extern statetype s_transshoot1;
+extern statetype s_transshoot2;
+extern statetype s_transshoot3;
+extern statetype s_transshoot4;
+extern statetype s_transshoot5;
+extern statetype s_transshoot6;
+extern statetype s_transshoot7;
+extern statetype s_transshoot8;
+
+
+statetype s_transstand = {false,SPR_TRANS_W1,0,T_Stand,NULL,&s_transstand};
+
+statetype s_transchase1 = {false,SPR_TRANS_W1,10,T_Chase,NULL,&s_transchase1s};
+statetype s_transchase1s = {false,SPR_TRANS_W1,3,NULL,NULL,&s_transchase2};
+statetype s_transchase2 = {false,SPR_TRANS_W2,8,T_Chase,NULL,&s_transchase3};
+statetype s_transchase3 = {false,SPR_TRANS_W3,10,T_Chase,NULL,&s_transchase3s};
+statetype s_transchase3s = {false,SPR_TRANS_W3,3,NULL,NULL,&s_transchase4};
+statetype s_transchase4 = {false,SPR_TRANS_W4,8,T_Chase,NULL,&s_transchase1};
+
+statetype s_transdie0 = {false,SPR_TRANS_W1,1,NULL,A_DeathScream,&s_transdie01};
+statetype s_transdie01 = {false,SPR_TRANS_W1,1,NULL,NULL,&s_transdie1};
+statetype s_transdie1 = {false,SPR_TRANS_DIE1,15,NULL,NULL,&s_transdie2};
+statetype s_transdie2 = {false,SPR_TRANS_DIE2,15,NULL,NULL,&s_transdie3};
+statetype s_transdie3 = {false,SPR_TRANS_DIE3,15,NULL,NULL,&s_transdie4};
+statetype s_transdie4 = {false,SPR_TRANS_DEAD,0,NULL,NULL,&s_transdie4};
+
+statetype s_transshoot1 = {false,SPR_TRANS_SHOOT1,30,NULL,NULL,&s_transshoot2};
+statetype s_transshoot2 = {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot3};
+statetype s_transshoot3 = {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot4};
+statetype s_transshoot4 = {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot5};
+statetype s_transshoot5 = {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot6};
+statetype s_transshoot6 = {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot7};
+statetype s_transshoot7 = {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot8};
+statetype s_transshoot8 = {false,SPR_TRANS_SHOOT1,10,NULL,NULL,&s_transchase1};
+
+
+/*
+===============
+=
+= SpawnTrans
+=
+===============
+*/
+
+void SpawnTrans (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (SoundBlasterPresent && DigiMode != sds_Off)
+ s_transdie01.tictime = 105;
+
+ SpawnNewObj (tilex,tiley,&s_transstand);
+ new->obclass = transobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_trans];
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+//
+// uber
+//
+void T_UShoot (objtype *ob);
+
+extern statetype s_uberstand;
+
+extern statetype s_uberchase1;
+extern statetype s_uberchase1s;
+extern statetype s_uberchase2;
+extern statetype s_uberchase3;
+extern statetype s_uberchase3s;
+extern statetype s_uberchase4;
+
+extern statetype s_uberdie0;
+extern statetype s_uberdie01;
+extern statetype s_uberdie1;
+extern statetype s_uberdie2;
+extern statetype s_uberdie3;
+extern statetype s_uberdie4;
+extern statetype s_uberdie5;
+
+extern statetype s_ubershoot1;
+extern statetype s_ubershoot2;
+extern statetype s_ubershoot3;
+extern statetype s_ubershoot4;
+extern statetype s_ubershoot5;
+extern statetype s_ubershoot6;
+extern statetype s_ubershoot7;
+
+
+statetype s_uberstand = {false,SPR_UBER_W1,0,T_Stand,NULL,&s_uberstand};
+
+statetype s_uberchase1 = {false,SPR_UBER_W1,10,T_Chase,NULL,&s_uberchase1s};
+statetype s_uberchase1s = {false,SPR_UBER_W1,3,NULL,NULL,&s_uberchase2};
+statetype s_uberchase2 = {false,SPR_UBER_W2,8,T_Chase,NULL,&s_uberchase3};
+statetype s_uberchase3 = {false,SPR_UBER_W3,10,T_Chase,NULL,&s_uberchase3s};
+statetype s_uberchase3s = {false,SPR_UBER_W3,3,NULL,NULL,&s_uberchase4};
+statetype s_uberchase4 = {false,SPR_UBER_W4,8,T_Chase,NULL,&s_uberchase1};
+
+statetype s_uberdie0 = {false,SPR_UBER_W1,1,NULL,A_DeathScream,&s_uberdie01};
+statetype s_uberdie01 = {false,SPR_UBER_W1,1,NULL,NULL,&s_uberdie1};
+statetype s_uberdie1 = {false,SPR_UBER_DIE1,15,NULL,NULL,&s_uberdie2};
+statetype s_uberdie2 = {false,SPR_UBER_DIE2,15,NULL,NULL,&s_uberdie3};
+statetype s_uberdie3 = {false,SPR_UBER_DIE3,15,NULL,NULL,&s_uberdie4};
+statetype s_uberdie4 = {false,SPR_UBER_DIE4,15,NULL,NULL,&s_uberdie5};
+statetype s_uberdie5 = {false,SPR_UBER_DEAD,0,NULL,NULL,&s_uberdie5};
+
+statetype s_ubershoot1 = {false,SPR_UBER_SHOOT1,30,NULL,NULL,&s_ubershoot2};
+statetype s_ubershoot2 = {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot3};
+statetype s_ubershoot3 = {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot4};
+statetype s_ubershoot4 = {false,SPR_UBER_SHOOT4,12,NULL,T_UShoot,&s_ubershoot5};
+statetype s_ubershoot5 = {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot6};
+statetype s_ubershoot6 = {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot7};
+statetype s_ubershoot7 = {false,SPR_UBER_SHOOT1,12,NULL,NULL,&s_uberchase1};
+
+
+/*
+===============
+=
+= SpawnUber
+=
+===============
+*/
+
+void SpawnUber (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (SoundBlasterPresent && DigiMode != sds_Off)
+ s_uberdie01.tictime = 70;
+
+ SpawnNewObj (tilex,tiley,&s_uberstand);
+ new->obclass = uberobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_uber];
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= T_UShoot
+=
+===============
+*/
+
+void T_UShoot (objtype *ob)
+{
+ int dx,dy,dist;
+
+ T_Shoot (ob);
+
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx : dy;
+ if (dist <= 1)
+ TakeDamage (10,ob);
+}
+
+
+//
+// will
+//
+extern statetype s_willstand;
+
+extern statetype s_willchase1;
+extern statetype s_willchase1s;
+extern statetype s_willchase2;
+extern statetype s_willchase3;
+extern statetype s_willchase3s;
+extern statetype s_willchase4;
+
+extern statetype s_willdie1;
+extern statetype s_willdie2;
+extern statetype s_willdie3;
+extern statetype s_willdie4;
+extern statetype s_willdie5;
+extern statetype s_willdie6;
+
+extern statetype s_willshoot1;
+extern statetype s_willshoot2;
+extern statetype s_willshoot3;
+extern statetype s_willshoot4;
+extern statetype s_willshoot5;
+extern statetype s_willshoot6;
+
+
+statetype s_willstand = {false,SPR_WILL_W1,0,T_Stand,NULL,&s_willstand};
+
+statetype s_willchase1 = {false,SPR_WILL_W1,10,T_Will,NULL,&s_willchase1s};
+statetype s_willchase1s = {false,SPR_WILL_W1,3,NULL,NULL,&s_willchase2};
+statetype s_willchase2 = {false,SPR_WILL_W2,8,T_Will,NULL,&s_willchase3};
+statetype s_willchase3 = {false,SPR_WILL_W3,10,T_Will,NULL,&s_willchase3s};
+statetype s_willchase3s = {false,SPR_WILL_W3,3,NULL,NULL,&s_willchase4};
+statetype s_willchase4 = {false,SPR_WILL_W4,8,T_Will,NULL,&s_willchase1};
+
+statetype s_willdeathcam = {false,SPR_WILL_W1,1,NULL,NULL,&s_willdie1};
+
+statetype s_willdie1 = {false,SPR_WILL_W1,1,NULL,A_DeathScream,&s_willdie2};
+statetype s_willdie2 = {false,SPR_WILL_W1,10,NULL,NULL,&s_willdie3};
+statetype s_willdie3 = {false,SPR_WILL_DIE1,10,NULL,NULL,&s_willdie4};
+statetype s_willdie4 = {false,SPR_WILL_DIE2,10,NULL,NULL,&s_willdie5};
+statetype s_willdie5 = {false,SPR_WILL_DIE3,10,NULL,NULL,&s_willdie6};
+statetype s_willdie6 = {false,SPR_WILL_DEAD,20,NULL,NULL,&s_willdie6};
+
+statetype s_willshoot1 = {false,SPR_WILL_SHOOT1,30,NULL,NULL,&s_willshoot2};
+statetype s_willshoot2 = {false,SPR_WILL_SHOOT2,10,NULL,T_Launch,&s_willshoot3};
+statetype s_willshoot3 = {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot4};
+statetype s_willshoot4 = {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willshoot5};
+statetype s_willshoot5 = {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot6};
+statetype s_willshoot6 = {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willchase1};
+
+
+/*
+===============
+=
+= SpawnWill
+=
+===============
+*/
+
+void SpawnWill (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (SoundBlasterPresent && DigiMode != sds_Off)
+ s_willdie2.tictime = 70;
+
+ SpawnNewObj (tilex,tiley,&s_willstand);
+ new->obclass = willobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_will];
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+================
+=
+= T_Will
+=
+================
+*/
+
+void T_Will (objtype *ob)
+{
+ long move;
+ int dx,dy,dist;
+ boolean dodge;
+
+ dodge = false;
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx : dy;
+
+ if (CheckLine(ob)) // got a shot at player?
+ {
+ if ( US_RndT() < (tics<<3) )
+ {
+ //
+ // go into attack frame
+ //
+ if (ob->obclass == willobj)
+ NewState (ob,&s_willshoot1);
+ else if (ob->obclass == angelobj)
+ NewState (ob,&s_angelshoot1);
+ else
+ NewState (ob,&s_deathshoot1);
+ return;
+ }
+ dodge = true;
+ }
+
+ if (ob->dir == nodir)
+ {
+ if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (ob->distance < 0)
+ {
+ //
+ // waiting for a door to open
+ //
+ OpenDoor (-ob->distance-1);
+ if (doorobjlist[-ob->distance-1].action != dr_open)
+ return;
+ ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ if (dist <4)
+ SelectRunDir (ob);
+ else if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+
+//
+// death
+//
+extern statetype s_deathstand;
+
+extern statetype s_deathchase1;
+extern statetype s_deathchase1s;
+extern statetype s_deathchase2;
+extern statetype s_deathchase3;
+extern statetype s_deathchase3s;
+extern statetype s_deathchase4;
+
+extern statetype s_deathdie1;
+extern statetype s_deathdie2;
+extern statetype s_deathdie3;
+extern statetype s_deathdie4;
+extern statetype s_deathdie5;
+extern statetype s_deathdie6;
+extern statetype s_deathdie7;
+extern statetype s_deathdie8;
+extern statetype s_deathdie9;
+
+extern statetype s_deathshoot1;
+extern statetype s_deathshoot2;
+extern statetype s_deathshoot3;
+extern statetype s_deathshoot4;
+extern statetype s_deathshoot5;
+
+
+statetype s_deathstand = {false,SPR_DEATH_W1,0,T_Stand,NULL,&s_deathstand};
+
+statetype s_deathchase1 = {false,SPR_DEATH_W1,10,T_Will,NULL,&s_deathchase1s};
+statetype s_deathchase1s = {false,SPR_DEATH_W1,3,NULL,NULL,&s_deathchase2};
+statetype s_deathchase2 = {false,SPR_DEATH_W2,8,T_Will,NULL,&s_deathchase3};
+statetype s_deathchase3 = {false,SPR_DEATH_W3,10,T_Will,NULL,&s_deathchase3s};
+statetype s_deathchase3s = {false,SPR_DEATH_W3,3,NULL,NULL,&s_deathchase4};
+statetype s_deathchase4 = {false,SPR_DEATH_W4,8,T_Will,NULL,&s_deathchase1};
+
+statetype s_deathdeathcam = {false,SPR_DEATH_W1,1,NULL,NULL,&s_deathdie1};
+
+statetype s_deathdie1 = {false,SPR_DEATH_W1,1,NULL,A_DeathScream,&s_deathdie2};
+statetype s_deathdie2 = {false,SPR_DEATH_W1,10,NULL,NULL,&s_deathdie3};
+statetype s_deathdie3 = {false,SPR_DEATH_DIE1,10,NULL,NULL,&s_deathdie4};
+statetype s_deathdie4 = {false,SPR_DEATH_DIE2,10,NULL,NULL,&s_deathdie5};
+statetype s_deathdie5 = {false,SPR_DEATH_DIE3,10,NULL,NULL,&s_deathdie6};
+statetype s_deathdie6 = {false,SPR_DEATH_DIE4,10,NULL,NULL,&s_deathdie7};
+statetype s_deathdie7 = {false,SPR_DEATH_DIE5,10,NULL,NULL,&s_deathdie8};
+statetype s_deathdie8 = {false,SPR_DEATH_DIE6,10,NULL,NULL,&s_deathdie9};
+statetype s_deathdie9 = {false,SPR_DEATH_DEAD,0,NULL,NULL,&s_deathdie9};
+
+statetype s_deathshoot1 = {false,SPR_DEATH_SHOOT1,30,NULL,NULL,&s_deathshoot2};
+statetype s_deathshoot2 = {false,SPR_DEATH_SHOOT2,10,NULL,T_Launch,&s_deathshoot3};
+statetype s_deathshoot3 = {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathshoot4};
+statetype s_deathshoot4 = {false,SPR_DEATH_SHOOT3,10,NULL,T_Launch,&s_deathshoot5};
+statetype s_deathshoot5 = {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathchase1};
+
+
+/*
+===============
+=
+= SpawnDeath
+=
+===============
+*/
+
+void SpawnDeath (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (SoundBlasterPresent && DigiMode != sds_Off)
+ s_deathdie2.tictime = 105;
+
+ SpawnNewObj (tilex,tiley,&s_deathstand);
+ new->obclass = deathobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_death];
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+/*
+===============
+=
+= T_Launch
+=
+===============
+*/
+
+void T_Launch (objtype *ob)
+{
+ long deltax,deltay;
+ float angle;
+ int iangle;
+
+ deltax = player->x - ob->x;
+ deltay = ob->y - player->y;
+ angle = atan2 (deltay,deltax);
+ if (angle<0)
+ angle = M_PI*2+angle;
+ iangle = angle/(M_PI*2)*ANGLES;
+ if (ob->obclass == deathobj)
+ {
+ T_Shoot (ob);
+ if (ob->state == &s_deathshoot2)
+ {
+ iangle-=4;
+ if (iangle<0)
+ iangle+=ANGLES;
+ }
+ else
+ {
+ iangle+=4;
+ if (iangle>=ANGLES)
+ iangle-=ANGLES;
+ }
+ }
+
+ GetNewActor ();
+ new->state = &s_rocket;
+ new->ticcount = 1;
+
+ new->tilex = ob->tilex;
+ new->tiley = ob->tiley;
+ new->x = ob->x;
+ new->y = ob->y;
+ new->obclass = rocketobj;
+ switch(ob->obclass)
+ {
+ case deathobj:
+ new->state = &s_hrocket;
+ new->obclass = hrocketobj;
+ PlaySoundLocActor (KNIGHTMISSILESND,new);
+ break;
+ case angelobj:
+ new->state = &s_spark1;
+ new->obclass = sparkobj;
+ PlaySoundLocActor (ANGELFIRESND,new);
+ break;
+ default:
+ PlaySoundLocActor (MISSILEFIRESND,new);
+ }
+
+ new->dir = nodir;
+ new->angle = iangle;
+ new->speed = 0x2000l;
+ new->flags = FL_NONMARK;
+ new->active = true;
+}
+
+
+
+//
+// angel
+//
+void A_Relaunch (objtype *ob);
+void A_Victory (objtype *ob);
+void A_StartAttack (objtype *ob);
+void A_Breathing (objtype *ob);
+
+extern statetype s_angelstand;
+
+extern statetype s_angelchase1;
+extern statetype s_angelchase1s;
+extern statetype s_angelchase2;
+extern statetype s_angelchase3;
+extern statetype s_angelchase3s;
+extern statetype s_angelchase4;
+
+extern statetype s_angeldie1;
+extern statetype s_angeldie11;
+extern statetype s_angeldie2;
+extern statetype s_angeldie3;
+extern statetype s_angeldie4;
+extern statetype s_angeldie5;
+extern statetype s_angeldie6;
+extern statetype s_angeldie7;
+extern statetype s_angeldie8;
+extern statetype s_angeldie9;
+
+extern statetype s_angelshoot1;
+extern statetype s_angelshoot2;
+extern statetype s_angelshoot3;
+extern statetype s_angelshoot4;
+extern statetype s_angelshoot5;
+extern statetype s_angelshoot6;
+
+extern statetype s_angeltired;
+extern statetype s_angeltired2;
+extern statetype s_angeltired3;
+extern statetype s_angeltired4;
+extern statetype s_angeltired5;
+extern statetype s_angeltired6;
+extern statetype s_angeltired7;
+
+extern statetype s_spark1;
+extern statetype s_spark2;
+extern statetype s_spark3;
+extern statetype s_spark4;
+
+
+statetype s_angelstand = {false,SPR_ANGEL_W1,0,T_Stand,NULL,&s_angelstand};
+
+statetype s_angelchase1 = {false,SPR_ANGEL_W1,10,T_Will,NULL,&s_angelchase1s};
+statetype s_angelchase1s = {false,SPR_ANGEL_W1,3,NULL,NULL,&s_angelchase2};
+statetype s_angelchase2 = {false,SPR_ANGEL_W2,8,T_Will,NULL,&s_angelchase3};
+statetype s_angelchase3 = {false,SPR_ANGEL_W3,10,T_Will,NULL,&s_angelchase3s};
+statetype s_angelchase3s = {false,SPR_ANGEL_W3,3,NULL,NULL,&s_angelchase4};
+statetype s_angelchase4 = {false,SPR_ANGEL_W4,8,T_Will,NULL,&s_angelchase1};
+
+statetype s_angeldie1 = {false,SPR_ANGEL_W1,1,NULL,A_DeathScream,&s_angeldie11};
+statetype s_angeldie11 = {false,SPR_ANGEL_W1,1,NULL,NULL,&s_angeldie2};
+statetype s_angeldie2 = {false,SPR_ANGEL_DIE1,10,NULL,A_Slurpie,&s_angeldie3};
+statetype s_angeldie3 = {false,SPR_ANGEL_DIE2,10,NULL,NULL,&s_angeldie4};
+statetype s_angeldie4 = {false,SPR_ANGEL_DIE3,10,NULL,NULL,&s_angeldie5};
+statetype s_angeldie5 = {false,SPR_ANGEL_DIE4,10,NULL,NULL,&s_angeldie6};
+statetype s_angeldie6 = {false,SPR_ANGEL_DIE5,10,NULL,NULL,&s_angeldie7};
+statetype s_angeldie7 = {false,SPR_ANGEL_DIE6,10,NULL,NULL,&s_angeldie8};
+statetype s_angeldie8 = {false,SPR_ANGEL_DIE7,10,NULL,NULL,&s_angeldie9};
+statetype s_angeldie9 = {false,SPR_ANGEL_DEAD,130,NULL,A_Victory,&s_angeldie9};
+
+statetype s_angelshoot1 = {false,SPR_ANGEL_SHOOT1,10,NULL,A_StartAttack,&s_angelshoot2};
+statetype s_angelshoot2 = {false,SPR_ANGEL_SHOOT2,20,NULL,T_Launch,&s_angelshoot3};
+statetype s_angelshoot3 = {false,SPR_ANGEL_SHOOT1,10,NULL,A_Relaunch,&s_angelshoot2};
+
+statetype s_angeltired = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired2};
+statetype s_angeltired2 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired3};
+statetype s_angeltired3 = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired4};
+statetype s_angeltired4 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired5};
+statetype s_angeltired5 = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired6};
+statetype s_angeltired6 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired7};
+statetype s_angeltired7 = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angelchase1};
+
+statetype s_spark1 = {false,SPR_SPARK1,6,T_Projectile,NULL,&s_spark2};
+statetype s_spark2 = {false,SPR_SPARK2,6,T_Projectile,NULL,&s_spark3};
+statetype s_spark3 = {false,SPR_SPARK3,6,T_Projectile,NULL,&s_spark4};
+statetype s_spark4 = {false,SPR_SPARK4,6,T_Projectile,NULL,&s_spark1};
+
+
+#pragma argsused
+void A_Slurpie (objtype *ob)
+{
+ SD_PlaySound(SLURPIESND);
+}
+
+#pragma argsused
+void A_Breathing (objtype *ob)
+{
+ SD_PlaySound(ANGELTIREDSND);
+}
+
+/*
+===============
+=
+= SpawnAngel
+=
+===============
+*/
+
+void SpawnAngel (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+
+ if (SoundBlasterPresent && DigiMode != sds_Off)
+ s_angeldie11.tictime = 105;
+
+ SpawnNewObj (tilex,tiley,&s_angelstand);
+ new->obclass = angelobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_angel];
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+=================
+=
+= A_Victory
+=
+=================
+*/
+
+#pragma argsused
+void A_Victory (objtype *ob)
+{
+ playstate = ex_victorious;
+}
+
+
+/*
+=================
+=
+= A_StartAttack
+=
+=================
+*/
+
+void A_StartAttack (objtype *ob)
+{
+ ob->temp1 = 0;
+}
+
+
+/*
+=================
+=
+= A_Relaunch
+=
+=================
+*/
+
+void A_Relaunch (objtype *ob)
+{
+ if (++ob->temp1 == 3)
+ {
+ NewState (ob,&s_angeltired);
+ return;
+ }
+
+ if (US_RndT()&1)
+ {
+ NewState (ob,&s_angelchase1);
+ return;
+ }
+}
+
+
+
+
+//
+// spectre
+//
+void T_SpectreWait (objtype *ob);
+void A_Dormant (objtype *ob);
+
+extern statetype s_spectrewait1;
+extern statetype s_spectrewait2;
+extern statetype s_spectrewait3;
+extern statetype s_spectrewait4;
+
+extern statetype s_spectrechase1;
+extern statetype s_spectrechase2;
+extern statetype s_spectrechase3;
+extern statetype s_spectrechase4;
+
+extern statetype s_spectredie1;
+extern statetype s_spectredie2;
+extern statetype s_spectredie3;
+extern statetype s_spectredie4;
+
+extern statetype s_spectrewake;
+
+statetype s_spectrewait1 = {false,SPR_SPECTRE_W1,10,T_Stand,NULL,&s_spectrewait2};
+statetype s_spectrewait2 = {false,SPR_SPECTRE_W2,10,T_Stand,NULL,&s_spectrewait3};
+statetype s_spectrewait3 = {false,SPR_SPECTRE_W3,10,T_Stand,NULL,&s_spectrewait4};
+statetype s_spectrewait4 = {false,SPR_SPECTRE_W4,10,T_Stand,NULL,&s_spectrewait1};
+
+statetype s_spectrechase1 = {false,SPR_SPECTRE_W1,10,T_Ghosts,NULL,&s_spectrechase2};
+statetype s_spectrechase2 = {false,SPR_SPECTRE_W2,10,T_Ghosts,NULL,&s_spectrechase3};
+statetype s_spectrechase3 = {false,SPR_SPECTRE_W3,10,T_Ghosts,NULL,&s_spectrechase4};
+statetype s_spectrechase4 = {false,SPR_SPECTRE_W4,10,T_Ghosts,NULL,&s_spectrechase1};
+
+statetype s_spectredie1 = {false,SPR_SPECTRE_F1,10,NULL,NULL,&s_spectredie2};
+statetype s_spectredie2 = {false,SPR_SPECTRE_F2,10,NULL,NULL,&s_spectredie3};
+statetype s_spectredie3 = {false,SPR_SPECTRE_F3,10,NULL,NULL,&s_spectredie4};
+statetype s_spectredie4 = {false,SPR_SPECTRE_F4,300,NULL,NULL,&s_spectrewake};
+statetype s_spectrewake = {false,SPR_SPECTRE_F4,10,NULL,A_Dormant,&s_spectrewake};
+
+/*
+===============
+=
+= SpawnSpectre
+=
+===============
+*/
+
+void SpawnSpectre (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ SpawnNewObj (tilex,tiley,&s_spectrewait1);
+ new->obclass = spectreobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_spectre];
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH; // |FL_NEVERMARK|FL_NONMARK;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= A_Dormant
+=
+===============
+*/
+
+void A_Dormant (objtype *ob)
+{
+ long deltax,deltay;
+ int xl,xh,yl,yh;
+ int x,y;
+ unsigned tile;
+
+ deltax = ob->x - player->x;
+ if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
+ goto moveok;
+ deltay = ob->y - player->y;
+ if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
+ goto moveok;
+
+ return;
+moveok:
+
+ xl = (ob->x-MINDIST) >> TILESHIFT;
+ xh = (ob->x+MINDIST) >> TILESHIFT;
+ yl = (ob->y-MINDIST) >> TILESHIFT;
+ yh = (ob->y+MINDIST) >> TILESHIFT;
+
+ for (y=yl ; y<=yh ; y++)
+ for (x=xl ; x<=xh ; x++)
+ {
+ tile = actorat[x][y];
+ if (!tile)
+ continue;
+ if (tile<256)
+ return;
+ if (((objtype *)tile)->flags&FL_SHOOTABLE)
+ return;
+ }
+
+ ob->flags |= FL_AMBUSH | FL_SHOOTABLE;
+ ob->flags &= ~FL_ATTACKMODE;
+ ob->dir = nodir;
+ NewState (ob,&s_spectrewait1);
+}
+
+
+#endif
+
+/*
+=============================================================================
+
+ SCHABBS / GIFT / FAT
+
+=============================================================================
+*/
+
+#ifndef SPEAR
+/*
+===============
+=
+= SpawnGhosts
+=
+===============
+*/
+
+void SpawnGhosts (int which, int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ switch(which)
+ {
+ case en_blinky:
+ SpawnNewObj (tilex,tiley,&s_blinkychase1);
+ break;
+ case en_clyde:
+ SpawnNewObj (tilex,tiley,&s_clydechase1);
+ break;
+ case en_pinky:
+ SpawnNewObj (tilex,tiley,&s_pinkychase1);
+ break;
+ case en_inky:
+ SpawnNewObj (tilex,tiley,&s_inkychase1);
+ break;
+ }
+
+ new->obclass = ghostobj;
+ new->speed = SPDDOG;
+
+ new->dir = east;
+ new->flags |= FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+
+void T_Gift (objtype *ob);
+void T_GiftThrow (objtype *ob);
+
+void T_Fat (objtype *ob);
+void T_FatThrow (objtype *ob);
+
+//
+// schabb
+//
+extern statetype s_schabbstand;
+
+extern statetype s_schabbchase1;
+extern statetype s_schabbchase1s;
+extern statetype s_schabbchase2;
+extern statetype s_schabbchase3;
+extern statetype s_schabbchase3s;
+extern statetype s_schabbchase4;
+
+extern statetype s_schabbdie1;
+extern statetype s_schabbdie2;
+extern statetype s_schabbdie3;
+extern statetype s_schabbdie4;
+extern statetype s_schabbdie5;
+extern statetype s_schabbdie6;
+
+extern statetype s_schabbshoot1;
+extern statetype s_schabbshoot2;
+
+extern statetype s_needle1;
+extern statetype s_needle2;
+extern statetype s_needle3;
+extern statetype s_needle4;
+
+extern statetype s_schabbdeathcam;
+
+
+statetype s_schabbstand = {false,SPR_SCHABB_W1,0,T_Stand,NULL,&s_schabbstand};
+
+statetype s_schabbchase1 = {false,SPR_SCHABB_W1,10,T_Schabb,NULL,&s_schabbchase1s};
+statetype s_schabbchase1s = {false,SPR_SCHABB_W1,3,NULL,NULL,&s_schabbchase2};
+statetype s_schabbchase2 = {false,SPR_SCHABB_W2,8,T_Schabb,NULL,&s_schabbchase3};
+statetype s_schabbchase3 = {false,SPR_SCHABB_W3,10,T_Schabb,NULL,&s_schabbchase3s};
+statetype s_schabbchase3s = {false,SPR_SCHABB_W3,3,NULL,NULL,&s_schabbchase4};
+statetype s_schabbchase4 = {false,SPR_SCHABB_W4,8,T_Schabb,NULL,&s_schabbchase1};
+
+statetype s_schabbdeathcam = {false,SPR_SCHABB_W1,1,NULL,NULL,&s_schabbdie1};
+
+statetype s_schabbdie1 = {false,SPR_SCHABB_W1,10,NULL,A_DeathScream,&s_schabbdie2};
+statetype s_schabbdie2 = {false,SPR_SCHABB_W1,10,NULL,NULL,&s_schabbdie3};
+statetype s_schabbdie3 = {false,SPR_SCHABB_DIE1,10,NULL,NULL,&s_schabbdie4};
+statetype s_schabbdie4 = {false,SPR_SCHABB_DIE2,10,NULL,NULL,&s_schabbdie5};
+statetype s_schabbdie5 = {false,SPR_SCHABB_DIE3,10,NULL,NULL,&s_schabbdie6};
+statetype s_schabbdie6 = {false,SPR_SCHABB_DEAD,20,NULL,A_StartDeathCam,&s_schabbdie6};
+
+statetype s_schabbshoot1 = {false,SPR_SCHABB_SHOOT1,30,NULL,NULL,&s_schabbshoot2};
+statetype s_schabbshoot2 = {false,SPR_SCHABB_SHOOT2,10,NULL,T_SchabbThrow,&s_schabbchase1};
+
+statetype s_needle1 = {false,SPR_HYPO1,6,T_Projectile,NULL,&s_needle2};
+statetype s_needle2 = {false,SPR_HYPO2,6,T_Projectile,NULL,&s_needle3};
+statetype s_needle3 = {false,SPR_HYPO3,6,T_Projectile,NULL,&s_needle4};
+statetype s_needle4 = {false,SPR_HYPO4,6,T_Projectile,NULL,&s_needle1};
+
+
+//
+// gift
+//
+extern statetype s_giftstand;
+
+extern statetype s_giftchase1;
+extern statetype s_giftchase1s;
+extern statetype s_giftchase2;
+extern statetype s_giftchase3;
+extern statetype s_giftchase3s;
+extern statetype s_giftchase4;
+
+extern statetype s_giftdie1;
+extern statetype s_giftdie2;
+extern statetype s_giftdie3;
+extern statetype s_giftdie4;
+extern statetype s_giftdie5;
+extern statetype s_giftdie6;
+
+extern statetype s_giftshoot1;
+extern statetype s_giftshoot2;
+
+extern statetype s_needle1;
+extern statetype s_needle2;
+extern statetype s_needle3;
+extern statetype s_needle4;
+
+extern statetype s_giftdeathcam;
+
+extern statetype s_boom1;
+extern statetype s_boom2;
+extern statetype s_boom3;
+
+
+statetype s_giftstand = {false,SPR_GIFT_W1,0,T_Stand,NULL,&s_giftstand};
+
+statetype s_giftchase1 = {false,SPR_GIFT_W1,10,T_Gift,NULL,&s_giftchase1s};
+statetype s_giftchase1s = {false,SPR_GIFT_W1,3,NULL,NULL,&s_giftchase2};
+statetype s_giftchase2 = {false,SPR_GIFT_W2,8,T_Gift,NULL,&s_giftchase3};
+statetype s_giftchase3 = {false,SPR_GIFT_W3,10,T_Gift,NULL,&s_giftchase3s};
+statetype s_giftchase3s = {false,SPR_GIFT_W3,3,NULL,NULL,&s_giftchase4};
+statetype s_giftchase4 = {false,SPR_GIFT_W4,8,T_Gift,NULL,&s_giftchase1};
+
+statetype s_giftdeathcam = {false,SPR_GIFT_W1,1,NULL,NULL,&s_giftdie1};
+
+statetype s_giftdie1 = {false,SPR_GIFT_W1,1,NULL,A_DeathScream,&s_giftdie2};
+statetype s_giftdie2 = {false,SPR_GIFT_W1,10,NULL,NULL,&s_giftdie3};
+statetype s_giftdie3 = {false,SPR_GIFT_DIE1,10,NULL,NULL,&s_giftdie4};
+statetype s_giftdie4 = {false,SPR_GIFT_DIE2,10,NULL,NULL,&s_giftdie5};
+statetype s_giftdie5 = {false,SPR_GIFT_DIE3,10,NULL,NULL,&s_giftdie6};
+statetype s_giftdie6 = {false,SPR_GIFT_DEAD,20,NULL,A_StartDeathCam,&s_giftdie6};
+
+statetype s_giftshoot1 = {false,SPR_GIFT_SHOOT1,30,NULL,NULL,&s_giftshoot2};
+statetype s_giftshoot2 = {false,SPR_GIFT_SHOOT2,10,NULL,T_GiftThrow,&s_giftchase1};
+
+
+//
+// fat
+//
+extern statetype s_fatstand;
+
+extern statetype s_fatchase1;
+extern statetype s_fatchase1s;
+extern statetype s_fatchase2;
+extern statetype s_fatchase3;
+extern statetype s_fatchase3s;
+extern statetype s_fatchase4;
+
+extern statetype s_fatdie1;
+extern statetype s_fatdie2;
+extern statetype s_fatdie3;
+extern statetype s_fatdie4;
+extern statetype s_fatdie5;
+extern statetype s_fatdie6;
+
+extern statetype s_fatshoot1;
+extern statetype s_fatshoot2;
+extern statetype s_fatshoot3;
+extern statetype s_fatshoot4;
+extern statetype s_fatshoot5;
+extern statetype s_fatshoot6;
+
+extern statetype s_needle1;
+extern statetype s_needle2;
+extern statetype s_needle3;
+extern statetype s_needle4;
+
+extern statetype s_fatdeathcam;
+
+
+statetype s_fatstand = {false,SPR_FAT_W1,0,T_Stand,NULL,&s_fatstand};
+
+statetype s_fatchase1 = {false,SPR_FAT_W1,10,T_Fat,NULL,&s_fatchase1s};
+statetype s_fatchase1s = {false,SPR_FAT_W1,3,NULL,NULL,&s_fatchase2};
+statetype s_fatchase2 = {false,SPR_FAT_W2,8,T_Fat,NULL,&s_fatchase3};
+statetype s_fatchase3 = {false,SPR_FAT_W3,10,T_Fat,NULL,&s_fatchase3s};
+statetype s_fatchase3s = {false,SPR_FAT_W3,3,NULL,NULL,&s_fatchase4};
+statetype s_fatchase4 = {false,SPR_FAT_W4,8,T_Fat,NULL,&s_fatchase1};
+
+statetype s_fatdeathcam = {false,SPR_FAT_W1,1,NULL,NULL,&s_fatdie1};
+
+statetype s_fatdie1 = {false,SPR_FAT_W1,1,NULL,A_DeathScream,&s_fatdie2};
+statetype s_fatdie2 = {false,SPR_FAT_W1,10,NULL,NULL,&s_fatdie3};
+statetype s_fatdie3 = {false,SPR_FAT_DIE1,10,NULL,NULL,&s_fatdie4};
+statetype s_fatdie4 = {false,SPR_FAT_DIE2,10,NULL,NULL,&s_fatdie5};
+statetype s_fatdie5 = {false,SPR_FAT_DIE3,10,NULL,NULL,&s_fatdie6};
+statetype s_fatdie6 = {false,SPR_FAT_DEAD,20,NULL,A_StartDeathCam,&s_fatdie6};
+
+statetype s_fatshoot1 = {false,SPR_FAT_SHOOT1,30,NULL,NULL,&s_fatshoot2};
+statetype s_fatshoot2 = {false,SPR_FAT_SHOOT2,10,NULL,T_GiftThrow,&s_fatshoot3};
+statetype s_fatshoot3 = {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot4};
+statetype s_fatshoot4 = {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatshoot5};
+statetype s_fatshoot5 = {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot6};
+statetype s_fatshoot6 = {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatchase1};
+
+
+/*
+===============
+=
+= SpawnSchabbs
+=
+===============
+*/
+
+void SpawnSchabbs (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (DigiMode != sds_Off)
+ s_schabbdie2.tictime = 140;
+ else
+ s_schabbdie2.tictime = 5;
+
+ SpawnNewObj (tilex,tiley,&s_schabbstand);
+ new->speed = SPDPATROL;
+
+ new->obclass = schabbobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_schabbs];
+ new->dir = south;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= SpawnGift
+=
+===============
+*/
+
+void SpawnGift (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (DigiMode != sds_Off)
+ s_giftdie2.tictime = 140;
+ else
+ s_giftdie2.tictime = 5;
+
+ SpawnNewObj (tilex,tiley,&s_giftstand);
+ new->speed = SPDPATROL;
+
+ new->obclass = giftobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_gift];
+ new->dir = north;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= SpawnFat
+=
+===============
+*/
+
+void SpawnFat (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (DigiMode != sds_Off)
+ s_fatdie2.tictime = 140;
+ else
+ s_fatdie2.tictime = 5;
+
+ SpawnNewObj (tilex,tiley,&s_fatstand);
+ new->speed = SPDPATROL;
+
+ new->obclass = fatobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_fat];
+ new->dir = south;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+=================
+=
+= T_SchabbThrow
+=
+=================
+*/
+
+void T_SchabbThrow (objtype *ob)
+{
+ long deltax,deltay;
+ float angle;
+ int iangle;
+
+ deltax = player->x - ob->x;
+ deltay = ob->y - player->y;
+ angle = atan2 (deltay,deltax);
+ if (angle<0)
+ angle = M_PI*2+angle;
+ iangle = angle/(M_PI*2)*ANGLES;
+
+ GetNewActor ();
+ new->state = &s_needle1;
+ new->ticcount = 1;
+
+ new->tilex = ob->tilex;
+ new->tiley = ob->tiley;
+ new->x = ob->x;
+ new->y = ob->y;
+ new->obclass = needleobj;
+ new->dir = nodir;
+ new->angle = iangle;
+ new->speed = 0x2000l;
+
+ new->flags = FL_NONMARK;
+ new->active = true;
+
+ PlaySoundLocActor (SCHABBSTHROWSND,new);
+}
+
+/*
+=================
+=
+= T_GiftThrow
+=
+=================
+*/
+
+void T_GiftThrow (objtype *ob)
+{
+ long deltax,deltay;
+ float angle;
+ int iangle;
+
+ deltax = player->x - ob->x;
+ deltay = ob->y - player->y;
+ angle = atan2 (deltay,deltax);
+ if (angle<0)
+ angle = M_PI*2+angle;
+ iangle = angle/(M_PI*2)*ANGLES;
+
+ GetNewActor ();
+ new->state = &s_rocket;
+ new->ticcount = 1;
+
+ new->tilex = ob->tilex;
+ new->tiley = ob->tiley;
+ new->x = ob->x;
+ new->y = ob->y;
+ new->obclass = rocketobj;
+ new->dir = nodir;
+ new->angle = iangle;
+ new->speed = 0x2000l;
+ new->flags = FL_NONMARK;
+ new->active = true;
+
+ PlaySoundLocActor (MISSILEFIRESND,new);
+}
+
+
+
+/*
+=================
+=
+= T_Schabb
+=
+=================
+*/
+
+void T_Schabb (objtype *ob)
+{
+ long move;
+ int dx,dy,dist;
+ boolean dodge;
+
+ dodge = false;
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx : dy;
+
+ if (CheckLine(ob)) // got a shot at player?
+ {
+
+ if ( US_RndT() < (tics<<3) )
+ {
+ //
+ // go into attack frame
+ //
+ NewState (ob,&s_schabbshoot1);
+ return;
+ }
+ dodge = true;
+ }
+
+ if (ob->dir == nodir)
+ {
+ if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (ob->distance < 0)
+ {
+ //
+ // waiting for a door to open
+ //
+ OpenDoor (-ob->distance-1);
+ if (doorobjlist[-ob->distance-1].action != dr_open)
+ return;
+ ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ if (dist <4)
+ SelectRunDir (ob);
+ else if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+
+
+
+/*
+=================
+=
+= T_Gift
+=
+=================
+*/
+
+void T_Gift (objtype *ob)
+{
+ long move;
+ int dx,dy,dist;
+ boolean dodge;
+
+ dodge = false;
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx : dy;
+
+ if (CheckLine(ob)) // got a shot at player?
+ {
+
+ if ( US_RndT() < (tics<<3) )
+ {
+ //
+ // go into attack frame
+ //
+ NewState (ob,&s_giftshoot1);
+ return;
+ }
+ dodge = true;
+ }
+
+ if (ob->dir == nodir)
+ {
+ if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (ob->distance < 0)
+ {
+ //
+ // waiting for a door to open
+ //
+ OpenDoor (-ob->distance-1);
+ if (doorobjlist[-ob->distance-1].action != dr_open)
+ return;
+ ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ if (dist <4)
+ SelectRunDir (ob);
+ else if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+
+
+
+/*
+=================
+=
+= T_Fat
+=
+=================
+*/
+
+void T_Fat (objtype *ob)
+{
+ long move;
+ int dx,dy,dist;
+ boolean dodge;
+
+ dodge = false;
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx : dy;
+
+ if (CheckLine(ob)) // got a shot at player?
+ {
+
+ if ( US_RndT() < (tics<<3) )
+ {
+ //
+ // go into attack frame
+ //
+ NewState (ob,&s_fatshoot1);
+ return;
+ }
+ dodge = true;
+ }
+
+ if (ob->dir == nodir)
+ {
+ if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (ob->distance < 0)
+ {
+ //
+ // waiting for a door to open
+ //
+ OpenDoor (-ob->distance-1);
+ if (doorobjlist[-ob->distance-1].action != dr_open)
+ return;
+ ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ if (dist <4)
+ SelectRunDir (ob);
+ else if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+
+
+/*
+=============================================================================
+
+ HITLERS
+
+=============================================================================
+*/
+
+
+//
+// fake
+//
+extern statetype s_fakestand;
+
+extern statetype s_fakechase1;
+extern statetype s_fakechase1s;
+extern statetype s_fakechase2;
+extern statetype s_fakechase3;
+extern statetype s_fakechase3s;
+extern statetype s_fakechase4;
+
+extern statetype s_fakedie1;
+extern statetype s_fakedie2;
+extern statetype s_fakedie3;
+extern statetype s_fakedie4;
+extern statetype s_fakedie5;
+extern statetype s_fakedie6;
+
+extern statetype s_fakeshoot1;
+extern statetype s_fakeshoot2;
+extern statetype s_fakeshoot3;
+extern statetype s_fakeshoot4;
+extern statetype s_fakeshoot5;
+extern statetype s_fakeshoot6;
+extern statetype s_fakeshoot7;
+extern statetype s_fakeshoot8;
+extern statetype s_fakeshoot9;
+
+extern statetype s_fire1;
+extern statetype s_fire2;
+
+statetype s_fakestand = {false,SPR_FAKE_W1,0,T_Stand,NULL,&s_fakestand};
+
+statetype s_fakechase1 = {false,SPR_FAKE_W1,10,T_Fake,NULL,&s_fakechase1s};
+statetype s_fakechase1s = {false,SPR_FAKE_W1,3,NULL,NULL,&s_fakechase2};
+statetype s_fakechase2 = {false,SPR_FAKE_W2,8,T_Fake,NULL,&s_fakechase3};
+statetype s_fakechase3 = {false,SPR_FAKE_W3,10,T_Fake,NULL,&s_fakechase3s};
+statetype s_fakechase3s = {false,SPR_FAKE_W3,3,NULL,NULL,&s_fakechase4};
+statetype s_fakechase4 = {false,SPR_FAKE_W4,8,T_Fake,NULL,&s_fakechase1};
+
+statetype s_fakedie1 = {false,SPR_FAKE_DIE1,10,NULL,A_DeathScream,&s_fakedie2};
+statetype s_fakedie2 = {false,SPR_FAKE_DIE2,10,NULL,NULL,&s_fakedie3};
+statetype s_fakedie3 = {false,SPR_FAKE_DIE3,10,NULL,NULL,&s_fakedie4};
+statetype s_fakedie4 = {false,SPR_FAKE_DIE4,10,NULL,NULL,&s_fakedie5};
+statetype s_fakedie5 = {false,SPR_FAKE_DIE5,10,NULL,NULL,&s_fakedie6};
+statetype s_fakedie6 = {false,SPR_FAKE_DEAD,0,NULL,NULL,&s_fakedie6};
+
+statetype s_fakeshoot1 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot2};
+statetype s_fakeshoot2 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot3};
+statetype s_fakeshoot3 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot4};
+statetype s_fakeshoot4 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot5};
+statetype s_fakeshoot5 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot6};
+statetype s_fakeshoot6 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot7};
+statetype s_fakeshoot7 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot8};
+statetype s_fakeshoot8 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot9};
+statetype s_fakeshoot9 = {false,SPR_FAKE_SHOOT,8,NULL,NULL,&s_fakechase1};
+
+statetype s_fire1 = {false,SPR_FIRE1,6,NULL,T_Projectile,&s_fire2};
+statetype s_fire2 = {false,SPR_FIRE2,6,NULL,T_Projectile,&s_fire1};
+
+//
+// hitler
+//
+extern statetype s_mechachase1;
+extern statetype s_mechachase1s;
+extern statetype s_mechachase2;
+extern statetype s_mechachase3;
+extern statetype s_mechachase3s;
+extern statetype s_mechachase4;
+
+extern statetype s_mechadie1;
+extern statetype s_mechadie2;
+extern statetype s_mechadie3;
+extern statetype s_mechadie4;
+
+extern statetype s_mechashoot1;
+extern statetype s_mechashoot2;
+extern statetype s_mechashoot3;
+extern statetype s_mechashoot4;
+extern statetype s_mechashoot5;
+extern statetype s_mechashoot6;
+
+
+extern statetype s_hitlerchase1;
+extern statetype s_hitlerchase1s;
+extern statetype s_hitlerchase2;
+extern statetype s_hitlerchase3;
+extern statetype s_hitlerchase3s;
+extern statetype s_hitlerchase4;
+
+extern statetype s_hitlerdie1;
+extern statetype s_hitlerdie2;
+extern statetype s_hitlerdie3;
+extern statetype s_hitlerdie4;
+extern statetype s_hitlerdie5;
+extern statetype s_hitlerdie6;
+extern statetype s_hitlerdie7;
+extern statetype s_hitlerdie8;
+extern statetype s_hitlerdie9;
+extern statetype s_hitlerdie10;
+
+extern statetype s_hitlershoot1;
+extern statetype s_hitlershoot2;
+extern statetype s_hitlershoot3;
+extern statetype s_hitlershoot4;
+extern statetype s_hitlershoot5;
+extern statetype s_hitlershoot6;
+
+extern statetype s_hitlerdeathcam;
+
+statetype s_mechastand = {false,SPR_MECHA_W1,0,T_Stand,NULL,&s_mechastand};
+
+statetype s_mechachase1 = {false,SPR_MECHA_W1,10,T_Chase,A_MechaSound,&s_mechachase1s};
+statetype s_mechachase1s = {false,SPR_MECHA_W1,6,NULL,NULL,&s_mechachase2};
+statetype s_mechachase2 = {false,SPR_MECHA_W2,8,T_Chase,NULL,&s_mechachase3};
+statetype s_mechachase3 = {false,SPR_MECHA_W3,10,T_Chase,A_MechaSound,&s_mechachase3s};
+statetype s_mechachase3s = {false,SPR_MECHA_W3,6,NULL,NULL,&s_mechachase4};
+statetype s_mechachase4 = {false,SPR_MECHA_W4,8,T_Chase,NULL,&s_mechachase1};
+
+statetype s_mechadie1 = {false,SPR_MECHA_DIE1,10,NULL,A_DeathScream,&s_mechadie2};
+statetype s_mechadie2 = {false,SPR_MECHA_DIE2,10,NULL,NULL,&s_mechadie3};
+statetype s_mechadie3 = {false,SPR_MECHA_DIE3,10,NULL,A_HitlerMorph,&s_mechadie4};
+statetype s_mechadie4 = {false,SPR_MECHA_DEAD,0,NULL,NULL,&s_mechadie4};
+
+statetype s_mechashoot1 = {false,SPR_MECHA_SHOOT1,30,NULL,NULL,&s_mechashoot2};
+statetype s_mechashoot2 = {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot3};
+statetype s_mechashoot3 = {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot4};
+statetype s_mechashoot4 = {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot5};
+statetype s_mechashoot5 = {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot6};
+statetype s_mechashoot6 = {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechachase1};
+
+
+statetype s_hitlerchase1 = {false,SPR_HITLER_W1,6,T_Chase,NULL,&s_hitlerchase1s};
+statetype s_hitlerchase1s = {false,SPR_HITLER_W1,4,NULL,NULL,&s_hitlerchase2};
+statetype s_hitlerchase2 = {false,SPR_HITLER_W2,2,T_Chase,NULL,&s_hitlerchase3};
+statetype s_hitlerchase3 = {false,SPR_HITLER_W3,6,T_Chase,NULL,&s_hitlerchase3s};
+statetype s_hitlerchase3s = {false,SPR_HITLER_W3,4,NULL,NULL,&s_hitlerchase4};
+statetype s_hitlerchase4 = {false,SPR_HITLER_W4,2,T_Chase,NULL,&s_hitlerchase1};
+
+statetype s_hitlerdeathcam = {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie1};
+
+statetype s_hitlerdie1 = {false,SPR_HITLER_W1,1,NULL,A_DeathScream,&s_hitlerdie2};
+statetype s_hitlerdie2 = {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie3};
+statetype s_hitlerdie3 = {false,SPR_HITLER_DIE1,10,NULL,A_Slurpie,&s_hitlerdie4};
+statetype s_hitlerdie4 = {false,SPR_HITLER_DIE2,10,NULL,NULL,&s_hitlerdie5};
+statetype s_hitlerdie5 = {false,SPR_HITLER_DIE3,10,NULL,NULL,&s_hitlerdie6};
+statetype s_hitlerdie6 = {false,SPR_HITLER_DIE4,10,NULL,NULL,&s_hitlerdie7};
+statetype s_hitlerdie7 = {false,SPR_HITLER_DIE5,10,NULL,NULL,&s_hitlerdie8};
+statetype s_hitlerdie8 = {false,SPR_HITLER_DIE6,10,NULL,NULL,&s_hitlerdie9};
+statetype s_hitlerdie9 = {false,SPR_HITLER_DIE7,10,NULL,NULL,&s_hitlerdie10};
+statetype s_hitlerdie10 = {false,SPR_HITLER_DEAD,20,NULL,A_StartDeathCam,&s_hitlerdie10};
+
+statetype s_hitlershoot1 = {false,SPR_HITLER_SHOOT1,30,NULL,NULL,&s_hitlershoot2};
+statetype s_hitlershoot2 = {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot3};
+statetype s_hitlershoot3 = {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot4};
+statetype s_hitlershoot4 = {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot5};
+statetype s_hitlershoot5 = {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot6};
+statetype s_hitlershoot6 = {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlerchase1};
+
+
+
+/*
+===============
+=
+= SpawnFakeHitler
+=
+===============
+*/
+
+void SpawnFakeHitler (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+
+ if (DigiMode != sds_Off)
+ s_hitlerdie2.tictime = 140;
+ else
+ s_hitlerdie2.tictime = 5;
+
+ SpawnNewObj (tilex,tiley,&s_fakestand);
+ new->speed = SPDPATROL;
+
+ new->obclass = fakeobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_fake];
+ new->dir = north;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= SpawnHitler
+=
+===============
+*/
+
+void SpawnHitler (int tilex, int tiley)
+{
+ unsigned far *map,tile;
+
+ if (DigiMode != sds_Off)
+ s_hitlerdie2.tictime = 140;
+ else
+ s_hitlerdie2.tictime = 5;
+
+
+ SpawnNewObj (tilex,tiley,&s_mechastand);
+ new->speed = SPDPATROL;
+
+ new->obclass = mechahitlerobj;
+ new->hitpoints = starthitpoints[gamestate.difficulty][en_hitler];
+ new->dir = south;
+ new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+ if (!loadedgame)
+ gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= A_HitlerMorph
+=
+===============
+*/
+
+void A_HitlerMorph (objtype *ob)
+{
+ unsigned far *map,tile,hitpoints[4]={500,700,800,900};
+
+
+ SpawnNewObj (ob->tilex,ob->tiley,&s_hitlerchase1);
+ new->speed = SPDPATROL*5;
+
+ new->x = ob->x;
+ new->y = ob->y;
+
+ new->distance = ob->distance;
+ new->dir = ob->dir;
+ new->flags = ob->flags | FL_SHOOTABLE;
+
+ new->obclass = realhitlerobj;
+ new->hitpoints = hitpoints[gamestate.difficulty];
+}
+
+
+////////////////////////////////////////////////////////
+//
+// A_MechaSound
+// A_Slurpie
+//
+////////////////////////////////////////////////////////
+void A_MechaSound (objtype *ob)
+{
+ if (areabyplayer[ob->areanumber])
+ PlaySoundLocActor (MECHSTEPSND,ob);
+}
+
+
+#pragma argsused
+void A_Slurpie (objtype *ob)
+{
+ SD_PlaySound(SLURPIESND);
+}
+
+/*
+=================
+=
+= T_FakeFire
+=
+=================
+*/
+
+void T_FakeFire (objtype *ob)
+{
+ long deltax,deltay;
+ float angle;
+ int iangle;
+
+ deltax = player->x - ob->x;
+ deltay = ob->y - player->y;
+ angle = atan2 (deltay,deltax);
+ if (angle<0)
+ angle = M_PI*2+angle;
+ iangle = angle/(M_PI*2)*ANGLES;
+
+ GetNewActor ();
+ new->state = &s_fire1;
+ new->ticcount = 1;
+
+ new->tilex = ob->tilex;
+ new->tiley = ob->tiley;
+ new->x = ob->x;
+ new->y = ob->y;
+ new->dir = nodir;
+ new->angle = iangle;
+ new->obclass = fireobj;
+ new->speed = 0x1200l;
+ new->flags = FL_NEVERMARK;
+ new->active = true;
+
+ PlaySoundLocActor (FLAMETHROWERSND,new);
+}
+
+
+
+/*
+=================
+=
+= T_Fake
+=
+=================
+*/
+
+void T_Fake (objtype *ob)
+{
+ long move;
+ int dx,dy,dist;
+ boolean dodge;
+
+ if (CheckLine(ob)) // got a shot at player?
+ {
+ if ( US_RndT() < (tics<<1) )
+ {
+ //
+ // go into attack frame
+ //
+ NewState (ob,&s_fakeshoot1);
+ return;
+ }
+ }
+
+ if (ob->dir == nodir)
+ {
+ SelectDodgeDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ SelectDodgeDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+#endif
+/*
+============================================================================
+
+ STAND
+
+============================================================================
+*/
+
+
+/*
+===============
+=
+= T_Stand
+=
+===============
+*/
+
+void T_Stand (objtype *ob)
+{
+ SightPlayer (ob);
+}
+
+
+/*
+============================================================================
+
+ CHASE
+
+============================================================================
+*/
+
+/*
+=================
+=
+= T_Chase
+=
+=================
+*/
+
+void T_Chase (objtype *ob)
+{
+ long move;
+ int dx,dy,dist,chance;
+ boolean dodge;
+
+ if (gamestate.victoryflag)
+ return;
+
+ dodge = false;
+ if (CheckLine(ob)) // got a shot at player?
+ {
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx : dy;
+ if (!dist || (dist==1 && ob->distance<0x4000) )
+ chance = 300;
+ else
+ chance = (tics<<4)/dist;
+
+ if ( US_RndT()<chance)
+ {
+ //
+ // go into attack frame
+ //
+ switch (ob->obclass)
+ {
+ case guardobj:
+ NewState (ob,&s_grdshoot1);
+ break;
+ case officerobj:
+ NewState (ob,&s_ofcshoot1);
+ break;
+ case mutantobj:
+ NewState (ob,&s_mutshoot1);
+ break;
+ case ssobj:
+ NewState (ob,&s_ssshoot1);
+ break;
+#ifndef SPEAR
+ case bossobj:
+ NewState (ob,&s_bossshoot1);
+ break;
+ case gretelobj:
+ NewState (ob,&s_gretelshoot1);
+ break;
+ case mechahitlerobj:
+ NewState (ob,&s_mechashoot1);
+ break;
+ case realhitlerobj:
+ NewState (ob,&s_hitlershoot1);
+ break;
+#else
+ case angelobj:
+ NewState (ob,&s_angelshoot1);
+ break;
+ case transobj:
+ NewState (ob,&s_transshoot1);
+ break;
+ case uberobj:
+ NewState (ob,&s_ubershoot1);
+ break;
+ case willobj:
+ NewState (ob,&s_willshoot1);
+ break;
+ case deathobj:
+ NewState (ob,&s_deathshoot1);
+ break;
+#endif
+ }
+ return;
+ }
+ dodge = true;
+ }
+
+ if (ob->dir == nodir)
+ {
+ if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (ob->distance < 0)
+ {
+ //
+ // waiting for a door to open
+ //
+ OpenDoor (-ob->distance-1);
+ if (doorobjlist[-ob->distance-1].action != dr_open)
+ return;
+ ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ if (dodge)
+ SelectDodgeDir (ob);
+ else
+ SelectChaseDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+
+/*
+=================
+=
+= T_Ghosts
+=
+=================
+*/
+
+void T_Ghosts (objtype *ob)
+{
+ long move;
+
+
+ if (ob->dir == nodir)
+ {
+ SelectChaseDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ SelectChaseDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+/*
+=================
+=
+= T_DogChase
+=
+=================
+*/
+
+void T_DogChase (objtype *ob)
+{
+ long move;
+ int dist,chance;
+ long dx,dy;
+
+
+ if (ob->dir == nodir)
+ {
+ SelectDodgeDir (ob);
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ //
+ // check for byte range
+ //
+ dx = player->x - ob->x;
+ if (dx<0)
+ dx = -dx;
+ dx -= move;
+ if (dx <= MINACTORDIST)
+ {
+ dy = player->y - ob->y;
+ if (dy<0)
+ dy = -dy;
+ dy -= move;
+ if (dy <= MINACTORDIST)
+ {
+ NewState (ob,&s_dogjump1);
+ return;
+ }
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ //
+ // reached goal tile, so select another one
+ //
+
+ //
+ // fix position to account for round off during moving
+ //
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+ move -= ob->distance;
+
+ SelectDodgeDir (ob);
+
+ if (ob->dir == nodir)
+ return; // object is blocked in
+ }
+
+}
+
+
+
+/*
+============================================================================
+
+ PATH
+
+============================================================================
+*/
+
+
+/*
+===============
+=
+= SelectPathDir
+=
+===============
+*/
+
+void SelectPathDir (objtype *ob)
+{
+ unsigned spot;
+
+ spot = MAPSPOT(ob->tilex,ob->tiley,1)-ICONARROWS;
+
+ if (spot<8)
+ {
+ // new direction
+ ob->dir = spot;
+ }
+
+ ob->distance = TILEGLOBAL;
+
+ if (!TryWalk (ob))
+ ob->dir = nodir;
+}
+
+
+/*
+===============
+=
+= T_Path
+=
+===============
+*/
+
+void T_Path (objtype *ob)
+{
+ long move;
+ long deltax,deltay,size;
+
+ if (SightPlayer (ob))
+ return;
+
+ if (ob->dir == nodir)
+ {
+ SelectPathDir (ob);
+ if (ob->dir == nodir)
+ return; // all movement is blocked
+ }
+
+
+ move = ob->speed*tics;
+
+ while (move)
+ {
+ if (ob->distance < 0)
+ {
+ //
+ // waiting for a door to open
+ //
+ OpenDoor (-ob->distance-1);
+ if (doorobjlist[-ob->distance-1].action != dr_open)
+ return;
+ ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
+ }
+
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+ if (ob->tilex>MAPSIZE || ob->tiley>MAPSIZE)
+ {
+ sprintf (str,"T_Path hit a wall at %u,%u, dir %u"
+ ,ob->tilex,ob->tiley,ob->dir);
+ Quit (str);
+ }
+
+
+
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+ move -= ob->distance;
+
+ SelectPathDir (ob);
+
+ if (ob->dir == nodir)
+ return; // all movement is blocked
+ }
+}
+
+
+/*
+=============================================================================
+
+ FIGHT
+
+=============================================================================
+*/
+
+
+/*
+===============
+=
+= T_Shoot
+=
+= Try to damage the player, based on skill level and player's speed
+=
+===============
+*/
+
+void T_Shoot (objtype *ob)
+{
+ int dx,dy,dist;
+ int hitchance,damage;
+
+ hitchance = 128;
+
+ if (!areabyplayer[ob->areanumber])
+ return;
+
+ if (!CheckLine (ob)) // player is behind a wall
+ return;
+
+ dx = abs(ob->tilex - player->tilex);
+ dy = abs(ob->tiley - player->tiley);
+ dist = dx>dy ? dx:dy;
+
+ if (ob->obclass == ssobj || ob->obclass == bossobj)
+ dist = dist*2/3; // ss are better shots
+
+ if (thrustspeed >= RUNSPEED)
+ {
+ if (ob->flags&FL_VISABLE)
+ hitchance = 160-dist*16; // player can see to dodge
+ else
+ hitchance = 160-dist*8;
+ }
+ else
+ {
+ if (ob->flags&FL_VISABLE)
+ hitchance = 256-dist*16; // player can see to dodge
+ else
+ hitchance = 256-dist*8;
+ }
+
+// see if the shot was a hit
+
+ if (US_RndT()<hitchance)
+ {
+ if (dist<2)
+ damage = US_RndT()>>2;
+ else if (dist<4)
+ damage = US_RndT()>>3;
+ else
+ damage = US_RndT()>>4;
+
+ TakeDamage (damage,ob);
+ }
+
+ switch(ob->obclass)
+ {
+ case ssobj:
+ PlaySoundLocActor(SSFIRESND,ob);
+ break;
+#ifndef SPEAR
+ case giftobj:
+ case fatobj:
+ PlaySoundLocActor(MISSILEFIRESND,ob);
+ break;
+ case mechahitlerobj:
+ case realhitlerobj:
+ case bossobj:
+ PlaySoundLocActor(BOSSFIRESND,ob);
+ break;
+ case schabbobj:
+ PlaySoundLocActor(SCHABBSTHROWSND,ob);
+ break;
+ case fakeobj:
+ PlaySoundLocActor(FLAMETHROWERSND,ob);
+ break;
+#endif
+ default:
+ PlaySoundLocActor(NAZIFIRESND,ob);
+ }
+
+}
+
+
+/*
+===============
+=
+= T_Bite
+=
+===============
+*/
+
+void T_Bite (objtype *ob)
+{
+ long dx,dy;
+ int hitchance,damage;
+
+
+ PlaySoundLocActor(DOGATTACKSND,ob); // JAB
+
+ dx = player->x - ob->x;
+ if (dx<0)
+ dx = -dx;
+ dx -= TILEGLOBAL;
+ if (dx <= MINACTORDIST)
+ {
+ dy = player->y - ob->y;
+ if (dy<0)
+ dy = -dy;
+ dy -= TILEGLOBAL;
+ if (dy <= MINACTORDIST)
+ {
+ if (US_RndT()<180)
+ {
+ TakeDamage (US_RndT()>>4,ob);
+ return;
+ }
+ }
+ }
+
+ return;
+}
+
+
+#ifndef SPEAR
+/*
+============================================================================
+
+ BJ VICTORY
+
+============================================================================
+*/
+
+
+//
+// BJ victory
+//
+
+void T_BJRun (objtype *ob);
+void T_BJJump (objtype *ob);
+void T_BJDone (objtype *ob);
+void T_BJYell (objtype *ob);
+
+void T_DeathCam (objtype *ob);
+
+extern statetype s_bjrun1;
+extern statetype s_bjrun1s;
+extern statetype s_bjrun2;
+extern statetype s_bjrun3;
+extern statetype s_bjrun3s;
+extern statetype s_bjrun4;
+
+extern statetype s_bjjump1;
+extern statetype s_bjjump2;
+extern statetype s_bjjump3;
+extern statetype s_bjjump4;
+
+
+statetype s_bjrun1 = {false,SPR_BJ_W1,12,T_BJRun,NULL,&s_bjrun1s};
+statetype s_bjrun1s = {false,SPR_BJ_W1,3, NULL,NULL,&s_bjrun2};
+statetype s_bjrun2 = {false,SPR_BJ_W2,8,T_BJRun,NULL,&s_bjrun3};
+statetype s_bjrun3 = {false,SPR_BJ_W3,12,T_BJRun,NULL,&s_bjrun3s};
+statetype s_bjrun3s = {false,SPR_BJ_W3,3, NULL,NULL,&s_bjrun4};
+statetype s_bjrun4 = {false,SPR_BJ_W4,8,T_BJRun,NULL,&s_bjrun1};
+
+
+statetype s_bjjump1 = {false,SPR_BJ_JUMP1,14,T_BJJump,NULL,&s_bjjump2};
+statetype s_bjjump2 = {false,SPR_BJ_JUMP2,14,T_BJJump,T_BJYell,&s_bjjump3};
+statetype s_bjjump3 = {false,SPR_BJ_JUMP3,14,T_BJJump,NULL,&s_bjjump4};
+statetype s_bjjump4 = {false,SPR_BJ_JUMP4,300,NULL,T_BJDone,&s_bjjump4};
+
+
+statetype s_deathcam = {false,0,0,NULL,NULL,NULL};
+
+
+/*
+===============
+=
+= SpawnBJVictory
+=
+===============
+*/
+
+void SpawnBJVictory (void)
+{
+ unsigned far *map,tile;
+
+ SpawnNewObj (player->tilex,player->tiley+1,&s_bjrun1);
+ new->x = player->x;
+ new->y = player->y;
+ new->obclass = bjobj;
+ new->dir = north;
+ new->temp1 = 6; // tiles to run forward
+}
+
+
+
+/*
+===============
+=
+= T_BJRun
+=
+===============
+*/
+
+void T_BJRun (objtype *ob)
+{
+ long move;
+
+ move = BJRUNSPEED*tics;
+
+ while (move)
+ {
+ if (move < ob->distance)
+ {
+ MoveObj (ob,move);
+ break;
+ }
+
+
+ ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+ ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+ move -= ob->distance;
+
+ SelectPathDir (ob);
+
+ if ( !(--ob->temp1) )
+ {
+ NewState (ob,&s_bjjump1);
+ return;
+ }
+ }
+}
+
+
+/*
+===============
+=
+= T_BJJump
+=
+===============
+*/
+
+void T_BJJump (objtype *ob)
+{
+ long move;
+
+ move = BJJUMPSPEED*tics;
+ MoveObj (ob,move);
+}
+
+
+/*
+===============
+=
+= T_BJYell
+=
+===============
+*/
+
+void T_BJYell (objtype *ob)
+{
+ PlaySoundLocActor(YEAHSND,ob); // JAB
+}
+
+
+/*
+===============
+=
+= T_BJDone
+=
+===============
+*/
+
+#pragma argsused
+void T_BJDone (objtype *ob)
+{
+ playstate = ex_victorious; // exit castle tile
+}
+
+
+
+//===========================================================================
+
+
+/*
+===============
+=
+= CheckPosition
+=
+===============
+*/
+
+boolean CheckPosition (objtype *ob)
+{
+ int x,y,xl,yl,xh,yh;
+ objtype *check;
+
+ xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
+ yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
+
+ xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
+ yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
+
+ //
+ // check for solid walls
+ //
+ for (y=yl;y<=yh;y++)
+ for (x=xl;x<=xh;x++)
+ {
+ check = actorat[x][y];
+ if (check && check<objlist)
+ return false;
+ }
+
+ return true;
+}
+
+
+/*
+===============
+=
+= A_StartDeathCam
+=
+===============
+*/
+
+void A_StartDeathCam (objtype *ob)
+{
+ long dx,dy;
+ float fangle;
+ long xmove,ymove;
+ long dist;
+ int temp,i;
+
+ FinishPaletteShifts ();
+
+ VW_WaitVBL (100);
+
+ if (gamestate.victoryflag)
+ {
+ playstate = ex_victorious; // exit castle tile
+ return;
+ }
+
+ gamestate.victoryflag = true;
+ VW_Bar (0,0,320,200-STATUSLINES,127);
+ FizzleFade(bufferofs,displayofs,320,200-STATUSLINES,70,false);
+
+ PM_UnlockMainMem ();
+ CA_UpLevel ();
+ CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+ #ifdef JAPAN
+ #ifndef JAPDEMO
+ CA_CacheScreen(C_LETSSEEPIC);
+ #endif
+ #else
+ Write(0,7,STR_SEEAGAIN);
+ #endif
+ CA_DownLevel ();
+ PM_CheckMainMem ();
+
+ VW_UpdateScreen ();
+
+ IN_UserInput(300);
+
+//
+// line angle up exactly
+//
+ NewState (player,&s_deathcam);
+
+ player->x = gamestate.killx;
+ player->y = gamestate.killy;
+
+ dx = ob->x - player->x;
+ dy = player->y - ob->y;
+
+ fangle = atan2(dy,dx); // returns -pi to pi
+ if (fangle<0)
+ fangle = M_PI*2+fangle;
+
+ player->angle = fangle/(M_PI*2)*ANGLES;
+
+//
+// try to position as close as possible without being in a wall
+//
+ dist = 0x14000l;
+ do
+ {
+ xmove = FixedByFrac(dist,costable[player->angle]);
+ ymove = -FixedByFrac(dist,sintable[player->angle]);
+
+ player->x = ob->x - xmove;
+ player->y = ob->y - ymove;
+ dist += 0x1000;
+
+ } while (!CheckPosition (player));
+ plux = player->x >> UNSIGNEDSHIFT; // scale to fit in unsigned
+ pluy = player->y >> UNSIGNEDSHIFT;
+ player->tilex = player->x >> TILESHIFT; // scale to tile values
+ player->tiley = player->y >> TILESHIFT;
+
+//
+// go back to the game
+//
+ temp = bufferofs;
+ for (i=0;i<3;i++)
+ {
+ bufferofs = screenloc[i];
+ DrawPlayBorder ();
+ }
+ bufferofs = temp;
+
+ fizzlein = true;
+ switch (ob->obclass)
+ {
+#ifndef SPEAR
+ case schabbobj:
+ NewState (ob,&s_schabbdeathcam);
+ break;
+ case realhitlerobj:
+ NewState (ob,&s_hitlerdeathcam);
+ break;
+ case giftobj:
+ NewState (ob,&s_giftdeathcam);
+ break;
+ case fatobj:
+ NewState (ob,&s_fatdeathcam);
+ break;
+#endif
+ }
+
+}
+
+#endif
--- /dev/null
+++ b/WOLFSRC/WL_AGENT.C
@@ -1,0 +1,1421 @@
+// WL_AGENT.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define MAXMOUSETURN 10
+
+
+#define MOVESCALE 150l
+#define BACKMOVESCALE 100l
+#define ANGLESCALE 20
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+//
+// player state info
+//
+boolean running;
+long thrustspeed;
+
+unsigned plux,pluy; // player coordinates scaled to unsigned
+
+int anglefrac;
+int gotgatgun; // JR
+
+objtype *LastAttacker;
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+void T_Player (objtype *ob);
+void T_Attack (objtype *ob);
+
+statetype s_player = {false,0,0,T_Player,NULL,NULL};
+statetype s_attack = {false,0,0,T_Attack,NULL,NULL};
+
+
+long playerxmove,playerymove;
+
+struct atkinf
+{
+ char tics,attack,frame; // attack is 1 for gun, 2 for knife
+} attackinfo[4][14] =
+
+{
+{ {6,0,1},{6,2,2},{6,0,3},{6,-1,4} },
+{ {6,0,1},{6,1,2},{6,0,3},{6,-1,4} },
+{ {6,0,1},{6,1,2},{6,3,3},{6,-1,4} },
+{ {6,0,1},{6,1,2},{6,4,3},{6,-1,4} },
+};
+
+
+int strafeangle[9] = {0,90,180,270,45,135,225,315,0};
+
+void DrawWeapon (void);
+void GiveWeapon (int weapon);
+void GiveAmmo (int ammo);
+
+//===========================================================================
+
+//----------
+
+void Attack (void);
+void Use (void);
+void Search (objtype *ob);
+void SelectWeapon (void);
+void SelectItem (void);
+
+//----------
+
+boolean TryMove (objtype *ob);
+void T_Player (objtype *ob);
+
+void ClipMove (objtype *ob, long xmove, long ymove);
+
+/*
+=============================================================================
+
+ CONTROL STUFF
+
+=============================================================================
+*/
+
+/*
+======================
+=
+= CheckWeaponChange
+=
+= Keys 1-4 change weapons
+=
+======================
+*/
+
+void CheckWeaponChange (void)
+{
+ int i,buttons;
+
+ if (!gamestate.ammo) // must use knife with no ammo
+ return;
+
+ for (i=wp_knife ; i<=gamestate.bestweapon ; i++)
+ if (buttonstate[bt_readyknife+i-wp_knife])
+ {
+ gamestate.weapon = gamestate.chosenweapon = i;
+ DrawWeapon ();
+ return;
+ }
+}
+
+
+/*
+=======================
+=
+= ControlMovement
+=
+= Takes controlx,controly, and buttonstate[bt_strafe]
+=
+= Changes the player's angle and position
+=
+= There is an angle hack because when going 70 fps, the roundoff becomes
+= significant
+=
+=======================
+*/
+
+void ControlMovement (objtype *ob)
+{
+ long oldx,oldy;
+ int angle,maxxmove;
+ int angleunits;
+ long speed;
+
+ thrustspeed = 0;
+
+ oldx = player->x;
+ oldy = player->y;
+
+//
+// side to side move
+//
+ if (buttonstate[bt_strafe])
+ {
+ //
+ // strafing
+ //
+ //
+ if (controlx > 0)
+ {
+ angle = ob->angle - ANGLES/4;
+ if (angle < 0)
+ angle += ANGLES;
+ Thrust (angle,controlx*MOVESCALE); // move to left
+ }
+ else if (controlx < 0)
+ {
+ angle = ob->angle + ANGLES/4;
+ if (angle >= ANGLES)
+ angle -= ANGLES;
+ Thrust (angle,-controlx*MOVESCALE); // move to right
+ }
+ }
+ else
+ {
+ //
+ // not strafing
+ //
+ anglefrac += controlx;
+ angleunits = anglefrac/ANGLESCALE;
+ anglefrac -= angleunits*ANGLESCALE;
+ ob->angle -= angleunits;
+
+ if (ob->angle >= ANGLES)
+ ob->angle -= ANGLES;
+ if (ob->angle < 0)
+ ob->angle += ANGLES;
+
+ }
+
+//
+// forward/backwards move
+//
+ if (controly < 0)
+ {
+ Thrust (ob->angle,-controly*MOVESCALE); // move forwards
+ }
+ else if (controly > 0)
+ {
+ angle = ob->angle + ANGLES/2;
+ if (angle >= ANGLES)
+ angle -= ANGLES;
+ Thrust (angle,controly*BACKMOVESCALE); // move backwards
+ }
+
+ if (gamestate.victoryflag) // watching the BJ actor
+ return;
+
+//
+// calculate total move
+//
+ playerxmove = player->x - oldx;
+ playerymove = player->y - oldy;
+}
+
+/*
+=============================================================================
+
+ STATUS WINDOW STUFF
+
+=============================================================================
+*/
+
+
+/*
+==================
+=
+= StatusDrawPic
+=
+==================
+*/
+
+void StatusDrawPic (unsigned x, unsigned y, unsigned picnum)
+{
+ unsigned temp;
+
+ temp = bufferofs;
+ bufferofs = 0;
+
+ bufferofs = PAGE1START+(200-STATUSLINES)*SCREENWIDTH;
+ LatchDrawPic (x,y,picnum);
+ bufferofs = PAGE2START+(200-STATUSLINES)*SCREENWIDTH;
+ LatchDrawPic (x,y,picnum);
+ bufferofs = PAGE3START+(200-STATUSLINES)*SCREENWIDTH;
+ LatchDrawPic (x,y,picnum);
+
+ bufferofs = temp;
+}
+
+
+/*
+==================
+=
+= DrawFace
+=
+==================
+*/
+
+void DrawFace (void)
+{
+ if (gamestate.health)
+ {
+ #ifdef SPEAR
+ if (godmode)
+ StatusDrawPic (17,4,GODMODEFACE1PIC+gamestate.faceframe);
+ else
+ #endif
+ StatusDrawPic (17,4,FACE1APIC+3*((100-gamestate.health)/16)+gamestate.faceframe);
+ }
+ else
+ {
+#ifndef SPEAR
+ if (LastAttacker->obclass == needleobj)
+ StatusDrawPic (17,4,MUTANTBJPIC);
+ else
+#endif
+ StatusDrawPic (17,4,FACE8APIC);
+ }
+}
+
+
+/*
+===============
+=
+= UpdateFace
+=
+= Calls draw face if time to change
+=
+===============
+*/
+
+#define FACETICS 70
+
+int facecount;
+
+void UpdateFace (void)
+{
+
+ if (SD_SoundPlaying() == GETGATLINGSND)
+ return;
+
+ facecount += tics;
+ if (facecount > US_RndT())
+ {
+ gamestate.faceframe = (US_RndT()>>6);
+ if (gamestate.faceframe==3)
+ gamestate.faceframe = 1;
+
+ facecount = 0;
+ DrawFace ();
+ }
+}
+
+
+
+/*
+===============
+=
+= LatchNumber
+=
+= right justifies and pads with blanks
+=
+===============
+*/
+
+void LatchNumber (int x, int y, int width, long number)
+{
+ unsigned length,c;
+ char str[20];
+
+ ltoa (number,str,10);
+
+ length = strlen (str);
+
+ while (length<width)
+ {
+ StatusDrawPic (x,y,N_BLANKPIC);
+ x++;
+ width--;
+ }
+
+ c= length <= width ? 0 : length-width;
+
+ while (c<length)
+ {
+ StatusDrawPic (x,y,str[c]-'0'+ N_0PIC);
+ x++;
+ c++;
+ }
+}
+
+
+/*
+===============
+=
+= DrawHealth
+=
+===============
+*/
+
+void DrawHealth (void)
+{
+ LatchNumber (21,16,3,gamestate.health);
+}
+
+
+/*
+===============
+=
+= TakeDamage
+=
+===============
+*/
+
+void TakeDamage (int points,objtype *attacker)
+{
+ LastAttacker = attacker;
+
+ if (gamestate.victoryflag)
+ return;
+ if (gamestate.difficulty==gd_baby)
+ points>>=2;
+
+ if (!godmode)
+ gamestate.health -= points;
+
+ if (gamestate.health<=0)
+ {
+ gamestate.health = 0;
+ playstate = ex_died;
+ killerobj = attacker;
+ }
+
+ StartDamageFlash (points);
+
+ gotgatgun=0;
+
+ DrawHealth ();
+ DrawFace ();
+
+ //
+ // MAKE BJ'S EYES BUG IF MAJOR DAMAGE!
+ //
+ #ifdef SPEAR
+ if (points > 30 && gamestate.health!=0 && !godmode)
+ {
+ StatusDrawPic (17,4,BJOUCHPIC);
+ facecount = 0;
+ }
+ #endif
+
+}
+
+
+/*
+===============
+=
+= HealSelf
+=
+===============
+*/
+
+void HealSelf (int points)
+{
+ gamestate.health += points;
+ if (gamestate.health>100)
+ gamestate.health = 100;
+
+ DrawHealth ();
+ gotgatgun = 0; // JR
+ DrawFace ();
+}
+
+
+//===========================================================================
+
+
+/*
+===============
+=
+= DrawLevel
+=
+===============
+*/
+
+void DrawLevel (void)
+{
+#ifdef SPEAR
+ if (gamestate.mapon == 20)
+ LatchNumber (2,16,2,18);
+ else
+#endif
+ LatchNumber (2,16,2,gamestate.mapon+1);
+}
+
+//===========================================================================
+
+
+/*
+===============
+=
+= DrawLives
+=
+===============
+*/
+
+void DrawLives (void)
+{
+ LatchNumber (14,16,1,gamestate.lives);
+}
+
+
+/*
+===============
+=
+= GiveExtraMan
+=
+===============
+*/
+
+void GiveExtraMan (void)
+{
+ if (gamestate.lives<9)
+ gamestate.lives++;
+ DrawLives ();
+ SD_PlaySound (BONUS1UPSND);
+}
+
+//===========================================================================
+
+/*
+===============
+=
+= DrawScore
+=
+===============
+*/
+
+void DrawScore (void)
+{
+ LatchNumber (6,16,6,gamestate.score);
+}
+
+/*
+===============
+=
+= GivePoints
+=
+===============
+*/
+
+void GivePoints (long points)
+{
+ gamestate.score += points;
+ while (gamestate.score >= gamestate.nextextra)
+ {
+ gamestate.nextextra += EXTRAPOINTS;
+ GiveExtraMan ();
+ }
+ DrawScore ();
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= DrawWeapon
+=
+==================
+*/
+
+void DrawWeapon (void)
+{
+ StatusDrawPic (32,8,KNIFEPIC+gamestate.weapon);
+}
+
+
+/*
+==================
+=
+= DrawKeys
+=
+==================
+*/
+
+void DrawKeys (void)
+{
+ if (gamestate.keys & 1)
+ StatusDrawPic (30,4,GOLDKEYPIC);
+ else
+ StatusDrawPic (30,4,NOKEYPIC);
+
+ if (gamestate.keys & 2)
+ StatusDrawPic (30,20,SILVERKEYPIC);
+ else
+ StatusDrawPic (30,20,NOKEYPIC);
+}
+
+
+
+/*
+==================
+=
+= GiveWeapon
+=
+==================
+*/
+
+void GiveWeapon (int weapon)
+{
+ GiveAmmo (6);
+
+ if (gamestate.bestweapon<weapon)
+ gamestate.bestweapon = gamestate.weapon
+ = gamestate.chosenweapon = weapon;
+
+ DrawWeapon ();
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= DrawAmmo
+=
+===============
+*/
+
+void DrawAmmo (void)
+{
+ LatchNumber (27,16,2,gamestate.ammo);
+}
+
+
+/*
+===============
+=
+= GiveAmmo
+=
+===============
+*/
+
+void GiveAmmo (int ammo)
+{
+ if (!gamestate.ammo) // knife was out
+ {
+ if (!gamestate.attackframe)
+ {
+ gamestate.weapon = gamestate.chosenweapon;
+ DrawWeapon ();
+ }
+ }
+ gamestate.ammo += ammo;
+ if (gamestate.ammo > 99)
+ gamestate.ammo = 99;
+ DrawAmmo ();
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= GiveKey
+=
+==================
+*/
+
+void GiveKey (int key)
+{
+ gamestate.keys |= (1<<key);
+ DrawKeys ();
+}
+
+
+
+/*
+=============================================================================
+
+ MOVEMENT
+
+=============================================================================
+*/
+
+
+/*
+===================
+=
+= GetBonus
+=
+===================
+*/
+void GetBonus (statobj_t *check)
+{
+ switch (check->itemnumber)
+ {
+ case bo_firstaid:
+ if (gamestate.health == 100)
+ return;
+
+ SD_PlaySound (HEALTH2SND);
+ HealSelf (25);
+ break;
+
+ case bo_key1:
+ case bo_key2:
+ case bo_key3:
+ case bo_key4:
+ GiveKey (check->itemnumber - bo_key1);
+ SD_PlaySound (GETKEYSND);
+ break;
+
+ case bo_cross:
+ SD_PlaySound (BONUS1SND);
+ GivePoints (100);
+ gamestate.treasurecount++;
+ break;
+ case bo_chalice:
+ SD_PlaySound (BONUS2SND);
+ GivePoints (500);
+ gamestate.treasurecount++;
+ break;
+ case bo_bible:
+ SD_PlaySound (BONUS3SND);
+ GivePoints (1000);
+ gamestate.treasurecount++;
+ break;
+ case bo_crown:
+ SD_PlaySound (BONUS4SND);
+ GivePoints (5000);
+ gamestate.treasurecount++;
+ break;
+
+ case bo_clip:
+ if (gamestate.ammo == 99)
+ return;
+
+ SD_PlaySound (GETAMMOSND);
+ GiveAmmo (8);
+ break;
+ case bo_clip2:
+ if (gamestate.ammo == 99)
+ return;
+
+ SD_PlaySound (GETAMMOSND);
+ GiveAmmo (4);
+ break;
+
+#ifdef SPEAR
+ case bo_25clip:
+ if (gamestate.ammo == 99)
+ return;
+
+ SD_PlaySound (GETAMMOBOXSND);
+ GiveAmmo (25);
+ break;
+#endif
+
+ case bo_machinegun:
+ SD_PlaySound (GETMACHINESND);
+ GiveWeapon (wp_machinegun);
+ break;
+ case bo_chaingun:
+ SD_PlaySound (GETGATLINGSND);
+ GiveWeapon (wp_chaingun);
+
+ StatusDrawPic (17,4,GOTGATLINGPIC);
+ facecount = 0;
+ gotgatgun = 1;
+ break;
+
+ case bo_fullheal:
+ SD_PlaySound (BONUS1UPSND);
+ HealSelf (99);
+ GiveAmmo (25);
+ GiveExtraMan ();
+ gamestate.treasurecount++;
+ break;
+
+ case bo_food:
+ if (gamestate.health == 100)
+ return;
+
+ SD_PlaySound (HEALTH1SND);
+ HealSelf (10);
+ break;
+
+ case bo_alpo:
+ if (gamestate.health == 100)
+ return;
+
+ SD_PlaySound (HEALTH1SND);
+ HealSelf (4);
+ break;
+
+ case bo_gibs:
+ if (gamestate.health >10)
+ return;
+
+ SD_PlaySound (SLURPIESND);
+ HealSelf (1);
+ break;
+
+ case bo_spear:
+ spearflag = true;
+ spearx = player->x;
+ speary = player->y;
+ spearangle = player->angle;
+ playstate = ex_completed;
+ }
+
+ StartBonusFlash ();
+ check->shapenum = -1; // remove from list
+}
+
+
+/*
+===================
+=
+= TryMove
+=
+= returns true if move ok
+= debug: use pointers to optimize
+===================
+*/
+
+boolean TryMove (objtype *ob)
+{
+ int xl,yl,xh,yh,x,y;
+ objtype *check;
+ long deltax,deltay;
+
+ xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
+ yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
+
+ xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
+ yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
+
+//
+// check for solid walls
+//
+ for (y=yl;y<=yh;y++)
+ for (x=xl;x<=xh;x++)
+ {
+ check = actorat[x][y];
+ if (check && check<objlist)
+ return false;
+ }
+
+//
+// check for actors
+//
+ if (yl>0)
+ yl--;
+ if (yh<MAPSIZE-1)
+ yh++;
+ if (xl>0)
+ xl--;
+ if (xh<MAPSIZE-1)
+ xh++;
+
+ for (y=yl;y<=yh;y++)
+ for (x=xl;x<=xh;x++)
+ {
+ check = actorat[x][y];
+ if (check > objlist
+ && (check->flags & FL_SHOOTABLE) )
+ {
+ deltax = ob->x - check->x;
+ if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
+ continue;
+ deltay = ob->y - check->y;
+ if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
+ continue;
+
+ return false;
+ }
+ }
+
+ return true;
+}
+
+
+/*
+===================
+=
+= ClipMove
+=
+===================
+*/
+
+void ClipMove (objtype *ob, long xmove, long ymove)
+{
+ long basex,basey;
+
+ basex = ob->x;
+ basey = ob->y;
+
+ ob->x = basex+xmove;
+ ob->y = basey+ymove;
+ if (TryMove (ob))
+ return;
+
+ if (noclip && ob->x > 2*TILEGLOBAL && ob->y > 2*TILEGLOBAL &&
+ ob->x < (((long)(mapwidth-1))<<TILESHIFT)
+ && ob->y < (((long)(mapheight-1))<<TILESHIFT) )
+ return; // walk through walls
+
+ if (!SD_SoundPlaying())
+ SD_PlaySound (HITWALLSND);
+
+ ob->x = basex+xmove;
+ ob->y = basey;
+ if (TryMove (ob))
+ return;
+
+ ob->x = basex;
+ ob->y = basey+ymove;
+ if (TryMove (ob))
+ return;
+
+ ob->x = basex;
+ ob->y = basey;
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= VictoryTile
+=
+===================
+*/
+
+void VictoryTile (void)
+{
+#ifndef SPEAR
+ SpawnBJVictory ();
+#endif
+
+ gamestate.victoryflag = true;
+}
+
+
+/*
+===================
+=
+= Thrust
+=
+===================
+*/
+
+void Thrust (int angle, long speed)
+{
+ long xmove,ymove;
+ long slowmax;
+ unsigned offset;
+
+
+ //
+ // ZERO FUNNY COUNTER IF MOVED!
+ //
+ #ifdef SPEAR
+ if (speed)
+ funnyticount = 0;
+ #endif
+
+ thrustspeed += speed;
+//
+// moving bounds speed
+//
+ if (speed >= MINDIST*2)
+ speed = MINDIST*2-1;
+
+ xmove = FixedByFrac(speed,costable[angle]);
+ ymove = -FixedByFrac(speed,sintable[angle]);
+
+ ClipMove(player,xmove,ymove);
+
+ player->tilex = player->x >> TILESHIFT; // scale to tile values
+ player->tiley = player->y >> TILESHIFT;
+
+ offset = farmapylookup[player->tiley]+player->tilex;
+ player->areanumber = *(mapsegs[0] + offset) -AREATILE;
+
+ if (*(mapsegs[1] + offset) == EXITTILE)
+ VictoryTile ();
+}
+
+
+/*
+=============================================================================
+
+ ACTIONS
+
+=============================================================================
+*/
+
+
+/*
+===============
+=
+= Cmd_Fire
+=
+===============
+*/
+
+void Cmd_Fire (void)
+{
+ buttonheld[bt_attack] = true;
+
+ gamestate.weaponframe = 0;
+
+ player->state = &s_attack;
+
+ gamestate.attackframe = 0;
+ gamestate.attackcount =
+ attackinfo[gamestate.weapon][gamestate.attackframe].tics;
+ gamestate.weaponframe =
+ attackinfo[gamestate.weapon][gamestate.attackframe].frame;
+}
+
+//===========================================================================
+
+/*
+===============
+=
+= Cmd_Use
+=
+===============
+*/
+
+void Cmd_Use (void)
+{
+ objtype *check;
+ int checkx,checky,doornum,dir;
+ boolean elevatorok;
+
+
+//
+// find which cardinal direction the player is facing
+//
+ if (player->angle < ANGLES/8 || player->angle > 7*ANGLES/8)
+ {
+ checkx = player->tilex + 1;
+ checky = player->tiley;
+ dir = di_east;
+ elevatorok = true;
+ }
+ else if (player->angle < 3*ANGLES/8)
+ {
+ checkx = player->tilex;
+ checky = player->tiley-1;
+ dir = di_north;
+ elevatorok = false;
+ }
+ else if (player->angle < 5*ANGLES/8)
+ {
+ checkx = player->tilex - 1;
+ checky = player->tiley;
+ dir = di_west;
+ elevatorok = true;
+ }
+ else
+ {
+ checkx = player->tilex;
+ checky = player->tiley + 1;
+ dir = di_south;
+ elevatorok = false;
+ }
+
+ doornum = tilemap[checkx][checky];
+ if (*(mapsegs[1]+farmapylookup[checky]+checkx) == PUSHABLETILE)
+ {
+ //
+ // pushable wall
+ //
+
+ PushWall (checkx,checky,dir);
+ return;
+ }
+ if (!buttonheld[bt_use] && doornum == ELEVATORTILE && elevatorok)
+ {
+ //
+ // use elevator
+ //
+ buttonheld[bt_use] = true;
+
+ tilemap[checkx][checky]++; // flip switch
+ if (*(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) == ALTELEVATORTILE)
+ playstate = ex_secretlevel;
+ else
+ playstate = ex_completed;
+ SD_PlaySound (LEVELDONESND);
+ SD_WaitSoundDone();
+ }
+ else if (!buttonheld[bt_use] && doornum & 0x80)
+ {
+ buttonheld[bt_use] = true;
+ OperateDoor (doornum & ~0x80);
+ }
+ else
+ SD_PlaySound (DONOTHINGSND);
+
+}
+
+/*
+=============================================================================
+
+ PLAYER CONTROL
+
+=============================================================================
+*/
+
+
+
+/*
+===============
+=
+= SpawnPlayer
+=
+===============
+*/
+
+void SpawnPlayer (int tilex, int tiley, int dir)
+{
+ player->obclass = playerobj;
+ player->active = true;
+ player->tilex = tilex;
+ player->tiley = tiley;
+ player->areanumber =
+ *(mapsegs[0] + farmapylookup[player->tiley]+player->tilex);
+ player->x = ((long)tilex<<TILESHIFT)+TILEGLOBAL/2;
+ player->y = ((long)tiley<<TILESHIFT)+TILEGLOBAL/2;
+ player->state = &s_player;
+ player->angle = (1-dir)*90;
+ if (player->angle<0)
+ player->angle += ANGLES;
+ player->flags = FL_NEVERMARK;
+ Thrust (0,0); // set some variables
+
+ InitAreas ();
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= T_KnifeAttack
+=
+= Update player hands, and try to do damage when the proper frame is reached
+=
+===============
+*/
+
+void KnifeAttack (objtype *ob)
+{
+ objtype *check,*closest;
+ long dist;
+
+ SD_PlaySound (ATKKNIFESND);
+// actually fire
+ dist = 0x7fffffff;
+ closest = NULL;
+ for (check=ob->next ; check ; check=check->next)
+ if ( (check->flags & FL_SHOOTABLE)
+ && (check->flags & FL_VISABLE)
+ && abs (check->viewx-centerx) < shootdelta
+ )
+ {
+ if (check->transx < dist)
+ {
+ dist = check->transx;
+ closest = check;
+ }
+ }
+
+ if (!closest || dist> 0x18000l)
+ {
+ // missed
+
+ return;
+ }
+
+// hit something
+ DamageActor (closest,US_RndT() >> 4);
+}
+
+
+
+void GunAttack (objtype *ob)
+{
+ objtype *check,*closest,*oldclosest;
+ int damage;
+ int dx,dy,dist;
+ long viewdist;
+
+ switch (gamestate.weapon)
+ {
+ case wp_pistol:
+ SD_PlaySound (ATKPISTOLSND);
+ break;
+ case wp_machinegun:
+ SD_PlaySound (ATKMACHINEGUNSND);
+ break;
+ case wp_chaingun:
+ SD_PlaySound (ATKGATLINGSND);
+ break;
+ }
+
+ madenoise = true;
+
+//
+// find potential targets
+//
+ viewdist = 0x7fffffffl;
+ closest = NULL;
+
+ while (1)
+ {
+ oldclosest = closest;
+
+ for (check=ob->next ; check ; check=check->next)
+ if ( (check->flags & FL_SHOOTABLE)
+ && (check->flags & FL_VISABLE)
+ && abs (check->viewx-centerx) < shootdelta
+ )
+ {
+ if (check->transx < viewdist)
+ {
+ viewdist = check->transx;
+ closest = check;
+ }
+ }
+
+ if (closest == oldclosest)
+ return; // no more targets, all missed
+
+ //
+ // trace a line from player to enemey
+ //
+ if (CheckLine(closest))
+ break;
+
+ }
+
+//
+// hit something
+//
+ dx = abs(closest->tilex - player->tilex);
+ dy = abs(closest->tiley - player->tiley);
+ dist = dx>dy ? dx:dy;
+
+ if (dist<2)
+ damage = US_RndT() / 4;
+ else if (dist<4)
+ damage = US_RndT() / 6;
+ else
+ {
+ if ( (US_RndT() / 12) < dist) // missed
+ return;
+ damage = US_RndT() / 6;
+ }
+
+ DamageActor (closest,damage);
+}
+
+//===========================================================================
+
+/*
+===============
+=
+= VictorySpin
+=
+===============
+*/
+
+void VictorySpin (void)
+{
+ long desty;
+
+ if (player->angle > 270)
+ {
+ player->angle -= tics * 3;
+ if (player->angle < 270)
+ player->angle = 270;
+ }
+ else if (player->angle < 270)
+ {
+ player->angle += tics * 3;
+ if (player->angle > 270)
+ player->angle = 270;
+ }
+
+ desty = (((long)player->tiley-5)<<TILESHIFT)-0x3000;
+
+ if (player->y > desty)
+ {
+ player->y -= tics*4096;
+ if (player->y < desty)
+ player->y = desty;
+ }
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= T_Attack
+=
+===============
+*/
+
+void T_Attack (objtype *ob)
+{
+ struct atkinf *cur;
+
+ UpdateFace ();
+
+ if (gamestate.victoryflag) // watching the BJ actor
+ {
+ VictorySpin ();
+ return;
+ }
+
+ if ( buttonstate[bt_use] && !buttonheld[bt_use] )
+ buttonstate[bt_use] = false;
+
+ if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
+ buttonstate[bt_attack] = false;
+
+ ControlMovement (ob);
+ if (gamestate.victoryflag) // watching the BJ actor
+ return;
+
+ plux = player->x >> UNSIGNEDSHIFT; // scale to fit in unsigned
+ pluy = player->y >> UNSIGNEDSHIFT;
+ player->tilex = player->x >> TILESHIFT; // scale to tile values
+ player->tiley = player->y >> TILESHIFT;
+
+//
+// change frame and fire
+//
+ gamestate.attackcount -= tics;
+ while (gamestate.attackcount <= 0)
+ {
+ cur = &attackinfo[gamestate.weapon][gamestate.attackframe];
+ switch (cur->attack)
+ {
+ case -1:
+ ob->state = &s_player;
+ if (!gamestate.ammo)
+ {
+ gamestate.weapon = wp_knife;
+ DrawWeapon ();
+ }
+ else
+ {
+ if (gamestate.weapon != gamestate.chosenweapon)
+ {
+ gamestate.weapon = gamestate.chosenweapon;
+ DrawWeapon ();
+ }
+ };
+ gamestate.attackframe = gamestate.weaponframe = 0;
+ return;
+
+ case 4:
+ if (!gamestate.ammo)
+ break;
+ if (buttonstate[bt_attack])
+ gamestate.attackframe -= 2;
+ case 1:
+ if (!gamestate.ammo)
+ { // can only happen with chain gun
+ gamestate.attackframe++;
+ break;
+ }
+ GunAttack (ob);
+ gamestate.ammo--;
+ DrawAmmo ();
+ break;
+
+ case 2:
+ KnifeAttack (ob);
+ break;
+
+ case 3:
+ if (gamestate.ammo && buttonstate[bt_attack])
+ gamestate.attackframe -= 2;
+ break;
+ }
+
+ gamestate.attackcount += cur->tics;
+ gamestate.attackframe++;
+ gamestate.weaponframe =
+ attackinfo[gamestate.weapon][gamestate.attackframe].frame;
+ }
+
+}
+
+
+
+//===========================================================================
+
+/*
+===============
+=
+= T_Player
+=
+===============
+*/
+
+void T_Player (objtype *ob)
+{
+ if (gamestate.victoryflag) // watching the BJ actor
+ {
+ VictorySpin ();
+ return;
+ }
+
+ UpdateFace ();
+ CheckWeaponChange ();
+
+ if ( buttonstate[bt_use] )
+ Cmd_Use ();
+
+ if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
+ Cmd_Fire ();
+
+ ControlMovement (ob);
+ if (gamestate.victoryflag) // watching the BJ actor
+ return;
+
+
+ plux = player->x >> UNSIGNEDSHIFT; // scale to fit in unsigned
+ pluy = player->y >> UNSIGNEDSHIFT;
+ player->tilex = player->x >> TILESHIFT; // scale to tile values
+ player->tiley = player->y >> TILESHIFT;
+}
+
+
--- /dev/null
+++ b/WOLFSRC/WL_ASM.ASM
@@ -1,0 +1,67 @@
+; JABHACK.ASM
+
+.386C
+IDEAL
+MODEL MEDIUM
+
+EXTRN LDIV@:far
+
+;============================================================================
+
+DATASEG
+
+;============================================================================
+
+CODESEG
+
+; Hacked up Juan Jimenez's code a bit to just return 386/not 386
+PROC _CheckIs386
+PUBLIC _CheckIs386
+
+ pushf ; Save flag registers, we use them here
+ xor ax,ax ; Clear AX and...
+ push ax ; ...push it onto the stack
+ popf ; Pop 0 into flag registers (all bits to 0),
+ pushf ; attempting to set bits 12-15 of flags to 0's
+ pop ax ; Recover the save flags
+ and ax,08000h ; If bits 12-15 of flags are set to
+ cmp ax,08000h ; zero then it's 8088/86 or 80188/186
+ jz not386
+
+ mov ax,07000h ; Try to set flag bits 12-14 to 1's
+ push ax ; Push the test value onto the stack
+ popf ; Pop it into the flag register
+ pushf ; Push it back onto the stack
+ pop ax ; Pop it into AX for check
+ and ax,07000h ; if bits 12-14 are cleared then
+ jz not386 ; the chip is an 80286
+
+ mov ax,1 ; We now assume it's a 80386 or better
+ popf
+ retf
+
+not386:
+ xor ax,ax
+ popf
+ retf
+
+ ENDP
+
+
+PROC _jabhack2
+PUBLIC _jabhack2
+
+ push es
+
+ mov ax,seg LDIV@
+ mov es,ax
+ mov ax,9090h ;Two NOP's
+ mov [WORD FAR es:LDIV@],ax ;Patch over XOR AX,AX
+ mov [WORD FAR es:LDIV@+2],ax ;and over JMP SHORT COMMON
+
+ pop es
+ retf
+
+ ENDP
+
+ END
--- /dev/null
+++ b/WOLFSRC/WL_DEBUG.C
@@ -1,0 +1,722 @@
+// WL_DEBUG.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+#include <BIOS.H>
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define VIEWTILEX (viewwidth/16)
+#define VIEWTILEY (viewheight/16)
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+int DebugKeys (void);
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+int maporgx;
+int maporgy;
+enum {mapview,tilemapview,actoratview,visview} viewtype;
+
+void ViewMap (void);
+
+//===========================================================================
+
+/*
+==================
+=
+= DebugMemory
+=
+==================
+*/
+
+void DebugMemory (void)
+{
+ int i;
+ char scratch[80],str[10];
+ long mem;
+ spritetype _seg *block;
+
+ CenterWindow (16,7);
+
+ US_CPrint ("Memory Usage");
+ US_CPrint ("------------");
+ US_Print ("Total :");
+ US_PrintUnsigned (mminfo.mainmem/1024);
+ US_Print ("k\nFree :");
+ US_PrintUnsigned (MM_UnusedMemory()/1024);
+ US_Print ("k\nWith purge:");
+ US_PrintUnsigned (MM_TotalFree()/1024);
+ US_Print ("k\n");
+ VW_UpdateScreen();
+ IN_Ack ();
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= CountObjects
+=
+==================
+*/
+
+void CountObjects (void)
+{
+ int i,total,count,active,inactive,doors;
+ objtype *obj;
+
+ CenterWindow (16,7);
+ active = inactive = count = doors = 0;
+
+ US_Print ("Total statics :");
+ total = laststatobj-&statobjlist[0];
+ US_PrintUnsigned (total);
+
+ US_Print ("\nIn use statics:");
+ for (i=0;i<total;i++)
+ if (statobjlist[i].shapenum != -1)
+ count++;
+ else
+ doors++; //debug
+ US_PrintUnsigned (count);
+
+ US_Print ("\nDoors :");
+ US_PrintUnsigned (doornum);
+
+ for (obj=player->next;obj;obj=obj->next)
+ {
+ if (obj->active)
+ active++;
+ else
+ inactive++;
+ }
+
+ US_Print ("\nTotal actors :");
+ US_PrintUnsigned (active+inactive);
+
+ US_Print ("\nActive actors :");
+ US_PrintUnsigned (active);
+
+ VW_UpdateScreen();
+ IN_Ack ();
+}
+
+//===========================================================================
+
+/*
+================
+=
+= PicturePause
+=
+================
+*/
+
+void PicturePause (void)
+{
+ int i;
+ byte p;
+ unsigned x;
+ byte far *dest,far *src;
+ memptr buffer;
+
+ VW_ColorBorder (15);
+ FinishPaletteShifts ();
+
+ LastScan = 0;
+ while (!LastScan)
+ ;
+ if (LastScan != sc_Enter)
+ {
+ VW_ColorBorder (0);
+ return;
+ }
+
+ VW_ColorBorder (1);
+ VW_SetScreen (0,0);
+//
+// vga stuff...
+//
+
+ ClearMemory ();
+ CA_SetAllPurge();
+ MM_GetPtr (&buffer,64000);
+ for (p=0;p<4;p++)
+ {
+ src = MK_FP(0xa000,displayofs);
+ dest = (byte far *)buffer+p;
+ VGAREADMAP(p);
+ for (x=0;x<16000;x++,dest+=4)
+ *dest = *src++;
+ }
+
+
+#if 0
+ for (p=0;p<4;p++)
+ {
+ src = MK_FP(0xa000,0);
+ dest = (byte far *)buffer+51200+p;
+ VGAREADMAP(p);
+ for (x=0;x<3200;x++,dest+=4)
+ *dest = *src++;
+ }
+#endif
+
+ asm mov ax,0x13
+ asm int 0x10
+
+ dest = MK_FP(0xa000,0);
+ _fmemcpy (dest,buffer,64000);
+
+ VL_SetPalette (&gamepal);
+
+
+ IN_Shutdown ();
+
+ VW_WaitVBL(70);
+ bioskey(0);
+ VW_WaitVBL(70);
+ Quit (NULL);
+}
+
+
+//===========================================================================
+
+
+/*
+================
+=
+= ShapeTest
+=
+================
+*/
+
+#pragma warn -pia
+void ShapeTest (void)
+{
+extern word NumDigi;
+extern word _seg *DigiList;
+static char buf[10];
+
+ boolean done;
+ ScanCode scan;
+ int i,j,k,x;
+ longword l;
+ memptr addr;
+ PageListStruct far *page;
+
+ CenterWindow(20,16);
+ VW_UpdateScreen();
+ for (i = 0,done = false;!done;)
+ {
+ US_ClearWindow();
+// sound = -1;
+
+ page = &PMPages[i];
+ US_Print(" Page #");
+ US_PrintUnsigned(i);
+ if (i < PMSpriteStart)
+ US_Print(" (Wall)");
+ else if (i < PMSoundStart)
+ US_Print(" (Sprite)");
+ else if (i == ChunksInFile - 1)
+ US_Print(" (Sound Info)");
+ else
+ US_Print(" (Sound)");
+
+ US_Print("\n XMS: ");
+ if (page->xmsPage != -1)
+ US_PrintUnsigned(page->xmsPage);
+ else
+ US_Print("No");
+
+ US_Print("\n Main: ");
+ if (page->mainPage != -1)
+ US_PrintUnsigned(page->mainPage);
+ else if (page->emsPage != -1)
+ {
+ US_Print("EMS ");
+ US_PrintUnsigned(page->emsPage);
+ }
+ else
+ US_Print("No");
+
+ US_Print("\n Last hit: ");
+ US_PrintUnsigned(page->lastHit);
+
+ US_Print("\n Address: ");
+ addr = PM_GetPageAddress(i);
+ sprintf(buf,"0x%04x",(word)addr);
+ US_Print(buf);
+
+ if (addr)
+ {
+ if (i < PMSpriteStart)
+ {
+ //
+ // draw the wall
+ //
+ bufferofs += 32*SCREENWIDTH;
+ postx = 128;
+ postwidth = 1;
+ postsource = ((long)((unsigned)addr))<<16;
+ for (x=0;x<64;x++,postx++,postsource+=64)
+ {
+ wallheight[postx] = 256;
+ FarScalePost ();
+ }
+ bufferofs -= 32*SCREENWIDTH;
+ }
+ else if (i < PMSoundStart)
+ {
+ //
+ // draw the sprite
+ //
+ bufferofs += 32*SCREENWIDTH;
+ SimpleScaleShape (160, i-PMSpriteStart, 64);
+ bufferofs -= 32*SCREENWIDTH;
+ }
+ else if (i == ChunksInFile - 1)
+ {
+ US_Print("\n\n Number of sounds: ");
+ US_PrintUnsigned(NumDigi);
+ for (l = j = k = 0;j < NumDigi;j++)
+ {
+ l += DigiList[(j * 2) + 1];
+ k += (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
+ }
+ US_Print("\n Total bytes: ");
+ US_PrintUnsigned(l);
+ US_Print("\n Total pages: ");
+ US_PrintUnsigned(k);
+ }
+ else
+ {
+ byte far *dp = (byte far *)MK_FP(addr,0);
+ for (j = 0;j < NumDigi;j++)
+ {
+ k = (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
+ if
+ (
+ (i >= PMSoundStart + DigiList[j * 2])
+ && (i < PMSoundStart + DigiList[j * 2] + k)
+ )
+ break;
+ }
+ if (j < NumDigi)
+ {
+// sound = j;
+ US_Print("\n Sound #");
+ US_PrintUnsigned(j);
+ US_Print("\n Segment #");
+ US_PrintUnsigned(i - PMSoundStart - DigiList[j * 2]);
+ }
+ for (j = 0;j < page->length;j += 32)
+ {
+ byte v = dp[j];
+ int v2 = (unsigned)v;
+ v2 -= 128;
+ v2 /= 4;
+ if (v2 < 0)
+ VWB_Vlin(WindowY + WindowH - 32 + v2,
+ WindowY + WindowH - 32,
+ WindowX + 8 + (j / 32),BLACK);
+ else
+ VWB_Vlin(WindowY + WindowH - 32,
+ WindowY + WindowH - 32 + v2,
+ WindowX + 8 + (j / 32),BLACK);
+ }
+ }
+ }
+
+ VW_UpdateScreen();
+
+ while (!(scan = LastScan))
+ SD_Poll();
+
+ IN_ClearKey(scan);
+ switch (scan)
+ {
+ case sc_LeftArrow:
+ if (i)
+ i--;
+ break;
+ case sc_RightArrow:
+ if (++i >= ChunksInFile)
+ i--;
+ break;
+ case sc_W: // Walls
+ i = 0;
+ break;
+ case sc_S: // Sprites
+ i = PMSpriteStart;
+ break;
+ case sc_D: // Digitized
+ i = PMSoundStart;
+ break;
+ case sc_I: // Digitized info
+ i = ChunksInFile - 1;
+ break;
+ case sc_L: // Load all pages
+ for (j = 0;j < ChunksInFile;j++)
+ PM_GetPage(j);
+ break;
+ case sc_P:
+// if (sound != -1)
+// SD_PlayDigitized(sound);
+ break;
+ case sc_Escape:
+ done = true;
+ break;
+ case sc_Enter:
+ PM_GetPage(i);
+ break;
+ }
+ }
+ SD_StopDigitized();
+}
+#pragma warn +pia
+
+
+
+//===========================================================================
+
+
+/*
+================
+=
+= DebugKeys
+=
+================
+*/
+
+int DebugKeys (void)
+{
+ boolean esc;
+ int level,i;
+
+ if (Keyboard[sc_B]) // B = border color
+ {
+ CenterWindow(24,3);
+ PrintY+=6;
+ US_Print(" Border color (0-15):");
+ VW_UpdateScreen();
+ esc = !US_LineInput (px,py,str,NULL,true,2,0);
+ if (!esc)
+ {
+ level = atoi (str);
+ if (level>=0 && level<=15)
+ VW_ColorBorder (level);
+ }
+ return 1;
+ }
+
+ if (Keyboard[sc_C]) // C = count objects
+ {
+ CountObjects();
+ return 1;
+ }
+
+ if (Keyboard[sc_E]) // E = quit level
+ {
+ if (tedlevel)
+ Quit (NULL);
+ playstate = ex_completed;
+// gamestate.mapon++;
+ }
+
+ if (Keyboard[sc_F]) // F = facing spot
+ {
+ CenterWindow (14,4);
+ US_Print ("X:");
+ US_PrintUnsigned (player->x);
+ US_Print ("\nY:");
+ US_PrintUnsigned (player->y);
+ US_Print ("\nA:");
+ US_PrintUnsigned (player->angle);
+ VW_UpdateScreen();
+ IN_Ack();
+ return 1;
+ }
+
+ if (Keyboard[sc_G]) // G = god mode
+ {
+ CenterWindow (12,2);
+ if (godmode)
+ US_PrintCentered ("God mode OFF");
+ else
+ US_PrintCentered ("God mode ON");
+ VW_UpdateScreen();
+ IN_Ack();
+ godmode ^= 1;
+ return 1;
+ }
+ if (Keyboard[sc_H]) // H = hurt self
+ {
+ IN_ClearKeysDown ();
+ TakeDamage (16,NULL);
+ }
+ else if (Keyboard[sc_I]) // I = item cheat
+ {
+ CenterWindow (12,3);
+ US_PrintCentered ("Free items!");
+ VW_UpdateScreen();
+ GivePoints (100000);
+ HealSelf (99);
+ if (gamestate.bestweapon<wp_chaingun)
+ GiveWeapon (gamestate.bestweapon+1);
+ gamestate.ammo += 50;
+ if (gamestate.ammo > 99)
+ gamestate.ammo = 99;
+ DrawAmmo ();
+ IN_Ack ();
+ return 1;
+ }
+ else if (Keyboard[sc_M]) // M = memory info
+ {
+ DebugMemory();
+ return 1;
+ }
+#ifdef SPEAR
+ else if (Keyboard[sc_N]) // N = no clip
+ {
+ noclip^=1;
+ CenterWindow (18,3);
+ if (noclip)
+ US_PrintCentered ("No clipping ON");
+ else
+ US_PrintCentered ("No clipping OFF");
+ VW_UpdateScreen();
+ IN_Ack ();
+ return 1;
+ }
+#endif
+#if 0
+ else if (Keyboard[sc_O]) // O = overhead
+ {
+ ViewMap();
+ return 1;
+ }
+#endif
+ else if (Keyboard[sc_P]) // P = pause with no screen disruptioon
+ {
+ PicturePause ();
+ return 1;
+ }
+ else if (Keyboard[sc_Q]) // Q = fast quit
+ Quit (NULL);
+ else if (Keyboard[sc_S]) // S = slow motion
+ {
+ singlestep^=1;
+ CenterWindow (18,3);
+ if (singlestep)
+ US_PrintCentered ("Slow motion ON");
+ else
+ US_PrintCentered ("Slow motion OFF");
+ VW_UpdateScreen();
+ IN_Ack ();
+ return 1;
+ }
+ else if (Keyboard[sc_T]) // T = shape test
+ {
+ ShapeTest ();
+ return 1;
+ }
+ else if (Keyboard[sc_V]) // V = extra VBLs
+ {
+ CenterWindow(30,3);
+ PrintY+=6;
+ US_Print(" Add how many extra VBLs(0-8):");
+ VW_UpdateScreen();
+ esc = !US_LineInput (px,py,str,NULL,true,2,0);
+ if (!esc)
+ {
+ level = atoi (str);
+ if (level>=0 && level<=8)
+ extravbls = level;
+ }
+ return 1;
+ }
+ else if (Keyboard[sc_W]) // W = warp to level
+ {
+ CenterWindow(26,3);
+ PrintY+=6;
+#ifndef SPEAR
+ US_Print(" Warp to which level(1-10):");
+#else
+ US_Print(" Warp to which level(1-21):");
+#endif
+ VW_UpdateScreen();
+ esc = !US_LineInput (px,py,str,NULL,true,2,0);
+ if (!esc)
+ {
+ level = atoi (str);
+#ifndef SPEAR
+ if (level>0 && level<11)
+#else
+ if (level>0 && level<22)
+#endif
+ {
+ gamestate.mapon = level-1;
+ playstate = ex_warped;
+ }
+ }
+ return 1;
+ }
+ else if (Keyboard[sc_X]) // X = item cheat
+ {
+ CenterWindow (12,3);
+ US_PrintCentered ("Extra stuff!");
+ VW_UpdateScreen();
+ // DEBUG: put stuff here
+ IN_Ack ();
+ return 1;
+ }
+
+ return 0;
+}
+
+
+#if 0
+/*
+===================
+=
+= OverheadRefresh
+=
+===================
+*/
+
+void OverheadRefresh (void)
+{
+ unsigned x,y,endx,endy,sx,sy;
+ unsigned tile;
+
+
+ endx = maporgx+VIEWTILEX;
+ endy = maporgy+VIEWTILEY;
+
+ for (y=maporgy;y<endy;y++)
+ for (x=maporgx;x<endx;x++)
+ {
+ sx = (x-maporgx)*16;
+ sy = (y-maporgy)*16;
+
+ switch (viewtype)
+ {
+#if 0
+ case mapview:
+ tile = *(mapsegs[0]+farmapylookup[y]+x);
+ break;
+
+ case tilemapview:
+ tile = tilemap[x][y];
+ break;
+
+ case visview:
+ tile = spotvis[x][y];
+ break;
+#endif
+ case actoratview:
+ tile = (unsigned)actorat[x][y];
+ break;
+ }
+
+ if (tile<MAXWALLTILES)
+ LatchDrawTile(sx,sy,tile);
+ else
+ {
+ LatchDrawChar(sx,sy,NUMBERCHARS+((tile&0xf000)>>12));
+ LatchDrawChar(sx+8,sy,NUMBERCHARS+((tile&0x0f00)>>8));
+ LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4));
+ LatchDrawChar(sx+8,sy+8,NUMBERCHARS+(tile&0x000f));
+ }
+ }
+
+}
+#endif
+
+#if 0
+/*
+===================
+=
+= ViewMap
+=
+===================
+*/
+
+void ViewMap (void)
+{
+ boolean button0held;
+
+ viewtype = actoratview;
+// button0held = false;
+
+
+ maporgx = player->tilex - VIEWTILEX/2;
+ if (maporgx<0)
+ maporgx = 0;
+ if (maporgx>MAPSIZE-VIEWTILEX)
+ maporgx=MAPSIZE-VIEWTILEX;
+ maporgy = player->tiley - VIEWTILEY/2;
+ if (maporgy<0)
+ maporgy = 0;
+ if (maporgy>MAPSIZE-VIEWTILEY)
+ maporgy=MAPSIZE-VIEWTILEY;
+
+ do
+ {
+//
+// let user pan around
+//
+ PollControls ();
+ if (controlx < 0 && maporgx>0)
+ maporgx--;
+ if (controlx > 0 && maporgx<mapwidth-VIEWTILEX)
+ maporgx++;
+ if (controly < 0 && maporgy>0)
+ maporgy--;
+ if (controly > 0 && maporgy<mapheight-VIEWTILEY)
+ maporgy++;
+
+#if 0
+ if (c.button0 && !button0held)
+ {
+ button0held = true;
+ viewtype++;
+ if (viewtype>visview)
+ viewtype = mapview;
+ }
+ if (!c.button0)
+ button0held = false;
+#endif
+
+ OverheadRefresh ();
+
+ } while (!Keyboard[sc_Escape]);
+
+ IN_ClearKeysDown ();
+}
+#endif
+
--- /dev/null
+++ b/WOLFSRC/WL_DEF.H
@@ -1,0 +1,1276 @@
+//#define BETA
+#define YEAR 1992
+#define MONTH 9
+#define DAY 30
+
+#include "ID_HEADS.H"
+#include <MATH.H>
+#include <VALUES.H>
+
+#include "WL_MENU.H"
+
+#ifdef SPANISH
+#include "SPANISH.H"
+#else
+#include "FOREIGN.H"
+#endif
+
+#ifdef SPEAR
+#include "F_SPEAR.H"
+#endif
+
+/*
+=============================================================================
+
+ MACROS
+
+=============================================================================
+*/
+
+
+#define COLORBORDER(color) asm{mov dx,STATUS_REGISTER_1;in al,dx;\
+ mov dx,ATR_INDEX;mov al,ATR_OVERSCAN;out dx,al;mov al,color;out dx,al;\
+ mov al,32;out dx,al};
+
+#define MAPSPOT(x,y,plane) (*(mapsegs[plane]+farmapylookup[y]+x))
+
+#define SIGN(x) ((x)>0?1:-1)
+#define ABS(x) ((int)(x)>0?(x):-(x))
+#define LABS(x) ((long)(x)>0?(x):-(x))
+
+/*
+=============================================================================
+
+ GLOBAL CONSTANTS
+
+=============================================================================
+*/
+
+#define MAXACTORS 150 // max number of nazis, etc / map
+#define MAXSTATS 400 // max number of lamps, bonus, etc
+#define MAXDOORS 64 // max number of sliding doors
+#define MAXWALLTILES 64 // max number of wall tiles
+
+//
+// tile constants
+//
+
+#define ICONARROWS 90
+#define PUSHABLETILE 98
+#define EXITTILE 99 // at end of castle
+#define AREATILE 107 // first of NUMAREAS floor tiles
+#define NUMAREAS 37
+#define ELEVATORTILE 21
+#define AMBUSHTILE 106
+#define ALTELEVATORTILE 107
+
+#define NUMBERCHARS 9
+
+
+//----------------
+
+#define EXTRAPOINTS 40000
+
+#define PLAYERSPEED 3000
+#define RUNSPEED 6000
+
+#define SCREENSEG 0xa000
+
+#define SCREENBWIDE 80
+
+#define HEIGHTRATIO 0.50 // also defined in id_mm.c
+
+#define BORDERCOLOR 3
+#define FLASHCOLOR 5
+#define FLASHTICS 4
+
+
+#define PLAYERSIZE MINDIST // player radius
+#define MINACTORDIST 0x10000l // minimum dist from player center
+ // to any actor center
+
+#define NUMLATCHPICS 100
+
+
+#define PI 3.141592657
+
+#define GLOBAL1 (1l<<16)
+#define TILEGLOBAL GLOBAL1
+#define PIXGLOBAL (GLOBAL1/64)
+#define TILESHIFT 16l
+#define UNSIGNEDSHIFT 8
+
+#define ANGLES 360 // must be divisable by 4
+#define ANGLEQUAD (ANGLES/4)
+#define FINEANGLES 3600
+#define ANG90 (FINEANGLES/4)
+#define ANG180 (ANG90*2)
+#define ANG270 (ANG90*3)
+#define ANG360 (ANG90*4)
+#define VANG90 (ANGLES/4)
+#define VANG180 (VANG90*2)
+#define VANG270 (VANG90*3)
+#define VANG360 (VANG90*4)
+
+#define MINDIST (0x5800l)
+
+
+#define MAXSCALEHEIGHT 256 // largest scale on largest view
+
+#define MAXVIEWWIDTH 320
+
+#define MAPSIZE 64 // maps are 64*64 max
+#define NORTH 0
+#define EAST 1
+#define SOUTH 2
+#define WEST 3
+
+
+#define STATUSLINES 40
+
+#define SCREENSIZE (SCREENBWIDE*208)
+#define PAGE1START 0
+#define PAGE2START (SCREENSIZE)
+#define PAGE3START (SCREENSIZE*2u)
+#define FREESTART (SCREENSIZE*3u)
+
+
+#define PIXRADIUS 512
+
+#define STARTAMMO 8
+
+
+// object flag values
+
+#define FL_SHOOTABLE 1
+#define FL_BONUS 2
+#define FL_NEVERMARK 4
+#define FL_VISABLE 8
+#define FL_ATTACKMODE 16
+#define FL_FIRSTATTACK 32
+#define FL_AMBUSH 64
+#define FL_NONMARK 128
+
+
+//
+// sprite constants
+//
+
+enum {
+ SPR_DEMO,
+ SPR_DEATHCAM,
+//
+// static sprites
+//
+ SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
+ SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,
+
+ SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
+ SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,
+
+ SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
+ SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,
+
+ SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
+ SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,
+
+ SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
+ SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,
+
+ SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
+ SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,
+
+#ifdef SPEAR
+ SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
+#endif
+
+//
+// guard
+//
+ SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
+ SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,
+
+ SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
+ SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,
+
+ SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
+ SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,
+
+ SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
+ SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,
+
+ SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
+ SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,
+
+ SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
+ SPR_GRD_PAIN_2,SPR_GRD_DEAD,
+
+ SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,
+
+//
+// dogs
+//
+ SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
+ SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,
+
+ SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
+ SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,
+
+ SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
+ SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,
+
+ SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
+ SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,
+
+ SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
+ SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,
+
+
+
+//
+// ss
+//
+ SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
+ SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,
+
+ SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
+ SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,
+
+ SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
+ SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,
+
+ SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
+ SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,
+
+ SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
+ SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,
+
+ SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
+ SPR_SS_PAIN_2,SPR_SS_DEAD,
+
+ SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,
+
+//
+// mutant
+//
+ SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
+ SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,
+
+ SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
+ SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,
+
+ SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
+ SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,
+
+ SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
+ SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,
+
+ SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
+ SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,
+
+ SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
+ SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,
+
+ SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,
+
+//
+// officer
+//
+ SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
+ SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,
+
+ SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
+ SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,
+
+ SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
+ SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,
+
+ SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
+ SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,
+
+ SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
+ SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,
+
+ SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
+ SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,
+
+ SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,
+
+#ifndef SPEAR
+//
+// ghosts
+//
+ SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
+ SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,
+
+//
+// hans
+//
+ SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
+ SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,
+
+ SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,
+
+//
+// schabbs
+//
+ SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
+ SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,
+
+ SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
+ SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,
+
+//
+// fake
+//
+ SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
+ SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,
+
+ SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
+ SPR_FAKE_DIE5,SPR_FAKE_DEAD,
+
+//
+// hitler
+//
+ SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
+ SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,
+
+ SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,
+
+ SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
+ SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,
+
+ SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
+ SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,
+
+//
+// giftmacher
+//
+ SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
+ SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,
+
+ SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
+#endif
+//
+// Rocket, smoke and small explosion
+//
+ SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
+ SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,
+
+ SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
+ SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,
+
+//
+// Angel of Death's DeathSparks(tm)
+//
+#ifdef SPEAR
+ SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
+ SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,
+
+ SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
+ SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,
+
+ SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
+#endif
+
+#ifndef SPEAR
+//
+// gretel
+//
+ SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
+ SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,
+
+ SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,
+
+//
+// fat face
+//
+ SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
+ SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,
+
+ SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,
+
+//
+// bj
+//
+ SPR_BJ_W1,SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
+ SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
+#else
+//
+// THESE ARE FOR 'SPEAR OF DESTINY'
+//
+
+//
+// Trans Grosse
+//
+ SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
+ SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,
+
+ SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,
+
+//
+// Wilhelm
+//
+ SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
+ SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,
+
+ SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,
+
+//
+// UberMutant
+//
+ SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
+ SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,
+
+ SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
+ SPR_UBER_DEAD,
+
+//
+// Death Knight
+//
+ SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
+ SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,
+
+ SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
+ SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,
+
+//
+// Ghost
+//
+ SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
+ SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,
+
+//
+// Angel of Death
+//
+ SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
+ SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,
+
+ SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
+ SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,
+
+#endif
+
+//
+// player attack frames
+//
+ SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
+ SPR_KNIFEATK4,
+
+ SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
+ SPR_PISTOLATK4,
+
+ SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
+ SPR_MACHINEGUNATK4,
+
+ SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
+ SPR_CHAINATK4,
+
+ };
+
+
+/*
+=============================================================================
+
+ GLOBAL TYPES
+
+=============================================================================
+*/
+
+typedef long fixed;
+
+typedef enum {
+ di_north,
+ di_east,
+ di_south,
+ di_west
+} controldir_t;
+
+typedef enum {
+ dr_normal,
+ dr_lock1,
+ dr_lock2,
+ dr_lock3,
+ dr_lock4,
+ dr_elevator
+} door_t;
+
+typedef enum {
+ ac_badobject = -1,
+ ac_no,
+ ac_yes,
+ ac_allways
+} activetype;
+
+typedef enum {
+ nothing,
+ playerobj,
+ inertobj,
+ guardobj,
+ officerobj,
+ ssobj,
+ dogobj,
+ bossobj,
+ schabbobj,
+ fakeobj,
+ mechahitlerobj,
+ mutantobj,
+ needleobj,
+ fireobj,
+ bjobj,
+ ghostobj,
+ realhitlerobj,
+ gretelobj,
+ giftobj,
+ fatobj,
+ rocketobj,
+
+ spectreobj,
+ angelobj,
+ transobj,
+ uberobj,
+ willobj,
+ deathobj,
+ hrocketobj,
+ sparkobj
+} classtype;
+
+typedef enum {
+ dressing,
+ block,
+ bo_gibs,
+ bo_alpo,
+ bo_firstaid,
+ bo_key1,
+ bo_key2,
+ bo_key3,
+ bo_key4,
+ bo_cross,
+ bo_chalice,
+ bo_bible,
+ bo_crown,
+ bo_clip,
+ bo_clip2,
+ bo_machinegun,
+ bo_chaingun,
+ bo_food,
+ bo_fullheal,
+ bo_25clip,
+ bo_spear
+} stat_t;
+
+typedef enum {
+ east,
+ northeast,
+ north,
+ northwest,
+ west,
+ southwest,
+ south,
+ southeast,
+ nodir
+} dirtype;
+
+
+#define NUMENEMIES 22
+typedef enum {
+ en_guard,
+ en_officer,
+ en_ss,
+ en_dog,
+ en_boss,
+ en_schabbs,
+ en_fake,
+ en_hitler,
+ en_mutant,
+ en_blinky,
+ en_clyde,
+ en_pinky,
+ en_inky,
+ en_gretel,
+ en_gift,
+ en_fat,
+ en_spectre,
+ en_angel,
+ en_trans,
+ en_uber,
+ en_will,
+ en_death
+} enemy_t;
+
+
+typedef struct statestruct
+{
+ boolean rotate;
+ int shapenum; // a shapenum of -1 means get from ob->temp1
+ int tictime;
+ void (*think) (),(*action) ();
+ struct statestruct *next;
+} statetype;
+
+
+//---------------------
+//
+// trivial actor structure
+//
+//---------------------
+
+typedef struct statstruct
+{
+ byte tilex,tiley;
+ byte *visspot;
+ int shapenum; // if shapenum == -1 the obj has been removed
+ byte flags;
+ byte itemnumber;
+} statobj_t;
+
+
+//---------------------
+//
+// door actor structure
+//
+//---------------------
+
+typedef struct doorstruct
+{
+ byte tilex,tiley;
+ boolean vertical;
+ byte lock;
+ enum {dr_open,dr_closed,dr_opening,dr_closing} action;
+ int ticcount;
+} doorobj_t;
+
+
+//--------------------
+//
+// thinking actor structure
+//
+//--------------------
+
+typedef struct objstruct
+{
+ activetype active;
+ int ticcount;
+ classtype obclass;
+ statetype *state;
+
+ byte flags; // FL_SHOOTABLE, etc
+
+ long distance; // if negative, wait for that door to open
+ dirtype dir;
+
+ fixed x,y;
+ unsigned tilex,tiley;
+ byte areanumber;
+
+ int viewx;
+ unsigned viewheight;
+ fixed transx,transy; // in global coord
+
+ int angle;
+ int hitpoints;
+ long speed;
+
+ int temp1,temp2,temp3;
+ struct objstruct *next,*prev;
+} objtype;
+
+
+#define NUMBUTTONS 8
+enum {
+ bt_nobutton=-1,
+ bt_attack=0,
+ bt_strafe,
+ bt_run,
+ bt_use,
+ bt_readyknife,
+ bt_readypistol,
+ bt_readymachinegun,
+ bt_readychaingun
+};
+
+
+#define NUMWEAPONS 5
+typedef enum {
+ wp_knife,
+ wp_pistol,
+ wp_machinegun,
+ wp_chaingun
+} weapontype;
+
+
+typedef enum {
+ gd_baby,
+ gd_easy,
+ gd_medium,
+ gd_hard
+};
+
+//---------------
+//
+// gamestate structure
+//
+//---------------
+
+typedef struct
+{
+ int difficulty;
+ int mapon;
+ long oldscore,score,nextextra;
+ int lives;
+ int health;
+ int ammo;
+ int keys;
+ weapontype bestweapon,weapon,chosenweapon;
+
+ int faceframe;
+ int attackframe,attackcount,weaponframe;
+
+ int episode,secretcount,treasurecount,killcount,
+ secrettotal,treasuretotal,killtotal;
+ long TimeCount;
+ long killx,killy;
+ boolean victoryflag; // set during victory animations
+} gametype;
+
+
+typedef enum {
+ ex_stillplaying,
+ ex_completed,
+ ex_died,
+ ex_warped,
+ ex_resetgame,
+ ex_loadedgame,
+ ex_victorious,
+ ex_abort,
+ ex_demodone,
+ ex_secretlevel
+} exit_t;
+
+
+/*
+=============================================================================
+
+ WL_MAIN DEFINITIONS
+
+=============================================================================
+*/
+
+extern boolean MS_CheckParm (char far *string);
+
+extern char str[80],str2[20];
+extern int tedlevelnum;
+extern boolean tedlevel;
+extern boolean nospr;
+extern boolean IsA386;
+
+extern byte far *scalermemory;
+
+extern fixed focallength;
+extern unsigned viewangles;
+extern unsigned screenofs;
+extern int viewwidth;
+extern int viewheight;
+extern int centerx;
+extern int shootdelta;
+
+extern int dirangle[9];
+
+extern boolean startgame,loadedgame,virtualreality;
+extern int mouseadjustment;
+//
+// math tables
+//
+extern int pixelangle[MAXVIEWWIDTH];
+extern long far finetangent[FINEANGLES/4];
+extern fixed far sintable[],far *costable;
+
+//
+// derived constants
+//
+extern fixed scale,maxslope;
+extern long heightnumerator;
+extern int minheightdiv;
+
+extern char configname[13];
+
+
+
+void HelpScreens (void);
+void OrderingInfo (void);
+void TEDDeath(void);
+void Quit (char *error);
+void CalcProjection (long focal);
+boolean SetViewSize (unsigned width, unsigned height);
+void NewGame (int difficulty,int episode);
+void NewViewSize (int width);
+boolean LoadTheGame(int file,int x,int y);
+boolean SaveTheGame(int file,int x,int y);
+void ShowViewSize (int width);
+void ShutdownId (void);
+
+
+/*
+=============================================================================
+
+ WL_GAME DEFINITIONS
+
+=============================================================================
+*/
+
+
+extern boolean ingame,fizzlein;
+extern unsigned latchpics[NUMLATCHPICS];
+extern gametype gamestate;
+extern int doornum;
+
+extern char demoname[13];
+
+extern long spearx,speary;
+extern unsigned spearangle;
+extern boolean spearflag;
+
+
+void DrawPlayBorder (void);
+void ScanInfoPlane (void);
+void SetupGameLevel (void);
+void NormalScreen (void);
+void DrawPlayScreen (void);
+void FizzleOut (void);
+void GameLoop (void);
+void ClearMemory (void);
+void PlayDemo (int demonumber);
+void RecordDemo (void);
+void DrawAllPlayBorder (void);
+void DrawHighScores(void);
+void DrawAllPlayBorderSides (void);
+
+
+// JAB
+#define PlaySoundLocTile(s,tx,ty) PlaySoundLocGlobal(s,(((long)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((long)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
+#define PlaySoundLocActor(s,ob) PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
+void PlaySoundLocGlobal(word s,fixed gx,fixed gy);
+void UpdateSoundLoc(void);
+
+
+/*
+=============================================================================
+
+ WL_PLAY DEFINITIONS
+
+=============================================================================
+*/
+
+#ifdef SPEAR
+extern long funnyticount; // FOR FUNNY BJ FACE
+#endif
+
+extern exit_t playstate;
+
+extern boolean madenoise;
+
+extern objtype objlist[MAXACTORS],*new,*obj,*player,*lastobj,
+ *objfreelist,*killerobj;
+extern statobj_t statobjlist[MAXSTATS],*laststatobj;
+extern doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
+
+extern unsigned farmapylookup[MAPSIZE];
+extern byte *nearmapylookup[MAPSIZE];
+
+extern byte tilemap[MAPSIZE][MAPSIZE]; // wall values only
+extern byte spotvis[MAPSIZE][MAPSIZE];
+extern objtype *actorat[MAPSIZE][MAPSIZE];
+
+#define UPDATESIZE (UPDATEWIDE*UPDATEHIGH)
+extern byte update[UPDATESIZE];
+
+extern boolean singlestep,godmode,noclip;
+extern int extravbls;
+
+//
+// control info
+//
+extern boolean mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
+extern int joystickport;
+extern int dirscan[4];
+extern int buttonscan[NUMBUTTONS];
+extern int buttonmouse[4];
+extern int buttonjoy[4];
+
+extern boolean buttonheld[NUMBUTTONS];
+
+extern int viewsize;
+
+//
+// curent user input
+//
+extern int controlx,controly; // range from -100 to 100
+extern boolean buttonstate[NUMBUTTONS];
+
+extern boolean demorecord,demoplayback;
+extern char far *demoptr, far *lastdemoptr;
+extern memptr demobuffer;
+
+
+
+void InitRedShifts (void);
+void FinishPaletteShifts (void);
+
+void CenterWindow(word w,word h);
+void InitActorList (void);
+void GetNewActor (void);
+void RemoveObj (objtype *gone);
+void PollControls (void);
+void StopMusic(void);
+void StartMusic(void);
+void PlayLoop (void);
+void StartDamageFlash (int damage);
+void StartBonusFlash (void);
+
+/*
+=============================================================================
+
+ WL_INTER
+
+=============================================================================
+*/
+
+void IntroScreen (void);
+void PreloadGraphics(void);
+void LevelCompleted (void);
+void CheckHighScore (long score,word other);
+void Victory (void);
+void ClearSplitVWB (void);
+
+
+/*
+=============================================================================
+
+ WL_DEBUG
+
+=============================================================================
+*/
+
+int DebugKeys (void);
+void PicturePause (void);
+
+
+/*
+=============================================================================
+
+ WL_DRAW DEFINITIONS
+
+=============================================================================
+*/
+
+extern unsigned screenloc[3];
+extern unsigned freelatch;
+
+extern long lasttimecount;
+extern long frameon;
+extern boolean fizzlein;
+
+extern unsigned wallheight[MAXVIEWWIDTH];
+
+extern fixed tileglobal;
+extern fixed focallength;
+extern fixed mindist;
+
+//
+// math tables
+//
+extern int pixelangle[MAXVIEWWIDTH];
+extern long far finetangent[FINEANGLES/4];
+extern fixed far sintable[],far *costable;
+
+//
+// derived constants
+//
+extern fixed scale;
+extern long heightnumerator,mindist;
+
+//
+// refresh variables
+//
+extern fixed viewx,viewy; // the focal point
+extern int viewangle;
+extern fixed viewsin,viewcos;
+
+extern long postsource;
+extern unsigned postx;
+extern unsigned postwidth;
+
+
+extern int horizwall[],vertwall[];
+
+extern unsigned pwallpos;
+
+
+fixed FixedByFrac (fixed a, fixed b);
+void TransformActor (objtype *ob);
+void BuildTables (void);
+void ClearScreen (void);
+int CalcRotate (objtype *ob);
+void DrawScaleds (void);
+void CalcTics (void);
+void FixOfs (void);
+void ThreeDRefresh (void);
+void FarScalePost (void);
+
+/*
+=============================================================================
+
+ WL_STATE DEFINITIONS
+
+=============================================================================
+*/
+#define TURNTICS 10
+#define SPDPATROL 512
+#define SPDDOG 1500
+
+
+extern dirtype opposite[9];
+extern dirtype diagonal[9][9];
+
+
+void InitHitRect (objtype *ob, unsigned radius);
+void SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
+void NewState (objtype *ob, statetype *state);
+
+boolean TryWalk (objtype *ob);
+void SelectChaseDir (objtype *ob);
+void SelectDodgeDir (objtype *ob);
+void SelectRunDir (objtype *ob);
+void MoveObj (objtype *ob, long move);
+boolean SightPlayer (objtype *ob);
+
+void KillActor (objtype *ob);
+void DamageActor (objtype *ob, unsigned damage);
+
+boolean CheckLine (objtype *ob);
+boolean CheckSight (objtype *ob);
+
+
+/*
+=============================================================================
+
+ WL_SCALE DEFINITIONS
+
+=============================================================================
+*/
+
+
+#define COMPSCALECODESTART (65*4) // offset to start of code in comp scaler
+
+typedef struct
+{
+ unsigned codeofs[65];
+ unsigned width[65];
+ byte code[];
+} t_compscale;
+
+typedef struct
+{
+ unsigned leftpix,rightpix;
+ unsigned dataofs[64];
+// table data after dataofs[rightpix-leftpix+1]
+} t_compshape;
+
+
+extern t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
+extern long fullscalefarcall[MAXSCALEHEIGHT+1];
+
+extern byte bitmasks1[8][8];
+extern byte bitmasks2[8][8];
+extern unsigned wordmasks[8][8];
+
+extern byte mapmasks1[4][8];
+extern byte mapmasks2[4][8];
+extern byte mapmasks3[4][8];
+
+extern int maxscale,maxscaleshl2;
+
+extern boolean insetupscaling;
+
+void SetupScaling (int maxscaleheight);
+void ScaleShape (int xcenter, int shapenum, unsigned height);
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height);
+
+/*
+=============================================================================
+
+ WL_AGENT DEFINITIONS
+
+=============================================================================
+*/
+
+//
+// player state info
+//
+extern boolean running;
+extern long thrustspeed;
+extern unsigned plux,pluy; // player coordinates scaled to unsigned
+
+extern int anglefrac;
+extern int facecount;
+
+void SpawnPlayer (int tilex, int tiley, int dir);
+void DrawFace (void);
+void DrawHealth (void);
+void TakeDamage (int points,objtype *attacker);
+void HealSelf (int points);
+void DrawLevel (void);
+void DrawLives (void);
+void GiveExtraMan (void);
+void DrawScore (void);
+void GivePoints (long points);
+void DrawWeapon (void);
+void DrawKeys (void);
+void GiveWeapon (int weapon);
+void DrawAmmo (void);
+void GiveAmmo (int ammo);
+void GiveKey (int key);
+void GetBonus (statobj_t *check);
+
+void Thrust (int angle, long speed);
+
+/*
+=============================================================================
+
+ WL_ACT1 DEFINITIONS
+
+=============================================================================
+*/
+
+extern doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
+extern int doornum;
+
+extern unsigned doorposition[MAXDOORS],pwallstate;
+
+extern byte far areaconnect[NUMAREAS][NUMAREAS];
+
+extern boolean areabyplayer[NUMAREAS];
+
+extern unsigned pwallstate;
+extern unsigned pwallpos; // amount a pushable wall has been moved (0-63)
+extern unsigned pwallx,pwally;
+extern int pwalldir;
+
+
+void InitDoorList (void);
+void InitStaticList (void);
+void SpawnStatic (int tilex, int tiley, int type);
+void SpawnDoor (int tilex, int tiley, boolean vertical, int lock);
+void MoveDoors (void);
+void MovePWalls (void);
+void OpenDoor (int door);
+void PlaceItemType (int itemtype, int tilex, int tiley);
+void PushWall (int checkx, int checky, int dir);
+void OperateDoor (int door);
+void InitAreas (void);
+
+/*
+=============================================================================
+
+ WL_ACT2 DEFINITIONS
+
+=============================================================================
+*/
+
+#define s_nakedbody s_static10
+
+extern statetype s_grddie1;
+extern statetype s_dogdie1;
+extern statetype s_ofcdie1;
+extern statetype s_mutdie1;
+extern statetype s_ssdie1;
+extern statetype s_bossdie1;
+extern statetype s_schabbdie1;
+extern statetype s_fakedie1;
+extern statetype s_mechadie1;
+extern statetype s_hitlerdie1;
+extern statetype s_greteldie1;
+extern statetype s_giftdie1;
+extern statetype s_fatdie1;
+
+extern statetype s_spectredie1;
+extern statetype s_angeldie1;
+extern statetype s_transdie0;
+extern statetype s_uberdie0;
+extern statetype s_willdie1;
+extern statetype s_deathdie1;
+
+
+extern statetype s_grdchase1;
+extern statetype s_dogchase1;
+extern statetype s_ofcchase1;
+extern statetype s_sschase1;
+extern statetype s_mutchase1;
+extern statetype s_bosschase1;
+extern statetype s_schabbchase1;
+extern statetype s_fakechase1;
+extern statetype s_mechachase1;
+extern statetype s_gretelchase1;
+extern statetype s_giftchase1;
+extern statetype s_fatchase1;
+
+extern statetype s_spectrechase1;
+extern statetype s_angelchase1;
+extern statetype s_transchase1;
+extern statetype s_uberchase1;
+extern statetype s_willchase1;
+extern statetype s_deathchase1;
+
+extern statetype s_blinkychase1;
+extern statetype s_hitlerchase1;
+
+extern statetype s_grdpain;
+extern statetype s_grdpain1;
+extern statetype s_ofcpain;
+extern statetype s_ofcpain1;
+extern statetype s_sspain;
+extern statetype s_sspain1;
+extern statetype s_mutpain;
+extern statetype s_mutpain1;
+
+extern statetype s_deathcam;
+
+extern statetype s_schabbdeathcam2;
+extern statetype s_hitlerdeathcam2;
+extern statetype s_giftdeathcam2;
+extern statetype s_fatdeathcam2;
+
+void SpawnStand (enemy_t which, int tilex, int tiley, int dir);
+void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir);
+void KillActor (objtype *ob);
+
+void US_ControlPanel(byte);
+
+void SpawnDeadGuard (int tilex, int tiley);
+void SpawnBoss (int tilex, int tiley);
+void SpawnGretel (int tilex, int tiley);
+void SpawnTrans (int tilex, int tiley);
+void SpawnUber (int tilex, int tiley);
+void SpawnWill (int tilex, int tiley);
+void SpawnDeath (int tilex, int tiley);
+void SpawnAngel (int tilex, int tiley);
+void SpawnSpectre (int tilex, int tiley);
+void SpawnGhosts (int which, int tilex, int tiley);
+void SpawnSchabbs (int tilex, int tiley);
+void SpawnGift (int tilex, int tiley);
+void SpawnFat (int tilex, int tiley);
+void SpawnFakeHitler (int tilex, int tiley);
+void SpawnHitler (int tilex, int tiley);
+
+/*
+=============================================================================
+
+ WL_TEXT DEFINITIONS
+
+=============================================================================
+*/
+
+extern char helpfilename[],endfilename[];
+
+extern void HelpScreens(void);
+extern void EndText(void);
--- /dev/null
+++ b/WOLFSRC/WL_DRAW.C
@@ -1,0 +1,1403 @@
+// WL_DRAW.C
+
+#include "WL_DEF.H"
+#include <DOS.H>
+#pragma hdrstop
+
+//#define DEBUGWALLS
+//#define DEBUGTICS
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+// the door is the last picture before the sprites
+#define DOORWALL (PMSpriteStart-8)
+
+#define ACTORSIZE 0x4000
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+#ifdef DEBUGWALLS
+unsigned screenloc[3]= {0,0,0};
+#else
+unsigned screenloc[3]= {PAGE1START,PAGE2START,PAGE3START};
+#endif
+unsigned freelatch = FREESTART;
+
+long lasttimecount;
+long frameon;
+
+unsigned wallheight[MAXVIEWWIDTH];
+
+fixed tileglobal = TILEGLOBAL;
+fixed mindist = MINDIST;
+
+
+//
+// math tables
+//
+int pixelangle[MAXVIEWWIDTH];
+long far finetangent[FINEANGLES/4];
+fixed far sintable[ANGLES+ANGLES/4],far *costable = sintable+(ANGLES/4);
+
+//
+// refresh variables
+//
+fixed viewx,viewy; // the focal point
+int viewangle;
+fixed viewsin,viewcos;
+
+
+
+fixed FixedByFrac (fixed a, fixed b);
+void TransformActor (objtype *ob);
+void BuildTables (void);
+void ClearScreen (void);
+int CalcRotate (objtype *ob);
+void DrawScaleds (void);
+void CalcTics (void);
+void FixOfs (void);
+void ThreeDRefresh (void);
+
+
+
+//
+// wall optimization variables
+//
+int lastside; // true for vertical
+long lastintercept;
+int lasttilehit;
+
+
+//
+// ray tracing variables
+//
+int focaltx,focalty,viewtx,viewty;
+
+int midangle,angle;
+unsigned xpartial,ypartial;
+unsigned xpartialup,xpartialdown,ypartialup,ypartialdown;
+unsigned xinttile,yinttile;
+
+unsigned tilehit;
+unsigned pixx;
+
+int xtile,ytile;
+int xtilestep,ytilestep;
+long xintercept,yintercept;
+long xstep,ystep;
+
+int horizwall[MAXWALLTILES],vertwall[MAXWALLTILES];
+
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+void AsmRefresh (void); // in WL_DR_A.ASM
+
+/*
+============================================================================
+
+ 3 - D DEFINITIONS
+
+============================================================================
+*/
+
+
+//==========================================================================
+
+
+/*
+========================
+=
+= FixedByFrac
+=
+= multiply a 16/16 bit, 2's complement fixed point number by a 16 bit
+= fraction, passed as a signed magnitude 32 bit number
+=
+========================
+*/
+
+#pragma warn -rvl // I stick the return value in with ASMs
+
+fixed FixedByFrac (fixed a, fixed b)
+{
+//
+// setup
+//
+asm mov si,[WORD PTR b+2] // sign of result = sign of fraction
+
+asm mov ax,[WORD PTR a]
+asm mov cx,[WORD PTR a+2]
+
+asm or cx,cx
+asm jns aok: // negative?
+asm neg cx
+asm neg ax
+asm sbb cx,0
+asm xor si,0x8000 // toggle sign of result
+aok:
+
+//
+// multiply cx:ax by bx
+//
+asm mov bx,[WORD PTR b]
+asm mul bx // fraction*fraction
+asm mov di,dx // di is low word of result
+asm mov ax,cx //
+asm mul bx // units*fraction
+asm add ax,di
+asm adc dx,0
+
+//
+// put result dx:ax in 2's complement
+//
+asm test si,0x8000 // is the result negative?
+asm jz ansok:
+asm neg dx
+asm neg ax
+asm sbb dx,0
+
+ansok:;
+
+}
+
+#pragma warn +rvl
+
+//==========================================================================
+
+/*
+========================
+=
+= TransformActor
+=
+= Takes paramaters:
+= gx,gy : globalx/globaly of point
+=
+= globals:
+= viewx,viewy : point of view
+= viewcos,viewsin : sin/cos of viewangle
+= scale : conversion from global value to screen value
+=
+= sets:
+= screenx,transx,transy,screenheight: projected edge location and size
+=
+========================
+*/
+
+
+//
+// transform actor
+//
+void TransformActor (objtype *ob)
+{
+ int ratio;
+ fixed gx,gy,gxt,gyt,nx,ny;
+ long temp;
+
+//
+// translate point to view centered coordinates
+//
+ gx = ob->x-viewx;
+ gy = ob->y-viewy;
+
+//
+// calculate newx
+//
+ gxt = FixedByFrac(gx,viewcos);
+ gyt = FixedByFrac(gy,viewsin);
+ nx = gxt-gyt-ACTORSIZE; // fudge the shape forward a bit, because
+ // the midpoint could put parts of the shape
+ // into an adjacent wall
+
+//
+// calculate newy
+//
+ gxt = FixedByFrac(gx,viewsin);
+ gyt = FixedByFrac(gy,viewcos);
+ ny = gyt+gxt;
+
+//
+// calculate perspective ratio
+//
+ ob->transx = nx;
+ ob->transy = ny;
+
+ if (nx<mindist) // too close, don't overflow the divide
+ {
+ ob->viewheight = 0;
+ return;
+ }
+
+ ob->viewx = centerx + ny*scale/nx; // DEBUG: use assembly divide
+
+//
+// calculate height (heightnumerator/(nx>>8))
+//
+ asm mov ax,[WORD PTR heightnumerator]
+ asm mov dx,[WORD PTR heightnumerator+2]
+ asm idiv [WORD PTR nx+1] // nx>>8
+ asm mov [WORD PTR temp],ax
+ asm mov [WORD PTR temp+2],dx
+
+ ob->viewheight = temp;
+}
+
+//==========================================================================
+
+/*
+========================
+=
+= TransformTile
+=
+= Takes paramaters:
+= tx,ty : tile the object is centered in
+=
+= globals:
+= viewx,viewy : point of view
+= viewcos,viewsin : sin/cos of viewangle
+= scale : conversion from global value to screen value
+=
+= sets:
+= screenx,transx,transy,screenheight: projected edge location and size
+=
+= Returns true if the tile is withing getting distance
+=
+========================
+*/
+
+boolean TransformTile (int tx, int ty, int *dispx, int *dispheight)
+{
+ int ratio;
+ fixed gx,gy,gxt,gyt,nx,ny;
+ long temp;
+
+//
+// translate point to view centered coordinates
+//
+ gx = ((long)tx<<TILESHIFT)+0x8000-viewx;
+ gy = ((long)ty<<TILESHIFT)+0x8000-viewy;
+
+//
+// calculate newx
+//
+ gxt = FixedByFrac(gx,viewcos);
+ gyt = FixedByFrac(gy,viewsin);
+ nx = gxt-gyt-0x2000; // 0x2000 is size of object
+
+//
+// calculate newy
+//
+ gxt = FixedByFrac(gx,viewsin);
+ gyt = FixedByFrac(gy,viewcos);
+ ny = gyt+gxt;
+
+
+//
+// calculate perspective ratio
+//
+ if (nx<mindist) // too close, don't overflow the divide
+ {
+ *dispheight = 0;
+ return false;
+ }
+
+ *dispx = centerx + ny*scale/nx; // DEBUG: use assembly divide
+
+//
+// calculate height (heightnumerator/(nx>>8))
+//
+ asm mov ax,[WORD PTR heightnumerator]
+ asm mov dx,[WORD PTR heightnumerator+2]
+ asm idiv [WORD PTR nx+1] // nx>>8
+ asm mov [WORD PTR temp],ax
+ asm mov [WORD PTR temp+2],dx
+
+ *dispheight = temp;
+
+//
+// see if it should be grabbed
+//
+ if (nx<TILEGLOBAL && ny>-TILEGLOBAL/2 && ny<TILEGLOBAL/2)
+ return true;
+ else
+ return false;
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= CalcHeight
+=
+= Calculates the height of xintercept,yintercept from viewx,viewy
+=
+====================
+*/
+
+#pragma warn -rvl // I stick the return value in with ASMs
+
+int CalcHeight (void)
+{
+ int transheight;
+ int ratio;
+ fixed gxt,gyt,nx,ny;
+ long gx,gy;
+
+ gx = xintercept-viewx;
+ gxt = FixedByFrac(gx,viewcos);
+
+ gy = yintercept-viewy;
+ gyt = FixedByFrac(gy,viewsin);
+
+ nx = gxt-gyt;
+
+ //
+ // calculate perspective ratio (heightnumerator/(nx>>8))
+ //
+ if (nx<mindist)
+ nx=mindist; // don't let divide overflow
+
+ asm mov ax,[WORD PTR heightnumerator]
+ asm mov dx,[WORD PTR heightnumerator+2]
+ asm idiv [WORD PTR nx+1] // nx>>8
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= ScalePost
+=
+===================
+*/
+
+long postsource;
+unsigned postx;
+unsigned postwidth;
+
+void near ScalePost (void) // VGA version
+{
+ asm mov ax,SCREENSEG
+ asm mov es,ax
+
+ asm mov bx,[postx]
+ asm shl bx,1
+ asm mov bp,WORD PTR [wallheight+bx] // fractional height (low 3 bits frac)
+ asm and bp,0xfff8 // bp = heightscaler*4
+ asm shr bp,1
+ asm cmp bp,[maxscaleshl2]
+ asm jle heightok
+ asm mov bp,[maxscaleshl2]
+heightok:
+ asm add bp,OFFSET fullscalefarcall
+ //
+ // scale a byte wide strip of wall
+ //
+ asm mov bx,[postx]
+ asm mov di,bx
+ asm shr di,2 // X in bytes
+ asm add di,[bufferofs]
+
+ asm and bx,3
+ asm shl bx,3 // bx = pixel*8+pixwidth
+ asm add bx,[postwidth]
+
+ asm mov al,BYTE PTR [mapmasks1-1+bx] // -1 because no widths of 0
+ asm mov dx,SC_INDEX+1
+ asm out dx,al // set bit mask register
+ asm lds si,DWORD PTR [postsource]
+ asm call DWORD PTR [bp] // scale the line of pixels
+
+ asm mov al,BYTE PTR [ss:mapmasks2-1+bx] // -1 because no widths of 0
+ asm or al,al
+ asm jz nomore
+
+ //
+ // draw a second byte for vertical strips that cross two bytes
+ //
+ asm inc di
+ asm out dx,al // set bit mask register
+ asm call DWORD PTR [bp] // scale the line of pixels
+
+ asm mov al,BYTE PTR [ss:mapmasks3-1+bx] // -1 because no widths of 0
+ asm or al,al
+ asm jz nomore
+ //
+ // draw a third byte for vertical strips that cross three bytes
+ //
+ asm inc di
+ asm out dx,al // set bit mask register
+ asm call DWORD PTR [bp] // scale the line of pixels
+
+
+nomore:
+ asm mov ax,ss
+ asm mov ds,ax
+}
+
+void FarScalePost (void) // just so other files can call
+{
+ ScalePost ();
+}
+
+
+/*
+====================
+=
+= HitVertWall
+=
+= tilehit bit 7 is 0, because it's not a door tile
+= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
+=
+====================
+*/
+
+void HitVertWall (void)
+{
+ int wallpic;
+ unsigned texture;
+
+ texture = (yintercept>>4)&0xfc0;
+ if (xtilestep == -1)
+ {
+ texture = 0xfc0-texture;
+ xintercept += TILEGLOBAL;
+ }
+ wallheight[pixx] = CalcHeight();
+
+ if (lastside==1 && lastintercept == xtile && lasttilehit == tilehit)
+ {
+ // in the same wall type as last time, so check for optimized draw
+ if (texture == (unsigned)postsource)
+ {
+ // wide scale
+ postwidth++;
+ wallheight[pixx] = wallheight[pixx-1];
+ return;
+ }
+ else
+ {
+ ScalePost ();
+ (unsigned)postsource = texture;
+ postwidth = 1;
+ postx = pixx;
+ }
+ }
+ else
+ {
+ // new wall
+ if (lastside != -1) // if not the first scaled post
+ ScalePost ();
+
+ lastside = true;
+ lastintercept = xtile;
+
+ lasttilehit = tilehit;
+ postx = pixx;
+ postwidth = 1;
+
+ if (tilehit & 0x40)
+ { // check for adjacent doors
+ ytile = yintercept>>TILESHIFT;
+ if ( tilemap[xtile-xtilestep][ytile]&0x80 )
+ wallpic = DOORWALL+3;
+ else
+ wallpic = vertwall[tilehit & ~0x40];
+ }
+ else
+ wallpic = vertwall[tilehit];
+
+ *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+ (unsigned)postsource = texture;
+
+ }
+}
+
+
+/*
+====================
+=
+= HitHorizWall
+=
+= tilehit bit 7 is 0, because it's not a door tile
+= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
+=
+====================
+*/
+
+void HitHorizWall (void)
+{
+ int wallpic;
+ unsigned texture;
+
+ texture = (xintercept>>4)&0xfc0;
+ if (ytilestep == -1)
+ yintercept += TILEGLOBAL;
+ else
+ texture = 0xfc0-texture;
+ wallheight[pixx] = CalcHeight();
+
+ if (lastside==0 && lastintercept == ytile && lasttilehit == tilehit)
+ {
+ // in the same wall type as last time, so check for optimized draw
+ if (texture == (unsigned)postsource)
+ {
+ // wide scale
+ postwidth++;
+ wallheight[pixx] = wallheight[pixx-1];
+ return;
+ }
+ else
+ {
+ ScalePost ();
+ (unsigned)postsource = texture;
+ postwidth = 1;
+ postx = pixx;
+ }
+ }
+ else
+ {
+ // new wall
+ if (lastside != -1) // if not the first scaled post
+ ScalePost ();
+
+ lastside = 0;
+ lastintercept = ytile;
+
+ lasttilehit = tilehit;
+ postx = pixx;
+ postwidth = 1;
+
+ if (tilehit & 0x40)
+ { // check for adjacent doors
+ xtile = xintercept>>TILESHIFT;
+ if ( tilemap[xtile][ytile-ytilestep]&0x80 )
+ wallpic = DOORWALL+2;
+ else
+ wallpic = horizwall[tilehit & ~0x40];
+ }
+ else
+ wallpic = horizwall[tilehit];
+
+ *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+ (unsigned)postsource = texture;
+ }
+
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= HitHorizDoor
+=
+====================
+*/
+
+void HitHorizDoor (void)
+{
+ unsigned texture,doorpage,doornum;
+
+ doornum = tilehit&0x7f;
+ texture = ( (xintercept-doorposition[doornum]) >> 4) &0xfc0;
+
+ wallheight[pixx] = CalcHeight();
+
+ if (lasttilehit == tilehit)
+ {
+ // in the same door as last time, so check for optimized draw
+ if (texture == (unsigned)postsource)
+ {
+ // wide scale
+ postwidth++;
+ wallheight[pixx] = wallheight[pixx-1];
+ return;
+ }
+ else
+ {
+ ScalePost ();
+ (unsigned)postsource = texture;
+ postwidth = 1;
+ postx = pixx;
+ }
+ }
+ else
+ {
+ if (lastside != -1) // if not the first scaled post
+ ScalePost (); // draw last post
+ // first pixel in this door
+ lastside = 2;
+ lasttilehit = tilehit;
+ postx = pixx;
+ postwidth = 1;
+
+ switch (doorobjlist[doornum].lock)
+ {
+ case dr_normal:
+ doorpage = DOORWALL;
+ break;
+ case dr_lock1:
+ case dr_lock2:
+ case dr_lock3:
+ case dr_lock4:
+ doorpage = DOORWALL+6;
+ break;
+ case dr_elevator:
+ doorpage = DOORWALL+4;
+ break;
+ }
+
+ *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage);
+ (unsigned)postsource = texture;
+ }
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= HitVertDoor
+=
+====================
+*/
+
+void HitVertDoor (void)
+{
+ unsigned texture,doorpage,doornum;
+
+ doornum = tilehit&0x7f;
+ texture = ( (yintercept-doorposition[doornum]) >> 4) &0xfc0;
+
+ wallheight[pixx] = CalcHeight();
+
+ if (lasttilehit == tilehit)
+ {
+ // in the same door as last time, so check for optimized draw
+ if (texture == (unsigned)postsource)
+ {
+ // wide scale
+ postwidth++;
+ wallheight[pixx] = wallheight[pixx-1];
+ return;
+ }
+ else
+ {
+ ScalePost ();
+ (unsigned)postsource = texture;
+ postwidth = 1;
+ postx = pixx;
+ }
+ }
+ else
+ {
+ if (lastside != -1) // if not the first scaled post
+ ScalePost (); // draw last post
+ // first pixel in this door
+ lastside = 2;
+ lasttilehit = tilehit;
+ postx = pixx;
+ postwidth = 1;
+
+ switch (doorobjlist[doornum].lock)
+ {
+ case dr_normal:
+ doorpage = DOORWALL;
+ break;
+ case dr_lock1:
+ case dr_lock2:
+ case dr_lock3:
+ case dr_lock4:
+ doorpage = DOORWALL+6;
+ break;
+ case dr_elevator:
+ doorpage = DOORWALL+4;
+ break;
+ }
+
+ *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage+1);
+ (unsigned)postsource = texture;
+ }
+}
+
+//==========================================================================
+
+
+/*
+====================
+=
+= HitHorizPWall
+=
+= A pushable wall in action has been hit
+=
+====================
+*/
+
+void HitHorizPWall (void)
+{
+ int wallpic;
+ unsigned texture,offset;
+
+ texture = (xintercept>>4)&0xfc0;
+ offset = pwallpos<<10;
+ if (ytilestep == -1)
+ yintercept += TILEGLOBAL-offset;
+ else
+ {
+ texture = 0xfc0-texture;
+ yintercept += offset;
+ }
+
+ wallheight[pixx] = CalcHeight();
+
+ if (lasttilehit == tilehit)
+ {
+ // in the same wall type as last time, so check for optimized draw
+ if (texture == (unsigned)postsource)
+ {
+ // wide scale
+ postwidth++;
+ wallheight[pixx] = wallheight[pixx-1];
+ return;
+ }
+ else
+ {
+ ScalePost ();
+ (unsigned)postsource = texture;
+ postwidth = 1;
+ postx = pixx;
+ }
+ }
+ else
+ {
+ // new wall
+ if (lastside != -1) // if not the first scaled post
+ ScalePost ();
+
+ lasttilehit = tilehit;
+ postx = pixx;
+ postwidth = 1;
+
+ wallpic = horizwall[tilehit&63];
+
+ *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+ (unsigned)postsource = texture;
+ }
+
+}
+
+
+/*
+====================
+=
+= HitVertPWall
+=
+= A pushable wall in action has been hit
+=
+====================
+*/
+
+void HitVertPWall (void)
+{
+ int wallpic;
+ unsigned texture,offset;
+
+ texture = (yintercept>>4)&0xfc0;
+ offset = pwallpos<<10;
+ if (xtilestep == -1)
+ {
+ xintercept += TILEGLOBAL-offset;
+ texture = 0xfc0-texture;
+ }
+ else
+ xintercept += offset;
+
+ wallheight[pixx] = CalcHeight();
+
+ if (lasttilehit == tilehit)
+ {
+ // in the same wall type as last time, so check for optimized draw
+ if (texture == (unsigned)postsource)
+ {
+ // wide scale
+ postwidth++;
+ wallheight[pixx] = wallheight[pixx-1];
+ return;
+ }
+ else
+ {
+ ScalePost ();
+ (unsigned)postsource = texture;
+ postwidth = 1;
+ postx = pixx;
+ }
+ }
+ else
+ {
+ // new wall
+ if (lastside != -1) // if not the first scaled post
+ ScalePost ();
+
+ lasttilehit = tilehit;
+ postx = pixx;
+ postwidth = 1;
+
+ wallpic = vertwall[tilehit&63];
+
+ *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+ (unsigned)postsource = texture;
+ }
+
+}
+
+//==========================================================================
+
+//==========================================================================
+
+#if 0
+/*
+=====================
+=
+= ClearScreen
+=
+=====================
+*/
+
+void ClearScreen (void)
+{
+ unsigned floor=egaFloor[gamestate.episode*10+mapon],
+ ceiling=egaCeiling[gamestate.episode*10+mapon];
+
+ //
+ // clear the screen
+ //
+asm mov dx,GC_INDEX
+asm mov ax,GC_MODE + 256*2 // read mode 0, write mode 2
+asm out dx,ax
+asm mov ax,GC_BITMASK + 255*256
+asm out dx,ax
+
+asm mov dx,40
+asm mov ax,[viewwidth]
+asm shr ax,3
+asm sub dx,ax // dx = 40-viewwidth/8
+
+asm mov bx,[viewwidth]
+asm shr bx,4 // bl = viewwidth/16
+asm mov bh,BYTE PTR [viewheight]
+asm shr bh,1 // half height
+
+asm mov ax,[ceiling]
+asm mov es,[screenseg]
+asm mov di,[bufferofs]
+
+toploop:
+asm mov cl,bl
+asm rep stosw
+asm add di,dx
+asm dec bh
+asm jnz toploop
+
+asm mov bh,BYTE PTR [viewheight]
+asm shr bh,1 // half height
+asm mov ax,[floor]
+
+bottomloop:
+asm mov cl,bl
+asm rep stosw
+asm add di,dx
+asm dec bh
+asm jnz bottomloop
+
+
+asm mov dx,GC_INDEX
+asm mov ax,GC_MODE + 256*10 // read mode 1, write mode 2
+asm out dx,ax
+asm mov al,GC_BITMASK
+asm out dx,al
+
+}
+#endif
+//==========================================================================
+
+unsigned vgaCeiling[]=
+{
+#ifndef SPEAR
+ 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xbfbf,
+ 0x4e4e,0x4e4e,0x4e4e,0x1d1d,0x8d8d,0x4e4e,0x1d1d,0x2d2d,0x1d1d,0x8d8d,
+ 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x2d2d,0xdddd,0x1d1d,0x1d1d,0x9898,
+
+ 0x1d1d,0x9d9d,0x2d2d,0xdddd,0xdddd,0x9d9d,0x2d2d,0x4d4d,0x1d1d,0xdddd,
+ 0x7d7d,0x1d1d,0x2d2d,0x2d2d,0xdddd,0xd7d7,0x1d1d,0x1d1d,0x1d1d,0x2d2d,
+ 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xdddd,0xdddd,0x7d7d,0xdddd,0xdddd,0xdddd
+#else
+ 0x6f6f,0x4f4f,0x1d1d,0xdede,0xdfdf,0x2e2e,0x7f7f,0x9e9e,0xaeae,0x7f7f,
+ 0x1d1d,0xdede,0xdfdf,0xdede,0xdfdf,0xdede,0xe1e1,0xdcdc,0x2e2e,0x1d1d,0xdcdc
+#endif
+};
+
+/*
+=====================
+=
+= VGAClearScreen
+=
+=====================
+*/
+
+void VGAClearScreen (void)
+{
+ unsigned ceiling=vgaCeiling[gamestate.episode*10+mapon];
+
+ //
+ // clear the screen
+ //
+asm mov dx,SC_INDEX
+asm mov ax,SC_MAPMASK+15*256 // write through all planes
+asm out dx,ax
+
+asm mov dx,80
+asm mov ax,[viewwidth]
+asm shr ax,2
+asm sub dx,ax // dx = 40-viewwidth/2
+
+asm mov bx,[viewwidth]
+asm shr bx,3 // bl = viewwidth/8
+asm mov bh,BYTE PTR [viewheight]
+asm shr bh,1 // half height
+
+asm mov es,[screenseg]
+asm mov di,[bufferofs]
+asm mov ax,[ceiling]
+
+toploop:
+asm mov cl,bl
+asm rep stosw
+asm add di,dx
+asm dec bh
+asm jnz toploop
+
+asm mov bh,BYTE PTR [viewheight]
+asm shr bh,1 // half height
+asm mov ax,0x1919
+
+bottomloop:
+asm mov cl,bl
+asm rep stosw
+asm add di,dx
+asm dec bh
+asm jnz bottomloop
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= CalcRotate
+=
+=====================
+*/
+
+int CalcRotate (objtype *ob)
+{
+ int angle,viewangle;
+
+ // this isn't exactly correct, as it should vary by a trig value,
+ // but it is close enough with only eight rotations
+
+ viewangle = player->angle + (centerx - ob->viewx)/8;
+
+ if (ob->obclass == rocketobj || ob->obclass == hrocketobj)
+ angle = (viewangle-180)- ob->angle;
+ else
+ angle = (viewangle-180)- dirangle[ob->dir];
+
+ angle+=ANGLES/16;
+ while (angle>=ANGLES)
+ angle-=ANGLES;
+ while (angle<0)
+ angle+=ANGLES;
+
+ if (ob->state->rotate == 2) // 2 rotation pain frame
+ return 4*(angle/(ANGLES/2)); // seperated by 3 (art layout...)
+
+ return angle/(ANGLES/8);
+}
+
+
+/*
+=====================
+=
+= DrawScaleds
+=
+= Draws all objects that are visable
+=
+=====================
+*/
+
+#define MAXVISABLE 50
+
+typedef struct
+{
+ int viewx,
+ viewheight,
+ shapenum;
+} visobj_t;
+
+visobj_t vislist[MAXVISABLE],*visptr,*visstep,*farthest;
+
+void DrawScaleds (void)
+{
+ int i,j,least,numvisable,height;
+ memptr shape;
+ byte *tilespot,*visspot;
+ int shapenum;
+ unsigned spotloc;
+
+ statobj_t *statptr;
+ objtype *obj;
+
+ visptr = &vislist[0];
+
+//
+// place static objects
+//
+ for (statptr = &statobjlist[0] ; statptr !=laststatobj ; statptr++)
+ {
+ if ((visptr->shapenum = statptr->shapenum) == -1)
+ continue; // object has been deleted
+
+ if (!*statptr->visspot)
+ continue; // not visable
+
+ if (TransformTile (statptr->tilex,statptr->tiley
+ ,&visptr->viewx,&visptr->viewheight) && statptr->flags & FL_BONUS)
+ {
+ GetBonus (statptr);
+ continue;
+ }
+
+ if (!visptr->viewheight)
+ continue; // to close to the object
+
+ if (visptr < &vislist[MAXVISABLE-1]) // don't let it overflow
+ visptr++;
+ }
+
+//
+// place active objects
+//
+ for (obj = player->next;obj;obj=obj->next)
+ {
+ if (!(visptr->shapenum = obj->state->shapenum))
+ continue; // no shape
+
+ spotloc = (obj->tilex<<6)+obj->tiley; // optimize: keep in struct?
+ visspot = &spotvis[0][0]+spotloc;
+ tilespot = &tilemap[0][0]+spotloc;
+
+ //
+ // could be in any of the nine surrounding tiles
+ //
+ if (*visspot
+ || ( *(visspot-1) && !*(tilespot-1) )
+ || ( *(visspot+1) && !*(tilespot+1) )
+ || ( *(visspot-65) && !*(tilespot-65) )
+ || ( *(visspot-64) && !*(tilespot-64) )
+ || ( *(visspot-63) && !*(tilespot-63) )
+ || ( *(visspot+65) && !*(tilespot+65) )
+ || ( *(visspot+64) && !*(tilespot+64) )
+ || ( *(visspot+63) && !*(tilespot+63) ) )
+ {
+ obj->active = true;
+ TransformActor (obj);
+ if (!obj->viewheight)
+ continue; // too close or far away
+
+ visptr->viewx = obj->viewx;
+ visptr->viewheight = obj->viewheight;
+ if (visptr->shapenum == -1)
+ visptr->shapenum = obj->temp1; // special shape
+
+ if (obj->state->rotate)
+ visptr->shapenum += CalcRotate (obj);
+
+ if (visptr < &vislist[MAXVISABLE-1]) // don't let it overflow
+ visptr++;
+ obj->flags |= FL_VISABLE;
+ }
+ else
+ obj->flags &= ~FL_VISABLE;
+ }
+
+//
+// draw from back to front
+//
+ numvisable = visptr-&vislist[0];
+
+ if (!numvisable)
+ return; // no visable objects
+
+ for (i = 0; i<numvisable; i++)
+ {
+ least = 32000;
+ for (visstep=&vislist[0] ; visstep<visptr ; visstep++)
+ {
+ height = visstep->viewheight;
+ if (height < least)
+ {
+ least = height;
+ farthest = visstep;
+ }
+ }
+ //
+ // draw farthest
+ //
+ ScaleShape(farthest->viewx,farthest->shapenum,farthest->viewheight);
+
+ farthest->viewheight = 32000;
+ }
+
+}
+
+//==========================================================================
+
+/*
+==============
+=
+= DrawPlayerWeapon
+=
+= Draw the player's hands
+=
+==============
+*/
+
+int weaponscale[NUMWEAPONS] = {SPR_KNIFEREADY,SPR_PISTOLREADY
+ ,SPR_MACHINEGUNREADY,SPR_CHAINREADY};
+
+void DrawPlayerWeapon (void)
+{
+ int shapenum;
+
+#ifndef SPEAR
+ if (gamestate.victoryflag)
+ {
+ if (player->state == &s_deathcam && (TimeCount&32) )
+ SimpleScaleShape(viewwidth/2,SPR_DEATHCAM,viewheight+1);
+ return;
+ }
+#endif
+
+ if (gamestate.weapon != -1)
+ {
+ shapenum = weaponscale[gamestate.weapon]+gamestate.weaponframe;
+ SimpleScaleShape(viewwidth/2,shapenum,viewheight+1);
+ }
+
+ if (demorecord || demoplayback)
+ SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1);
+}
+
+
+//==========================================================================
+
+
+/*
+=====================
+=
+= CalcTics
+=
+=====================
+*/
+
+void CalcTics (void)
+{
+ long newtime,oldtimecount;
+
+//
+// calculate tics since last refresh for adaptive timing
+//
+ if (lasttimecount > TimeCount)
+ TimeCount = lasttimecount; // if the game was paused a LONG time
+
+ do
+ {
+ newtime = TimeCount;
+ tics = newtime-lasttimecount;
+ } while (!tics); // make sure at least one tic passes
+
+ lasttimecount = newtime;
+
+#ifdef FILEPROFILE
+ strcpy (scratch,"\tTics:");
+ itoa (tics,str,10);
+ strcat (scratch,str);
+ strcat (scratch,"\n");
+ write (profilehandle,scratch,strlen(scratch));
+#endif
+
+ if (tics>MAXTICS)
+ {
+ TimeCount -= (tics-MAXTICS);
+ tics = MAXTICS;
+ }
+}
+
+
+//==========================================================================
+
+
+/*
+========================
+=
+= FixOfs
+=
+========================
+*/
+
+void FixOfs (void)
+{
+ VW_ScreenToScreen (displayofs,bufferofs,viewwidth/8,viewheight);
+}
+
+
+//==========================================================================
+
+
+/*
+====================
+=
+= WallRefresh
+=
+====================
+*/
+
+void WallRefresh (void)
+{
+//
+// set up variables for this view
+//
+ viewangle = player->angle;
+ midangle = viewangle*(FINEANGLES/ANGLES);
+ viewsin = sintable[viewangle];
+ viewcos = costable[viewangle];
+ viewx = player->x - FixedByFrac(focallength,viewcos);
+ viewy = player->y + FixedByFrac(focallength,viewsin);
+
+ focaltx = viewx>>TILESHIFT;
+ focalty = viewy>>TILESHIFT;
+
+ viewtx = player->x >> TILESHIFT;
+ viewty = player->y >> TILESHIFT;
+
+ xpartialdown = viewx&(TILEGLOBAL-1);
+ xpartialup = TILEGLOBAL-xpartialdown;
+ ypartialdown = viewy&(TILEGLOBAL-1);
+ ypartialup = TILEGLOBAL-ypartialdown;
+
+ lastside = -1; // the first pixel is on a new wall
+ AsmRefresh ();
+ ScalePost (); // no more optimization on last post
+}
+
+//==========================================================================
+
+/*
+========================
+=
+= ThreeDRefresh
+=
+========================
+*/
+
+void ThreeDRefresh (void)
+{
+ int tracedir;
+
+// this wouldn't need to be done except for my debugger/video wierdness
+ outportb (SC_INDEX,SC_MAPMASK);
+
+//
+// clear out the traced array
+//
+asm mov ax,ds
+asm mov es,ax
+asm mov di,OFFSET spotvis
+asm xor ax,ax
+asm mov cx,2048 // 64*64 / 2
+asm rep stosw
+
+ bufferofs += screenofs;
+
+//
+// follow the walls from there to the right, drawwing as we go
+//
+ VGAClearScreen ();
+
+ WallRefresh ();
+
+//
+// draw all the scaled images
+//
+ DrawScaleds(); // draw scaled stuff
+ DrawPlayerWeapon (); // draw player's hands
+
+//
+// show screen and time last cycle
+//
+ if (fizzlein)
+ {
+ FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,20,false);
+ fizzlein = false;
+
+ lasttimecount = TimeCount = 0; // don't make a big tic count
+
+ }
+
+ bufferofs -= screenofs;
+ displayofs = bufferofs;
+
+ asm cli
+ asm mov cx,[displayofs]
+ asm mov dx,3d4h // CRTC address register
+ asm mov al,0ch // start address high register
+ asm out dx,al
+ asm inc dx
+ asm mov al,ch
+ asm out dx,al // set the high byte
+ asm sti
+
+ bufferofs += SCREENSIZE;
+ if (bufferofs > PAGE3START)
+ bufferofs = PAGE1START;
+
+ frameon++;
+ PM_NextFrame();
+}
+
+
+//===========================================================================
+
--- /dev/null
+++ b/WOLFSRC/WL_DR_A.ASM
@@ -1,0 +1,739 @@
+ IDEAL
+ MODEL MEDIUM,C
+ P286
+
+SCREENSEG = 0a000h
+
+FINEANGLES = 3600
+DEG90 = 900
+DEG180 = 1800
+DEG270 = 2700
+DEG360 = 3600
+
+OP_JLE = 07eh
+OP_JGE = 07dh
+
+EXTRN finetangent:DWORD ; far array, starts at offset 0
+
+EXTRN HitHorizWall:FAR
+EXTRN HitVertWall:FAR
+EXTRN HitHorizDoor:FAR
+EXTRN HitVertDoor:FAR
+EXTRN HitHorizPWall:FAR
+EXTRN HitVertPWall:FAR
+
+
+DATASEG
+
+EXTRN viewwidth:WORD
+
+EXTRN tilemap:BYTE
+EXTRN spotvis:BYTE
+EXTRN pixelangle:WORD
+
+
+EXTRN midangle:WORD
+EXTRN angle:WORD
+
+EXTRN focaltx:WORD
+EXTRN focalty:WORD
+EXTRN viewtx:WORD
+EXTRN viewty:WORD
+EXTRN viewx:DWORD
+EXTRN viewy:DWORD
+
+EXTRN xpartialup:WORD
+EXTRN ypartialup:WORD
+EXTRN xpartialdown:WORD
+EXTRN ypartialdown:WORD
+
+EXTRN tilehit:WORD
+EXTRN pixx:WORD
+EXTRN wallheight:WORD ; array of VIEWWIDTH entries
+
+EXTRN xtile:WORD
+EXTRN ytile:WORD
+EXTRN xtilestep:WORD
+EXTRN ytilestep:WORD
+EXTRN xintercept:DWORD
+EXTRN yintercept:DWORD
+EXTRN xstep:DWORD
+EXTRN ystep:DWORD
+
+EXTRN doorposition:WORD ; table of door position values
+
+
+EXTRN pwallpos:WORD ; amound a pushable wall has been moved
+
+CODESEG
+
+;-------------------
+;
+; xpartialbyystep
+;
+; multiplies long [ystep] (possibly negative), by word [xpartial] (in BX)
+;
+; returns dx:ax
+; trashes bx,cx,di
+;
+;-------------------
+
+PROC xpartialbyystep NEAR
+;
+; setup
+;
+ mov ax,[WORD ystep]
+ mov cx,[WORD ystep+2]
+ or cx,cx ; is ystep negatice?
+ jns @@multpos
+;
+; multiply negative cx:ax by bx
+;
+ neg cx
+ neg ax
+ sbb cx,0
+
+ mul bx ; fraction*fraction
+ mov di,dx ; di is low word of result
+ mov ax,cx ;
+ mul bx ; units*fraction
+ add ax,di
+ adc dx,0
+
+ neg dx
+ neg ax
+ sbb dx,0
+ ret
+;
+; multiply positive cx:ax by bx
+;
+EVEN
+@@multpos:
+ mul bx ; fraction*fraction
+ mov di,dx ; di is low word of result
+ mov ax,cx ;
+ mul bx ; units*fraction
+ add ax,di
+ adc dx,0
+
+ ret
+
+ENDP
+
+
+
+;-------------------
+;
+; ypartialbyxstep
+;
+; multiplies long [xstep] (possibly negative), by word [ypartial] (in BP)
+;
+; returns dx:ax
+; trashes cx,di,bp
+;
+;-------------------
+
+PROC ypartialbyxstep NEAR
+;
+; setup
+;
+ mov ax,[WORD xstep]
+ mov cx,[WORD xstep+2]
+ or cx,cx ; is ystep negatice?
+ jns @@multpos
+;
+; multiply negative cx:ax by bx
+;
+ neg cx
+ neg ax
+ sbb cx,0
+
+ mul bp ; fraction*fraction
+ mov di,dx ; di is low word of result
+ mov ax,cx ;
+ mul bp ; units*fraction
+ add ax,di
+ adc dx,0
+
+ neg dx
+ neg ax
+ sbb dx,0
+ ret
+;
+; multiply positive cx:ax by bx
+;
+EVEN
+@@multpos:
+ mul bp ; fraction*fraction
+ mov di,dx ; di is low word of result
+ mov ax,cx ;
+ mul bp ; units*fraction
+ add ax,di
+ adc dx,0
+ ret
+
+ENDP
+
+
+;============================
+;
+; AsmRefresh
+;
+;
+;============================
+
+PROC AsmRefresh
+PUBLIC AsmRefresh
+
+ push si
+ push di
+ push bp
+
+ mov [pixx],0
+;---------------------------------------------------------------------------
+;
+; Setup to trace a ray through pixx view pixel
+;
+; CX : angle of the ray through pixx
+; ES : points to segment of finetangent array for this block of code
+;
+; Upon entrance to initialize block
+;
+; BX : xpartial
+; BP : ypartial
+;
+;---------------------------------------------------------------------------
+ EVEN
+pixxloop:
+ mov ax,SEG finetangent
+ mov es,ax
+ mov cx,[midangle] ; center of view area
+ mov bx,[pixx]
+ shl bx,1
+ add cx,[pixelangle+bx] ; delta for this pixel
+ cmp cx,0
+ jge not0
+;----------
+;
+; -90 - -1 degree arc
+;
+;----------
+ add cx,FINEANGLES ; -90 is the same as 270
+ jmp entry360
+
+not0:
+ cmp cx,DEG90
+ jge not90
+;----------
+;
+; 0-89 degree arc
+;
+;----------
+entry90:
+ mov [xtilestep],1 ; xtilestep = 1
+ mov [ytilestep],-1 ; ytilestep = -1
+ mov [BYTE cs:horizop],OP_JGE ; patch a jge in
+ mov [BYTE cs:vertop],OP_JLE ; patch a jle in
+ mov bx,DEG90-1
+ sub bx,cx
+ shl bx,2
+ mov ax,[es:bx]
+ mov dx,[es:bx+2]
+ mov [WORD xstep],ax
+ mov [WORD xstep+2],dx ; xstep = finetangent[DEG90-1-angle]
+ mov bx,cx
+ shl bx,2
+ mov ax,[es:bx]
+ mov dx,[es:bx+2]
+ neg dx
+ neg ax
+ sbb dx,0
+ mov [WORD ystep],ax
+ mov [WORD ystep+2],dx ; ystep = -finetangent[angle]
+
+ mov bx,[xpartialup] ; xpartial = xpartialup
+ mov bp,[ypartialdown] ; ypartial = ypartialdown
+ jmp initvars
+
+not90:
+ cmp cx,DEG180
+ jge not180
+;----------
+;
+; 90-179 degree arc
+;
+;----------
+ mov ax,-1
+ mov [xtilestep],ax ; xtilestep = -1
+ mov [ytilestep],ax ; ytilestep = -1
+ mov [BYTE cs:horizop],OP_JLE ; patch a jle in
+ mov [BYTE cs:vertop],OP_JLE ; patch a jle in
+
+ mov bx,cx
+ shl bx,2
+ mov ax,[es:bx-DEG90*4]
+ mov dx,[es:bx+2-DEG90*4]
+ neg dx
+ neg ax
+ sbb dx,0
+ mov [WORD xstep],ax
+ mov [WORD xstep+2],dx ; xstep = -finetangent[angle-DEG90]
+ mov bx,DEG180-1
+ sub bx,cx
+ shl bx,2
+ mov ax,[es:bx]
+ mov dx,[es:bx+2]
+ neg dx
+ neg ax
+ sbb dx,0
+ mov [WORD ystep],ax
+ mov [WORD ystep+2],dx ; ystep = -finetangent[DEG180-1-angle]
+
+ mov bx,[xpartialdown] ; xpartial = xpartialdown
+ mov bp,[ypartialdown] ; ypartial = ypartialdown
+ jmp initvars
+
+not180:
+ cmp cx,DEG270
+ jge not270
+;----------
+;
+; 180-269 degree arc
+;
+;----------
+ mov [xtilestep],-1 ; xtilestep = -1
+ mov [ytilestep],1 ; ytilestep = 1
+ mov [BYTE cs:horizop],OP_JLE ; patch a jle in
+ mov [BYTE cs:vertop],OP_JGE ; patch a jge in
+
+ mov bx,DEG270-1
+ sub bx,cx
+ shl bx,2
+ mov ax,[es:bx]
+ mov dx,[es:bx+2]
+ neg dx
+ neg ax
+ sbb dx,0
+ mov [WORD xstep],ax
+ mov [WORD xstep+2],dx ; xstep = -finetangent[DEG270-1-angle]
+ mov bx,cx
+ shl bx,2
+ mov ax,[es:bx-DEG180*4]
+ mov dx,[es:bx+2-DEG180*4]
+ mov [WORD ystep],ax
+ mov [WORD ystep+2],dx ; ystep = finetangent[angle-DEG180]
+
+ mov bx,[xpartialdown] ; xpartial = xpartialdown
+ mov bp,[ypartialup] ; ypartial = ypartialup
+ jmp initvars
+
+
+not270:
+ cmp cx,DEG360
+ jge not360
+;----------
+;
+; 270-359 degree arc
+;
+;----------
+entry360:
+ mov ax,1
+ mov [xtilestep],ax ; xtilestep = 1
+ mov [ytilestep],ax ; ytilestep = 1
+ mov [BYTE cs:horizop],OP_JGE ; patch a jge in
+ mov [BYTE cs:vertop],OP_JGE ; patch a jge in
+
+ mov bx,cx
+ shl bx,2
+ mov ax,[es:bx-DEG270*4]
+ mov dx,[es:bx+2-DEG270*4]
+ mov [WORD xstep],ax
+ mov [WORD xstep+2],dx ; xstep = finetangent[angle-DEG270]
+ mov bx,DEG360-1
+ sub bx,cx
+ shl bx,2
+ mov ax,[es:bx]
+ mov dx,[es:bx+2]
+ mov [WORD ystep],ax
+ mov [WORD ystep+2],dx ; ystep = finetangent[DEG360-1-angle]
+
+ mov bx,[xpartialup] ; xpartial = xpartialup
+ mov bp,[ypartialup] ; ypartial = ypartialup
+ jmp initvars
+
+
+not360:
+;----------
+;
+; 360-449 degree arc
+;
+;----------
+ sub cx,FINEANGLES ; -449 is the same as 89
+ jmp entry90
+
+;---------------------------------------------------------------------------
+;
+; initialise variables for intersection testing
+;
+;---------------------------------------------------------------------------
+initvars:
+ call NEAR xpartialbyystep ; xpartial is in BX
+ add ax,[WORD viewy]
+ adc dx,[WORD viewy+2]
+ mov [WORD yintercept],ax
+ mov [WORD yintercept+2],dx
+
+ mov si,[focaltx]
+ add si,[xtilestep]
+ mov [xtile],si ; xtile = focaltx+xtilestep
+ shl si,6
+ add si,dx ; xspot = (xtile<<6) + yinttile
+
+
+ call NEAR ypartialbyxstep ; ypartial is in BP
+ add ax,[WORD viewx]
+ adc dx,[WORD viewx+2]
+ mov [WORD xintercept],ax
+ mov cx,dx
+
+ mov bx,[focalty]
+ add bx,[ytilestep]
+ mov bp,bx ; ytile = focalty+ytilestep
+ mov di,dx
+ shl di,6
+ add di,bx ; yspot = (xinttile<<6) + ytile
+
+ mov bx,[xtile]
+ mov dx,[WORD yintercept+2]
+ mov ax,SCREENSEG
+ mov es,ax ; faster than mov es,[screenseg]
+
+
+;---------------------------------------------------------------------------
+;
+; trace along this angle until we hit a wall
+;
+; CORE LOOP!
+;
+; All variables are killed when a wall is hit
+;
+; AX : scratch
+; BX : xtile
+; CX : high word of xintercept
+; DX : high word of yintercept
+; SI : xspot (yinttile<<6)+xtile (index into tilemap and spotvis)
+; DI : yspot (xinttile<<6)+ytile (index into tilemap and spotvis)
+; BP : ytile
+; ES : screenseg
+;
+;---------------------------------------------------------------------------
+
+;-----------
+;
+; check intersections with vertical walls
+;
+;-----------
+
+ EVEN
+vertcheck:
+ cmp dx,bp
+vertop: ; 0x7e = jle (ytilestep==-1)
+ jle horizentry ; 0x7d = jge (ytilestep==1)
+vertentry:
+ test [BYTE tilemap+si],0ffh ; tilehit = *((byte *)tilemap+xspot);
+ jnz hitvert
+passvert:
+ mov [BYTE spotvis+si],1 ; *((byte *)spotvis+xspot) = true;
+ add bx,[xtilestep] ; xtile+=xtilestep
+ mov ax,[WORD ystep]
+ add [WORD yintercept],ax ; yintercept += ystep
+ adc dx,[WORD ystep+2]
+ mov si,bx
+ shl si,6
+ add si,dx ; xspot = (xtile<<6)+yinttile
+ jmp vertcheck
+
+ EVEN
+hitvert:
+ mov al,[BYTE tilemap+si] ; tilehit = *((byte *)tilemap+xspot);
+ mov [BYTE tilehit],al
+ or al,al ; set flags
+ jns notvertdoor
+ jmp vertdoor
+notvertdoor:
+ mov [WORD xintercept],0
+ mov [WORD xintercept+2],bx
+ mov [xtile],bx
+ mov [WORD yintercept+2],dx
+ mov [ytile],dx
+ call FAR HitVertWall
+ jmp nextpix
+
+
+;-----------
+;
+; check intersections with horizontal walls
+;
+;-----------
+ EVEN
+horizcheck:
+ cmp cx,bx
+horizop: ; 0x7e = jle (xtilestep==-1)
+ jle vertentry ; 0x7d = jge (xtilestep==1)
+horizentry:
+ test [BYTE tilemap+di],0ffh ; tilehit = *((byte *)tilemap+yspot);
+ jnz hithoriz
+passhoriz:
+ mov [BYTE spotvis+di],1 ; *((byte *)spotvis+yspot) = true;
+ add bp,[ytilestep] ; ytile+=ytilestep
+ mov ax,[WORD xstep]
+ add [WORD xintercept],ax ; xintercept += xstep
+ adc cx,[WORD xstep+2]
+ mov di,cx
+ shl di,6
+ add di,bp ; yspot = (xinttile<<6)+ytile
+ jmp horizcheck
+
+ EVEN
+hithoriz:
+ mov al,[BYTE tilemap+di] ; tilehit = *((byte *)tilemap+yspot);
+ mov [BYTE tilehit],al
+ or al,al ; set flags
+ js horizdoor
+ mov [WORD xintercept+2],cx
+ mov [xtile],cx
+ mov [WORD yintercept],0
+ mov [WORD yintercept+2],bp
+ mov [ytile],bp
+ call FAR HitHorizWall
+ jmp nextpix
+
+;---------------------------------------------------------------------------
+;
+; next pixel over
+;
+;---------------------------------------------------------------------------
+
+nextpix:
+ mov ax,[pixx]
+ inc ax
+ mov [pixx],ax
+ cmp ax,[viewwidth]
+ jge done
+ jmp pixxloop
+done:
+ pop bp
+ pop di
+ pop si
+ retf
+
+;===========================================================================
+
+;=============
+;
+; hit a special horizontal wall, so find which coordinate a door would be
+; intersected at, and check to see if the door is open past that point
+;
+;=============
+horizdoor:
+ mov [xtile],bx ; save off live register variables
+ mov [WORD yintercept+2],dx
+
+ test al,040h ; both high bits set == pushable wall
+ jnz horizpushwall
+
+ mov bx,ax
+ and bx,7fh ; strip high bit
+ shl bx,1 ; index into word width door table
+
+ mov ax,[WORD xstep]
+ mov dx,[WORD xstep+2]
+ sar dx,1
+ rcr ax,1 ; half a step gets to door position
+
+ add ax,[WORD xintercept] ; add half step to current intercept pos
+ adc dx,cx ; CX hold high word of xintercept
+
+ cmp cx,dx ; is it still in the same tile?
+ je hithmid
+;
+; midpoint is outside tile, so it hit the side of the wall before a door
+;
+continuehoriz:
+ mov bx,[xtile] ; reload register variables
+ mov dx,[WORD yintercept+2]
+ jmp passhoriz ; continue tracing
+;
+; the trace hit the door plane at pixel position AX, see if the door is
+; closed that much
+;
+hithmid:
+ cmp ax,[doorposition+bx] ; position of leading edge of door
+ jb continuehoriz
+;
+; draw the door
+;
+ mov [WORD xintercept],ax ; save pixel intercept position
+ mov [WORD xintercept+2],cx
+
+ mov [WORD yintercept],8000h ; intercept in middle of tile
+ mov [WORD yintercept+2],bp
+
+ call FAR HitHorizDoor
+ jmp nextpix
+
+;============
+;
+; hit a sliding horizontal wall
+;
+;============
+
+horizpushwall:
+ mov ax,[WORD xstep+2] ; multiply xstep by pwallmove (0-63)
+ mul [pwallpos]
+ mov bx,ax
+ mov ax,[WORD xstep]
+ mul [pwallpos]
+ add dx,bx
+
+ sar dx,1 ; then divide by 64 to accomplish a
+ rcr ax,1 ; fixed point multiplication
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+
+ add ax,[WORD xintercept] ; add partial step to current intercept
+ adc dx,cx ; CX hold high word of xintercept
+
+ cmp cx,dx ; is it still in the same tile?
+ jne continuehoriz ; no, it hit the side
+
+;
+; draw the pushable wall at the new height
+;
+ mov [WORD xintercept],ax ; save pixel intercept position
+ mov [WORD xintercept+2],dx
+
+ mov [WORD yintercept+2],bp
+ mov [WORD yintercept],0
+
+ call FAR HitHorizPWall
+ jmp nextpix
+
+
+
+;===========================================================================
+
+;=============
+;
+; hit a special vertical wall, so find which coordinate a door would be
+; intersected at, and check to see if the door is open past that point
+;
+;=============
+vertdoor:
+ mov [xtile],bx ; save off live register variables
+ mov [WORD yintercept+2],dx
+
+ test al,040h ; both high bits set == pushable wall
+ jnz vertpushwall
+
+ mov bx,ax
+ and bx,7fh ; strip high bit
+ shl bx,1 ; index into word width doorposition
+
+ mov ax,[WORD ystep]
+ mov dx,[WORD ystep+2]
+ sar dx,1
+ rcr ax,1 ; half a step gets to door position
+
+ add ax,[WORD yintercept] ; add half step to current intercept pos
+ adc dx,[WORD yintercept+2]
+
+ cmp [WORD yintercept+2],dx ; is it still in the same tile?
+ je hitvmid
+;
+; midpoint is outside tile, so it hit the side of the wall before a door
+;
+continuevert:
+ mov bx,[xtile] ; reload register variables
+ mov dx,[WORD yintercept+2]
+ jmp passvert ; continue tracing
+;
+; the trace hit the door plane at pixel position AX, see if the door is
+; closed that much
+;
+hitvmid:
+ cmp ax,[doorposition+bx] ; position of leading edge of door
+ jb continuevert
+;
+; draw the door
+;
+ mov [WORD yintercept],ax ; save pixel intercept position
+ mov [WORD xintercept],8000h ; intercept in middle of tile
+ mov ax,[xtile]
+ mov [WORD xintercept+2],ax
+
+ call FAR HitVertDoor
+ jmp nextpix
+
+;============
+;
+; hit a sliding vertical wall
+;
+;============
+
+vertpushwall:
+ mov ax,[WORD ystep+2] ; multiply ystep by pwallmove (0-63)
+ mul [pwallpos]
+ mov bx,ax
+ mov ax,[WORD ystep]
+ mul [pwallpos]
+ add dx,bx
+
+ sar dx,1 ; then divide by 64 to accomplish a
+ rcr ax,1 ; fixed point multiplication
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+ sar dx,1
+ rcr ax,1
+
+ add ax,[WORD yintercept] ; add partial step to current intercept
+ adc dx,[WORD yintercept+2]
+
+ cmp [WORD yintercept+2],dx ; is it still in the same tile?
+ jne continuevert ; no, it hit the side
+
+;
+; draw the pushable wall at the new height
+;
+ mov [WORD yintercept],ax ; save pixel intercept position
+ mov [WORD yintercept+2],dx
+
+ mov bx,[xtile]
+ mov [WORD xintercept+2],bx
+ mov [WORD xintercept],0
+
+ call FAR HitVertPWall
+ jmp nextpix
+
+
+
+ENDP
+
+
+END
+
+
--- /dev/null
+++ b/WOLFSRC/WL_GAME.C
@@ -1,0 +1,1484 @@
+// WL_GAME.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#ifdef MYPROFILE
+#include <TIME.H>
+#endif
+
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+boolean ingame,fizzlein;
+unsigned latchpics[NUMLATCHPICS];
+gametype gamestate;
+
+long spearx,speary;
+unsigned spearangle;
+boolean spearflag;
+
+//
+// ELEVATOR BACK MAPS - REMEMBER (-1)!!
+//
+int ElevatorBackTo[]={1,1,7,3,5,3};
+
+void ScanInfoPlane (void);
+void SetupGameLevel (void);
+void DrawPlayScreen (void);
+void LoadLatchMem (void);
+void GameLoop (void);
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+//===========================================================================
+//===========================================================================
+
+
+/*
+==========================
+=
+= SetSoundLoc - Given the location of an object (in terms of global
+= coordinates, held in globalsoundx and globalsoundy), munges the values
+= for an approximate distance from the left and right ear, and puts
+= those values into leftchannel and rightchannel.
+=
+= JAB
+=
+==========================
+*/
+
+ fixed globalsoundx,globalsoundy;
+ int leftchannel,rightchannel;
+#define ATABLEMAX 15
+byte righttable[ATABLEMAX][ATABLEMAX * 2] = {
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 0, 0, 0, 0, 0, 1, 3, 5, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 6, 4, 0, 0, 0, 0, 0, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 4, 1, 0, 0, 0, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 5, 4, 2, 1, 0, 1, 2, 3, 5, 7, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 5, 4, 3, 2, 2, 3, 3, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 4, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 6, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
+};
+byte lefttable[ATABLEMAX][ATABLEMAX * 2] = {
+{ 8, 8, 8, 8, 8, 8, 8, 8, 5, 3, 1, 0, 0, 0, 0, 0, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 0, 0, 0, 0, 0, 4, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 1, 0, 0, 0, 1, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 5, 3, 2, 1, 0, 1, 2, 4, 5, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 5, 3, 3, 2, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 5, 4, 4, 4, 4, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
+};
+
+void
+SetSoundLoc(fixed gx,fixed gy)
+{
+ fixed xt,yt;
+ int x,y;
+
+//
+// translate point to view centered coordinates
+//
+ gx -= viewx;
+ gy -= viewy;
+
+//
+// calculate newx
+//
+ xt = FixedByFrac(gx,viewcos);
+ yt = FixedByFrac(gy,viewsin);
+ x = (xt - yt) >> TILESHIFT;
+
+//
+// calculate newy
+//
+ xt = FixedByFrac(gx,viewsin);
+ yt = FixedByFrac(gy,viewcos);
+ y = (yt + xt) >> TILESHIFT;
+
+ if (y >= ATABLEMAX)
+ y = ATABLEMAX - 1;
+ else if (y <= -ATABLEMAX)
+ y = -ATABLEMAX;
+ if (x < 0)
+ x = -x;
+ if (x >= ATABLEMAX)
+ x = ATABLEMAX - 1;
+ leftchannel = lefttable[x][y + ATABLEMAX];
+ rightchannel = righttable[x][y + ATABLEMAX];
+
+#if 0
+ CenterWindow(8,1);
+ US_PrintSigned(leftchannel);
+ US_Print(",");
+ US_PrintSigned(rightchannel);
+ VW_UpdateScreen();
+#endif
+}
+
+/*
+==========================
+=
+= SetSoundLocGlobal - Sets up globalsoundx & globalsoundy and then calls
+= UpdateSoundLoc() to transform that into relative channel volumes. Those
+= values are then passed to the Sound Manager so that they'll be used for
+= the next sound played (if possible).
+=
+= JAB
+=
+==========================
+*/
+void PlaySoundLocGlobal(word s,fixed gx,fixed gy)
+{
+ SetSoundLoc(gx,gy);
+ SD_PositionSound(leftchannel,rightchannel);
+ if (SD_PlaySound(s))
+ {
+ globalsoundx = gx;
+ globalsoundy = gy;
+ }
+}
+
+void UpdateSoundLoc(void)
+{
+ if (SoundPositioned)
+ {
+ SetSoundLoc(globalsoundx,globalsoundy);
+ SD_SetPosition(leftchannel,rightchannel);
+ }
+}
+
+/*
+** JAB End
+*/
+
+
+/*
+==========================
+=
+= ClearMemory
+=
+==========================
+*/
+
+void ClearMemory (void)
+{
+ PM_UnlockMainMem();
+ SD_StopDigitized();
+ MM_SortMem ();
+}
+
+
+/*
+==========================
+=
+= ScanInfoPlane
+=
+= Spawn all actors and mark down special places
+=
+==========================
+*/
+
+void ScanInfoPlane (void)
+{
+ unsigned x,y,i,j;
+ int tile;
+ unsigned far *start;
+
+ start = mapsegs[1];
+ for (y=0;y<mapheight;y++)
+ for (x=0;x<mapwidth;x++)
+ {
+ tile = *start++;
+ if (!tile)
+ continue;
+
+ switch (tile)
+ {
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ SpawnPlayer(x,y,NORTH+tile-19);
+ break;
+
+ case 23:
+ case 24:
+ case 25:
+ case 26:
+ case 27:
+ case 28:
+ case 29:
+ case 30:
+
+ case 31:
+ case 32:
+ case 33:
+ case 34:
+ case 35:
+ case 36:
+ case 37:
+ case 38:
+
+ case 39:
+ case 40:
+ case 41:
+ case 42:
+ case 43:
+ case 44:
+ case 45:
+ case 46:
+
+ case 47:
+ case 48:
+ case 49:
+ case 50:
+ case 51:
+ case 52:
+ case 53:
+ case 54:
+
+ case 55:
+ case 56:
+ case 57:
+ case 58:
+ case 59:
+ case 60:
+ case 61:
+ case 62:
+
+ case 63:
+ case 64:
+ case 65:
+ case 66:
+ case 67:
+ case 68:
+ case 69:
+ case 70:
+ case 71:
+ case 72:
+ case 73: // TRUCK AND SPEAR!
+ case 74:
+
+ SpawnStatic(x,y,tile-23);
+ break;
+
+//
+// P wall
+//
+ case 98:
+ if (!loadedgame)
+ gamestate.secrettotal++;
+ break;
+
+//
+// guard
+//
+ case 180:
+ case 181:
+ case 182:
+ case 183:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 144:
+ case 145:
+ case 146:
+ case 147:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 108:
+ case 109:
+ case 110:
+ case 111:
+ SpawnStand(en_guard,x,y,tile-108);
+ break;
+
+
+ case 184:
+ case 185:
+ case 186:
+ case 187:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 148:
+ case 149:
+ case 150:
+ case 151:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 112:
+ case 113:
+ case 114:
+ case 115:
+ SpawnPatrol(en_guard,x,y,tile-112);
+ break;
+
+ case 124:
+ SpawnDeadGuard (x,y);
+ break;
+//
+// officer
+//
+ case 188:
+ case 189:
+ case 190:
+ case 191:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 152:
+ case 153:
+ case 154:
+ case 155:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 116:
+ case 117:
+ case 118:
+ case 119:
+ SpawnStand(en_officer,x,y,tile-116);
+ break;
+
+
+ case 192:
+ case 193:
+ case 194:
+ case 195:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 156:
+ case 157:
+ case 158:
+ case 159:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 120:
+ case 121:
+ case 122:
+ case 123:
+ SpawnPatrol(en_officer,x,y,tile-120);
+ break;
+
+
+//
+// ss
+//
+ case 198:
+ case 199:
+ case 200:
+ case 201:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 162:
+ case 163:
+ case 164:
+ case 165:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 126:
+ case 127:
+ case 128:
+ case 129:
+ SpawnStand(en_ss,x,y,tile-126);
+ break;
+
+
+ case 202:
+ case 203:
+ case 204:
+ case 205:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 166:
+ case 167:
+ case 168:
+ case 169:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 130:
+ case 131:
+ case 132:
+ case 133:
+ SpawnPatrol(en_ss,x,y,tile-130);
+ break;
+
+//
+// dogs
+//
+ case 206:
+ case 207:
+ case 208:
+ case 209:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 170:
+ case 171:
+ case 172:
+ case 173:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 134:
+ case 135:
+ case 136:
+ case 137:
+ SpawnStand(en_dog,x,y,tile-134);
+ break;
+
+
+ case 210:
+ case 211:
+ case 212:
+ case 213:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 36;
+ case 174:
+ case 175:
+ case 176:
+ case 177:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 36;
+ case 138:
+ case 139:
+ case 140:
+ case 141:
+ SpawnPatrol(en_dog,x,y,tile-138);
+ break;
+
+//
+// boss
+//
+#ifndef SPEAR
+ case 214:
+ SpawnBoss (x,y);
+ break;
+ case 197:
+ SpawnGretel (x,y);
+ break;
+ case 215:
+ SpawnGift (x,y);
+ break;
+ case 179:
+ SpawnFat (x,y);
+ break;
+ case 196:
+ SpawnSchabbs (x,y);
+ break;
+ case 160:
+ SpawnFakeHitler (x,y);
+ break;
+ case 178:
+ SpawnHitler (x,y);
+ break;
+#else
+ case 106:
+ SpawnSpectre (x,y);
+ break;
+ case 107:
+ SpawnAngel (x,y);
+ break;
+ case 125:
+ SpawnTrans (x,y);
+ break;
+ case 142:
+ SpawnUber (x,y);
+ break;
+ case 143:
+ SpawnWill (x,y);
+ break;
+ case 161:
+ SpawnDeath (x,y);
+ break;
+
+#endif
+
+//
+// mutants
+//
+ case 252:
+ case 253:
+ case 254:
+ case 255:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 18;
+ case 234:
+ case 235:
+ case 236:
+ case 237:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 18;
+ case 216:
+ case 217:
+ case 218:
+ case 219:
+ SpawnStand(en_mutant,x,y,tile-216);
+ break;
+
+ case 256:
+ case 257:
+ case 258:
+ case 259:
+ if (gamestate.difficulty<gd_hard)
+ break;
+ tile -= 18;
+ case 238:
+ case 239:
+ case 240:
+ case 241:
+ if (gamestate.difficulty<gd_medium)
+ break;
+ tile -= 18;
+ case 220:
+ case 221:
+ case 222:
+ case 223:
+ SpawnPatrol(en_mutant,x,y,tile-220);
+ break;
+
+//
+// ghosts
+//
+#ifndef SPEAR
+ case 224:
+ SpawnGhosts (en_blinky,x,y);
+ break;
+ case 225:
+ SpawnGhosts (en_clyde,x,y);
+ break;
+ case 226:
+ SpawnGhosts (en_pinky,x,y);
+ break;
+ case 227:
+ SpawnGhosts (en_inky,x,y);
+ break;
+#endif
+ }
+
+ }
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= SetupGameLevel
+=
+==================
+*/
+
+void SetupGameLevel (void)
+{
+ int x,y,i;
+ unsigned far *map,tile,spot;
+
+
+ if (!loadedgame)
+ {
+ gamestate.TimeCount=
+ gamestate.secrettotal=
+ gamestate.killtotal=
+ gamestate.treasuretotal=
+ gamestate.secretcount=
+ gamestate.killcount=
+ gamestate.treasurecount=0;
+ }
+
+ if (demoplayback || demorecord)
+ US_InitRndT (false);
+ else
+ US_InitRndT (true);
+
+//
+// load the level
+//
+ CA_CacheMap (gamestate.mapon+10*gamestate.episode);
+ mapon-=gamestate.episode*10;
+
+ mapwidth = mapheaderseg[mapon]->width;
+ mapheight = mapheaderseg[mapon]->height;
+
+ if (mapwidth != 64 || mapheight != 64)
+ Quit ("Map not 64*64!");
+
+
+//
+// copy the wall data to a data segment array
+//
+ memset (tilemap,0,sizeof(tilemap));
+ memset (actorat,0,sizeof(actorat));
+ map = mapsegs[0];
+ for (y=0;y<mapheight;y++)
+ for (x=0;x<mapwidth;x++)
+ {
+ tile = *map++;
+ if (tile<AREATILE)
+ {
+ // solid wall
+ tilemap[x][y] = tile;
+ (unsigned)actorat[x][y] = tile;
+ }
+ else
+ {
+ // area floor
+ tilemap[x][y] = 0;
+ (unsigned)actorat[x][y] = 0;
+ }
+ }
+
+//
+// spawn doors
+//
+ InitActorList (); // start spawning things with a clean slate
+ InitDoorList ();
+ InitStaticList ();
+
+ map = mapsegs[0];
+ for (y=0;y<mapheight;y++)
+ for (x=0;x<mapwidth;x++)
+ {
+ tile = *map++;
+ if (tile >= 90 && tile <= 101)
+ {
+ // door
+ switch (tile)
+ {
+ case 90:
+ case 92:
+ case 94:
+ case 96:
+ case 98:
+ case 100:
+ SpawnDoor (x,y,1,(tile-90)/2);
+ break;
+ case 91:
+ case 93:
+ case 95:
+ case 97:
+ case 99:
+ case 101:
+ SpawnDoor (x,y,0,(tile-91)/2);
+ break;
+ }
+ }
+ }
+
+//
+// spawn actors
+//
+ ScanInfoPlane ();
+
+//
+// take out the ambush markers
+//
+ map = mapsegs[0];
+ for (y=0;y<mapheight;y++)
+ for (x=0;x<mapwidth;x++)
+ {
+ tile = *map++;
+ if (tile == AMBUSHTILE)
+ {
+ tilemap[x][y] = 0;
+ if ( (unsigned)actorat[x][y] == AMBUSHTILE)
+ actorat[x][y] = NULL;
+
+ if (*map >= AREATILE)
+ tile = *map;
+ if (*(map-1-mapwidth) >= AREATILE)
+ tile = *(map-1-mapwidth);
+ if (*(map-1+mapwidth) >= AREATILE)
+ tile = *(map-1+mapwidth);
+ if ( *(map-2) >= AREATILE)
+ tile = *(map-2);
+
+ *(map-1) = tile;
+ }
+ }
+
+
+
+//
+// have the caching manager load and purge stuff to make sure all marks
+// are in memory
+//
+ CA_LoadAllSounds ();
+
+}
+
+
+//==========================================================================
+
+
+/*
+===================
+=
+= DrawPlayBorderSides
+=
+= To fix window overwrites
+=
+===================
+*/
+
+void DrawPlayBorderSides (void)
+{
+ int xl,yl;
+
+ xl = 160-viewwidth/2;
+ yl = (200-STATUSLINES-viewheight)/2;
+
+ VWB_Bar (0,0,xl-1,200-STATUSLINES,127);
+ VWB_Bar (xl+viewwidth+1,0,xl-2,200-STATUSLINES,127);
+
+ VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
+ VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
+}
+
+
+/*
+===================
+=
+= DrawAllPlayBorderSides
+=
+===================
+*/
+
+void DrawAllPlayBorderSides (void)
+{
+ unsigned i,temp;
+
+ temp = bufferofs;
+ for (i=0;i<3;i++)
+ {
+ bufferofs = screenloc[i];
+ DrawPlayBorderSides ();
+ }
+ bufferofs = temp;
+}
+
+/*
+===================
+=
+= DrawPlayBorder
+=
+===================
+*/
+void DrawAllPlayBorder (void)
+{
+ unsigned i,temp;
+
+ temp = bufferofs;
+ for (i=0;i<3;i++)
+ {
+ bufferofs = screenloc[i];
+ DrawPlayBorder ();
+ }
+ bufferofs = temp;
+}
+
+/*
+===================
+=
+= DrawPlayBorder
+=
+===================
+*/
+
+void DrawPlayBorder (void)
+{
+ int xl,yl;
+
+ VWB_Bar (0,0,320,200-STATUSLINES,127);
+
+ xl = 160-viewwidth/2;
+ yl = (200-STATUSLINES-viewheight)/2;
+ VWB_Bar (xl,yl,viewwidth,viewheight,0);
+
+ VWB_Hlin (xl-1,xl+viewwidth,yl-1,0);
+ VWB_Hlin (xl-1,xl+viewwidth,yl+viewheight,125);
+ VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
+ VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
+ VWB_Plot (xl-1,yl+viewheight,124);
+}
+
+
+
+/*
+===================
+=
+= DrawPlayScreen
+=
+===================
+*/
+
+void DrawPlayScreen (void)
+{
+ int i,j,p,m;
+ unsigned temp;
+
+ VW_FadeOut ();
+
+ temp = bufferofs;
+
+ CA_CacheGrChunk (STATUSBARPIC);
+
+ for (i=0;i<3;i++)
+ {
+ bufferofs = screenloc[i];
+ DrawPlayBorder ();
+ VWB_DrawPic (0,200-STATUSLINES,STATUSBARPIC);
+ }
+
+ bufferofs = temp;
+
+ UNCACHEGRCHUNK (STATUSBARPIC);
+
+ DrawFace ();
+ DrawHealth ();
+ DrawLives ();
+ DrawLevel ();
+ DrawAmmo ();
+ DrawKeys ();
+ DrawWeapon ();
+ DrawScore ();
+}
+
+
+
+//==========================================================================
+
+/*
+==================
+=
+= StartDemoRecord
+=
+==================
+*/
+
+#define MAXDEMOSIZE 8192
+
+void StartDemoRecord (int levelnumber)
+{
+ MM_GetPtr (&demobuffer,MAXDEMOSIZE);
+ MM_SetLock (&demobuffer,true);
+ demoptr = (char far *)demobuffer;
+ lastdemoptr = demoptr+MAXDEMOSIZE;
+
+ *demoptr = levelnumber;
+ demoptr += 4; // leave space for length
+ demorecord = true;
+}
+
+
+/*
+==================
+=
+= FinishDemoRecord
+=
+==================
+*/
+
+char demoname[13] = "DEMO?.";
+
+void FinishDemoRecord (void)
+{
+ long length,level;
+
+ demorecord = false;
+
+ length = demoptr - (char far *)demobuffer;
+
+ demoptr = ((char far *)demobuffer)+1;
+ *(unsigned far *)demoptr = length;
+
+ CenterWindow(24,3);
+ PrintY+=6;
+ US_Print(" Demo number (0-9):");
+ VW_UpdateScreen();
+
+ if (US_LineInput (px,py,str,NULL,true,2,0))
+ {
+ level = atoi (str);
+ if (level>=0 && level<=9)
+ {
+ demoname[4] = '0'+level;
+ CA_WriteFile (demoname,(void far *)demobuffer,length);
+ }
+ }
+
+
+ MM_FreePtr (&demobuffer);
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= RecordDemo
+=
+= Fades the screen out, then starts a demo. Exits with the screen faded
+=
+==================
+*/
+
+void RecordDemo (void)
+{
+ int level,esc;
+
+ CenterWindow(26,3);
+ PrintY+=6;
+ CA_CacheGrChunk(STARTFONT);
+ fontnumber=0;
+ US_Print(" Demo which level(1-10):");
+ VW_UpdateScreen();
+ VW_FadeIn ();
+ esc = !US_LineInput (px,py,str,NULL,true,2,0);
+ if (esc)
+ return;
+
+ level = atoi (str);
+ level--;
+
+ SETFONTCOLOR(0,15);
+ VW_FadeOut ();
+
+#ifndef SPEAR
+ NewGame (gd_hard,level/10);
+ gamestate.mapon = level%10;
+#else
+ NewGame (gd_hard,0);
+ gamestate.mapon = level;
+#endif
+
+ StartDemoRecord (level);
+
+ DrawPlayScreen ();
+ VW_FadeIn ();
+
+ startgame = false;
+ demorecord = true;
+
+ SetupGameLevel ();
+ StartMusic ();
+ PM_CheckMainMem ();
+ fizzlein = true;
+
+ PlayLoop ();
+
+ demoplayback = false;
+
+ StopMusic ();
+ VW_FadeOut ();
+ ClearMemory ();
+
+ FinishDemoRecord ();
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= PlayDemo
+=
+= Fades the screen out, then starts a demo. Exits with the screen faded
+=
+==================
+*/
+
+void PlayDemo (int demonumber)
+{
+ int length;
+
+#ifdef DEMOSEXTERN
+// debug: load chunk
+#ifndef SPEARDEMO
+ int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3};
+#else
+ int dems[1]={T_DEMO0};
+#endif
+
+ CA_CacheGrChunk(dems[demonumber]);
+ demoptr = grsegs[dems[demonumber]];
+ MM_SetLock (&grsegs[dems[demonumber]],true);
+#else
+ demoname[4] = '0'+demonumber;
+ CA_LoadFile (demoname,&demobuffer);
+ MM_SetLock (&demobuffer,true);
+ demoptr = (char far *)demobuffer;
+#endif
+
+ NewGame (1,0);
+ gamestate.mapon = *demoptr++;
+ gamestate.difficulty = gd_hard;
+ length = *((unsigned far *)demoptr)++;
+ demoptr++;
+ lastdemoptr = demoptr-4+length;
+
+ VW_FadeOut ();
+
+ SETFONTCOLOR(0,15);
+ DrawPlayScreen ();
+ VW_FadeIn ();
+
+ startgame = false;
+ demoplayback = true;
+
+ SetupGameLevel ();
+ StartMusic ();
+ PM_CheckMainMem ();
+ fizzlein = true;
+
+ PlayLoop ();
+
+#ifdef DEMOSEXTERN
+ UNCACHEGRCHUNK(dems[demonumber]);
+#else
+ MM_FreePtr (&demobuffer);
+#endif
+
+ demoplayback = false;
+
+ StopMusic ();
+ VW_FadeOut ();
+ ClearMemory ();
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= Died
+=
+==================
+*/
+
+#define DEATHROTATE 2
+
+void Died (void)
+{
+ float fangle;
+ long dx,dy;
+ int iangle,curangle,clockwise,counter,change;
+
+ gamestate.weapon = -1; // take away weapon
+ SD_PlaySound (PLAYERDEATHSND);
+//
+// swing around to face attacker
+//
+ dx = killerobj->x - player->x;
+ dy = player->y - killerobj->y;
+
+ fangle = atan2(dy,dx); // returns -pi to pi
+ if (fangle<0)
+ fangle = M_PI*2+fangle;
+
+ iangle = fangle/(M_PI*2)*ANGLES;
+
+ if (player->angle > iangle)
+ {
+ counter = player->angle - iangle;
+ clockwise = ANGLES-player->angle + iangle;
+ }
+ else
+ {
+ clockwise = iangle - player->angle;
+ counter = player->angle + ANGLES-iangle;
+ }
+
+ curangle = player->angle;
+
+ if (clockwise<counter)
+ {
+ //
+ // rotate clockwise
+ //
+ if (curangle>iangle)
+ curangle -= ANGLES;
+ do
+ {
+ change = tics*DEATHROTATE;
+ if (curangle + change > iangle)
+ change = iangle-curangle;
+
+ curangle += change;
+ player->angle += change;
+ if (player->angle >= ANGLES)
+ player->angle -= ANGLES;
+
+ ThreeDRefresh ();
+ CalcTics ();
+ } while (curangle != iangle);
+ }
+ else
+ {
+ //
+ // rotate counterclockwise
+ //
+ if (curangle<iangle)
+ curangle += ANGLES;
+ do
+ {
+ change = -tics*DEATHROTATE;
+ if (curangle + change < iangle)
+ change = iangle-curangle;
+
+ curangle += change;
+ player->angle += change;
+ if (player->angle < 0)
+ player->angle += ANGLES;
+
+ ThreeDRefresh ();
+ CalcTics ();
+ } while (curangle != iangle);
+ }
+
+//
+// fade to red
+//
+ FinishPaletteShifts ();
+
+ bufferofs += screenofs;
+ VW_Bar (0,0,viewwidth,viewheight,4);
+ IN_ClearKeysDown ();
+ FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,70,false);
+ bufferofs -= screenofs;
+ IN_UserInput(100);
+ SD_WaitSoundDone ();
+
+ if (tedlevel == false) // SO'S YA DON'T GET KILLED WHILE LAUNCHING!
+ gamestate.lives--;
+
+ if (gamestate.lives > -1)
+ {
+ gamestate.health = 100;
+ gamestate.weapon = gamestate.bestweapon
+ = gamestate.chosenweapon = wp_pistol;
+ gamestate.ammo = STARTAMMO;
+ gamestate.keys = 0;
+ gamestate.attackframe = gamestate.attackcount =
+ gamestate.weaponframe = 0;
+
+ DrawKeys ();
+ DrawWeapon ();
+ DrawAmmo ();
+ DrawHealth ();
+ DrawFace ();
+ DrawLives ();
+ }
+
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= GameLoop
+=
+===================
+*/
+
+void GameLoop (void)
+{
+ int i,xl,yl,xh,yh;
+ char num[20];
+ boolean died;
+#ifdef MYPROFILE
+ clock_t start,end;
+#endif
+
+restartgame:
+ ClearMemory ();
+ SETFONTCOLOR(0,15);
+ DrawPlayScreen ();
+ died = false;
+restart:
+ do
+ {
+ if (!loadedgame)
+ gamestate.score = gamestate.oldscore;
+ DrawScore();
+
+ startgame = false;
+ if (loadedgame)
+ loadedgame = false;
+ else
+ SetupGameLevel ();
+
+#ifdef SPEAR
+ if (gamestate.mapon == 20) // give them the key allways
+ {
+ gamestate.keys |= 1;
+ DrawKeys ();
+ }
+#endif
+
+ ingame = true;
+ StartMusic ();
+ PM_CheckMainMem ();
+ if (!died)
+ PreloadGraphics ();
+ else
+ died = false;
+
+ fizzlein = true;
+ DrawLevel ();
+
+startplayloop:
+ PlayLoop ();
+
+#ifdef SPEAR
+ if (spearflag)
+ {
+ SD_StopSound();
+ SD_PlaySound(GETSPEARSND);
+ if (DigiMode != sds_Off)
+ {
+ long lasttimecount = TimeCount;
+
+ while(TimeCount < lasttimecount+150)
+ //while(DigiPlaying!=false)
+ SD_Poll();
+ }
+ else
+ SD_WaitSoundDone();
+
+ ClearMemory ();
+ gamestate.oldscore = gamestate.score;
+ gamestate.mapon = 20;
+ SetupGameLevel ();
+ StartMusic ();
+ PM_CheckMainMem ();
+ player->x = spearx;
+ player->y = speary;
+ player->angle = spearangle;
+ spearflag = false;
+ Thrust (0,0);
+ goto startplayloop;
+ }
+#endif
+
+ StopMusic ();
+ ingame = false;
+
+ if (demorecord && playstate != ex_warped)
+ FinishDemoRecord ();
+
+ if (startgame || loadedgame)
+ goto restartgame;
+
+ switch (playstate)
+ {
+ case ex_completed:
+ case ex_secretlevel:
+ gamestate.keys = 0;
+ DrawKeys ();
+ VW_FadeOut ();
+
+ ClearMemory ();
+
+ LevelCompleted (); // do the intermission
+#ifdef SPEARDEMO
+ if (gamestate.mapon == 1)
+ {
+ died = true; // don't "get psyched!"
+
+ VW_FadeOut ();
+
+ ClearMemory ();
+
+ CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+ #pragma warn -sus
+ #ifndef JAPAN
+ _fstrcpy(MainMenu[viewscores].string,STR_VS);
+ #endif
+ MainMenu[viewscores].routine = CP_ViewScores;
+ #pragma warn +sus
+
+ return;
+ }
+#endif
+
+#ifdef JAPDEMO
+ if (gamestate.mapon == 3)
+ {
+ died = true; // don't "get psyched!"
+
+ VW_FadeOut ();
+
+ ClearMemory ();
+
+ CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+ #pragma warn -sus
+ #ifndef JAPAN
+ _fstrcpy(MainMenu[viewscores].string,STR_VS);
+ #endif
+ MainMenu[viewscores].routine = CP_ViewScores;
+ #pragma warn +sus
+
+ return;
+ }
+#endif
+
+ gamestate.oldscore = gamestate.score;
+
+#ifndef SPEAR
+ //
+ // COMING BACK FROM SECRET LEVEL
+ //
+ if (gamestate.mapon == 9)
+ gamestate.mapon = ElevatorBackTo[gamestate.episode]; // back from secret
+ else
+ //
+ // GOING TO SECRET LEVEL
+ //
+ if (playstate == ex_secretlevel)
+ gamestate.mapon = 9;
+#else
+
+#define FROMSECRET1 3
+#define FROMSECRET2 11
+
+ //
+ // GOING TO SECRET LEVEL
+ //
+ if (playstate == ex_secretlevel)
+ switch(gamestate.mapon)
+ {
+ case FROMSECRET1: gamestate.mapon = 18; break;
+ case FROMSECRET2: gamestate.mapon = 19; break;
+ }
+ else
+ //
+ // COMING BACK FROM SECRET LEVEL
+ //
+ if (gamestate.mapon == 18 || gamestate.mapon == 19)
+ switch(gamestate.mapon)
+ {
+ case 18: gamestate.mapon = FROMSECRET1+1; break;
+ case 19: gamestate.mapon = FROMSECRET2+1; break;
+ }
+#endif
+ else
+ //
+ // GOING TO NEXT LEVEL
+ //
+ gamestate.mapon++;
+
+
+ break;
+
+ case ex_died:
+ Died ();
+ died = true; // don't "get psyched!"
+
+ if (gamestate.lives > -1)
+ break; // more lives left
+
+ VW_FadeOut ();
+
+ ClearMemory ();
+
+ CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+ #pragma warn -sus
+ #ifndef JAPAN
+ _fstrcpy(MainMenu[viewscores].string,STR_VS);
+ #endif
+ MainMenu[viewscores].routine = CP_ViewScores;
+ #pragma warn +sus
+
+ return;
+
+ case ex_victorious:
+
+#ifndef SPEAR
+ VW_FadeOut ();
+#else
+ VL_FadeOut (0,255,0,17,17,300);
+#endif
+ ClearMemory ();
+
+ Victory ();
+
+ ClearMemory ();
+
+ CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+ #pragma warn -sus
+ #ifndef JAPAN
+ _fstrcpy(MainMenu[viewscores].string,STR_VS);
+ #endif
+ MainMenu[viewscores].routine = CP_ViewScores;
+ #pragma warn +sus
+
+ return;
+
+ default:
+ ClearMemory ();
+ break;
+ }
+
+ } while (1);
+
+}
+
--- /dev/null
+++ b/WOLFSRC/WL_INTER.C
@@ -1,0 +1,1718 @@
+// WL_INTER.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+//==========================================================================
+
+/*
+==================
+=
+= CLearSplitVWB
+=
+==================
+*/
+
+void ClearSplitVWB (void)
+{
+ memset (update,0,sizeof(update));
+ WindowX = 0;
+ WindowY = 0;
+ WindowW = 320;
+ WindowH = 160;
+}
+
+
+//==========================================================================
+
+#ifdef SPEAR
+#ifndef SPEARDEMO
+////////////////////////////////////////////////////////
+//
+// End of Spear of Destiny
+//
+////////////////////////////////////////////////////////
+
+void EndScreen (int palette, int screen)
+{
+ CA_CacheScreen (screen);
+ VW_UpdateScreen ();
+ CA_CacheGrChunk (palette);
+ VL_FadeIn(0,255,grsegs[palette],30);
+ UNCACHEGRCHUNK (palette);
+ IN_ClearKeysDown ();
+ IN_Ack ();
+ VW_FadeOut ();
+}
+
+
+void EndSpear(void)
+{
+ EndScreen (END1PALETTE, ENDSCREEN11PIC);
+
+ CA_CacheScreen (ENDSCREEN3PIC);
+ VW_UpdateScreen ();
+ CA_CacheGrChunk (END3PALETTE);
+ VL_FadeIn(0,255,grsegs[END3PALETTE],30);
+ UNCACHEGRCHUNK (END3PALETTE);
+ fontnumber = 0;
+ fontcolor = 0xd0;
+ WindowX = 0;
+ WindowW = 320;
+ PrintX = 0;
+ PrintY = 180;
+ US_CPrint (STR_ENDGAME1"\n");
+ US_CPrint (STR_ENDGAME2);
+ VW_UpdateScreen ();
+ IN_StartAck ();
+ TimeCount = 0;
+ while (!IN_CheckAck () && TimeCount < 700);
+
+ PrintX = 0;
+ PrintY = 180;
+ VWB_Bar(0,180,320,20,0);
+ US_CPrint (STR_ENDGAME3"\n");
+ US_CPrint (STR_ENDGAME4);
+ VW_UpdateScreen ();
+ IN_StartAck ();
+ TimeCount = 0;
+ while (!IN_CheckAck () && TimeCount < 700);
+
+ VW_FadeOut ();
+
+ EndScreen (END4PALETTE, ENDSCREEN4PIC);
+ EndScreen (END5PALETTE, ENDSCREEN5PIC);
+ EndScreen (END6PALETTE, ENDSCREEN6PIC);
+ EndScreen (END7PALETTE, ENDSCREEN7PIC);
+ EndScreen (END8PALETTE, ENDSCREEN8PIC);
+ EndScreen (END9PALETTE, ENDSCREEN9PIC);
+
+ EndScreen (END2PALETTE, ENDSCREEN12PIC);
+
+ MainMenu[savegame].active = 0;
+}
+#endif
+#endif
+
+//==========================================================================
+
+/*
+==================
+=
+= Victory
+=
+==================
+*/
+
+void Victory (void)
+{
+#ifndef SPEARDEMO
+ long sec;
+ int i,min,kr,sr,tr,x;
+ char tempstr[8];
+
+#define RATIOX 6
+#define RATIOY 14
+#define TIMEX 14
+#define TIMEY 8
+
+
+#ifdef SPEAR
+ StartCPMusic (XTHEEND_MUS);
+
+ CA_CacheGrChunk(BJCOLLAPSE1PIC);
+ CA_CacheGrChunk(BJCOLLAPSE2PIC);
+ CA_CacheGrChunk(BJCOLLAPSE3PIC);
+ CA_CacheGrChunk(BJCOLLAPSE4PIC);
+
+ VWB_Bar(0,0,320,200,VIEWCOLOR);
+ VWB_DrawPic (124,44,BJCOLLAPSE1PIC);
+ VW_UpdateScreen ();
+ VW_FadeIn ();
+ VW_WaitVBL(2*70);
+ VWB_DrawPic (124,44,BJCOLLAPSE2PIC);
+ VW_UpdateScreen ();
+ VW_WaitVBL(105);
+ VWB_DrawPic (124,44,BJCOLLAPSE3PIC);
+ VW_UpdateScreen ();
+ VW_WaitVBL(105);
+ VWB_DrawPic (124,44,BJCOLLAPSE4PIC);
+ VW_UpdateScreen ();
+ VW_WaitVBL(3*70);
+
+ UNCACHEGRCHUNK(BJCOLLAPSE1PIC);
+ UNCACHEGRCHUNK(BJCOLLAPSE2PIC);
+ UNCACHEGRCHUNK(BJCOLLAPSE3PIC);
+ UNCACHEGRCHUNK(BJCOLLAPSE4PIC);
+ VL_FadeOut (0,255,0,17,17,5);
+#endif
+
+ StartCPMusic (URAHERO_MUS);
+ ClearSplitVWB ();
+ CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+ CA_CacheGrChunk(STARTFONT);
+
+#ifndef SPEAR
+ CA_CacheGrChunk(C_TIMECODEPIC);
+#endif
+
+
+ VWB_Bar (0,0,320,200-STATUSLINES,127);
+#ifdef JAPAN
+#ifndef JAPDEMO
+ CA_CacheGrChunk(C_ENDRATIOSPIC);
+ VWB_DrawPic(0,0,C_ENDRATIOSPIC);
+ UNCACHEGRCHUNK(C_ENDRATIOSPIC);
+#endif
+#else
+ Write(18,2,STR_YOUWIN);
+
+ Write(TIMEX,TIMEY-2,STR_TOTALTIME);
+
+ Write(12,RATIOY-2,"averages");
+
+ #ifdef SPANISH
+ Write(RATIOX+2, RATIOY, STR_RATKILL);
+ Write(RATIOX+2, RATIOY+2, STR_RATSECRET);
+ Write(RATIOX+2, RATIOY+4,STR_RATTREASURE);
+ #else
+ Write(RATIOX+8,RATIOY, STR_RATKILL);
+ Write(RATIOX+4,RATIOY+2, STR_RATSECRET);
+ Write(RATIOX, RATIOY+4,STR_RATTREASURE);
+ #endif
+
+#endif
+
+#ifndef JAPDEMO
+ VWB_DrawPic (8,4,L_BJWINSPIC);
+#endif
+
+
+#ifndef SPEAR
+ for (kr = sr = tr = sec = i = 0;i < 8;i++)
+#else
+ for (kr = sr = tr = sec = i = 0;i < 20;i++)
+#endif
+ {
+ sec += LevelRatios[i].time;
+ kr += LevelRatios[i].kill;
+ sr += LevelRatios[i].secret;
+ tr += LevelRatios[i].treasure;
+ }
+
+#ifndef SPEAR
+ kr /= 8;
+ sr /= 8;
+ tr /= 8;
+#else
+ kr /= 14;
+ sr /= 14;
+ tr /= 14;
+#endif
+
+ min = sec/60;
+ sec %= 60;
+
+ if (min > 99)
+ min = sec = 99;
+
+ i = TIMEX*8+1;
+ VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min/10));
+ i += 2*8;
+ VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min%10));
+ i += 2*8;
+ Write(i/8,TIMEY,":");
+ i += 1*8;
+ VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec/10));
+ i += 2*8;
+ VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec%10));
+ VW_UpdateScreen ();
+
+ itoa(kr,tempstr,10);
+ x=RATIOX+24-strlen(tempstr)*2;
+ Write(x,RATIOY,tempstr);
+
+ itoa(sr,tempstr,10);
+ x=RATIOX+24-strlen(tempstr)*2;
+ Write(x,RATIOY+2,tempstr);
+
+ itoa(tr,tempstr,10);
+ x=RATIOX+24-strlen(tempstr)*2;
+ Write(x,RATIOY+4,tempstr);
+
+
+#ifndef SPANISH
+#ifndef UPLOAD
+#ifndef SPEAR
+ //
+ // TOTAL TIME VERIFICATION CODE
+ //
+ if (gamestate.difficulty>=gd_medium)
+ {
+ VWB_DrawPic (30*8,TIMEY*8,C_TIMECODEPIC);
+ fontnumber = 0;
+ fontcolor = READHCOLOR;
+ PrintX = 30*8-3;
+ PrintY = TIMEY*8+8;
+ PrintX+=4;
+ tempstr[0] = (((min/10)^(min%10))^0xa)+'A';
+ tempstr[1] = (((sec/10)^(sec%10))^0xa)+'A';
+ tempstr[2] = (tempstr[0]^tempstr[1])+'A';
+ tempstr[3] = 0;
+ US_Print(tempstr);
+ }
+#endif
+#endif
+#endif
+
+
+ fontnumber = 1;
+
+ VW_UpdateScreen ();
+ VW_FadeIn ();
+
+ IN_Ack();
+
+ #ifndef SPEAR
+ if (Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+
+ VW_FadeOut ();
+
+#ifndef SPEAR
+ UNCACHEGRCHUNK(C_TIMECODEPIC);
+#endif
+ UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+
+#ifndef SPEAR
+ EndText();
+#else
+ EndSpear();
+#endif
+
+#endif // SPEARDEMO
+}
+
+
+//==========================================================================
+
+#ifndef JAPAN
+/*
+==================
+=
+= PG13
+=
+==================
+*/
+
+void PG13 (void)
+{
+ VW_FadeOut();
+ VWB_Bar(0,0,320,200,0x82); // background
+
+ CA_CacheGrChunk (PG13PIC);
+ VWB_DrawPic (216,110,PG13PIC);
+ VW_UpdateScreen ();
+
+ UNCACHEGRCHUNK (PG13PIC);
+
+ VW_FadeIn();
+ IN_UserInput(TickBase*7);
+
+ VW_FadeOut ();
+}
+#endif
+
+
+//==========================================================================
+
+void Write(int x,int y,char *string)
+{
+ int alpha[]={L_NUM0PIC,L_NUM1PIC,L_NUM2PIC,L_NUM3PIC,L_NUM4PIC,L_NUM5PIC,
+ L_NUM6PIC,L_NUM7PIC,L_NUM8PIC,L_NUM9PIC,L_COLONPIC,0,0,0,0,0,0,L_APIC,L_BPIC,
+ L_CPIC,L_DPIC,L_EPIC,L_FPIC,L_GPIC,L_HPIC,L_IPIC,L_JPIC,L_KPIC,
+ L_LPIC,L_MPIC,L_NPIC,L_OPIC,L_PPIC,L_QPIC,L_RPIC,L_SPIC,L_TPIC,
+ L_UPIC,L_VPIC,L_WPIC,L_XPIC,L_YPIC,L_ZPIC};
+
+ int i,ox,nx,ny;
+ char ch;
+
+
+ ox=nx=x*8;
+ ny=y*8;
+ for (i=0;i<strlen(string);i++)
+ if (string[i]=='\n')
+ {
+ nx=ox;
+ ny+=16;
+ }
+ else
+ {
+ ch=string[i];
+ if (ch>='a')
+ ch-=('a'-'A');
+ ch-='0';
+
+ switch(string[i])
+ {
+ case '!':
+ VWB_DrawPic(nx,ny,L_EXPOINTPIC);
+ nx+=8;
+ continue;
+
+ case '\'':
+ VWB_DrawPic(nx,ny,L_APOSTROPHEPIC);
+ nx+=8;
+ continue;
+
+ case ' ': break;
+ case 0x3a: // ':'
+
+ VWB_DrawPic(nx,ny,L_COLONPIC);
+ nx+=8;
+ continue;
+
+ case '%':
+ VWB_DrawPic(nx,ny,L_PERCENTPIC);
+ break;
+
+ default:
+ VWB_DrawPic(nx,ny,alpha[ch]);
+ }
+ nx+=16;
+ }
+}
+
+
+//
+// Breathe Mr. BJ!!!
+//
+void BJ_Breathe(void)
+{
+ static int which=0,max=10;
+ int pics[2]={L_GUYPIC,L_GUY2PIC};
+
+
+ if (TimeCount>max)
+ {
+ which^=1;
+ VWB_DrawPic(0,16,pics[which]);
+ VW_UpdateScreen();
+ TimeCount=0;
+ max=35;
+ }
+}
+
+
+
+/*
+==================
+=
+= LevelCompleted
+=
+= Entered with the screen faded out
+= Still in split screen mode with the status bar
+=
+= Exit with the screen faded out
+=
+==================
+*/
+
+#ifndef SPEAR
+LRstruct LevelRatios[8];
+#else
+LRstruct LevelRatios[20];
+#endif
+
+void LevelCompleted (void)
+{
+ #define VBLWAIT 30
+ #define PAR_AMOUNT 500
+ #define PERCENT100AMT 10000
+ typedef struct {
+ float time;
+ char timestr[6];
+ } times;
+
+ int x,i,min,sec,ratio,kr,sr,tr;
+ unsigned temp;
+ char tempstr[10];
+ long bonus,timeleft=0;
+ times parTimes[]=
+ {
+#ifndef SPEAR
+ //
+ // Episode One Par Times
+ //
+ {1.5, "01:30"},
+ {2, "02:00"},
+ {2, "02:00"},
+ {3.5, "03:30"},
+ {3, "03:00"},
+ {3, "03:00"},
+ {2.5, "02:30"},
+ {2.5, "02:30"},
+ {0, "??:??"}, // Boss level
+ {0, "??:??"}, // Secret level
+
+ //
+ // Episode Two Par Times
+ //
+ {1.5, "01:30"},
+ {3.5, "03:30"},
+ {3, "03:00"},
+ {2, "02:00"},
+ {4, "04:00"},
+ {6, "06:00"},
+ {1, "01:00"},
+ {3, "03:00"},
+ {0, "??:??"},
+ {0, "??:??"},
+
+ //
+ // Episode Three Par Times
+ //
+ {1.5, "01:30"},
+ {1.5, "01:30"},
+ {2.5, "02:30"},
+ {2.5, "02:30"},
+ {3.5, "03:30"},
+ {2.5, "02:30"},
+ {2, "02:00"},
+ {6, "06:00"},
+ {0, "??:??"},
+ {0, "??:??"},
+
+ //
+ // Episode Four Par Times
+ //
+ {2, "02:00"},
+ {2, "02:00"},
+ {1.5, "01:30"},
+ {1, "01:00"},
+ {4.5, "04:30"},
+ {3.5, "03:30"},
+ {2, "02:00"},
+ {4.5, "04:30"},
+ {0, "??:??"},
+ {0, "??:??"},
+
+ //
+ // Episode Five Par Times
+ //
+ {2.5, "02:30"},
+ {1.5, "01:30"},
+ {2.5, "02:30"},
+ {2.5, "02:30"},
+ {4, "04:00"},
+ {3, "03:00"},
+ {4.5, "04:30"},
+ {3.5, "03:30"},
+ {0, "??:??"},
+ {0, "??:??"},
+
+ //
+ // Episode Six Par Times
+ //
+ {6.5, "06:30"},
+ {4, "04:00"},
+ {4.5, "04:30"},
+ {6, "06:00"},
+ {5, "05:00"},
+ {5.5, "05:30"},
+ {5.5, "05:30"},
+ {8.5, "08:30"},
+ {0, "??:??"},
+ {0, "??:??"}
+#else
+ //
+ // SPEAR OF DESTINY TIMES
+ //
+ {1.5, "01:30"},
+ {3.5, "03:30"},
+ {2.75, "02:45"},
+ {3.5, "03:30"},
+ {0, "??:??"}, // Boss 1
+ {4.5, "04:30"},
+ {3.25, "03:15"},
+ {2.75, "02:45"},
+ {4.75, "04:45"},
+ {0, "??:??"}, // Boss 2
+ {6.5, "06:30"},
+ {4.5, "04:30"},
+ {2.75, "02:45"},
+ {4.5, "04:30"},
+ {6, "06:00"},
+ {0, "??:??"}, // Boss 3
+ {6, "06:00"},
+ {0, "??:??"}, // Boss 4
+ {0, "??:??"}, // Secret level 1
+ {0, "??:??"}, // Secret level 2
+#endif
+ };
+
+
+
+ CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+ ClearSplitVWB (); // set up for double buffering in split screen
+ VWB_Bar (0,0,320,200-STATUSLINES,127);
+ StartCPMusic(ENDLEVEL_MUS);
+
+//
+// do the intermission
+//
+ IN_ClearKeysDown();
+ IN_StartAck();
+
+#ifdef JAPAN
+ CA_CacheGrChunk(C_INTERMISSIONPIC);
+ VWB_DrawPic(0,0,C_INTERMISSIONPIC);
+ UNCACHEGRCHUNK(C_INTERMISSIONPIC);
+#endif
+ VWB_DrawPic(0,16,L_GUYPIC);
+
+#ifndef SPEAR
+ if (mapon<8)
+#else
+ if (mapon != 4 &&
+ mapon != 9 &&
+ mapon != 15 &&
+ mapon < 17)
+#endif
+ {
+#ifndef JAPAN
+ #ifdef SPANISH
+ Write(14,2,"piso\ncompletado");
+ #else
+ Write(14,2,"floor\ncompleted");
+ #endif
+
+ Write(14,7,STR_BONUS" 0");
+ Write(16,10,STR_TIME);
+ Write(16,12,STR_PAR);
+
+ #ifdef SPANISH
+ Write(11,14, STR_RAT2KILL);
+ Write(11,16, STR_RAT2SECRET);
+ Write(11,18,STR_RAT2TREASURE);
+ #else
+ Write(9,14, STR_RAT2KILL);
+ Write(5,16, STR_RAT2SECRET);
+ Write(1,18,STR_RAT2TREASURE);
+ #endif
+
+ Write(26,2,itoa(gamestate.mapon+1,tempstr,10));
+#endif
+
+ #ifdef SPANISH
+ Write(30,12,parTimes[gamestate.episode*10+mapon].timestr);
+ #else
+ Write(26,12,parTimes[gamestate.episode*10+mapon].timestr);
+ #endif
+
+ //
+ // PRINT TIME
+ //
+ sec=gamestate.TimeCount/70;
+
+ if (sec > 99*60) // 99 minutes max
+ sec = 99*60;
+
+ if (gamestate.TimeCount<parTimes[gamestate.episode*10+mapon].time*4200)
+ timeleft=(parTimes[gamestate.episode*10+mapon].time*4200)/70-sec;
+
+ min=sec/60;
+ sec%=60;
+
+ #ifdef SPANISH
+ i=30*8;
+ #else
+ i=26*8;
+ #endif
+ VWB_DrawPic(i,10*8,L_NUM0PIC+(min/10));
+ i+=2*8;
+ VWB_DrawPic(i,10*8,L_NUM0PIC+(min%10));
+ i+=2*8;
+ Write(i/8,10,":");
+ i+=1*8;
+ VWB_DrawPic(i,10*8,L_NUM0PIC+(sec/10));
+ i+=2*8;
+ VWB_DrawPic(i,10*8,L_NUM0PIC+(sec%10));
+
+ VW_UpdateScreen ();
+ VW_FadeIn ();
+
+
+ //
+ // FIGURE RATIOS OUT BEFOREHAND
+ //
+ kr = sr = tr = 0;
+ if (gamestate.killtotal)
+ kr=(gamestate.killcount*100)/gamestate.killtotal;
+ if (gamestate.secrettotal)
+ sr=(gamestate.secretcount*100)/gamestate.secrettotal;
+ if (gamestate.treasuretotal)
+ tr=(gamestate.treasurecount*100)/gamestate.treasuretotal;
+
+
+ //
+ // PRINT TIME BONUS
+ //
+ bonus=timeleft*PAR_AMOUNT;
+ if (bonus)
+ {
+ for (i=0;i<=timeleft;i++)
+ {
+ ltoa((long)i*PAR_AMOUNT,tempstr,10);
+ x=36-strlen(tempstr)*2;
+ Write(x,7,tempstr);
+ if (!(i%(PAR_AMOUNT/10)))
+ SD_PlaySound(ENDBONUS1SND);
+ VW_UpdateScreen();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+ if (IN_CheckAck())
+ goto done;
+ }
+
+ VW_UpdateScreen();
+ SD_PlaySound(ENDBONUS2SND);
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+ }
+
+
+ #ifdef SPANISH
+ #define RATIOXX 33
+ #else
+ #define RATIOXX 37
+ #endif
+ //
+ // KILL RATIO
+ //
+ ratio=kr;
+ for (i=0;i<=ratio;i++)
+ {
+ itoa(i,tempstr,10);
+ x=RATIOXX-strlen(tempstr)*2;
+ Write(x,14,tempstr);
+ if (!(i%10))
+ SD_PlaySound(ENDBONUS1SND);
+ VW_UpdateScreen ();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+
+ if (IN_CheckAck())
+ goto done;
+ }
+ if (ratio==100)
+ {
+ VW_WaitVBL(VBLWAIT);
+ SD_StopSound();
+ bonus+=PERCENT100AMT;
+ ltoa(bonus,tempstr,10);
+ x=(RATIOXX-1)-strlen(tempstr)*2;
+ Write(x,7,tempstr);
+ VW_UpdateScreen();
+ SD_PlaySound(PERCENT100SND);
+ }
+ else
+ if (!ratio)
+ {
+ VW_WaitVBL(VBLWAIT);
+ SD_StopSound();
+ SD_PlaySound(NOBONUSSND);
+ }
+ else
+ SD_PlaySound(ENDBONUS2SND);
+
+ VW_UpdateScreen();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+
+
+ //
+ // SECRET RATIO
+ //
+ ratio=sr;
+ for (i=0;i<=ratio;i++)
+ {
+ itoa(i,tempstr,10);
+ x=RATIOXX-strlen(tempstr)*2;
+ Write(x,16,tempstr);
+ if (!(i%10))
+ SD_PlaySound(ENDBONUS1SND);
+ VW_UpdateScreen ();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+ BJ_Breathe();
+
+ if (IN_CheckAck())
+ goto done;
+ }
+ if (ratio==100)
+ {
+ VW_WaitVBL(VBLWAIT);
+ SD_StopSound();
+ bonus+=PERCENT100AMT;
+ ltoa(bonus,tempstr,10);
+ x=(RATIOXX-1)-strlen(tempstr)*2;
+ Write(x,7,tempstr);
+ VW_UpdateScreen();
+ SD_PlaySound(PERCENT100SND);
+ }
+ else
+ if (!ratio)
+ {
+ VW_WaitVBL(VBLWAIT);
+ SD_StopSound();
+ SD_PlaySound(NOBONUSSND);
+ }
+ else
+ SD_PlaySound(ENDBONUS2SND);
+ VW_UpdateScreen();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+
+
+ //
+ // TREASURE RATIO
+ //
+ ratio=tr;
+ for (i=0;i<=ratio;i++)
+ {
+ itoa(i,tempstr,10);
+ x=RATIOXX-strlen(tempstr)*2;
+ Write(x,18,tempstr);
+ if (!(i%10))
+ SD_PlaySound(ENDBONUS1SND);
+ VW_UpdateScreen ();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+ if (IN_CheckAck())
+ goto done;
+ }
+ if (ratio==100)
+ {
+ VW_WaitVBL(VBLWAIT);
+ SD_StopSound();
+ bonus+=PERCENT100AMT;
+ ltoa(bonus,tempstr,10);
+ x=(RATIOXX-1)-strlen(tempstr)*2;
+ Write(x,7,tempstr);
+ VW_UpdateScreen();
+ SD_PlaySound(PERCENT100SND);
+ }
+ else
+ if (!ratio)
+ {
+ VW_WaitVBL(VBLWAIT);
+ SD_StopSound();
+ SD_PlaySound(NOBONUSSND);
+ }
+ else
+ SD_PlaySound(ENDBONUS2SND);
+ VW_UpdateScreen();
+ while(SD_SoundPlaying())
+ BJ_Breathe();
+
+
+ //
+ // JUMP STRAIGHT HERE IF KEY PRESSED
+ //
+ done:
+
+ itoa(kr,tempstr,10);
+ x=RATIOXX-strlen(tempstr)*2;
+ Write(x,14,tempstr);
+
+ itoa(sr,tempstr,10);
+ x=RATIOXX-strlen(tempstr)*2;
+ Write(x,16,tempstr);
+
+ itoa(tr,tempstr,10);
+ x=RATIOXX-strlen(tempstr)*2;
+ Write(x,18,tempstr);
+
+ bonus=(long)timeleft*PAR_AMOUNT+
+ (PERCENT100AMT*(kr==100))+
+ (PERCENT100AMT*(sr==100))+
+ (PERCENT100AMT*(tr==100));
+
+ GivePoints(bonus);
+ ltoa(bonus,tempstr,10);
+ x=36-strlen(tempstr)*2;
+ Write(x,7,tempstr);
+
+ //
+ // SAVE RATIO INFORMATION FOR ENDGAME
+ //
+ LevelRatios[mapon].kill=kr;
+ LevelRatios[mapon].secret=sr;
+ LevelRatios[mapon].treasure=tr;
+ LevelRatios[mapon].time=min*60+sec;
+ }
+ else
+ {
+#ifdef SPEAR
+#ifndef SPEARDEMO
+ switch(mapon)
+ {
+ case 4: Write(14,4," trans\n"
+ " grosse\n"
+ STR_DEFEATED); break;
+ case 9: Write(14,4,"barnacle\n"
+ "wilhelm\n"
+ STR_DEFEATED); break;
+ case 15: Write(14,4,"ubermutant\n"
+ STR_DEFEATED); break;
+ case 17: Write(14,4," death\n"
+ " knight\n"
+ STR_DEFEATED); break;
+ case 18: Write(13,4,"secret tunnel\n"
+ " area\n"
+ " completed!"); break;
+ case 19: Write(13,4,"secret castle\n"
+ " area\n"
+ " completed!"); break;
+ }
+#endif
+#else
+ Write(14,4,"secret floor\n completed!");
+#endif
+
+ Write(10,16,"15000 bonus!");
+
+ VW_UpdateScreen();
+ VW_FadeIn();
+
+ GivePoints(15000);
+ }
+
+
+ DrawScore();
+ VW_UpdateScreen();
+
+ TimeCount=0;
+ IN_StartAck();
+ while(!IN_CheckAck())
+ BJ_Breathe();
+
+//
+// done
+//
+#ifdef SPEARDEMO
+ if (gamestate.mapon == 1)
+ {
+ SD_PlaySound (BONUS1UPSND);
+
+ CA_CacheGrChunk (STARTFONT+1);
+ Message ("This concludes your demo\n"
+ "of Spear of Destiny! Now,\n"
+ "go to your local software\n"
+ "store and buy it!");
+ UNCACHEGRCHUNK (STARTFONT+1);
+
+ IN_ClearKeysDown();
+ IN_Ack();
+ }
+#endif
+
+#ifdef JAPDEMO
+ if (gamestate.mapon == 3)
+ {
+ SD_PlaySound (BONUS1UPSND);
+
+ CA_CacheGrChunk (STARTFONT+1);
+ Message ("This concludes your demo\n"
+ "of Wolfenstein 3-D! Now,\n"
+ "go to your local software\n"
+ "store and buy it!");
+ UNCACHEGRCHUNK (STARTFONT+1);
+
+ IN_ClearKeysDown();
+ IN_Ack();
+ }
+#endif
+
+ #ifndef SPEAR
+ if (Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+
+ VW_FadeOut ();
+ temp = bufferofs;
+ for (i=0;i<3;i++)
+ {
+ bufferofs = screenloc[i];
+ DrawPlayBorder ();
+ }
+ bufferofs = temp;
+
+ UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+}
+
+
+
+//==========================================================================
+
+
+/*
+=================
+=
+= PreloadGraphics
+=
+= Fill the cache up
+=
+=================
+*/
+
+boolean PreloadUpdate(unsigned current, unsigned total)
+{
+ unsigned w = WindowW - 10;
+
+
+ VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w,2,BLACK);
+ w = ((long)w * current) / total;
+ if (w)
+ {
+ VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w,2,0x37); //SECONDCOLOR);
+ VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w-1,1,0x32);
+
+ }
+ VW_UpdateScreen();
+// if (LastScan == sc_Escape)
+// {
+// IN_ClearKeysDown();
+// return(true);
+// }
+// else
+ return(false);
+}
+
+void PreloadGraphics(void)
+{
+ DrawLevel ();
+ ClearSplitVWB (); // set up for double buffering in split screen
+
+ VWB_Bar (0,0,320,200-STATUSLINES,127);
+
+ LatchDrawPic (20-14,80-3*8,GETPSYCHEDPIC);
+
+ WindowX = 160-14*8;
+ WindowY = 80-3*8;
+ WindowW = 28*8;
+ WindowH = 48;
+ VW_UpdateScreen();
+ VW_FadeIn ();
+
+ PM_Preload (PreloadUpdate);
+ IN_UserInput (70);
+ VW_FadeOut ();
+
+ DrawPlayBorder ();
+ VW_UpdateScreen ();
+}
+
+
+//==========================================================================
+
+/*
+==================
+=
+= DrawHighScores
+=
+==================
+*/
+
+void DrawHighScores(void)
+{
+ char buffer[16],*str,buffer1[5];
+ byte temp,temp1,temp2,temp3;
+ word i,j,
+ w,h,
+ x,y;
+ HighScore *s;
+
+
+ MM_SortMem ();
+
+#ifndef SPEAR
+// CA_CacheGrChunk (C_CODEPIC);
+ CA_CacheGrChunk (HIGHSCORESPIC);
+ CA_CacheGrChunk (STARTFONT);
+ CA_CacheGrChunk (C_LEVELPIC);
+ CA_CacheGrChunk (C_SCOREPIC);
+ CA_CacheGrChunk (C_NAMEPIC);
+
+ ClearMScreen();
+ DrawStripes(10);
+
+ VWB_DrawPic(48,0,HIGHSCORESPIC);
+ UNCACHEGRCHUNK (HIGHSCORESPIC);
+
+ VWB_DrawPic(4*8,68,C_NAMEPIC);
+ VWB_DrawPic(20*8,68,C_LEVELPIC);
+ VWB_DrawPic(28*8,68,C_SCOREPIC);
+#ifndef UPLOAD
+// VWB_DrawPic(35*8,68,C_CODEPIC);
+#endif
+ fontnumber=0;
+
+#else
+ CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ ClearMScreen();
+ DrawStripes(10);
+ UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+
+ CacheLump (HIGHSCORES_LUMP_START,HIGHSCORES_LUMP_END);
+ CA_CacheGrChunk (STARTFONT+1);
+ VWB_DrawPic (0,0,HIGHSCORESPIC);
+
+ fontnumber = 1;
+#endif
+
+
+#ifndef SPEAR
+ SETFONTCOLOR(15,0x29);
+#else
+ SETFONTCOLOR(HIGHLIGHT,0x29);
+#endif
+
+ for (i = 0,s = Scores;i < MaxScores;i++,s++)
+ {
+ PrintY = 76 + (16 * i);
+
+ //
+ // name
+ //
+#ifndef SPEAR
+ PrintX = 4*8;
+#else
+ PrintX = 16;
+#endif
+ US_Print(s->name);
+
+ //
+ // level
+ //
+ ultoa(s->completed,buffer,10);
+#ifndef SPEAR
+ for (str = buffer;*str;str++)
+ *str = *str + (129 - '0'); // Used fixed-width numbers (129...)
+ USL_MeasureString(buffer,&w,&h);
+ PrintX = (22 * 8)-w;
+#else
+ USL_MeasureString(buffer,&w,&h);
+ PrintX = 194 - w;
+#endif
+
+#ifndef UPLOAD
+#ifndef SPEAR
+ PrintX -= 6;
+ itoa(s->episode+1,buffer1,10);
+ US_Print("E");
+ US_Print(buffer1);
+ US_Print("/L");
+#endif
+#endif
+
+#ifdef SPEAR
+ if (s->completed == 21)
+ VWB_DrawPic (PrintX+8,PrintY-1,C_WONSPEARPIC);
+ else
+#endif
+ US_Print(buffer);
+
+ //
+ // score
+ //
+ ultoa(s->score,buffer,10);
+#ifndef SPEAR
+ for (str = buffer;*str;str++)
+ *str = *str + (129 - '0'); // Used fixed-width numbers (129...)
+ USL_MeasureString(buffer,&w,&h);
+ PrintX = (34 * 8) - 8 - w;
+#else
+ USL_MeasureString(buffer,&w,&h);
+ PrintX = 292 - w;
+#endif
+ US_Print(buffer);
+
+ #if 0
+#ifndef UPLOAD
+#ifndef SPEAR
+ //
+ // verification #
+ //
+ if (!i)
+ {
+ temp=(((s->score >> 28)& 0xf)^
+ ((s->score >> 24)& 0xf))+'A';
+ temp1=(((s->score >> 20)& 0xf)^
+ ((s->score >> 16)& 0xf))+'A';
+ temp2=(((s->score >> 12)& 0xf)^
+ ((s->score >> 8)& 0xf))+'A';
+ temp3=(((s->score >> 4)& 0xf)^
+ ((s->score >> 0)& 0xf))+'A';
+
+ SETFONTCOLOR(0x49,0x29);
+ PrintX = 35*8;
+ buffer[0]=temp;
+ buffer[1]=temp1;
+ buffer[2]=temp2;
+ buffer[3]=temp3;
+ buffer[4]=0;
+ US_Print(buffer);
+ SETFONTCOLOR(15,0x29);
+ }
+#endif
+#endif
+ #endif
+ }
+
+ VW_UpdateScreen ();
+
+#ifdef SPEAR
+ UnCacheLump (HIGHSCORES_LUMP_START,HIGHSCORES_LUMP_END);
+ fontnumber = 0;
+#endif
+}
+
+//===========================================================================
+
+
+/*
+=======================
+=
+= CheckHighScore
+=
+=======================
+*/
+
+void CheckHighScore (long score,word other)
+{
+ word i,j;
+ int n;
+ HighScore myscore;
+
+ strcpy(myscore.name,"");
+ myscore.score = score;
+ myscore.episode = gamestate.episode;
+ myscore.completed = other;
+
+ for (i = 0,n = -1;i < MaxScores;i++)
+ {
+ if
+ (
+ (myscore.score > Scores[i].score)
+ || (
+ (myscore.score == Scores[i].score)
+ && (myscore.completed > Scores[i].completed)
+ )
+ )
+ {
+ for (j = MaxScores;--j > i;)
+ Scores[j] = Scores[j - 1];
+ Scores[i] = myscore;
+ n = i;
+ break;
+ }
+ }
+
+#ifdef SPEAR
+ StartCPMusic (XAWARD_MUS);
+#else
+ StartCPMusic (ROSTER_MUS);
+#endif
+ DrawHighScores ();
+
+ VW_FadeIn ();
+
+ if (n != -1)
+ {
+ //
+ // got a high score
+ //
+ PrintY = 76 + (16 * n);
+#ifndef SPEAR
+ PrintX = 4*8;
+ backcolor = BORDCOLOR;
+ fontcolor = 15;
+ US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,100);
+#else
+ PrintX = 16;
+ fontnumber = 1;
+ VWB_Bar (PrintX-2,PrintY-2,145,15,0x9c);
+ VW_UpdateScreen ();
+ backcolor = 0x9c;
+ fontcolor = 15;
+ US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,130);
+#endif
+ }
+ else
+ {
+ IN_ClearKeysDown ();
+ IN_UserInput(500);
+ }
+
+}
+
+
+#ifndef UPLOAD
+#ifndef SPEAR
+#ifndef JAPAN
+////////////////////////////////////////////////////////
+//
+// NON-SHAREWARE NOTICE
+//
+////////////////////////////////////////////////////////
+void NonShareware(void)
+{
+ VW_FadeOut();
+
+ ClearMScreen();
+ DrawStripes(10);
+
+ CA_CacheGrChunk(STARTFONT+1);
+ fontnumber = 1;
+
+ SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
+ PrintX=110;
+ PrintY=15;
+
+ #ifdef SPANISH
+ US_Print("Atencion");
+ #else
+ US_Print("Attention");
+ #endif
+
+ SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
+ WindowX=PrintX=40;
+ PrintY=60;
+ #ifdef SPANISH
+ US_Print("Este juego NO es gratis y\n");
+ US_Print("NO es Shareware; favor de\n");
+ US_Print("no distribuirlo.\n\n");
+ #else
+ US_Print("This game is NOT shareware.\n");
+ US_Print("Please do not distribute it.\n");
+ US_Print("Thanks.\n\n");
+ #endif
+ US_Print(" Id Software\n");
+
+ VW_UpdateScreen ();
+ VW_FadeIn();
+ IN_Ack();
+}
+#endif
+#endif
+#endif
+
+#ifdef SPEAR
+#ifndef SPEARDEMO
+////////////////////////////////////////////////////////
+//
+// COPY PROTECTION FOR FormGen
+//
+////////////////////////////////////////////////////////
+char far CopyProFailedStrs[][100] = {
+ STR_COPY1,
+ STR_COPY2,
+
+ STR_COPY3,
+ STR_COPY4,
+
+ STR_COPY5,
+ STR_COPY6,
+
+ STR_COPY7,
+ STR_COPY8,
+
+ STR_COPY9,
+ "",
+
+ STR_COPY10,
+ STR_COPY11,
+
+ STR_COPY12,
+ "",
+
+ STR_COPY13,
+ "",
+
+ STR_COPY14,
+ ""
+ },
+
+ far BackDoorStrs[5][16] = {
+ "a spoon?",
+ "bite me!",
+ "joshua",
+ "pelt",
+#ifdef BETA
+ "beta"
+#else
+ "snoops"
+#endif
+ },
+
+ far GoodBoyStrs[10][40] = {
+ "...is the CORRECT ANSWER!",
+ "",
+
+ "Consider yourself bitten, sir.",
+ "",
+
+ "Greetings Professor Falken, would you",
+ "like to play Spear of Destiny?",
+
+ "Do you have any gold spray paint?",
+ "",
+
+#ifdef BETA
+ "Beta testing approved.",
+#else
+ "I wish I had a 21\" monitor...",
+#endif
+ ""
+ },
+
+ far bossstrs[4][24] = {
+ "DEATH KNIGHT",
+ "BARNACLE WILHELM",
+ "UBERMUTANTUBER MUTANT",
+ "TRANS GROSSE"
+ },
+
+ far WordStr[5][20] = {
+ "New Game",
+ "Sound...F4",
+ "Control...F6",
+ "Change View...F5",
+ "Quit...F10"},
+
+ far WordCorrect[5][2] = {"3","4","4","5","5"},
+
+ far MemberStr[10][40] = {
+ STR_COPY15,
+ "",
+
+ STR_COPY16,
+ "",
+
+ STR_COPY17,
+ STR_COPY18,
+
+ STR_COPY19,
+ STR_COPY20,
+
+ STR_COPY21,
+ STR_COPY22},
+
+ far MemberCorrect[5][24] = {
+ "adrian carmack",
+ "john carmackjohn romero",
+ "tom hall",
+ "jay wilbur",
+ "kevin cloud"},
+
+ far DosMessages[9][80] = {
+ STR_NOPE1,
+ STR_NOPE2,
+ STR_NOPE3,
+ STR_NOPE4,
+ STR_NOPE5,
+ STR_NOPE6,
+ STR_NOPE7,
+ STR_NOPE8,
+ STR_NOPE9},
+
+ far MiscTitle[4][20] = {
+ "BLOOD TEST",
+ "STRAIGHT-LACED",
+ "QUITE SHAPELY",
+ "I AM WHAT I AMMO"
+ },
+
+ far MiscStr[12][40] = {
+ STR_MISC1,
+ STR_MISC2,
+ "",
+
+ STR_MISC3,
+ STR_MISC4,
+ "",
+
+ STR_MISC5,
+ STR_MISC6,
+ "",
+
+ STR_MISC7,
+ STR_MISC8,
+ STR_MISC9
+ },
+
+ far MiscCorrect[4][5] = {"ss","8",STR_STAR,"45"};
+
+
+int BackDoor(char *s)
+{
+ int i;
+
+
+ strlwr(s);
+
+ for (i=0;i<5;i++)
+ if (!_fstrcmp(s,BackDoorStrs[i]))
+ {
+ SETFONTCOLOR(14,15);
+ fontnumber = 0;
+ PrintY = 175;
+ VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
+ US_CPrint(GoodBoyStrs[i*2]);
+ US_CPrint(GoodBoyStrs[i*2+1]);
+ VW_UpdateScreen();
+ return 1;
+ }
+
+ return 0;
+}
+
+
+void CopyProtection(void)
+{
+#define TYPEBOX_Y 177
+#define TYPEBOX_BKGD 0x9c
+#define PRINTCOLOR HIGHLIGHT
+
+ int i,match,whichboss,bossnum,try,whichline,enemypicked[4]={0,0,0,0},
+ bosses[4] = { BOSSPIC1PIC,BOSSPIC2PIC,BOSSPIC3PIC,BOSSPIC4PIC },
+ whichone,whichpicked[4]={0,0,0,0},quiztype,whichmem,
+ memberpicked[5]={0,0,0,0,0},wordpicked[5]={0,0,0,0,0},whichword;
+
+ char inputbuffer[20],
+ message[80];
+
+ enum
+ {
+ debriefing,
+ checkmanual,
+ staffquiz,
+ miscquiz,
+
+ totaltypes
+ };
+
+
+
+ try = 0;
+ VW_FadeOut();
+ CA_CacheGrChunk(C_BACKDROPPIC);
+ CacheLump(COPYPROT_LUMP_START,COPYPROT_LUMP_END);
+ CA_CacheGrChunk(STARTFONT+1);
+ CA_LoadAllSounds();
+ StartCPMusic(COPYPRO_MUS);
+ US_InitRndT(true);
+
+ while (try<3)
+ {
+ fontnumber = 1;
+ SETFONTCOLOR(PRINTCOLOR-2,15);
+ VWB_DrawPic (0,0,C_BACKDROPPIC);
+ VWB_DrawPic (0,0,COPYPROTTOPPIC);
+ VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
+ WindowX = WindowY = 0;
+ WindowW = 320;
+ WindowH = 200;
+ PrintY = 65;
+
+ quiztype = US_RndT()%totaltypes;
+ switch(quiztype)
+ {
+ //
+ // BOSSES QUIZ
+ //
+ case debriefing:
+ PrintX = 0;
+ US_Print(STR_DEBRIEF);
+ SETFONTCOLOR(PRINTCOLOR,15);
+
+ while (enemypicked[whichboss = US_RndT()&3]);
+ enemypicked[whichboss] = 1;
+ bossnum = bosses[whichboss];
+ VWB_DrawPic(128,60,bossnum);
+ fontnumber = 0;
+ PrintY = 130;
+ US_CPrint(STR_ENEMY1"\n");
+ US_CPrint(STR_ENEMY2"\n\n");
+
+ VW_UpdateScreen();
+ VW_FadeIn();
+
+ PrintX = 100;
+ fontcolor = 15;
+ backcolor = TYPEBOX_BKGD;
+ inputbuffer[0] = 0;
+ PrintY = TYPEBOX_Y;
+ fontnumber = 1;
+ US_LineInput(PrintX,PrintY,inputbuffer,nil,true,20,100);
+
+ match = 0;
+ for (i=0;i<_fstrlen(bossstrs[whichboss]);i++)
+ if (!_fstrnicmp(inputbuffer,bossstrs[whichboss]+i,strlen(inputbuffer)) &&
+ strlen(inputbuffer)>3)
+ match = 1;
+
+ match += BackDoor(inputbuffer);
+ break;
+
+ //
+ // MANUAL CHECK
+ //
+ case checkmanual:
+ while (wordpicked[whichword = US_RndT()%5]);
+ wordpicked[whichword] = 1;
+ US_CPrint(STR_CHECKMAN);
+ SETFONTCOLOR(PRINTCOLOR,15);
+ PrintY += 25;
+ US_CPrint(STR_MAN1);
+ US_CPrint(STR_MAN2);
+ _fstrcpy(message,STR_MAN3" \"");
+ _fstrcat(message,WordStr[whichword]);
+ _fstrcat(message,"\" "STR_MAN4);
+ US_CPrint(message);
+ VW_UpdateScreen();
+ VW_FadeIn();
+
+ PrintX = 146;
+ fontcolor = 15;
+ backcolor = TYPEBOX_BKGD;
+ inputbuffer[0] = 0;
+ PrintY = TYPEBOX_Y;
+ US_LineInput(PrintX,PrintY,inputbuffer,nil,true,6,100);
+
+ strlwr(inputbuffer);
+ match = 1-(_fstrcmp(inputbuffer,WordCorrect[whichword])!=0);
+ match += BackDoor(inputbuffer);
+ break;
+
+ //
+ // STAFF QUIZ
+ //
+ case staffquiz:
+ while (memberpicked[whichmem = US_RndT()%5]);
+ memberpicked[whichmem] = 1;
+ US_CPrint(STR_ID1);
+ SETFONTCOLOR(PRINTCOLOR,15);
+ PrintY += 25;
+ US_CPrint(MemberStr[whichmem*2]);
+ US_CPrint(MemberStr[whichmem*2+1]);
+ VW_UpdateScreen();
+ VW_FadeIn();
+
+ PrintX = 100;
+ fontcolor = 15;
+ backcolor = TYPEBOX_BKGD;
+ inputbuffer[0] = 0;
+ PrintY = TYPEBOX_Y;
+ US_LineInput(PrintX,PrintY,inputbuffer,nil,true,20,120);
+
+ strlwr(inputbuffer);
+ match = 0;
+ for (i=0;i<_fstrlen(MemberCorrect[whichmem]);i++)
+ if (!_fstrnicmp(inputbuffer,MemberCorrect[whichmem]+i,strlen(inputbuffer)) &&
+ strlen(inputbuffer)>2)
+ match = 1;
+ match += BackDoor(inputbuffer);
+ break;
+
+ //
+ // MISCELLANEOUS QUESTIONS
+ //
+ case miscquiz:
+ while (whichpicked[whichone = US_RndT()&3]);
+ whichpicked[whichone] = 1;
+ US_CPrint(MiscTitle[whichone]);
+ SETFONTCOLOR(PRINTCOLOR,15);
+ PrintY += 25;
+ US_CPrint(MiscStr[whichone*3]);
+ US_CPrint(MiscStr[whichone*3+1]);
+ US_CPrint(MiscStr[whichone*3+2]);
+ VW_UpdateScreen();
+ VW_FadeIn();
+
+ PrintX = 146;
+ fontcolor = 15;
+ backcolor = TYPEBOX_BKGD;
+ inputbuffer[0] = 0;
+ PrintY = TYPEBOX_Y;
+ US_LineInput(PrintX,PrintY,inputbuffer,nil,true,6,100);
+
+ strlwr(inputbuffer);
+ match = 1-(_fstrcmp(inputbuffer,MiscCorrect[whichone])!=0);
+ match += BackDoor(inputbuffer);
+ break;
+ }
+
+ //
+ // IF NO MATCH, WE'VE GOT A (MINOR) PROBLEM!
+ //
+
+ if (!match)
+ {
+ whichline = 2*(US_RndT()%9);
+ SETFONTCOLOR(14,15);
+ fontnumber = 0;
+ PrintY = 175;
+ VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
+ US_CPrint(CopyProFailedStrs[whichline]);
+ US_CPrint(CopyProFailedStrs[whichline+1]);
+
+ VW_UpdateScreen();
+ SD_PlaySound(NOWAYSND);
+ IN_UserInput(TickBase*3);
+ VW_FadeOut();
+ try++;
+ }
+ else
+ {
+ int start;
+
+
+ SD_PlaySound(BONUS1UPSND);
+ SD_WaitSoundDone();
+ UNCACHEGRCHUNK (STARTFONT+1);
+ UNCACHEGRCHUNK (C_BACKDROPPIC);
+ UnCacheLump (COPYPROT_LUMP_START,COPYPROT_LUMP_END);
+
+ switch(SoundMode)
+ {
+ case sdm_Off: return;
+ case sdm_PC: start = STARTPCSOUNDS; break;
+ case sdm_AdLib: start = STARTADLIBSOUNDS;
+ }
+
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ MM_FreePtr ((memptr *)&audiosegs[start]);
+ return;
+ }
+ }
+
+ ClearMemory();
+ ShutdownId();
+
+ _fstrcpy(message,DosMessages[US_RndT()%9]);
+
+ _AX = 3;
+ geninterrupt(0x10);
+
+ printf("%s\n",message);
+ exit(1);
+}
+
+#endif // SPEARDEMO
+#endif // SPEAR
+//===========================================================================
--- /dev/null
+++ b/WOLFSRC/WL_MAIN.C
@@ -1,0 +1,1616 @@
+// WL_MAIN.C
+
+#include <conio.h>
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+/*
+=============================================================================
+
+ WOLFENSTEIN 3-D
+
+ An Id Software production
+
+ by John Carmack
+
+=============================================================================
+*/
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+
+#define FOCALLENGTH (0x5700l) // in global coordinates
+#define VIEWGLOBAL 0x10000 // globals visable flush to wall
+
+#define VIEWWIDTH 256 // size of view window
+#define VIEWHEIGHT 144
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+char str[80],str2[20];
+int tedlevelnum;
+boolean tedlevel;
+boolean nospr;
+boolean IsA386;
+int dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
+ 5*ANGLES/8,6*ANGLES/8,7*ANGLES/8,ANGLES};
+
+//
+// proejection variables
+//
+fixed focallength;
+unsigned screenofs;
+int viewwidth;
+int viewheight;
+int centerx;
+int shootdelta; // pixels away from centerx a target can be
+fixed scale,maxslope;
+long heightnumerator;
+int minheightdiv;
+
+
+void Quit (char *error);
+
+boolean startgame,loadedgame,virtualreality;
+int mouseadjustment;
+
+char configname[13]="CONFIG.";
+
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+/*
+====================
+=
+= ReadConfig
+=
+====================
+*/
+
+void ReadConfig(void)
+{
+ int file;
+ SDMode sd;
+ SMMode sm;
+ SDSMode sds;
+
+
+ if ( (file = open(configname,O_BINARY | O_RDONLY)) != -1)
+ {
+ //
+ // valid config file
+ //
+ read(file,Scores,sizeof(HighScore) * MaxScores);
+
+ read(file,&sd,sizeof(sd));
+ read(file,&sm,sizeof(sm));
+ read(file,&sds,sizeof(sds));
+
+ read(file,&mouseenabled,sizeof(mouseenabled));
+ read(file,&joystickenabled,sizeof(joystickenabled));
+ read(file,&joypadenabled,sizeof(joypadenabled));
+ read(file,&joystickprogressive,sizeof(joystickprogressive));
+ read(file,&joystickport,sizeof(joystickport));
+
+ read(file,&dirscan,sizeof(dirscan));
+ read(file,&buttonscan,sizeof(buttonscan));
+ read(file,&buttonmouse,sizeof(buttonmouse));
+ read(file,&buttonjoy,sizeof(buttonjoy));
+
+ read(file,&viewsize,sizeof(viewsize));
+ read(file,&mouseadjustment,sizeof(mouseadjustment));
+
+ close(file);
+
+ if (sd == sdm_AdLib && !AdLibPresent && !SoundBlasterPresent)
+ {
+ sd = sdm_PC;
+ sd = smm_Off;
+ }
+
+ if ((sds == sds_SoundBlaster && !SoundBlasterPresent) ||
+ (sds == sds_SoundSource && !SoundSourcePresent))
+ sds = sds_Off;
+
+ if (!MousePresent)
+ mouseenabled = false;
+ if (!JoysPresent[joystickport])
+ joystickenabled = false;
+
+ MainMenu[6].active=1;
+ MainItems.curpos=0;
+ }
+ else
+ {
+ //
+ // no config file, so select by hardware
+ //
+ if (SoundBlasterPresent || AdLibPresent)
+ {
+ sd = sdm_AdLib;
+ sm = smm_AdLib;
+ }
+ else
+ {
+ sd = sdm_PC;
+ sm = smm_Off;
+ }
+
+ if (SoundBlasterPresent)
+ sds = sds_SoundBlaster;
+ else if (SoundSourcePresent)
+ sds = sds_SoundSource;
+ else
+ sds = sds_Off;
+
+ if (MousePresent)
+ mouseenabled = true;
+
+ joystickenabled = false;
+ joypadenabled = false;
+ joystickport = 0;
+ joystickprogressive = false;
+
+ viewsize = 15;
+ mouseadjustment=5;
+ }
+
+ SD_SetMusicMode (sm);
+ SD_SetSoundMode (sd);
+ SD_SetDigiDevice (sds);
+
+}
+
+
+/*
+====================
+=
+= WriteConfig
+=
+====================
+*/
+
+void WriteConfig(void)
+{
+ int file;
+
+ file = open(configname,O_CREAT | O_BINARY | O_WRONLY,
+ S_IREAD | S_IWRITE | S_IFREG);
+
+ if (file != -1)
+ {
+ write(file,Scores,sizeof(HighScore) * MaxScores);
+
+ write(file,&SoundMode,sizeof(SoundMode));
+ write(file,&MusicMode,sizeof(MusicMode));
+ write(file,&DigiMode,sizeof(DigiMode));
+
+ write(file,&mouseenabled,sizeof(mouseenabled));
+ write(file,&joystickenabled,sizeof(joystickenabled));
+ write(file,&joypadenabled,sizeof(joypadenabled));
+ write(file,&joystickprogressive,sizeof(joystickprogressive));
+ write(file,&joystickport,sizeof(joystickport));
+
+ write(file,&dirscan,sizeof(dirscan));
+ write(file,&buttonscan,sizeof(buttonscan));
+ write(file,&buttonmouse,sizeof(buttonmouse));
+ write(file,&buttonjoy,sizeof(buttonjoy));
+
+ write(file,&viewsize,sizeof(viewsize));
+ write(file,&mouseadjustment,sizeof(mouseadjustment));
+
+ close(file);
+ }
+}
+
+
+//===========================================================================
+
+
+/*
+========================
+=
+= Patch386
+=
+= Patch ldiv to use 32 bit instructions
+=
+========================
+*/
+
+char *JHParmStrings[] = {"no386",nil};
+void Patch386 (void)
+{
+extern void far jabhack2(void);
+extern int far CheckIs386(void);
+
+ int i;
+
+ for (i = 1;i < _argc;i++)
+ if (US_CheckParm(_argv[i],JHParmStrings) == 0)
+ {
+ IsA386 = false;
+ return;
+ }
+
+ if (CheckIs386())
+ {
+ IsA386 = true;
+ jabhack2();
+ }
+ else
+ IsA386 = false;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= NewGame
+=
+= Set up new game to start from the beginning
+=
+=====================
+*/
+
+void NewGame (int difficulty,int episode)
+{
+ memset (&gamestate,0,sizeof(gamestate));
+ gamestate.difficulty = difficulty;
+ gamestate.weapon = gamestate.bestweapon
+ = gamestate.chosenweapon = wp_pistol;
+ gamestate.health = 100;
+ gamestate.ammo = STARTAMMO;
+ gamestate.lives = 3;
+ gamestate.nextextra = EXTRAPOINTS;
+ gamestate.episode=episode;
+
+ startgame = true;
+}
+
+//===========================================================================
+
+void DiskFlopAnim(int x,int y)
+{
+ static char which=0;
+ if (!x && !y)
+ return;
+ VWB_DrawPic(x,y,C_DISKLOADING1PIC+which);
+ VW_UpdateScreen();
+ which^=1;
+}
+
+
+long DoChecksum(byte far *source,unsigned size,long checksum)
+{
+ unsigned i;
+
+ for (i=0;i<size-1;i++)
+ checksum += source[i]^source[i+1];
+
+ return checksum;
+}
+
+
+/*
+==================
+=
+= SaveTheGame
+=
+==================
+*/
+
+boolean SaveTheGame(int file,int x,int y)
+{
+ struct diskfree_t dfree;
+ long avail,size,checksum;
+ objtype *ob,nullobj;
+
+
+ if (_dos_getdiskfree(0,&dfree))
+ Quit("Error in _dos_getdiskfree call");
+
+ avail = (long)dfree.avail_clusters *
+ dfree.bytes_per_sector *
+ dfree.sectors_per_cluster;
+
+ size = 0;
+ for (ob = player; ob ; ob=ob->next)
+ size += sizeof(*ob);
+ size += sizeof(nullobj);
+
+ size += sizeof(gamestate) +
+ sizeof(LRstruct)*8 +
+ sizeof(tilemap) +
+ sizeof(actorat) +
+ sizeof(laststatobj) +
+ sizeof(statobjlist) +
+ sizeof(doorposition) +
+ sizeof(pwallstate) +
+ sizeof(pwallx) +
+ sizeof(pwally) +
+ sizeof(pwalldir) +
+ sizeof(pwallpos);
+
+ if (avail < size)
+ {
+ Message(STR_NOSPACE1"\n"
+ STR_NOSPACE2);
+ return false;
+ }
+
+ checksum = 0;
+
+
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)&gamestate,sizeof(gamestate));
+ checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
+
+ DiskFlopAnim(x,y);
+#ifdef SPEAR
+ CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
+ checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
+#else
+ CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
+ checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
+#endif
+
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)tilemap,sizeof(tilemap));
+ checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)actorat,sizeof(actorat));
+ checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
+
+ CA_FarWrite (file,(void far *)areaconnect,sizeof(areaconnect));
+ CA_FarWrite (file,(void far *)areabyplayer,sizeof(areabyplayer));
+
+ for (ob = player ; ob ; ob=ob->next)
+ {
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)ob,sizeof(*ob));
+ }
+ nullobj.active = ac_badobject; // end of file marker
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)&nullobj,sizeof(nullobj));
+
+
+
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)&laststatobj,sizeof(laststatobj));
+ checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)statobjlist,sizeof(statobjlist));
+ checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
+
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)doorposition,sizeof(doorposition));
+ checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)doorobjlist,sizeof(doorobjlist));
+ checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
+
+ DiskFlopAnim(x,y);
+ CA_FarWrite (file,(void far *)&pwallstate,sizeof(pwallstate));
+ checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
+ CA_FarWrite (file,(void far *)&pwallx,sizeof(pwallx));
+ checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
+ CA_FarWrite (file,(void far *)&pwally,sizeof(pwally));
+ checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
+ CA_FarWrite (file,(void far *)&pwalldir,sizeof(pwalldir));
+ checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
+ CA_FarWrite (file,(void far *)&pwallpos,sizeof(pwallpos));
+ checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
+
+ //
+ // WRITE OUT CHECKSUM
+ //
+ CA_FarWrite (file,(void far *)&checksum,sizeof(checksum));
+
+ return(true);
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= LoadTheGame
+=
+==================
+*/
+
+boolean LoadTheGame(int file,int x,int y)
+{
+ long checksum,oldchecksum;
+ objtype *ob,nullobj;
+
+
+ checksum = 0;
+
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)&gamestate,sizeof(gamestate));
+ checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
+
+ DiskFlopAnim(x,y);
+#ifdef SPEAR
+ CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
+ checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
+#else
+ CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
+ checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
+#endif
+
+ DiskFlopAnim(x,y);
+ SetupGameLevel ();
+
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)tilemap,sizeof(tilemap));
+ checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)actorat,sizeof(actorat));
+ checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
+
+ CA_FarRead (file,(void far *)areaconnect,sizeof(areaconnect));
+ CA_FarRead (file,(void far *)areabyplayer,sizeof(areabyplayer));
+
+
+
+ InitActorList ();
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)player,sizeof(*player));
+
+ while (1)
+ {
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)&nullobj,sizeof(nullobj));
+ if (nullobj.active == ac_badobject)
+ break;
+ GetNewActor ();
+ // don't copy over the links
+ memcpy (new,&nullobj,sizeof(nullobj)-4);
+ }
+
+
+
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)&laststatobj,sizeof(laststatobj));
+ checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)statobjlist,sizeof(statobjlist));
+ checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
+
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)doorposition,sizeof(doorposition));
+ checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)doorobjlist,sizeof(doorobjlist));
+ checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
+
+ DiskFlopAnim(x,y);
+ CA_FarRead (file,(void far *)&pwallstate,sizeof(pwallstate));
+ checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
+ CA_FarRead (file,(void far *)&pwallx,sizeof(pwallx));
+ checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
+ CA_FarRead (file,(void far *)&pwally,sizeof(pwally));
+ checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
+ CA_FarRead (file,(void far *)&pwalldir,sizeof(pwalldir));
+ checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
+ CA_FarRead (file,(void far *)&pwallpos,sizeof(pwallpos));
+ checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
+
+ CA_FarRead (file,(void far *)&oldchecksum,sizeof(oldchecksum));
+
+ if (oldchecksum != checksum)
+ {
+ Message(STR_SAVECHT1"\n"
+ STR_SAVECHT2"\n"
+ STR_SAVECHT3"\n"
+ STR_SAVECHT4);
+
+ IN_ClearKeysDown();
+ IN_Ack();
+
+ gamestate.score = 0;
+ gamestate.lives = 1;
+ gamestate.weapon =
+ gamestate.chosenweapon =
+ gamestate.bestweapon = wp_pistol;
+ gamestate.ammo = 8;
+ }
+
+ return true;
+}
+
+//===========================================================================
+
+/*
+==========================
+=
+= ShutdownId
+=
+= Shuts down all ID_?? managers
+=
+==========================
+*/
+
+void ShutdownId (void)
+{
+ US_Shutdown ();
+ SD_Shutdown ();
+ PM_Shutdown ();
+ IN_Shutdown ();
+ VW_Shutdown ();
+ CA_Shutdown ();
+ MM_Shutdown ();
+}
+
+
+//===========================================================================
+
+/*
+==================
+=
+= BuildTables
+=
+= Calculates:
+=
+= scale projection constant
+= sintable/costable overlapping fractional tables
+=
+==================
+*/
+
+const float radtoint = (float)FINEANGLES/2/PI;
+
+void BuildTables (void)
+{
+ int i;
+ float angle,anglestep;
+ double tang;
+ fixed value;
+
+
+//
+// calculate fine tangents
+//
+
+ for (i=0;i<FINEANGLES/8;i++)
+ {
+ tang = tan( (i+0.5)/radtoint);
+ finetangent[i] = tang*TILEGLOBAL;
+ finetangent[FINEANGLES/4-1-i] = 1/tang*TILEGLOBAL;
+ }
+
+//
+// costable overlays sintable with a quarter phase shift
+// ANGLES is assumed to be divisable by four
+//
+// The low word of the value is the fraction, the high bit is the sign bit,
+// bits 16-30 should be 0
+//
+
+ angle = 0;
+ anglestep = PI/2/ANGLEQUAD;
+ for (i=0;i<=ANGLEQUAD;i++)
+ {
+ value=GLOBAL1*sin(angle);
+ sintable[i]=
+ sintable[i+ANGLES]=
+ sintable[ANGLES/2-i] = value;
+ sintable[ANGLES-i]=
+ sintable[ANGLES/2+i] = value | 0x80000000l;
+ angle += anglestep;
+ }
+
+}
+
+//===========================================================================
+
+
+/*
+====================
+=
+= CalcProjection
+=
+= Uses focallength
+=
+====================
+*/
+
+void CalcProjection (long focal)
+{
+ int i;
+ long intang;
+ float angle;
+ double tang;
+ double planedist;
+ double globinhalf;
+ int halfview;
+ double halfangle,facedist;
+
+
+ focallength = focal;
+ facedist = focal+MINDIST;
+ halfview = viewwidth/2; // half view in pixels
+
+//
+// calculate scale value for vertical height calculations
+// and sprite x calculations
+//
+ scale = halfview*facedist/(VIEWGLOBAL/2);
+
+//
+// divide heightnumerator by a posts distance to get the posts height for
+// the heightbuffer. The pixel height is height>>2
+//
+ heightnumerator = (TILEGLOBAL*scale)>>6;
+ minheightdiv = heightnumerator/0x7fff +1;
+
+//
+// calculate the angle offset from view angle of each pixel's ray
+//
+
+ for (i=0;i<halfview;i++)
+ {
+ // start 1/2 pixel over, so viewangle bisects two middle pixels
+ tang = (long)i*VIEWGLOBAL/viewwidth/facedist;
+ angle = atan(tang);
+ intang = angle*radtoint;
+ pixelangle[halfview-1-i] = intang;
+ pixelangle[halfview+i] = -intang;
+ }
+
+//
+// if a point's abs(y/x) is greater than maxslope, the point is outside
+// the view area
+//
+ maxslope = finetangent[pixelangle[0]];
+ maxslope >>= 8;
+}
+
+
+
+//===========================================================================
+
+/*
+===================
+=
+= SetupWalls
+=
+= Map tile values to scaled pics
+=
+===================
+*/
+
+void SetupWalls (void)
+{
+ int i;
+
+ for (i=1;i<MAXWALLTILES;i++)
+ {
+ horizwall[i]=(i-1)*2;
+ vertwall[i]=(i-1)*2+1;
+ }
+}
+
+//===========================================================================
+
+/*
+==========================
+=
+= SignonScreen
+=
+==========================
+*/
+
+void SignonScreen (void) // VGA version
+{
+ unsigned segstart,seglength;
+
+ VL_SetVGAPlaneMode ();
+ VL_TestPaletteSet ();
+ VL_SetPalette (&gamepal);
+
+ if (!virtualreality)
+ {
+ VW_SetScreen(0x8000,0);
+ VL_MungePic (&introscn,320,200);
+ VL_MemToScreen (&introscn,320,200,0,0);
+ VW_SetScreen(0,0);
+ }
+
+//
+// reclaim the memory from the linked in signon screen
+//
+ segstart = FP_SEG(&introscn);
+ seglength = 64000/16;
+ if (FP_OFF(&introscn))
+ {
+ segstart++;
+ seglength--;
+ }
+ MML_UseSpace (segstart,seglength);
+}
+
+
+/*
+==========================
+=
+= FinishSignon
+=
+==========================
+*/
+
+void FinishSignon (void)
+{
+
+#ifndef SPEAR
+ VW_Bar (0,189,300,11,peekb(0xa000,0));
+ WindowX = 0;
+ WindowW = 320;
+ PrintY = 190;
+
+ #ifndef JAPAN
+ SETFONTCOLOR(14,4);
+
+ #ifdef SPANISH
+ US_CPrint ("Oprima una tecla");
+ #else
+ US_CPrint ("Press a key");
+ #endif
+
+ #endif
+
+ if (!NoWait)
+ IN_Ack ();
+
+ #ifndef JAPAN
+ VW_Bar (0,189,300,11,peekb(0xa000,0));
+
+ PrintY = 190;
+ SETFONTCOLOR(10,4);
+
+ #ifdef SPANISH
+ US_CPrint ("pensando...");
+ #else
+ US_CPrint ("Working...");
+ #endif
+
+ #endif
+
+ SETFONTCOLOR(0,15);
+#else
+ if (!NoWait)
+ VW_WaitVBL(3*70);
+#endif
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= MS_CheckParm
+=
+=================
+*/
+
+boolean MS_CheckParm (char far *check)
+{
+ int i;
+ char *parm;
+
+ for (i = 1;i<_argc;i++)
+ {
+ parm = _argv[i];
+
+ while ( !isalpha(*parm) ) // skip - / \ etc.. in front of parm
+ if (!*parm++)
+ break; // hit end of string without an alphanum
+
+ if ( !_fstricmp(check,parm) )
+ return true;
+ }
+
+ return false;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= InitDigiMap
+=
+=====================
+*/
+
+static int wolfdigimap[] =
+ {
+ // These first sounds are in the upload version
+#ifndef SPEAR
+ HALTSND, 0,
+ DOGBARKSND, 1,
+ CLOSEDOORSND, 2,
+ OPENDOORSND, 3,
+ ATKMACHINEGUNSND, 4,
+ ATKPISTOLSND, 5,
+ ATKGATLINGSND, 6,
+ SCHUTZADSND, 7,
+ GUTENTAGSND, 8,
+ MUTTISND, 9,
+ BOSSFIRESND, 10,
+ SSFIRESND, 11,
+ DEATHSCREAM1SND, 12,
+ DEATHSCREAM2SND, 13,
+ DEATHSCREAM3SND, 13,
+ TAKEDAMAGESND, 14,
+ PUSHWALLSND, 15,
+
+ LEBENSND, 20,
+ NAZIFIRESND, 21,
+ SLURPIESND, 22,
+
+ YEAHSND, 32,
+
+#ifndef UPLOAD
+ // These are in all other episodes
+ DOGDEATHSND, 16,
+ AHHHGSND, 17,
+ DIESND, 18,
+ EVASND, 19,
+
+ TOT_HUNDSND, 23,
+ MEINGOTTSND, 24,
+ SCHABBSHASND, 25,
+ HITLERHASND, 26,
+ SPIONSND, 27,
+ NEINSOVASSND, 28,
+ DOGATTACKSND, 29,
+ LEVELDONESND, 30,
+ MECHSTEPSND, 31,
+
+ SCHEISTSND, 33,
+ DEATHSCREAM4SND, 34, // AIIEEE
+ DEATHSCREAM5SND, 35, // DEE-DEE
+ DONNERSND, 36, // EPISODE 4 BOSS DIE
+ EINESND, 37, // EPISODE 4 BOSS SIGHTING
+ ERLAUBENSND, 38, // EPISODE 6 BOSS SIGHTING
+ DEATHSCREAM6SND, 39, // FART
+ DEATHSCREAM7SND, 40, // GASP
+ DEATHSCREAM8SND, 41, // GUH-BOY!
+ DEATHSCREAM9SND, 42, // AH GEEZ!
+ KEINSND, 43, // EPISODE 5 BOSS SIGHTING
+ MEINSND, 44, // EPISODE 6 BOSS DIE
+ ROSESND, 45, // EPISODE 5 BOSS DIE
+
+#endif
+#else
+//
+// SPEAR OF DESTINY DIGISOUNDS
+//
+ HALTSND, 0,
+ CLOSEDOORSND, 2,
+ OPENDOORSND, 3,
+ ATKMACHINEGUNSND, 4,
+ ATKPISTOLSND, 5,
+ ATKGATLINGSND, 6,
+ SCHUTZADSND, 7,
+ BOSSFIRESND, 8,
+ SSFIRESND, 9,
+ DEATHSCREAM1SND, 10,
+ DEATHSCREAM2SND, 11,
+ TAKEDAMAGESND, 12,
+ PUSHWALLSND, 13,
+ AHHHGSND, 15,
+ LEBENSND, 16,
+ NAZIFIRESND, 17,
+ SLURPIESND, 18,
+ LEVELDONESND, 22,
+ DEATHSCREAM4SND, 23, // AIIEEE
+ DEATHSCREAM3SND, 23, // DOUBLY-MAPPED!!!
+ DEATHSCREAM5SND, 24, // DEE-DEE
+ DEATHSCREAM6SND, 25, // FART
+ DEATHSCREAM7SND, 26, // GASP
+ DEATHSCREAM8SND, 27, // GUH-BOY!
+ DEATHSCREAM9SND, 28, // AH GEEZ!
+ GETGATLINGSND, 38, // Got Gat replacement
+
+#ifndef SPEARDEMO
+ DOGBARKSND, 1,
+ DOGDEATHSND, 14,
+ SPIONSND, 19,
+ NEINSOVASSND, 20,
+ DOGATTACKSND, 21,
+ TRANSSIGHTSND, 29, // Trans Sight
+ TRANSDEATHSND, 30, // Trans Death
+ WILHELMSIGHTSND, 31, // Wilhelm Sight
+ WILHELMDEATHSND, 32, // Wilhelm Death
+ UBERDEATHSND, 33, // Uber Death
+ KNIGHTSIGHTSND, 34, // Death Knight Sight
+ KNIGHTDEATHSND, 35, // Death Knight Death
+ ANGELSIGHTSND, 36, // Angel Sight
+ ANGELDEATHSND, 37, // Angel Death
+ GETSPEARSND, 39, // Got Spear replacement
+#endif
+#endif
+ LASTSOUND
+ };
+
+
+void InitDigiMap (void)
+{
+ int *map;
+
+ for (map = wolfdigimap;*map != LASTSOUND;map += 2)
+ DigiMap[map[0]] = map[1];
+
+
+}
+
+
+#ifndef SPEAR
+CP_iteminfo MusicItems={CTL_X,CTL_Y,6,0,32};
+CP_itemtype far MusicMenu[]=
+ {
+ {1,"Get Them!",0},
+ {1,"Searching",0},
+ {1,"P.O.W.",0},
+ {1,"Suspense",0},
+ {1,"War March",0},
+ {1,"Around The Corner!",0},
+
+ {1,"Nazi Anthem",0},
+ {1,"Lurking...",0},
+ {1,"Going After Hitler",0},
+ {1,"Pounding Headache",0},
+ {1,"Into the Dungeons",0},
+ {1,"Ultimate Conquest",0},
+
+ {1,"Kill the S.O.B.",0},
+ {1,"The Nazi Rap",0},
+ {1,"Twelfth Hour",0},
+ {1,"Zero Hour",0},
+ {1,"Ultimate Conquest",0},
+ {1,"Wolfpack",0}
+ };
+#else
+CP_iteminfo MusicItems={CTL_X,CTL_Y-20,9,0,32};
+CP_itemtype far MusicMenu[]=
+ {
+ {1,"Funky Colonel Bill",0},
+ {1,"Death To The Nazis",0},
+ {1,"Tiptoeing Around",0},
+ {1,"Is This THE END?",0},
+ {1,"Evil Incarnate",0},
+ {1,"Jazzin' Them Nazis",0},
+ {1,"Puttin' It To The Enemy",0},
+ {1,"The SS Gonna Get You",0},
+ {1,"Towering Above",0}
+ };
+#endif
+
+#ifndef SPEARDEMO
+void DoJukebox(void)
+{
+ int which,lastsong=-1;
+ unsigned start,songs[]=
+ {
+#ifndef SPEAR
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+ WARMARCH_MUS,
+ CORNER_MUS,
+
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ GOINGAFT_MUS,
+ HEADACHE_MUS,
+ DUNGEON_MUS,
+ ULTIMATE_MUS,
+
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+ ULTIMATE_MUS,
+ PACMAN_MUS
+#else
+ XFUNKIE_MUS, // 0
+ XDEATH_MUS, // 2
+ XTIPTOE_MUS, // 4
+ XTHEEND_MUS, // 7
+ XEVIL_MUS, // 17
+ XJAZNAZI_MUS, // 18
+ XPUTIT_MUS, // 21
+ XGETYOU_MUS, // 22
+ XTOWER2_MUS // 23
+#endif
+ };
+ struct dostime_t time;
+
+
+
+ IN_ClearKeysDown();
+ if (!AdLibPresent && !SoundBlasterPresent)
+ return;
+
+
+ MenuFadeOut();
+
+#ifndef SPEAR
+#ifndef UPLOAD
+ _dos_gettime(&time);
+ start = (time.hsecond%3)*6;
+#else
+ start = 0;
+#endif
+#else
+ start = 0;
+#endif
+
+
+ CA_CacheGrChunk (STARTFONT+1);
+#ifdef SPEAR
+ CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#else
+ CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#endif
+ CA_LoadAllSounds ();
+
+ fontnumber=1;
+ ClearMScreen ();
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ DrawStripes (10);
+ SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
+
+#ifndef SPEAR
+ DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR);
+#else
+ DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR);
+#endif
+
+ DrawMenu (&MusicItems,&MusicMenu[start]);
+
+ SETFONTCOLOR (READHCOLOR,BKGDCOLOR);
+ PrintY=15;
+ WindowX = 0;
+ WindowY = 320;
+ US_CPrint ("Robert's Jukebox");
+
+ SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
+ VW_UpdateScreen();
+ MenuFadeIn();
+
+ do
+ {
+ which = HandleMenu(&MusicItems,&MusicMenu[start],NULL);
+ if (which>=0)
+ {
+ if (lastsong >= 0)
+ MusicMenu[start+lastsong].active = 1;
+
+ StartCPMusic(songs[start + which]);
+ MusicMenu[start+which].active = 2;
+ DrawMenu (&MusicItems,&MusicMenu[start]);
+ VW_UpdateScreen();
+ lastsong = which;
+ }
+ } while(which>=0);
+
+ MenuFadeOut();
+ IN_ClearKeysDown();
+#ifdef SPEAR
+ UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#else
+ UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#endif
+}
+#endif
+
+
+/*
+==========================
+=
+= InitGame
+=
+= Load a few things right away
+=
+==========================
+*/
+
+void InitGame (void)
+{
+ int i,x,y;
+ unsigned *blockstart;
+
+ if (MS_CheckParm ("virtual"))
+ virtualreality = true;
+ else
+ virtualreality = false;
+
+ MM_Startup (); // so the signon screen can be freed
+
+ SignonScreen ();
+
+ VW_Startup ();
+ IN_Startup ();
+ PM_Startup ();
+ PM_UnlockMainMem ();
+ SD_Startup ();
+ CA_Startup ();
+ US_Startup ();
+
+
+#ifndef SPEAR
+ if (mminfo.mainmem < 235000L)
+#else
+ if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
+#endif
+ {
+ memptr screen;
+
+ CA_CacheGrChunk (ERRORSCREEN);
+ screen = grsegs[ERRORSCREEN];
+ ShutdownId();
+ movedata ((unsigned)screen,7+7*160,0xb800,0,17*160);
+ gotoxy (1,23);
+ exit(1);
+ }
+
+
+//
+// build some tables
+//
+ InitDigiMap ();
+
+ for (i=0;i<MAPSIZE;i++)
+ {
+ nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;
+ farmapylookup[i] = i*64;
+ }
+
+ for (i=0;i<PORTTILESHIGH;i++)
+ uwidthtable[i] = UPDATEWIDE*i;
+
+ blockstart = &blockstarts[0];
+ for (y=0;y<UPDATEHIGH;y++)
+ for (x=0;x<UPDATEWIDE;x++)
+ *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;
+
+ updateptr = &update[0];
+
+ bufferofs = 0;
+ displayofs = 0;
+ ReadConfig ();
+
+
+//
+// HOLDING DOWN 'M' KEY?
+//
+#ifndef SPEARDEMO
+ if (Keyboard[sc_M])
+ DoJukebox();
+ else
+#endif
+//
+// draw intro screen stuff
+//
+ if (!virtualreality)
+ IntroScreen ();
+
+//
+// load in and lock down some basic chunks
+//
+
+ CA_CacheGrChunk(STARTFONT);
+ MM_SetLock (&grsegs[STARTFONT],true);
+
+ LoadLatchMem ();
+ BuildTables (); // trig tables
+ SetupWalls ();
+
+#if 0
+{
+int temp,i;
+temp = viewsize;
+ profilehandle = open("SCALERS.TXT", O_CREAT | O_WRONLY | O_TEXT);
+for (i=1;i<20;i++)
+ NewViewSize(i);
+viewsize = temp;
+close(profilehandle);
+}
+#endif
+
+ NewViewSize (viewsize);
+
+
+//
+// initialize variables
+//
+ InitRedShifts ();
+ if (!virtualreality)
+ FinishSignon();
+
+ displayofs = PAGE1START;
+ bufferofs = PAGE2START;
+
+ if (virtualreality)
+ {
+ NoWait = true;
+ geninterrupt(0x60);
+ }
+}
+
+//===========================================================================
+
+/*
+==========================
+=
+= SetViewSize
+=
+==========================
+*/
+
+boolean SetViewSize (unsigned width, unsigned height)
+{
+ viewwidth = width&~15; // must be divisable by 16
+ viewheight = height&~1; // must be even
+ centerx = viewwidth/2-1;
+ shootdelta = viewwidth/10;
+ screenofs = ((200-STATUSLINES-viewheight)/2*SCREENWIDTH+(320-viewwidth)/8);
+
+//
+// calculate trace angles and projection constants
+//
+ CalcProjection (FOCALLENGTH);
+
+//
+// build all needed compiled scalers
+//
+// MM_BombOnError (false);
+ SetupScaling (viewwidth*1.5);
+#if 0
+ MM_BombOnError (true);
+ if (mmerror)
+ {
+ Quit ("Can't build scalers!");
+ mmerror = false;
+ return false;
+ }
+#endif
+ return true;
+}
+
+
+void ShowViewSize (int width)
+{
+ int oldwidth,oldheight;
+
+ oldwidth = viewwidth;
+ oldheight = viewheight;
+
+ viewwidth = width*16;
+ viewheight = width*16*HEIGHTRATIO;
+ DrawPlayBorder ();
+
+ viewheight = oldheight;
+ viewwidth = oldwidth;
+}
+
+
+void NewViewSize (int width)
+{
+ CA_UpLevel ();
+ MM_SortMem ();
+ viewsize = width;
+ SetViewSize (width*16,width*16*HEIGHTRATIO);
+ CA_DownLevel ();
+}
+
+
+
+//===========================================================================
+
+/*
+==========================
+=
+= Quit
+=
+==========================
+*/
+
+void Quit (char *error)
+{
+ unsigned finscreen;
+ memptr screen;
+
+ if (virtualreality)
+ geninterrupt(0x61);
+
+ ClearMemory ();
+ if (!*error)
+ {
+ #ifndef JAPAN
+ CA_CacheGrChunk (ORDERSCREEN);
+ screen = grsegs[ORDERSCREEN];
+ #endif
+ WriteConfig ();
+ }
+ else
+ {
+ CA_CacheGrChunk (ERRORSCREEN);
+ screen = grsegs[ERRORSCREEN];
+ }
+
+ ShutdownId ();
+
+ if (error && *error)
+ {
+ movedata ((unsigned)screen,7,0xb800,0,7*160);
+ gotoxy (10,4);
+ puts(error);
+ gotoxy (1,8);
+ exit(1);
+ }
+ else
+ if (!error || !(*error))
+ {
+ clrscr();
+ #ifndef JAPAN
+ movedata ((unsigned)screen,7,0xb800,0,4000);
+ gotoxy(1,24);
+ #endif
+//asm mov bh,0
+//asm mov dh,23 // row
+//asm mov dl,0 // collumn
+//asm mov ah,2
+//asm int 0x10
+ }
+
+ exit(0);
+}
+
+//===========================================================================
+
+
+
+/*
+=====================
+=
+= DemoLoop
+=
+=====================
+*/
+
+static char *ParmStrings[] = {"baby","easy","normal","hard",""};
+
+void DemoLoop (void)
+{
+ static int LastDemo;
+ int i,level;
+ long nsize;
+ memptr nullblock;
+
+//
+// check for launch from ted
+//
+ if (tedlevel)
+ {
+ NoWait = true;
+ NewGame(1,0);
+
+ for (i = 1;i < _argc;i++)
+ {
+ if ( (level = US_CheckParm(_argv[i],ParmStrings)) != -1)
+ {
+ gamestate.difficulty=level;
+ break;
+ }
+ }
+
+#ifndef SPEAR
+ gamestate.episode = tedlevelnum/10;
+ gamestate.mapon = tedlevelnum%10;
+#else
+ gamestate.episode = 0;
+ gamestate.mapon = tedlevelnum;
+#endif
+ GameLoop();
+ Quit (NULL);
+ }
+
+
+//
+// main game cycle
+//
+
+
+// nsize = (long)40*1024;
+// MM_GetPtr(&nullblock,nsize);
+
+#ifndef DEMOTEST
+
+ #ifndef UPLOAD
+
+ #ifndef GOODTIMES
+ #ifndef SPEAR
+ #ifndef JAPAN
+ if (!NoWait)
+ NonShareware();
+ #endif
+ #else
+
+ #ifndef GOODTIMES
+ #ifndef SPEARDEMO
+ CopyProtection();
+ #endif
+ #endif
+
+ #endif
+ #endif
+ #endif
+
+ StartCPMusic(INTROSONG);
+
+#ifndef JAPAN
+ if (!NoWait)
+ PG13 ();
+#endif
+
+#endif
+
+ while (1)
+ {
+ while (!NoWait)
+ {
+//
+// title page
+//
+ MM_SortMem ();
+#ifndef DEMOTEST
+
+#ifdef SPEAR
+ CA_CacheGrChunk (TITLEPALETTE);
+
+ CA_CacheGrChunk (TITLE1PIC);
+ VWB_DrawPic (0,0,TITLE1PIC);
+ UNCACHEGRCHUNK (TITLE1PIC);
+
+ CA_CacheGrChunk (TITLE2PIC);
+ VWB_DrawPic (0,80,TITLE2PIC);
+ UNCACHEGRCHUNK (TITLE2PIC);
+ VW_UpdateScreen ();
+ VL_FadeIn(0,255,grsegs[TITLEPALETTE],30);
+
+ UNCACHEGRCHUNK (TITLEPALETTE);
+#else
+ CA_CacheScreen (TITLEPIC);
+ VW_UpdateScreen ();
+ VW_FadeIn();
+#endif
+ if (IN_UserInput(TickBase*15))
+ break;
+ VW_FadeOut();
+//
+// credits page
+//
+ CA_CacheScreen (CREDITSPIC);
+ VW_UpdateScreen();
+ VW_FadeIn ();
+ if (IN_UserInput(TickBase*10))
+ break;
+ VW_FadeOut ();
+//
+// high scores
+//
+ DrawHighScores ();
+ VW_UpdateScreen ();
+ VW_FadeIn ();
+
+ if (IN_UserInput(TickBase*10))
+ break;
+#endif
+//
+// demo
+//
+
+ #ifndef SPEARDEMO
+ PlayDemo (LastDemo++%4);
+ #else
+ PlayDemo (0);
+ #endif
+
+ if (playstate == ex_abort)
+ break;
+ StartCPMusic(INTROSONG);
+ }
+
+ VW_FadeOut ();
+
+#ifndef SPEAR
+ if (Keyboard[sc_Tab] && MS_CheckParm("goobers"))
+#else
+ if (Keyboard[sc_Tab] && MS_CheckParm("debugmode"))
+#endif
+ RecordDemo ();
+ else
+ US_ControlPanel (0);
+
+ if (startgame || loadedgame)
+ {
+ GameLoop ();
+ VW_FadeOut();
+ StartCPMusic(INTROSONG);
+ }
+ }
+}
+
+
+//===========================================================================
+
+
+/*
+==========================
+=
+= main
+=
+==========================
+*/
+
+char *nosprtxt[] = {"nospr",nil};
+
+void main (void)
+{
+ int i;
+
+
+#ifdef BETA
+ //
+ // THIS IS FOR BETA ONLY!
+ //
+ struct dosdate_t d;
+
+ _dos_getdate(&d);
+ if (d.year > YEAR ||
+ (d.month >= MONTH && d.day >= DAY))
+ {
+ printf("Sorry, BETA-TESTING is over. Thanks for you help.\n");
+ exit(1);
+ }
+#endif
+
+ CheckForEpisodes();
+
+ Patch386 ();
+
+ InitGame ();
+
+ DemoLoop();
+
+ Quit("Demo loop exited???");
+}
+
--- /dev/null
+++ b/WOLFSRC/WL_MENU.C
@@ -1,0 +1,3986 @@
+////////////////////////////////////////////////////////////////////
+//
+// WL_MENU.C
+// by John Romero (C) 1992 Id Software, Inc.
+//
+////////////////////////////////////////////////////////////////////
+#include "wl_def.h"
+#pragma hdrstop
+
+//
+// PRIVATE PROTOTYPES
+//
+void CP_ReadThis(void);
+
+#ifdef SPEAR
+#define STARTITEM newgame
+
+#else
+#ifdef GOODTIMES
+#define STARTITEM newgame
+
+#else
+#define STARTITEM readthis
+#endif
+#endif
+
+char far endStrings[9][80]=
+{
+#ifndef SPEAR
+ {"Dost thou wish to\nleave with such hasty\nabandon?"},
+ {"Chickening out...\nalready?"},
+ {"Press N for more carnage.\nPress Y to be a weenie."},
+ {"So, you think you can\nquit this easily, huh?"},
+ {"Press N to save the world.\nPress Y to abandon it in\nits hour of need."},
+ {"Press N if you are brave.\nPress Y to cower in shame."},
+ {"Heroes, press N.\nWimps, press Y."},
+ {"You are at an intersection.\nA sign says, 'Press Y to quit.'\n>"},
+ {"For guns and glory, press N.\nFor work and worry, press Y."}
+#else
+ ENDSTR1,
+ ENDSTR2,
+ ENDSTR3,
+ ENDSTR4,
+ ENDSTR5,
+ ENDSTR6,
+ ENDSTR7,
+ ENDSTR8,
+ ENDSTR9
+#endif
+};
+
+CP_iteminfo
+ MainItems={MENU_X,MENU_Y,10,STARTITEM,24},
+ SndItems={SM_X,SM_Y1,12,0,52},
+ LSItems={LSM_X,LSM_Y,10,0,24},
+ CtlItems={CTL_X,CTL_Y,6,-1,56},
+ CusItems={8,CST_Y+13*2,9,-1,0},
+ NewEitems={NE_X,NE_Y,11,0,88},
+ NewItems={NM_X,NM_Y,4,2,24};
+
+#pragma warn -sus
+CP_itemtype far
+MainMenu[]=
+{
+#ifdef JAPAN
+ {1,"",CP_NewGame},
+ {1,"",CP_Sound},
+ {1,"",CP_Control},
+ {1,"",CP_LoadGame},
+ {0,"",CP_SaveGame},
+ {1,"",CP_ChangeView},
+ {2,"",CP_ReadThis},
+ {1,"",CP_ViewScores},
+ {1,"",0},
+ {1,"",0}
+#else
+
+ {1,STR_NG,CP_NewGame},
+ {1,STR_SD,CP_Sound},
+ {1,STR_CL,CP_Control},
+ {1,STR_LG,CP_LoadGame},
+ {0,STR_SG,CP_SaveGame},
+ {1,STR_CV,CP_ChangeView},
+
+#ifndef GOODTIMES
+#ifndef SPEAR
+
+ #ifdef SPANISH
+ {2,"Ve esto!",CP_ReadThis},
+ #else
+ {2,"Read This!",CP_ReadThis},
+ #endif
+
+#endif
+#endif
+
+ {1,STR_VS,CP_ViewScores},
+ {1,STR_BD,0},
+ {1,STR_QT,0}
+#endif
+},
+
+far SndMenu[]=
+{
+#ifdef JAPAN
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {0,"",0},
+ {0,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {0,"",0},
+ {0,"",0},
+ {1,"",0},
+ {1,"",0},
+#else
+ {1,STR_NONE,0},
+ {1,STR_PC,0},
+ {1,STR_ALSB,0},
+ {0,"",0},
+ {0,"",0},
+ {1,STR_NONE,0},
+ {1,STR_DISNEY,0},
+ {1,STR_SB,0},
+ {0,"",0},
+ {0,"",0},
+ {1,STR_NONE,0},
+ {1,STR_ALSB,0}
+#endif
+},
+
+far CtlMenu[]=
+{
+#ifdef JAPAN
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",MouseSensitivity},
+ {1,"",CustomControls}
+#else
+ {0,STR_MOUSEEN,0},
+ {0,STR_JOYEN,0},
+ {0,STR_PORT2,0},
+ {0,STR_GAMEPAD,0},
+ {0,STR_SENS,MouseSensitivity},
+ {1,STR_CUSTOM,CustomControls}
+#endif
+},
+
+#pragma warn +sus
+
+#ifndef SPEAR
+far NewEmenu[]=
+{
+#ifdef JAPAN
+#ifdef JAPDEMO
+ {1,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+ {0,"",0},
+#else
+ {1,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0}
+#endif
+#else
+ #ifdef SPANISH
+ {1,"Episodio 1\n"
+ "Fuga desde Wolfenstein",0},
+ {0,"",0},
+ {3,"Episodio 2\n"
+ "Operacion Eisenfaust",0},
+ {0,"",0},
+ {3,"Episodio 3\n"
+ "Muere, Fuhrer, Muere!",0},
+ {0,"",0},
+ {3,"Episodio 4\n"
+ "Un Negro Secreto",0},
+ {0,"",0},
+ {3,"Episodio 5\n"
+ "Huellas del Loco",0},
+ {0,"",0},
+ {3,"Episodio 6\n"
+ "Confrontacion",0}
+ #else
+ {1,"Episode 1\n"
+ "Escape from Wolfenstein",0},
+ {0,"",0},
+ {3,"Episode 2\n"
+ "Operation: Eisenfaust",0},
+ {0,"",0},
+ {3,"Episode 3\n"
+ "Die, Fuhrer, Die!",0},
+ {0,"",0},
+ {3,"Episode 4\n"
+ "A Dark Secret",0},
+ {0,"",0},
+ {3,"Episode 5\n"
+ "Trail of the Madman",0},
+ {0,"",0},
+ {3,"Episode 6\n"
+ "Confrontation",0}
+ #endif
+#endif
+},
+#endif
+
+
+far NewMenu[]=
+{
+#ifdef JAPAN
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0}
+#else
+ {1,STR_DADDY,0},
+ {1,STR_HURTME,0},
+ {1,STR_BRINGEM,0},
+ {1,STR_DEATH,0}
+#endif
+},
+
+far LSMenu[]=
+{
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0},
+ {1,"",0}
+},
+
+far CusMenu[]=
+{
+ {1,"",0},
+ {0,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0},
+ {0,"",0},
+ {1,"",0},
+ {0,"",0},
+ {1,"",0}
+}
+;
+
+
+int color_hlite[]={
+ DEACTIVE,
+ HIGHLIGHT,
+ READHCOLOR,
+ 0x67
+ },
+
+ color_norml[]={
+ DEACTIVE,
+ TEXTCOLOR,
+ READCOLOR,
+ 0x6b
+ };
+
+int EpisodeSelect[6]={1};
+
+
+int SaveGamesAvail[10],StartGame,SoundStatus=1,pickquick;
+char SaveGameNames[10][32],SaveName[13]="SAVEGAM?.";
+
+
+////////////////////////////////////////////////////////////////////
+//
+// INPUT MANAGER SCANCODE TABLES
+//
+////////////////////////////////////////////////////////////////////
+static byte
+ *ScanNames[] = // Scan code names with single chars
+ {
+ "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
+ "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
+ "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
+ "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
+ "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
+ "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
+ "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
+ "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
+ }, // DEBUG - consolidate these
+ far ExtScanCodes[] = // Scan codes with >1 char names
+ {
+ 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
+ 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
+ 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
+ 0x50,0x4b,0x4d,0x00
+ },
+ *ExtScanNames[] = // Names corresponding to ExtScanCodes
+ {
+ "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
+ "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
+ "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
+ "Down","Left","Right",""
+ };
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Wolfenstein Control Panel! Ta Da!
+//
+////////////////////////////////////////////////////////////////////
+void US_ControlPanel(byte scancode)
+{
+ int which,i,start;
+
+
+ if (ingame)
+ if (CP_CheckQuick(scancode))
+ return;
+
+ StartCPMusic(MENUSONG);
+ SetupControlPanel();
+
+ //
+ // F-KEYS FROM WITHIN GAME
+ //
+ switch(scancode)
+ {
+ case sc_F1:
+ #ifdef SPEAR
+ BossKey();
+ #else
+ #ifdef GOODTIMES
+ BossKey();
+ #else
+ HelpScreens();
+ #endif
+ #endif
+ goto finishup;
+
+ case sc_F2:
+ CP_SaveGame(0);
+ goto finishup;
+
+ case sc_F3:
+ CP_LoadGame(0);
+ goto finishup;
+
+ case sc_F4:
+ CP_Sound();
+ goto finishup;
+
+ case sc_F5:
+ CP_ChangeView();
+ goto finishup;
+
+ case sc_F6:
+ CP_Control();
+ goto finishup;
+
+ finishup:
+ CleanupControlPanel();
+ #ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ #endif
+ return;
+ }
+
+#ifdef SPEAR
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+ DrawMainMenu();
+ MenuFadeIn();
+ StartGame=0;
+
+ //
+ // MAIN MENU LOOP
+ //
+ do
+ {
+ which=HandleMenu(&MainItems,&MainMenu[0],NULL);
+
+ #ifdef SPEAR
+ #ifndef SPEARDEMO
+ //
+ // EASTER EGG FOR SPEAR OF DESTINY!
+ //
+ if (Keyboard[sc_I] && Keyboard[sc_D])
+ {
+ VW_FadeOut();
+ StartCPMusic (XJAZNAZI_MUS);
+ UnCacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ UnCacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ MM_SortMem ();
+ ClearMemory ();
+
+
+ CA_CacheGrChunk (IDGUYS1PIC);
+ VWB_DrawPic(0,0,IDGUYS1PIC);
+ UNCACHEGRCHUNK(IDGUYS1PIC);
+
+ CA_CacheGrChunk (IDGUYS2PIC);
+ VWB_DrawPic(0,80,IDGUYS2PIC);
+ UNCACHEGRCHUNK(IDGUYS2PIC);
+
+ VW_UpdateScreen();
+
+ CA_CacheGrChunk (IDGUYSPALETTE);
+ VL_FadeIn(0,255,grsegs[IDGUYSPALETTE],30);
+ UNCACHEGRCHUNK(IDGUYSPALETTE);
+
+ while (Keyboard[sc_I] || Keyboard[sc_D]);
+ IN_ClearKeysDown();
+ IN_Ack();
+
+ VW_FadeOut();
+
+ CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ CacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ DrawMainMenu();
+ StartCPMusic (MENUSONG);
+ MenuFadeIn();
+ }
+ #endif
+ #endif
+
+ switch(which)
+ {
+ case viewscores:
+ if (MainMenu[viewscores].routine == NULL)
+ if (CP_EndGame())
+ StartGame=1;
+
+ DrawMainMenu();
+ MenuFadeIn();
+ break;
+
+ case backtodemo:
+ #ifdef SPEAR
+ if (!ingame)
+ {
+ //
+ // DEALLOCATE ALL SOUNDS!
+ //
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ start = STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ start = STARTADLIBSOUNDS;
+ break;
+ }
+
+ if (SoundMode != sdm_Off)
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ if (audiosegs[start])
+ MM_SetPurge (&(memptr)audiosegs[start],3); // make purgable
+ }
+ #endif
+
+ MM_SortMem();
+ StartGame=1;
+ if (!ingame)
+ StartCPMusic(INTROSONG);
+ VL_FadeOut(0,255,0,0,0,10);
+ break;
+
+ case -1:
+ case quit:
+ CP_Quit();
+ break;
+
+ default:
+ if (!StartGame)
+ {
+ DrawMainMenu();
+ MenuFadeIn();
+ }
+ }
+
+ //
+ // "EXIT OPTIONS" OR "NEW GAME" EXITS
+ //
+ } while(!StartGame);
+
+ //
+ // DEALLOCATE EVERYTHING
+ //
+ CleanupControlPanel();
+
+ //
+ // CHANGE MAINMENU ITEM
+ //
+ if (startgame || loadedgame)
+ {
+ #pragma warn -sus
+ MainMenu[viewscores].routine = NULL;
+ #ifndef JAPAN
+ _fstrcpy(MainMenu[viewscores].string,STR_EG);
+ #endif
+ #pragma warn +sus
+ }
+
+ // RETURN/START GAME EXECUTION
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ MM_SortMem ();
+#endif
+}
+
+
+////////////////////////
+//
+// DRAW MAIN MENU SCREEN
+//
+void DrawMainMenu(void)
+{
+#ifdef JAPAN
+ CA_CacheScreen(S_OPTIONSPIC);
+#else
+ ClearMScreen();
+
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ DrawStripes(10);
+ VWB_DrawPic(84,0,C_OPTIONSPIC);
+
+ #ifdef SPANISH
+ DrawWindow(MENU_X-8,MENU_Y-3,MENU_W+8,MENU_H,BKGDCOLOR);
+ #else
+ DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR);
+ #endif
+#endif
+
+ //
+ // CHANGE "GAME" AND "DEMO"
+ //
+ if (ingame)
+ {
+ #ifndef JAPAN
+
+ #ifdef SPANISH
+ _fstrcpy(&MainMenu[backtodemo].string,STR_GAME);
+ #else
+ _fstrcpy(&MainMenu[backtodemo].string[8],STR_GAME);
+ #endif
+
+ #else
+ CA_CacheGrChunk(C_MRETGAMEPIC);
+ VWB_DrawPic(12*8,20*8,C_MRETGAMEPIC);
+ UNCACHEGRCHUNK(C_MRETGAMEPIC);
+ CA_CacheGrChunk(C_MENDGAMEPIC);
+ VWB_DrawPic(12*8,18*8,C_MENDGAMEPIC);
+ UNCACHEGRCHUNK(C_MENDGAMEPIC);
+ #endif
+ MainMenu[backtodemo].active=2;
+ }
+ else
+ {
+ #ifndef JAPAN
+ #ifdef SPANISH
+ _fstrcpy(&MainMenu[backtodemo].string,STR_BD);
+ #else
+ _fstrcpy(&MainMenu[backtodemo].string[8],STR_DEMO);
+ #endif
+ #else
+ CA_CacheGrChunk(C_MRETDEMOPIC);
+ VWB_DrawPic(12*8,20*8,C_MRETDEMOPIC);
+ UNCACHEGRCHUNK(C_MRETDEMOPIC);
+ CA_CacheGrChunk(C_MSCORESPIC);
+ VWB_DrawPic(12*8,18*8,C_MSCORESPIC);
+ UNCACHEGRCHUNK(C_MSCORESPIC);
+ #endif
+ MainMenu[backtodemo].active=1;
+ }
+
+ DrawMenu(&MainItems,&MainMenu[0]);
+ VW_UpdateScreen();
+}
+
+#ifndef GOODTIMES
+#ifndef SPEAR
+////////////////////////////////////////////////////////////////////
+//
+// READ THIS!
+//
+////////////////////////////////////////////////////////////////////
+void CP_ReadThis(void)
+{
+ StartCPMusic(CORNER_MUS);
+ HelpScreens();
+ StartCPMusic(MENUSONG);
+}
+#endif
+#endif
+
+#ifndef SPEAR
+#ifndef GOODTIMES
+#else
+////////////////////////////////////////////////////////////////////
+//
+// BOSS KEY
+//
+////////////////////////////////////////////////////////////////////
+void BossKey(void)
+{
+ SD_MusicOff();
+ _AX = 3;
+ geninterrupt(0x10);
+ printf("C>");
+ while (!Keyboard[sc_Escape])
+ IN_ClearKeysDown();
+
+ SD_MusicOn();
+ VL_SetVGAPlaneMode ();
+ VL_TestPaletteSet ();
+ VL_SetPalette (&gamepal);
+ LoadLatchMem();
+}
+#endif
+#endif
+
+////////////////////////////////////////////////////////////////////
+//
+// CHECK QUICK-KEYS & QUIT (WHILE IN A GAME)
+//
+////////////////////////////////////////////////////////////////////
+int CP_CheckQuick(unsigned scancode)
+{
+ switch(scancode)
+ {
+ //
+ // END GAME
+ //
+ case sc_F7:
+ CA_CacheGrChunk(STARTFONT+1);
+
+ WindowH=160;
+ #ifdef JAPAN
+ if (GetYorN(7,8,C_JAPQUITPIC))
+ #else
+ if (Confirm(ENDGAMESTR))
+ #endif
+ {
+ playstate = ex_died;
+ pickquick = gamestate.lives = 0;
+ }
+
+ DrawAllPlayBorder();
+ WindowH=200;
+ fontnumber=0;
+ MainMenu[savegame].active = 0;
+ return 1;
+
+ //
+ // QUICKSAVE
+ //
+ case sc_F8:
+ if (SaveGamesAvail[LSItems.curpos] && pickquick)
+ {
+ CA_CacheGrChunk(STARTFONT+1);
+ fontnumber = 1;
+ Message(STR_SAVING"...");
+ CP_SaveGame(1);
+ fontnumber=0;
+ }
+ else
+ {
+ #ifndef SPEAR
+ CA_CacheGrChunk(STARTFONT+1);
+ CA_CacheGrChunk(C_CURSOR1PIC);
+ CA_CacheGrChunk(C_CURSOR2PIC);
+ CA_CacheGrChunk(C_DISKLOADING1PIC);
+ CA_CacheGrChunk(C_DISKLOADING2PIC);
+ CA_CacheGrChunk(C_SAVEGAMEPIC);
+ CA_CacheGrChunk(C_MOUSELBACKPIC);
+ #else
+ CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ CA_CacheGrChunk(C_CURSOR1PIC);
+ #endif
+
+ VW_FadeOut ();
+
+ StartCPMusic(MENUSONG);
+ pickquick=CP_SaveGame(0);
+
+ SETFONTCOLOR(0,15);
+ IN_ClearKeysDown();
+ DrawPlayScreen ();
+
+ if (!startgame && !loadedgame)
+ {
+ VW_FadeIn ();
+ StartMusic ();
+ }
+
+ if (loadedgame)
+ playstate = ex_abort;
+ lasttimecount = TimeCount;
+
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+
+ PM_CheckMainMem ();
+
+ #ifndef SPEAR
+ UNCACHEGRCHUNK(C_CURSOR1PIC);
+ UNCACHEGRCHUNK(C_CURSOR2PIC);
+ UNCACHEGRCHUNK(C_DISKLOADING1PIC);
+ UNCACHEGRCHUNK(C_DISKLOADING2PIC);
+ UNCACHEGRCHUNK(C_SAVEGAMEPIC);
+ UNCACHEGRCHUNK(C_MOUSELBACKPIC);
+ #else
+ UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ #endif
+ }
+ return 1;
+
+ //
+ // QUICKLOAD
+ //
+ case sc_F9:
+ if (SaveGamesAvail[LSItems.curpos] && pickquick)
+ {
+ char string[100]=STR_LGC;
+
+
+ CA_CacheGrChunk(STARTFONT+1);
+ fontnumber = 1;
+
+ strcat(string,SaveGameNames[LSItems.curpos]);
+ strcat(string,"\"?");
+
+ if (Confirm(string))
+ CP_LoadGame(1);
+
+ DrawAllPlayBorder();
+ fontnumber=0;
+ }
+ else
+ {
+ #ifndef SPEAR
+ CA_CacheGrChunk(STARTFONT+1);
+ CA_CacheGrChunk(C_CURSOR1PIC);
+ CA_CacheGrChunk(C_CURSOR2PIC);
+ CA_CacheGrChunk(C_DISKLOADING1PIC);
+ CA_CacheGrChunk(C_DISKLOADING2PIC);
+ CA_CacheGrChunk(C_LOADGAMEPIC);
+ CA_CacheGrChunk(C_MOUSELBACKPIC);
+ #else
+ CA_CacheGrChunk(C_CURSOR1PIC);
+ CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ #endif
+
+ VW_FadeOut ();
+
+ StartCPMusic(MENUSONG);
+ pickquick=CP_LoadGame(0);
+
+ SETFONTCOLOR(0,15);
+ IN_ClearKeysDown();
+ DrawPlayScreen ();
+
+ if (!startgame && !loadedgame)
+ {
+ VW_FadeIn ();
+ StartMusic ();
+ }
+
+ if (loadedgame)
+ playstate = ex_abort;
+
+ lasttimecount = TimeCount;
+
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+ PM_CheckMainMem ();
+
+ #ifndef SPEAR
+ UNCACHEGRCHUNK(C_CURSOR1PIC);
+ UNCACHEGRCHUNK(C_CURSOR2PIC);
+ UNCACHEGRCHUNK(C_DISKLOADING1PIC);
+ UNCACHEGRCHUNK(C_DISKLOADING2PIC);
+ UNCACHEGRCHUNK(C_LOADGAMEPIC);
+ UNCACHEGRCHUNK(C_MOUSELBACKPIC);
+ #else
+ UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ #endif
+ }
+ return 1;
+
+ //
+ // QUIT
+ //
+ case sc_F10:
+ CA_CacheGrChunk(STARTFONT+1);
+
+ WindowX=WindowY=0;
+ WindowW=320;
+ WindowH=160;
+ #ifdef JAPAN
+ if (GetYorN(7,8,C_QUITMSGPIC))
+ #else
+ #ifdef SPANISH
+ if (Confirm(ENDGAMESTR))
+ #else
+ if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
+ #endif
+ #endif
+ {
+ int i;
+
+
+ VW_UpdateScreen();
+ SD_MusicOff();
+ SD_StopSound();
+ MenuFadeOut();
+
+ //
+ // SHUT-UP THE ADLIB
+ //
+ for (i=1;i<=0xf5;i++)
+ alOut(i,0);
+ Quit(NULL);
+ }
+
+ DrawAllPlayBorder();
+ WindowH=200;
+ fontnumber=0;
+ return 1;
+ }
+
+ return 0;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// END THE CURRENT GAME
+//
+////////////////////////////////////////////////////////////////////
+int CP_EndGame(void)
+{
+#ifdef JAPAN
+ if (!GetYorN(7,8,C_JAPQUITPIC))
+#else
+ if (!Confirm(ENDGAMESTR))
+#endif
+ return 0;
+
+ pickquick = gamestate.lives = 0;
+ playstate = ex_died;
+
+ #pragma warn -sus
+ MainMenu[savegame].active = 0;
+ MainMenu[viewscores].routine=CP_ViewScores;
+ #ifndef JAPAN
+ _fstrcpy(MainMenu[viewscores].string,STR_VS);
+ #endif
+ #pragma warn +sus
+
+ return 1;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// VIEW THE HIGH SCORES
+//
+////////////////////////////////////////////////////////////////////
+void CP_ViewScores(void)
+{
+ fontnumber=0;
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ StartCPMusic (XAWARD_MUS);
+#else
+ StartCPMusic (ROSTER_MUS);
+#endif
+
+ DrawHighScores ();
+ VW_UpdateScreen ();
+ MenuFadeIn();
+ fontnumber=1;
+
+ IN_Ack();
+
+ StartCPMusic(MENUSONG);
+ MenuFadeOut();
+
+#ifdef SPEAR
+ CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// START A NEW GAME
+//
+////////////////////////////////////////////////////////////////////
+void CP_NewGame(void)
+{
+ int which,episode;
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+
+#ifndef SPEAR
+firstpart:
+
+ DrawNewEpisode();
+ do
+ {
+ which=HandleMenu(&NewEitems,&NewEmenu[0],NULL);
+ switch(which)
+ {
+ case -1:
+ MenuFadeOut();
+ return;
+
+ default:
+ if (!EpisodeSelect[which/2])
+ {
+ SD_PlaySound (NOWAYSND);
+ Message("Please select \"Read This!\"\n"
+ "from the Options menu to\n"
+ "find out how to order this\n"
+ "episode from Apogee.");
+ IN_ClearKeysDown();
+ IN_Ack();
+ DrawNewEpisode();
+ which = 0;
+ }
+ else
+ {
+ episode = which/2;
+ which = 1;
+ }
+ break;
+ }
+
+ } while (!which);
+
+ ShootSnd();
+
+ //
+ // ALREADY IN A GAME?
+ //
+ if (ingame)
+ #ifdef JAPAN
+ if (!GetYorN(7,8,C_JAPNEWGAMEPIC))
+ #else
+ if (!Confirm(CURGAME))
+ #endif
+ {
+ MenuFadeOut();
+ return;
+ }
+
+ MenuFadeOut();
+
+#else
+ episode = 0;
+
+ //
+ // ALREADY IN A GAME?
+ //
+ CacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+ DrawNewGame();
+ if (ingame)
+ if (!Confirm(CURGAME))
+ {
+ MenuFadeOut();
+ UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ return;
+ }
+
+#endif
+
+ DrawNewGame();
+ which=HandleMenu(&NewItems,&NewMenu[0],DrawNewGameDiff);
+ if (which<0)
+ {
+ MenuFadeOut();
+ #ifndef SPEAR
+ goto firstpart;
+ #else
+ UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ return;
+ #endif
+ }
+
+ ShootSnd();
+ NewGame(which,episode);
+ StartGame=1;
+ MenuFadeOut();
+
+ //
+ // CHANGE "READ THIS!" TO NORMAL COLOR
+ //
+ #ifndef SPEAR
+ #ifndef GOODTIMES
+ MainMenu[readthis].active=1;
+ #endif
+ #endif
+
+ pickquick = 0;
+
+#ifdef SPEAR
+ UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+#ifndef SPEAR
+/////////////////////
+//
+// DRAW NEW EPISODE MENU
+//
+void DrawNewEpisode(void)
+{
+ int i;
+
+#ifdef JAPAN
+ CA_CacheScreen(S_EPISODEPIC);
+#else
+ ClearMScreen();
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+
+ DrawWindow(NE_X-4,NE_Y-4,NE_W+8,NE_H+8,BKGDCOLOR);
+ SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
+ PrintY=2;
+ WindowX=0;
+ #ifdef SPANISH
+ US_CPrint("Cual episodio jugar?");
+ #else
+ US_CPrint("Which episode to play?");
+ #endif
+#endif
+
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ DrawMenu(&NewEitems,&NewEmenu[0]);
+
+ for (i=0;i<6;i++)
+ VWB_DrawPic(NE_X+32,NE_Y+i*26,C_EPISODE1PIC+i);
+
+ VW_UpdateScreen();
+ MenuFadeIn();
+ WaitKeyUp();
+}
+#endif
+
+/////////////////////
+//
+// DRAW NEW GAME MENU
+//
+void DrawNewGame(void)
+{
+#ifdef JAPAN
+ CA_CacheScreen(S_SKILLPIC);
+#else
+ ClearMScreen();
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+
+ SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
+ PrintX=NM_X+20;
+ PrintY=NM_Y-32;
+
+#ifndef SPEAR
+ #ifdef SPANISH
+ US_Print("Eres macho?");
+ #else
+ US_Print("How tough are you?");
+ #endif
+#else
+ VWB_DrawPic (PrintX,PrintY,C_HOWTOUGHPIC);
+#endif
+
+ DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR);
+#endif
+
+ DrawMenu(&NewItems,&NewMenu[0]);
+ DrawNewGameDiff(NewItems.curpos);
+ VW_UpdateScreen();
+ MenuFadeIn();
+ WaitKeyUp();
+}
+
+
+////////////////////////
+//
+// DRAW NEW GAME GRAPHIC
+//
+void DrawNewGameDiff(int w)
+{
+ VWB_DrawPic(NM_X+185,NM_Y+7,w+C_BABYMODEPIC);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// HANDLE SOUND MENU
+//
+////////////////////////////////////////////////////////////////////
+void CP_Sound(void)
+{
+ int which,i;
+
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ CacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
+#endif
+
+ DrawSoundMenu();
+ MenuFadeIn();
+ WaitKeyUp();
+
+ do
+ {
+ which=HandleMenu(&SndItems,&SndMenu[0],NULL);
+ //
+ // HANDLE MENU CHOICES
+ //
+ switch(which)
+ {
+ //
+ // SOUND EFFECTS
+ //
+ case 0:
+ if (SoundMode!=sdm_Off)
+ {
+ SD_WaitSoundDone();
+ SD_SetSoundMode(sdm_Off);
+ DrawSoundMenu();
+ }
+ break;
+ case 1:
+ if (SoundMode!=sdm_PC)
+ {
+ SD_WaitSoundDone();
+ SD_SetSoundMode(sdm_PC);
+ CA_LoadAllSounds();
+ DrawSoundMenu();
+ ShootSnd();
+ }
+ break;
+ case 2:
+ if (SoundMode!=sdm_AdLib)
+ {
+ SD_WaitSoundDone();
+ SD_SetSoundMode(sdm_AdLib);
+ CA_LoadAllSounds();
+ DrawSoundMenu();
+ ShootSnd();
+ }
+ break;
+
+ //
+ // DIGITIZED SOUND
+ //
+ case 5:
+ if (DigiMode!=sds_Off)
+ {
+ SD_SetDigiDevice(sds_Off);
+ DrawSoundMenu();
+ }
+ break;
+ case 6:
+ if (DigiMode!=sds_SoundSource)
+ {
+ SD_SetDigiDevice(sds_SoundSource);
+ DrawSoundMenu();
+ ShootSnd();
+ }
+ break;
+ case 7:
+ if (DigiMode!=sds_SoundBlaster)
+ {
+ SD_SetDigiDevice(sds_SoundBlaster);
+ DrawSoundMenu();
+ ShootSnd();
+ }
+ break;
+
+ //
+ // MUSIC
+ //
+ case 10:
+ if (MusicMode!=smm_Off)
+ {
+ SD_SetMusicMode(smm_Off);
+ DrawSoundMenu();
+ ShootSnd();
+ }
+ break;
+ case 11:
+ if (MusicMode!=smm_AdLib)
+ {
+ SD_SetMusicMode(smm_AdLib);
+ DrawSoundMenu();
+ ShootSnd();
+ StartCPMusic(MENUSONG);
+ }
+ break;
+ }
+ } while(which>=0);
+
+ MenuFadeOut();
+
+#ifdef SPEAR
+ UnCacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+//////////////////////
+//
+// DRAW THE SOUND MENU
+//
+void DrawSoundMenu(void)
+{
+ int i,on;
+
+
+#ifdef JAPAN
+ CA_CacheScreen(S_SOUNDPIC);
+#else
+ //
+ // DRAW SOUND MENU
+ //
+ ClearMScreen();
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+
+ DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR);
+ DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR);
+ DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR);
+#endif
+
+ //
+ // IF NO ADLIB, NON-CHOOSENESS!
+ //
+ if (!AdLibPresent && !SoundBlasterPresent)
+ {
+ SndMenu[2].active=SndMenu[10].active=SndMenu[11].active=0;
+ }
+
+ if (!SoundSourcePresent)
+ SndMenu[6].active=0;
+
+ if (!SoundBlasterPresent)
+ SndMenu[7].active=0;
+
+ if (!SoundSourcePresent && !SoundBlasterPresent)
+ SndMenu[5].active=0;
+
+ DrawMenu(&SndItems,&SndMenu[0]);
+#ifndef JAPAN
+ VWB_DrawPic(100,SM_Y1-20,C_FXTITLEPIC);
+ VWB_DrawPic(100,SM_Y2-20,C_DIGITITLEPIC);
+ VWB_DrawPic(100,SM_Y3-20,C_MUSICTITLEPIC);
+#endif
+
+ for (i=0;i<SndItems.amount;i++)
+#ifdef JAPAN
+ if (i!=3 && i!=4 && i!=8 && i!=9)
+#else
+ if (SndMenu[i].string[0])
+#endif
+ {
+ //
+ // DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
+ //
+ on=0;
+ switch(i)
+ {
+ //
+ // SOUND EFFECTS
+ //
+ case 0: if (SoundMode==sdm_Off) on=1; break;
+ case 1: if (SoundMode==sdm_PC) on=1; break;
+ case 2: if (SoundMode==sdm_AdLib) on=1; break;
+
+ //
+ // DIGITIZED SOUND
+ //
+ case 5: if (DigiMode==sds_Off) on=1; break;
+ case 6: if (DigiMode==sds_SoundSource) on=1; break;
+ case 7: if (DigiMode==sds_SoundBlaster) on=1; break;
+
+ //
+ // MUSIC
+ //
+ case 10: if (MusicMode==smm_Off) on=1; break;
+ case 11: if (MusicMode==smm_AdLib) on=1; break;
+ }
+
+ if (on)
+ VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_SELECTEDPIC);
+ else
+ VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_NOTSELECTEDPIC);
+ }
+
+ DrawMenuGun(&SndItems);
+ VW_UpdateScreen();
+}
+
+
+//
+// DRAW LOAD/SAVE IN PROGRESS
+//
+void DrawLSAction(int which)
+{
+ #define LSA_X 96
+ #define LSA_Y 80
+ #define LSA_W 130
+ #define LSA_H 42
+
+ DrawWindow(LSA_X,LSA_Y,LSA_W,LSA_H,TEXTCOLOR);
+ DrawOutline(LSA_X,LSA_Y,LSA_W,LSA_H,0,HIGHLIGHT);
+ VWB_DrawPic(LSA_X+8,LSA_Y+5,C_DISKLOADING1PIC);
+
+ fontnumber=1;
+ SETFONTCOLOR(0,TEXTCOLOR);
+ PrintX=LSA_X+46;
+ PrintY=LSA_Y+13;
+
+ if (!which)
+ US_Print(STR_LOADING"...");
+ else
+ US_Print(STR_SAVING"...");
+
+ VW_UpdateScreen();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// LOAD SAVED GAMES
+//
+////////////////////////////////////////////////////////////////////
+int CP_LoadGame(int quick)
+{
+ int handle,which,exit=0;
+ char name[13];
+
+
+ strcpy(name,SaveName);
+
+ //
+ // QUICKLOAD?
+ //
+ if (quick)
+ {
+ which=LSItems.curpos;
+
+ if (SaveGamesAvail[which])
+ {
+ name[7]=which+'0';
+ handle=open(name,O_BINARY);
+ lseek(handle,32,SEEK_SET);
+ loadedgame=true;
+ LoadTheGame(handle,0,0);
+ loadedgame=false;
+ close(handle);
+
+ DrawFace ();
+ DrawHealth ();
+ DrawLives ();
+ DrawLevel ();
+ DrawAmmo ();
+ DrawKeys ();
+ DrawWeapon ();
+ DrawScore ();
+ return 1;
+ }
+ }
+
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+#endif
+
+ DrawLoadSaveScreen(0);
+
+ do
+ {
+ which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
+ if (which>=0 && SaveGamesAvail[which])
+ {
+ ShootSnd();
+ name[7]=which+'0';
+
+ handle=open(name,O_BINARY);
+ lseek(handle,32,SEEK_SET);
+
+ DrawLSAction(0);
+ loadedgame=true;
+
+ LoadTheGame(handle,LSA_X+8,LSA_Y+5);
+ close(handle);
+
+ StartGame=1;
+ ShootSnd();
+ //
+ // CHANGE "READ THIS!" TO NORMAL COLOR
+ //
+
+ #ifndef SPEAR
+ #ifndef GOODTIMES
+ MainMenu[readthis].active=1;
+ #endif
+ #endif
+
+ exit=1;
+ break;
+ }
+
+ } while(which>=0);
+
+ MenuFadeOut();
+
+#ifdef SPEAR
+ UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+ return exit;
+}
+
+
+///////////////////////////////////
+//
+// HIGHLIGHT CURRENT SELECTED ENTRY
+//
+void TrackWhichGame(int w)
+{
+ static int lastgameon=0;
+
+ PrintLSEntry(lastgameon,TEXTCOLOR);
+ PrintLSEntry(w,HIGHLIGHT);
+
+ lastgameon=w;
+}
+
+
+////////////////////////////
+//
+// DRAW THE LOAD/SAVE SCREEN
+//
+void DrawLoadSaveScreen(int loadsave)
+{
+ #define DISKX 100
+ #define DISKY 0
+
+ int i;
+
+
+ ClearMScreen();
+ fontnumber=1;
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ DrawWindow(LSM_X-10,LSM_Y-5,LSM_W,LSM_H,BKGDCOLOR);
+ DrawStripes(10);
+
+ if (!loadsave)
+ VWB_DrawPic(60,0,C_LOADGAMEPIC);
+ else
+ VWB_DrawPic(60,0,C_SAVEGAMEPIC);
+
+ for (i=0;i<10;i++)
+ PrintLSEntry(i,TEXTCOLOR);
+
+ DrawMenu(&LSItems,&LSMenu[0]);
+ VW_UpdateScreen();
+ MenuFadeIn();
+ WaitKeyUp();
+}
+
+
+///////////////////////////////////////////
+//
+// PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE
+//
+void PrintLSEntry(int w,int color)
+{
+ SETFONTCOLOR(color,BKGDCOLOR);
+ DrawOutline(LSM_X+LSItems.indent,LSM_Y+w*13,LSM_W-LSItems.indent-15,11,color,color);
+ PrintX=LSM_X+LSItems.indent+2;
+ PrintY=LSM_Y+w*13+1;
+ fontnumber=0;
+
+ if (SaveGamesAvail[w])
+ US_Print(SaveGameNames[w]);
+ else
+ US_Print(" - "STR_EMPTY" -");
+
+ fontnumber=1;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// SAVE CURRENT GAME
+//
+////////////////////////////////////////////////////////////////////
+int CP_SaveGame(int quick)
+{
+ int handle,which,exit=0;
+ unsigned nwritten;
+ char name[13],input[32];
+
+
+ strcpy(name,SaveName);
+
+ //
+ // QUICKSAVE?
+ //
+ if (quick)
+ {
+ which=LSItems.curpos;
+
+ if (SaveGamesAvail[which])
+ {
+ name[7]=which+'0';
+ unlink(name);
+ handle=creat(name,S_IREAD|S_IWRITE);
+
+ strcpy(input,&SaveGameNames[which][0]);
+
+ _dos_write(handle,(void far *)input,32,&nwritten);
+ lseek(handle,32,SEEK_SET);
+ SaveTheGame(handle,0,0);
+ close(handle);
+
+ return 1;
+ }
+ }
+
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+#endif
+
+ DrawLoadSaveScreen(1);
+
+ do
+ {
+ which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
+ if (which>=0)
+ {
+ //
+ // OVERWRITE EXISTING SAVEGAME?
+ //
+ if (SaveGamesAvail[which])
+ #ifdef JAPAN
+ if (!GetYorN(7,8,C_JAPSAVEOVERPIC))
+ #else
+ if (!Confirm(GAMESVD))
+ #endif
+ {
+ DrawLoadSaveScreen(1);
+ continue;
+ }
+ else
+ {
+ DrawLoadSaveScreen(1);
+ PrintLSEntry(which,HIGHLIGHT);
+ VW_UpdateScreen();
+ }
+
+ ShootSnd();
+
+ strcpy(input,&SaveGameNames[which][0]);
+ name[7]=which+'0';
+
+ fontnumber=0;
+ if (!SaveGamesAvail[which])
+ VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
+ VW_UpdateScreen();
+
+ if (US_LineInput(LSM_X+LSItems.indent+2,LSM_Y+which*13+1,input,input,true,31,LSM_W-LSItems.indent-30))
+ {
+ SaveGamesAvail[which]=1;
+ strcpy(&SaveGameNames[which][0],input);
+
+ unlink(name);
+ handle=creat(name,S_IREAD|S_IWRITE);
+ _dos_write(handle,(void far *)input,32,&nwritten);
+ lseek(handle,32,SEEK_SET);
+
+ DrawLSAction(1);
+ SaveTheGame(handle,LSA_X+8,LSA_Y+5);
+
+ close(handle);
+
+ ShootSnd();
+ exit=1;
+ }
+ else
+ {
+ VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
+ PrintLSEntry(which,HIGHLIGHT);
+ VW_UpdateScreen();
+ SD_PlaySound(ESCPRESSEDSND);
+ continue;
+ }
+
+ fontnumber=1;
+ break;
+ }
+
+ } while(which>=0);
+
+ MenuFadeOut();
+
+#ifdef SPEAR
+ UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+ return exit;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// CALIBRATE JOYSTICK
+//
+////////////////////////////////////////////////////////////////////
+int CalibrateJoystick(void)
+{
+ #define CALX 85
+ #define CALY 40
+ #define CALW 158
+ #define CALH 140
+
+ unsigned xmin,ymin,xmax,ymax,jb;
+
+
+
+ #ifdef JAPAN
+ VWB_DrawPic(CALX,CALY,C_JOY0PIC);
+ #else
+ DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
+ DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
+ SETFONTCOLOR(0,TEXTCOLOR);
+
+ WindowX = PrintX = CALX;
+ WindowW = CALW;
+ WindowH = CALH;
+ WindowY = PrintY = CALY;
+ US_Print(" "STR_CALIB"\n "STR_JOYST"\n");
+ VWB_DrawPic(CALX+40,CALY+30,C_JOY1PIC);
+ PrintY = CALY+80;
+ US_Print(STR_MOVEJOY);
+ SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
+ US_Print(" "STR_ESCEXIT);
+ #endif
+ VW_UpdateScreen();
+
+ do
+ {
+ jb=IN_JoyButtons();
+ if (Keyboard[sc_Escape])
+ return 0;
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+
+ } while(!(jb&1));
+
+ SD_PlaySound(SHOOTSND);
+ IN_GetJoyAbs(joystickport,&xmin,&ymin);
+
+
+ #ifdef JAPAN
+ VWB_DrawPic(CALX,CALY,C_JOY1PIC);
+ #else
+ DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
+ DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
+ SETFONTCOLOR(0,TEXTCOLOR);
+
+ PrintX = CALX;
+ PrintY = CALY;
+ US_Print(" "STR_CALIB"\n "STR_JOYST"\n");
+ VWB_DrawPic(CALX+40,CALY+30,C_JOY2PIC);
+ PrintY = CALY+80;
+ US_Print(STR_MOVEJOY2);
+ SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
+ US_Print(" "STR_ESCEXIT);
+ #endif
+ VW_UpdateScreen();
+
+ do
+ {
+ jb=IN_JoyButtons();
+ if (Keyboard[sc_Escape])
+ return 0;
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+ } while(!(jb&2));
+
+ IN_GetJoyAbs(joystickport,&xmax,&ymax);
+ SD_PlaySound(SHOOTSND);
+
+ while (IN_JoyButtons());
+
+ //
+ // ASSIGN ACTUAL VALUES HERE
+ //
+ if ((xmin != xmax) && (ymin != ymax))
+ IN_SetupJoy(joystickport,xmin,xmax,ymin,ymax);
+ else
+ return 0;
+
+ return 1;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// DEFINE CONTROLS
+//
+////////////////////////////////////////////////////////////////////
+void CP_Control(void)
+{
+ #define CTL_SPC 70
+ enum {MOUSEENABLE,JOYENABLE,USEPORT2,PADENABLE,MOUSESENS,CUSTOMIZE};
+ int i,which;
+
+
+#ifdef SPEAR
+ UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+ CacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
+#endif
+
+ DrawCtlScreen();
+ MenuFadeIn();
+ WaitKeyUp();
+
+ do
+ {
+ which=HandleMenu(&CtlItems,&CtlMenu[0],NULL);
+ switch(which)
+ {
+ case MOUSEENABLE:
+ mouseenabled^=1;
+ _CX=_DX=CENTER;
+ Mouse(4);
+ DrawCtlScreen();
+ CusItems.curpos=-1;
+ ShootSnd();
+ break;
+
+ case JOYENABLE:
+ joystickenabled^=1;
+ if (joystickenabled)
+ if (!CalibrateJoystick())
+ joystickenabled = 0;
+ DrawCtlScreen();
+ CusItems.curpos=-1;
+ ShootSnd();
+ break;
+
+ case USEPORT2:
+ joystickport^=1;
+ DrawCtlScreen();
+ ShootSnd();
+ break;
+
+ case PADENABLE:
+ joypadenabled^=1;
+ DrawCtlScreen();
+ ShootSnd();
+ break;
+
+ case MOUSESENS:
+ case CUSTOMIZE:
+ DrawCtlScreen();
+ MenuFadeIn();
+ WaitKeyUp();
+ break;
+ }
+ } while(which>=0);
+
+ MenuFadeOut();
+
+#ifdef SPEAR
+ UnCacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
+ CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+////////////////////////////////
+//
+// DRAW MOUSE SENSITIVITY SCREEN
+//
+void DrawMouseSens(void)
+{
+#ifdef JAPAN
+ CA_CacheScreen(S_MOUSESENSPIC);
+#else
+ ClearMScreen();
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ #ifdef SPANISH
+ DrawWindow(10,80,300,43,BKGDCOLOR);
+ #else
+ DrawWindow(10,80,300,30,BKGDCOLOR);
+ #endif
+
+ WindowX=0;
+ WindowW=320;
+ PrintY=82;
+ SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+ US_CPrint(STR_MOUSEADJ);
+
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ #ifdef SPANISH
+ PrintX=14;
+ PrintY=95+13;
+ US_Print(STR_SLOW);
+ PrintX=252;
+ US_Print(STR_FAST);
+ #else
+ PrintX=14;
+ PrintY=95;
+ US_Print(STR_SLOW);
+ PrintX=269;
+ US_Print(STR_FAST);
+ #endif
+#endif
+
+ VWB_Bar(60,97,200,10,TEXTCOLOR);
+ DrawOutline(60,97,200,10,0,HIGHLIGHT);
+ DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
+ VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
+
+ VW_UpdateScreen();
+ MenuFadeIn();
+}
+
+
+///////////////////////////
+//
+// ADJUST MOUSE SENSITIVITY
+//
+void MouseSensitivity(void)
+{
+ ControlInfo ci;
+ int exit=0,oldMA;
+
+
+ oldMA=mouseadjustment;
+ DrawMouseSens();
+ do
+ {
+ ReadAnyControl(&ci);
+ switch(ci.dir)
+ {
+ case dir_North:
+ case dir_West:
+ if (mouseadjustment)
+ {
+ mouseadjustment--;
+ VWB_Bar(60,97,200,10,TEXTCOLOR);
+ DrawOutline(60,97,200,10,0,HIGHLIGHT);
+ DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
+ VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
+ VW_UpdateScreen();
+ SD_PlaySound(MOVEGUN1SND);
+ while(Keyboard[sc_LeftArrow]);
+ WaitKeyUp();
+ }
+ break;
+
+ case dir_South:
+ case dir_East:
+ if (mouseadjustment<9)
+ {
+ mouseadjustment++;
+ VWB_Bar(60,97,200,10,TEXTCOLOR);
+ DrawOutline(60,97,200,10,0,HIGHLIGHT);
+ DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
+ VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
+ VW_UpdateScreen();
+ SD_PlaySound(MOVEGUN1SND);
+ while(Keyboard[sc_RightArrow]);
+ WaitKeyUp();
+ }
+ break;
+ }
+
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ #else
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
+ #endif
+ PicturePause();
+
+ if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
+ exit=1;
+ else
+ if (ci.button1 || Keyboard[sc_Escape])
+ exit=2;
+
+ } while(!exit);
+
+ if (exit==2)
+ {
+ mouseadjustment=oldMA;
+ SD_PlaySound(ESCPRESSEDSND);
+ }
+ else
+ SD_PlaySound(SHOOTSND);
+
+ WaitKeyUp();
+ MenuFadeOut();
+}
+
+
+///////////////////////////
+//
+// DRAW CONTROL MENU SCREEN
+//
+void DrawCtlScreen(void)
+{
+ int i,x,y;
+
+
+#ifdef JAPAN
+ CA_CacheScreen(S_CONTROLPIC);
+#else
+ ClearMScreen();
+ DrawStripes(10);
+ VWB_DrawPic(80,0,C_CONTROLPIC);
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR);
+#endif
+ WindowX=0;
+ WindowW=320;
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+
+ if (JoysPresent[0])
+ CtlMenu[1].active=
+ CtlMenu[2].active=
+ CtlMenu[3].active=1;
+
+ CtlMenu[2].active=CtlMenu[3].active=joystickenabled;
+
+ if (MousePresent)
+ {
+ CtlMenu[4].active=
+ CtlMenu[0].active=1;
+ }
+
+ CtlMenu[4].active=mouseenabled;
+
+
+ DrawMenu(&CtlItems,&CtlMenu[0]);
+
+
+ x=CTL_X+CtlItems.indent-24;
+ y=CTL_Y+3;
+ if (mouseenabled)
+ VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+ VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ y=CTL_Y+16;
+ if (joystickenabled)
+ VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+ VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ y=CTL_Y+29;
+ if (joystickport)
+ VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+ VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ y=CTL_Y+42;
+ if (joypadenabled)
+ VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+ VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ //
+ // PICK FIRST AVAILABLE SPOT
+ //
+ if (CtlItems.curpos<0 || !CtlMenu[CtlItems.curpos].active)
+ for (i=0;i<6;i++)
+ if (CtlMenu[i].active)
+ {
+ CtlItems.curpos=i;
+ break;
+ }
+
+ DrawMenuGun(&CtlItems);
+ VW_UpdateScreen();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// CUSTOMIZE CONTROLS
+//
+////////////////////////////////////////////////////////////////////
+enum {FIRE,STRAFE,RUN,OPEN};
+char mbarray[4][3]={"b0","b1","b2","b3"},
+ order[4]={RUN,OPEN,FIRE,STRAFE};
+
+
+void CustomControls(void)
+{
+ int which;
+
+
+ DrawCustomScreen();
+ do
+ {
+ which=HandleMenu(&CusItems,&CusMenu[0],FixupCustom);
+ switch(which)
+ {
+ case 0:
+ DefineMouseBtns();
+ DrawCustMouse(1);
+ break;
+ case 3:
+ DefineJoyBtns();
+ DrawCustJoy(0);
+ break;
+ case 6:
+ DefineKeyBtns();
+ DrawCustKeybd(0);
+ break;
+ case 8:
+ DefineKeyMove();
+ DrawCustKeys(0);
+ }
+ } while(which>=0);
+
+
+
+ MenuFadeOut();
+}
+
+
+////////////////////////
+//
+// DEFINE THE MOUSE BUTTONS
+//
+void DefineMouseBtns(void)
+{
+ CustomCtrls mouseallowed={0,1,1,1};
+ EnterCtrlData(2,&mouseallowed,DrawCustMouse,PrintCustMouse,MOUSE);
+}
+
+
+////////////////////////
+//
+// DEFINE THE JOYSTICK BUTTONS
+//
+void DefineJoyBtns(void)
+{
+ CustomCtrls joyallowed={1,1,1,1};
+ EnterCtrlData(5,&joyallowed,DrawCustJoy,PrintCustJoy,JOYSTICK);
+}
+
+
+////////////////////////
+//
+// DEFINE THE KEYBOARD BUTTONS
+//
+void DefineKeyBtns(void)
+{
+ CustomCtrls keyallowed={1,1,1,1};
+ EnterCtrlData(8,&keyallowed,DrawCustKeybd,PrintCustKeybd,KEYBOARDBTNS);
+}
+
+
+////////////////////////
+//
+// DEFINE THE KEYBOARD BUTTONS
+//
+void DefineKeyMove(void)
+{
+ CustomCtrls keyallowed={1,1,1,1};
+ EnterCtrlData(10,&keyallowed,DrawCustKeys,PrintCustKeys,KEYBOARDMOVE);
+}
+
+
+////////////////////////
+//
+// ENTER CONTROL DATA FOR ANY TYPE OF CONTROL
+//
+enum {FWRD,RIGHT,BKWD,LEFT};
+int moveorder[4]={LEFT,RIGHT,FWRD,BKWD};
+
+void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type)
+{
+ int j,exit,tick,redraw,which,x,picked;
+ ControlInfo ci;
+
+
+ ShootSnd();
+ PrintY=CST_Y+13*index;
+ IN_ClearKeysDown();
+ exit=0;
+ redraw=1;
+ //
+ // FIND FIRST SPOT IN ALLOWED ARRAY
+ //
+ for (j=0;j<4;j++)
+ if (cust->allowed[j])
+ {
+ which=j;
+ break;
+ }
+
+ do
+ {
+ if (redraw)
+ {
+ x=CST_START+CST_SPC*which;
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+
+ DrawRtn(1);
+ DrawWindow(x-2,PrintY,CST_SPC,11,TEXTCOLOR);
+ DrawOutline(x-2,PrintY,CST_SPC,11,0,HIGHLIGHT);
+ SETFONTCOLOR(0,TEXTCOLOR);
+ PrintRtn(which);
+ PrintX=x;
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ VW_UpdateScreen();
+ WaitKeyUp();
+ redraw=0;
+ }
+
+ ReadAnyControl(&ci);
+
+ if (type==MOUSE || type==JOYSTICK)
+ if (IN_KeyDown(sc_Enter)||IN_KeyDown(sc_Control)||IN_KeyDown(sc_Alt))
+ {
+ IN_ClearKeysDown();
+ ci.button0=ci.button1=false;
+ }
+
+ //
+ // CHANGE BUTTON VALUE?
+ //
+ if ((ci.button0|ci.button1|ci.button2|ci.button3)||
+ ((type==KEYBOARDBTNS||type==KEYBOARDMOVE) && LastScan==sc_Enter))
+ {
+ tick=TimeCount=picked=0;
+ SETFONTCOLOR(0,TEXTCOLOR);
+
+ do
+ {
+ int button,result=0;
+
+
+ if (type==KEYBOARDBTNS||type==KEYBOARDMOVE)
+ IN_ClearKeysDown();
+
+ //
+ // FLASH CURSOR
+ //
+ if (TimeCount>10)
+ {
+ switch(tick)
+ {
+ case 0:
+ VWB_Bar(x,PrintY+1,CST_SPC-2,10,TEXTCOLOR);
+ break;
+ case 1:
+ PrintX=x;
+ US_Print("?");
+ SD_PlaySound(HITWALLSND);
+ }
+ tick^=1;
+ TimeCount=0;
+ VW_UpdateScreen();
+ }
+
+ //
+ // WHICH TYPE OF INPUT DO WE PROCESS?
+ //
+ switch(type)
+ {
+ case MOUSE:
+ Mouse(3);
+ button=_BX;
+ switch(button)
+ {
+ case 1: result=1; break;
+ case 2: result=2; break;
+ case 4: result=3; break;
+ }
+
+ if (result)
+ {
+ int z;
+
+
+ for (z=0;z<4;z++)
+ if (order[which]==buttonmouse[z])
+ {
+ buttonmouse[z]=bt_nobutton;
+ break;
+ }
+
+ buttonmouse[result-1]=order[which];
+ picked=1;
+ SD_PlaySound(SHOOTDOORSND);
+ }
+ break;
+
+ case JOYSTICK:
+ if (ci.button0) result=1;
+ else
+ if (ci.button1) result=2;
+ else
+ if (ci.button2) result=3;
+ else
+ if (ci.button3) result=4;
+
+ if (result)
+ {
+ int z;
+
+
+ for (z=0;z<4;z++)
+ if (order[which]==buttonjoy[z])
+ {
+ buttonjoy[z]=bt_nobutton;
+ break;
+ }
+
+ buttonjoy[result-1]=order[which];
+ picked=1;
+ SD_PlaySound(SHOOTDOORSND);
+ }
+ break;
+
+ case KEYBOARDBTNS:
+ if (LastScan)
+ {
+ buttonscan[order[which]]=LastScan;
+ picked=1;
+ ShootSnd();
+ IN_ClearKeysDown();
+ }
+ break;
+
+ case KEYBOARDMOVE:
+ if (LastScan)
+ {
+ dirscan[moveorder[which]]=LastScan;
+ picked=1;
+ ShootSnd();
+ IN_ClearKeysDown();
+ }
+ break;
+ }
+
+ //
+ // EXIT INPUT?
+ //
+ if (IN_KeyDown(sc_Escape))
+ {
+ picked=1;
+ continue;
+ }
+
+ } while(!picked);
+
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ redraw=1;
+ WaitKeyUp();
+ continue;
+ }
+
+ if (ci.button1 || IN_KeyDown(sc_Escape))
+ exit=1;
+
+ //
+ // MOVE TO ANOTHER SPOT?
+ //
+ switch(ci.dir)
+ {
+ case dir_West:
+ do
+ {
+ which--;
+ if (which<0)
+ which=3;
+ } while(!cust->allowed[which]);
+ redraw=1;
+ SD_PlaySound(MOVEGUN1SND);
+ while(ReadAnyControl(&ci),ci.dir!=dir_None);
+ IN_ClearKeysDown();
+ break;
+
+ case dir_East:
+ do
+ {
+ which++;
+ if (which>3)
+ which=0;
+ } while(!cust->allowed[which]);
+ redraw=1;
+ SD_PlaySound(MOVEGUN1SND);
+ while(ReadAnyControl(&ci),ci.dir!=dir_None);
+ IN_ClearKeysDown();
+ break;
+ case dir_North:
+ case dir_South:
+ exit=1;
+ }
+ } while(!exit);
+
+ SD_PlaySound(ESCPRESSEDSND);
+ WaitKeyUp();
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+}
+
+
+////////////////////////
+//
+// FIXUP GUN CURSOR OVERDRAW SHIT
+//
+void FixupCustom(int w)
+{
+ static int lastwhich=-1;
+ int y=CST_Y+26+w*13;
+
+
+ VWB_Hlin(7,32,y-1,DEACTIVE);
+ VWB_Hlin(7,32,y+12,BORD2COLOR);
+#ifndef SPEAR
+ VWB_Hlin(7,32,y-2,BORDCOLOR);
+ VWB_Hlin(7,32,y+13,BORDCOLOR);
+#else
+ VWB_Hlin(7,32,y-2,BORD2COLOR);
+ VWB_Hlin(7,32,y+13,BORD2COLOR);
+#endif
+
+ switch(w)
+ {
+ case 0: DrawCustMouse(1); break;
+ case 3: DrawCustJoy(1); break;
+ case 6: DrawCustKeybd(1); break;
+ case 8: DrawCustKeys(1);
+ }
+
+
+ if (lastwhich>=0)
+ {
+ y=CST_Y+26+lastwhich*13;
+ VWB_Hlin(7,32,y-1,DEACTIVE);
+ VWB_Hlin(7,32,y+12,BORD2COLOR);
+#ifndef SPEAR
+ VWB_Hlin(7,32,y-2,BORDCOLOR);
+ VWB_Hlin(7,32,y+13,BORDCOLOR);
+#else
+ VWB_Hlin(7,32,y-2,BORD2COLOR);
+ VWB_Hlin(7,32,y+13,BORD2COLOR);
+#endif
+
+ if (lastwhich!=w)
+ switch(lastwhich)
+ {
+ case 0: DrawCustMouse(0); break;
+ case 3: DrawCustJoy(0); break;
+ case 6: DrawCustKeybd(0); break;
+ case 8: DrawCustKeys(0);
+ }
+ }
+
+ lastwhich=w;
+}
+
+
+////////////////////////
+//
+// DRAW CUSTOMIZE SCREEN
+//
+void DrawCustomScreen(void)
+{
+ int i;
+
+
+#ifdef JAPAN
+ CA_CacheScreen(S_CUSTOMPIC);
+ fontnumber=1;
+
+ PrintX=CST_START;
+ PrintY = CST_Y+26;
+ DrawCustMouse(0);
+
+ PrintX=CST_START;
+ US_Print("\n\n\n");
+ DrawCustJoy(0);
+
+ PrintX=CST_START;
+ US_Print("\n\n\n");
+ DrawCustKeybd(0);
+
+ PrintX=CST_START;
+ US_Print("\n\n\n");
+ DrawCustKeys(0);
+#else
+ ClearMScreen();
+ WindowX=0;
+ WindowW=320;
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ DrawStripes(10);
+ VWB_DrawPic(80,0,C_CUSTOMIZEPIC);
+
+ //
+ // MOUSE
+ //
+ SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+ WindowX=0;
+ WindowW=320;
+
+#ifndef SPEAR
+ PrintY=CST_Y;
+ US_CPrint("Mouse\n");
+#else
+ PrintY = CST_Y+13;
+ VWB_DrawPic (128,48,C_MOUSEPIC);
+#endif
+
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ #ifdef SPANISH
+ PrintX=CST_START-16;
+ US_Print(STR_CRUN);
+ PrintX=CST_START-16+CST_SPC*1;
+ US_Print(STR_COPEN);
+ PrintX=CST_START-16+CST_SPC*2;
+ US_Print(STR_CFIRE);
+ PrintX=CST_START-16+CST_SPC*3;
+ US_Print(STR_CSTRAFE"\n");
+ #else
+ PrintX=CST_START;
+ US_Print(STR_CRUN);
+ PrintX=CST_START+CST_SPC*1;
+ US_Print(STR_COPEN);
+ PrintX=CST_START+CST_SPC*2;
+ US_Print(STR_CFIRE);
+ PrintX=CST_START+CST_SPC*3;
+ US_Print(STR_CSTRAFE"\n");
+ #endif
+
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+ DrawCustMouse(0);
+ US_Print("\n");
+
+
+ //
+ // JOYSTICK/PAD
+ //
+#ifndef SPEAR
+ SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+ US_CPrint("Joystick/Gravis GamePad\n");
+#else
+ PrintY += 13;
+ VWB_DrawPic (40,88,C_JOYSTICKPIC);
+#endif
+
+#ifdef SPEAR
+ VWB_DrawPic (112,120,C_KEYBOARDPIC);
+#endif
+
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ #ifdef SPANISH
+ PrintX=CST_START-16;
+ US_Print(STR_CRUN);
+ PrintX=CST_START-16+CST_SPC*1;
+ US_Print(STR_COPEN);
+ PrintX=CST_START-16+CST_SPC*2;
+ US_Print(STR_CFIRE);
+ PrintX=CST_START-16+CST_SPC*3;
+ US_Print(STR_CSTRAFE"\n");
+ #else
+ PrintX=CST_START;
+ US_Print(STR_CRUN);
+ PrintX=CST_START+CST_SPC*1;
+ US_Print(STR_COPEN);
+ PrintX=CST_START+CST_SPC*2;
+ US_Print(STR_CFIRE);
+ PrintX=CST_START+CST_SPC*3;
+ US_Print(STR_CSTRAFE"\n");
+ #endif
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+ DrawCustJoy(0);
+ US_Print("\n");
+
+
+ //
+ // KEYBOARD
+ //
+#ifndef SPEAR
+ SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+ US_CPrint("Keyboard\n");
+#else
+ PrintY += 13;
+#endif
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ #ifdef SPANISH
+ PrintX=CST_START-16;
+ US_Print(STR_CRUN);
+ PrintX=CST_START-16+CST_SPC*1;
+ US_Print(STR_COPEN);
+ PrintX=CST_START-16+CST_SPC*2;
+ US_Print(STR_CFIRE);
+ PrintX=CST_START-16+CST_SPC*3;
+ US_Print(STR_CSTRAFE"\n");
+ #else
+ PrintX=CST_START;
+ US_Print(STR_CRUN);
+ PrintX=CST_START+CST_SPC*1;
+ US_Print(STR_COPEN);
+ PrintX=CST_START+CST_SPC*2;
+ US_Print(STR_CFIRE);
+ PrintX=CST_START+CST_SPC*3;
+ US_Print(STR_CSTRAFE"\n");
+ #endif
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+ DrawCustKeybd(0);
+ US_Print("\n");
+
+
+ //
+ // KEYBOARD MOVE KEYS
+ //
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ #ifdef SPANISH
+ PrintX=4;
+ US_Print(STR_LEFT);
+ US_Print("/");
+ US_Print(STR_RIGHT);
+ US_Print("/");
+ US_Print(STR_FRWD);
+ US_Print("/");
+ US_Print(STR_BKWD"\n");
+ #else
+ PrintX=CST_START;
+ US_Print(STR_LEFT);
+ PrintX=CST_START+CST_SPC*1;
+ US_Print(STR_RIGHT);
+ PrintX=CST_START+CST_SPC*2;
+ US_Print(STR_FRWD);
+ PrintX=CST_START+CST_SPC*3;
+ US_Print(STR_BKWD"\n");
+ #endif
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+ DrawCustKeys(0);
+#endif
+ //
+ // PICK STARTING POINT IN MENU
+ //
+ if (CusItems.curpos<0)
+ for (i=0;i<CusItems.amount;i++)
+ if (CusMenu[i].active)
+ {
+ CusItems.curpos=i;
+ break;
+ }
+
+
+ VW_UpdateScreen();
+ MenuFadeIn();
+}
+
+
+void PrintCustMouse(int i)
+{
+ int j;
+
+ for (j=0;j<4;j++)
+ if (order[i]==buttonmouse[j])
+ {
+ PrintX=CST_START+CST_SPC*i;
+ US_Print(mbarray[j]);
+ break;
+ }
+}
+
+void DrawCustMouse(int hilight)
+{
+ int i,color;
+
+
+ color=TEXTCOLOR;
+ if (hilight)
+ color=HIGHLIGHT;
+ SETFONTCOLOR(color,BKGDCOLOR);
+
+ if (!mouseenabled)
+ {
+ SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
+ CusMenu[0].active=0;
+ }
+ else
+ CusMenu[0].active=1;
+
+ PrintY=CST_Y+13*2;
+ for (i=0;i<4;i++)
+ PrintCustMouse(i);
+}
+
+void PrintCustJoy(int i)
+{
+ int j;
+
+ for (j=0;j<4;j++)
+ if (order[i]==buttonjoy[j])
+ {
+ PrintX=CST_START+CST_SPC*i;
+ US_Print(mbarray[j]);
+ break;
+ }
+}
+
+void DrawCustJoy(int hilight)
+{
+ int i,color;
+
+
+ color=TEXTCOLOR;
+ if (hilight)
+ color=HIGHLIGHT;
+ SETFONTCOLOR(color,BKGDCOLOR);
+
+ if (!joystickenabled)
+ {
+ SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
+ CusMenu[3].active=0;
+ }
+ else
+ CusMenu[3].active=1;
+
+ PrintY=CST_Y+13*5;
+ for (i=0;i<4;i++)
+ PrintCustJoy(i);
+}
+
+
+void PrintCustKeybd(int i)
+{
+ PrintX=CST_START+CST_SPC*i;
+ US_Print(IN_GetScanName(buttonscan[order[i]]));
+}
+
+void DrawCustKeybd(int hilight)
+{
+ int i,color;
+
+
+ color=TEXTCOLOR;
+ if (hilight)
+ color=HIGHLIGHT;
+ SETFONTCOLOR(color,BKGDCOLOR);
+
+ PrintY=CST_Y+13*8;
+ for (i=0;i<4;i++)
+ PrintCustKeybd(i);
+}
+
+void PrintCustKeys(int i)
+{
+ PrintX=CST_START+CST_SPC*i;
+ US_Print(IN_GetScanName(dirscan[moveorder[i]]));
+}
+
+void DrawCustKeys(int hilight)
+{
+ int i,color;
+
+
+ color=TEXTCOLOR;
+ if (hilight)
+ color=HIGHLIGHT;
+ SETFONTCOLOR(color,BKGDCOLOR);
+
+ PrintY=CST_Y+13*10;
+ for (i=0;i<4;i++)
+ PrintCustKeys(i);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// CHANGE SCREEN VIEWING SIZE
+//
+////////////////////////////////////////////////////////////////////
+void CP_ChangeView(void)
+{
+ int exit=0,oldview,newview;
+ ControlInfo ci;
+
+
+ WindowX=WindowY=0;
+ WindowW=320;
+ WindowH=200;
+ newview=oldview=viewwidth/16;
+ DrawChangeView(oldview);
+
+ do
+ {
+ CheckPause();
+ ReadAnyControl(&ci);
+ switch(ci.dir)
+ {
+ case dir_South:
+ case dir_West:
+ newview--;
+ if (newview<4)
+ newview=4;
+ ShowViewSize(newview);
+ VW_UpdateScreen();
+ SD_PlaySound(HITWALLSND);
+ TicDelay(10);
+ break;
+
+ case dir_North:
+ case dir_East:
+ newview++;
+ if (newview>19)
+ newview=19;
+ ShowViewSize(newview);
+ VW_UpdateScreen();
+ SD_PlaySound(HITWALLSND);
+ TicDelay(10);
+ break;
+ }
+
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ #else
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
+ #endif
+ PicturePause();
+
+ if (ci.button0 || Keyboard[sc_Enter])
+ exit=1;
+ else
+ if (ci.button1 || Keyboard[sc_Escape])
+ {
+ viewwidth=oldview*16;
+ SD_PlaySound(ESCPRESSEDSND);
+ MenuFadeOut();
+ return;
+ }
+
+ } while(!exit);
+
+
+ if (oldview!=newview)
+ {
+ SD_PlaySound (SHOOTSND);
+ Message(STR_THINK"...");
+ NewViewSize(newview);
+ }
+
+ ShootSnd();
+ MenuFadeOut();
+}
+
+
+/////////////////////////////
+//
+// DRAW THE CHANGEVIEW SCREEN
+//
+void DrawChangeView(int view)
+{
+#ifdef JAPAN
+ CA_CacheScreen(S_CHANGEPIC);
+
+ ShowViewSize(view);
+#else
+ VWB_Bar(0,160,320,40,VIEWCOLOR);
+ ShowViewSize(view);
+
+ PrintY=161;
+ WindowX=0;
+ WindowY=320;
+ SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
+
+ US_CPrint(STR_SIZE1"\n");
+ US_CPrint(STR_SIZE2"\n");
+ US_CPrint(STR_SIZE3);
+#endif
+ VW_UpdateScreen();
+
+ MenuFadeIn();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// QUIT THIS INFERNAL GAME!
+//
+////////////////////////////////////////////////////////////////////
+void CP_Quit(void)
+{
+ int i;
+
+
+ #ifdef JAPAN
+ if (GetYorN(7,11,C_QUITMSGPIC))
+ #else
+
+ #ifdef SPANISH
+ if (Confirm(ENDGAMESTR))
+ #else
+ if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
+ #endif
+
+ #endif
+ {
+ VW_UpdateScreen();
+ SD_MusicOff();
+ SD_StopSound();
+ MenuFadeOut();
+ //
+ // SHUT-UP THE ADLIB
+ //
+ for (i=1;i<=0xf5;i++)
+ alOut(i,0);
+ Quit(NULL);
+ }
+
+ DrawMainMenu();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// HANDLE INTRO SCREEN (SYSTEM CONFIG)
+//
+////////////////////////////////////////////////////////////////////
+void IntroScreen(void)
+{
+#ifdef SPEAR
+
+#define MAINCOLOR 0x4f
+#define EMSCOLOR 0x4f
+#define XMSCOLOR 0x4f
+
+#else
+
+#define MAINCOLOR 0x6c
+#define EMSCOLOR 0x6c
+#define XMSCOLOR 0x6c
+
+#endif
+#define FILLCOLOR 14
+
+ long memory,emshere,xmshere;
+ int i,num,ems[10]={100,200,300,400,500,600,700,800,900,1000},
+ xms[10]={100,200,300,400,500,600,700,800,900,1000},
+ main[10]={32,64,96,128,160,192,224,256,288,320};
+
+
+ //
+ // DRAW MAIN MEMORY
+ //
+ memory=(1023l+mminfo.nearheap+mminfo.farheap)/1024l;
+ for (i=0;i<10;i++)
+ if (memory>=main[i])
+ VWB_Bar(49,163-8*i,6,5,MAINCOLOR-i);
+
+
+ //
+ // DRAW EMS MEMORY
+ //
+ if (EMSPresent)
+ {
+ emshere=4l*EMSPagesAvail;
+ for (i=0;i<10;i++)
+ if (emshere>=ems[i])
+ VWB_Bar(89,163-8*i,6,5,EMSCOLOR-i);
+ }
+
+ //
+ // DRAW XMS MEMORY
+ //
+ if (XMSPresent)
+ {
+ xmshere=4l*XMSPagesAvail;
+ for (i=0;i<10;i++)
+ if (xmshere>=xms[i])
+ VWB_Bar(129,163-8*i,6,5,XMSCOLOR-i);
+ }
+
+ //
+ // FILL BOXES
+ //
+ if (MousePresent)
+ VWB_Bar(164,82,12,2,FILLCOLOR);
+
+ if (JoysPresent[0] || JoysPresent[1])
+ VWB_Bar(164,105,12,2,FILLCOLOR);
+
+ if (AdLibPresent && !SoundBlasterPresent)
+ VWB_Bar(164,128,12,2,FILLCOLOR);
+
+ if (SoundBlasterPresent)
+ VWB_Bar(164,151,12,2,FILLCOLOR);
+
+ if (SoundSourcePresent)
+ VWB_Bar(164,174,12,2,FILLCOLOR);
+}
+
+
+////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////
+//
+// SUPPORT ROUTINES
+//
+////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////
+//
+// Clear Menu screens to dark red
+//
+////////////////////////////////////////////////////////////////////
+void ClearMScreen(void)
+{
+#ifndef SPEAR
+ VWB_Bar(0,0,320,200,BORDCOLOR);
+#else
+ VWB_DrawPic(0,0,C_BACKDROPPIC);
+#endif
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Un/Cache a LUMP of graphics
+//
+////////////////////////////////////////////////////////////////////
+void CacheLump(int lumpstart,int lumpend)
+{
+ int i;
+
+ for (i=lumpstart;i<=lumpend;i++)
+ CA_CacheGrChunk(i);
+}
+
+
+void UnCacheLump(int lumpstart,int lumpend)
+{
+ int i;
+
+ for (i=lumpstart;i<=lumpend;i++)
+ if (grsegs[i])
+ UNCACHEGRCHUNK(i);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Draw a window for a menu
+//
+////////////////////////////////////////////////////////////////////
+void DrawWindow(int x,int y,int w,int h,int wcolor)
+{
+ VWB_Bar(x,y,w,h,wcolor);
+ DrawOutline(x,y,w,h,BORD2COLOR,DEACTIVE);
+}
+
+
+void DrawOutline(int x,int y,int w,int h,int color1,int color2)
+{
+ VWB_Hlin(x,x+w,y,color2);
+ VWB_Vlin(y,y+h,x,color2);
+ VWB_Hlin(x,x+w,y+h,color1);
+ VWB_Vlin(y,y+h,x+w,color1);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Setup Control Panel stuff - graphics, etc.
+//
+////////////////////////////////////////////////////////////////////
+void SetupControlPanel(void)
+{
+ struct ffblk f;
+ char name[13];
+ int which,i;
+
+
+ //
+ // CACHE GRAPHICS & SOUNDS
+ //
+ CA_CacheGrChunk(STARTFONT+1);
+#ifndef SPEAR
+ CacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#else
+ CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#endif
+
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ fontnumber=1;
+ WindowH=200;
+
+ if (!ingame)
+ CA_LoadAllSounds();
+ else
+ MainMenu[savegame].active=1;
+
+ //
+ // SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN
+ //
+ strcpy(name,SaveName);
+ if (!findfirst(name,&f,0))
+ do
+ {
+ which=f.ff_name[7]-'0';
+ if (which<10)
+ {
+ int handle;
+ char temp[32];
+
+ SaveGamesAvail[which]=1;
+ handle=open(f.ff_name,O_BINARY);
+ read(handle,temp,32);
+ close(handle);
+ strcpy(&SaveGameNames[which][0],temp);
+ }
+ } while(!findnext(&f));
+
+ //
+ // CENTER MOUSE
+ //
+ _CX=_DX=CENTER;
+ Mouse(4);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Clean up all the Control Panel stuff
+//
+////////////////////////////////////////////////////////////////////
+void CleanupControlPanel(void)
+{
+#ifndef SPEAR
+ UnCacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#else
+ UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#endif
+
+ fontnumber = 0;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Handle moving gun around a menu
+//
+////////////////////////////////////////////////////////////////////
+int HandleMenu(CP_iteminfo *item_i,CP_itemtype far *items,void (*routine)(int w))
+{
+ char key;
+ static int redrawitem=1,lastitem=-1;
+ int i,x,y,basey,exit,which,shape,timer;
+ ControlInfo ci;
+
+
+ which=item_i->curpos;
+ x=item_i->x&-8;
+ basey=item_i->y-2;
+ y=basey+which*13;
+
+ VWB_DrawPic(x,y,C_CURSOR1PIC);
+ SetTextColor(items+which,1);
+ if (redrawitem)
+ {
+ PrintX=item_i->x+item_i->indent;
+ PrintY=item_i->y+which*13;
+ US_Print((items+which)->string);
+ }
+ //
+ // CALL CUSTOM ROUTINE IF IT IS NEEDED
+ //
+ if (routine)
+ routine(which);
+ VW_UpdateScreen();
+
+ shape=C_CURSOR1PIC;
+ timer=8;
+ exit=0;
+ TimeCount=0;
+ IN_ClearKeysDown();
+
+
+ do
+ {
+ //
+ // CHANGE GUN SHAPE
+ //
+ if (TimeCount>timer)
+ {
+ TimeCount=0;
+ if (shape==C_CURSOR1PIC)
+ {
+ shape=C_CURSOR2PIC;
+ timer=8;
+ }
+ else
+ {
+ shape=C_CURSOR1PIC;
+ timer=70;
+ }
+ VWB_DrawPic(x,y,shape);
+ if (routine)
+ routine(which);
+ VW_UpdateScreen();
+ }
+
+ CheckPause();
+
+ //
+ // SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING
+ //
+ key=LastASCII;
+ if (key)
+ {
+ int ok=0;
+
+ //
+ // CHECK FOR SCREEN CAPTURE
+ //
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ #else
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
+ #endif
+ PicturePause();
+
+
+ if (key>='a')
+ key-='a'-'A';
+
+ for (i=which+1;i<item_i->amount;i++)
+ if ((items+i)->active && (items+i)->string[0]==key)
+ {
+ EraseGun(item_i,items,x,y,which);
+ which=i;
+ DrawGun(item_i,items,x,&y,which,basey,routine);
+ ok=1;
+ IN_ClearKeysDown();
+ break;
+ }
+
+ //
+ // DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN.
+ //
+ if (!ok)
+ {
+ for (i=0;i<which;i++)
+ if ((items+i)->active && (items+i)->string[0]==key)
+ {
+ EraseGun(item_i,items,x,y,which);
+ which=i;
+ DrawGun(item_i,items,x,&y,which,basey,routine);
+ IN_ClearKeysDown();
+ break;
+ }
+ }
+ }
+
+ //
+ // GET INPUT
+ //
+ ReadAnyControl(&ci);
+ switch(ci.dir)
+ {
+ ////////////////////////////////////////////////
+ //
+ // MOVE UP
+ //
+ case dir_North:
+
+ EraseGun(item_i,items,x,y,which);
+
+ //
+ // ANIMATE HALF-STEP
+ //
+ if (which && (items+which-1)->active)
+ {
+ y-=6;
+ DrawHalfStep(x,y);
+ }
+
+ //
+ // MOVE TO NEXT AVAILABLE SPOT
+ //
+ do
+ {
+ if (!which)
+ which=item_i->amount-1;
+ else
+ which--;
+ } while(!(items+which)->active);
+
+ DrawGun(item_i,items,x,&y,which,basey,routine);
+ //
+ // WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
+ //
+ TicDelay(20);
+ break;
+
+ ////////////////////////////////////////////////
+ //
+ // MOVE DOWN
+ //
+ case dir_South:
+
+ EraseGun(item_i,items,x,y,which);
+ //
+ // ANIMATE HALF-STEP
+ //
+ if (which!=item_i->amount-1 && (items+which+1)->active)
+ {
+ y+=6;
+ DrawHalfStep(x,y);
+ }
+
+ do
+ {
+ if (which==item_i->amount-1)
+ which=0;
+ else
+ which++;
+ } while(!(items+which)->active);
+
+ DrawGun(item_i,items,x,&y,which,basey,routine);
+
+ //
+ // WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
+ //
+ TicDelay(20);
+ break;
+ }
+
+ if (ci.button0 ||
+ Keyboard[sc_Space] ||
+ Keyboard[sc_Enter])
+ exit=1;
+
+ if (ci.button1 ||
+ Keyboard[sc_Escape])
+ exit=2;
+
+ } while(!exit);
+
+
+ IN_ClearKeysDown();
+
+ //
+ // ERASE EVERYTHING
+ //
+ if (lastitem!=which)
+ {
+ VWB_Bar(x-1,y,25,16,BKGDCOLOR);
+ PrintX=item_i->x+item_i->indent;
+ PrintY=item_i->y+which*13;
+ US_Print((items+which)->string);
+ redrawitem=1;
+ }
+ else
+ redrawitem=0;
+
+ if (routine)
+ routine(which);
+ VW_UpdateScreen();
+
+ item_i->curpos=which;
+
+ lastitem=which;
+ switch(exit)
+ {
+ case 1:
+ //
+ // CALL THE ROUTINE
+ //
+ if ((items+which)->routine!=NULL)
+ {
+ ShootSnd();
+ MenuFadeOut();
+ (items+which)->routine(0);
+ }
+ return which;
+
+ case 2:
+ SD_PlaySound(ESCPRESSEDSND);
+ return -1;
+ }
+
+ return 0; // JUST TO SHUT UP THE ERROR MESSAGES!
+}
+
+
+//
+// ERASE GUN & DE-HIGHLIGHT STRING
+//
+void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which)
+{
+ VWB_Bar(x-1,y,25,16,BKGDCOLOR);
+ SetTextColor(items+which,0);
+
+ PrintX=item_i->x+item_i->indent;
+ PrintY=item_i->y+which*13;
+ US_Print((items+which)->string);
+ VW_UpdateScreen();
+}
+
+
+//
+// DRAW HALF STEP OF GUN TO NEXT POSITION
+//
+void DrawHalfStep(int x,int y)
+{
+ VWB_DrawPic(x,y,C_CURSOR1PIC);
+ VW_UpdateScreen();
+ SD_PlaySound(MOVEGUN1SND);
+ TimeCount=0;
+ while(TimeCount<8);
+}
+
+
+//
+// DRAW GUN AT NEW POSITION
+//
+void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w))
+{
+ VWB_Bar(x-1,*y,25,16,BKGDCOLOR);
+ *y=basey+which*13;
+ VWB_DrawPic(x,*y,C_CURSOR1PIC);
+ SetTextColor(items+which,1);
+
+ PrintX=item_i->x+item_i->indent;
+ PrintY=item_i->y+which*13;
+ US_Print((items+which)->string);
+
+ //
+ // CALL CUSTOM ROUTINE IF IT IS NEEDED
+ //
+ if (routine)
+ routine(which);
+ VW_UpdateScreen();
+ SD_PlaySound(MOVEGUN2SND);
+}
+
+////////////////////////////////////////////////////////////////////
+//
+// DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE
+//
+////////////////////////////////////////////////////////////////////
+void TicDelay(int count)
+{
+ ControlInfo ci;
+
+
+ TimeCount=0;
+ do
+ {
+ ReadAnyControl(&ci);
+ } while(TimeCount<count && ci.dir!=dir_None);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Draw a menu
+//
+////////////////////////////////////////////////////////////////////
+void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items)
+{
+ int i,which=item_i->curpos;
+
+
+ WindowX=PrintX=item_i->x+item_i->indent;
+ WindowY=PrintY=item_i->y;
+ WindowW=320;
+ WindowH=200;
+
+ for (i=0;i<item_i->amount;i++)
+ {
+ SetTextColor(items+i,which==i);
+
+ PrintY=item_i->y+i*13;
+ if ((items+i)->active)
+ US_Print((items+i)->string);
+ else
+ {
+ SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
+ US_Print((items+i)->string);
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+ }
+
+ US_Print("\n");
+ }
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// SET TEXT COLOR (HIGHLIGHT OR NO)
+//
+////////////////////////////////////////////////////////////////////
+void SetTextColor(CP_itemtype far *items,int hlight)
+{
+ if (hlight)
+ {SETFONTCOLOR(color_hlite[items->active],BKGDCOLOR);}
+ else
+ {SETFONTCOLOR(color_norml[items->active],BKGDCOLOR);}
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// WAIT FOR CTRLKEY-UP OR BUTTON-UP
+//
+////////////////////////////////////////////////////////////////////
+void WaitKeyUp(void)
+{
+ ControlInfo ci;
+ while(ReadAnyControl(&ci), ci.button0|
+ ci.button1|
+ ci.button2|
+ ci.button3|
+ Keyboard[sc_Space]|
+ Keyboard[sc_Enter]|
+ Keyboard[sc_Escape]);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT
+//
+////////////////////////////////////////////////////////////////////
+void ReadAnyControl(ControlInfo *ci)
+{
+ int mouseactive=0;
+
+
+ IN_ReadControl(0,ci);
+
+ if (mouseenabled)
+ {
+ int mousey,mousex;
+
+
+ // READ MOUSE MOTION COUNTERS
+ // RETURN DIRECTION
+ // HOME MOUSE
+ // CHECK MOUSE BUTTONS
+
+ Mouse(3);
+ mousex=_CX;
+ mousey=_DX;
+
+ if (mousey<CENTER-SENSITIVE)
+ {
+ ci->dir=dir_North;
+ _CX=_DX=CENTER;
+ Mouse(4);
+ mouseactive=1;
+ }
+ else
+ if (mousey>CENTER+SENSITIVE)
+ {
+ ci->dir=dir_South;
+ _CX=_DX=CENTER;
+ Mouse(4);
+ mouseactive=1;
+ }
+
+ if (mousex<CENTER-SENSITIVE)
+ {
+ ci->dir=dir_West;
+ _CX=_DX=CENTER;
+ Mouse(4);
+ mouseactive=1;
+ }
+ else
+ if (mousex>CENTER+SENSITIVE)
+ {
+ ci->dir=dir_East;
+ _CX=_DX=CENTER;
+ Mouse(4);
+ mouseactive=1;
+ }
+
+ if (IN_MouseButtons())
+ {
+ ci->button0=IN_MouseButtons()&1;
+ ci->button1=IN_MouseButtons()&2;
+ ci->button2=IN_MouseButtons()&4;
+ ci->button3=false;
+ mouseactive=1;
+ }
+ }
+
+ if (joystickenabled && !mouseactive)
+ {
+ int jx,jy,jb;
+
+
+ INL_GetJoyDelta(joystickport,&jx,&jy);
+ if (jy<-SENSITIVE)
+ ci->dir=dir_North;
+ else
+ if (jy>SENSITIVE)
+ ci->dir=dir_South;
+
+ if (jx<-SENSITIVE)
+ ci->dir=dir_West;
+ else
+ if (jx>SENSITIVE)
+ ci->dir=dir_East;
+
+ jb=IN_JoyButtons();
+ if (jb)
+ {
+ ci->button0=jb&1;
+ ci->button1=jb&2;
+ if (joypadenabled)
+ {
+ ci->button2=jb&4;
+ ci->button3=jb&8;
+ }
+ else
+ ci->button2=ci->button3=false;
+ }
+ }
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION
+//
+////////////////////////////////////////////////////////////////////
+int Confirm(char far *string)
+{
+ int xit=0,i,x,y,tick=0,time,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
+
+
+ Message(string);
+ IN_ClearKeysDown();
+
+ //
+ // BLINK CURSOR
+ //
+ x=PrintX;
+ y=PrintY;
+ TimeCount=0;
+
+ do
+ {
+ if (TimeCount>=10)
+ {
+ switch(tick)
+ {
+ case 0:
+ VWB_Bar(x,y,8,13,TEXTCOLOR);
+ break;
+ case 1:
+ PrintX=x;
+ PrintY=y;
+ US_Print("_");
+ }
+ VW_UpdateScreen();
+ tick^=1;
+ TimeCount=0;
+ }
+
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+
+ #ifdef SPANISH
+ } while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+ #else
+ } while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+ #endif
+
+ #ifdef SPANISH
+ if (Keyboard[sc_S])
+ {
+ xit=1;
+ ShootSnd();
+ }
+
+ while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+
+ #else
+
+ if (Keyboard[sc_Y])
+ {
+ xit=1;
+ ShootSnd();
+ }
+
+ while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+ #endif
+
+ IN_ClearKeysDown();
+ SD_PlaySound(whichsnd[xit]);
+ return xit;
+}
+
+#ifdef JAPAN
+////////////////////////////////////////////////////////////////////
+//
+// DRAW MESSAGE & GET Y OR N
+//
+////////////////////////////////////////////////////////////////////
+int GetYorN(int x,int y,int pic)
+{
+ int xit=0,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
+
+
+ CA_CacheGrChunk(pic);
+ VWB_DrawPic(x * 8,y * 8,pic);
+ UNCACHEGRCHUNK(pic);
+ VW_UpdateScreen();
+ IN_ClearKeysDown();
+
+ do
+ {
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+
+ #ifdef SPANISH
+ } while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+ #else
+ } while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+ #endif
+
+ #ifdef SPANISH
+ if (Keyboard[sc_S])
+ {
+ xit=1;
+ ShootSnd();
+ }
+
+ while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+
+ #else
+
+ if (Keyboard[sc_Y])
+ {
+ xit=1;
+ ShootSnd();
+ }
+
+ while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+ #endif
+
+ IN_ClearKeysDown();
+ SD_PlaySound(whichsnd[xit]);
+ return xit;
+}
+#endif
+
+
+////////////////////////////////////////////////////////////////////
+//
+// PRINT A MESSAGE IN A WINDOW
+//
+////////////////////////////////////////////////////////////////////
+void Message(char far *string)
+{
+ int h=0,w=0,mw=0,i,x,y,time;
+ fontstruct _seg *font;
+
+
+ CA_CacheGrChunk (STARTFONT+1);
+ fontnumber=1;
+ font=grsegs[STARTFONT+fontnumber];
+ h=font->height;
+ for (i=0;i<_fstrlen(string);i++)
+ if (string[i]=='\n')
+ {
+ if (w>mw)
+ mw=w;
+ w=0;
+ h+=font->height;
+ }
+ else
+ w+=font->width[string[i]];
+
+ if (w+10>mw)
+ mw=w+10;
+
+ PrintY=(WindowH/2)-h/2;
+ PrintX=WindowX=160-mw/2;
+
+ DrawWindow(WindowX-5,PrintY-5,mw+10,h+10,TEXTCOLOR);
+ DrawOutline(WindowX-5,PrintY-5,mw+10,h+10,0,HIGHLIGHT);
+ SETFONTCOLOR(0,TEXTCOLOR);
+ US_Print(string);
+ VW_UpdateScreen();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// THIS MAY BE FIXED A LITTLE LATER...
+//
+////////////////////////////////////////////////////////////////////
+static int lastmusic;
+
+void StartCPMusic(int song)
+{
+ musicnames chunk;
+
+ if (audiosegs[STARTMUSIC + lastmusic]) // JDC
+ MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
+ lastmusic = song;
+
+ SD_MusicOff();
+ chunk = song;
+
+ MM_BombOnError (false);
+ CA_CacheAudioChunk(STARTMUSIC + chunk);
+ MM_BombOnError (true);
+ if (mmerror)
+ mmerror = false;
+ else
+ {
+ MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
+ SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
+ }
+}
+
+void FreeMusic (void)
+{
+ if (audiosegs[STARTMUSIC + lastmusic]) // JDC
+ MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_GetScanName() - Returns a string containing the name of the
+// specified scan code
+//
+///////////////////////////////////////////////////////////////////////////
+byte *
+IN_GetScanName(ScanCode scan)
+{
+ byte **p;
+ ScanCode far *s;
+
+ for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
+ if (*s == scan)
+ return(*p);
+
+ return(ScanNames[scan]);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// CHECK FOR PAUSE KEY (FOR MUSIC ONLY)
+//
+///////////////////////////////////////////////////////////////////////////
+void CheckPause(void)
+{
+ if (Paused)
+ {
+ switch(SoundStatus)
+ {
+ case 0: SD_MusicOn(); break;
+ case 1: SD_MusicOff(); break;
+ }
+
+ SoundStatus^=1;
+ VW_WaitVBL(3);
+ IN_ClearKeysDown();
+ Paused=false;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// DRAW GUN CURSOR AT CORRECT POSITION IN MENU
+//
+///////////////////////////////////////////////////////////////////////////
+void DrawMenuGun(CP_iteminfo *iteminfo)
+{
+ int x,y;
+
+
+ x=iteminfo->x;
+ y=iteminfo->y+iteminfo->curpos*13-2;
+ VWB_DrawPic(x,y,C_CURSOR1PIC);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// DRAW SCREEN TITLE STRIPES
+//
+///////////////////////////////////////////////////////////////////////////
+void DrawStripes(int y)
+{
+#ifndef SPEAR
+ VWB_Bar(0,y,320,24,0);
+ VWB_Hlin(0,319,y+22,STRIPE);
+#else
+ VWB_Bar(0,y,320,22,0);
+ VWB_Hlin(0,319,y+23,0);
+#endif
+}
+
+void ShootSnd(void)
+{
+ SD_PlaySound(SHOOTSND);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// CHECK FOR EPISODES
+//
+///////////////////////////////////////////////////////////////////////////
+void CheckForEpisodes(void)
+{
+ struct ffblk f;
+
+//
+// JAPANESE VERSION
+//
+#ifdef JAPAN
+#ifdef JAPDEMO
+ if (!findfirst("*.WJ1",&f,FA_ARCH))
+ {
+ strcpy(extension,"WJ1");
+#else
+ if (!findfirst("*.WJ6",&f,FA_ARCH))
+ {
+ strcpy(extension,"WJ6");
+#endif
+ strcat(configname,extension);
+ strcat(SaveName,extension);
+ strcat(PageFileName,extension);
+ strcat(audioname,extension);
+ strcat(demoname,extension);
+ EpisodeSelect[1] =
+ EpisodeSelect[2] =
+ EpisodeSelect[3] =
+ EpisodeSelect[4] =
+ EpisodeSelect[5] = 1;
+ }
+ else
+ Quit("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
+#else
+
+//
+// ENGLISH
+//
+#ifndef UPLOAD
+#ifndef SPEAR
+ if (!findfirst("*.WL6",&f,FA_ARCH))
+ {
+ strcpy(extension,"WL6");
+ NewEmenu[2].active =
+ NewEmenu[4].active =
+ NewEmenu[6].active =
+ NewEmenu[8].active =
+ NewEmenu[10].active =
+ EpisodeSelect[1] =
+ EpisodeSelect[2] =
+ EpisodeSelect[3] =
+ EpisodeSelect[4] =
+ EpisodeSelect[5] = 1;
+ }
+ else
+ if (!findfirst("*.WL3",&f,FA_ARCH))
+ {
+ strcpy(extension,"WL3");
+ NewEmenu[2].active =
+ NewEmenu[4].active =
+ EpisodeSelect[1] =
+ EpisodeSelect[2] = 1;
+ }
+ else
+#endif
+#endif
+
+
+
+#ifdef SPEAR
+#ifndef SPEARDEMO
+ if (!findfirst("*.SOD",&f,FA_ARCH))
+ {
+ strcpy(extension,"SOD");
+ }
+ else
+ Quit("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
+#else
+ if (!findfirst("*.SDM",&f,FA_ARCH))
+ {
+ strcpy(extension,"SDM");
+ }
+ else
+ Quit("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!");
+#endif
+
+#else
+ if (!findfirst("*.WL1",&f,FA_ARCH))
+ {
+ strcpy(extension,"WL1");
+ }
+ else
+ Quit("NO WOLFENSTEIN 3-D DATA FILES to be found!");
+#endif
+
+ strcat(configname,extension);
+ strcat(SaveName,extension);
+ strcat(PageFileName,extension);
+ strcat(audioname,extension);
+ strcat(demoname,extension);
+#ifndef SPEAR
+#ifndef GOODTIMES
+ strcat(helpfilename,extension);
+#endif
+ strcat(endfilename,extension);
+#endif
+#endif
+}
--- /dev/null
+++ b/WOLFSRC/WL_MENU.H
@@ -1,0 +1,231 @@
+//
+// WL_MENU.H
+//
+#ifdef SPEAR
+
+#define BORDCOLOR 0x99
+#define BORD2COLOR 0x93
+#define DEACTIVE 0x9b
+#define BKGDCOLOR 0x9d
+//#define STRIPE 0x9c
+
+#define MenuFadeOut() VL_FadeOut(0,255,0,0,51,10)
+
+#else
+
+#define BORDCOLOR 0x29
+#define BORD2COLOR 0x23
+#define DEACTIVE 0x2b
+#define BKGDCOLOR 0x2d
+#define STRIPE 0x2c
+
+#define MenuFadeOut() VL_FadeOut(0,255,43,0,0,10)
+
+#endif
+
+#define READCOLOR 0x4a
+#define READHCOLOR 0x47
+#define VIEWCOLOR 0x7f
+#define TEXTCOLOR 0x17
+#define HIGHLIGHT 0x13
+#define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)
+
+
+#define MENUSONG WONDERIN_MUS
+
+#ifndef SPEAR
+#define INTROSONG NAZI_NOR_MUS
+#else
+#define INTROSONG XTOWER2_MUS
+#endif
+
+#define SENSITIVE 60
+#define CENTER SENSITIVE*2
+
+#define MENU_X 76
+#define MENU_Y 55
+#define MENU_W 178
+#ifndef SPEAR
+#define MENU_H 13*10+6
+#else
+#define MENU_H 13*9+6
+#endif
+
+#define SM_X 48
+#define SM_W 250
+
+#define SM_Y1 20
+#define SM_H1 4*13-7
+#define SM_Y2 SM_Y1+5*13
+#define SM_H2 4*13-7
+#define SM_Y3 SM_Y2+5*13
+#define SM_H3 3*13-7
+
+#define CTL_X 24
+#define CTL_Y 70
+#define CTL_W 284
+#define CTL_H 13*7-7
+
+#define LSM_X 85
+#define LSM_Y 55
+#define LSM_W 175
+#define LSM_H 10*13+10
+
+#define NM_X 50
+#define NM_Y 100
+#define NM_W 225
+#define NM_H 13*4+15
+
+#define NE_X 10
+#define NE_Y 23
+#define NE_W 320-NE_X*2
+#define NE_H 200-NE_Y*2
+
+#define CST_X 20
+#define CST_Y 48
+#define CST_START 60
+#define CST_SPC 60
+
+
+//
+// TYPEDEFS
+//
+typedef struct {
+ int x,y,amount,curpos,indent;
+ } CP_iteminfo;
+
+typedef struct {
+ int active;
+ char string[36];
+ void (* routine)(int temp1);
+ } CP_itemtype;
+
+typedef struct {
+ int allowed[4];
+ } CustomCtrls;
+
+extern CP_itemtype far MainMenu[],far NewEMenu[];
+extern CP_iteminfo MainItems;
+
+//
+// FUNCTION PROTOTYPES
+//
+void SetupControlPanel(void);
+void CleanupControlPanel(void);
+
+void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items);
+int HandleMenu(CP_iteminfo *item_i,
+ CP_itemtype far *items,
+ void (*routine)(int w));
+void ClearMScreen(void);
+void DrawWindow(int x,int y,int w,int h,int wcolor);
+void DrawOutline(int x,int y,int w,int h,int color1,int color2);
+void WaitKeyUp(void);
+void ReadAnyControl(ControlInfo *ci);
+void TicDelay(int count);
+void CacheLump(int lumpstart,int lumpend);
+void UnCacheLump(int lumpstart,int lumpend);
+void StartCPMusic(int song);
+int Confirm(char far *string);
+void Message(char far *string);
+void CheckPause(void);
+void ShootSnd(void);
+void CheckSecretMissions(void);
+void BossKey(void);
+
+void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w));
+void DrawHalfStep(int x,int y);
+void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which);
+void SetTextColor(CP_itemtype far *items,int hlight);
+void DrawMenuGun(CP_iteminfo *iteminfo);
+void DrawStripes(int y);
+
+void DefineMouseBtns(void);
+void DefineJoyBtns(void);
+void DefineKeyBtns(void);
+void DefineKeyMove(void);
+void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type);
+
+void DrawMainMenu(void);
+void DrawSoundMenu(void);
+void DrawLoadSaveScreen(int loadsave);
+void DrawNewEpisode(void);
+void DrawNewGame(void);
+void DrawChangeView(int view);
+void DrawMouseSens(void);
+void DrawCtlScreen(void);
+void DrawCustomScreen(void);
+void DrawLSAction(int which);
+void DrawCustMouse(int hilight);
+void DrawCustJoy(int hilight);
+void DrawCustKeybd(int hilight);
+void DrawCustKeys(int hilight);
+void PrintCustMouse(int i);
+void PrintCustJoy(int i);
+void PrintCustKeybd(int i);
+void PrintCustKeys(int i);
+
+void PrintLSEntry(int w,int color);
+void TrackWhichGame(int w);
+void DrawNewGameDiff(int w);
+void FixupCustom(int w);
+
+void CP_NewGame(void);
+void CP_Sound(void);
+int CP_LoadGame(int quick);
+int CP_SaveGame(int quick);
+void CP_Control(void);
+void CP_ChangeView(void);
+void CP_ExitOptions(void);
+void CP_Quit(void);
+void CP_ViewScores(void);
+int CP_EndGame(void);
+int CP_CheckQuick(unsigned scancode);
+void CustomControls(void);
+void MouseSensitivity(void);
+
+void CheckForEpisodes(void);
+
+//
+// VARIABLES
+//
+extern int SaveGamesAvail[10],StartGame,SoundStatus;
+extern char SaveGameNames[10][32],SaveName[13];
+
+enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE}; // FOR INPUT TYPES
+
+enum
+{
+ newgame,
+ soundmenu,
+ control,
+ loadgame,
+ savegame,
+ changeview,
+
+#ifndef GOODTIMES
+#ifndef SPEAR
+ readthis,
+#endif
+#endif
+
+ viewscores,
+ backtodemo,
+ quit
+} menuitems;
+
+//
+// WL_INTER
+//
+typedef struct {
+ int kill,secret,treasure;
+ long time;
+ } LRstruct;
+
+extern LRstruct LevelRatios[];
+
+void Write (int x,int y,char *string);
+void NonShareware(void);
+int GetYorN(int x,int y,int pic);
+
+
--- /dev/null
+++ b/WOLFSRC/WL_PLAY.C
@@ -1,0 +1,1472 @@
+// WL_PLAY.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define sc_Question 0x35
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+boolean madenoise; // true when shooting or screaming
+
+exit_t playstate;
+
+int DebugOk;
+
+objtype objlist[MAXACTORS],*new,*obj,*player,*lastobj,
+ *objfreelist,*killerobj;
+
+unsigned farmapylookup[MAPSIZE];
+byte *nearmapylookup[MAPSIZE];
+
+boolean singlestep,godmode,noclip;
+int extravbls;
+
+byte tilemap[MAPSIZE][MAPSIZE]; // wall values only
+byte spotvis[MAPSIZE][MAPSIZE];
+objtype *actorat[MAPSIZE][MAPSIZE];
+
+//
+// replacing refresh manager
+//
+unsigned mapwidth,mapheight,tics;
+boolean compatability;
+byte *updateptr;
+unsigned mapwidthtable[64];
+unsigned uwidthtable[UPDATEHIGH];
+unsigned blockstarts[UPDATEWIDE*UPDATEHIGH];
+byte update[UPDATESIZE];
+
+//
+// control info
+//
+boolean mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
+int joystickport;
+int dirscan[4] = {sc_UpArrow,sc_RightArrow,sc_DownArrow,sc_LeftArrow};
+int buttonscan[NUMBUTTONS] =
+ {sc_Control,sc_Alt,sc_RShift,sc_Space,sc_1,sc_2,sc_3,sc_4};
+int buttonmouse[4]={bt_attack,bt_strafe,bt_use,bt_nobutton};
+int buttonjoy[4]={bt_attack,bt_strafe,bt_use,bt_run};
+
+int viewsize;
+
+boolean buttonheld[NUMBUTTONS];
+
+boolean demorecord,demoplayback;
+char far *demoptr, far *lastdemoptr;
+memptr demobuffer;
+
+//
+// curent user input
+//
+int controlx,controly; // range from -100 to 100 per tic
+boolean buttonstate[NUMBUTTONS];
+
+
+
+//===========================================================================
+
+
+void CenterWindow(word w,word h);
+void InitObjList (void);
+void RemoveObj (objtype *gone);
+void PollControls (void);
+void StopMusic(void);
+void StartMusic(void);
+void PlayLoop (void);
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+objtype dummyobj;
+
+//
+// LIST OF SONGS FOR EACH VERSION
+//
+int songs[]=
+{
+#ifndef SPEAR
+ //
+ // Episode One
+ //
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+
+ WARMARCH_MUS, // Boss level
+ CORNER_MUS, // Secret level
+
+ //
+ // Episode Two
+ //
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ GOINGAFT_MUS,
+ HEADACHE_MUS,
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ HEADACHE_MUS,
+ GOINGAFT_MUS,
+
+ WARMARCH_MUS, // Boss level
+ DUNGEON_MUS, // Secret level
+
+ //
+ // Episode Three
+ //
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+
+ ULTIMATE_MUS, // Boss level
+ PACMAN_MUS, // Secret level
+
+ //
+ // Episode Four
+ //
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+
+ WARMARCH_MUS, // Boss level
+ CORNER_MUS, // Secret level
+
+ //
+ // Episode Five
+ //
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ GOINGAFT_MUS,
+ HEADACHE_MUS,
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ HEADACHE_MUS,
+ GOINGAFT_MUS,
+
+ WARMARCH_MUS, // Boss level
+ DUNGEON_MUS, // Secret level
+
+ //
+ // Episode Six
+ //
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+
+ ULTIMATE_MUS, // Boss level
+ FUNKYOU_MUS // Secret level
+#else
+
+ //////////////////////////////////////////////////////////////
+ //
+ // SPEAR OF DESTINY TRACKS
+ //
+ //////////////////////////////////////////////////////////////
+ XTIPTOE_MUS,
+ XFUNKIE_MUS,
+ XDEATH_MUS,
+ XGETYOU_MUS, // DON'T KNOW
+ ULTIMATE_MUS, // Trans Gr�sse
+
+ DUNGEON_MUS,
+ GOINGAFT_MUS,
+ POW_MUS,
+ TWELFTH_MUS,
+ ULTIMATE_MUS, // Barnacle Wilhelm BOSS
+
+ NAZI_OMI_MUS,
+ GETTHEM_MUS,
+ SUSPENSE_MUS,
+ SEARCHN_MUS,
+ ZEROHOUR_MUS,
+ ULTIMATE_MUS, // Super Mutant BOSS
+
+ XPUTIT_MUS,
+ ULTIMATE_MUS, // Death Knight BOSS
+
+ XJAZNAZI_MUS, // Secret level
+ XFUNKIE_MUS, // Secret level (DON'T KNOW)
+
+ XEVIL_MUS // Angel of Death BOSS
+
+#endif
+};
+
+
+/*
+=============================================================================
+
+ USER CONTROL
+
+=============================================================================
+*/
+
+
+#define BASEMOVE 35
+#define RUNMOVE 70
+#define BASETURN 35
+#define RUNTURN 70
+
+#define JOYSCALE 2
+
+/*
+===================
+=
+= PollKeyboardButtons
+=
+===================
+*/
+
+void PollKeyboardButtons (void)
+{
+ int i;
+
+ for (i=0;i<NUMBUTTONS;i++)
+ if (Keyboard[buttonscan[i]])
+ buttonstate[i] = true;
+}
+
+
+/*
+===================
+=
+= PollMouseButtons
+=
+===================
+*/
+
+void PollMouseButtons (void)
+{
+ int buttons;
+
+ buttons = IN_MouseButtons ();
+
+ if (buttons&1)
+ buttonstate[buttonmouse[0]] = true;
+ if (buttons&2)
+ buttonstate[buttonmouse[1]] = true;
+ if (buttons&4)
+ buttonstate[buttonmouse[2]] = true;
+}
+
+
+
+/*
+===================
+=
+= PollJoystickButtons
+=
+===================
+*/
+
+void PollJoystickButtons (void)
+{
+ int buttons;
+
+ buttons = IN_JoyButtons ();
+
+ if (joystickport && !joypadenabled)
+ {
+ if (buttons&4)
+ buttonstate[buttonjoy[0]] = true;
+ if (buttons&8)
+ buttonstate[buttonjoy[1]] = true;
+ }
+ else
+ {
+ if (buttons&1)
+ buttonstate[buttonjoy[0]] = true;
+ if (buttons&2)
+ buttonstate[buttonjoy[1]] = true;
+ if (joypadenabled)
+ {
+ if (buttons&4)
+ buttonstate[buttonjoy[2]] = true;
+ if (buttons&8)
+ buttonstate[buttonjoy[3]] = true;
+ }
+ }
+}
+
+
+/*
+===================
+=
+= PollKeyboardMove
+=
+===================
+*/
+
+void PollKeyboardMove (void)
+{
+ if (buttonstate[bt_run])
+ {
+ if (Keyboard[dirscan[di_north]])
+ controly -= RUNMOVE*tics;
+ if (Keyboard[dirscan[di_south]])
+ controly += RUNMOVE*tics;
+ if (Keyboard[dirscan[di_west]])
+ controlx -= RUNMOVE*tics;
+ if (Keyboard[dirscan[di_east]])
+ controlx += RUNMOVE*tics;
+ }
+ else
+ {
+ if (Keyboard[dirscan[di_north]])
+ controly -= BASEMOVE*tics;
+ if (Keyboard[dirscan[di_south]])
+ controly += BASEMOVE*tics;
+ if (Keyboard[dirscan[di_west]])
+ controlx -= BASEMOVE*tics;
+ if (Keyboard[dirscan[di_east]])
+ controlx += BASEMOVE*tics;
+ }
+}
+
+
+/*
+===================
+=
+= PollMouseMove
+=
+===================
+*/
+
+void PollMouseMove (void)
+{
+ int mousexmove,mouseymove;
+
+ Mouse(MDelta);
+ mousexmove = _CX;
+ mouseymove = _DX;
+
+ controlx += mousexmove*10/(13-mouseadjustment);
+ controly += mouseymove*20/(13-mouseadjustment);
+}
+
+
+
+/*
+===================
+=
+= PollJoystickMove
+=
+===================
+*/
+
+void PollJoystickMove (void)
+{
+ int joyx,joyy;
+
+ INL_GetJoyDelta(joystickport,&joyx,&joyy);
+
+ if (joystickprogressive)
+ {
+ if (joyx > 64)
+ controlx += (joyx-64)*JOYSCALE*tics;
+ else if (joyx < -64)
+ controlx -= (-joyx-64)*JOYSCALE*tics;
+ if (joyy > 64)
+ controlx += (joyy-64)*JOYSCALE*tics;
+ else if (joyy < -64)
+ controly -= (-joyy-64)*JOYSCALE*tics;
+ }
+ else if (buttonstate[bt_run])
+ {
+ if (joyx > 64)
+ controlx += RUNMOVE*tics;
+ else if (joyx < -64)
+ controlx -= RUNMOVE*tics;
+ if (joyy > 64)
+ controly += RUNMOVE*tics;
+ else if (joyy < -64)
+ controly -= RUNMOVE*tics;
+ }
+ else
+ {
+ if (joyx > 64)
+ controlx += BASEMOVE*tics;
+ else if (joyx < -64)
+ controlx -= BASEMOVE*tics;
+ if (joyy > 64)
+ controly += BASEMOVE*tics;
+ else if (joyy < -64)
+ controly -= BASEMOVE*tics;
+ }
+}
+
+
+/*
+===================
+=
+= PollControls
+=
+= Gets user or demo input, call once each frame
+=
+= controlx set between -100 and 100 per tic
+= controly
+= buttonheld[] the state of the buttons LAST frame
+= buttonstate[] the state of the buttons THIS frame
+=
+===================
+*/
+
+void PollControls (void)
+{
+ int max,min,i;
+ byte buttonbits;
+
+//
+// get timing info for last frame
+//
+ if (demoplayback)
+ {
+ while (TimeCount<lasttimecount+DEMOTICS)
+ ;
+ TimeCount = lasttimecount + DEMOTICS;
+ lasttimecount += DEMOTICS;
+ tics = DEMOTICS;
+ }
+ else if (demorecord) // demo recording and playback needs
+ { // to be constant
+//
+// take DEMOTICS or more tics, and modify Timecount to reflect time taken
+//
+ while (TimeCount<lasttimecount+DEMOTICS)
+ ;
+ TimeCount = lasttimecount + DEMOTICS;
+ lasttimecount += DEMOTICS;
+ tics = DEMOTICS;
+ }
+ else
+ CalcTics ();
+
+ controlx = 0;
+ controly = 0;
+ memcpy (buttonheld,buttonstate,sizeof(buttonstate));
+ memset (buttonstate,0,sizeof(buttonstate));
+
+ if (demoplayback)
+ {
+ //
+ // read commands from demo buffer
+ //
+ buttonbits = *demoptr++;
+ for (i=0;i<NUMBUTTONS;i++)
+ {
+ buttonstate[i] = buttonbits&1;
+ buttonbits >>= 1;
+ }
+
+ controlx = *demoptr++;
+ controly = *demoptr++;
+
+ if (demoptr == lastdemoptr)
+ playstate = ex_completed; // demo is done
+
+ controlx *= (int)tics;
+ controly *= (int)tics;
+
+ return;
+ }
+
+
+//
+// get button states
+//
+ PollKeyboardButtons ();
+
+ if (mouseenabled)
+ PollMouseButtons ();
+
+ if (joystickenabled)
+ PollJoystickButtons ();
+
+//
+// get movements
+//
+ PollKeyboardMove ();
+
+ if (mouseenabled)
+ PollMouseMove ();
+
+ if (joystickenabled)
+ PollJoystickMove ();
+
+//
+// bound movement to a maximum
+//
+ max = 100*tics;
+ min = -max;
+ if (controlx > max)
+ controlx = max;
+ else if (controlx < min)
+ controlx = min;
+
+ if (controly > max)
+ controly = max;
+ else if (controly < min)
+ controly = min;
+
+ if (demorecord)
+ {
+ //
+ // save info out to demo buffer
+ //
+ controlx /= (int)tics;
+ controly /= (int)tics;
+
+ buttonbits = 0;
+
+ for (i=NUMBUTTONS-1;i>=0;i--)
+ {
+ buttonbits <<= 1;
+ if (buttonstate[i])
+ buttonbits |= 1;
+ }
+
+ *demoptr++ = buttonbits;
+ *demoptr++ = controlx;
+ *demoptr++ = controly;
+
+ if (demoptr >= lastdemoptr)
+ Quit ("Demo buffer overflowed!");
+
+ controlx *= (int)tics;
+ controly *= (int)tics;
+ }
+}
+
+
+
+//==========================================================================
+
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// CenterWindow() - Generates a window of a given width & height in the
+// middle of the screen
+//
+///////////////////////////////////////////////////////////////////////////
+
+#define MAXX 320
+#define MAXY 160
+
+void CenterWindow(word w,word h)
+{
+ FixOfs ();
+ US_DrawWindow(((MAXX / 8) - w) / 2,((MAXY / 8) - h) / 2,w,h);
+}
+
+//===========================================================================
+
+
+/*
+=====================
+=
+= CheckKeys
+=
+=====================
+*/
+
+void CheckKeys (void)
+{
+ int i;
+ byte scan;
+ unsigned temp;
+
+
+ if (screenfaded || demoplayback) // don't do anything with a faded screen
+ return;
+
+ scan = LastScan;
+
+
+ #ifdef SPEAR
+ //
+ // SECRET CHEAT CODE: TAB-G-F10
+ //
+ if (Keyboard[sc_Tab] &&
+ Keyboard[sc_G] &&
+ Keyboard[sc_F10])
+ {
+ WindowH = 160;
+ if (godmode)
+ {
+ Message ("God mode OFF");
+ SD_PlaySound (NOBONUSSND);
+ }
+ else
+ {
+ Message ("God mode ON");
+ SD_PlaySound (ENDBONUS2SND);
+ }
+
+ IN_Ack();
+ godmode ^= 1;
+ DrawAllPlayBorderSides ();
+ IN_ClearKeysDown();
+ return;
+ }
+ #endif
+
+
+ //
+ // SECRET CHEAT CODE: 'MLI'
+ //
+ if (Keyboard[sc_M] &&
+ Keyboard[sc_L] &&
+ Keyboard[sc_I])
+ {
+ gamestate.health = 100;
+ gamestate.ammo = 99;
+ gamestate.keys = 3;
+ gamestate.score = 0;
+ gamestate.TimeCount += 42000L;
+ GiveWeapon (wp_chaingun);
+
+ DrawWeapon();
+ DrawHealth();
+ DrawKeys();
+ DrawAmmo();
+ DrawScore();
+
+ ClearMemory ();
+ CA_CacheGrChunk (STARTFONT+1);
+ ClearSplitVWB ();
+ VW_ScreenToScreen (displayofs,bufferofs,80,160);
+
+ Message(STR_CHEATER1"\n"
+ STR_CHEATER2"\n\n"
+ STR_CHEATER3"\n"
+ STR_CHEATER4"\n"
+ STR_CHEATER5);
+
+ UNCACHEGRCHUNK(STARTFONT+1);
+ PM_CheckMainMem ();
+ IN_ClearKeysDown();
+ IN_Ack();
+
+ DrawAllPlayBorder ();
+ }
+
+ //
+ // OPEN UP DEBUG KEYS
+ //
+#ifndef SPEAR
+ if (Keyboard[sc_BackSpace] &&
+ Keyboard[sc_LShift] &&
+ Keyboard[sc_Alt] &&
+ MS_CheckParm("goobers"))
+#else
+ if (Keyboard[sc_BackSpace] &&
+ Keyboard[sc_LShift] &&
+ Keyboard[sc_Alt] &&
+ MS_CheckParm("debugmode"))
+#endif
+ {
+ ClearMemory ();
+ CA_CacheGrChunk (STARTFONT+1);
+ ClearSplitVWB ();
+ VW_ScreenToScreen (displayofs,bufferofs,80,160);
+
+ Message("Debugging keys are\nnow available!");
+ UNCACHEGRCHUNK(STARTFONT+1);
+ PM_CheckMainMem ();
+ IN_ClearKeysDown();
+ IN_Ack();
+
+ DrawAllPlayBorderSides ();
+ DebugOk=1;
+ }
+
+ //
+ // TRYING THE KEEN CHEAT CODE!
+ //
+ if (Keyboard[sc_B] &&
+ Keyboard[sc_A] &&
+ Keyboard[sc_T])
+ {
+ ClearMemory ();
+ CA_CacheGrChunk (STARTFONT+1);
+ ClearSplitVWB ();
+ VW_ScreenToScreen (displayofs,bufferofs,80,160);
+
+ Message("Commander Keen is also\n"
+ "available from Apogee, but\n"
+ "then, you already know\n"
+ "that - right, Cheatmeister?!");
+
+ UNCACHEGRCHUNK(STARTFONT+1);
+ PM_CheckMainMem ();
+ IN_ClearKeysDown();
+ IN_Ack();
+
+ DrawAllPlayBorder ();
+ }
+
+//
+// pause key weirdness can't be checked as a scan code
+//
+ if (Paused)
+ {
+ bufferofs = displayofs;
+ LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
+ SD_MusicOff();
+ IN_Ack();
+ IN_ClearKeysDown ();
+ SD_MusicOn();
+ Paused = false;
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+ return;
+ }
+
+
+//
+// F1-F7/ESC to enter control panel
+//
+ if (
+#ifndef DEBCHECK
+ scan == sc_F10 ||
+#endif
+ scan == sc_F9 ||
+ scan == sc_F7 ||
+ scan == sc_F8) // pop up quit dialog
+ {
+ ClearMemory ();
+ ClearSplitVWB ();
+ VW_ScreenToScreen (displayofs,bufferofs,80,160);
+ US_ControlPanel(scan);
+
+ DrawAllPlayBorderSides ();
+
+ if (scan == sc_F9)
+ StartMusic ();
+
+ PM_CheckMainMem ();
+ SETFONTCOLOR(0,15);
+ IN_ClearKeysDown();
+ return;
+ }
+
+ if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
+ {
+ StopMusic ();
+ ClearMemory ();
+ VW_FadeOut ();
+
+ US_ControlPanel(scan);
+
+ SETFONTCOLOR(0,15);
+ IN_ClearKeysDown();
+ DrawPlayScreen ();
+ if (!startgame && !loadedgame)
+ {
+ VW_FadeIn ();
+ StartMusic ();
+ }
+ if (loadedgame)
+ playstate = ex_abort;
+ lasttimecount = TimeCount;
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+ PM_CheckMainMem ();
+ return;
+ }
+
+//
+// TAB-? debug keys
+//
+ if (Keyboard[sc_Tab] && DebugOk)
+ {
+ CA_CacheGrChunk (STARTFONT);
+ fontnumber=0;
+ SETFONTCOLOR(0,15);
+ DebugKeys();
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+ lasttimecount = TimeCount;
+ return;
+ }
+
+}
+
+
+//===========================================================================
+
+/*
+#############################################################################
+
+ The objlist data structure
+
+#############################################################################
+
+objlist containt structures for every actor currently playing. The structure
+is accessed as a linked list starting at *player, ending when ob->next ==
+NULL. GetNewObj inserts a new object at the end of the list, meaning that
+if an actor spawn another actor, the new one WILL get to think and react the
+same frame. RemoveObj unlinks the given object and returns it to the free
+list, but does not damage the objects ->next pointer, so if the current object
+removes itself, a linked list following loop can still safely get to the
+next element.
+
+<backwardly linked free list>
+
+#############################################################################
+*/
+
+
+/*
+=========================
+=
+= InitActorList
+=
+= Call to clear out the actor object lists returning them all to the free
+= list. Allocates a special spot for the player.
+=
+=========================
+*/
+
+int objcount;
+
+void InitActorList (void)
+{
+ int i;
+
+//
+// init the actor lists
+//
+ for (i=0;i<MAXACTORS;i++)
+ {
+ objlist[i].prev = &objlist[i+1];
+ objlist[i].next = NULL;
+ }
+
+ objlist[MAXACTORS-1].prev = NULL;
+
+ objfreelist = &objlist[0];
+ lastobj = NULL;
+
+ objcount = 0;
+
+//
+// give the player the first free spots
+//
+ GetNewActor ();
+ player = new;
+
+}
+
+//===========================================================================
+
+/*
+=========================
+=
+= GetNewActor
+=
+= Sets the global variable new to point to a free spot in objlist.
+= The free spot is inserted at the end of the liked list
+=
+= When the object list is full, the caller can either have it bomb out ot
+= return a dummy object pointer that will never get used
+=
+=========================
+*/
+
+void GetNewActor (void)
+{
+ if (!objfreelist)
+ Quit ("GetNewActor: No free spots in objlist!");
+
+ new = objfreelist;
+ objfreelist = new->prev;
+ memset (new,0,sizeof(*new));
+
+ if (lastobj)
+ lastobj->next = new;
+ new->prev = lastobj; // new->next is allready NULL from memset
+
+ new->active = false;
+ lastobj = new;
+
+ objcount++;
+}
+
+//===========================================================================
+
+/*
+=========================
+=
+= RemoveObj
+=
+= Add the given object back into the free list, and unlink it from it's
+= neighbors
+=
+=========================
+*/
+
+void RemoveObj (objtype *gone)
+{
+ objtype **spotat;
+
+ if (gone == player)
+ Quit ("RemoveObj: Tried to remove the player!");
+
+ gone->state = NULL;
+
+//
+// fix the next object's back link
+//
+ if (gone == lastobj)
+ lastobj = (objtype *)gone->prev;
+ else
+ gone->next->prev = gone->prev;
+
+//
+// fix the previous object's forward link
+//
+ gone->prev->next = gone->next;
+
+//
+// add it back in to the free list
+//
+ gone->prev = objfreelist;
+ objfreelist = gone;
+
+ objcount--;
+}
+
+/*
+=============================================================================
+
+ MUSIC STUFF
+
+=============================================================================
+*/
+
+
+/*
+=================
+=
+= StopMusic
+=
+=================
+*/
+
+void StopMusic(void)
+{
+ int i;
+
+ SD_MusicOff();
+ for (i = 0;i < LASTMUSIC;i++)
+ if (audiosegs[STARTMUSIC + i])
+ {
+ MM_SetPurge(&((memptr)audiosegs[STARTMUSIC + i]),3);
+ MM_SetLock(&((memptr)audiosegs[STARTMUSIC + i]),false);
+ }
+}
+
+//==========================================================================
+
+
+/*
+=================
+=
+= StartMusic
+=
+=================
+*/
+
+void StartMusic(void)
+{
+ musicnames chunk;
+
+ SD_MusicOff();
+ chunk = songs[gamestate.mapon+gamestate.episode*10];
+
+// if ((chunk == -1) || (MusicMode != smm_AdLib))
+//DEBUG control panel return;
+
+ MM_BombOnError (false);
+ CA_CacheAudioChunk(STARTMUSIC + chunk);
+ MM_BombOnError (true);
+ if (mmerror)
+ mmerror = false;
+ else
+ {
+ MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
+ SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
+ }
+}
+
+
+/*
+=============================================================================
+
+ PALETTE SHIFTING STUFF
+
+=============================================================================
+*/
+
+#define NUMREDSHIFTS 6
+#define REDSTEPS 8
+
+#define NUMWHITESHIFTS 3
+#define WHITESTEPS 20
+#define WHITETICS 6
+
+
+byte far redshifts[NUMREDSHIFTS][768];
+byte far whiteshifts[NUMREDSHIFTS][768];
+
+int damagecount,bonuscount;
+boolean palshifted;
+
+extern byte far gamepal;
+
+/*
+=====================
+=
+= InitRedShifts
+=
+=====================
+*/
+
+void InitRedShifts (void)
+{
+ byte far *workptr, far *baseptr;
+ int i,j,delta;
+
+
+//
+// fade through intermediate frames
+//
+ for (i=1;i<=NUMREDSHIFTS;i++)
+ {
+ workptr = (byte far *)&redshifts[i-1][0];
+ baseptr = &gamepal;
+
+ for (j=0;j<=255;j++)
+ {
+ delta = 64-*baseptr;
+ *workptr++ = *baseptr++ + delta * i / REDSTEPS;
+ delta = -*baseptr;
+ *workptr++ = *baseptr++ + delta * i / REDSTEPS;
+ delta = -*baseptr;
+ *workptr++ = *baseptr++ + delta * i / REDSTEPS;
+ }
+ }
+
+ for (i=1;i<=NUMWHITESHIFTS;i++)
+ {
+ workptr = (byte far *)&whiteshifts[i-1][0];
+ baseptr = &gamepal;
+
+ for (j=0;j<=255;j++)
+ {
+ delta = 64-*baseptr;
+ *workptr++ = *baseptr++ + delta * i / WHITESTEPS;
+ delta = 62-*baseptr;
+ *workptr++ = *baseptr++ + delta * i / WHITESTEPS;
+ delta = 0-*baseptr;
+ *workptr++ = *baseptr++ + delta * i / WHITESTEPS;
+ }
+ }
+}
+
+
+/*
+=====================
+=
+= ClearPaletteShifts
+=
+=====================
+*/
+
+void ClearPaletteShifts (void)
+{
+ bonuscount = damagecount = 0;
+}
+
+
+/*
+=====================
+=
+= StartBonusFlash
+=
+=====================
+*/
+
+void StartBonusFlash (void)
+{
+ bonuscount = NUMWHITESHIFTS*WHITETICS; // white shift palette
+}
+
+
+/*
+=====================
+=
+= StartDamageFlash
+=
+=====================
+*/
+
+void StartDamageFlash (int damage)
+{
+ damagecount += damage;
+}
+
+
+/*
+=====================
+=
+= UpdatePaletteShifts
+=
+=====================
+*/
+
+void UpdatePaletteShifts (void)
+{
+ int red,white;
+
+ if (bonuscount)
+ {
+ white = bonuscount/WHITETICS +1;
+ if (white>NUMWHITESHIFTS)
+ white = NUMWHITESHIFTS;
+ bonuscount -= tics;
+ if (bonuscount < 0)
+ bonuscount = 0;
+ }
+ else
+ white = 0;
+
+
+ if (damagecount)
+ {
+ red = damagecount/10 +1;
+ if (red>NUMREDSHIFTS)
+ red = NUMREDSHIFTS;
+
+ damagecount -= tics;
+ if (damagecount < 0)
+ damagecount = 0;
+ }
+ else
+ red = 0;
+
+ if (red)
+ {
+ VW_WaitVBL(1);
+ VL_SetPalette (redshifts[red-1]);
+ palshifted = true;
+ }
+ else if (white)
+ {
+ VW_WaitVBL(1);
+ VL_SetPalette (whiteshifts[white-1]);
+ palshifted = true;
+ }
+ else if (palshifted)
+ {
+ VW_WaitVBL(1);
+ VL_SetPalette (&gamepal); // back to normal
+ palshifted = false;
+ }
+}
+
+
+/*
+=====================
+=
+= FinishPaletteShifts
+=
+= Resets palette to normal if needed
+=
+=====================
+*/
+
+void FinishPaletteShifts (void)
+{
+ if (palshifted)
+ {
+ palshifted = 0;
+ VW_WaitVBL(1);
+ VL_SetPalette (&gamepal);
+ }
+}
+
+
+/*
+=============================================================================
+
+ CORE PLAYLOOP
+
+=============================================================================
+*/
+
+
+/*
+=====================
+=
+= DoActor
+=
+=====================
+*/
+
+void DoActor (objtype *ob)
+{
+ void (*think)(objtype *);
+
+ if (!ob->active && !areabyplayer[ob->areanumber])
+ return;
+
+ if (!(ob->flags&(FL_NONMARK|FL_NEVERMARK)) )
+ actorat[ob->tilex][ob->tiley] = NULL;
+
+//
+// non transitional object
+//
+
+ if (!ob->ticcount)
+ {
+ think = ob->state->think;
+ if (think)
+ {
+ think (ob);
+ if (!ob->state)
+ {
+ RemoveObj (ob);
+ return;
+ }
+ }
+
+ if (ob->flags&FL_NEVERMARK)
+ return;
+
+ if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
+ return;
+
+ actorat[ob->tilex][ob->tiley] = ob;
+ return;
+ }
+
+//
+// transitional object
+//
+ ob->ticcount-=tics;
+ while ( ob->ticcount <= 0)
+ {
+ think = ob->state->action; // end of state action
+ if (think)
+ {
+ think (ob);
+ if (!ob->state)
+ {
+ RemoveObj (ob);
+ return;
+ }
+ }
+
+ ob->state = ob->state->next;
+
+ if (!ob->state)
+ {
+ RemoveObj (ob);
+ return;
+ }
+
+ if (!ob->state->tictime)
+ {
+ ob->ticcount = 0;
+ goto think;
+ }
+
+ ob->ticcount += ob->state->tictime;
+ }
+
+think:
+ //
+ // think
+ //
+ think = ob->state->think;
+ if (think)
+ {
+ think (ob);
+ if (!ob->state)
+ {
+ RemoveObj (ob);
+ return;
+ }
+ }
+
+ if (ob->flags&FL_NEVERMARK)
+ return;
+
+ if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
+ return;
+
+ actorat[ob->tilex][ob->tiley] = ob;
+}
+
+//==========================================================================
+
+
+/*
+===================
+=
+= PlayLoop
+=
+===================
+*/
+long funnyticount;
+
+
+void PlayLoop (void)
+{
+ int give;
+ int helmetangle;
+
+ playstate = TimeCount = lasttimecount = 0;
+ frameon = 0;
+ running = false;
+ anglefrac = 0;
+ facecount = 0;
+ funnyticount = 0;
+ memset (buttonstate,0,sizeof(buttonstate));
+ ClearPaletteShifts ();
+
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+
+ if (demoplayback)
+ IN_StartAck ();
+
+ do
+ {
+ if (virtualreality)
+ {
+ helmetangle = peek (0x40,0xf0);
+ player->angle += helmetangle;
+ if (player->angle >= ANGLES)
+ player->angle -= ANGLES;
+ }
+
+
+ PollControls();
+
+//
+// actor thinking
+//
+ madenoise = false;
+
+ MoveDoors ();
+ MovePWalls ();
+
+ for (obj = player;obj;obj = obj->next)
+ DoActor (obj);
+
+ UpdatePaletteShifts ();
+
+ ThreeDRefresh ();
+
+ //
+ // MAKE FUNNY FACE IF BJ DOESN'T MOVE FOR AWHILE
+ //
+ #ifdef SPEAR
+ funnyticount += tics;
+ if (funnyticount > 30l*70)
+ {
+ funnyticount = 0;
+ StatusDrawPic (17,4,BJWAITING1PIC+(US_RndT()&1));
+ facecount = 0;
+ }
+ #endif
+
+ gamestate.TimeCount+=tics;
+
+ SD_Poll ();
+ UpdateSoundLoc(); // JAB
+
+ if (screenfaded)
+ VW_FadeIn ();
+
+ CheckKeys();
+
+//
+// debug aids
+//
+ if (singlestep)
+ {
+ VW_WaitVBL(14);
+ lasttimecount = TimeCount;
+ }
+ if (extravbls)
+ VW_WaitVBL(extravbls);
+
+ if (demoplayback)
+ {
+ if (IN_CheckAck ())
+ {
+ IN_ClearKeysDown ();
+ playstate = ex_abort;
+ }
+ }
+
+
+ if (virtualreality)
+ {
+ player->angle -= helmetangle;
+ if (player->angle < 0)
+ player->angle += ANGLES;
+ }
+
+ }while (!playstate && !startgame);
+
+ if (playstate != ex_died)
+ FinishPaletteShifts ();
+}
+
--- /dev/null
+++ b/WOLFSRC/WL_SCALE.C
@@ -1,0 +1,733 @@
+// WL_SCALE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#define OP_RETF 0xcb
+
+/*
+=============================================================================
+
+ GLOBALS
+
+=============================================================================
+*/
+
+t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
+long fullscalefarcall[MAXSCALEHEIGHT+1];
+
+int maxscale,maxscaleshl2;
+
+boolean insetupscaling;
+
+/*
+=============================================================================
+
+ LOCALS
+
+=============================================================================
+*/
+
+t_compscale _seg *work;
+unsigned BuildCompScale (int height, memptr *finalspot);
+
+int stepbytwo;
+
+//===========================================================================
+
+/*
+==============
+=
+= BadScale
+=
+==============
+*/
+
+void far BadScale (void)
+{
+ Quit ("BadScale called!");
+}
+
+
+/*
+==========================
+=
+= SetupScaling
+=
+==========================
+*/
+
+void SetupScaling (int maxscaleheight)
+{
+ int i,x,y;
+ byte far *dest;
+
+ insetupscaling = true;
+
+ maxscaleheight/=2; // one scaler every two pixels
+
+ maxscale = maxscaleheight-1;
+ maxscaleshl2 = maxscale<<2;
+
+//
+// free up old scalers
+//
+ for (i=1;i<MAXSCALEHEIGHT;i++)
+ {
+ if (scaledirectory[i])
+ MM_FreePtr (&(memptr)scaledirectory[i]);
+ if (i>=stepbytwo)
+ i += 2;
+ }
+ memset (scaledirectory,0,sizeof(scaledirectory));
+
+ MM_SortMem ();
+
+//
+// build the compiled scalers
+//
+ stepbytwo = viewheight/2; // save space by double stepping
+ MM_GetPtr (&(memptr)work,20000);
+
+ for (i=1;i<=maxscaleheight;i++)
+ {
+ BuildCompScale (i*2,&(memptr)scaledirectory[i]);
+ if (i>=stepbytwo)
+ i+= 2;
+ }
+ MM_FreePtr (&(memptr)work);
+
+//
+// compact memory and lock down scalers
+//
+ MM_SortMem ();
+ for (i=1;i<=maxscaleheight;i++)
+ {
+ MM_SetLock (&(memptr)scaledirectory[i],true);
+ fullscalefarcall[i] = (unsigned)scaledirectory[i];
+ fullscalefarcall[i] <<=16;
+ fullscalefarcall[i] += scaledirectory[i]->codeofs[0];
+ if (i>=stepbytwo)
+ {
+ scaledirectory[i+1] = scaledirectory[i];
+ fullscalefarcall[i+1] = fullscalefarcall[i];
+ scaledirectory[i+2] = scaledirectory[i];
+ fullscalefarcall[i+2] = fullscalefarcall[i];
+ i+=2;
+ }
+ }
+ scaledirectory[0] = scaledirectory[1];
+ fullscalefarcall[0] = fullscalefarcall[1];
+
+//
+// check for oversize wall drawing
+//
+ for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
+ fullscalefarcall[i] = (long)BadScale;
+
+ insetupscaling = false;
+}
+
+//===========================================================================
+
+/*
+========================
+=
+= BuildCompScale
+=
+= Builds a compiled scaler object that will scale a 64 tall object to
+= the given height (centered vertically on the screen)
+=
+= height should be even
+=
+= Call with
+= ---------
+= DS:SI Source for scale
+= ES:DI Dest for scale
+=
+= Calling the compiled scaler only destroys AL
+=
+========================
+*/
+
+unsigned BuildCompScale (int height, memptr *finalspot)
+{
+ byte far *code;
+
+ int i;
+ long fix,step;
+ unsigned src,totalscaled,totalsize;
+ int startpix,endpix,toppix;
+
+
+ step = ((long)height<<16) / 64;
+ code = &work->code[0];
+ toppix = (viewheight-height)/2;
+ fix = 0;
+
+ for (src=0;src<=64;src++)
+ {
+ startpix = fix>>16;
+ fix += step;
+ endpix = fix>>16;
+
+ if (endpix>startpix)
+ work->width[src] = endpix-startpix;
+ else
+ work->width[src] = 0;
+
+//
+// mark the start of the code
+//
+ work->codeofs[src] = FP_OFF(code);
+
+//
+// compile some code if the source pixel generates any screen pixels
+//
+ startpix+=toppix;
+ endpix+=toppix;
+
+ if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
+ continue;
+
+ //
+ // mov al,[si+src]
+ //
+ *code++ = 0x8a;
+ *code++ = 0x44;
+ *code++ = src;
+
+ for (;startpix<endpix;startpix++)
+ {
+ if (startpix >= viewheight)
+ break; // off the bottom of the view area
+ if (startpix < 0)
+ continue; // not into the view area
+
+ //
+ // mov [es:di+heightofs],al
+ //
+ *code++ = 0x26;
+ *code++ = 0x88;
+ *code++ = 0x85;
+ *((unsigned far *)code)++ = startpix*SCREENBWIDE;
+ }
+
+ }
+
+//
+// retf
+//
+ *code++ = 0xcb;
+
+ totalsize = FP_OFF(code);
+ MM_GetPtr (finalspot,totalsize);
+ _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
+
+ return totalsize;
+}
+
+
+/*
+=======================
+=
+= ScaleLine
+=
+= linescale should have the high word set to the segment of the scaler
+=
+=======================
+*/
+
+extern int slinex,slinewidth;
+extern unsigned far *linecmds;
+extern long linescale;
+extern unsigned maskword;
+
+byte mask1,mask2,mask3;
+
+
+void near ScaleLine (void)
+{
+asm mov cx,WORD PTR [linescale+2]
+asm mov es,cx // segment of scaler
+
+asm mov bp,WORD PTR [linecmds]
+asm mov dx,SC_INDEX+1 // to set SC_MAPMASK
+
+asm mov bx,[slinex]
+asm mov di,bx
+asm shr di,2 // X in bytes
+asm add di,[bufferofs]
+asm and bx,3
+asm shl bx,3
+asm add bx,[slinewidth] // bx = (pixel*8+pixwidth)
+asm mov al,BYTE [mapmasks3-1+bx] // -1 because pixwidth of 1 is first
+asm mov ds,WORD PTR [linecmds+2]
+asm or al,al
+asm jz notthreebyte // scale across three bytes
+asm jmp threebyte
+notthreebyte:
+asm mov al,BYTE PTR ss:[mapmasks2-1+bx] // -1 because pixwidth of 1 is first
+asm or al,al
+asm jnz twobyte // scale across two bytes
+
+//
+// one byte scaling
+//
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm out dx,al // set map mask register
+
+scalesingle:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov dl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm call ss:[linescale] // scale the segment of pixels
+
+asm mov es,cx // segment of scaler
+asm mov BYTE PTR es:[bx],dl // unpatch the RETF
+asm jmp scalesingle // do the next segment
+
+
+//
+// done
+//
+linedone:
+asm mov ax,ss
+asm mov ds,ax
+return;
+
+//
+// two byte scaling
+//
+twobyte:
+asm mov ss:[mask2],al
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask1],al
+
+scaledouble:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov cl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,ss:[mask1]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask2]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm dec di
+
+asm mov es,WORD PTR ss:[linescale+2] // segment of scaler
+asm mov BYTE PTR es:[bx],cl // unpatch the RETF
+asm jmp scaledouble // do the next segment
+
+
+//
+// three byte scaling
+//
+threebyte:
+asm mov ss:[mask3],al
+asm mov al,BYTE PTR ss:[mapmasks2-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask2],al
+asm mov al,BYTE PTR ss:[mapmasks1-1+bx] // -1 because pixwidth of 1 is first
+asm mov ss:[mask1],al
+
+scaletriple:
+
+asm mov bx,[ds:bp] // table location of rtl to patch
+asm or bx,bx
+asm jz linedone // 0 signals end of segment list
+asm mov bx,[es:bx]
+asm mov cl,[es:bx] // save old value
+asm mov BYTE PTR es:[bx],OP_RETF // patch a RETF in
+asm mov si,[ds:bp+4] // table location of entry spot
+asm mov ax,[es:si]
+asm mov WORD PTR ss:[linescale],ax // call here to start scaling
+asm mov si,[ds:bp+2] // corrected top of shape for this segment
+asm add bp,6 // next segment list
+
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm mov al,ss:[mask1]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask2]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm inc di
+asm mov al,ss:[mask3]
+asm out dx,al // set map mask register
+asm call ss:[linescale] // scale the segment of pixels
+asm dec di
+asm dec di
+
+asm mov es,WORD PTR ss:[linescale+2] // segment of scaler
+asm mov BYTE PTR es:[bx],cl // unpatch the RETF
+asm jmp scaletriple // do the next segment
+
+
+}
+
+
+/*
+=======================
+=
+= ScaleShape
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= top of virtual line with segment in proper place
+= start of segment pixel*2, used to jsl into compiled scaler
+= <repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE read mode 1, write mode 2
+= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff
+= GC_INDEX pointing at GC_BITMASK
+=
+=======================
+*/
+
+static long longtemp;
+
+void ScaleShape (int xcenter, int shapenum, unsigned height)
+{
+ t_compshape _seg *shape;
+ t_compscale _seg *comptable;
+ unsigned scale,srcx,stopx,tempx;
+ int t;
+ unsigned far *cmdptr;
+ boolean leftvis,rightvis;
+
+
+ shape = PM_GetSpritePage (shapenum);
+
+ scale = height>>3; // low three bits are fractional
+ if (!scale || scale>maxscale)
+ return; // too close or far away
+ comptable = scaledirectory[scale];
+
+ *(((unsigned *)&linescale)+1)=(unsigned)comptable; // seg of far call
+ *(((unsigned *)&linecmds)+1)=(unsigned)shape; // seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+ srcx = 32;
+ slinex = xcenter;
+ stopx = shape->leftpix;
+ cmdptr = &shape->dataofs[31-stopx];
+
+ while ( --srcx >=stopx && slinex>0)
+ {
+ (unsigned)linecmds = *cmdptr--;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ if (slinewidth == 1)
+ {
+ slinex--;
+ if (slinex<viewwidth)
+ {
+ if (wallheight[slinex] >= height)
+ continue; // obscured by closer wall
+ ScaleLine ();
+ }
+ continue;
+ }
+
+ //
+ // handle multi pixel lines
+ //
+ if (slinex>viewwidth)
+ {
+ slinex -= slinewidth;
+ slinewidth = viewwidth-slinex;
+ if (slinewidth<1)
+ continue; // still off the right side
+ }
+ else
+ {
+ if (slinewidth>slinex)
+ slinewidth = slinex;
+ slinex -= slinewidth;
+ }
+
+
+ leftvis = (wallheight[slinex] < height);
+ rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+ if (leftvis)
+ {
+ if (rightvis)
+ ScaleLine ();
+ else
+ {
+ while (wallheight[slinex+slinewidth-1] >= height)
+ slinewidth--;
+ ScaleLine ();
+ }
+ }
+ else
+ {
+ if (!rightvis)
+ continue; // totally obscured
+
+ while (wallheight[slinex] >= height)
+ {
+ slinex++;
+ slinewidth--;
+ }
+ ScaleLine ();
+ break; // the rest of the shape is gone
+ }
+ }
+
+
+//
+// scale to the right
+//
+ slinex = xcenter;
+ stopx = shape->rightpix;
+ if (shape->leftpix<31)
+ {
+ srcx = 31;
+ cmdptr = &shape->dataofs[32-shape->leftpix];
+ }
+ else
+ {
+ srcx = shape->leftpix-1;
+ cmdptr = &shape->dataofs[0];
+ }
+ slinewidth = 0;
+
+ while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
+ {
+ (unsigned)linecmds = *cmdptr++;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ if (slinewidth == 1)
+ {
+ if (slinex>=0 && wallheight[slinex] < height)
+ {
+ ScaleLine ();
+ }
+ continue;
+ }
+
+ //
+ // handle multi pixel lines
+ //
+ if (slinex<0)
+ {
+ if (slinewidth <= -slinex)
+ continue; // still off the left edge
+
+ slinewidth += slinex;
+ slinex = 0;
+ }
+ else
+ {
+ if (slinex + slinewidth > viewwidth)
+ slinewidth = viewwidth-slinex;
+ }
+
+
+ leftvis = (wallheight[slinex] < height);
+ rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+ if (leftvis)
+ {
+ if (rightvis)
+ {
+ ScaleLine ();
+ }
+ else
+ {
+ while (wallheight[slinex+slinewidth-1] >= height)
+ slinewidth--;
+ ScaleLine ();
+ break; // the rest of the shape is gone
+ }
+ }
+ else
+ {
+ if (rightvis)
+ {
+ while (wallheight[slinex] >= height)
+ {
+ slinex++;
+ slinewidth--;
+ }
+ ScaleLine ();
+ }
+ else
+ continue; // totally obscured
+ }
+ }
+}
+
+
+
+/*
+=======================
+=
+= SimpleScaleShape
+=
+= NO CLIPPING, height in pixels
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= top of virtual line with segment in proper place
+= start of segment pixel*2, used to jsl into compiled scaler
+= <repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE read mode 1, write mode 2
+= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff
+= GC_INDEX pointing at GC_BITMASK
+=
+=======================
+*/
+
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
+{
+ t_compshape _seg *shape;
+ t_compscale _seg *comptable;
+ unsigned scale,srcx,stopx,tempx;
+ int t;
+ unsigned far *cmdptr;
+ boolean leftvis,rightvis;
+
+
+ shape = PM_GetSpritePage (shapenum);
+
+ scale = height>>1;
+ comptable = scaledirectory[scale];
+
+ *(((unsigned *)&linescale)+1)=(unsigned)comptable; // seg of far call
+ *(((unsigned *)&linecmds)+1)=(unsigned)shape; // seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+ srcx = 32;
+ slinex = xcenter;
+ stopx = shape->leftpix;
+ cmdptr = &shape->dataofs[31-stopx];
+
+ while ( --srcx >=stopx )
+ {
+ (unsigned)linecmds = *cmdptr--;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ slinex -= slinewidth;
+ ScaleLine ();
+ }
+
+
+//
+// scale to the right
+//
+ slinex = xcenter;
+ stopx = shape->rightpix;
+ if (shape->leftpix<31)
+ {
+ srcx = 31;
+ cmdptr = &shape->dataofs[32-shape->leftpix];
+ }
+ else
+ {
+ srcx = shape->leftpix-1;
+ cmdptr = &shape->dataofs[0];
+ }
+ slinewidth = 0;
+
+ while ( ++srcx <= stopx )
+ {
+ (unsigned)linecmds = *cmdptr++;
+ if ( !(slinewidth = comptable->width[srcx]) )
+ continue;
+
+ ScaleLine ();
+ slinex+=slinewidth;
+ }
+}
+
+
+
+
+//
+// bit mask tables for drawing scaled strips up to eight pixels wide
+//
+// down here so the STUPID inline assembler doesn't get confused!
+//
+
+
+byte mapmasks1[4][8] = {
+{1 ,3 ,7 ,15,15,15,15,15},
+{2 ,6 ,14,14,14,14,14,14},
+{4 ,12,12,12,12,12,12,12},
+{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
+
+byte mapmasks2[4][8] = {
+{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
+{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
+{0 ,0 ,1 ,3 ,7 ,15,15,15},
+{0 ,1 ,3 ,7 ,15,15,15,15} };
+
+byte mapmasks3[4][8] = {
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
+{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
+{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
+
+
+unsigned wordmasks[8][8] = {
+{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
+{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
+{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
+{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
+{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
+{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
+{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
+{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
+
+int slinex,slinewidth;
+unsigned far *linecmds;
+long linescale;
+unsigned maskword;
+
--- /dev/null
+++ b/WOLFSRC/WL_STATE.C
@@ -1,0 +1,1480 @@
+// WL_STATE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+dirtype opposite[9] =
+ {west,southwest,south,southeast,east,northeast,north,northwest,nodir};
+
+dirtype diagonal[9][9] =
+{
+/* east */ {nodir,nodir,northeast,nodir,nodir,nodir,southeast,nodir,nodir},
+ {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+/* north */ {northeast,nodir,nodir,nodir,northwest,nodir,nodir,nodir,nodir},
+ {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+/* west */ {nodir,nodir,northwest,nodir,nodir,nodir,southwest,nodir,nodir},
+ {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+/* south */ {southeast,nodir,nodir,nodir,southwest,nodir,nodir,nodir,nodir},
+ {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+ {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir}
+};
+
+
+
+void SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
+void NewState (objtype *ob, statetype *state);
+
+boolean TryWalk (objtype *ob);
+void MoveObj (objtype *ob, long move);
+
+void KillActor (objtype *ob);
+void DamageActor (objtype *ob, unsigned damage);
+
+boolean CheckLine (objtype *ob);
+void FirstSighting (objtype *ob);
+boolean CheckSight (objtype *ob);
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+//===========================================================================
+
+
+/*
+===================
+=
+= SpawnNewObj
+=
+= Spaws a new actor at the given TILE coordinates, with the given state, and
+= the given size in GLOBAL units.
+=
+= new = a pointer to an initialized new actor
+=
+===================
+*/
+
+void SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state)
+{
+ GetNewActor ();
+ new->state = state;
+ if (state->tictime)
+ new->ticcount = US_RndT () % state->tictime;
+ else
+ new->ticcount = 0;
+
+ new->tilex = tilex;
+ new->tiley = tiley;
+ new->x = ((long)tilex<<TILESHIFT)+TILEGLOBAL/2;
+ new->y = ((long)tiley<<TILESHIFT)+TILEGLOBAL/2;
+ new->dir = nodir;
+
+ actorat[tilex][tiley] = new;
+ new->areanumber =
+ *(mapsegs[0] + farmapylookup[new->tiley]+new->tilex) - AREATILE;
+}
+
+
+
+/*
+===================
+=
+= NewState
+=
+= Changes ob to a new state, setting ticcount to the max for that state
+=
+===================
+*/
+
+void NewState (objtype *ob, statetype *state)
+{
+ ob->state = state;
+ ob->ticcount = state->tictime;
+}
+
+
+
+/*
+=============================================================================
+
+ ENEMY TILE WORLD MOVEMENT CODE
+
+=============================================================================
+*/
+
+
+/*
+==================================
+=
+= TryWalk
+=
+= Attempts to move ob in its current (ob->dir) direction.
+=
+= If blocked by either a wall or an actor returns FALSE
+=
+= If move is either clear or blocked only by a door, returns TRUE and sets
+=
+= ob->tilex = new destination
+= ob->tiley
+= ob->areanumber = the floor tile number (0-(NUMAREAS-1)) of destination
+= ob->distance = TILEGLOBAl, or -doornumber if a door is blocking the way
+=
+= If a door is in the way, an OpenDoor call is made to start it opening.
+= The actor code should wait until
+= doorobjlist[-ob->distance].action = dr_open, meaning the door has been
+= fully opened
+=
+==================================
+*/
+
+#define CHECKDIAG(x,y) \
+{ \
+ temp=(unsigned)actorat[x][y]; \
+ if (temp) \
+ { \
+ if (temp<256) \
+ return false; \
+ if (((objtype *)temp)->flags&FL_SHOOTABLE) \
+ return false; \
+ } \
+}
+
+#define CHECKSIDE(x,y) \
+{ \
+ temp=(unsigned)actorat[x][y]; \
+ if (temp) \
+ { \
+ if (temp<128) \
+ return false; \
+ if (temp<256) \
+ doornum = temp&63; \
+ else if (((objtype *)temp)->flags&FL_SHOOTABLE)\
+ return false; \
+ } \
+}
+
+
+boolean TryWalk (objtype *ob)
+{
+ int doornum;
+ unsigned temp;
+
+ doornum = -1;
+
+ if (ob->obclass == inertobj)
+ {
+ switch (ob->dir)
+ {
+ case north:
+ ob->tiley--;
+ break;
+
+ case northeast:
+ ob->tilex++;
+ ob->tiley--;
+ break;
+
+ case east:
+ ob->tilex++;
+ break;
+
+ case southeast:
+ ob->tilex++;
+ ob->tiley++;
+ break;
+
+ case south:
+ ob->tiley++;
+ break;
+
+ case southwest:
+ ob->tilex--;
+ ob->tiley++;
+ break;
+
+ case west:
+ ob->tilex--;
+ break;
+
+ case northwest:
+ ob->tilex--;
+ ob->tiley--;
+ break;
+ }
+ }
+ else
+ switch (ob->dir)
+ {
+ case north:
+ if (ob->obclass == dogobj || ob->obclass == fakeobj)
+ {
+ CHECKDIAG(ob->tilex,ob->tiley-1);
+ }
+ else
+ {
+ CHECKSIDE(ob->tilex,ob->tiley-1);
+ }
+ ob->tiley--;
+ break;
+
+ case northeast:
+ CHECKDIAG(ob->tilex+1,ob->tiley-1);
+ CHECKDIAG(ob->tilex+1,ob->tiley);
+ CHECKDIAG(ob->tilex,ob->tiley-1);
+ ob->tilex++;
+ ob->tiley--;
+ break;
+
+ case east:
+ if (ob->obclass == dogobj || ob->obclass == fakeobj)
+ {
+ CHECKDIAG(ob->tilex+1,ob->tiley);
+ }
+ else
+ {
+ CHECKSIDE(ob->tilex+1,ob->tiley);
+ }
+ ob->tilex++;
+ break;
+
+ case southeast:
+ CHECKDIAG(ob->tilex+1,ob->tiley+1);
+ CHECKDIAG(ob->tilex+1,ob->tiley);
+ CHECKDIAG(ob->tilex,ob->tiley+1);
+ ob->tilex++;
+ ob->tiley++;
+ break;
+
+ case south:
+ if (ob->obclass == dogobj || ob->obclass == fakeobj)
+ {
+ CHECKDIAG(ob->tilex,ob->tiley+1);
+ }
+ else
+ {
+ CHECKSIDE(ob->tilex,ob->tiley+1);
+ }
+ ob->tiley++;
+ break;
+
+ case southwest:
+ CHECKDIAG(ob->tilex-1,ob->tiley+1);
+ CHECKDIAG(ob->tilex-1,ob->tiley);
+ CHECKDIAG(ob->tilex,ob->tiley+1);
+ ob->tilex--;
+ ob->tiley++;
+ break;
+
+ case west:
+ if (ob->obclass == dogobj || ob->obclass == fakeobj)
+ {
+ CHECKDIAG(ob->tilex-1,ob->tiley);
+ }
+ else
+ {
+ CHECKSIDE(ob->tilex-1,ob->tiley);
+ }
+ ob->tilex--;
+ break;
+
+ case northwest:
+ CHECKDIAG(ob->tilex-1,ob->tiley-1);
+ CHECKDIAG(ob->tilex-1,ob->tiley);
+ CHECKDIAG(ob->tilex,ob->tiley-1);
+ ob->tilex--;
+ ob->tiley--;
+ break;
+
+ case nodir:
+ return false;
+
+ default:
+ Quit ("Walk: Bad dir");
+ }
+
+ if (doornum != -1)
+ {
+ OpenDoor (doornum);
+ ob->distance = -doornum-1;
+ return true;
+ }
+
+
+ ob->areanumber =
+ *(mapsegs[0] + farmapylookup[ob->tiley]+ob->tilex) - AREATILE;
+
+ ob->distance = TILEGLOBAL;
+ return true;
+}
+
+
+
+/*
+==================================
+=
+= SelectDodgeDir
+=
+= Attempts to choose and initiate a movement for ob that sends it towards
+= the player while dodging
+=
+= If there is no possible move (ob is totally surrounded)
+=
+= ob->dir = nodir
+=
+= Otherwise
+=
+= ob->dir = new direction to follow
+= ob->distance = TILEGLOBAL or -doornumber
+= ob->tilex = new destination
+= ob->tiley
+= ob->areanumber = the floor tile number (0-(NUMAREAS-1)) of destination
+=
+==================================
+*/
+
+void SelectDodgeDir (objtype *ob)
+{
+ int deltax,deltay,i;
+ unsigned absdx,absdy;
+ dirtype dirtry[5];
+ dirtype turnaround,tdir;
+
+ if (ob->flags & FL_FIRSTATTACK)
+ {
+ //
+ // turning around is only ok the very first time after noticing the
+ // player
+ //
+ turnaround = nodir;
+ ob->flags &= ~FL_FIRSTATTACK;
+ }
+ else
+ turnaround=opposite[ob->dir];
+
+ deltax = player->tilex - ob->tilex;
+ deltay = player->tiley - ob->tiley;
+
+//
+// arange 5 direction choices in order of preference
+// the four cardinal directions plus the diagonal straight towards
+// the player
+//
+
+ if (deltax>0)
+ {
+ dirtry[1]= east;
+ dirtry[3]= west;
+ }
+ else
+ {
+ dirtry[1]= west;
+ dirtry[3]= east;
+ }
+
+ if (deltay>0)
+ {
+ dirtry[2]= south;
+ dirtry[4]= north;
+ }
+ else
+ {
+ dirtry[2]= north;
+ dirtry[4]= south;
+ }
+
+//
+// randomize a bit for dodging
+//
+ absdx = abs(deltax);
+ absdy = abs(deltay);
+
+ if (absdx > absdy)
+ {
+ tdir = dirtry[1];
+ dirtry[1] = dirtry[2];
+ dirtry[2] = tdir;
+ tdir = dirtry[3];
+ dirtry[3] = dirtry[4];
+ dirtry[4] = tdir;
+ }
+
+ if (US_RndT() < 128)
+ {
+ tdir = dirtry[1];
+ dirtry[1] = dirtry[2];
+ dirtry[2] = tdir;
+ tdir = dirtry[3];
+ dirtry[3] = dirtry[4];
+ dirtry[4] = tdir;
+ }
+
+ dirtry[0] = diagonal [ dirtry[1] ] [ dirtry[2] ];
+
+//
+// try the directions util one works
+//
+ for (i=0;i<5;i++)
+ {
+ if ( dirtry[i] == nodir || dirtry[i] == turnaround)
+ continue;
+
+ ob->dir = dirtry[i];
+ if (TryWalk(ob))
+ return;
+ }
+
+//
+// turn around only as a last resort
+//
+ if (turnaround != nodir)
+ {
+ ob->dir = turnaround;
+
+ if (TryWalk(ob))
+ return;
+ }
+
+ ob->dir = nodir;
+}
+
+
+/*
+============================
+=
+= SelectChaseDir
+=
+= As SelectDodgeDir, but doesn't try to dodge
+=
+============================
+*/
+
+void SelectChaseDir (objtype *ob)
+{
+ int deltax,deltay,i;
+ dirtype d[3];
+ dirtype tdir, olddir, turnaround;
+
+
+ olddir=ob->dir;
+ turnaround=opposite[olddir];
+
+ deltax=player->tilex - ob->tilex;
+ deltay=player->tiley - ob->tiley;
+
+ d[1]=nodir;
+ d[2]=nodir;
+
+ if (deltax>0)
+ d[1]= east;
+ else if (deltax<0)
+ d[1]= west;
+ if (deltay>0)
+ d[2]=south;
+ else if (deltay<0)
+ d[2]=north;
+
+ if (abs(deltay)>abs(deltax))
+ {
+ tdir=d[1];
+ d[1]=d[2];
+ d[2]=tdir;
+ }
+
+ if (d[1]==turnaround)
+ d[1]=nodir;
+ if (d[2]==turnaround)
+ d[2]=nodir;
+
+
+ if (d[1]!=nodir)
+ {
+ ob->dir=d[1];
+ if (TryWalk(ob))
+ return; /*either moved forward or attacked*/
+ }
+
+ if (d[2]!=nodir)
+ {
+ ob->dir=d[2];
+ if (TryWalk(ob))
+ return;
+ }
+
+/* there is no direct path to the player, so pick another direction */
+
+ if (olddir!=nodir)
+ {
+ ob->dir=olddir;
+ if (TryWalk(ob))
+ return;
+ }
+
+ if (US_RndT()>128) /*randomly determine direction of search*/
+ {
+ for (tdir=north;tdir<=west;tdir++)
+ {
+ if (tdir!=turnaround)
+ {
+ ob->dir=tdir;
+ if ( TryWalk(ob) )
+ return;
+ }
+ }
+ }
+ else
+ {
+ for (tdir=west;tdir>=north;tdir--)
+ {
+ if (tdir!=turnaround)
+ {
+ ob->dir=tdir;
+ if ( TryWalk(ob) )
+ return;
+ }
+ }
+ }
+
+ if (turnaround != nodir)
+ {
+ ob->dir=turnaround;
+ if (ob->dir != nodir)
+ {
+ if ( TryWalk(ob) )
+ return;
+ }
+ }
+
+ ob->dir = nodir; // can't move
+}
+
+
+/*
+============================
+=
+= SelectRunDir
+=
+= Run Away from player
+=
+============================
+*/
+
+void SelectRunDir (objtype *ob)
+{
+ int deltax,deltay,i;
+ dirtype d[3];
+ dirtype tdir, olddir, turnaround;
+
+
+ deltax=player->tilex - ob->tilex;
+ deltay=player->tiley - ob->tiley;
+
+ if (deltax<0)
+ d[1]= east;
+ else
+ d[1]= west;
+ if (deltay<0)
+ d[2]=south;
+ else
+ d[2]=north;
+
+ if (abs(deltay)>abs(deltax))
+ {
+ tdir=d[1];
+ d[1]=d[2];
+ d[2]=tdir;
+ }
+
+ ob->dir=d[1];
+ if (TryWalk(ob))
+ return; /*either moved forward or attacked*/
+
+ ob->dir=d[2];
+ if (TryWalk(ob))
+ return;
+
+/* there is no direct path to the player, so pick another direction */
+
+ if (US_RndT()>128) /*randomly determine direction of search*/
+ {
+ for (tdir=north;tdir<=west;tdir++)
+ {
+ ob->dir=tdir;
+ if ( TryWalk(ob) )
+ return;
+ }
+ }
+ else
+ {
+ for (tdir=west;tdir>=north;tdir--)
+ {
+ ob->dir=tdir;
+ if ( TryWalk(ob) )
+ return;
+ }
+ }
+
+ ob->dir = nodir; // can't move
+}
+
+
+/*
+=================
+=
+= MoveObj
+=
+= Moves ob be move global units in ob->dir direction
+= Actors are not allowed to move inside the player
+= Does NOT check to see if the move is tile map valid
+=
+= ob->x = adjusted for new position
+= ob->y
+=
+=================
+*/
+
+void MoveObj (objtype *ob, long move)
+{
+ long deltax,deltay;
+
+ switch (ob->dir)
+ {
+ case north:
+ ob->y -= move;
+ break;
+ case northeast:
+ ob->x += move;
+ ob->y -= move;
+ break;
+ case east:
+ ob->x += move;
+ break;
+ case southeast:
+ ob->x += move;
+ ob->y += move;
+ break;
+ case south:
+ ob->y += move;
+ break;
+ case southwest:
+ ob->x -= move;
+ ob->y += move;
+ break;
+ case west:
+ ob->x -= move;
+ break;
+ case northwest:
+ ob->x -= move;
+ ob->y -= move;
+ break;
+
+ case nodir:
+ return;
+
+ default:
+ Quit ("MoveObj: bad dir!");
+ }
+
+//
+// check to make sure it's not on top of player
+//
+ if (areabyplayer[ob->areanumber])
+ {
+ deltax = ob->x - player->x;
+ if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
+ goto moveok;
+ deltay = ob->y - player->y;
+ if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
+ goto moveok;
+
+ if (ob->obclass == ghostobj || ob->obclass == spectreobj)
+ TakeDamage (tics*2,ob);
+
+ //
+ // back up
+ //
+ switch (ob->dir)
+ {
+ case north:
+ ob->y += move;
+ break;
+ case northeast:
+ ob->x -= move;
+ ob->y += move;
+ break;
+ case east:
+ ob->x -= move;
+ break;
+ case southeast:
+ ob->x -= move;
+ ob->y -= move;
+ break;
+ case south:
+ ob->y -= move;
+ break;
+ case southwest:
+ ob->x += move;
+ ob->y -= move;
+ break;
+ case west:
+ ob->x += move;
+ break;
+ case northwest:
+ ob->x += move;
+ ob->y += move;
+ break;
+
+ case nodir:
+ return;
+ }
+ return;
+ }
+moveok:
+ ob->distance -=move;
+}
+
+/*
+=============================================================================
+
+ STUFF
+
+=============================================================================
+*/
+
+/*
+===============
+=
+= DropItem
+=
+= Tries to drop a bonus item somewhere in the tiles surrounding the
+= given tilex/tiley
+=
+===============
+*/
+
+void DropItem (stat_t itemtype, int tilex, int tiley)
+{
+ int x,y,xl,xh,yl,yh;
+
+//
+// find a free spot to put it in
+//
+ if (!actorat[tilex][tiley])
+ {
+ PlaceItemType (itemtype, tilex,tiley);
+ return;
+ }
+
+ xl = tilex-1;
+ xh = tilex+1;
+ yl = tiley-1;
+ yh = tiley+1;
+
+ for (x=xl ; x<= xh ; x++)
+ for (y=yl ; y<= yh ; y++)
+ if (!actorat[x][y])
+ {
+ PlaceItemType (itemtype, x,y);
+ return;
+ }
+}
+
+
+
+/*
+===============
+=
+= KillActor
+=
+===============
+*/
+
+void KillActor (objtype *ob)
+{
+ int tilex,tiley;
+
+ tilex = ob->tilex = ob->x >> TILESHIFT; // drop item on center
+ tiley = ob->tiley = ob->y >> TILESHIFT;
+
+ switch (ob->obclass)
+ {
+ case guardobj:
+ GivePoints (100);
+ NewState (ob,&s_grddie1);
+ PlaceItemType (bo_clip2,tilex,tiley);
+ break;
+
+ case officerobj:
+ GivePoints (400);
+ NewState (ob,&s_ofcdie1);
+ PlaceItemType (bo_clip2,tilex,tiley);
+ break;
+
+ case mutantobj:
+ GivePoints (700);
+ NewState (ob,&s_mutdie1);
+ PlaceItemType (bo_clip2,tilex,tiley);
+ break;
+
+ case ssobj:
+ GivePoints (500);
+ NewState (ob,&s_ssdie1);
+ if (gamestate.bestweapon < wp_machinegun)
+ PlaceItemType (bo_machinegun,tilex,tiley);
+ else
+ PlaceItemType (bo_clip2,tilex,tiley);
+ break;
+
+ case dogobj:
+ GivePoints (200);
+ NewState (ob,&s_dogdie1);
+ break;
+
+#ifndef SPEAR
+ case bossobj:
+ GivePoints (5000);
+ NewState (ob,&s_bossdie1);
+ PlaceItemType (bo_key1,tilex,tiley);
+ break;
+
+ case gretelobj:
+ GivePoints (5000);
+ NewState (ob,&s_greteldie1);
+ PlaceItemType (bo_key1,tilex,tiley);
+ break;
+
+ case giftobj:
+ GivePoints (5000);
+ gamestate.killx = player->x;
+ gamestate.killy = player->y;
+ NewState (ob,&s_giftdie1);
+ break;
+
+ case fatobj:
+ GivePoints (5000);
+ gamestate.killx = player->x;
+ gamestate.killy = player->y;
+ NewState (ob,&s_fatdie1);
+ break;
+
+ case schabbobj:
+ GivePoints (5000);
+ gamestate.killx = player->x;
+ gamestate.killy = player->y;
+ NewState (ob,&s_schabbdie1);
+ A_DeathScream(ob);
+ break;
+ case fakeobj:
+ GivePoints (2000);
+ NewState (ob,&s_fakedie1);
+ break;
+
+ case mechahitlerobj:
+ GivePoints (5000);
+ NewState (ob,&s_mechadie1);
+ break;
+ case realhitlerobj:
+ GivePoints (5000);
+ gamestate.killx = player->x;
+ gamestate.killy = player->y;
+ NewState (ob,&s_hitlerdie1);
+ A_DeathScream(ob);
+ break;
+#else
+ case spectreobj:
+ GivePoints (200);
+ NewState (ob,&s_spectredie1);
+ break;
+
+ case angelobj:
+ GivePoints (5000);
+ NewState (ob,&s_angeldie1);
+ break;
+
+ case transobj:
+ GivePoints (5000);
+ NewState (ob,&s_transdie0);
+ PlaceItemType (bo_key1,tilex,tiley);
+ break;
+
+ case uberobj:
+ GivePoints (5000);
+ NewState (ob,&s_uberdie0);
+ PlaceItemType (bo_key1,tilex,tiley);
+ break;
+
+ case willobj:
+ GivePoints (5000);
+ NewState (ob,&s_willdie1);
+ PlaceItemType (bo_key1,tilex,tiley);
+ break;
+
+ case deathobj:
+ GivePoints (5000);
+ NewState (ob,&s_deathdie1);
+ PlaceItemType (bo_key1,tilex,tiley);
+ break;
+#endif
+ }
+
+ gamestate.killcount++;
+ ob->flags &= ~FL_SHOOTABLE;
+ actorat[ob->tilex][ob->tiley] = NULL;
+ ob->flags |= FL_NONMARK;
+}
+
+
+
+/*
+===================
+=
+= DamageActor
+=
+= Called when the player succesfully hits an enemy.
+=
+= Does damage points to enemy ob, either putting it into a stun frame or
+= killing it.
+=
+===================
+*/
+
+void DamageActor (objtype *ob, unsigned damage)
+{
+ madenoise = true;
+
+//
+// do double damage if shooting a non attack mode actor
+//
+ if ( !(ob->flags & FL_ATTACKMODE) )
+ damage <<= 1;
+
+ ob->hitpoints -= damage;
+
+ if (ob->hitpoints<=0)
+ KillActor (ob);
+ else
+ {
+ if (! (ob->flags & FL_ATTACKMODE) )
+ FirstSighting (ob); // put into combat mode
+
+ switch (ob->obclass) // dogs only have one hit point
+ {
+ case guardobj:
+ if (ob->hitpoints&1)
+ NewState (ob,&s_grdpain);
+ else
+ NewState (ob,&s_grdpain1);
+ break;
+
+ case officerobj:
+ if (ob->hitpoints&1)
+ NewState (ob,&s_ofcpain);
+ else
+ NewState (ob,&s_ofcpain1);
+ break;
+
+ case mutantobj:
+ if (ob->hitpoints&1)
+ NewState (ob,&s_mutpain);
+ else
+ NewState (ob,&s_mutpain1);
+ break;
+
+ case ssobj:
+ if (ob->hitpoints&1)
+ NewState (ob,&s_sspain);
+ else
+ NewState (ob,&s_sspain1);
+
+ break;
+
+ }
+ }
+}
+
+/*
+=============================================================================
+
+ CHECKSIGHT
+
+=============================================================================
+*/
+
+
+/*
+=====================
+=
+= CheckLine
+=
+= Returns true if a straight line between the player and ob is unobstructed
+=
+=====================
+*/
+
+boolean CheckLine (objtype *ob)
+{
+ int x1,y1,xt1,yt1,x2,y2,xt2,yt2;
+ int x,y;
+ int xdist,ydist,xstep,ystep;
+ int temp;
+ int partial,delta;
+ long ltemp;
+ int xfrac,yfrac,deltafrac;
+ unsigned value,intercept;
+
+ x1 = ob->x >> UNSIGNEDSHIFT; // 1/256 tile precision
+ y1 = ob->y >> UNSIGNEDSHIFT;
+ xt1 = x1 >> 8;
+ yt1 = y1 >> 8;
+
+ x2 = plux;
+ y2 = pluy;
+ xt2 = player->tilex;
+ yt2 = player->tiley;
+
+
+ xdist = abs(xt2-xt1);
+
+ if (xdist > 0)
+ {
+ if (xt2 > xt1)
+ {
+ partial = 256-(x1&0xff);
+ xstep = 1;
+ }
+ else
+ {
+ partial = x1&0xff;
+ xstep = -1;
+ }
+
+ deltafrac = abs(x2-x1);
+ delta = y2-y1;
+ ltemp = ((long)delta<<8)/deltafrac;
+ if (ltemp > 0x7fffl)
+ ystep = 0x7fff;
+ else if (ltemp < -0x7fffl)
+ ystep = -0x7fff;
+ else
+ ystep = ltemp;
+ yfrac = y1 + (((long)ystep*partial) >>8);
+
+ x = xt1+xstep;
+ xt2 += xstep;
+ do
+ {
+ y = yfrac>>8;
+ yfrac += ystep;
+
+ value = (unsigned)tilemap[x][y];
+ x += xstep;
+
+ if (!value)
+ continue;
+
+ if (value<128 || value>256)
+ return false;
+
+ //
+ // see if the door is open enough
+ //
+ value &= ~0x80;
+ intercept = yfrac-ystep/2;
+
+ if (intercept>doorposition[value])
+ return false;
+
+ } while (x != xt2);
+ }
+
+ ydist = abs(yt2-yt1);
+
+ if (ydist > 0)
+ {
+ if (yt2 > yt1)
+ {
+ partial = 256-(y1&0xff);
+ ystep = 1;
+ }
+ else
+ {
+ partial = y1&0xff;
+ ystep = -1;
+ }
+
+ deltafrac = abs(y2-y1);
+ delta = x2-x1;
+ ltemp = ((long)delta<<8)/deltafrac;
+ if (ltemp > 0x7fffl)
+ xstep = 0x7fff;
+ else if (ltemp < -0x7fffl)
+ xstep = -0x7fff;
+ else
+ xstep = ltemp;
+ xfrac = x1 + (((long)xstep*partial) >>8);
+
+ y = yt1 + ystep;
+ yt2 += ystep;
+ do
+ {
+ x = xfrac>>8;
+ xfrac += xstep;
+
+ value = (unsigned)tilemap[x][y];
+ y += ystep;
+
+ if (!value)
+ continue;
+
+ if (value<128 || value>256)
+ return false;
+
+ //
+ // see if the door is open enough
+ //
+ value &= ~0x80;
+ intercept = xfrac-xstep/2;
+
+ if (intercept>doorposition[value])
+ return false;
+ } while (y != yt2);
+ }
+
+ return true;
+}
+
+
+
+/*
+================
+=
+= CheckSight
+=
+= Checks a straight line between player and current object
+=
+= If the sight is ok, check alertness and angle to see if they notice
+=
+= returns true if the player has been spoted
+=
+================
+*/
+
+#define MINSIGHT 0x18000l
+
+boolean CheckSight (objtype *ob)
+{
+ long deltax,deltay;
+
+//
+// don't bother tracing a line if the area isn't connected to the player's
+//
+ if (!areabyplayer[ob->areanumber])
+ return false;
+
+//
+// if the player is real close, sight is automatic
+//
+ deltax = player->x - ob->x;
+ deltay = player->y - ob->y;
+
+ if (deltax > -MINSIGHT && deltax < MINSIGHT
+ && deltay > -MINSIGHT && deltay < MINSIGHT)
+ return true;
+
+//
+// see if they are looking in the right direction
+//
+ switch (ob->dir)
+ {
+ case north:
+ if (deltay > 0)
+ return false;
+ break;
+
+ case east:
+ if (deltax < 0)
+ return false;
+ break;
+
+ case south:
+ if (deltay < 0)
+ return false;
+ break;
+
+ case west:
+ if (deltax > 0)
+ return false;
+ break;
+ }
+
+//
+// trace a line to check for blocking tiles (corners)
+//
+ return CheckLine (ob);
+
+}
+
+
+
+/*
+===============
+=
+= FirstSighting
+=
+= Puts an actor into attack mode and possibly reverses the direction
+= if the player is behind it
+=
+===============
+*/
+
+void FirstSighting (objtype *ob)
+{
+//
+// react to the player
+//
+ switch (ob->obclass)
+ {
+ case guardobj:
+ PlaySoundLocActor(HALTSND,ob);
+ NewState (ob,&s_grdchase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case officerobj:
+ PlaySoundLocActor(SPIONSND,ob);
+ NewState (ob,&s_ofcchase1);
+ ob->speed *= 5; // go faster when chasing player
+ break;
+
+ case mutantobj:
+ NewState (ob,&s_mutchase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case ssobj:
+ PlaySoundLocActor(SCHUTZADSND,ob);
+ NewState (ob,&s_sschase1);
+ ob->speed *= 4; // go faster when chasing player
+ break;
+
+ case dogobj:
+ PlaySoundLocActor(DOGBARKSND,ob);
+ NewState (ob,&s_dogchase1);
+ ob->speed *= 2; // go faster when chasing player
+ break;
+
+#ifndef SPEAR
+ case bossobj:
+ SD_PlaySound(GUTENTAGSND);
+ NewState (ob,&s_bosschase1);
+ ob->speed = SPDPATROL*3; // go faster when chasing player
+ break;
+
+ case gretelobj:
+ SD_PlaySound(KEINSND);
+ NewState (ob,&s_gretelchase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case giftobj:
+ SD_PlaySound(EINESND);
+ NewState (ob,&s_giftchase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case fatobj:
+ SD_PlaySound(ERLAUBENSND);
+ NewState (ob,&s_fatchase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case schabbobj:
+ SD_PlaySound(SCHABBSHASND);
+ NewState (ob,&s_schabbchase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case fakeobj:
+ SD_PlaySound(TOT_HUNDSND);
+ NewState (ob,&s_fakechase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case mechahitlerobj:
+ SD_PlaySound(DIESND);
+ NewState (ob,&s_mechachase1);
+ ob->speed *= 3; // go faster when chasing player
+ break;
+
+ case realhitlerobj:
+ SD_PlaySound(DIESND);
+ NewState (ob,&s_hitlerchase1);
+ ob->speed *= 5; // go faster when chasing player
+ break;
+
+ case ghostobj:
+ NewState (ob,&s_blinkychase1);
+ ob->speed *= 2; // go faster when chasing player
+ break;
+#else
+
+ case spectreobj:
+ SD_PlaySound(GHOSTSIGHTSND);
+ NewState (ob,&s_spectrechase1);
+ ob->speed = 800; // go faster when chasing player
+ break;
+
+ case angelobj:
+ SD_PlaySound(ANGELSIGHTSND);
+ NewState (ob,&s_angelchase1);
+ ob->speed = 1536; // go faster when chasing player
+ break;
+
+ case transobj:
+ SD_PlaySound(TRANSSIGHTSND);
+ NewState (ob,&s_transchase1);
+ ob->speed = 1536; // go faster when chasing player
+ break;
+
+ case uberobj:
+ NewState (ob,&s_uberchase1);
+ ob->speed = 3000; // go faster when chasing player
+ break;
+
+ case willobj:
+ SD_PlaySound(WILHELMSIGHTSND);
+ NewState (ob,&s_willchase1);
+ ob->speed = 2048; // go faster when chasing player
+ break;
+
+ case deathobj:
+ SD_PlaySound(KNIGHTSIGHTSND);
+ NewState (ob,&s_deathchase1);
+ ob->speed = 2048; // go faster when chasing player
+ break;
+
+#endif
+ }
+
+ if (ob->distance < 0)
+ ob->distance = 0; // ignore the door opening command
+
+ ob->flags |= FL_ATTACKMODE|FL_FIRSTATTACK;
+}
+
+
+
+/*
+===============
+=
+= SightPlayer
+=
+= Called by actors that ARE NOT chasing the player. If the player
+= is detected (by sight, noise, or proximity), the actor is put into
+= it's combat frame and true is returned.
+=
+= Incorporates a random reaction delay
+=
+===============
+*/
+
+boolean SightPlayer (objtype *ob)
+{
+ if (ob->flags & FL_ATTACKMODE)
+ Quit ("An actor in ATTACKMODE called SightPlayer!");
+
+ if (ob->temp2)
+ {
+ //
+ // count down reaction time
+ //
+ ob->temp2 -= tics;
+ if (ob->temp2 > 0)
+ return false;
+ ob->temp2 = 0; // time to react
+ }
+ else
+ {
+ if (!areabyplayer[ob->areanumber])
+ return false;
+
+ if (ob->flags & FL_AMBUSH)
+ {
+ if (!CheckSight (ob))
+ return false;
+ ob->flags &= ~FL_AMBUSH;
+ }
+ else
+ {
+ if (!madenoise && !CheckSight (ob))
+ return false;
+ }
+
+
+ switch (ob->obclass)
+ {
+ case guardobj:
+ ob->temp2 = 1+US_RndT()/4;
+ break;
+ case officerobj:
+ ob->temp2 = 2;
+ break;
+ case mutantobj:
+ ob->temp2 = 1+US_RndT()/6;
+ break;
+ case ssobj:
+ ob->temp2 = 1+US_RndT()/6;
+ break;
+ case dogobj:
+ ob->temp2 = 1+US_RndT()/8;
+ break;
+
+ case bossobj:
+ case schabbobj:
+ case fakeobj:
+ case mechahitlerobj:
+ case realhitlerobj:
+ case gretelobj:
+ case giftobj:
+ case fatobj:
+ case spectreobj:
+ case angelobj:
+ case transobj:
+ case uberobj:
+ case willobj:
+ case deathobj:
+ ob->temp2 = 1;
+ break;
+ }
+ return false;
+ }
+
+ FirstSighting (ob);
+
+ return true;
+}
+
+
--- /dev/null
+++ b/WOLFSRC/WL_TEXT.C
@@ -1,0 +1,859 @@
+// WL_TEXT.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+TEXT FORMATTING COMMANDS
+------------------------
+^C<hex digit> Change text color
+^E[enter] End of layout (all pages)
+^G<y>,<x>,<pic>[enter] Draw a graphic and push margins
+^P[enter] start new page, must be the first chars in a layout
+^L<x>,<y>[ENTER] Locate to a specific spot, x in pixels, y in lines
+
+=============================================================================
+*/
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define BACKCOLOR 0x11
+
+
+#define WORDLIMIT 80
+#define FONTHEIGHT 10
+#define TOPMARGIN 16
+#define BOTTOMMARGIN 32
+#define LEFTMARGIN 16
+#define RIGHTMARGIN 16
+#define PICMARGIN 8
+#define TEXTROWS ((200-TOPMARGIN-BOTTOMMARGIN)/FONTHEIGHT)
+#define SPACEWIDTH 7
+#define SCREENPIXWIDTH 320
+#define SCREENMID (SCREENPIXWIDTH/2)
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+int pagenum,numpages;
+
+unsigned leftmargin[TEXTROWS],rightmargin[TEXTROWS];
+char far *text;
+unsigned rowon;
+
+int picx,picy,picnum,picdelay;
+boolean layoutdone;
+
+//===========================================================================
+
+#ifndef JAPAN
+/*
+=====================
+=
+= RipToEOL
+=
+=====================
+*/
+
+void RipToEOL (void)
+{
+ while (*text++ != '\n') // scan to end of line
+ ;
+}
+
+
+/*
+=====================
+=
+= ParseNumber
+=
+=====================
+*/
+
+int ParseNumber (void)
+{
+ char ch;
+ char num[80],*numptr;
+
+//
+// scan until a number is found
+//
+ ch = *text;
+ while (ch < '0' || ch >'9')
+ ch = *++text;
+
+//
+// copy the number out
+//
+ numptr = num;
+ do
+ {
+ *numptr++ = ch;
+ ch = *++text;
+ } while (ch >= '0' && ch <= '9');
+ *numptr = 0;
+
+ return atoi (num);
+}
+
+
+
+/*
+=====================
+=
+= ParsePicCommand
+=
+= Call with text pointing just after a ^P
+= Upon exit text points to the start of next line
+=
+=====================
+*/
+
+void ParsePicCommand (void)
+{
+ picy=ParseNumber();
+ picx=ParseNumber();
+ picnum=ParseNumber();
+ RipToEOL ();
+}
+
+
+void ParseTimedCommand (void)
+{
+ picy=ParseNumber();
+ picx=ParseNumber();
+ picnum=ParseNumber();
+ picdelay=ParseNumber();
+ RipToEOL ();
+}
+
+
+/*
+=====================
+=
+= TimedPicCommand
+=
+= Call with text pointing just after a ^P
+= Upon exit text points to the start of next line
+=
+=====================
+*/
+
+void TimedPicCommand (void)
+{
+ ParseTimedCommand ();
+
+//
+// update the screen, and wait for time delay
+//
+ VW_UpdateScreen ();
+
+//
+// wait for time
+//
+ TimeCount = 0;
+ while (TimeCount < picdelay)
+ ;
+
+//
+// draw pic
+//
+ VWB_DrawPic (picx&~7,picy,picnum);
+}
+
+
+/*
+=====================
+=
+= HandleCommand
+=
+=====================
+*/
+
+void HandleCommand (void)
+{
+ int i,margin,top,bottom;
+ int picwidth,picheight,picmid;
+
+ switch (toupper(*++text))
+ {
+ case 'B':
+ picy=ParseNumber();
+ picx=ParseNumber();
+ picwidth=ParseNumber();
+ picheight=ParseNumber();
+ VWB_Bar(picx,picy,picwidth,picheight,BACKCOLOR);
+ RipToEOL();
+ break;
+ case ';': // comment
+ RipToEOL();
+ break;
+ case 'P': // ^P is start of next page, ^E is end of file
+ case 'E':
+ layoutdone = true;
+ text--; // back up to the '^'
+ break;
+
+ case 'C': // ^c<hex digit> changes text color
+ i = toupper(*++text);
+ if (i>='0' && i<='9')
+ fontcolor = i-'0';
+ else if (i>='A' && i<='F')
+ fontcolor = i-'A'+10;
+
+ fontcolor *= 16;
+ i = toupper(*++text);
+ if (i>='0' && i<='9')
+ fontcolor += i-'0';
+ else if (i>='A' && i<='F')
+ fontcolor += i-'A'+10;
+ text++;
+ break;
+
+ case '>':
+ px = 160;
+ text++;
+ break;
+
+ case 'L':
+ py=ParseNumber();
+ rowon = (py-TOPMARGIN)/FONTHEIGHT;
+ py = TOPMARGIN+rowon*FONTHEIGHT;
+ px=ParseNumber();
+ while (*text++ != '\n') // scan to end of line
+ ;
+ break;
+
+ case 'T': // ^Tyyy,xxx,ppp,ttt waits ttt tics, then draws pic
+ TimedPicCommand ();
+ break;
+
+ case 'G': // ^Gyyy,xxx,ppp draws graphic
+ ParsePicCommand ();
+ VWB_DrawPic (picx&~7,picy,picnum);
+ picwidth = pictable[picnum-STARTPICS].width;
+ picheight = pictable[picnum-STARTPICS].height;
+ //
+ // adjust margins
+ //
+ picmid = picx + picwidth/2;
+ if (picmid > SCREENMID)
+ margin = picx-PICMARGIN; // new right margin
+ else
+ margin = picx+picwidth+PICMARGIN; // new left margin
+
+ top = (picy-TOPMARGIN)/FONTHEIGHT;
+ if (top<0)
+ top = 0;
+ bottom = (picy+picheight-TOPMARGIN)/FONTHEIGHT;
+ if (bottom>=TEXTROWS)
+ bottom = TEXTROWS-1;
+
+ for (i=top;i<=bottom;i++)
+ if (picmid > SCREENMID)
+ rightmargin[i] = margin;
+ else
+ leftmargin[i] = margin;
+
+ //
+ // adjust this line if needed
+ //
+ if (px < leftmargin[rowon])
+ px = leftmargin[rowon];
+ break;
+ }
+}
+
+
+/*
+=====================
+=
+= NewLine
+=
+=====================
+*/
+
+void NewLine (void)
+{
+ char ch;
+
+ if (++rowon == TEXTROWS)
+ {
+ //
+ // overflowed the page, so skip until next page break
+ //
+ layoutdone = true;
+ do
+ {
+ if (*text == '^')
+ {
+ ch = toupper(*(text+1));
+ if (ch == 'E' || ch == 'P')
+ {
+ layoutdone = true;
+ return;
+ }
+ }
+ text++;
+
+ } while (1);
+
+ }
+ px = leftmargin[rowon];
+ py+= FONTHEIGHT;
+}
+
+
+
+/*
+=====================
+=
+= HandleCtrls
+=
+=====================
+*/
+
+void HandleCtrls (void)
+{
+ char ch;
+
+ ch = *text++; // get the character and advance
+
+ if (ch == '\n')
+ {
+ NewLine ();
+ return;
+ }
+
+}
+
+
+/*
+=====================
+=
+= HandleWord
+=
+=====================
+*/
+
+void HandleWord (void)
+{
+ char word[WORDLIMIT];
+ int i,wordindex;
+ unsigned wwidth,wheight,newpos;
+
+
+ //
+ // copy the next word into [word]
+ //
+ word[0] = *text++;
+ wordindex = 1;
+ while (*text>32)
+ {
+ word[wordindex] = *text++;
+ if (++wordindex == WORDLIMIT)
+ Quit ("PageLayout: Word limit exceeded");
+ }
+ word[wordindex] = 0; // stick a null at end for C
+
+ //
+ // see if it fits on this line
+ //
+ VW_MeasurePropString (word,&wwidth,&wheight);
+
+ while (px+wwidth > rightmargin[rowon])
+ {
+ NewLine ();
+ if (layoutdone)
+ return; // overflowed page
+ }
+
+ //
+ // print it
+ //
+ newpos = px+wwidth;
+ VWB_DrawPropString (word);
+ px = newpos;
+
+ //
+ // suck up any extra spaces
+ //
+ while (*text == ' ')
+ {
+ px += SPACEWIDTH;
+ text++;
+ }
+}
+
+/*
+=====================
+=
+= PageLayout
+=
+= Clears the screen, draws the pics on the page, and word wraps the text.
+= Returns a pointer to the terminating command
+=
+=====================
+*/
+
+void PageLayout (boolean shownumber)
+{
+ int i,oldfontcolor;
+ char ch;
+
+ oldfontcolor = fontcolor;
+
+ fontcolor = 0;
+
+//
+// clear the screen
+//
+ VWB_Bar (0,0,320,200,BACKCOLOR);
+ VWB_DrawPic (0,0,H_TOPWINDOWPIC);
+ VWB_DrawPic (0,8,H_LEFTWINDOWPIC);
+ VWB_DrawPic (312,8,H_RIGHTWINDOWPIC);
+ VWB_DrawPic (8,176,H_BOTTOMINFOPIC);
+
+
+ for (i=0;i<TEXTROWS;i++)
+ {
+ leftmargin[i] = LEFTMARGIN;
+ rightmargin[i] = SCREENPIXWIDTH-RIGHTMARGIN;
+ }
+
+ px = LEFTMARGIN;
+ py = TOPMARGIN;
+ rowon = 0;
+ layoutdone = false;
+
+//
+// make sure we are starting layout text (^P first command)
+//
+ while (*text <= 32)
+ text++;
+
+ if (*text != '^' || toupper(*++text) != 'P')
+ Quit ("PageLayout: Text not headed with ^P");
+
+ while (*text++ != '\n')
+ ;
+
+
+//
+// process text stream
+//
+ do
+ {
+ ch = *text;
+
+ if (ch == '^')
+ HandleCommand ();
+ else
+ if (ch == 9)
+ {
+ px = (px+8)&0xf8;
+ text++;
+ }
+ else if (ch <= 32)
+ HandleCtrls ();
+ else
+ HandleWord ();
+
+ } while (!layoutdone);
+
+ pagenum++;
+
+ if (shownumber)
+ {
+ #ifdef SPANISH
+ strcpy (str,"Hoja ");
+ itoa (pagenum,str2,10);
+ strcat (str,str2);
+ strcat (str," de ");
+ py = 183;
+ px = 208;
+ #else
+ strcpy (str,"pg ");
+ itoa (pagenum,str2,10);
+ strcat (str,str2);
+ strcat (str," of ");
+ py = 183;
+ px = 213;
+ #endif
+ itoa (numpages,str2,10);
+ strcat (str,str2);
+ fontcolor = 0x4f; //12^BACKCOLOR;
+
+ VWB_DrawPropString (str);
+ }
+
+ fontcolor = oldfontcolor;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= BackPage
+=
+= Scans for a previous ^P
+=
+=====================
+*/
+
+void BackPage (void)
+{
+ pagenum--;
+ do
+ {
+ text--;
+ if (*text == '^' && toupper(*(text+1)) == 'P')
+ return;
+ } while (1);
+}
+
+
+//===========================================================================
+
+
+/*
+=====================
+=
+= CacheLayoutGraphics
+=
+= Scans an entire layout file (until a ^E) marking all graphics used, and
+= counting pages, then caches the graphics in
+=
+=====================
+*/
+void CacheLayoutGraphics (void)
+{
+ char far *bombpoint, far *textstart;
+ char ch;
+
+ textstart = text;
+ bombpoint = text+30000;
+ numpages = pagenum = 0;
+
+ do
+ {
+ if (*text == '^')
+ {
+ ch = toupper(*++text);
+ if (ch == 'P') // start of a page
+ numpages++;
+ if (ch == 'E') // end of file, so load graphics and return
+ {
+ CA_MarkGrChunk(H_TOPWINDOWPIC);
+ CA_MarkGrChunk(H_LEFTWINDOWPIC);
+ CA_MarkGrChunk(H_RIGHTWINDOWPIC);
+ CA_MarkGrChunk(H_BOTTOMINFOPIC);
+ CA_CacheMarks ();
+ text = textstart;
+ return;
+ }
+ if (ch == 'G') // draw graphic command, so mark graphics
+ {
+ ParsePicCommand ();
+ CA_MarkGrChunk (picnum);
+ }
+ if (ch == 'T') // timed draw graphic command, so mark graphics
+ {
+ ParseTimedCommand ();
+ CA_MarkGrChunk (picnum);
+ }
+ }
+ else
+ text++;
+
+ } while (text<bombpoint);
+
+ Quit ("CacheLayoutGraphics: No ^E to terminate file!");
+}
+#endif
+
+
+/*
+=====================
+=
+= ShowArticle
+=
+=====================
+*/
+
+#ifdef JAPAN
+void ShowArticle (int which)
+#else
+void ShowArticle (char far *article)
+#endif
+{
+ #ifdef JAPAN
+ int snames[10] = { H_HELP1PIC,
+ H_HELP2PIC,
+ H_HELP3PIC,
+ H_HELP4PIC,
+ H_HELP5PIC,
+ H_HELP6PIC,
+ H_HELP7PIC,
+ H_HELP8PIC,
+ H_HELP9PIC,
+ H_HELP10PIC};
+ int enames[14] = {
+ 0,0,
+ #ifndef JAPDEMO
+ C_ENDGAME1APIC,
+ C_ENDGAME1BPIC,
+ C_ENDGAME2APIC,
+ C_ENDGAME2BPIC,
+ C_ENDGAME3APIC,
+ C_ENDGAME3BPIC,
+ C_ENDGAME4APIC,
+ C_ENDGAME4BPIC,
+ C_ENDGAME5APIC,
+ C_ENDGAME5BPIC,
+ C_ENDGAME6APIC,
+ C_ENDGAME6BPIC
+ #endif
+ };
+ #endif
+ unsigned oldfontnumber;
+ unsigned temp;
+ boolean newpage,firstpage;
+
+ #ifdef JAPAN
+ pagenum = 1;
+ if (!which)
+ numpages = 10;
+ else
+ numpages = 2;
+
+ #else
+
+ text = article;
+ oldfontnumber = fontnumber;
+ fontnumber = 0;
+ CA_MarkGrChunk(STARTFONT);
+ VWB_Bar (0,0,320,200,BACKCOLOR);
+ CacheLayoutGraphics ();
+ #endif
+
+ newpage = true;
+ firstpage = true;
+
+ do
+ {
+ if (newpage)
+ {
+ newpage = false;
+ #ifdef JAPAN
+ if (!which)
+ CA_CacheScreen(snames[pagenum - 1]);
+ else
+ CA_CacheScreen(enames[which*2 + pagenum - 1]);
+ #else
+ PageLayout (true);
+ #endif
+ VW_UpdateScreen ();
+ if (firstpage)
+ {
+ VL_FadeIn(0,255,&gamepal,10);
+ // VW_FadeIn ()
+ firstpage = false;
+ }
+ }
+
+ LastScan = 0;
+ while (!LastScan)
+ ;
+
+ switch (LastScan)
+ {
+ case sc_UpArrow:
+ case sc_PgUp:
+ case sc_LeftArrow:
+ if (pagenum>1)
+ {
+ #ifndef JAPAN
+ BackPage ();
+ BackPage ();
+ #else
+ pagenum--;
+ #endif
+ newpage = true;
+ }
+ break;
+
+ case sc_Enter:
+ case sc_DownArrow:
+ case sc_PgDn:
+ case sc_RightArrow: // the text allready points at next page
+ if (pagenum<numpages)
+ {
+ newpage = true;
+ #ifdef JAPAN
+ pagenum++;
+ #endif
+ }
+ break;
+ }
+
+ #ifndef SPEAR
+ if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+ PicturePause();
+ #endif
+
+ } while (LastScan != sc_Escape);
+
+ IN_ClearKeysDown ();
+ fontnumber = oldfontnumber;
+}
+
+
+//===========================================================================
+
+#ifndef JAPAN
+#ifdef ARTSEXTERN
+int endextern = T_ENDART1;
+#ifndef SPEAR
+int helpextern = T_HELPART;
+#endif
+#endif
+char helpfilename[13] = "HELPART.",
+ endfilename[13] = "ENDART1.";
+#endif
+
+/*
+=================
+=
+= HelpScreens
+=
+=================
+*/
+#ifndef SPEAR
+void HelpScreens (void)
+{
+ int artnum;
+ char far *text;
+ memptr layout;
+
+
+ CA_UpLevel ();
+ MM_SortMem ();
+#ifdef JAPAN
+ ShowArticle (0);
+ VW_FadeOut();
+ FreeMusic ();
+ CA_DownLevel ();
+ MM_SortMem ();
+#else
+
+
+
+
+#ifdef ARTSEXTERN
+ artnum = helpextern;
+ CA_CacheGrChunk (artnum);
+ text = (char _seg *)grsegs[artnum];
+ MM_SetLock (&grsegs[artnum], true);
+#else
+ CA_LoadFile (helpfilename,&layout);
+ text = (char _seg *)layout;
+ MM_SetLock (&layout, true);
+#endif
+
+ ShowArticle (text);
+
+#ifdef ARTSEXTERN
+ MM_FreePtr (&grsegs[artnum]);
+#else
+ MM_FreePtr (&layout);
+#endif
+
+
+
+ VW_FadeOut();
+
+ FreeMusic ();
+ CA_DownLevel ();
+ MM_SortMem ();
+#endif
+}
+#endif
+
+//
+// END ARTICLES
+//
+void EndText (void)
+{
+ int artnum;
+ char far *text;
+ memptr layout;
+
+
+ ClearMemory ();
+
+ CA_UpLevel ();
+ MM_SortMem ();
+#ifdef JAPAN
+ ShowArticle(gamestate.episode + 1);
+
+ VW_FadeOut();
+
+ SETFONTCOLOR(0,15);
+ IN_ClearKeysDown();
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+
+ FreeMusic ();
+ CA_DownLevel ();
+ MM_SortMem ();
+#else
+
+
+
+#ifdef ARTSEXTERN
+ artnum = endextern+gamestate.episode;
+ CA_CacheGrChunk (artnum);
+ text = (char _seg *)grsegs[artnum];
+ MM_SetLock (&grsegs[artnum], true);
+#else
+ endfilename[6] = '1'+gamestate.episode;
+ CA_LoadFile (endfilename,&layout);
+ text = (char _seg *)layout;
+ MM_SetLock (&layout, true);
+#endif
+
+ ShowArticle (text);
+
+#ifdef ARTSEXTERN
+ MM_FreePtr (&grsegs[artnum]);
+#else
+ MM_FreePtr (&layout);
+#endif
+
+
+ VW_FadeOut();
+ SETFONTCOLOR(0,15);
+ IN_ClearKeysDown();
+ if (MousePresent)
+ Mouse(MDelta); // Clear accumulated mouse movement
+
+ FreeMusic ();
+ CA_DownLevel ();
+ MM_SortMem ();
+#endif
+}
binary files /dev/null b/WOLFSRC/WOLF.DSW differ
binary files /dev/null b/WOLFSRC/WOLF.EXE differ
binary files /dev/null b/WOLFSRC/WOLF.IDE differ
binary files /dev/null b/WOLFSRC/WOLF.OBR differ
binary files /dev/null b/WOLFSRC/WOLF.~DE differ
--- /dev/null
+++ b/WOLFSRC/WOLF1VER.H
@@ -1,0 +1,7 @@
+//#define SPEAR
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+#define UPLOAD
binary files /dev/null b/WOLFSRC/WOLF3D.DSK differ
binary files /dev/null b/WOLFSRC/WOLF3D.EXE differ
--- /dev/null
+++ b/WOLFSRC/WOLF3D.MAP
@@ -1,0 +1,3660 @@
+
+ Start Stop Length Name Class
+
+ 00000H 044BBH 044BCH _TEXT CODE
+ 044BCH 044BCH 00000H H_LDIV_TEXT CODE
+ 044BCH 04855H 0039AH WOLFHACK_TEXT CODE
+ 04858H 048BCH 00065H WHACK_A_TEXT CODE
+ 048C0H 048FAH 0003BH WL_ASM_TEXT CODE
+ 048FBH 060ABH 017B1H WL_MAIN_TEXT CODE
+ 060ACH 06A53H 009A8H WL_TEXT_TEXT CODE
+ 06A54H 0A853H 03E00H WL_MENU_TEXT CODE
+ 0A854H 0BC65H 01412H WL_INTER_TEXT CODE
+ 0BC66H 0CFC6H 01361H WL_GAME_TEXT CODE
+ 0CFC7H 0E0DCH 01116H WL_PLAY_TEXT CODE
+ 0E0DDH 0EBCEH 00AF2H WL_DEBUG_TEXT CODE
+ 0EBCFH 0FB85H 00FB7H WL_DRAW_TEXT CODE
+ 0FB86H 0FFD9H 00454H WL_DR_A_TEXT CODE
+ 0FFDAH 1087BH 008A2H WL_SCALE_TEXT CODE
+ 1087CH 12014H 01799H WL_STATE_TEXT CODE
+ 12015H 1320EH 011FAH WL_AGENT_TEXT CODE
+ 1320FH 13ECBH 00CBDH WL_ACT1_TEXT CODE
+ 13ECCH 160F7H 0222CH WL_ACT2_TEXT CODE
+ 160F8H 177B0H 016B9H ID_CA_TEXT CODE
+ 177B1H 182DFH 00B2FH ID_IN_TEXT CODE
+ 182E0H 19126H 00E47H ID_MM_TEXT CODE
+ 19127H 1A286H 01160H ID_PM_TEXT CODE
+ 1A287H 1BB15H 0188FH ID_SD_TEXT CODE
+ 1BB16H 1BF07H 003F2H ID_SD_A_TEXT CODE
+ 1BF08H 1CAADH 00BA6H ID_US_1_TEXT CODE
+ 1CAAEH 1CAF2H 00045H ID_US_A_TEXT CODE
+ 1CAF3H 1D61FH 00B2DH ID_VL_TEXT CODE
+ 1D620H 1DF01H 008E2H ID_VH_TEXT CODE
+ 1DF02H 1E195H 00294H ID_VL_A_TEXT CODE
+ 1E196H 1E38BH 001F6H ID_VH_A_TEXT CODE
+ 1E390H 20B06H 02777H EMU_PROG CODE
+ 20B10H 210D7H 005C8H E87_PROG CODE
+ 210E0H 210E0H 00000H _FARDATA FAR_DATA
+ 210E0H 230DFH 02000H FAR_DATA FAR_DATA
+ 230E0H 231E1H 00102H FAR_DATA FAR_DATA
+ 231F0H 234E3H 002F4H WL_MAIN5_DATA FAR_DATA
+ 234F0H 237BFH 002D0H WL_MENU5_DATA FAR_DATA
+ 237C0H 23939H 0017AH WL_MENU6_DATA FAR_DATA
+ 23940H 23B37H 001F8H WL_MENU7_DATA FAR_DATA
+ 23B40H 23C3BH 000FCH WL_MENU8_DATA FAR_DATA
+ 23C40H 23E0DH 001CEH WL_MENU9_DATA FAR_DATA
+ 23E10H 23EB7H 000A8H WL_MENU10_DATA FAR_DATA
+ 23EC0H 24063H 001A4H WL_MENU11_DATA FAR_DATA
+ 24070H 241E9H 0017AH WL_MENU12_DATA FAR_DATA
+ 241F0H 24213H 00024H WL_MENU13_DATA FAR_DATA
+ 24220H 33C1FH 0FA00H SignonSeg FAR_DATA
+ 33C20H 33C9FH 00080H ID_IN5_DATA FAR_DATA
+ 33CA0H 33D1FH 00080H ID_IN6_DATA FAR_DATA
+ 33D20H 33D9FH 00080H ID_IN7_DATA FAR_DATA
+ 33DA0H 33DA0H 00000H _FARBSS FAR_BSS
+ 33DA0H 342F8H 00559H _COMDEF_AA_ FAR_BSS
+ 34300H 34A07H 00708H _COMDEF_AB_ FAR_BSS
+ 34A10H 3581FH 00E10H _COMDEF_AC_ FAR_BSS
+ 35820H 358B4H 00095H _COMDEF_AD_ FAR_BSS
+ 358C0H 36ABFH 01200H _COMDEF_AE_ FAR_BSS
+ 36AC0H 37CBFH 01200H _COMDEF_AF_ FAR_BSS
+ 37CC0H 39D8FH 020D0H _COMDEF_AG_ FAR_BSS
+ 39D90H 3A08FH 00300H _COMDEF_AH_ FAR_BSS
+ 3A090H 3A38FH 00300H _COMDEF_AI_ FAR_BSS
+ 3A390H 3A390H 00000H _OVERLAY_ OVRINFO
+ 3A390H 3A390H 00000H _1STUB_ STUBSEG
+ 3A390H 3EAC9H 0473AH _DATA DATA
+ 3EACAH 3EACDH 00004H _CVTSEG DATA
+ 3EACEH 3EAD9H 0000CH _SCNSEG DATA
+ 3EADAH 3EADAH 00000H _CONST CONST
+ 3EADAH 3EAF7H 0001EH _INIT_ INITDATA
+ 3EAF8H 3EAF8H 00000H _INITEND_ INITDATA
+ 3EAF8H 3EAFDH 00006H _EXIT_ EXITDATA
+ 3EAFEH 3EAFEH 00000H _EXITEND_ EXITDATA
+ 3EAFEH 3ED73H 00276H _BSS BSS
+ 3ED74H 4933EH 0A5CBH _COMDEF_ BSS
+ 4933FH 4933FH 00000H _BSSEND BSSEND
+ 49340H 493BFH 00080H _STACK STACK
+
+
+Detailed map of segments
+
+ 0000:0000 02B2 C=CODE S=_TEXT G=(none) M=C0.ASM ACBP=28
+ 0000:02B2 00DE C=CODE S=_TEXT G=(none) M=H_LDIV.ASM ACBP=28
+ 0000:0390 0258 C=CODE S=_TEXT G=(none) M=FPINIT ACBP=28
+ 0000:05E8 0000 C=CODE S=_TEXT G=(none) M=E87TRAP ACBP=28
+ 0000:05E8 0000 C=CODE S=_TEXT G=(none) M=PROTFLAG ACBP=28
+ 0000:05E8 0000 C=CODE S=_TEXT G=(none) M=DEFLT87 ACBP=28
+ 0000:05E8 000D C=CODE S=_TEXT G=(none) M=ATAN ACBP=28
+ 0000:05F5 0000 C=CODE S=_TEXT G=(none) M=HUGEVAL ACBP=28
+ 0000:05F5 009A C=CODE S=_TEXT G=(none) M=LDTRUNC ACBP=28
+ 0000:068F 0000 C=CODE S=_TEXT G=(none) M=MATHWHY ACBP=28
+ 0000:068F 01B5 C=CODE S=_TEXT G=(none) M=REALCVT ACBP=28
+ 0000:0844 0361 C=CODE S=_TEXT G=(none) M=SCANTOD ACBP=28
+ 0000:0BA5 0205 C=CODE S=_TEXT G=(none) M=XCVT ACBP=28
+ 0000:0DAA 00A4 C=CODE S=_TEXT G=(none) M=FPERR ACBP=28
+ 0000:0E4E 00C9 C=CODE S=_TEXT G=(none) M=_POW10 ACBP=28
+ 0000:0F17 000B C=CODE S=_TEXT G=(none) M=POW10D ACBP=28
+ 0000:0F22 0026 C=CODE S=_TEXT G=(none) M=MATHERR ACBP=28
+ 0000:0F48 004D C=CODE S=_TEXT G=(none) M=SIN ACBP=28
+ 0000:0F95 0050 C=CODE S=_TEXT G=(none) M=TAN ACBP=28
+ 0000:0FE5 0090 C=CODE S=_TEXT G=(none) M=_MATHERR ACBP=28
+ 0000:1075 00BB C=CODE S=_TEXT G=(none) M=ATAN2 ACBP=28
+ 0000:1130 002C C=CODE S=_TEXT G=(none) M=FFTOL ACBP=28
+ 0000:115C 002D C=CODE S=_TEXT G=(none) M=ATEXIT ACBP=28
+ 0000:1189 0000 C=CODE S=_TEXT G=(none) M=CTYPE ACBP=28
+ 0000:1189 0038 C=CODE S=_TEXT G=(none) M=DOSFATTR ACBP=28
+ 0000:11C1 0032 C=CODE S=_TEXT G=(none) M=DOSGDATE ACBP=28
+ 0000:11F3 0023 C=CODE S=_TEXT G=(none) M=DOSWRITE ACBP=28
+ 0000:1216 0093 C=CODE S=_TEXT G=(none) M=EXIT ACBP=28
+ 0000:12A9 0000 C=CODE S=_TEXT G=(none) M=FILES ACBP=28
+ 0000:12A9 0000 C=CODE S=_TEXT G=(none) M=FILES2 ACBP=28
+ 0000:12A9 0000 C=CODE S=_TEXT G=(none) M=FMODE ACBP=28
+ 0000:12A9 0000 C=CODE S=_TEXT G=(none) M=FPSTKLEN ACBP=28
+ 0000:12A9 0017 C=CODE S=_TEXT G=(none) M=F_LXMUL ACBP=28
+ 0000:12C0 0021 C=CODE S=_TEXT G=(none) M=F_PCMP ACBP=28
+ 0000:12E1 001C C=CODE S=_TEXT G=(none) M=F_SCOPY ACBP=28
+ 0000:12FD 0020 C=CODE S=_TEXT G=(none) M=GETVECT ACBP=28
+ 0000:131D 0000 C=CODE S=_TEXT G=(none) M=HEAPLEN ACBP=28
+ 0000:131D 0021 C=CODE S=_TEXT G=(none) M=H_LLSH ACBP=28
+ 0000:133E 0020 C=CODE S=_TEXT G=(none) M=H_LRSH ACBP=28
+ 0000:135E 0021 C=CODE S=_TEXT G=(none) M=H_LURSH ACBP=28
+ 0000:137F 0088 C=CODE S=_TEXT G=(none) M=H_PADA ACBP=28
+ 0000:1407 0060 C=CODE S=_TEXT G=(none) M=H_PADD ACBP=28
+ 0000:1467 0028 C=CODE S=_TEXT G=(none) M=H_PSBP ACBP=28
+ 0000:148F 0027 C=CODE S=_TEXT G=(none) M=H_SPUSH ACBP=28
+ 0000:14B6 004B C=CODE S=_TEXT G=(none) M=IOERROR ACBP=28
+ 0000:1501 0011 C=CODE S=_TEXT G=(none) M=ISATTY ACBP=28
+ 0000:1512 009A C=CODE S=_TEXT G=(none) M=LONGTOA ACBP=28
+ 0000:15AC 0029 C=CODE S=_TEXT G=(none) M=LSEEK ACBP=28
+ 0000:15D5 0082 C=CODE S=_TEXT G=(none) M=MKNAME ACBP=28
+ 0000:1657 0021 C=CODE S=_TEXT G=(none) M=N_PCMP ACBP=28
+ 0000:1678 0032 C=CODE S=_TEXT G=(none) M=OUTPORT ACBP=28
+ 0000:16AA 002D C=CODE S=_TEXT G=(none) M=READA ACBP=28
+ 0000:16D7 01AA C=CODE S=_TEXT G=(none) M=SCANTOL ACBP=28
+ 0000:1881 00A5 C=CODE S=_TEXT G=(none) M=SETUPIO ACBP=28
+ 0000:1926 0000 C=CODE S=_TEXT G=(none) M=SIGDATA ACBP=28
+ 0000:1926 0000 C=CODE S=_TEXT G=(none) M=STKLEN ACBP=28
+ 0000:1926 0018 C=CODE S=_TEXT G=(none) M=TELL ACBP=28
+ 0000:193E 002C C=CODE S=_TEXT G=(none) M=TOLOWER ACBP=28
+ 0000:196A 002C C=CODE S=_TEXT G=(none) M=TOUPPER ACBP=28
+ 0000:1996 0016 C=CODE S=_TEXT G=(none) M=UNLINK ACBP=28
+ 0000:19AC 04C6 C=CODE S=_TEXT G=(none) M=VPRINTER ACBP=28
+ 0000:1E72 009F C=CODE S=_TEXT G=(none) M=VRAM ACBP=28
+ 0000:1F11 001A C=CODE S=_TEXT G=(none) M=XCLOSE ACBP=28
+ 0000:1F2B 0029 C=CODE S=_TEXT G=(none) M=_STPCPY ACBP=28
+ 0000:1F54 0025 C=CODE S=_TEXT G=(none) M=BIOSKEY ACBP=28
+ 0000:1F79 006F C=CODE S=_TEXT G=(none) M=BRK ACBP=28
+ 0000:1FE8 0029 C=CODE S=_TEXT G=(none) M=CLRSCR ACBP=28
+ 0000:2011 0010 C=CODE S=_TEXT G=(none) M=CORELEFT ACBP=28
+ 0000:2021 01B3 C=CODE S=_TEXT G=(none) M=CRTINIT ACBP=28
+ 0000:21D4 001F C=CODE S=_TEXT G=(none) M=CVTFAK ACBP=28
+ 0000:21F3 0421 C=CODE S=_TEXT G=(none) M=FARHEAP ACBP=28
+ 0000:2614 0143 C=CODE S=_TEXT G=(none) M=FBRK ACBP=28
+ 0000:2757 0050 C=CODE S=_TEXT G=(none) M=FCORELFT ACBP=28
+ 0000:27A7 0049 C=CODE S=_TEXT G=(none) M=GOTOXY ACBP=28
+ 0000:27F0 0095 C=CODE S=_TEXT G=(none) M=GPTEXT ACBP=28
+ 0000:2885 002E C=CODE S=_TEXT G=(none) M=HARD ACBP=28
+ 0000:28B3 0126 C=CODE S=_TEXT G=(none) M=HARDERR ACBP=28
+ 0000:29D9 0027 C=CODE S=_TEXT G=(none) M=IOCTL ACBP=28
+ 0000:2A00 009D C=CODE S=_TEXT G=(none) M=MOVETEXT ACBP=28
+ 0000:2A9D 027B C=CODE S=_TEXT G=(none) M=NEARHEAP ACBP=28
+ 0000:2D18 0004 C=CODE S=_TEXT G=(none) M=REALCVT ACBP=28
+ 0000:2D1C 01AB C=CODE S=_TEXT G=(none) M=SCREEN ACBP=28
+ 0000:2EC7 0188 C=CODE S=_TEXT G=(none) M=SCROLL ACBP=28
+ 0000:304F 0115 C=CODE S=_TEXT G=(none) M=SETARGV ACBP=28
+ 0000:3164 001C C=CODE S=_TEXT G=(none) M=SETBLOCK ACBP=28
+ 0000:3180 005D C=CODE S=_TEXT G=(none) M=SETENVP ACBP=28
+ 0000:31DD 002C C=CODE S=_TEXT G=(none) M=WHEREXY ACBP=28
+ 0000:3209 007D C=CODE S=_TEXT G=(none) M=ATOL ACBP=28
+ 0000:3286 0010 C=CODE S=_TEXT G=(none) M=BDOS ACBP=28
+ 0000:3296 001B C=CODE S=_TEXT G=(none) M=CHMODA ACBP=28
+ 0000:32B1 0028 C=CODE S=_TEXT G=(none) M=CLOSE ACBP=28
+ 0000:32D9 001E C=CODE S=_TEXT G=(none) M=CLOSEA ACBP=28
+ 0000:32F7 008B C=CODE S=_TEXT G=(none) M=CREAT ACBP=28
+ 0000:3382 007D C=CODE S=_TEXT G=(none) M=FCLOSE ACBP=28
+ 0000:33FF 0081 C=CODE S=_TEXT G=(none) M=FFLUSH ACBP=28
+ 0000:3480 0060 C=CODE S=_TEXT G=(none) M=FINDFIRS ACBP=28
+ 0000:34E0 0041 C=CODE S=_TEXT G=(none) M=FLENGTH ACBP=28
+ 0000:3521 003A C=CODE S=_TEXT G=(none) M=FLUSHALL ACBP=28
+ 0000:355B 01A0 C=CODE S=_TEXT G=(none) M=FOPEN ACBP=28
+ 0000:36FB 0016 C=CODE S=_TEXT G=(none) M=FPRINTF ACBP=28
+ 0000:3711 0112 C=CODE S=_TEXT G=(none) M=FSEEK ACBP=28
+ 0000:3823 005F C=CODE S=_TEXT G=(none) M=GETENV ACBP=28
+ 0000:3882 0067 C=CODE S=_TEXT G=(none) M=LTOA1 ACBP=28
+ 0000:38E9 001F C=CODE S=_TEXT G=(none) M=MEMCPY ACBP=28
+ 0000:3908 0022 C=CODE S=_TEXT G=(none) M=MOVEDATA ACBP=28
+ 0000:392A 0183 C=CODE S=_TEXT G=(none) M=OPEN ACBP=28
+ 0000:3AAD 004D C=CODE S=_TEXT G=(none) M=OPENA ACBP=28
+ 0000:3AFA 0017 C=CODE S=_TEXT G=(none) M=PRINTF ACBP=28
+ 0000:3B11 0302 C=CODE S=_TEXT G=(none) M=PUTC ACBP=28
+ 0000:3E13 004B C=CODE S=_TEXT G=(none) M=PUTS ACBP=28
+ 0000:3E5E 00CE C=CODE S=_TEXT G=(none) M=READ ACBP=28
+ 0000:3F2C 0003 C=CODE S=_TEXT G=(none) M=READU ACBP=28
+ 0000:3F2F 00D6 C=CODE S=_TEXT G=(none) M=SETVBUF ACBP=28
+ 0000:4005 0061 C=CODE S=_TEXT G=(none) M=SPRINTF ACBP=28
+ 0000:4066 0039 C=CODE S=_TEXT G=(none) M=STRCAT ACBP=28
+ 0000:409F 0022 C=CODE S=_TEXT G=(none) M=STRCPY ACBP=28
+ 0000:40C1 001A C=CODE S=_TEXT G=(none) M=STRLEN ACBP=28
+ 0000:40DB 00FF C=CODE S=_TEXT G=(none) M=STRTOL ACBP=28
+ 0000:41DA 010C C=CODE S=_TEXT G=(none) M=WRITE ACBP=28
+ 0000:42E6 003A C=CODE S=_TEXT G=(none) M=WRITEA ACBP=28
+ 0000:4320 0003 C=CODE S=_TEXT G=(none) M=WRITEU ACBP=28
+ 0000:4323 0028 C=CODE S=_TEXT G=(none) M=XFCLOSE ACBP=28
+ 0000:434B 0023 C=CODE S=_TEXT G=(none) M=XFFLUSH ACBP=28
+ 0000:436E 0028 C=CODE S=_TEXT G=(none) M=FMEMCMP ACBP=28
+ 0000:4396 0024 C=CODE S=_TEXT G=(none) M=FMEMCPY ACBP=28
+ 0000:43BA 0043 C=CODE S=_TEXT G=(none) M=FMEMSET ACBP=28
+ 0000:43FD 0029 C=CODE S=_TEXT G=(none) M=FSTRCPY ACBP=28
+ 0000:4426 0041 C=CODE S=_TEXT G=(none) M=FSTRICMP ACBP=28
+ 0000:4467 001F C=CODE S=_TEXT G=(none) M=FSTRLEN ACBP=28
+ 0000:4486 0036 C=CODE S=_TEXT G=(none) M=DOSDFREE ACBP=28
+ 044B:000C 0000 C=CODE S=H_LDIV_TEXT G=(none) M=H_LDIV.ASM ACBP=48
+ 044B:000C 039A C=CODE S=WOLFHACK_TEXT G=(none) M=WOLFHACK.C ACBP=28
+ 0485:0008 0065 C=CODE S=WHACK_A_TEXT G=(none) M=WHACK_A.ASM ACBP=A8
+ 048C:0000 003B C=CODE S=WL_ASM_TEXT G=(none) M=WL_ASM.ASM ACBP=A8
+ 048F:000B 17B1 C=CODE S=WL_MAIN_TEXT G=(none) M=WL_MAIN.C ACBP=28
+ 060A:000C 09A8 C=CODE S=WL_TEXT_TEXT G=(none) M=WL_TEXT.C ACBP=28
+ 06A5:0004 3E00 C=CODE S=WL_MENU_TEXT G=(none) M=WL_MENU.C ACBP=28
+ 0A85:0004 1412 C=CODE S=WL_INTER_TEXT G=(none) M=WL_INTER.C ACBP=28
+ 0BC6:0006 1361 C=CODE S=WL_GAME_TEXT G=(none) M=WL_GAME.C ACBP=28
+ 0CFC:0007 1116 C=CODE S=WL_PLAY_TEXT G=(none) M=WL_PLAY.C ACBP=28
+ 0E0D:000D 0AF2 C=CODE S=WL_DEBUG_TEXT G=(none) M=WL_DEBUG.C ACBP=28
+ 0EBC:000F 0FB7 C=CODE S=WL_DRAW_TEXT G=(none) M=WL_DRAW.C ACBP=28
+ 0FB8:0006 0454 C=CODE S=WL_DR_A_TEXT G=(none) M=WL_DR_A.ASM ACBP=48
+ 0FFD:000A 08A2 C=CODE S=WL_SCALE_TEXT G=(none) M=WL_SCALE.C ACBP=28
+ 1087:000C 1799 C=CODE S=WL_STATE_TEXT G=(none) M=WL_STATE.C ACBP=28
+ 1201:0005 11FA C=CODE S=WL_AGENT_TEXT G=(none) M=WL_AGENT.C ACBP=28
+ 1320:000F 0CBD C=CODE S=WL_ACT1_TEXT G=(none) M=WL_ACT1.C ACBP=28
+ 13EC:000C 222C C=CODE S=WL_ACT2_TEXT G=(none) M=WL_ACT2.C ACBP=28
+ 160F:0008 16B9 C=CODE S=ID_CA_TEXT G=(none) M=ID_CA.C ACBP=28
+ 177B:0001 0B2F C=CODE S=ID_IN_TEXT G=(none) M=ID_IN.C ACBP=28
+ 182E:0000 0E47 C=CODE S=ID_MM_TEXT G=(none) M=ID_MM.C ACBP=28
+ 1912:0007 1160 C=CODE S=ID_PM_TEXT G=(none) M=ID_PM.C ACBP=28
+ 1A28:0007 188F C=CODE S=ID_SD_TEXT G=(none) M=ID_SD.C ACBP=28
+ 1BB1:0006 03F2 C=CODE S=ID_SD_A_TEXT G=(none) M=ID_SD_A.ASM ACBP=48
+ 1BF0:0008 0BA6 C=CODE S=ID_US_1_TEXT G=(none) M=ID_US_1.C ACBP=28
+ 1CAA:000E 0045 C=CODE S=ID_US_A_TEXT G=(none) M=ID_US_A.ASM ACBP=48
+ 1CAF:0003 0B2D C=CODE S=ID_VL_TEXT G=(none) M=ID_VL.C ACBP=28
+ 1D62:0000 08E2 C=CODE S=ID_VH_TEXT G=(none) M=ID_VH.C ACBP=28
+ 1DF0:0002 0294 C=CODE S=ID_VL_A_TEXT G=(none) M=ID_VL_A.ASM ACBP=48
+ 1E19:0006 01F6 C=CODE S=ID_VH_A_TEXT G=(none) M=ID_VH_A.ASM ACBP=48
+ 1E39:0000 0000 C=CODE S=EMU_PROG G=(none) M=FPINIT ACBP=68
+ 1E39:0000 2777 C=CODE S=EMU_PROG G=(none) M=EMU086 ACBP=68
+ 20B1:0000 0000 C=CODE S=E87_PROG G=(none) M=FPINIT ACBP=68
+ 20B1:0000 03E3 C=CODE S=E87_PROG G=(none) M=EMU087 ACBP=68
+ 20B1:03F0 01D8 C=CODE S=E87_PROG G=(none) M=E87TRAP ACBP=68
+ 210E:0000 0000 C=FAR_DATA S=_FARDATA G=(none) M=C0.ASM ACBP=68
+ 210E:0000 2000 C=FAR_DATA S=FAR_DATA G=(none) M=WHACK_A.ASM ACBP=60
+ 230E:0000 0102 C=FAR_DATA S=FAR_DATA G=(none) M=ID_US_A.ASM ACBP=60
+ 231F:0000 02F4 C=FAR_DATA S=WL_MAIN5_DATA G=(none) M=WL_MAIN.C ACBP=68
+ 234F:0000 02D0 C=FAR_DATA S=WL_MENU5_DATA G=(none) M=WL_MENU.C ACBP=68
+ 237C:0000 017A C=FAR_DATA S=WL_MENU6_DATA G=(none) M=WL_MENU.C ACBP=68
+ 2394:0000 01F8 C=FAR_DATA S=WL_MENU7_DATA G=(none) M=WL_MENU.C ACBP=68
+ 23B4:0000 00FC C=FAR_DATA S=WL_MENU8_DATA G=(none) M=WL_MENU.C ACBP=68
+ 23C4:0000 01CE C=FAR_DATA S=WL_MENU9_DATA G=(none) M=WL_MENU.C ACBP=68
+ 23E1:0000 00A8 C=FAR_DATA S=WL_MENU10_DATA G=(none) M=WL_MENU.C ACBP=68
+ 23EC:0000 01A4 C=FAR_DATA S=WL_MENU11_DATA G=(none) M=WL_MENU.C ACBP=68
+ 2407:0000 017A C=FAR_DATA S=WL_MENU12_DATA G=(none) M=WL_MENU.C ACBP=68
+ 241F:0000 0024 C=FAR_DATA S=WL_MENU13_DATA G=(none) M=WL_MENU.C ACBP=68
+ 2422:0000 FA00 C=FAR_DATA S=SignonSeg G=(none) M=SIGNON.BIN ACBP=60
+ 33C2:0000 0080 C=FAR_DATA S=ID_IN5_DATA G=(none) M=ID_IN.C ACBP=68
+ 33CA:0000 0080 C=FAR_DATA S=ID_IN6_DATA G=(none) M=ID_IN.C ACBP=68
+ 33D2:0000 0080 C=FAR_DATA S=ID_IN7_DATA G=(none) M=ID_IN.C ACBP=68
+ 33DA:0000 0000 C=FAR_BSS S=_FARBSS G=(none) M=C0.ASM ACBP=68
+ 33DA:0000 0559 C=FAR_BSS S=_COMDEF_AA_ G=(none) M=WL_ACT1.C ACBP=60
+ 3430:0000 0708 C=FAR_BSS S=_COMDEF_AB_ G=(none) M=WL_DRAW.C ACBP=60
+ 34A1:0000 0E10 C=FAR_BSS S=_COMDEF_AC_ G=(none) M=WL_DRAW.C ACBP=60
+ 3582:0000 0095 C=FAR_BSS S=_COMDEF_AD_ G=(none) M=ID_CA.C ACBP=60
+ 358C:0000 1200 C=FAR_BSS S=_COMDEF_AE_ G=(none) M=WL_PLAY.C ACBP=60
+ 36AC:0000 1200 C=FAR_BSS S=_COMDEF_AF_ G=(none) M=WL_PLAY.C ACBP=60
+ 37CC:0000 20D0 C=FAR_BSS S=_COMDEF_AG_ G=(none) M=ID_MM.C ACBP=60
+ 39D9:0000 0300 C=FAR_BSS S=_COMDEF_AH_ G=(none) M=ID_VL.C ACBP=60
+ 3A09:0000 0300 C=FAR_BSS S=_COMDEF_AI_ G=(none) M=ID_VL.C ACBP=60
+ 3A39:0000 0000 C=OVRINFO S=_OVERLAY_ G=(none) M=C0.ASM ACBP=68
+ 3A39:0000 0000 C=STUBSEG S=_1STUB_ G=(none) M=C0.ASM ACBP=68
+ 3A39:0000 00D9 C=DATA S=_DATA G=DGROUP M=C0.ASM ACBP=68
+ 3A39:00DA 0000 C=DATA S=_DATA G=DGROUP M=H_LDIV.ASM ACBP=48
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+ 3A39:00DC 0000 C=DATA S=_DATA G=DGROUP M=WHACK_A.ASM ACBP=A8
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+ 3A39:00DC 0254 C=DATA S=_DATA G=DGROUP M=WL_MAIN.C ACBP=48
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+ 3A39:1270 0216 C=DATA S=_DATA G=DGROUP M=WL_PLAY.C ACBP=48
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+ 3A39:1684 0096 C=DATA S=_DATA G=DGROUP M=WL_DRAW.C ACBP=48
+ 3A39:171A 0000 C=DATA S=_DATA G=DGROUP M=WL_DR_A.ASM ACBP=48
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+ 3A39:190C 0112 C=DATA S=_DATA G=DGROUP M=WL_AGENT.C ACBP=48
+ 3A39:1A1E 0119 C=DATA S=_DATA G=DGROUP M=WL_ACT1.C ACBP=48
+ 3A39:1B38 1412 C=DATA S=_DATA G=DGROUP M=WL_ACT2.C ACBP=48
+ 3A39:2F4A 0300 C=DATA S=_DATA G=DGROUP M=GAMEPAL.BIN ACBP=48
+ 3A39:324A 0109 C=DATA S=_DATA G=DGROUP M=ID_CA.C ACBP=48
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+ 3A39:33B4 015B C=DATA S=_DATA G=DGROUP M=ID_MM.C ACBP=48
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+ 3A39:39A0 0265 C=DATA S=_DATA G=DGROUP M=ID_SD.C ACBP=48
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+ 3A39:3D0A 02B9 C=DATA S=_DATA G=DGROUP M=ID_US_1.C ACBP=48
+ 3A39:3FC4 0000 C=DATA S=_DATA G=DGROUP M=ID_US_A.ASM ACBP=48
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+ 3A39:4734 0000 C=DATA S=_DATA G=DGROUP M=CLOSEA ACBP=48
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+ 3A39:4744 0006 C=DATA S=_SCNSEG G=DGROUP M=CVTFAK ACBP=48
+ 3A39:474A 0000 C=CONST S=_CONST G=DGROUP M=C0.ASM ACBP=48
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+ 3A39:475C 0006 C=INITDATA S=_INIT_ G=DGROUP M=SETARGV ACBP=48
+ 3A39:4762 0006 C=INITDATA S=_INIT_ G=DGROUP M=SETENVP ACBP=48
+ 3A39:4768 0000 C=INITDATA S=_INITEND_ G=DGROUP M=C0.ASM ACBP=28
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+ 3A39:476E 0000 C=BSS S=_BSS G=DGROUP M=WOLFHACK.C ACBP=48
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+ 3A39:4772 0000 C=BSS S=_BSS G=DGROUP M=WL_GAME.C ACBP=48
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+ 3A39:4772 000A C=BSS S=_BSS G=DGROUP M=WL_DEBUG.C ACBP=48
+ 3A39:477C 0000 C=BSS S=_BSS G=DGROUP M=WL_DRAW.C ACBP=48
+ 3A39:477C 0004 C=BSS S=_BSS G=DGROUP M=WL_SCALE.C ACBP=48
+ 3A39:4780 0000 C=BSS S=_BSS G=DGROUP M=WL_STATE.C ACBP=48
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+ 3A39:4794 0000 C=BSS S=_BSS G=DGROUP M=ID_PM.C ACBP=48
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+ 3A39:4944 0000 C=BSS S=_BSS G=DGROUP M=ID_VL.C ACBP=48
+ 3A39:4944 0000 C=BSS S=_BSS G=DGROUP M=ID_VH.C ACBP=48
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+ 3A39:49D2 0000 C=BSS S=_BSS G=DGROUP M=OUTPORT ACBP=48
+ 3A39:49D2 0000 C=BSS S=_BSS G=DGROUP M=READA ACBP=48
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+ 3A39:49D2 0000 C=BSS S=_BSS G=DGROUP M=SETUPIO ACBP=48
+ 3A39:49D2 0004 C=BSS S=_BSS G=DGROUP M=SIGDATA ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=UNLINK ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=VPRINTER ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=VRAM ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=BIOSKEY ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=BRK ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=CORELEFT ACBP=48
+ 3A39:49D6 0000 C=BSS S=_BSS G=DGROUP M=CRTINIT ACBP=48
+ 3A39:49D6 000C C=BSS S=_BSS G=DGROUP M=HARDERR ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=IOCTL ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=SETBLOCK ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=ATOL ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=BDOS ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=CHMODA ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=CLOSEA ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=CREAT ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=FINDFIRS ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=FLENGTH ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=GETENV ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=MEMCPY ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=MOVEDATA ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=OPEN ACBP=48
+ 3A39:49E2 0000 C=BSS S=_BSS G=DGROUP M=OPENA ACBP=48
+ 3A39:49E2 0001 C=BSS S=_BSS G=DGROUP M=PUTC ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=READ ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=STRCAT ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=STRCPY ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=STRLEN ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=WRITEA ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=FMEMCMP ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=FMEMCPY ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=FMEMSET ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=FSTRCPY ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=FSTRICMP ACBP=48
+ 3A39:49E4 0000 C=BSS S=_BSS G=DGROUP M=FSTRLEN ACBP=48
+ 3A39:49E4 A5CB C=BSS S=_COMDEF_ G=DGROUP M=WOLFHACK.C ACBP=48
+ 3A39:EFAF 0000 C=BSSEND S=_BSSEND G=DGROUP M=C0.ASM ACBP=28
+ 4934:0000 0080 C=STACK S=_STACK G=(none) M=C0.ASM ACBP=74
+
+ Address Publics by Name
+
+ 3A39:0000 idle DATASEG@
+ 0000:02AE idle DGROUP@
+ 1E39:2152 e086_Entry
+ 1E39:26E0 e086_Shortcut
+ 20B1:0306 e087_Entry
+ 20B1:03C6 e087_Shortcut
+ 20B1:0430 e087_Trap
+ 0000:FE32 idle FIARQQ
+ 0000:0E32 idle FICRQQ
+ 0000:5C32 Abs FIDRQQ
+ 0000:1632 Abs FIERQQ
+ 0000:0632 idle FISRQQ
+ 0000:A23D Abs FIWRQQ
+ 0000:4000 idle FJARQQ
+ 0000:C000 idle FJCRQQ
+ 0000:8000 idle FJSRQQ
+ 0000:1130 idle FTOL@
+ 0000:1130 F_FTOL@
+ 0000:02B5 F_LDIV@
+ 0000:02DC F_LMOD@
+ 0000:02D4 idle F_LUDIV@
+ 0000:02E4 idle F_LUMOD@
+ 0000:1320 F_LXLSH@
+ 0000:12A9 F_LXMUL@
+ 0000:1341 F_LXRSH@
+ 0000:1361 F_LXURSH@
+ 0000:1382 F_PADA@
+ 0000:140A F_PADD@
+ 0000:12C0 F_PCMP@
+ 0000:13C6 F_PSBA@
+ 0000:146A F_PSBP@
+ 0000:1439 idle F_PSUB@
+ 0000:12E1 F_SCOPY@
+ 0000:1495 F_SPUSH@
+ 0000:02B5 LDIV@
+ 0000:02DC idle LMOD@
+ 0000:02D4 idle LUDIV@
+ 0000:02E4 idle LUMOD@
+ 0000:1320 idle LXLSH@
+ 0000:12A9 idle LXMUL@
+ 0000:1341 idle LXRSH@
+ 0000:1361 idle LXURSH@
+ 0000:02B2 idle N_LDIV@
+ 0000:02D9 idle N_LMOD@
+ 0000:02D1 idle N_LUDIV@
+ 0000:02E1 idle N_LUMOD@
+ 0000:131D N_LXLSH@
+ 0000:133E idle N_LXRSH@
+ 0000:135E idle N_LXURSH@
+ 0000:137F idle N_PADA@
+ 0000:1407 N_PADD@
+ 0000:1657 N_PCMP@
+ 0000:13C3 idle N_PSBA@
+ 0000:1467 N_PSBP@
+ 0000:1436 idle N_PSUB@
+ 0000:148F idle N_SPUSH@
+ 0000:1382 idle PADA@
+ 0000:140A idle PADD@
+ 0000:12C0 idle PCMP@
+ 0000:13C6 idle PSBA@
+ 0000:146A idle PSBP@
+ 0000:1439 idle PSUB@
+ 0000:12E1 idle SCOPY@
+ 0000:1495 idle SPUSH@
+ 0000:0296 _abort
+ 3A39:EE11 _abortprogram
+ 3A39:55BA _actorat
+ 3A39:9C43 _AdLibPresent
+ 3A39:3293 idle _afilename
+ 3A39:E8B0 _aftersort
+ 3A39:3289 idle _aheadname
+ 3A39:EAB2 _alBlock
+ 3A39:EAAE _alLengthLeft
+ 3A39:EAB8 _alNoCheck
+ 1A28:0D03 _alOut
+ 3A39:EAB4 _alSound
+ 3A39:EAAA _alTimeCount
+ 3A39:EA9A _alZeroInst
+ 3A39:D9C6 _angle
+ 3A39:A4E2 _anglefrac
+ 3A39:52DC _areabyplayer
+ 33DA:0000 _areaconnect
+ 0FB8:0072 _AsmRefresh
+ 0000:05E8 _atan
+ 0000:1075 _atan2
+ 0000:115C idle _atexit
+ 0000:3279 idle _atoi
+ 0000:3209 _atol
+ 3A39:192C idle _attackinfo
+ 3A39:E01D _audiohandle
+ 3A39:E023 _audiohuffman
+ 3A39:324A _audioname
+ 3A39:A054 _audiosegs
+ 3A39:E81B _audiostarts
+ 13EC:072D _A_DeathScream
+ 13EC:1220 idle _A_HitlerMorph
+ 13EC:12A8 idle _A_MechaSound
+ 13EC:12D8 idle _A_Slurpie
+ 13EC:000C idle _A_Smoke
+ 13EC:1F4F idle _A_StartDeathCam
+ 3A39:9956 _backcolor
+ 060A:0660 idle _BackPage
+ 0FFD:000A idle _BadScale
+ 3A39:4C52 _basedist
+ 0000:3286 _bdos
+ 3A39:E8B4 _beforesort
+ 0000:1F54 _bioskey
+ 0A85:056F idle _BJ_Breathe
+ 3A39:9957 _blockstarts
+ 3A39:E896 _bombonerror
+ 3A39:A41C _bonuscount
+ 3A39:EE15 _bordercolor
+ 06A5:025E idle _BossKey
+ 0000:1FCC idle _brk
+ 3A39:E828 _btnstate
+ 3A39:EFAB _bufferheight
+ 3A39:52D4 _bufferofs
+ 3A39:E826 _bufferseg
+ 3A39:EFAD _bufferwidth
+ 0FFD:01DB idle _BuildCompScale
+ 048F:0BFA idle _BuildTables
+ 3A39:EE0F _Button0
+ 3A39:EE0D _Button1
+ 3A39:A4FE _buttonheld
+ 3A39:1290 _buttonjoy
+ 3A39:1288 _buttonmouse
+ 3A39:1278 _buttonscan
+ 3A39:A4EA _buttonstate
+ 060A:068A idle _CacheLayoutGraphics
+ 06A5:2D10 _CacheLump
+ 0EBC:02F9 idle _CalcHeight
+ 048F:0D49 idle _CalcProjection
+ 0EBC:0A73 idle _CalcRotate
+ 0EBC:0D9E _CalcTics
+ 06A5:148E idle _CalibrateJoystick
+ 160F:046B idle _CAL_CarmackExpand
+ 160F:0E22 idle _CAL_ExpandGrChunk
+ 160F:0088 idle _CAL_GetGrChunkLength
+ 160F:0300 idle _CAL_HuffExpand
+ 160F:02B5 idle _CAL_OptimizeNodes
+ 160F:0B75 idle _CAL_SetupAudioFile
+ 160F:078E idle _CAL_SetupGrFile
+ 160F:09C0 idle _CAL_SetupMapFile
+ 160F:0CF9 _CA_CacheAudioChunk
+ 160F:0EF4 _CA_CacheGrChunk
+ 160F:111A _CA_CacheMap
+ 160F:135D _CA_CacheMarks
+ 160F:1031 _CA_CacheScreen
+ 160F:165E idle _CA_CannotOpen
+ 160F:12ED idle _CA_ClearAllMarks
+ 160F:12CC idle _CA_ClearMarks
+ 160F:0077 idle _CA_CloseDebug
+ 160F:12A6 _CA_DownLevel
+ 160F:00E4 _CA_FarRead
+ 160F:012F _CA_FarWrite
+ 3A39:9EE9 _ca_levelbit
+ 3A39:E823 _ca_levelnum
+ 160F:0DA1 _CA_LoadAllSounds
+ 160F:023B idle _CA_LoadFile
+ 160F:0056 idle _CA_OpenDebug
+ 160F:017A idle _CA_ReadFile
+ 160F:058F idle _CA_RLEWCompress
+ 160F:06D7 idle _CA_RLEWexpand
+ 160F:1336 _CA_SetAllPurge
+ 160F:130F idle _CA_SetGrPurge
+ 160F:0CD0 _CA_Shutdown
+ 160F:0CAF _CA_Startup
+ 160F:1269 _CA_UpLevel
+ 160F:01E5 _CA_WriteFile
+ 0CFC:05E6 _CenterWindow
+ 3A39:9896 _centerx
+ 06A5:3C30 _CheckForEpisodes
+ 0A85:120F _CheckHighScore
+ 048C:0000 _CheckIs386
+ 0CFC:0614 idle _CheckKeys
+ 1087:0FED _CheckLine
+ 06A5:3B7D idle _CheckPause
+ 13EC:1EB7 idle _CheckPosition
+ 1087:1291 idle _CheckSight
+ 1201:0005 idle _CheckWeaponChange
+ 3A39:E019 _chunkcomplen
+ 3A39:E015 _chunkexplen
+ 3A39:D866 _ChunksInFile
+ 06A5:2F07 idle _CleanupControlPanel
+ 0BC6:017B _ClearMemory
+ 06A5:2CF7 _ClearMScreen
+ 0CFC:0CBC idle _ClearPaletteShifts
+ 0A85:0004 _ClearSplitVWB
+ 1201:091D idle _ClipMove
+ 0000:32B1 _close
+ 1320:0369 idle _CloseDoor
+ 0000:1FE8 _clrscr
+ 1201:0B37 idle _Cmd_Fire
+ 1201:0B89 idle _Cmd_Use
+ 3A39:0418 idle _color_hlite
+ 3A39:0420 idle _color_norml
+ 3A39:D846 _compatability
+ 3A39:00EE _configname
+ 06A5:3839 idle _Confirm
+ 1320:01B7 idle _ConnectAreas
+ 1201:0039 idle _ControlMovement
+ 3A39:E844 _Controls
+ 3A39:A4FC _controlx
+ 3A39:A4FA _controly
+ 0000:2011 _coreleft
+ 3A39:1694 _costable
+ 0E0D:00C2 idle _CountObjects
+ 06A5:288C idle _CP_ChangeView
+ 06A5:02A8 idle _CP_CheckQuick
+ 06A5:16A9 idle _CP_Control
+ 06A5:079D idle _CP_EndGame
+ 06A5:0EDA idle _CP_LoadGame
+ 06A5:0851 idle _CP_NewGame
+ 06A5:2A7D idle _CP_Quit
+ 06A5:11BB idle _CP_SaveGame
+ 06A5:0ADF idle _CP_Sound
+ 06A5:07F3 _CP_ViewScores
+ 0000:3310 _creat
+ 3A39:03F0 idle _CtlItems
+ 23B4:0000 idle _CtlMenu
+ 3A39:EE0B _CursorBad
+ 3A39:EE09 _CursorX
+ 3A39:EE07 _CursorY
+ 3A39:03FA idle _CusItems
+ 2407:0000 idle _CusMenu
+ 06A5:1C5A idle _CustomControls
+ 1087:0EF2 _DamageActor
+ 3A39:A41E _damagecount
+ 3A39:E81F _debughandle
+ 0E0D:076C _DebugKeys
+ 0E0D:000D idle _DebugMemory
+ 3A39:A4DE _DebugOk
+ 06A5:1D37 idle _DefineJoyBtns
+ 06A5:1D73 idle _DefineKeyBtns
+ 06A5:1DAF idle _DefineKeyMove
+ 06A5:1CFB idle _DefineMouseBtns
+ 3A39:E842 _DemoBuffer
+ 3A39:A2AC _demobuffer
+ 048F:159A idle _DemoLoop
+ 3A39:335E idle _DemoMode
+ 3A39:1204 _demoname
+ 3A39:E840 _DemoOffset
+ 3A39:A2B6 _demoplayback
+ 3A39:A2B2 _demoptr
+ 3A39:A2B8 _demorecord
+ 3A39:E83E _DemoSize
+ 3A39:181E idle _diagonal
+ 0BC6:0F34 idle _Died
+ 3A39:ECD5 _DigiLastEnd
+ 3A39:ECD7 _DigiLastStart
+ 3A39:ECDB _DigiLeft
+ 3A39:D84A _DigiList
+ 3A39:9B8B _DigiMap
+ 3A39:9C3B _DigiMode
+ 3A39:ECEF _DigiNumber
+ 3A39:ECD9 _DigiPage
+ 3A39:ED07 _DigiPlaying
+ 3A39:ECEB _DigiPriority
+ 3A39:00DC _dirangle
+ 3A39:46E1 _directvideo
+ 3A39:1270 _dirscan
+ 3A39:1B38 idle _dirtable
+ 048F:03BA idle _DiskFlopAnim
+ 3A39:9D4E _displayofs
+ 0CFC:0E00 idle _DoActor
+ 048F:03E9 idle _DoChecksum
+ 048F:1041 idle _DoJukebox
+ 1320:07B9 idle _DoorClosing
+ 3A39:D85C _doornum
+ 3A39:86BA _doorobjlist
+ 1320:0631 idle _DoorOpen
+ 1320:065F idle _DoorOpening
+ 3A39:5328 _doorposition
+ 0BC6:09E5 _DrawAllPlayBorder
+ 0BC6:09BA _DrawAllPlayBorderSides
+ 1201:04F5 _DrawAmmo
+ 06A5:29FF idle _DrawChangeView
+ 06A5:1A9B idle _DrawCtlScreen
+ 06A5:275E idle _DrawCustJoy
+ 06A5:27F2 idle _DrawCustKeybd
+ 06A5:285A idle _DrawCustKeys
+ 06A5:26B7 idle _DrawCustMouse
+ 06A5:23A7 idle _DrawCustomScreen
+ 1201:01FF _DrawFace
+ 06A5:34BE idle _DrawGun
+ 06A5:347E idle _DrawHalfStep
+ 1201:032A _DrawHealth
+ 0A85:1041 _DrawHighScores
+ 1201:047F _DrawKeys
+ 1201:03C2 _DrawLevel
+ 1201:03DB _DrawLives
+ 06A5:1089 idle _DrawLoadSaveScreen
+ 06A5:0E5E idle _DrawLSAction
+ 06A5:01BE idle _DrawMainMenu
+ 06A5:35AC _DrawMenu
+ 06A5:3BBD idle _DrawMenuGun
+ 06A5:17AE idle _DrawMouseSens
+ 06A5:098F idle _DrawNewEpisode
+ 06A5:0A3C idle _DrawNewGame
+ 06A5:0AC6 idle _DrawNewGameDiff
+ 06A5:2DA4 idle _DrawOutline
+ 044B:027E idle _DrawPlanes
+ 0BC6:0A11 _DrawPlayBorder
+ 0BC6:0930 idle _DrawPlayBorderSides
+ 0EBC:0D02 idle _DrawPlayerWeapon
+ 0BC6:0ADB _DrawPlayScreen
+ 0EBC:0AEF idle _DrawScaleds
+ 1201:0411 _DrawScore
+ 06A5:0C70 idle _DrawSoundMenu
+ 044B:0034 idle _DrawSpans
+ 06A5:3BF0 _DrawStripes
+ 1201:0468 _DrawWeapon
+ 06A5:2D6E _DrawWindow
+ 1087:0B99 idle _DropItem
+ 3A39:A422 _dummyobj
+ 3A39:0E74 idle _ElevatorBackTo
+ 3A39:352A idle _EMMDriverName
+ 3A39:E8F2 _EMSAvail
+ 3A39:E8F0 _EMSHandle
+ 3A39:E8D4 _EMSList
+ 3A39:E8EE _EMSPageFrame
+ 3A39:A294 _EMSPagesAvail
+ 3A39:E8C2 _EMSPagesUsed
+ 3A39:E8EC _EMSPhysicalPage
+ 3A39:A298 _EMSPresent
+ 3A39:0330 idle _endextern
+ 3A39:0341 _endfilename
+ 234F:0000 idle _endStrings
+ 060A:090C _EndText
+ 06A5:1DEB idle _EnterCtrlData
+ 3A39:4732 _environ
+ 3A39:0428 idle _EpisodeSelect
+ 06A5:3407 idle _EraseGun
+ 3A39:00C3 _errno
+ 0000:126E _exit
+ 3A39:A04F _extension
+ 3A39:A50E _extravbls
+ 3A39:A4E0 _facecount
+ 0000:2757 _farcoreleft
+ 0000:2333 _farfree
+ 3A39:E8AA _farheap
+ 0000:243D _farmalloc
+ 3A39:863A _farmapylookup
+ 0000:259A idle _farrealloc
+ 0EBC:040A _FarScalePost
+ 3A39:D868 _farthest
+ 3A39:EE13 _fastpalette
+ 0000:3382 _fclose
+ 0000:33FF _fflush
+ 0000:34E0 _filelength
+ 0000:3480 _findfirst
+ 0000:34B3 _findnext
+ 34A1:0000 _finetangent
+ 0BC6:0BC7 idle _FinishDemoRecord
+ 0CFC:0DD6 _FinishPaletteShifts
+ 048F:0F21 idle _FinishSignon
+ 1087:138E idle _FirstSighting
+ 0EBC:000F _FixedByFrac
+ 044B:000C idle _FixedMul
+ 0EBC:0E01 _FixOfs
+ 06A5:2237 idle _FixupCustom
+ 1D62:07A1 _FizzleFade
+ 3A39:A2C8 _fizzlein
+ 0000:3521 _flushall
+ 3A39:989A _focallength
+ 3A39:D9D0 _focaltx
+ 3A39:D9CE _focalty
+ 3A39:9D4D _fontcolor
+ 3A39:9D4B _fontnumber
+ 0000:36DC _fopen
+ 0000:36FB _fprintf
+ 0000:3B2A _fputc
+ 0000:3C5E idle _fputchar
+ 3A39:A4E6 _frameon
+ 0000:2A9D _free
+ 3A39:168A _freelatch
+ 06A5:3B16 _FreeMusic
+ 0000:376E _fseek
+ 0000:37D6 idle _ftell
+ 3A39:D9DC _fullscalefarcall
+ 3A39:A416 _funnyticount
+ 0BC6:1162 _GameLoop
+ 3A39:2F4A _gamepal
+ 3A39:ED0B _Games
+ 3A39:95C2 _gamestate
+ 3A39:326B idle _gdictname
+ 1201:0557 _GetBonus
+ 0000:3823 _getenv
+ 0CFC:09F4 _GetNewActor
+ 0000:27F0 _gettext
+ 0000:12FD _getvect
+ 3A39:3261 idle _gfilename
+ 3A39:3257 idle _gheadname
+ 1201:050D idle _GiveAmmo
+ 1201:03F3 idle _GiveExtraMan
+ 1201:0542 idle _GiveKey
+ 1201:042B _GivePoints
+ 1201:04CC _GiveWeapon
+ 3A39:A2A8 _globalsoundx
+ 3A39:A2A4 _globalsoundy
+ 3A39:A512 _godmode
+ 3A39:E00B _gotgatgun
+ 0000:27A7 _gotoxy
+ 160F:0008 idle _GRFILEPOS
+ 3A39:E021 _grhandle
+ 3A39:E41F _grhuffman
+ 3582:0000 _grneeded
+ 3A39:9D50 _grsegs
+ 3A39:E81D _grstarts
+ 1201:0DFF idle _GunAttack
+ 3A39:ED01 _HackCount
+ 3A39:00DA idle _halfheight
+ 060A:00F7 idle _HandleCommand
+ 060A:03A7 idle _HandleCtrls
+ 06A5:2F1D _HandleMenu
+ 060A:03C7 idle _HandleWord
+ 0000:2885 _harderr
+ 0000:2897 idle _hardresume
+ 0000:28A5 idle _hardretn
+ 1201:039B _HealSelf
+ 3A39:9606 _heightnumerator
+ 3A39:0332 idle _helpextern
+ 3A39:0334 idle _helpfilename
+ 060A:0885 idle _HelpScreens
+ 0EBC:0653 _HitHorizDoor
+ 0EBC:0857 _HitHorizPWall
+ 0EBC:0531 _HitHorizWall
+ 0EBC:0753 _HitVertDoor
+ 0EBC:0931 _HitVertPWall
+ 0EBC:0412 _HitVertWall
+ 3A39:542A _horizwall
+ 3A39:A04A _ingame
+ 0CFC:09B0 _InitActorList
+ 1320:01F0 _InitAreas
+ 048F:1020 idle _InitDigiMap
+ 1320:0218 _InitDoorList
+ 048F:122A idle _InitGame
+ 0CFC:0B4C _InitRedShifts
+ 1320:000F _InitStaticList
+ 177B:01DA _INL_GetJoyDelta
+ 3A39:DDF7 _insetupscaling
+ 06A5:2B04 _IntroScreen
+ 177B:0AB2 _IN_Ack
+ 177B:0A59 _IN_CheckAck
+ 177B:068B _IN_ClearKeysDown
+ 177B:060E idle _IN_Default
+ 177B:0141 _IN_GetJoyAbs
+ 177B:0336 idle _IN_GetJoyButtonsDB
+ 06A5:3B39 idle _IN_GetScanName
+ 177B:0B1B _IN_JoyButtons
+ 177B:0B04 _IN_MouseButtons
+ 177B:06AA _IN_ReadControl
+ 177B:09C2 idle _IN_SetControlType
+ 177B:0679 idle _IN_SetKeyHook
+ 177B:048B _IN_SetupJoy
+ 177B:064D _IN_Shutdown
+ 177B:0A0A _IN_StartAck
+ 177B:0572 _IN_Startup
+ 177B:0AC3 _IN_UserInput
+ 177B:09EF _IN_WaitForASCII
+ 177B:09D3 idle _IN_WaitForKey
+ 0000:29D9 _ioctl
+ 3A39:989E _IsA386
+ 0000:1501 _isatty
+ 0000:3882 _itoa
+ 048C:0028 _jabhack2
+ 3A39:00FC idle _JHParmStrings
+ 3A39:E84C _JoyDefs
+ 3A39:54B0 _joypadenabled
+ 3A39:E83C _JoyPadPresent
+ 3A39:9C45 _JoysPresent
+ 3A39:54B2 _joystickenabled
+ 3A39:54AC _joystickport
+ 3A39:54AE _joystickprogressive
+ 3A39:3354 idle _KbdDefs
+ 3A39:9C4B _Keyboard
+ 1087:0C2C idle _KillActor
+ 3A39:A2BA _killerobj
+ 1201:0D6B idle _KnifeAttack
+ 3A39:A04C _LastASCII
+ 3A39:E009 _LastAttacker
+ 3A39:A2AE _lastdemoptr
+ 3A39:E011 _lastdoorobj
+ 3A39:D9D4 _lastintercept
+ 3A39:B518 _lastobj
+ 3A39:9EE2 _LastScan
+ 3A39:D9D8 _lastside
+ 3A39:893A _laststatobj
+ 3A39:D9D2 _lasttilehit
+ 3A39:9EEC _lasttimecount
+ 1D62:062F _LatchDrawPic
+ 1201:02A1 idle _LatchNumber
+ 3A39:A2D2 _latchpics
+ 3A39:9E8E _layoutdone
+ 3A39:A2A2 _leftchannel
+ 3A39:9EBC _leftmargin
+ 3A39:3FCE idle _leftmasks
+ 3A39:ECE9 _LeftPosition
+ 3A39:1042 idle _lefttable
+ 0A85:05D1 _LevelCompleted
+ 3A39:9906 _LevelRatios
+ 3A39:DDEB _linecmds
+ 3A39:DDE7 _linescale
+ 3A39:EFA7 _linewidth
+ 3A39:9B85 _loadedgame
+ 1D62:0687 _LoadLatchMem
+ 048F:0803 _LoadTheGame
+ 3A39:ECDF _LocalTime
+ 0000:15AC _lseek
+ 3A39:03E6 idle _LSItems
+ 23EC:0000 idle _LSMenu
+ 0000:38C4 _ltoa
+ 3A39:D844 _madenoise
+ 048F:179C _main
+ 3A39:03D2 _MainItems
+ 3A39:E9BE _MainMemPages
+ 3A39:E8F6 _MainMemUsed
+ 237C:0000 _MainMenu
+ 3A39:E8F4 _MainPagesAvail
+ 3A39:E8C0 _MainPagesUsed
+ 3A39:EA86 _MainPresent
+ 0000:2B6C _malloc
+ 3A39:E01F _maphandle
+ 3A39:A39A _mapheaderseg
+ 3A39:A2CC _mapheight
+ 3A39:171A _mapmasks1
+ 3A39:173A _mapmasks2
+ 3A39:175A _mapmasks3
+ 3A39:A29E _mapon
+ 3A39:D852 _maporgx
+ 3A39:D850 _maporgy
+ 0485:0008 _MapRow
+ 3A39:A412 _mapsegs
+ 3A39:A2CE _mapwidth
+ 3A39:A45E _mapwidthtable
+ 3A39:DDE4 _mask1
+ 3A39:DDE3 _mask2
+ 3A39:DDE2 _mask3
+ 3A39:DDE5 _maskword
+ 0000:0F22 _matherr
+ 3A39:DDF9 _maxscale
+ 3A39:D9DA _maxscaleshl2
+ 3A39:960A _maxslope
+ 3A39:05F2 idle _mbarray
+ 0000:38E9 _memcpy
+ 3A39:52D2 _menuitems
+ 06A5:3960 _Message
+ 3A39:327F idle _mfilename
+ 3A39:3275 idle _mheadname
+ 3A39:D9C8 _midangle
+ 3A39:1690 idle _mindist
+ 3A39:9604 _minheightdiv
+ 3A39:49FA _mirrorofs
+ 37CC:0000 _mmblocks
+ 3A39:A29C _mmerror
+ 3A39:E8A0 _mmfree
+ 3A39:E8A4 _mmhead
+ 3A39:9E7A _mminfo
+ 182E:0000 idle _MML_CheckForXMS
+ 182E:0239 idle _MML_ClearBlock
+ 182E:001B idle _MML_SetupXMS
+ 182E:0087 idle _MML_ShutdownXMS
+ 182E:00B6 _MML_UseSpace
+ 3A39:E898 _mmnew
+ 3A39:E89C _mmrover
+ 3A39:E8AE _mmstarted
+ 182E:0E3C _MM_BombOnError
+ 182E:0C31 idle _MM_DumpData
+ 182E:0767 _MM_FreePtr
+ 182E:04B3 _MM_GetPtr
+ 182E:08A9 _MM_SetLock
+ 182E:082B _MM_SetPurge
+ 182E:0AE0 idle _MM_ShowMemory
+ 182E:048B _MM_Shutdown
+ 182E:092B _MM_SortMem
+ 182E:029A _MM_Startup
+ 182E:0DC0 _MM_TotalFree
+ 182E:0D5B _MM_UnusedMemory
+ 3A39:988E _mouseadjustment
+ 3A39:E838 _MouseDownCount
+ 3A39:54B4 _mouseenabled
+ 3A39:9C49 _MousePresent
+ 06A5:18B2 idle _MouseSensitivity
+ 0000:3908 _movedata
+ 1320:08E8 _MoveDoors
+ 1087:0967 _MoveObj
+ 3A39:0622 idle _moveorder
+ 1320:0AC9 _MovePWalls
+ 0000:2A00 _movetext
+ 3A39:49EE _mr_count
+ 3A39:49E4 _mr_dest
+ 3A39:49F0 _mr_rowofs
+ 3A39:49E8 _mr_xfrac
+ 3A39:49EC _mr_xstep
+ 3A39:49E6 _mr_yfrac
+ 3A39:49EA _mr_ystep
+ 048F:0FBA _MS_CheckParm
+ 3A39:01C4 idle _MusicItems
+ 231F:0000 idle _MusicMenu
+ 3A39:9C39 _MusicMode
+ 3A39:E8A8 _nearheap
+ 3A39:85BA _nearmapylookup
+ 3A39:ED03 _NeedsDigitized
+ 3A39:ED09 _NeedsMusic
+ 3A39:95BE _new
+ 3A39:0404 idle _NewEitems
+ 23C4:0000 idle _NewEmenu
+ 048F:0369 _NewGame
+ 3A39:040E idle _NewItems
+ 060A:034C idle _NewLine
+ 23E1:0000 idle _NewMenu
+ 1087:00BA _NewState
+ 048F:148B _NewViewSize
+ 3A39:ECFB _nextsoundpos
+ 3A39:A510 _noclip
+ 0A85:1353 idle _NonShareware
+ 3A39:98A0 _nospr
+ 3A39:01FC idle _nosprtxt
+ 3A39:9B83 _NoWait
+ 3A39:D84C _NumDigi
+ 3A39:9EDA _numpages
+ 3A39:E890 _numUMBs
+ 3A39:B51A _obj
+ 3A39:A420 _objcount
+ 3A39:B516 _objfreelist
+ 3A39:B51C _objlist
+ 3A39:E013 _oldsoundmode
+ 0000:3955 _open
+ 1320:0340 _OpenDoor
+ 1320:05BD _OperateDoor
+ 3A39:180C idle _opposite
+ 3A39:05FE idle _order
+ 0000:169C idle _outp
+ 0000:1678 _outport
+ 0000:1684 idle _outportb
+ 0000:1690 idle _outpw
+ 3A39:3520 idle _PageFile
+ 3A39:3512 _PageFileName
+ 060A:0475 idle _PageLayout
+ 3A39:9EDC _pagenum
+ 3A09:0000 _palette1
+ 39D9:0000 _palette2
+ 3A39:A41A _palshifted
+ 060A:001F idle _ParseNumber
+ 060A:0071 idle _ParsePicCommand
+ 060A:008F idle _ParseTimedCommand
+ 048F:030D idle _Patch386
+ 3A39:A04D _Paused
+ 3A39:ECC0 _pcLastSample
+ 3A39:ECB8 _pcLengthLeft
+ 3A39:49F2 _pcos
+ 3A39:ECBC _pcSound
+ 3A39:EABA _pcSoundLookup
+ 3A39:EFA9 _pelpan
+ 0A85:03CC _PG13
+ 3A39:9E90 _picdelay
+ 3A39:9EEA _pickquick
+ 3A39:9E92 _picnum
+ 3A39:9EE7 _pictable
+ 0E0D:01B3 _PicturePause
+ 3A39:9E96 _picx
+ 3A39:9E94 _picy
+ 3A39:960E _pixelangle
+ 3A39:3FCA idle _pixmasks
+ 3A39:D9B2 _pixx
+ 1320:00E1 _PlaceItemType
+ 210E:0000 _planepics
+ 3A39:4AC2 _planeylookup
+ 0BC6:0DD1 _PlayDemo
+ 3A39:95BC _player
+ 3A39:E005 _playerxmove
+ 3A39:E001 _playerymove
+ 0CFC:0F8C _PlayLoop
+ 0BC6:00F7 _PlaySoundLocGlobal
+ 3A39:95C0 _playstate
+ 3A39:DFFF _plux
+ 3A39:DFFD _pluy
+ 3A39:E8BA _PMFrameCount
+ 1912:06B1 idle _PML_ClosePageFile
+ 1912:0A96 idle _PML_GetAPageBuffer
+ 1912:06E8 idle _PML_GetEMSAddress
+ 1912:0BA0 idle _PML_GetPageFromXMS
+ 1912:0812 idle _PML_GiveLRUPage
+ 1912:08B0 idle _PML_GiveLRUXMSPage
+ 1912:0C21 idle _PML_LoadPage
+ 1912:0007 idle _PML_MapEMS
+ 1912:04E8 idle _PML_OpenPageFile
+ 1912:0920 idle _PML_PutPageInXMS
+ 1912:046E idle _PML_ReadFromFile
+ 1912:0155 idle _PML_ShutdownEMS
+ 1912:0447 idle _PML_ShutdownMainMem
+ 1912:0293 idle _PML_ShutdownXMS
+ 1912:0029 idle _PML_StartupEMS
+ 1912:03D0 idle _PML_StartupMainMem
+ 1912:0178 idle _PML_StartupXMS
+ 1912:09C9 idle _PML_TransferPageSpace
+ 1912:01EA idle _PML_XMSCopy
+ 3A39:E8BE _PMNumBlocks
+ 3A39:D85E _PMPages
+ 3A39:E8C8 _PMPanicMode
+ 3A39:E8B8 _PMSegPages
+ 3A39:D862 _PMSoundStart
+ 3A39:D864 _PMSpriteStart
+ 3A39:E8CA _PMStarted
+ 3A39:E8C6 _PMThrashing
+ 1912:02DF _PM_CheckMainMem
+ 1912:0C71 _PM_GetPage
+ 1912:07BF _PM_GetPageAddress
+ 1912:0FBA _PM_NextFrame
+ 1912:0D60 _PM_Preload
+ 1912:1034 idle _PM_Reset
+ 1912:02B8 _PM_SetMainMemPurge
+ 1912:0D31 _PM_SetPageLock
+ 1912:114B _PM_Shutdown
+ 1912:10A0 _PM_Startup
+ 0CFC:03B9 idle _PollControls
+ 0CFC:006F idle _PollJoystickButtons
+ 0CFC:0248 idle _PollJoystickMove
+ 0CFC:0007 idle _PollKeyboardButtons
+ 0CFC:0100 idle _PollKeyboardMove
+ 0CFC:002B idle _PollMouseButtons
+ 0CFC:020C idle _PollMouseMove
+ 3A39:D858 _postsource
+ 3A39:D854 _postwidth
+ 3A39:D856 _postx
+ 0000:0F17 _pow10
+ 0A85:0FA5 _PreloadGraphics
+ 0A85:0F10 idle _PreloadUpdate
+ 06A5:2714 idle _PrintCustJoy
+ 06A5:27BB idle _PrintCustKeybd
+ 06A5:2824 idle _PrintCustKeys
+ 06A5:266D idle _PrintCustMouse
+ 0000:3AFA _printf
+ 06A5:112F idle _PrintLSEntry
+ 3A39:A048 _PrintX
+ 3A39:9B81 _PrintY
+ 3A39:E821 _profilehandle
+ 13EC:005A idle _ProjectileTryMove
+ 3A39:49F6 _psin
+ 1320:093B _PushWall
+ 0000:3E13 _puts
+ 0000:2844 _puttext
+ 3A39:52D6 _pwalldir
+ 3A39:53A8 _pwallpos
+ 3A39:5326 _pwallstate
+ 3A39:52DA _pwallx
+ 3A39:52D8 _pwally
+ 3A39:9EE5 _px
+ 3A39:9EE3 _py
+ 048F:14CF _Quit
+ 3A39:0102 idle _radtoint
+ 0000:3F2C _read
+ 06A5:36DC idle _ReadAnyControl
+ 048F:000B idle _ReadConfig
+ 0000:2CC5 idle _realloc
+ 0BC6:0C9A _RecordDemo
+ 1320:016B idle _RecursiveConnect
+ 36AC:0000 _redshifts
+ 0CFC:0A55 idle _RemoveObj
+ 3A39:A2A0 _rightchannel
+ 3A39:9E9E _rightmargin
+ 3A39:3FD2 idle _rightmasks
+ 3A39:ECE7 _RightPosition
+ 3A39:0E80 idle _righttable
+ 060A:000C idle _RipToEOL
+ 230E:0002 idle _rndtable
+ 3A39:9E98 _rowon
+ 3A39:A4E4 _running
+ 3A39:9EF0 _SaveGameNames
+ 3A39:A032 _SaveGamesAvail
+ 3A39:0436 idle _SaveName
+ 048F:042E _SaveTheGame
+ 3A39:ED05 _SBProPresent
+ 0000:1FD8 idle _sbrk
+ 3A39:52CA _scale
+ 3A39:DDFB _scaledirectory
+ 0FFD:032F idle _ScaleLine
+ 0EBC:0397 idle _ScalePost
+ 0FFD:0479 _ScaleShape
+ 0BC6:0194 idle _ScanInfoPlane
+ 3A39:3D1A _Scores
+ 3A39:D848 _screenfaded
+ 3A39:1684 _screenloc
+ 3A39:9898 _screenofs
+ 3A39:3FC4 _screenseg
+ 1A28:0B5F _SDL_DigitizedDone
+ 1BB1:0014 _SDL_IndicatePC
+ 1A28:08B0 idle _SDL_LoadDigiSegment
+ 1A28:08E1 idle _SDL_PlayDigiSegment
+ 1A28:0501 idle _SDL_SBSetDMA
+ 1BB1:000C _SDL_SetDS
+ 1A28:0C2D idle _SDL_SetupDigi
+ 1BB1:0021 _SDL_t0ExtremeAsmService
+ 1BB1:009B _SDL_t0FastAsmService
+ 1BB1:02CD _SDL_t0SlowAsmService
+ 1A28:14B4 idle _SD_Default
+ 1A28:1870 idle _SD_FadeOutMusic
+ 1A28:17DA _SD_MusicOff
+ 1A28:17CF _SD_MusicOn
+ 1A28:1881 idle _SD_MusicPlaying
+ 1A28:0A9F idle _SD_PlayDigitized
+ 1A28:15A4 _SD_PlaySound
+ 1A28:09CC _SD_Poll
+ 1A28:158D _SD_PositionSound
+ 1A28:0BC9 _SD_SetDigiDevice
+ 1A28:1129 _SD_SetMusicMode
+ 1A28:0A58 _SD_SetPosition
+ 1A28:109B _SD_SetSoundMode
+ 1A28:157B idle _SD_SetUserHook
+ 1A28:1523 _SD_Shutdown
+ 1A28:1744 _SD_SoundPlaying
+ 1A28:181E _SD_StartMusic
+ 1A28:117B _SD_Startup
+ 1A28:092B _SD_StopDigitized
+ 1A28:178B _SD_StopSound
+ 1A28:17C2 _SD_WaitSoundDone
+ 1087:0747 _SelectChaseDir
+ 1087:0619 _SelectDodgeDir
+ 13EC:1951 idle _SelectPathDir
+ 1087:089F _SelectRunDir
+ 0000:3164 _setblock
+ 044B:0179 idle _SetPlaneViewSize
+ 0BC6:0006 idle _SetSoundLoc
+ 06A5:3677 idle _SetTextColor
+ 06A5:2E09 idle _SetupControlPanel
+ 0BC6:0683 _SetupGameLevel
+ 0FFD:001A _SetupScaling
+ 048F:0E7C idle _SetupWalls
+ 0000:3F2F _setvbuf
+ 0000:130C _setvect
+ 048F:13BC _SetViewSize
+ 0E0D:02C5 idle _ShapeTest
+ 3A39:9894 _shootdelta
+ 06A5:3C21 idle _ShootSnd
+ 060A:0771 idle _ShowArticle
+ 048F:1442 _ShowViewSize
+ 048F:0BD2 _ShutdownId
+ 1087:167A _SightPlayer
+ 2422:0000 _signon
+ 048F:0E9F idle _SignonScreen
+ 0FFD:078D _SimpleScaleShape
+ 0000:0F48 _sin
+ 3A39:A514 _singlestep
+ 3430:0000 _sintable
+ 3A39:DDEF _slinewidth
+ 3A39:DDF1 _slinex
+ 3A39:03DC idle _SndItems
+ 2394:0000 idle _SndMenu
+ 3A39:1298 idle _songs
+ 3A39:9C3F _SoundBlasterPresent
+ 3A39:9C3D _SoundMode
+ 3A39:ECF1 _SoundNumber
+ 3A39:A2D0 _SoundPositioned
+ 3A39:ECED _SoundPriority
+ 3A39:9C41 _SoundSourcePresent
+ 3A39:0434 idle _SoundStatus
+ 3A39:ECFF _SoundTable
+ 3A39:4F72 _spanstart
+ 13EC:1D7E _SpawnBJVictory
+ 13EC:04D9 _SpawnBoss
+ 13EC:04BA _SpawnDeadGuard
+ 1320:024B _SpawnDoor
+ 13EC:1152 _SpawnFakeHitler
+ 13EC:0A19 _SpawnFat
+ 13EC:08C5 _SpawnGhosts
+ 13EC:09B2 _SpawnGift
+ 13EC:052B _SpawnGretel
+ 13EC:11B9 _SpawnHitler
+ 1087:000C _SpawnNewObj
+ 13EC:057D _SpawnPatrol
+ 1201:0CCC _SpawnPlayer
+ 13EC:094B _SpawnSchabbs
+ 13EC:0312 _SpawnStand
+ 1320:001A _SpawnStatic
+ 3A39:A2BE _spearangle
+ 3A39:A2BC _spearflag
+ 3A39:A2C4 _spearx
+ 3A39:A2C0 _speary
+ 3A39:A516 _spotvis
+ 0000:402D _sprintf
+ 3A39:EA98 _sqActive
+ 3A39:EA94 _sqHack
+ 3A39:EA8E _sqHackLen
+ 3A39:EA90 _sqHackPtr
+ 3A39:EA8C _sqHackSeqLen
+ 3A39:EA88 _sqHackTime
+ 3A39:ECD1 _ssActive
+ 3A39:ECCF _ssControl
+ 3A39:ECCB _ssData
+ 3A39:ECFD _ssIsTandy
+ 3A39:ECC1 _ssLengthLeft
+ 3A39:ECD3 _ssNoCheck
+ 3A39:ECC9 _ssOff
+ 3A39:ECCA _ssOn
+ 3A39:39A0 idle _ssPort
+ 3A39:ECC5 _ssSample
+ 3A39:ECCD _ssStatus
+ 0CFC:0CC9 _StartBonusFlash
+ 06A5:3A8F _StartCPMusic
+ 0CFC:0CD4 _StartDamageFlash
+ 0BC6:0B76 idle _StartDemoRecord
+ 3A39:A030 _StartGame
+ 3A39:9892 _startgame
+ 3A39:1B4A idle _starthitpoints
+ 0CFC:0AD6 _StartMusic
+ 3A39:1A1E idle _statinfo
+ 3A39:893C _statobjlist
+ 1201:01A8 idle _StatusDrawPic
+ 3A39:DDF3 _stepbytwo
+ 3A39:4DE2 _stepscale
+ 0CFC:0AA3 _StopMusic
+ 3A39:98B6 _str
+ 3A39:98A2 _str2
+ 3A39:1A0C idle _strafeangle
+ 0000:4066 _strcat
+ 0000:409F _strcpy
+ 0000:40C1 _strlen
+ 0000:4105 _strtol
+ 3A39:191C idle _s_attack
+ 3A39:2EB4 idle _s_bjjump1
+ 3A39:2EC4 idle _s_bjjump2
+ 3A39:2ED4 idle _s_bjjump3
+ 3A39:2EE4 idle _s_bjjump4
+ 3A39:2E54 idle _s_bjrun1
+ 3A39:2E64 idle _s_bjrun1s
+ 3A39:2E74 idle _s_bjrun2
+ 3A39:2E84 idle _s_bjrun3
+ 3A39:2E94 idle _s_bjrun3s
+ 3A39:2EA4 idle _s_bjrun4
+ 3A39:1DDA _s_blinkychase1
+ 3A39:1DEA idle _s_blinkychase2
+ 3A39:1C4A idle _s_boom1
+ 3A39:1C5A idle _s_boom2
+ 3A39:1C6A idle _s_boom3
+ 3A39:246A _s_bosschase1
+ 3A39:247A idle _s_bosschase1s
+ 3A39:248A idle _s_bosschase2
+ 3A39:249A idle _s_bosschase3
+ 3A39:24AA idle _s_bosschase3s
+ 3A39:24BA idle _s_bosschase4
+ 3A39:24CA _s_bossdie1
+ 3A39:24DA idle _s_bossdie2
+ 3A39:24EA idle _s_bossdie3
+ 3A39:24FA idle _s_bossdie4
+ 3A39:250A idle _s_bossshoot1
+ 3A39:251A idle _s_bossshoot2
+ 3A39:252A idle _s_bossshoot3
+ 3A39:253A idle _s_bossshoot4
+ 3A39:254A idle _s_bossshoot5
+ 3A39:255A idle _s_bossshoot6
+ 3A39:256A idle _s_bossshoot7
+ 3A39:257A idle _s_bossshoot8
+ 3A39:245A idle _s_bossstand
+ 3A39:1E3A idle _s_clydechase1
+ 3A39:1E4A idle _s_clydechase2
+ 3A39:2EF4 _s_deathcam
+ 3A39:1F0A _s_dogchase1
+ 3A39:1F1A idle _s_dogchase1s
+ 3A39:1F2A idle _s_dogchase2
+ 3A39:1F3A idle _s_dogchase3
+ 3A39:1F4A idle _s_dogchase3s
+ 3A39:1F5A idle _s_dogchase4
+ 3A39:1F9A idle _s_dogdead
+ 3A39:1F6A _s_dogdie1
+ 3A39:1F7A idle _s_dogdie2
+ 3A39:1F8A idle _s_dogdie3
+ 3A39:1EBA idle _s_dogjump1
+ 3A39:1ECA idle _s_dogjump2
+ 3A39:1EDA idle _s_dogjump3
+ 3A39:1EEA idle _s_dogjump4
+ 3A39:1EFA idle _s_dogjump5
+ 3A39:1E5A idle _s_dogpath1
+ 3A39:1E6A idle _s_dogpath1s
+ 3A39:1E7A idle _s_dogpath2
+ 3A39:1E8A idle _s_dogpath3
+ 3A39:1E9A idle _s_dogpath3s
+ 3A39:1EAA idle _s_dogpath4
+ 3A39:2A5C _s_fakechase1
+ 3A39:2A6C idle _s_fakechase1s
+ 3A39:2A7C idle _s_fakechase2
+ 3A39:2A8C idle _s_fakechase3
+ 3A39:2A9C idle _s_fakechase3s
+ 3A39:2AAC idle _s_fakechase4
+ 3A39:2ABC _s_fakedie1
+ 3A39:2ACC idle _s_fakedie2
+ 3A39:2ADC idle _s_fakedie3
+ 3A39:2AEC idle _s_fakedie4
+ 3A39:2AFC idle _s_fakedie5
+ 3A39:2B0C idle _s_fakedie6
+ 3A39:2B1C idle _s_fakeshoot1
+ 3A39:2B2C idle _s_fakeshoot2
+ 3A39:2B3C idle _s_fakeshoot3
+ 3A39:2B4C idle _s_fakeshoot4
+ 3A39:2B5C idle _s_fakeshoot5
+ 3A39:2B6C idle _s_fakeshoot6
+ 3A39:2B7C idle _s_fakeshoot7
+ 3A39:2B8C idle _s_fakeshoot8
+ 3A39:2B9C idle _s_fakeshoot9
+ 3A39:2A4C idle _s_fakestand
+ 3A39:291C _s_fatchase1
+ 3A39:292C idle _s_fatchase1s
+ 3A39:293C idle _s_fatchase2
+ 3A39:294C idle _s_fatchase3
+ 3A39:295C idle _s_fatchase3s
+ 3A39:296C idle _s_fatchase4
+ 3A39:297C idle _s_fatdeathcam
+ 3A39:298C _s_fatdie1
+ 3A39:299C idle _s_fatdie2
+ 3A39:29AC idle _s_fatdie3
+ 3A39:29BC idle _s_fatdie4
+ 3A39:29CC idle _s_fatdie5
+ 3A39:29DC idle _s_fatdie6
+ 3A39:29EC idle _s_fatshoot1
+ 3A39:29FC idle _s_fatshoot2
+ 3A39:2A0C idle _s_fatshoot3
+ 3A39:2A1C idle _s_fatshoot4
+ 3A39:2A2C idle _s_fatshoot5
+ 3A39:2A3C idle _s_fatshoot6
+ 3A39:290C idle _s_fatstand
+ 3A39:2BAC idle _s_fire1
+ 3A39:2BBC idle _s_fire2
+ 3A39:281C _s_giftchase1
+ 3A39:282C idle _s_giftchase1s
+ 3A39:283C idle _s_giftchase2
+ 3A39:284C idle _s_giftchase3
+ 3A39:285C idle _s_giftchase3s
+ 3A39:286C idle _s_giftchase4
+ 3A39:287C idle _s_giftdeathcam
+ 3A39:288C _s_giftdie1
+ 3A39:289C idle _s_giftdie2
+ 3A39:28AC idle _s_giftdie3
+ 3A39:28BC idle _s_giftdie4
+ 3A39:28CC idle _s_giftdie5
+ 3A39:28DC idle _s_giftdie6
+ 3A39:28EC idle _s_giftshoot1
+ 3A39:28FC idle _s_giftshoot2
+ 3A39:280C idle _s_giftstand
+ 3A39:1D3A _s_grdchase1
+ 3A39:1D4A idle _s_grdchase1s
+ 3A39:1D5A idle _s_grdchase2
+ 3A39:1D6A idle _s_grdchase3
+ 3A39:1D7A idle _s_grdchase3s
+ 3A39:1D8A idle _s_grdchase4
+ 3A39:1D9A _s_grddie1
+ 3A39:1DAA idle _s_grddie2
+ 3A39:1DBA idle _s_grddie3
+ 3A39:1DCA idle _s_grddie4
+ 3A39:1CEA _s_grdpain
+ 3A39:1CFA _s_grdpain1
+ 3A39:1C8A idle _s_grdpath1
+ 3A39:1C9A idle _s_grdpath1s
+ 3A39:1CAA idle _s_grdpath2
+ 3A39:1CBA idle _s_grdpath3
+ 3A39:1CCA idle _s_grdpath3s
+ 3A39:1CDA idle _s_grdpath4
+ 3A39:1D0A idle _s_grdshoot1
+ 3A39:1D1A idle _s_grdshoot2
+ 3A39:1D2A idle _s_grdshoot3
+ 3A39:1C7A idle _s_grdstand
+ 3A39:259A _s_gretelchase1
+ 3A39:25AA idle _s_gretelchase1s
+ 3A39:25BA idle _s_gretelchase2
+ 3A39:25CA idle _s_gretelchase3
+ 3A39:25DA idle _s_gretelchase3s
+ 3A39:25EA idle _s_gretelchase4
+ 3A39:25FA _s_greteldie1
+ 3A39:260A idle _s_greteldie2
+ 3A39:261A idle _s_greteldie3
+ 3A39:262A idle _s_greteldie4
+ 3A39:263A idle _s_gretelshoot1
+ 3A39:264A idle _s_gretelshoot2
+ 3A39:265A idle _s_gretelshoot3
+ 3A39:266A idle _s_gretelshoot4
+ 3A39:267A idle _s_gretelshoot5
+ 3A39:268A idle _s_gretelshoot6
+ 3A39:269A idle _s_gretelshoot7
+ 3A39:26AA idle _s_gretelshoot8
+ 3A39:258A idle _s_gretelstand
+ 3A39:2CDC _s_hitlerchase1
+ 3A39:2CEC idle _s_hitlerchase1s
+ 3A39:2CFC idle _s_hitlerchase2
+ 3A39:2D0C idle _s_hitlerchase3
+ 3A39:2D1C idle _s_hitlerchase3s
+ 3A39:2D2C idle _s_hitlerchase4
+ 3A39:2D3C idle _s_hitlerdeathcam
+ 3A39:2D4C _s_hitlerdie1
+ 3A39:2DDC idle _s_hitlerdie10
+ 3A39:2D5C idle _s_hitlerdie2
+ 3A39:2D6C idle _s_hitlerdie3
+ 3A39:2D7C idle _s_hitlerdie4
+ 3A39:2D8C idle _s_hitlerdie5
+ 3A39:2D9C idle _s_hitlerdie6
+ 3A39:2DAC idle _s_hitlerdie7
+ 3A39:2DBC idle _s_hitlerdie8
+ 3A39:2DCC idle _s_hitlerdie9
+ 3A39:2DEC idle _s_hitlershoot1
+ 3A39:2DFC idle _s_hitlershoot2
+ 3A39:2E0C idle _s_hitlershoot3
+ 3A39:2E1C idle _s_hitlershoot4
+ 3A39:2E2C idle _s_hitlershoot5
+ 3A39:2E3C idle _s_hitlershoot6
+ 3A39:1DFA idle _s_inkychase1
+ 3A39:1E0A idle _s_inkychase2
+ 3A39:2BDC _s_mechachase1
+ 3A39:2BEC idle _s_mechachase1s
+ 3A39:2BFC idle _s_mechachase2
+ 3A39:2C0C idle _s_mechachase3
+ 3A39:2C1C idle _s_mechachase3s
+ 3A39:2C2C idle _s_mechachase4
+ 3A39:2C3C _s_mechadie1
+ 3A39:2C4C idle _s_mechadie2
+ 3A39:2C5C idle _s_mechadie3
+ 3A39:2C6C idle _s_mechadie4
+ 3A39:2C7C idle _s_mechashoot1
+ 3A39:2C8C idle _s_mechashoot2
+ 3A39:2C9C idle _s_mechashoot3
+ 3A39:2CAC idle _s_mechashoot4
+ 3A39:2CBC idle _s_mechashoot5
+ 3A39:2CCC idle _s_mechashoot6
+ 3A39:2BCC idle _s_mechastand
+ 3A39:21EA _s_mutchase1
+ 3A39:21FA idle _s_mutchase1s
+ 3A39:220A idle _s_mutchase2
+ 3A39:221A idle _s_mutchase3
+ 3A39:222A idle _s_mutchase3s
+ 3A39:223A idle _s_mutchase4
+ 3A39:224A _s_mutdie1
+ 3A39:225A idle _s_mutdie2
+ 3A39:226A idle _s_mutdie3
+ 3A39:227A idle _s_mutdie4
+ 3A39:228A idle _s_mutdie5
+ 3A39:218A _s_mutpain
+ 3A39:219A _s_mutpain1
+ 3A39:212A idle _s_mutpath1
+ 3A39:213A idle _s_mutpath1s
+ 3A39:214A idle _s_mutpath2
+ 3A39:215A idle _s_mutpath3
+ 3A39:216A idle _s_mutpath3s
+ 3A39:217A idle _s_mutpath4
+ 3A39:21AA idle _s_mutshoot1
+ 3A39:21BA idle _s_mutshoot2
+ 3A39:21CA idle _s_mutshoot3
+ 3A39:21DA idle _s_mutshoot4
+ 3A39:211A idle _s_mutstand
+ 3A39:27CC idle _s_needle1
+ 3A39:27DC idle _s_needle2
+ 3A39:27EC idle _s_needle3
+ 3A39:27FC idle _s_needle4
+ 3A39:206A _s_ofcchase1
+ 3A39:207A idle _s_ofcchase1s
+ 3A39:208A idle _s_ofcchase2
+ 3A39:209A idle _s_ofcchase3
+ 3A39:20AA idle _s_ofcchase3s
+ 3A39:20BA idle _s_ofcchase4
+ 3A39:20CA _s_ofcdie1
+ 3A39:20DA idle _s_ofcdie2
+ 3A39:20EA idle _s_ofcdie3
+ 3A39:20FA idle _s_ofcdie4
+ 3A39:210A idle _s_ofcdie5
+ 3A39:201A _s_ofcpain
+ 3A39:202A _s_ofcpain1
+ 3A39:1FBA idle _s_ofcpath1
+ 3A39:1FCA idle _s_ofcpath1s
+ 3A39:1FDA idle _s_ofcpath2
+ 3A39:1FEA idle _s_ofcpath3
+ 3A39:1FFA idle _s_ofcpath3s
+ 3A39:200A idle _s_ofcpath4
+ 3A39:203A idle _s_ofcshoot1
+ 3A39:204A idle _s_ofcshoot2
+ 3A39:205A idle _s_ofcshoot3
+ 3A39:1FAA idle _s_ofcstand
+ 3A39:1E1A idle _s_pinkychase1
+ 3A39:1E2A idle _s_pinkychase2
+ 3A39:190C idle _s_player
+ 3A39:1BFA idle _s_rocket
+ 3A39:26DC _s_schabbchase1
+ 3A39:26EC idle _s_schabbchase1s
+ 3A39:26FC idle _s_schabbchase2
+ 3A39:270C idle _s_schabbchase3
+ 3A39:271C idle _s_schabbchase3s
+ 3A39:272C idle _s_schabbchase4
+ 3A39:273C idle _s_schabbdeathcam
+ 3A39:274C _s_schabbdie1
+ 3A39:275C idle _s_schabbdie2
+ 3A39:276C idle _s_schabbdie3
+ 3A39:277C idle _s_schabbdie4
+ 3A39:278C idle _s_schabbdie5
+ 3A39:279C idle _s_schabbdie6
+ 3A39:27AC idle _s_schabbshoot1
+ 3A39:27BC idle _s_schabbshoot2
+ 3A39:26CC idle _s_schabbstand
+ 3A39:1C0A idle _s_smoke1
+ 3A39:1C1A idle _s_smoke2
+ 3A39:1C2A idle _s_smoke3
+ 3A39:1C3A idle _s_smoke4
+ 3A39:23BA _s_sschase1
+ 3A39:23CA idle _s_sschase1s
+ 3A39:23DA idle _s_sschase2
+ 3A39:23EA idle _s_sschase3
+ 3A39:23FA idle _s_sschase3s
+ 3A39:240A idle _s_sschase4
+ 3A39:241A _s_ssdie1
+ 3A39:242A idle _s_ssdie2
+ 3A39:243A idle _s_ssdie3
+ 3A39:244A idle _s_ssdie4
+ 3A39:230A _s_sspain
+ 3A39:231A _s_sspain1
+ 3A39:22AA idle _s_sspath1
+ 3A39:22BA idle _s_sspath1s
+ 3A39:22CA idle _s_sspath2
+ 3A39:22DA idle _s_sspath3
+ 3A39:22EA idle _s_sspath3s
+ 3A39:22FA idle _s_sspath4
+ 3A39:232A idle _s_ssshoot1
+ 3A39:233A idle _s_ssshoot2
+ 3A39:234A idle _s_ssshoot3
+ 3A39:235A idle _s_ssshoot4
+ 3A39:236A idle _s_ssshoot5
+ 3A39:237A idle _s_ssshoot6
+ 3A39:238A idle _s_ssshoot7
+ 3A39:239A idle _s_ssshoot8
+ 3A39:23AA idle _s_ssshoot9
+ 3A39:229A idle _s_ssstand
+ 3A39:ECE3 _t0OldService
+ 1201:0342 _TakeDamage
+ 0000:0F95 _tan
+ 3A39:9B89 _tedlevel
+ 3A39:9B87 _tedlevelnum
+ 0000:1926 _tell
+ 3A39:9E9A _text
+ 0EBC:0F15 _ThreeDRefresh
+ 1201:0A51 idle _Thrust
+ 3A39:E00D _thrustspeed
+ 06A5:3570 idle _TicDelay
+ 3A39:A2CA _tics
+ 3A39:168C _tileglobal
+ 3A39:D9B4 _tilehit
+ 3A39:75BA _tilemap
+ 3A39:9EDE _TimeCount
+ 060A:00B4 idle _TimedPicCommand
+ 3A39:ECF3 _TimerCount
+ 3A39:ECF7 _TimerDivisor
+ 3A39:ECDD _TimerRate
+ 3A39:E824 _tinf
+ 0000:193E _tolower
+ 0000:196A _toupper
+ 06A5:1062 idle _TrackWhichGame
+ 0EBC:004D idle _TransformActor
+ 0EBC:018B idle _TransformTile
+ 1201:0794 idle _TryMove
+ 1087:00D2 _TryWalk
+ 1201:0FEB idle _T_Attack
+ 13EC:1CA5 idle _T_Bite
+ 13EC:1EAC idle _T_BJDone
+ 13EC:1E66 idle _T_BJJump
+ 13EC:1DD1 idle _T_BJRun
+ 13EC:1E8C idle _T_BJYell
+ 13EC:14EC idle _T_Chase
+ 13EC:17EF idle _T_DogChase
+ 13EC:1404 idle _T_Fake
+ 13EC:12E7 idle _T_FakeFire
+ 13EC:0FCA idle _T_Fat
+ 13EC:1743 idle _T_Ghosts
+ 13EC:0E42 idle _T_Gift
+ 13EC:0B9D idle _T_GiftThrow
+ 13EC:199D idle _T_Path
+ 1201:117D idle _T_Player
+ 13EC:00F3 idle _T_Projectile
+ 13EC:0CBA idle _T_Schabb
+ 13EC:0A80 idle _T_SchabbThrow
+ 13EC:1ACC idle _T_Shoot
+ 13EC:14DC idle _T_Stand
+ 0000:38AA _ultoa
+ 3A39:E87C _UMBbase
+ 06A5:2D2F _UnCacheLump
+ 0000:1996 _unlink
+ 3A39:54B6 _update
+ 1201:025B idle _UpdateFace
+ 0CFC:0CE0 idle _UpdatePaletteShifts
+ 3A39:9B79 _updateptr
+ 0BC6:0148 _UpdateSoundLoc
+ 3A39:3D16 idle _USL_DrawString
+ 1BF0:0008 idle _USL_HardError
+ 3A39:3D12 _USL_MeasureString
+ 1BF0:03C2 idle _USL_PrintInCenter
+ 1BF0:0669 idle _US_CenterWindow
+ 1BF0:020F _US_CheckParm
+ 1BF0:0528 _US_ClearWindow
+ 06A5:0004 _US_ControlPanel
+ 1BF0:04BF _US_CPrint
+ 1BF0:0462 idle _US_CPrintLine
+ 1BF0:0553 _US_DrawWindow
+ 1CAA:0010 _US_InitRndT
+ 1BF0:0782 _US_LineInput
+ 1BF0:02D4 _US_Print
+ 1BF0:0420 _US_PrintCentered
+ 1BF0:039D idle _US_PrintSigned
+ 1BF0:0378 _US_PrintUnsigned
+ 1BF0:06BA idle _US_RestoreWindow
+ 1CAA:0038 _US_RndT
+ 1BF0:068D idle _US_SaveWindow
+ 1BF0:02B5 idle _US_SetPrintRoutines
+ 1BF0:01FD _US_Shutdown
+ 1BF0:0131 _US_Startup
+ 3A39:9B5F _uwidthtable
+ 3A39:53AA _vertwall
+ 3A39:1698 idle _vgaCeiling
+ 0EBC:0A0B idle _VGAClearScreen
+ 1E19:0006 _VH_UpdateScreen
+ 0A85:0031 _Victory
+ 1201:0F2E idle _VictorySpin
+ 1201:0A41 idle _VictoryTile
+ 3A39:DDE0 _viewangle
+ 3A39:503A _viewcos
+ 3A39:52CE _viewheight
+ 3A39:503E _viewsin
+ 3A39:54AA _viewsize
+ 3A39:D9CC _viewtx
+ 3A39:D9CA _viewty
+ 3A39:D84E _viewtype
+ 3A39:52D0 _viewwidth
+ 3A39:5046 _viewx
+ 3A39:5042 _viewy
+ 3A39:9890 _virtualreality
+ 3A39:D86E _vislist
+ 3A39:D86C _visptr
+ 3A39:D86A _visstep
+ 1CAF:0646 _VL_Bar
+ 1CAF:0092 idle _VL_ClearVideo
+ 1CAF:04A5 _VL_ColorBorder
+ 1CAF:00BC idle _VL_DePlaneVGA
+ 1CAF:0A5B idle _VL_DrawLatch8String
+ 1CAF:092E idle _VL_DrawTile8String
+ 1CAF:0374 _VL_FadeIn
+ 1CAF:0256 _VL_FadeOut
+ 1CAF:0198 idle _VL_FillPalette
+ 1CAF:01D8 idle _VL_GetColor
+ 1CAF:0235 idle _VL_GetPalette
+ 1CAF:0504 _VL_Hlin
+ 1CAF:08C5 _VL_LatchToScreen
+ 1CAF:0837 idle _VL_MaskedToScreen
+ 1CAF:0749 _VL_MemToLatch
+ 1CAF:079C _VL_MemToScreen
+ 1D62:022E _VL_MungePic
+ 1CAF:04B9 _VL_Plot
+ 1DF0:00AA _VL_ScreenToScreen
+ 1CAF:01BD idle _VL_SetColor
+ 1DF0:0019 idle _VL_SetCRTC
+ 1CAF:0113 idle _VL_SetLineWidth
+ 1CAF:0203 _VL_SetPalette
+ 1DF0:003D _VL_SetScreen
+ 1CAF:014C idle _VL_SetSplitScreen
+ 1CAF:0088 idle _VL_SetTextMode
+ 1CAF:0065 _VL_SetVGAPlaneMode
+ 1CAF:005B _VL_Shutdown
+ 1CAF:0B07 idle _VL_SizeTile8String
+ 1CAF:0003 _VL_Startup
+ 1CAF:044A _VL_TestPaletteSet
+ 1DF0:012A _VL_VideoID
+ 1CAF:05DF _VL_Vlin
+ 1DF0:0002 _VL_WaitVBL
+ 0000:404A idle _vsprintf
+ 1D62:0556 _VWB_Bar
+ 1D62:04B3 _VWB_DrawPic
+ 1D62:051F _VWB_DrawPropString
+ 1D62:042B _VWB_DrawTile8
+ 1D62:046E idle _VWB_DrawTile8M
+ 1D62:05BD _VWB_Hlin
+ 1D62:0592 _VWB_Plot
+ 1D62:05F1 _VWB_Vlin
+ 1D62:02EC idle _VWL_MeasureString
+ 1D62:0113 idle _VW_DrawColorPropString
+ 1D62:0000 idle _VW_DrawPropString
+ 1D62:0370 _VW_MarkUpdateBlock
+ 1D62:034E idle _VW_MeasureMPropString
+ 1D62:032C _VW_MeasurePropString
+ 1D62:0625 _VW_UpdateScreen
+ 06A5:36AC idle _WaitKeyUp
+ 3A39:504A _wallheight
+ 0EBC:0E24 idle _WallRefresh
+ 3A39:1710 idle _weaponscale
+ 0000:31E7 idle _wherex
+ 0000:31F6 idle _wherey
+ 358C:0000 _whiteshifts
+ 3A39:A046 _WindowH
+ 3A39:9B7B _WindowW
+ 3A39:9B7F _WindowX
+ 3A39:9B7D _WindowY
+ 3A39:177A idle _wordmasks
+ 3A39:DDF5 _work
+ 0000:4320 _write
+ 0A85:046A _Write
+ 048F:020F idle _WriteConfig
+ 3A39:D9A6 _xintercept
+ 3A39:D9B8 _xinttile
+ 3A39:E892 _XMSaddr
+ 3A39:E8D2 _XMSAvail
+ 3A39:E8CC _XMSDriver
+ 3A39:E8D0 _XMSHandle
+ 3A39:A296 _XMSPagesAvail
+ 3A39:E8C4 _XMSPagesUsed
+ 3A39:A29A _XMSPresent
+ 3A39:3510 idle _XMSProtectPage
+ 3A39:D9C4 _xpartial
+ 3A39:D9BE _xpartialdown
+ 3A39:D9C0 _xpartialup
+ 3A39:D99E _xstep
+ 3A39:D9B0 _xtile
+ 3A39:D9AC _xtilestep
+ 3A39:D9A2 _yintercept
+ 3A39:D9B6 _yinttile
+ 3A39:EE17 _ylookup
+ 3A39:D9C2 _ypartial
+ 3A39:D9BA _ypartialdown
+ 3A39:D9BC _ypartialup
+ 3A39:D99A _ystep
+ 3A39:D9AE _ytile
+ 3A39:D9AA _ytilestep
+ 3A39:4090 __8087
+ 0000:1000 idle __AHINCR
+ 0000:000C idle __AHSHIFT
+ 3A39:4724 __argc
+ 3A39:4726 __argv
+ 3A39:4380 __atexitcnt
+ 3A39:4944 __atexittbl
+ 0000:268A __brk
+ 3A39:00D1 __brklvl
+ 3A39:00B3 __C0argc
+ 3A39:00B5 __C0argv
+ 0000:20DD idle __c0crtinit
+ 3A39:00B7 __C0environ
+ 0000:128F idle __cexit
+ 0000:0189 __checknull
+ 0000:3296 __chmod
+ 0000:0176 __cleanup
+ 0000:32D9 __close
+ 0000:20FA idle __crtinit
+ 3A39:4382 __ctype
+ 0000:0000 Abs __cvtfak
+ 0000:129D idle __c_exit
+ 3A39:40A4 __default87
+ 3A39:4602 __doserrno
+ 0000:14EF __DOSERROR
+ 3A39:4604 idle __dosErrorToSV
+ 0000:11C1 idle __dos_getdate
+ 0000:4486 __dos_getdiskfree
+ 0000:1189 __dos_getfileattr
+ 0000:11DA __dos_gettime
+ 0000:11A6 idle __dos_setfileattr
+ 0000:11F3 __dos_write
+ 3A39:4270 __emu
+ 3A39:00B9 __envLng
+ 3A39:00BB __envseg
+ 3A39:00BD __envSize
+ 0000:127D __exit
+ 3A39:4484 __exitbuf
+ 3A39:4488 __exitfopen
+ 3A39:448C __exitopen
+ 3A39:471E idle __first
+ 0000:8087 idle __floatconvert
+ 0000:436E __fmemcmp
+ 0000:4396 __fmemcpy
+ 0000:43DE __fmemset
+ 3A39:45FA __fmode
+ 0000:0DAA __fperror
+ 3A39:45FE __fpstklen
+ 0000:05E4 __fpuint
+ 0000:3B11 idle __fputc
+ 0000:3C70 __FPUTN
+ 0000:43BA idle __fsetmem
+ 0000:43FD __fstrcpy
+ 0000:4426 __fstricmp
+ 0000:4467 __fstrlen
+ 0000:36B1 idle __GETFP
+ 0000:2933 idle __harderr
+ 0000:295F __hardresume
+ 0000:297A __hardretn
+ 3A39:00CD __heapbase
+ 3A39:4600 __heaplen
+ 3A39:00D5 __heaptop
+ 3A39:40AA __huge_dble
+ 3A39:40A6 idle __huge_flt
+ 3A39:40B2 idle __huge_ldble
+ 3A39:40BC idle __indefinite
+ 3A39:00A3 idle __Int0Vector
+ 3A39:00A7 idle __Int4Vector
+ 3A39:00AB idle __Int5Vector
+ 3A39:00AF idle __Int6Vector
+ 0000:14B6 __IOERROR
+ 3A39:4720 idle __last
+ 3A39:40A1 __LDT
+ 0000:05F5 __LDTRUNC
+ 0000:1512 __LONGTOA
+ 0000:0FE5 __matherr
+ 3A39:40CA __mathwhy
+ 0000:15D5 __MKNAME
+ 0000:02B0 idle __MMODEL
+ 3A39:45D0 __nfile
+ 3A39:45FC __notUmask
+ 0000:3AAD __open
+ 3A39:45D2 __openfd
+ 0000:3615 idle __OPENFP
+ 3A39:00C1 __osmajor
+ 3A39:00C2 idle __osminor
+ 3A39:00C1 idle __osversion
+ 0000:0E4E __POW10
+ 3A39:40A0 __protected
+ 3A39:00BF __psp
+ 0000:16AA __read
+ 0000:2D18 __REALCVT
+ 3A39:473A __RealCvtVector
+ 0000:020A __restorezero
+ 3A39:4722 idle __rover
+ 0000:26C9 __sbrk
+ 3A39:473E idle __ScanTodVector
+ 0000:1702 __scantol
+ 0000:2E48 __SCREENIO
+ 0000:2EE9 __SCROLL
+ 0000:0000 idle __setargv__
+ 0000:0000 idle __setenvp__
+ 0000:1881 __setupio
+ 3A39:00C5 idle __StartTime
+ 3A39:4668 __stklen
+ 0000:1F2B __stpcpy
+ 3A39:4490 __streams
+ 0000:01B4 __terminate
+ 3A39:40C0 idle __tiny_ldble
+ 0000:1614 idle __TMPNAM
+ 0000:0000 idle __turboCrt
+ 0000:0000 Abs __turboCvt
+ 0000:8087 Abs __turboFloat
+ 0000:158F __UTOA
+ 0000:2E84 __VALIDATEXY
+ 3A39:00C1 __version
+ 3A39:46D2 __video
+ 0000:2059 __VideoInt
+ 0000:19C4 __VPRINTER
+ 0000:1E72 __VPTR
+ 0000:1E97 __VRAM
+ 0000:31DD __wherexy
+ 0000:42E6 __write
+ 0000:1F11 __xclose
+ 0000:0BA5 __XCVT
+ 0000:4323 __xfclose
+ 0000:434B __xfflush
+ 0000:1F79 ___brk
+ 3A39:00CB ___brklvl
+ 0000:21F3 idle ___first
+ 0000:04FD idle ___fpreset
+ 0000:2907 ___harderr
+ 3A39:00C9 idle ___heapbase
+ 0000:21F5 idle ___last
+ 0000:3E5E ___read
+ 0000:21F7 idle ___rover
+ 0000:1F9B ___sbrk
+ 3A39:49D2 ___SignalPtr
+ 0000:41DA ___write
+
+ Address Publics by Value
+
+ 0000:0000 Abs __turboCvt
+ 0000:0000 idle __turboCrt
+ 0000:0000 Abs __cvtfak
+ 0000:0000 idle __setargv__
+ 0000:0000 idle __setenvp__
+ 0000:000C idle __AHSHIFT
+ 0000:0632 idle FISRQQ
+ 0000:0E32 idle FICRQQ
+ 0000:1000 idle __AHINCR
+ 0000:1632 Abs FIERQQ
+ 0000:4000 idle FJARQQ
+ 0000:5C32 Abs FIDRQQ
+ 0000:8000 idle FJSRQQ
+ 0000:8087 Abs __turboFloat
+ 0000:8087 idle __floatconvert
+ 0000:A23D Abs FIWRQQ
+ 0000:C000 idle FJCRQQ
+ 0000:FE32 idle FIARQQ
+ 0000:0176 __cleanup
+ 0000:0189 __checknull
+ 0000:01B4 __terminate
+ 0000:020A __restorezero
+ 0000:0296 _abort
+ 0000:02AE idle DGROUP@
+ 0000:02B0 idle __MMODEL
+ 0000:02B2 idle N_LDIV@
+ 0000:02B5 LDIV@
+ 0000:02B5 F_LDIV@
+ 0000:02D1 idle N_LUDIV@
+ 0000:02D4 idle F_LUDIV@
+ 0000:02D4 idle LUDIV@
+ 0000:02D9 idle N_LMOD@
+ 0000:02DC F_LMOD@
+ 0000:02DC idle LMOD@
+ 0000:02E1 idle N_LUMOD@
+ 0000:02E4 idle LUMOD@
+ 0000:02E4 idle F_LUMOD@
+ 0000:04FD idle ___fpreset
+ 0000:05E4 __fpuint
+ 0000:05E8 _atan
+ 0000:05F5 __LDTRUNC
+ 0000:0BA5 __XCVT
+ 0000:0DAA __fperror
+ 0000:0E4E __POW10
+ 0000:0F17 _pow10
+ 0000:0F22 _matherr
+ 0000:0F48 _sin
+ 0000:0F95 _tan
+ 0000:0FE5 __matherr
+ 0000:1075 _atan2
+ 0000:1130 F_FTOL@
+ 0000:1130 idle FTOL@
+ 0000:115C idle _atexit
+ 0000:1189 __dos_getfileattr
+ 0000:11A6 idle __dos_setfileattr
+ 0000:11C1 idle __dos_getdate
+ 0000:11DA __dos_gettime
+ 0000:11F3 __dos_write
+ 0000:126E _exit
+ 0000:127D __exit
+ 0000:128F idle __cexit
+ 0000:129D idle __c_exit
+ 0000:12A9 F_LXMUL@
+ 0000:12A9 idle LXMUL@
+ 0000:12C0 F_PCMP@
+ 0000:12C0 idle PCMP@
+ 0000:12E1 F_SCOPY@
+ 0000:12E1 idle SCOPY@
+ 0000:12FD _getvect
+ 0000:130C _setvect
+ 0000:131D N_LXLSH@
+ 0000:1320 F_LXLSH@
+ 0000:1320 idle LXLSH@
+ 0000:133E idle N_LXRSH@
+ 0000:1341 F_LXRSH@
+ 0000:1341 idle LXRSH@
+ 0000:135E idle N_LXURSH@
+ 0000:1361 F_LXURSH@
+ 0000:1361 idle LXURSH@
+ 0000:137F idle N_PADA@
+ 0000:1382 F_PADA@
+ 0000:1382 idle PADA@
+ 0000:13C3 idle N_PSBA@
+ 0000:13C6 F_PSBA@
+ 0000:13C6 idle PSBA@
+ 0000:1407 N_PADD@
+ 0000:140A F_PADD@
+ 0000:140A idle PADD@
+ 0000:1436 idle N_PSUB@
+ 0000:1439 idle F_PSUB@
+ 0000:1439 idle PSUB@
+ 0000:1467 N_PSBP@
+ 0000:146A F_PSBP@
+ 0000:146A idle PSBP@
+ 0000:148F idle N_SPUSH@
+ 0000:1495 F_SPUSH@
+ 0000:1495 idle SPUSH@
+ 0000:14B6 __IOERROR
+ 0000:14EF __DOSERROR
+ 0000:1501 _isatty
+ 0000:1512 __LONGTOA
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+ 3A39:49F2 _pcos
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+ 3A39:49FA _mirrorofs
+ 3A39:4AC2 _planeylookup
+ 3A39:4C52 _basedist
+ 3A39:4DE2 _stepscale
+ 3A39:4F72 _spanstart
+ 3A39:503A _viewcos
+ 3A39:503E _viewsin
+ 3A39:5042 _viewy
+ 3A39:5046 _viewx
+ 3A39:504A _wallheight
+ 3A39:52CA _scale
+ 3A39:52CE _viewheight
+ 3A39:52D0 _viewwidth
+ 3A39:52D2 _menuitems
+ 3A39:52D4 _bufferofs
+ 3A39:52D6 _pwalldir
+ 3A39:52D8 _pwally
+ 3A39:52DA _pwallx
+ 3A39:52DC _areabyplayer
+ 3A39:5326 _pwallstate
+ 3A39:5328 _doorposition
+ 3A39:53A8 _pwallpos
+ 3A39:53AA _vertwall
+ 3A39:542A _horizwall
+ 3A39:54AA _viewsize
+ 3A39:54AC _joystickport
+ 3A39:54AE _joystickprogressive
+ 3A39:54B0 _joypadenabled
+ 3A39:54B2 _joystickenabled
+ 3A39:54B4 _mouseenabled
+ 3A39:54B6 _update
+ 3A39:55BA _actorat
+ 3A39:75BA _tilemap
+ 3A39:85BA _nearmapylookup
+ 3A39:863A _farmapylookup
+ 3A39:86BA _doorobjlist
+ 3A39:893A _laststatobj
+ 3A39:893C _statobjlist
+ 3A39:95BC _player
+ 3A39:95BE _new
+ 3A39:95C0 _playstate
+ 3A39:95C2 _gamestate
+ 3A39:9604 _minheightdiv
+ 3A39:9606 _heightnumerator
+ 3A39:960A _maxslope
+ 3A39:960E _pixelangle
+ 3A39:988E _mouseadjustment
+ 3A39:9890 _virtualreality
+ 3A39:9892 _startgame
+ 3A39:9894 _shootdelta
+ 3A39:9896 _centerx
+ 3A39:9898 _screenofs
+ 3A39:989A _focallength
+ 3A39:989E _IsA386
+ 3A39:98A0 _nospr
+ 3A39:98A2 _str2
+ 3A39:98B6 _str
+ 3A39:9906 _LevelRatios
+ 3A39:9956 _backcolor
+ 3A39:9957 _blockstarts
+ 3A39:9B5F _uwidthtable
+ 3A39:9B79 _updateptr
+ 3A39:9B7B _WindowW
+ 3A39:9B7D _WindowY
+ 3A39:9B7F _WindowX
+ 3A39:9B81 _PrintY
+ 3A39:9B83 _NoWait
+ 3A39:9B85 _loadedgame
+ 3A39:9B87 _tedlevelnum
+ 3A39:9B89 _tedlevel
+ 3A39:9B8B _DigiMap
+ 3A39:9C39 _MusicMode
+ 3A39:9C3B _DigiMode
+ 3A39:9C3D _SoundMode
+ 3A39:9C3F _SoundBlasterPresent
+ 3A39:9C41 _SoundSourcePresent
+ 3A39:9C43 _AdLibPresent
+ 3A39:9C45 _JoysPresent
+ 3A39:9C49 _MousePresent
+ 3A39:9C4B _Keyboard
+ 3A39:9D4B _fontnumber
+ 3A39:9D4D _fontcolor
+ 3A39:9D4E _displayofs
+ 3A39:9D50 _grsegs
+ 3A39:9E7A _mminfo
+ 3A39:9E8E _layoutdone
+ 3A39:9E90 _picdelay
+ 3A39:9E92 _picnum
+ 3A39:9E94 _picy
+ 3A39:9E96 _picx
+ 3A39:9E98 _rowon
+ 3A39:9E9A _text
+ 3A39:9E9E _rightmargin
+ 3A39:9EBC _leftmargin
+ 3A39:9EDA _numpages
+ 3A39:9EDC _pagenum
+ 3A39:9EDE _TimeCount
+ 3A39:9EE2 _LastScan
+ 3A39:9EE3 _py
+ 3A39:9EE5 _px
+ 3A39:9EE7 _pictable
+ 3A39:9EE9 _ca_levelbit
+ 3A39:9EEA _pickquick
+ 3A39:9EEC _lasttimecount
+ 3A39:9EF0 _SaveGameNames
+ 3A39:A030 _StartGame
+ 3A39:A032 _SaveGamesAvail
+ 3A39:A046 _WindowH
+ 3A39:A048 _PrintX
+ 3A39:A04A _ingame
+ 3A39:A04C _LastASCII
+ 3A39:A04D _Paused
+ 3A39:A04F _extension
+ 3A39:A054 _audiosegs
+ 3A39:A294 _EMSPagesAvail
+ 3A39:A296 _XMSPagesAvail
+ 3A39:A298 _EMSPresent
+ 3A39:A29A _XMSPresent
+ 3A39:A29C _mmerror
+ 3A39:A29E _mapon
+ 3A39:A2A0 _rightchannel
+ 3A39:A2A2 _leftchannel
+ 3A39:A2A4 _globalsoundy
+ 3A39:A2A8 _globalsoundx
+ 3A39:A2AC _demobuffer
+ 3A39:A2AE _lastdemoptr
+ 3A39:A2B2 _demoptr
+ 3A39:A2B6 _demoplayback
+ 3A39:A2B8 _demorecord
+ 3A39:A2BA _killerobj
+ 3A39:A2BC _spearflag
+ 3A39:A2BE _spearangle
+ 3A39:A2C0 _speary
+ 3A39:A2C4 _spearx
+ 3A39:A2C8 _fizzlein
+ 3A39:A2CA _tics
+ 3A39:A2CC _mapheight
+ 3A39:A2CE _mapwidth
+ 3A39:A2D0 _SoundPositioned
+ 3A39:A2D2 _latchpics
+ 3A39:A39A _mapheaderseg
+ 3A39:A412 _mapsegs
+ 3A39:A416 _funnyticount
+ 3A39:A41A _palshifted
+ 3A39:A41C _bonuscount
+ 3A39:A41E _damagecount
+ 3A39:A420 _objcount
+ 3A39:A422 _dummyobj
+ 3A39:A45E _mapwidthtable
+ 3A39:A4DE _DebugOk
+ 3A39:A4E0 _facecount
+ 3A39:A4E2 _anglefrac
+ 3A39:A4E4 _running
+ 3A39:A4E6 _frameon
+ 3A39:A4EA _buttonstate
+ 3A39:A4FA _controly
+ 3A39:A4FC _controlx
+ 3A39:A4FE _buttonheld
+ 3A39:A50E _extravbls
+ 3A39:A510 _noclip
+ 3A39:A512 _godmode
+ 3A39:A514 _singlestep
+ 3A39:A516 _spotvis
+ 3A39:B516 _objfreelist
+ 3A39:B518 _lastobj
+ 3A39:B51A _obj
+ 3A39:B51C _objlist
+ 3A39:D844 _madenoise
+ 3A39:D846 _compatability
+ 3A39:D848 _screenfaded
+ 3A39:D84A _DigiList
+ 3A39:D84C _NumDigi
+ 3A39:D84E _viewtype
+ 3A39:D850 _maporgy
+ 3A39:D852 _maporgx
+ 3A39:D854 _postwidth
+ 3A39:D856 _postx
+ 3A39:D858 _postsource
+ 3A39:D85C _doornum
+ 3A39:D85E _PMPages
+ 3A39:D862 _PMSoundStart
+ 3A39:D864 _PMSpriteStart
+ 3A39:D866 _ChunksInFile
+ 3A39:D868 _farthest
+ 3A39:D86A _visstep
+ 3A39:D86C _visptr
+ 3A39:D86E _vislist
+ 3A39:D99A _ystep
+ 3A39:D99E _xstep
+ 3A39:D9A2 _yintercept
+ 3A39:D9A6 _xintercept
+ 3A39:D9AA _ytilestep
+ 3A39:D9AC _xtilestep
+ 3A39:D9AE _ytile
+ 3A39:D9B0 _xtile
+ 3A39:D9B2 _pixx
+ 3A39:D9B4 _tilehit
+ 3A39:D9B6 _yinttile
+ 3A39:D9B8 _xinttile
+ 3A39:D9BA _ypartialdown
+ 3A39:D9BC _ypartialup
+ 3A39:D9BE _xpartialdown
+ 3A39:D9C0 _xpartialup
+ 3A39:D9C2 _ypartial
+ 3A39:D9C4 _xpartial
+ 3A39:D9C6 _angle
+ 3A39:D9C8 _midangle
+ 3A39:D9CA _viewty
+ 3A39:D9CC _viewtx
+ 3A39:D9CE _focalty
+ 3A39:D9D0 _focaltx
+ 3A39:D9D2 _lasttilehit
+ 3A39:D9D4 _lastintercept
+ 3A39:D9D8 _lastside
+ 3A39:D9DA _maxscaleshl2
+ 3A39:D9DC _fullscalefarcall
+ 3A39:DDE0 _viewangle
+ 3A39:DDE2 _mask3
+ 3A39:DDE3 _mask2
+ 3A39:DDE4 _mask1
+ 3A39:DDE5 _maskword
+ 3A39:DDE7 _linescale
+ 3A39:DDEB _linecmds
+ 3A39:DDEF _slinewidth
+ 3A39:DDF1 _slinex
+ 3A39:DDF3 _stepbytwo
+ 3A39:DDF5 _work
+ 3A39:DDF7 _insetupscaling
+ 3A39:DDF9 _maxscale
+ 3A39:DDFB _scaledirectory
+ 3A39:DFFD _pluy
+ 3A39:DFFF _plux
+ 3A39:E001 _playerymove
+ 3A39:E005 _playerxmove
+ 3A39:E009 _LastAttacker
+ 3A39:E00B _gotgatgun
+ 3A39:E00D _thrustspeed
+ 3A39:E011 _lastdoorobj
+ 3A39:E013 _oldsoundmode
+ 3A39:E015 _chunkexplen
+ 3A39:E019 _chunkcomplen
+ 3A39:E01D _audiohandle
+ 3A39:E01F _maphandle
+ 3A39:E021 _grhandle
+ 3A39:E023 _audiohuffman
+ 3A39:E41F _grhuffman
+ 3A39:E81B _audiostarts
+ 3A39:E81D _grstarts
+ 3A39:E81F _debughandle
+ 3A39:E821 _profilehandle
+ 3A39:E823 _ca_levelnum
+ 3A39:E824 _tinf
+ 3A39:E826 _bufferseg
+ 3A39:E828 _btnstate
+ 3A39:E838 _MouseDownCount
+ 3A39:E83C _JoyPadPresent
+ 3A39:E83E _DemoSize
+ 3A39:E840 _DemoOffset
+ 3A39:E842 _DemoBuffer
+ 3A39:E844 _Controls
+ 3A39:E84C _JoyDefs
+ 3A39:E87C _UMBbase
+ 3A39:E890 _numUMBs
+ 3A39:E892 _XMSaddr
+ 3A39:E896 _bombonerror
+ 3A39:E898 _mmnew
+ 3A39:E89C _mmrover
+ 3A39:E8A0 _mmfree
+ 3A39:E8A4 _mmhead
+ 3A39:E8A8 _nearheap
+ 3A39:E8AA _farheap
+ 3A39:E8AE _mmstarted
+ 3A39:E8B0 _aftersort
+ 3A39:E8B4 _beforesort
+ 3A39:E8B8 _PMSegPages
+ 3A39:E8BA _PMFrameCount
+ 3A39:E8BE _PMNumBlocks
+ 3A39:E8C0 _MainPagesUsed
+ 3A39:E8C2 _EMSPagesUsed
+ 3A39:E8C4 _XMSPagesUsed
+ 3A39:E8C6 _PMThrashing
+ 3A39:E8C8 _PMPanicMode
+ 3A39:E8CA _PMStarted
+ 3A39:E8CC _XMSDriver
+ 3A39:E8D0 _XMSHandle
+ 3A39:E8D2 _XMSAvail
+ 3A39:E8D4 _EMSList
+ 3A39:E8EC _EMSPhysicalPage
+ 3A39:E8EE _EMSPageFrame
+ 3A39:E8F0 _EMSHandle
+ 3A39:E8F2 _EMSAvail
+ 3A39:E8F4 _MainPagesAvail
+ 3A39:E8F6 _MainMemUsed
+ 3A39:E9BE _MainMemPages
+ 3A39:EA86 _MainPresent
+ 3A39:EA88 _sqHackTime
+ 3A39:EA8C _sqHackSeqLen
+ 3A39:EA8E _sqHackLen
+ 3A39:EA90 _sqHackPtr
+ 3A39:EA94 _sqHack
+ 3A39:EA98 _sqActive
+ 3A39:EA9A _alZeroInst
+ 3A39:EAAA _alTimeCount
+ 3A39:EAAE _alLengthLeft
+ 3A39:EAB2 _alBlock
+ 3A39:EAB4 _alSound
+ 3A39:EAB8 _alNoCheck
+ 3A39:EABA _pcSoundLookup
+ 3A39:ECB8 _pcLengthLeft
+ 3A39:ECBC _pcSound
+ 3A39:ECC0 _pcLastSample
+ 3A39:ECC1 _ssLengthLeft
+ 3A39:ECC5 _ssSample
+ 3A39:ECC9 _ssOff
+ 3A39:ECCA _ssOn
+ 3A39:ECCB _ssData
+ 3A39:ECCD _ssStatus
+ 3A39:ECCF _ssControl
+ 3A39:ECD1 _ssActive
+ 3A39:ECD3 _ssNoCheck
+ 3A39:ECD5 _DigiLastEnd
+ 3A39:ECD7 _DigiLastStart
+ 3A39:ECD9 _DigiPage
+ 3A39:ECDB _DigiLeft
+ 3A39:ECDD _TimerRate
+ 3A39:ECDF _LocalTime
+ 3A39:ECE3 _t0OldService
+ 3A39:ECE7 _RightPosition
+ 3A39:ECE9 _LeftPosition
+ 3A39:ECEB _DigiPriority
+ 3A39:ECED _SoundPriority
+ 3A39:ECEF _DigiNumber
+ 3A39:ECF1 _SoundNumber
+ 3A39:ECF3 _TimerCount
+ 3A39:ECF7 _TimerDivisor
+ 3A39:ECFB _nextsoundpos
+ 3A39:ECFD _ssIsTandy
+ 3A39:ECFF _SoundTable
+ 3A39:ED01 _HackCount
+ 3A39:ED03 _NeedsDigitized
+ 3A39:ED05 _SBProPresent
+ 3A39:ED07 _DigiPlaying
+ 3A39:ED09 _NeedsMusic
+ 3A39:ED0B _Games
+ 3A39:EE07 _CursorY
+ 3A39:EE09 _CursorX
+ 3A39:EE0B _CursorBad
+ 3A39:EE0D _Button1
+ 3A39:EE0F _Button0
+ 3A39:EE11 _abortprogram
+ 3A39:EE13 _fastpalette
+ 3A39:EE15 _bordercolor
+ 3A39:EE17 _ylookup
+ 3A39:EFA7 _linewidth
+ 3A39:EFA9 _pelpan
+ 3A39:EFAB _bufferheight
+ 3A39:EFAD _bufferwidth
+
+Program entry point at 0000:0000
+
binary files /dev/null b/WOLFSRC/WOLF3D.PRJ differ
--- /dev/null
+++ b/WOLFSRC/WOLFGTV.H
@@ -1,0 +1,10 @@
+//#define SPEAR
+//#define JAPAN
+#define GOODTIMES
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
+
\ No newline at end of file
--- /dev/null
+++ b/WOLFSRC/WOLFHACK.C
@@ -1,0 +1,186 @@
+// WOLFHACK.C
+
+#include "WL_DEF.H"
+
+#define MAXVIEWHEIGHT 200
+
+int spanstart[MAXVIEWHEIGHT/2];
+
+fixed stepscale[MAXVIEWHEIGHT/2];
+fixed basedist[MAXVIEWHEIGHT/2];
+
+extern char far planepics[8192]; // 4k of ceiling, 4k of floor
+
+int halfheight = 0;
+
+byte far *planeylookup[MAXVIEWHEIGHT/2];
+unsigned mirrorofs[MAXVIEWHEIGHT/2];
+
+fixed psin, pcos;
+
+fixed FixedMul (fixed a, fixed b)
+{
+ return (a>>8)*(b>>8);
+}
+
+
+int mr_rowofs;
+int mr_count;
+int mr_xstep;
+int mr_ystep;
+int mr_xfrac;
+int mr_yfrac;
+int mr_dest;
+
+
+/*
+==============
+=
+= DrawSpans
+=
+= Height ranges from 0 (infinity) to viewheight/2 (nearest)
+==============
+*/
+
+void DrawSpans (int x1, int x2, int height)
+{
+ fixed length;
+ int ofs;
+ int prestep;
+ fixed startxfrac, startyfrac;
+
+ int x, startx, count, plane, startplane;
+ byte far *toprow, far *dest;
+
+ toprow = planeylookup[height]+bufferofs;
+ mr_rowofs = mirrorofs[height];
+
+ mr_xstep = (psin<<1)/height;
+ mr_ystep = (pcos<<1)/height;
+
+ length = basedist[height];
+ startxfrac = (viewx + FixedMul(length,pcos));
+ startyfrac = (viewy - FixedMul(length,psin));
+
+// draw two spans simultaniously
+
+ plane = startplane = x1&3;
+ prestep = viewwidth/2 - x1;
+ do
+ {
+ outportb (SC_INDEX+1,1<<plane);
+ mr_xfrac = startxfrac - (mr_xstep>>2)*prestep;
+ mr_yfrac = startyfrac - (mr_ystep>>2)*prestep;
+
+ startx = x1>>2;
+ mr_dest = (unsigned)toprow + startx;
+ mr_count = ((x2-plane)>>2) - startx + 1;
+ x1++;
+ prestep--;
+ if (mr_count)
+ MapRow ();
+ plane = (plane+1)&3;
+ } while (plane != startplane);
+
+}
+
+
+
+
+/*
+===================
+=
+= SetPlaneViewSize
+=
+===================
+*/
+
+void SetPlaneViewSize (void)
+{
+ int x,y;
+ byte far *dest, far *src;
+
+ halfheight = viewheight>>1;
+
+
+ for (y=0 ; y<halfheight ; y++)
+ {
+ planeylookup[y] = (byte far *)0xa0000000l + (halfheight-1-y)*SCREENBWIDE;;
+ mirrorofs[y] = (y*2+1)*SCREENBWIDE;
+
+ stepscale[y] = y*GLOBAL1/32;
+ if (y>0)
+ basedist[y] = GLOBAL1/2*scale/y;
+ }
+
+ src = PM_GetPage(0);
+ dest = planepics;
+ for (x=0 ; x<4096 ; x++)
+ {
+ *dest = *src++;
+ dest += 2;
+ }
+ src = PM_GetPage(1);
+ dest = planepics+1;
+ for (x=0 ; x<4096 ; x++)
+ {
+ *dest = *src++;
+ dest += 2;
+ }
+
+}
+
+
+/*
+===================
+=
+= DrawPlanes
+=
+===================
+*/
+
+void DrawPlanes (void)
+{
+ int height, lastheight;
+ int x;
+
+ if (viewheight>>1 != halfheight)
+ SetPlaneViewSize (); // screen size has changed
+
+
+ psin = viewsin;
+ if (psin < 0)
+ psin = -(psin&0xffff);
+ pcos = viewcos;
+ if (pcos < 0)
+ pcos = -(pcos&0xffff);
+
+//
+// loop over all columns
+//
+ lastheight = halfheight;
+
+ for (x=0 ; x<viewwidth ; x++)
+ {
+ height = wallheight[x]>>3;
+ if (height < lastheight)
+ { // more starts
+ do
+ {
+ spanstart[--lastheight] = x;
+ } while (lastheight > height);
+ }
+ else if (height > lastheight)
+ { // draw spans
+ if (height > halfheight)
+ height = halfheight;
+ for ( ; lastheight < height ; lastheight++)
+ DrawSpans (spanstart[lastheight], x-1, lastheight);
+ }
+ }
+
+ height = halfheight;
+ for ( ; lastheight < height ; lastheight++)
+ DrawSpans (spanstart[lastheight], x-1, lastheight);
+}
+
--- /dev/null
+++ b/WOLFSRC/WOLFJVER.H
@@ -1,0 +1,8 @@
+//#define SPEAR
+#define JAPAN
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
--- /dev/null
+++ b/WOLFSRC/WOLFVER.H
@@ -1,0 +1,7 @@
+//#define SPEAR
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD