ref: 3b2f4d3df58368ce53243dd992612b9fcb7f0d1a
parent: 306bd81b628115bc2167ae40793b1c45365195ee
author: Konstantinn Bonnet <qu7uux@gmail.com>
date: Tue Nov 22 23:09:01 EST 2016
implement demo playback sans scaling and drawing walls/sprites - drw: move drawing shit from rend.c to drw.c - drw: fix fadein/fadeout skipping or repeating start or end steps . difference in implementation: ref steps from 0 to n-1 then sets final palette directly on step n before immediately moving on; this steps from 1 to n, for the same results - drw: implement fizzlefade - fs: don't load all maps on startup, load one on demand - fs: add loading demo from file at startup - input: get current state rather than accumulate results - mn: rename to hub.c - snd: positional sound attenuation - snd: properly shunt everything if sound never got initialized - snd: fix wrong pcm priority check - wl3d: adapt somewhat to lower framerates by processing multiple tics in step() - misc bugfixes; more documentation
--- a/act1.c
+++ /dev/null
@@ -1,900 +1,0 @@
-// WL_ACT1.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-/*
-=============================================================================
-
- STATICS
-
-=============================================================================
-*/
-
-
-statobj_t statobjlist[MAXSTATS],*laststatobj;
-
-
-struct
-{
- s16int picnum;
- stat_t type;
-} statinfo[] =
-{
-{SPR_STAT_0}, // puddle spr1v
-{SPR_STAT_1,block}, // Green Barrel "
-{SPR_STAT_2,block}, // Table/chairs "
-{SPR_STAT_3,block}, // Floor lamp "
-{SPR_STAT_4}, // Chandelier "
-{SPR_STAT_5,block}, // Hanged man "
-{SPR_STAT_6,bo_alpo}, // Bad food "
-{SPR_STAT_7,block}, // Red pillar "
-//
-// NEW PAGE
-//
-{SPR_STAT_8,block}, // Tree spr2v
-{SPR_STAT_9}, // Skeleton flat "
-{SPR_STAT_10,block}, // Sink " (SOD:gibs)
-{SPR_STAT_11,block}, // Potted plant "
-{SPR_STAT_12,block}, // Urn "
-{SPR_STAT_13,block}, // Bare table "
-{SPR_STAT_14}, // Ceiling light "
-#ifndef SPEAR
-{SPR_STAT_15}, // Kitchen stuff "
-#else
-{SPR_STAT_15,block}, // Gibs!
-#endif
-//
-// NEW PAGE
-//
-{SPR_STAT_16,block}, // suit of armor spr3v
-{SPR_STAT_17,block}, // Hanging cage "
-{SPR_STAT_18,block}, // SkeletoninCage "
-{SPR_STAT_19}, // Skeleton relax "
-{SPR_STAT_20,bo_key1}, // Key 1 "
-{SPR_STAT_21,bo_key2}, // Key 2 "
-{SPR_STAT_22,block}, // stuff (SOD:gibs)
-{SPR_STAT_23}, // stuff
-//
-// NEW PAGE
-//
-{SPR_STAT_24,bo_food}, // Good food spr4v
-{SPR_STAT_25,bo_firstaid}, // First aid "
-{SPR_STAT_26,bo_clip}, // Clip "
-{SPR_STAT_27,bo_machinegun}, // Machine gun "
-{SPR_STAT_28,bo_chaingun}, // Gatling gun "
-{SPR_STAT_29,bo_cross}, // Cross "
-{SPR_STAT_30,bo_chalice}, // Chalice "
-{SPR_STAT_31,bo_bible}, // Bible "
-//
-// NEW PAGE
-//
-{SPR_STAT_32,bo_crown}, // crown spr5v
-{SPR_STAT_33,bo_fullheal}, // one up "
-{SPR_STAT_34,bo_gibs}, // gibs "
-{SPR_STAT_35,block}, // barrel "
-{SPR_STAT_36,block}, // well "
-{SPR_STAT_37,block}, // Empty well "
-{SPR_STAT_38,bo_gibs}, // Gibs 2 "
-{SPR_STAT_39,block}, // flag "
-//
-// NEW PAGE
-//
-#ifndef SPEAR
-{SPR_STAT_40,block}, // Call Apogee spr7v
-#else
-{SPR_STAT_40}, // Red light
-#endif
-//
-// NEW PAGE
-//
-{SPR_STAT_41}, // junk "
-{SPR_STAT_42}, // junk "
-{SPR_STAT_43}, // junk "
-#ifndef SPEAR
-{SPR_STAT_44}, // pots "
-#else
-{SPR_STAT_44,block}, // Gibs!
-#endif
-{SPR_STAT_45,block}, // stove " (SOD:gibs)
-{SPR_STAT_46,block}, // spears " (SOD:gibs)
-{SPR_STAT_47}, // vines "
-//
-// NEW PAGE
-//
-#ifdef SPEAR
-{SPR_STAT_48,block}, // marble pillar
-{SPR_STAT_49,bo_25clip}, // bonus 25 clip
-{SPR_STAT_50,block}, // truck
-{SPR_STAT_51,bo_spear}, // SPEAR OF DESTINY!
-#endif
-
-{SPR_STAT_26,bo_clip2}, // Clip "
-{-1} // terminator
-};
-
-/*
-===============
-=
-= InitStaticList
-=
-===============
-*/
-
-void InitStaticList (void)
-{
- laststatobj = &statobjlist[0];
-}
-
-
-
-/*
-===============
-=
-= SpawnStatic
-=
-===============
-*/
-
-void SpawnStatic (s16int tilex, s16int tiley, s16int type)
-{
- laststatobj->shapenum = statinfo[type].picnum;
- laststatobj->tilex = tilex;
- laststatobj->tiley = tiley;
- laststatobj->visspot = &spotvis[tilex][tiley];
-
- switch (statinfo[type].type)
- {
- case block:
- (u16int)actorat[tilex][tiley] = 1; // consider it a blocking tile
- case dressing:
- laststatobj->flags = 0;
- break;
-
- case bo_cross:
- case bo_chalice:
- case bo_bible:
- case bo_crown:
- case bo_fullheal:
- if (!loadedgame)
- gamestate.treasuretotal++;
-
- case bo_firstaid:
- case bo_key1:
- case bo_key2:
- case bo_key3:
- case bo_key4:
- case bo_clip:
- case bo_25clip:
- case bo_machinegun:
- case bo_chaingun:
- case bo_food:
- case bo_alpo:
- case bo_gibs:
- case bo_spear:
- laststatobj->flags = FL_BONUS;
- laststatobj->itemnumber = statinfo[type].type;
- break;
- }
-
- laststatobj++;
-
- if (laststatobj == &statobjlist[MAXSTATS])
- Quit ("Too many static objects!\n");
-}
-
-
-/*
-===============
-=
-= PlaceItemType
-=
-= Called during game play to drop actors' items. It finds the proper
-= item number based on the item type (bo_???). If there are no free item
-= spots, nothing is done.
-=
-===============
-*/
-
-void PlaceItemType (s16int itemtype, s16int tilex, s16int tiley)
-{
- s16int type;
- statobj_t *spot;
-
-//
-// find the item number
-//
- for (type=0 ; ; type++)
- {
- if (statinfo[type].picnum == -1) // end of list
- Quit ("PlaceItemType: couldn't find type!");
- if (statinfo[type].type == itemtype)
- break;
- }
-
-//
-// find a spot in statobjlist to put it in
-//
- for (spot=&statobjlist[0] ; ; spot++)
- {
- if (spot==laststatobj)
- {
- if (spot == &statobjlist[MAXSTATS])
- return; // no free spots
- laststatobj++; // space at end
- break;
- }
-
- if (spot->shapenum == -1) // -1 is a free spot
- break;
- }
-//
-// place it
-//
- spot->shapenum = statinfo[type].picnum;
- spot->tilex = tilex;
- spot->tiley = tiley;
- spot->visspot = &spotvis[tilex][tiley];
- spot->flags = FL_BONUS;
- spot->itemnumber = statinfo[type].type;
-}
-
-
-
-/*
-=============================================================================
-
- DOORS
-
-doorobjlist[] holds most of the information for the doors
-
-doorposition[] holds the amount the door is open, ranging from 0 to 0xffff
- this is directly accessed by AsmRefresh during rendering
-
-The number of doors is limited to 64 because a spot in tilemap holds the
- door number in the low 6 bits, with the high bit meaning a door center
- and bit 6 meaning a door side tile
-
-Open doors conect two areas, so sounds will travel between them and sight
- will be checked when the player is in a connected area.
-
-Areaconnect is incremented/decremented by each door. If >0 they connect
-
-Every time a door opens or closes the areabyplayer matrix gets recalculated.
- An area is true if it connects with the player's current spor.
-
-=============================================================================
-*/
-
-#define DOORWIDTH 0x7800
-#define OPENTICS 300
-
-doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
-s16int doornum;
-
-u16int doorposition[MAXDOORS]; // leading edge of door 0=closed
- // 0xffff = fully open
-
-u8int far areaconnect[NUMAREAS][NUMAREAS];
-
-int areabyplayer[NUMAREAS];
-
-
-/*
-==============
-=
-= ConnectAreas
-=
-= Scans outward from playerarea, marking all connected areas
-=
-==============
-*/
-
-void RecursiveConnect (s16int areanumber)
-{
- s16int i;
-
- for (i=0;i<NUMAREAS;i++)
- {
- if (areaconnect[areanumber][i] && !areabyplayer[i])
- {
- areabyplayer[i] = true;
- RecursiveConnect (i);
- }
- }
-}
-
-
-void ConnectAreas (void)
-{
- memset (areabyplayer,0,sizeof(areabyplayer));
- areabyplayer[player->areanumber] = true;
- RecursiveConnect (player->areanumber);
-}
-
-
-void InitAreas (void)
-{
- memset (areabyplayer,0,sizeof(areabyplayer));
- areabyplayer[player->areanumber] = true;
-}
-
-
-
-/*
-===============
-=
-= InitDoorList
-=
-===============
-*/
-
-void InitDoorList (void)
-{
- memset (areabyplayer,0,sizeof(areabyplayer));
- _fmemset (areaconnect,0,sizeof(areaconnect));
-
- lastdoorobj = &doorobjlist[0];
- doornum = 0;
-}
-
-
-/*
-===============
-=
-= SpawnDoor
-=
-===============
-*/
-
-void SpawnDoor (s16int tilex, s16int tiley, int vertical, s16int lock)
-{
- s16int areanumber;
- u16int far *map;
-
- if (doornum==64)
- Quit ("64+ doors on level!");
-
- doorposition[doornum] = 0; // doors start out fully closed
- lastdoorobj->tilex = tilex;
- lastdoorobj->tiley = tiley;
- lastdoorobj->vertical = vertical;
- lastdoorobj->lock = lock;
- lastdoorobj->action = dr_closed;
-
- (u16int)actorat[tilex][tiley] = doornum | 0x80; // consider it a solid wall
-
-//
-// make the door tile a special tile, and mark the adjacent tiles
-// for door sides
-//
- tilemap[tilex][tiley] = doornum | 0x80;
- map = mapsegs[0] + farmapylookup[tiley]+tilex;
- if (vertical)
- {
- *map = *(map-1); // set area number
- tilemap[tilex][tiley-1] |= 0x40;
- tilemap[tilex][tiley+1] |= 0x40;
- }
- else
- {
- *map = *(map-mapwidth); // set area number
- tilemap[tilex-1][tiley] |= 0x40;
- tilemap[tilex+1][tiley] |= 0x40;
- }
-
- doornum++;
- lastdoorobj++;
-}
-
-//===========================================================================
-
-/*
-=====================
-=
-= OpenDoor
-=
-=====================
-*/
-
-void OpenDoor (s16int door)
-{
- if (doorobjlist[door].action == dr_open)
- doorobjlist[door].ticcount = 0; // reset open time
- else
- doorobjlist[door].action = dr_opening; // start it opening
-}
-
-
-/*
-=====================
-=
-= CloseDoor
-=
-=====================
-*/
-
-void CloseDoor (s16int door)
-{
- s16int tilex,tiley,area;
- objtype *check;
-
-//
-// don't close on anything solid
-//
- tilex = doorobjlist[door].tilex;
- tiley = doorobjlist[door].tiley;
-
- if (actorat[tilex][tiley])
- return;
-
- if (player->tilex == tilex && player->tiley == tiley)
- return;
-
- if (doorobjlist[door].vertical)
- {
- if ( player->tiley == tiley )
- {
- if ( ((player->x+MINDIST) >>TILESHIFT) == tilex )
- return;
- if ( ((player->x-MINDIST) >>TILESHIFT) == tilex )
- return;
- }
- check = actorat[tilex-1][tiley];
- if (check && ((check->x+MINDIST) >> TILESHIFT) == tilex )
- return;
- check = actorat[tilex+1][tiley];
- if (check && ((check->x-MINDIST) >> TILESHIFT) == tilex )
- return;
- }
- else if (!doorobjlist[door].vertical)
- {
- if (player->tilex == tilex)
- {
- if ( ((player->y+MINDIST) >>TILESHIFT) == tiley )
- return;
- if ( ((player->y-MINDIST) >>TILESHIFT) == tiley )
- return;
- }
- check = actorat[tilex][tiley-1];
- if (check && ((check->y+MINDIST) >> TILESHIFT) == tiley )
- return;
- check = actorat[tilex][tiley+1];
- if (check && ((check->y-MINDIST) >> TILESHIFT) == tiley )
- return;
- }
-
-
-//
-// play door sound if in a connected area
-//
- area = *(mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
- +doorobjlist[door].tilex)-AREATILE;
- if (areabyplayer[area])
- {
- PlaySoundLocTile(Sclosedoor,doorobjlist[door].tilex,doorobjlist[door].tiley); // JAB
- }
-
- doorobjlist[door].action = dr_closing;
-//
-// make the door space solid
-//
- (u16int)actorat[tilex][tiley]
- = door | 0x80;
-}
-
-
-
-/*
-=====================
-=
-= OperateDoor
-=
-= The player wants to change the door's direction
-=
-=====================
-*/
-
-void OperateDoor (s16int door)
-{
- s16int lock;
-
- lock = doorobjlist[door].lock;
- if (lock >= dr_lock1 && lock <= dr_lock4)
- {
- if ( ! (gamestate.keys & (1 << (lock-dr_lock1) ) ) )
- {
- SD_PlaySound (Snoway); // locked
- return;
- }
- }
-
- switch (doorobjlist[door].action)
- {
- case dr_closed:
- case dr_closing:
- OpenDoor (door);
- break;
- case dr_open:
- case dr_opening:
- CloseDoor (door);
- break;
- }
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= DoorOpen
-=
-= Close the door after three seconds
-=
-===============
-*/
-
-void DoorOpen (s16int door)
-{
- if ( (doorobjlist[door].ticcount += tics) >= OPENTICS)
- CloseDoor (door);
-}
-
-
-
-/*
-===============
-=
-= DoorOpening
-=
-===============
-*/
-
-void DoorOpening (s16int door)
-{
- s16int area1,area2;
- u16int far *map;
- s32int position;
-
- position = doorposition[door];
- if (!position)
- {
- //
- // door is just starting to open, so connect the areas
- //
- map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
- +doorobjlist[door].tilex;
-
- if (doorobjlist[door].vertical)
- {
- area1 = *(map+1);
- area2 = *(map-1);
- }
- else
- {
- area1 = *(map-mapwidth);
- area2 = *(map+mapwidth);
- }
- area1 -= AREATILE;
- area2 -= AREATILE;
- areaconnect[area1][area2]++;
- areaconnect[area2][area1]++;
- ConnectAreas ();
- if (areabyplayer[area1])
- {
- PlaySoundLocTile(Sopendoor,doorobjlist[door].tilex,doorobjlist[door].tiley); // JAB
- }
- }
-
-//
-// slide the door by an adaptive amount
-//
- position += tics<<10;
- if (position >= 0xffff)
- {
- //
- // door is all the way open
- //
- position = 0xffff;
- doorobjlist[door].ticcount = 0;
- doorobjlist[door].action = dr_open;
- actorat[doorobjlist[door].tilex][doorobjlist[door].tiley] = 0;
- }
-
- doorposition[door] = position;
-}
-
-
-/*
-===============
-=
-= DoorClosing
-=
-===============
-*/
-
-void DoorClosing (s16int door)
-{
- s16int area1,area2,move;
- u16int far *map;
- s32int position;
- s16int tilex,tiley;
-
- tilex = doorobjlist[door].tilex;
- tiley = doorobjlist[door].tiley;
-
- if ( ((u16int)actorat[tilex][tiley] != (door | 0x80))
- || (player->tilex == tilex && player->tiley == tiley) )
- { // something got inside the door
- OpenDoor (door);
- return;
- };
-
- position = doorposition[door];
-
-//
-// slide the door by an adaptive amount
-//
- position -= tics<<10;
- if (position <= 0)
- {
- //
- // door is closed all the way, so disconnect the areas
- //
- position = 0;
-
- doorobjlist[door].action = dr_closed;
-
- map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
- +doorobjlist[door].tilex;
-
- if (doorobjlist[door].vertical)
- {
- area1 = *(map+1);
- area2 = *(map-1);
- }
- else
- {
- area1 = *(map-mapwidth);
- area2 = *(map+mapwidth);
- }
- area1 -= AREATILE;
- area2 -= AREATILE;
- areaconnect[area1][area2]--;
- areaconnect[area2][area1]--;
-
- ConnectAreas ();
- }
-
- doorposition[door] = position;
-}
-
-
-
-
-/*
-=====================
-=
-= MoveDoors
-=
-= Called from PlayLoop
-=
-=====================
-*/
-
-void MoveDoors (void)
-{
- s16int door;
-
- if (gamestate.victoryflag) // don't move door during victory sequence
- return;
-
- for (door = 0 ; door < doornum ; door++)
- switch (doorobjlist[door].action)
- {
- case dr_open:
- DoorOpen (door);
- break;
-
- case dr_opening:
- DoorOpening(door);
- break;
-
- case dr_closing:
- DoorClosing(door);
- break;
- }
-}
-
-
-/*
-=============================================================================
-
- PUSHABLE WALLS
-
-=============================================================================
-*/
-
-u16int pwallstate;
-u16int pwallpos; // amount a pushable wall has been moved (0-63)
-u16int pwallx,pwally;
-s16int pwalldir;
-
-/*
-===============
-=
-= PushWall
-=
-===============
-*/
-
-void PushWall (s16int checkx, s16int checky, s16int dir)
-{
- s16int oldtile;
-
- if (pwallstate)
- return;
-
-
- oldtile = tilemap[checkx][checky];
- if (!oldtile)
- return;
-
- switch (dir)
- {
- case di_north:
- if (actorat[checkx][checky-1])
- {
- SD_PlaySound (Snoway);
- return;
- }
- (u16int)actorat[checkx][checky-1] =
- tilemap[checkx][checky-1] = oldtile;
- break;
-
- case di_east:
- if (actorat[checkx+1][checky])
- {
- SD_PlaySound (Snoway);
- return;
- }
- (u16int)actorat[checkx+1][checky] =
- tilemap[checkx+1][checky] = oldtile;
- break;
-
- case di_south:
- if (actorat[checkx][checky+1])
- {
- SD_PlaySound (Snoway);
- return;
- }
- (u16int)actorat[checkx][checky+1] =
- tilemap[checkx][checky+1] = oldtile;
- break;
-
- case di_west:
- if (actorat[checkx-1][checky])
- {
- SD_PlaySound (Snoway);
- return;
- }
- (u16int)actorat[checkx-1][checky] =
- tilemap[checkx-1][checky] = oldtile;
- break;
- }
-
- gamestate.secretcount++;
- pwallx = checkx;
- pwally = checky;
- pwalldir = dir;
- pwallstate = 1;
- pwallpos = 0;
- tilemap[pwallx][pwally] |= 0xc0;
- *(mapsegs[1]+farmapylookup[pwally]+pwallx) = 0; // remove P tile info
-
- SD_PlaySound (Spushwall);
-}
-
-
-
-/*
-=================
-=
-= MovePWalls
-=
-=================
-*/
-
-void MovePWalls (void)
-{
- s16int oldblock,oldtile;
-
- if (!pwallstate)
- return;
-
- oldblock = pwallstate/128;
-
- pwallstate += tics;
-
- if (pwallstate/128 != oldblock)
- {
- // block crossed into a new block
- oldtile = tilemap[pwallx][pwally] & 63;
-
- //
- // the tile can now be walked into
- //
- tilemap[pwallx][pwally] = 0;
- (u16int)actorat[pwallx][pwally] = 0;
- *(mapsegs[0]+farmapylookup[pwally]+pwallx) = player->areanumber+AREATILE;
-
- //
- // see if it should be pushed farther
- //
- if (pwallstate>256)
- {
- //
- // the block has been pushed two tiles
- //
- pwallstate = 0;
- return;
- }
- else
- {
- switch (pwalldir)
- {
- case di_north:
- pwally--;
- if (actorat[pwallx][pwally-1])
- {
- pwallstate = 0;
- return;
- }
- (u16int)actorat[pwallx][pwally-1] =
- tilemap[pwallx][pwally-1] = oldtile;
- break;
-
- case di_east:
- pwallx++;
- if (actorat[pwallx+1][pwally])
- {
- pwallstate = 0;
- return;
- }
- (u16int)actorat[pwallx+1][pwally] =
- tilemap[pwallx+1][pwally] = oldtile;
- break;
-
- case di_south:
- pwally++;
- if (actorat[pwallx][pwally+1])
- {
- pwallstate = 0;
- return;
- }
- (u16int)actorat[pwallx][pwally+1] =
- tilemap[pwallx][pwally+1] = oldtile;
- break;
-
- case di_west:
- pwallx--;
- if (actorat[pwallx-1][pwally])
- {
- pwallstate = 0;
- return;
- }
- (u16int)actorat[pwallx-1][pwally] =
- tilemap[pwallx-1][pwally] = oldtile;
- break;
- }
-
- tilemap[pwallx][pwally] = oldtile | 0xc0;
- }
- }
-
-
- pwallpos = (pwallstate/2)&63;
-
-}
-
--- a/act2.c
+++ /dev/null
@@ -1,3865 +1,0 @@
-// WL_ACT2.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define PROJECTILESIZE 0xc000l
-
-#define BJRUNSPEED 2048
-#define BJJUMPSPEED 680
-
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east,
- southwest,south,southeast};
-
-s16int starthitpoints[4][NUMENEMIES] =
- //
- // BABY MODE
- //
- {
- {25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
- 850, // Hans
- 850, // Schabbs
- 200, // fake hitler
- 800, // mecha hitler
- 45, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
-
- 850, // Gretel
- 850, // Gift
- 850, // Fat
- 5, // en_spectre,
- 1450, // en_angel,
- 850, // en_trans,
- 1050, // en_uber,
- 950, // en_will,
- 1250 // en_death
- },
- //
- // DON'T HURT ME MODE
- //
- {25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
- 950, // Hans
- 950, // Schabbs
- 300, // fake hitler
- 950, // mecha hitler
- 55, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
-
- 950, // Gretel
- 950, // Gift
- 950, // Fat
- 10, // en_spectre,
- 1550, // en_angel,
- 950, // en_trans,
- 1150, // en_uber,
- 1050, // en_will,
- 1350 // en_death
- },
- //
- // BRING 'EM ON MODE
- //
- {25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
-
- 1050, // Hans
- 1550, // Schabbs
- 400, // fake hitler
- 1050, // mecha hitler
-
- 55, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
-
- 1050, // Gretel
- 1050, // Gift
- 1050, // Fat
- 15, // en_spectre,
- 1650, // en_angel,
- 1050, // en_trans,
- 1250, // en_uber,
- 1150, // en_will,
- 1450 // en_death
- },
- //
- // DEATH INCARNATE MODE
- //
- {25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
-
- 1200, // Hans
- 2400, // Schabbs
- 500, // fake hitler
- 1200, // mecha hitler
-
- 65, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
-
- 1200, // Gretel
- 1200, // Gift
- 1200, // Fat
- 25, // en_spectre,
- 2000, // en_angel,
- 1200, // en_trans,
- 1400, // en_uber,
- 1300, // en_will,
- 1600 // en_death
- }}
- ;
-
-void A_StartDeathCam (objtype *ob);
-
-
-void T_Path (objtype *ob);
-void T_Shoot (objtype *ob);
-void T_Bite (objtype *ob);
-void T_DogChase (objtype *ob);
-void T_Chase (objtype *ob);
-void T_Projectile (objtype *ob);
-void T_Stand (objtype *ob);
-
-void A_DeathScream (objtype *ob);
-
-extern statetype s_rocket;
-extern statetype s_smoke1;
-extern statetype s_smoke2;
-extern statetype s_smoke3;
-extern statetype s_smoke4;
-extern statetype s_boom2;
-extern statetype s_boom3;
-
-void A_Smoke (objtype *ob);
-
-statetype s_rocket = {true,SPR_ROCKET_1,3,T_Projectile,A_Smoke,&s_rocket};
-statetype s_smoke1 = {false,SPR_SMOKE_1,3,NULL,NULL,&s_smoke2};
-statetype s_smoke2 = {false,SPR_SMOKE_2,3,NULL,NULL,&s_smoke3};
-statetype s_smoke3 = {false,SPR_SMOKE_3,3,NULL,NULL,&s_smoke4};
-statetype s_smoke4 = {false,SPR_SMOKE_4,3,NULL,NULL,NULL};
-
-statetype s_boom1 = {false,SPR_BOOM_1,6,NULL,NULL,&s_boom2};
-statetype s_boom2 = {false,SPR_BOOM_2,6,NULL,NULL,&s_boom3};
-statetype s_boom3 = {false,SPR_BOOM_3,6,NULL,NULL,NULL};
-
-#ifdef SPEAR
-
-extern statetype s_hrocket;
-extern statetype s_hsmoke1;
-extern statetype s_hsmoke2;
-extern statetype s_hsmoke3;
-extern statetype s_hsmoke4;
-extern statetype s_hboom2;
-extern statetype s_hboom3;
-
-void A_Smoke (objtype *ob);
-
-statetype s_hrocket = {true,SPR_HROCKET_1,3,T_Projectile,A_Smoke,&s_hrocket};
-statetype s_hsmoke1 = {false,SPR_HSMOKE_1,3,NULL,NULL,&s_hsmoke2};
-statetype s_hsmoke2 = {false,SPR_HSMOKE_2,3,NULL,NULL,&s_hsmoke3};
-statetype s_hsmoke3 = {false,SPR_HSMOKE_3,3,NULL,NULL,&s_hsmoke4};
-statetype s_hsmoke4 = {false,SPR_HSMOKE_4,3,NULL,NULL,NULL};
-
-statetype s_hboom1 = {false,SPR_HBOOM_1,6,NULL,NULL,&s_hboom2};
-statetype s_hboom2 = {false,SPR_HBOOM_2,6,NULL,NULL,&s_hboom3};
-statetype s_hboom3 = {false,SPR_HBOOM_3,6,NULL,NULL,NULL};
-
-#endif
-
-void T_Schabb (objtype *ob);
-void T_SchabbThrow (objtype *ob);
-void T_Fake (objtype *ob);
-void T_FakeFire (objtype *ob);
-void T_Ghosts (objtype *ob);
-
-void A_Slurpie (objtype *ob);
-void A_HitlerMorph (objtype *ob);
-void A_MechaSound (objtype *ob);
-
-/*
-=================
-=
-= A_Smoke
-=
-=================
-*/
-
-void A_Smoke (objtype *ob)
-{
- GetNewActor ();
-#ifdef SPEAR
- if (ob->obclass == hrocketobj)
- new->state = &s_hsmoke1;
- else
-#endif
- new->state = &s_smoke1;
- new->ticcount = 6;
-
- new->tilex = ob->tilex;
- new->tiley = ob->tiley;
- new->x = ob->x;
- new->y = ob->y;
- new->obclass = inertobj;
- new->active = true;
-
- new->flags = FL_NEVERMARK;
-}
-
-
-/*
-===================
-=
-= ProjectileTryMove
-=
-= returns true if move ok
-===================
-*/
-
-#define PROJSIZE 0x2000
-
-int ProjectileTryMove (objtype *ob)
-{
- s16int xl,yl,xh,yh,x,y;
- objtype *check;
- s32int deltax,deltay;
-
- xl = (ob->x-PROJSIZE) >>TILESHIFT;
- yl = (ob->y-PROJSIZE) >>TILESHIFT;
-
- xh = (ob->x+PROJSIZE) >>TILESHIFT;
- yh = (ob->y+PROJSIZE) >>TILESHIFT;
-
-//
-// check for solid walls
-//
- for (y=yl;y<=yh;y++)
- for (x=xl;x<=xh;x++)
- {
- check = actorat[x][y];
- if (check && check<objlist)
- return false;
- }
-
- return true;
-}
-
-
-
-/*
-=================
-=
-= T_Projectile
-=
-=================
-*/
-
-void T_Projectile (objtype *ob)
-{
- s32int deltax,deltay;
- s16int damage;
- s32int speed;
-
- speed = (s32int)ob->speed*tics;
-
- deltax = FixedByFrac(speed,costable[ob->angle]);
- deltay = -FixedByFrac(speed,sintable[ob->angle]);
-
- if (deltax>0x10000l)
- deltax = 0x10000l;
- if (deltay>0x10000l)
- deltay = 0x10000l;
-
- ob->x += deltax;
- ob->y += deltay;
-
- deltax = LABS(ob->x - player->x);
- deltay = LABS(ob->y - player->y);
-
- if (!ProjectileTryMove (ob))
- {
- if (ob->obclass == rocketobj)
- {
- PlaySoundLocActor(Smissilehit,ob);
- ob->state = &s_boom1;
- }
-#ifdef SPEAR
- else if (ob->obclass == hrocketobj)
- {
- PlaySoundLocActor(Srockethit,ob);
- ob->state = &s_hboom1;
- }
-#endif
- else
- ob->state = NULL; // mark for removal
-
- return;
- }
-
- if (deltax < PROJECTILESIZE && deltay < PROJECTILESIZE)
- { // hit the player
- switch (ob->obclass)
- {
- case needleobj:
- damage = (US_RndT() >>3) + 20;
- break;
- case rocketobj:
- case hrocketobj:
- case sparkobj:
- damage = (US_RndT() >>3) + 30;
- break;
- case fireobj:
- damage = (US_RndT() >>3);
- break;
- }
-
- TakeDamage (damage,ob);
- ob->state = NULL; // mark for removal
- return;
- }
-
- ob->tilex = ob->x >> TILESHIFT;
- ob->tiley = ob->y >> TILESHIFT;
-
-}
-
-
-
-
-/*
-=============================================================================
-
- GUARD
-
-=============================================================================
-*/
-
-//
-// guards
-//
-
-extern statetype s_grdstand;
-
-extern statetype s_grdpath1;
-extern statetype s_grdpath1s;
-extern statetype s_grdpath2;
-extern statetype s_grdpath3;
-extern statetype s_grdpath3s;
-extern statetype s_grdpath4;
-
-extern statetype s_grdpain;
-extern statetype s_grdpain1;
-
-extern statetype s_grdgiveup;
-
-extern statetype s_grdshoot1;
-extern statetype s_grdshoot2;
-extern statetype s_grdshoot3;
-extern statetype s_grdshoot4;
-
-extern statetype s_grdchase1;
-extern statetype s_grdchase1s;
-extern statetype s_grdchase2;
-extern statetype s_grdchase3;
-extern statetype s_grdchase3s;
-extern statetype s_grdchase4;
-
-extern statetype s_grddie1;
-extern statetype s_grddie1d;
-extern statetype s_grddie2;
-extern statetype s_grddie3;
-extern statetype s_grddie4;
-
-statetype s_grdstand = {true,SPR_GRD_S_1,0,T_Stand,NULL,&s_grdstand};
-
-statetype s_grdpath1 = {true,SPR_GRD_W1_1,20,T_Path,NULL,&s_grdpath1s};
-statetype s_grdpath1s = {true,SPR_GRD_W1_1,5,NULL,NULL,&s_grdpath2};
-statetype s_grdpath2 = {true,SPR_GRD_W2_1,15,T_Path,NULL,&s_grdpath3};
-statetype s_grdpath3 = {true,SPR_GRD_W3_1,20,T_Path,NULL,&s_grdpath3s};
-statetype s_grdpath3s = {true,SPR_GRD_W3_1,5,NULL,NULL,&s_grdpath4};
-statetype s_grdpath4 = {true,SPR_GRD_W4_1,15,T_Path,NULL,&s_grdpath1};
-
-statetype s_grdpain = {2,SPR_GRD_PAIN_1,10,NULL,NULL,&s_grdchase1};
-statetype s_grdpain1 = {2,SPR_GRD_PAIN_2,10,NULL,NULL,&s_grdchase1};
-
-statetype s_grdshoot1 = {false,SPR_GRD_SHOOT1,20,NULL,NULL,&s_grdshoot2};
-statetype s_grdshoot2 = {false,SPR_GRD_SHOOT2,20,NULL,T_Shoot,&s_grdshoot3};
-statetype s_grdshoot3 = {false,SPR_GRD_SHOOT3,20,NULL,NULL,&s_grdchase1};
-
-statetype s_grdchase1 = {true,SPR_GRD_W1_1,10,T_Chase,NULL,&s_grdchase1s};
-statetype s_grdchase1s = {true,SPR_GRD_W1_1,3,NULL,NULL,&s_grdchase2};
-statetype s_grdchase2 = {true,SPR_GRD_W2_1,8,T_Chase,NULL,&s_grdchase3};
-statetype s_grdchase3 = {true,SPR_GRD_W3_1,10,T_Chase,NULL,&s_grdchase3s};
-statetype s_grdchase3s = {true,SPR_GRD_W3_1,3,NULL,NULL,&s_grdchase4};
-statetype s_grdchase4 = {true,SPR_GRD_W4_1,8,T_Chase,NULL,&s_grdchase1};
-
-statetype s_grddie1 = {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
-statetype s_grddie2 = {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
-statetype s_grddie3 = {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
-statetype s_grddie4 = {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4};
-
-
-#ifndef SPEAR
-//
-// ghosts
-//
-extern statetype s_blinkychase1;
-extern statetype s_blinkychase2;
-extern statetype s_inkychase1;
-extern statetype s_inkychase2;
-extern statetype s_pinkychase1;
-extern statetype s_pinkychase2;
-extern statetype s_clydechase1;
-extern statetype s_clydechase2;
-
-statetype s_blinkychase1 = {false,SPR_BLINKY_W1,10,T_Ghosts,NULL,&s_blinkychase2};
-statetype s_blinkychase2 = {false,SPR_BLINKY_W2,10,T_Ghosts,NULL,&s_blinkychase1};
-
-statetype s_inkychase1 = {false,SPR_INKY_W1,10,T_Ghosts,NULL,&s_inkychase2};
-statetype s_inkychase2 = {false,SPR_INKY_W2,10,T_Ghosts,NULL,&s_inkychase1};
-
-statetype s_pinkychase1 = {false,SPR_PINKY_W1,10,T_Ghosts,NULL,&s_pinkychase2};
-statetype s_pinkychase2 = {false,SPR_PINKY_W2,10,T_Ghosts,NULL,&s_pinkychase1};
-
-statetype s_clydechase1 = {false,SPR_CLYDE_W1,10,T_Ghosts,NULL,&s_clydechase2};
-statetype s_clydechase2 = {false,SPR_CLYDE_W2,10,T_Ghosts,NULL,&s_clydechase1};
-#endif
-
-//
-// dogs
-//
-
-extern statetype s_dogpath1;
-extern statetype s_dogpath1s;
-extern statetype s_dogpath2;
-extern statetype s_dogpath3;
-extern statetype s_dogpath3s;
-extern statetype s_dogpath4;
-
-extern statetype s_dogjump1;
-extern statetype s_dogjump2;
-extern statetype s_dogjump3;
-extern statetype s_dogjump4;
-extern statetype s_dogjump5;
-
-extern statetype s_dogchase1;
-extern statetype s_dogchase1s;
-extern statetype s_dogchase2;
-extern statetype s_dogchase3;
-extern statetype s_dogchase3s;
-extern statetype s_dogchase4;
-
-extern statetype s_dogdie1;
-extern statetype s_dogdie1d;
-extern statetype s_dogdie2;
-extern statetype s_dogdie3;
-extern statetype s_dogdead;
-
-statetype s_dogpath1 = {true,SPR_DOG_W1_1,20,T_Path,NULL,&s_dogpath1s};
-statetype s_dogpath1s = {true,SPR_DOG_W1_1,5,NULL,NULL,&s_dogpath2};
-statetype s_dogpath2 = {true,SPR_DOG_W2_1,15,T_Path,NULL,&s_dogpath3};
-statetype s_dogpath3 = {true,SPR_DOG_W3_1,20,T_Path,NULL,&s_dogpath3s};
-statetype s_dogpath3s = {true,SPR_DOG_W3_1,5,NULL,NULL,&s_dogpath4};
-statetype s_dogpath4 = {true,SPR_DOG_W4_1,15,T_Path,NULL,&s_dogpath1};
-
-statetype s_dogjump1 = {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump2};
-statetype s_dogjump2 = {false,SPR_DOG_JUMP2,10,NULL,T_Bite,&s_dogjump3};
-statetype s_dogjump3 = {false,SPR_DOG_JUMP3,10,NULL,NULL,&s_dogjump4};
-statetype s_dogjump4 = {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump5};
-statetype s_dogjump5 = {false,SPR_DOG_W1_1,10,NULL,NULL,&s_dogchase1};
-
-statetype s_dogchase1 = {true,SPR_DOG_W1_1,10,T_DogChase,NULL,&s_dogchase1s};
-statetype s_dogchase1s = {true,SPR_DOG_W1_1,3,NULL,NULL,&s_dogchase2};
-statetype s_dogchase2 = {true,SPR_DOG_W2_1,8,T_DogChase,NULL,&s_dogchase3};
-statetype s_dogchase3 = {true,SPR_DOG_W3_1,10,T_DogChase,NULL,&s_dogchase3s};
-statetype s_dogchase3s = {true,SPR_DOG_W3_1,3,NULL,NULL,&s_dogchase4};
-statetype s_dogchase4 = {true,SPR_DOG_W4_1,8,T_DogChase,NULL,&s_dogchase1};
-
-statetype s_dogdie1 = {false,SPR_DOG_DIE_1,15,NULL,A_DeathScream,&s_dogdie2};
-statetype s_dogdie2 = {false,SPR_DOG_DIE_2,15,NULL,NULL,&s_dogdie3};
-statetype s_dogdie3 = {false,SPR_DOG_DIE_3,15,NULL,NULL,&s_dogdead};
-statetype s_dogdead = {false,SPR_DOG_DEAD,15,NULL,NULL,&s_dogdead};
-
-
-//
-// officers
-//
-
-extern statetype s_ofcstand;
-
-extern statetype s_ofcpath1;
-extern statetype s_ofcpath1s;
-extern statetype s_ofcpath2;
-extern statetype s_ofcpath3;
-extern statetype s_ofcpath3s;
-extern statetype s_ofcpath4;
-
-extern statetype s_ofcpain;
-extern statetype s_ofcpain1;
-
-extern statetype s_ofcgiveup;
-
-extern statetype s_ofcshoot1;
-extern statetype s_ofcshoot2;
-extern statetype s_ofcshoot3;
-extern statetype s_ofcshoot4;
-
-extern statetype s_ofcchase1;
-extern statetype s_ofcchase1s;
-extern statetype s_ofcchase2;
-extern statetype s_ofcchase3;
-extern statetype s_ofcchase3s;
-extern statetype s_ofcchase4;
-
-extern statetype s_ofcdie1;
-extern statetype s_ofcdie2;
-extern statetype s_ofcdie3;
-extern statetype s_ofcdie4;
-extern statetype s_ofcdie5;
-
-statetype s_ofcstand = {true,SPR_OFC_S_1,0,T_Stand,NULL,&s_ofcstand};
-
-statetype s_ofcpath1 = {true,SPR_OFC_W1_1,20,T_Path,NULL,&s_ofcpath1s};
-statetype s_ofcpath1s = {true,SPR_OFC_W1_1,5,NULL,NULL,&s_ofcpath2};
-statetype s_ofcpath2 = {true,SPR_OFC_W2_1,15,T_Path,NULL,&s_ofcpath3};
-statetype s_ofcpath3 = {true,SPR_OFC_W3_1,20,T_Path,NULL,&s_ofcpath3s};
-statetype s_ofcpath3s = {true,SPR_OFC_W3_1,5,NULL,NULL,&s_ofcpath4};
-statetype s_ofcpath4 = {true,SPR_OFC_W4_1,15,T_Path,NULL,&s_ofcpath1};
-
-statetype s_ofcpain = {2,SPR_OFC_PAIN_1,10,NULL,NULL,&s_ofcchase1};
-statetype s_ofcpain1 = {2,SPR_OFC_PAIN_2,10,NULL,NULL,&s_ofcchase1};
-
-statetype s_ofcshoot1 = {false,SPR_OFC_SHOOT1,6,NULL,NULL,&s_ofcshoot2};
-statetype s_ofcshoot2 = {false,SPR_OFC_SHOOT2,20,NULL,T_Shoot,&s_ofcshoot3};
-statetype s_ofcshoot3 = {false,SPR_OFC_SHOOT3,10,NULL,NULL,&s_ofcchase1};
-
-statetype s_ofcchase1 = {true,SPR_OFC_W1_1,10,T_Chase,NULL,&s_ofcchase1s};
-statetype s_ofcchase1s = {true,SPR_OFC_W1_1,3,NULL,NULL,&s_ofcchase2};
-statetype s_ofcchase2 = {true,SPR_OFC_W2_1,8,T_Chase,NULL,&s_ofcchase3};
-statetype s_ofcchase3 = {true,SPR_OFC_W3_1,10,T_Chase,NULL,&s_ofcchase3s};
-statetype s_ofcchase3s = {true,SPR_OFC_W3_1,3,NULL,NULL,&s_ofcchase4};
-statetype s_ofcchase4 = {true,SPR_OFC_W4_1,8,T_Chase,NULL,&s_ofcchase1};
-
-statetype s_ofcdie1 = {false,SPR_OFC_DIE_1,11,NULL,A_DeathScream,&s_ofcdie2};
-statetype s_ofcdie2 = {false,SPR_OFC_DIE_2,11,NULL,NULL,&s_ofcdie3};
-statetype s_ofcdie3 = {false,SPR_OFC_DIE_3,11,NULL,NULL,&s_ofcdie4};
-statetype s_ofcdie4 = {false,SPR_OFC_DIE_4,11,NULL,NULL,&s_ofcdie5};
-statetype s_ofcdie5 = {false,SPR_OFC_DEAD,0,NULL,NULL,&s_ofcdie5};
-
-
-//
-// mutant
-//
-
-extern statetype s_mutstand;
-
-extern statetype s_mutpath1;
-extern statetype s_mutpath1s;
-extern statetype s_mutpath2;
-extern statetype s_mutpath3;
-extern statetype s_mutpath3s;
-extern statetype s_mutpath4;
-
-extern statetype s_mutpain;
-extern statetype s_mutpain1;
-
-extern statetype s_mutgiveup;
-
-extern statetype s_mutshoot1;
-extern statetype s_mutshoot2;
-extern statetype s_mutshoot3;
-extern statetype s_mutshoot4;
-
-extern statetype s_mutchase1;
-extern statetype s_mutchase1s;
-extern statetype s_mutchase2;
-extern statetype s_mutchase3;
-extern statetype s_mutchase3s;
-extern statetype s_mutchase4;
-
-extern statetype s_mutdie1;
-extern statetype s_mutdie2;
-extern statetype s_mutdie3;
-extern statetype s_mutdie4;
-extern statetype s_mutdie5;
-
-statetype s_mutstand = {true,SPR_MUT_S_1,0,T_Stand,NULL,&s_mutstand};
-
-statetype s_mutpath1 = {true,SPR_MUT_W1_1,20,T_Path,NULL,&s_mutpath1s};
-statetype s_mutpath1s = {true,SPR_MUT_W1_1,5,NULL,NULL,&s_mutpath2};
-statetype s_mutpath2 = {true,SPR_MUT_W2_1,15,T_Path,NULL,&s_mutpath3};
-statetype s_mutpath3 = {true,SPR_MUT_W3_1,20,T_Path,NULL,&s_mutpath3s};
-statetype s_mutpath3s = {true,SPR_MUT_W3_1,5,NULL,NULL,&s_mutpath4};
-statetype s_mutpath4 = {true,SPR_MUT_W4_1,15,T_Path,NULL,&s_mutpath1};
-
-statetype s_mutpain = {2,SPR_MUT_PAIN_1,10,NULL,NULL,&s_mutchase1};
-statetype s_mutpain1 = {2,SPR_MUT_PAIN_2,10,NULL,NULL,&s_mutchase1};
-
-statetype s_mutshoot1 = {false,SPR_MUT_SHOOT1,6,NULL,T_Shoot,&s_mutshoot2};
-statetype s_mutshoot2 = {false,SPR_MUT_SHOOT2,20,NULL,NULL,&s_mutshoot3};
-statetype s_mutshoot3 = {false,SPR_MUT_SHOOT3,10,NULL,T_Shoot,&s_mutshoot4};
-statetype s_mutshoot4 = {false,SPR_MUT_SHOOT4,20,NULL,NULL,&s_mutchase1};
-
-statetype s_mutchase1 = {true,SPR_MUT_W1_1,10,T_Chase,NULL,&s_mutchase1s};
-statetype s_mutchase1s = {true,SPR_MUT_W1_1,3,NULL,NULL,&s_mutchase2};
-statetype s_mutchase2 = {true,SPR_MUT_W2_1,8,T_Chase,NULL,&s_mutchase3};
-statetype s_mutchase3 = {true,SPR_MUT_W3_1,10,T_Chase,NULL,&s_mutchase3s};
-statetype s_mutchase3s = {true,SPR_MUT_W3_1,3,NULL,NULL,&s_mutchase4};
-statetype s_mutchase4 = {true,SPR_MUT_W4_1,8,T_Chase,NULL,&s_mutchase1};
-
-statetype s_mutdie1 = {false,SPR_MUT_DIE_1,7,NULL,A_DeathScream,&s_mutdie2};
-statetype s_mutdie2 = {false,SPR_MUT_DIE_2,7,NULL,NULL,&s_mutdie3};
-statetype s_mutdie3 = {false,SPR_MUT_DIE_3,7,NULL,NULL,&s_mutdie4};
-statetype s_mutdie4 = {false,SPR_MUT_DIE_4,7,NULL,NULL,&s_mutdie5};
-statetype s_mutdie5 = {false,SPR_MUT_DEAD,0,NULL,NULL,&s_mutdie5};
-
-
-//
-// SS
-//
-
-extern statetype s_ssstand;
-
-extern statetype s_sspath1;
-extern statetype s_sspath1s;
-extern statetype s_sspath2;
-extern statetype s_sspath3;
-extern statetype s_sspath3s;
-extern statetype s_sspath4;
-
-extern statetype s_sspain;
-extern statetype s_sspain1;
-
-extern statetype s_ssshoot1;
-extern statetype s_ssshoot2;
-extern statetype s_ssshoot3;
-extern statetype s_ssshoot4;
-extern statetype s_ssshoot5;
-extern statetype s_ssshoot6;
-extern statetype s_ssshoot7;
-extern statetype s_ssshoot8;
-extern statetype s_ssshoot9;
-
-extern statetype s_sschase1;
-extern statetype s_sschase1s;
-extern statetype s_sschase2;
-extern statetype s_sschase3;
-extern statetype s_sschase3s;
-extern statetype s_sschase4;
-
-extern statetype s_ssdie1;
-extern statetype s_ssdie2;
-extern statetype s_ssdie3;
-extern statetype s_ssdie4;
-
-statetype s_ssstand = {true,SPR_SS_S_1,0,T_Stand,NULL,&s_ssstand};
-
-statetype s_sspath1 = {true,SPR_SS_W1_1,20,T_Path,NULL,&s_sspath1s};
-statetype s_sspath1s = {true,SPR_SS_W1_1,5,NULL,NULL,&s_sspath2};
-statetype s_sspath2 = {true,SPR_SS_W2_1,15,T_Path,NULL,&s_sspath3};
-statetype s_sspath3 = {true,SPR_SS_W3_1,20,T_Path,NULL,&s_sspath3s};
-statetype s_sspath3s = {true,SPR_SS_W3_1,5,NULL,NULL,&s_sspath4};
-statetype s_sspath4 = {true,SPR_SS_W4_1,15,T_Path,NULL,&s_sspath1};
-
-statetype s_sspain = {2,SPR_SS_PAIN_1,10,NULL,NULL,&s_sschase1};
-statetype s_sspain1 = {2,SPR_SS_PAIN_2,10,NULL,NULL,&s_sschase1};
-
-statetype s_ssshoot1 = {false,SPR_SS_SHOOT1,20,NULL,NULL,&s_ssshoot2};
-statetype s_ssshoot2 = {false,SPR_SS_SHOOT2,20,NULL,T_Shoot,&s_ssshoot3};
-statetype s_ssshoot3 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot4};
-statetype s_ssshoot4 = {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot5};
-statetype s_ssshoot5 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot6};
-statetype s_ssshoot6 = {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot7};
-statetype s_ssshoot7 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot8};
-statetype s_ssshoot8 = {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot9};
-statetype s_ssshoot9 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_sschase1};
-
-statetype s_sschase1 = {true,SPR_SS_W1_1,10,T_Chase,NULL,&s_sschase1s};
-statetype s_sschase1s = {true,SPR_SS_W1_1,3,NULL,NULL,&s_sschase2};
-statetype s_sschase2 = {true,SPR_SS_W2_1,8,T_Chase,NULL,&s_sschase3};
-statetype s_sschase3 = {true,SPR_SS_W3_1,10,T_Chase,NULL,&s_sschase3s};
-statetype s_sschase3s = {true,SPR_SS_W3_1,3,NULL,NULL,&s_sschase4};
-statetype s_sschase4 = {true,SPR_SS_W4_1,8,T_Chase,NULL,&s_sschase1};
-
-statetype s_ssdie1 = {false,SPR_SS_DIE_1,15,NULL,A_DeathScream,&s_ssdie2};
-statetype s_ssdie2 = {false,SPR_SS_DIE_2,15,NULL,NULL,&s_ssdie3};
-statetype s_ssdie3 = {false,SPR_SS_DIE_3,15,NULL,NULL,&s_ssdie4};
-statetype s_ssdie4 = {false,SPR_SS_DEAD,0,NULL,NULL,&s_ssdie4};
-
-
-#ifndef SPEAR
-//
-// hans
-//
-extern statetype s_bossstand;
-
-extern statetype s_bosschase1;
-extern statetype s_bosschase1s;
-extern statetype s_bosschase2;
-extern statetype s_bosschase3;
-extern statetype s_bosschase3s;
-extern statetype s_bosschase4;
-
-extern statetype s_bossdie1;
-extern statetype s_bossdie2;
-extern statetype s_bossdie3;
-extern statetype s_bossdie4;
-
-extern statetype s_bossshoot1;
-extern statetype s_bossshoot2;
-extern statetype s_bossshoot3;
-extern statetype s_bossshoot4;
-extern statetype s_bossshoot5;
-extern statetype s_bossshoot6;
-extern statetype s_bossshoot7;
-extern statetype s_bossshoot8;
-
-
-statetype s_bossstand = {false,SPR_BOSS_W1,0,T_Stand,NULL,&s_bossstand};
-
-statetype s_bosschase1 = {false,SPR_BOSS_W1,10,T_Chase,NULL,&s_bosschase1s};
-statetype s_bosschase1s = {false,SPR_BOSS_W1,3,NULL,NULL,&s_bosschase2};
-statetype s_bosschase2 = {false,SPR_BOSS_W2,8,T_Chase,NULL,&s_bosschase3};
-statetype s_bosschase3 = {false,SPR_BOSS_W3,10,T_Chase,NULL,&s_bosschase3s};
-statetype s_bosschase3s = {false,SPR_BOSS_W3,3,NULL,NULL,&s_bosschase4};
-statetype s_bosschase4 = {false,SPR_BOSS_W4,8,T_Chase,NULL,&s_bosschase1};
-
-statetype s_bossdie1 = {false,SPR_BOSS_DIE1,15,NULL,A_DeathScream,&s_bossdie2};
-statetype s_bossdie2 = {false,SPR_BOSS_DIE2,15,NULL,NULL,&s_bossdie3};
-statetype s_bossdie3 = {false,SPR_BOSS_DIE3,15,NULL,NULL,&s_bossdie4};
-statetype s_bossdie4 = {false,SPR_BOSS_DEAD,0,NULL,NULL,&s_bossdie4};
-
-statetype s_bossshoot1 = {false,SPR_BOSS_SHOOT1,30,NULL,NULL,&s_bossshoot2};
-statetype s_bossshoot2 = {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot3};
-statetype s_bossshoot3 = {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot4};
-statetype s_bossshoot4 = {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot5};
-statetype s_bossshoot5 = {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot6};
-statetype s_bossshoot6 = {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot7};
-statetype s_bossshoot7 = {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot8};
-statetype s_bossshoot8 = {false,SPR_BOSS_SHOOT1,10,NULL,NULL,&s_bosschase1};
-
-
-//
-// gretel
-//
-extern statetype s_gretelstand;
-
-extern statetype s_gretelchase1;
-extern statetype s_gretelchase1s;
-extern statetype s_gretelchase2;
-extern statetype s_gretelchase3;
-extern statetype s_gretelchase3s;
-extern statetype s_gretelchase4;
-
-extern statetype s_greteldie1;
-extern statetype s_greteldie2;
-extern statetype s_greteldie3;
-extern statetype s_greteldie4;
-
-extern statetype s_gretelshoot1;
-extern statetype s_gretelshoot2;
-extern statetype s_gretelshoot3;
-extern statetype s_gretelshoot4;
-extern statetype s_gretelshoot5;
-extern statetype s_gretelshoot6;
-extern statetype s_gretelshoot7;
-extern statetype s_gretelshoot8;
-
-
-statetype s_gretelstand = {false,SPR_GRETEL_W1,0,T_Stand,NULL,&s_gretelstand};
-
-statetype s_gretelchase1 = {false,SPR_GRETEL_W1,10,T_Chase,NULL,&s_gretelchase1s};
-statetype s_gretelchase1s = {false,SPR_GRETEL_W1,3,NULL,NULL,&s_gretelchase2};
-statetype s_gretelchase2 = {false,SPR_GRETEL_W2,8,T_Chase,NULL,&s_gretelchase3};
-statetype s_gretelchase3 = {false,SPR_GRETEL_W3,10,T_Chase,NULL,&s_gretelchase3s};
-statetype s_gretelchase3s = {false,SPR_GRETEL_W3,3,NULL,NULL,&s_gretelchase4};
-statetype s_gretelchase4 = {false,SPR_GRETEL_W4,8,T_Chase,NULL,&s_gretelchase1};
-
-statetype s_greteldie1 = {false,SPR_GRETEL_DIE1,15,NULL,A_DeathScream,&s_greteldie2};
-statetype s_greteldie2 = {false,SPR_GRETEL_DIE2,15,NULL,NULL,&s_greteldie3};
-statetype s_greteldie3 = {false,SPR_GRETEL_DIE3,15,NULL,NULL,&s_greteldie4};
-statetype s_greteldie4 = {false,SPR_GRETEL_DEAD,0,NULL,NULL,&s_greteldie4};
-
-statetype s_gretelshoot1 = {false,SPR_GRETEL_SHOOT1,30,NULL,NULL,&s_gretelshoot2};
-statetype s_gretelshoot2 = {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot3};
-statetype s_gretelshoot3 = {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot4};
-statetype s_gretelshoot4 = {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot5};
-statetype s_gretelshoot5 = {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot6};
-statetype s_gretelshoot6 = {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot7};
-statetype s_gretelshoot7 = {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot8};
-statetype s_gretelshoot8 = {false,SPR_GRETEL_SHOOT1,10,NULL,NULL,&s_gretelchase1};
-#endif
-
-
-/*
-===============
-=
-= SpawnStand
-=
-===============
-*/
-
-void SpawnStand (enemy_t which, s16int tilex, s16int tiley, s16int dir)
-{
- u16int far *map,tile;
-
- switch (which)
- {
- case en_guard:
- SpawnNewObj (tilex,tiley,&s_grdstand);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_officer:
- SpawnNewObj (tilex,tiley,&s_ofcstand);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_mutant:
- SpawnNewObj (tilex,tiley,&s_mutstand);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_ss:
- SpawnNewObj (tilex,tiley,&s_ssstand);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
- }
-
-
- map = mapsegs[0]+farmapylookup[tiley]+tilex;
- if (*map == AMBUSHTILE)
- {
- tilemap[tilex][tiley] = 0;
-
- if (*(map+1) >= AREATILE)
- tile = *(map+1);
- if (*(map-mapwidth) >= AREATILE)
- tile = *(map-mapwidth);
- if (*(map+mapwidth) >= AREATILE)
- tile = *(map+mapwidth);
- if ( *(map-1) >= AREATILE)
- tile = *(map-1);
-
- *map = tile;
- new->areanumber = tile-AREATILE;
-
- new->flags |= FL_AMBUSH;
- }
-
- new->obclass = guardobj+which;
- new->hitpoints = starthitpoints[gamestate.difficulty][which];
- new->dir = dir*2;
- new->flags |= FL_SHOOTABLE;
-}
-
-
-
-/*
-===============
-=
-= SpawnDeadGuard
-=
-===============
-*/
-
-void SpawnDeadGuard (s16int tilex, s16int tiley)
-{
- SpawnNewObj (tilex,tiley,&s_grddie4);
- new->obclass = inertobj;
-}
-
-
-
-#ifndef SPEAR
-/*
-===============
-=
-= SpawnBoss
-=
-===============
-*/
-
-void SpawnBoss (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- SpawnNewObj (tilex,tiley,&s_bossstand);
- new->speed = SPDPATROL;
-
- new->obclass = bossobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_boss];
- new->dir = south;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-/*
-===============
-=
-= SpawnGretel
-=
-===============
-*/
-
-void SpawnGretel (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- SpawnNewObj (tilex,tiley,&s_gretelstand);
- new->speed = SPDPATROL;
-
- new->obclass = gretelobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_gretel];
- new->dir = north;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-#endif
-
-/*
-===============
-=
-= SpawnPatrol
-=
-===============
-*/
-
-void SpawnPatrol (enemy_t which, s16int tilex, s16int tiley, s16int dir)
-{
- switch (which)
- {
- case en_guard:
- SpawnNewObj (tilex,tiley,&s_grdpath1);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_officer:
- SpawnNewObj (tilex,tiley,&s_ofcpath1);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_ss:
- SpawnNewObj (tilex,tiley,&s_sspath1);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_mutant:
- SpawnNewObj (tilex,tiley,&s_mutpath1);
- new->speed = SPDPATROL;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
-
- case en_dog:
- SpawnNewObj (tilex,tiley,&s_dogpath1);
- new->speed = SPDDOG;
- if (!loadedgame)
- gamestate.killtotal++;
- break;
- }
-
- new->obclass = guardobj+which;
- new->dir = dir*2;
- new->hitpoints = starthitpoints[gamestate.difficulty][which];
- new->distance = tileglobal;
- new->flags |= FL_SHOOTABLE;
- new->active = true;
-
- actorat[new->tilex][new->tiley] = NULL; // don't use original spot
-
- switch (dir)
- {
- case 0:
- new->tilex++;
- break;
- case 1:
- new->tiley--;
- break;
- case 2:
- new->tilex--;
- break;
- case 3:
- new->tiley++;
- break;
- }
-
- actorat[new->tilex][new->tiley] = new;
-}
-
-
-
-/*
-==================
-=
-= A_DeathScream
-=
-==================
-*/
-
-void A_DeathScream (objtype *ob)
-{
-#ifndef UPLOAD
-#ifndef SPEAR
- if (mapon==9 && !US_RndT())
-#else
- if ((mapon==18 || mapon==19) && !US_RndT())
-#endif
- {
- switch(ob->obclass)
- {
- case mutantobj:
- case guardobj:
- case officerobj:
- case ssobj:
- case dogobj:
- PlaySoundLocActor(Sscream6,ob);
- return;
- }
- }
-#endif
-
- switch (ob->obclass)
- {
- case mutantobj:
- PlaySoundLocActor(Smutdeath,ob);
- break;
-
- case guardobj:
- {
- s16int sounds[9]={ Sscream1,
- Sscream2,
- Sscream3,
- Sscream4,
- Sscream5,
- Sscream7,
- Sscream8,
- Sscream9
- };
-
- #ifndef UPLOAD
- PlaySoundLocActor(sounds[US_RndT()%8],ob);
- #else
- PlaySoundLocActor(sounds[US_RndT()%2],ob);
- #endif
- }
- break;
- case officerobj:
- PlaySoundLocActor(Soffcdeath,ob);
- break;
- case ssobj:
- PlaySoundLocActor(Sssdeath,ob); // JAB
- break;
- case dogobj:
- PlaySoundLocActor(Sdogdeath,ob); // JAB
- break;
-#ifndef SPEAR
- case bossobj:
- SD_PlaySound(Shansdeath); // JAB
- break;
- case schabbobj:
- SD_PlaySound(Sschbdeath);
- break;
- case fakeobj:
- SD_PlaySound(Shilter);
- break;
- case mechahitlerobj:
- SD_PlaySound(Smechadeath);
- break;
- case realhitlerobj:
- SD_PlaySound(Seva);
- break;
- case gretelobj:
- SD_PlaySound(Sgreteldeath);
- break;
- case giftobj:
- SD_PlaySound(Sottodeath);
- break;
- case fatobj:
- SD_PlaySound(Sfettdeath);
- break;
-#else
- case spectreobj:
- SD_PlaySound(Sghostdeath);
- break;
- case angelobj:
- SD_PlaySound(Sangeldeath);
- break;
- case transobj:
- SD_PlaySound(Stransdeath);
- break;
- case uberobj:
- SD_PlaySound(Suberdeath);
- break;
- case willobj:
- SD_PlaySound(Swilhdeath);
- break;
- case deathobj:
- SD_PlaySound(Sknightdeath);
- break;
-#endif
- }
-}
-
-
-/*
-=============================================================================
-
- SPEAR ACTORS
-
-=============================================================================
-*/
-
-#ifdef SPEAR
-
-void T_Launch (objtype *ob);
-void T_Will (objtype *ob);
-
-extern statetype s_angelshoot1;
-extern statetype s_deathshoot1;
-extern statetype s_spark1;
-
-//
-// trans
-//
-extern statetype s_transstand;
-
-extern statetype s_transchase1;
-extern statetype s_transchase1s;
-extern statetype s_transchase2;
-extern statetype s_transchase3;
-extern statetype s_transchase3s;
-extern statetype s_transchase4;
-
-extern statetype s_transdie0;
-extern statetype s_transdie01;
-extern statetype s_transdie1;
-extern statetype s_transdie2;
-extern statetype s_transdie3;
-extern statetype s_transdie4;
-
-extern statetype s_transshoot1;
-extern statetype s_transshoot2;
-extern statetype s_transshoot3;
-extern statetype s_transshoot4;
-extern statetype s_transshoot5;
-extern statetype s_transshoot6;
-extern statetype s_transshoot7;
-extern statetype s_transshoot8;
-
-
-statetype s_transstand = {false,SPR_TRANS_W1,0,T_Stand,NULL,&s_transstand};
-
-statetype s_transchase1 = {false,SPR_TRANS_W1,10,T_Chase,NULL,&s_transchase1s};
-statetype s_transchase1s = {false,SPR_TRANS_W1,3,NULL,NULL,&s_transchase2};
-statetype s_transchase2 = {false,SPR_TRANS_W2,8,T_Chase,NULL,&s_transchase3};
-statetype s_transchase3 = {false,SPR_TRANS_W3,10,T_Chase,NULL,&s_transchase3s};
-statetype s_transchase3s = {false,SPR_TRANS_W3,3,NULL,NULL,&s_transchase4};
-statetype s_transchase4 = {false,SPR_TRANS_W4,8,T_Chase,NULL,&s_transchase1};
-
-statetype s_transdie0 = {false,SPR_TRANS_W1,1,NULL,A_DeathScream,&s_transdie01};
-statetype s_transdie01 = {false,SPR_TRANS_W1,1,NULL,NULL,&s_transdie1};
-statetype s_transdie1 = {false,SPR_TRANS_DIE1,15,NULL,NULL,&s_transdie2};
-statetype s_transdie2 = {false,SPR_TRANS_DIE2,15,NULL,NULL,&s_transdie3};
-statetype s_transdie3 = {false,SPR_TRANS_DIE3,15,NULL,NULL,&s_transdie4};
-statetype s_transdie4 = {false,SPR_TRANS_DEAD,0,NULL,NULL,&s_transdie4};
-
-statetype s_transshoot1 = {false,SPR_TRANS_SHOOT1,30,NULL,NULL,&s_transshoot2};
-statetype s_transshoot2 = {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot3};
-statetype s_transshoot3 = {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot4};
-statetype s_transshoot4 = {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot5};
-statetype s_transshoot5 = {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot6};
-statetype s_transshoot6 = {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot7};
-statetype s_transshoot7 = {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot8};
-statetype s_transshoot8 = {false,SPR_TRANS_SHOOT1,10,NULL,NULL,&s_transchase1};
-
-
-/*
-===============
-=
-= SpawnTrans
-=
-===============
-*/
-
-void SpawnTrans (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (SoundBlasterPresent && DigiMode != sds_Off)
- s_transdie01.tictime = 105;
-
- SpawnNewObj (tilex,tiley,&s_transstand);
- new->obclass = transobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_trans];
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-//
-// uber
-//
-void T_UShoot (objtype *ob);
-
-extern statetype s_uberstand;
-
-extern statetype s_uberchase1;
-extern statetype s_uberchase1s;
-extern statetype s_uberchase2;
-extern statetype s_uberchase3;
-extern statetype s_uberchase3s;
-extern statetype s_uberchase4;
-
-extern statetype s_uberdie0;
-extern statetype s_uberdie01;
-extern statetype s_uberdie1;
-extern statetype s_uberdie2;
-extern statetype s_uberdie3;
-extern statetype s_uberdie4;
-extern statetype s_uberdie5;
-
-extern statetype s_ubershoot1;
-extern statetype s_ubershoot2;
-extern statetype s_ubershoot3;
-extern statetype s_ubershoot4;
-extern statetype s_ubershoot5;
-extern statetype s_ubershoot6;
-extern statetype s_ubershoot7;
-
-
-statetype s_uberstand = {false,SPR_UBER_W1,0,T_Stand,NULL,&s_uberstand};
-
-statetype s_uberchase1 = {false,SPR_UBER_W1,10,T_Chase,NULL,&s_uberchase1s};
-statetype s_uberchase1s = {false,SPR_UBER_W1,3,NULL,NULL,&s_uberchase2};
-statetype s_uberchase2 = {false,SPR_UBER_W2,8,T_Chase,NULL,&s_uberchase3};
-statetype s_uberchase3 = {false,SPR_UBER_W3,10,T_Chase,NULL,&s_uberchase3s};
-statetype s_uberchase3s = {false,SPR_UBER_W3,3,NULL,NULL,&s_uberchase4};
-statetype s_uberchase4 = {false,SPR_UBER_W4,8,T_Chase,NULL,&s_uberchase1};
-
-statetype s_uberdie0 = {false,SPR_UBER_W1,1,NULL,A_DeathScream,&s_uberdie01};
-statetype s_uberdie01 = {false,SPR_UBER_W1,1,NULL,NULL,&s_uberdie1};
-statetype s_uberdie1 = {false,SPR_UBER_DIE1,15,NULL,NULL,&s_uberdie2};
-statetype s_uberdie2 = {false,SPR_UBER_DIE2,15,NULL,NULL,&s_uberdie3};
-statetype s_uberdie3 = {false,SPR_UBER_DIE3,15,NULL,NULL,&s_uberdie4};
-statetype s_uberdie4 = {false,SPR_UBER_DIE4,15,NULL,NULL,&s_uberdie5};
-statetype s_uberdie5 = {false,SPR_UBER_DEAD,0,NULL,NULL,&s_uberdie5};
-
-statetype s_ubershoot1 = {false,SPR_UBER_SHOOT1,30,NULL,NULL,&s_ubershoot2};
-statetype s_ubershoot2 = {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot3};
-statetype s_ubershoot3 = {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot4};
-statetype s_ubershoot4 = {false,SPR_UBER_SHOOT4,12,NULL,T_UShoot,&s_ubershoot5};
-statetype s_ubershoot5 = {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot6};
-statetype s_ubershoot6 = {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot7};
-statetype s_ubershoot7 = {false,SPR_UBER_SHOOT1,12,NULL,NULL,&s_uberchase1};
-
-
-/*
-===============
-=
-= SpawnUber
-=
-===============
-*/
-
-void SpawnUber (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (SoundBlasterPresent && DigiMode != sds_Off)
- s_uberdie01.tictime = 70;
-
- SpawnNewObj (tilex,tiley,&s_uberstand);
- new->obclass = uberobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_uber];
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= T_UShoot
-=
-===============
-*/
-
-void T_UShoot (objtype *ob)
-{
- s16int dx,dy,dist;
-
- T_Shoot (ob);
-
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx : dy;
- if (dist <= 1)
- TakeDamage (10,ob);
-}
-
-
-//
-// will
-//
-extern statetype s_willstand;
-
-extern statetype s_willchase1;
-extern statetype s_willchase1s;
-extern statetype s_willchase2;
-extern statetype s_willchase3;
-extern statetype s_willchase3s;
-extern statetype s_willchase4;
-
-extern statetype s_willdie1;
-extern statetype s_willdie2;
-extern statetype s_willdie3;
-extern statetype s_willdie4;
-extern statetype s_willdie5;
-extern statetype s_willdie6;
-
-extern statetype s_willshoot1;
-extern statetype s_willshoot2;
-extern statetype s_willshoot3;
-extern statetype s_willshoot4;
-extern statetype s_willshoot5;
-extern statetype s_willshoot6;
-
-
-statetype s_willstand = {false,SPR_WILL_W1,0,T_Stand,NULL,&s_willstand};
-
-statetype s_willchase1 = {false,SPR_WILL_W1,10,T_Will,NULL,&s_willchase1s};
-statetype s_willchase1s = {false,SPR_WILL_W1,3,NULL,NULL,&s_willchase2};
-statetype s_willchase2 = {false,SPR_WILL_W2,8,T_Will,NULL,&s_willchase3};
-statetype s_willchase3 = {false,SPR_WILL_W3,10,T_Will,NULL,&s_willchase3s};
-statetype s_willchase3s = {false,SPR_WILL_W3,3,NULL,NULL,&s_willchase4};
-statetype s_willchase4 = {false,SPR_WILL_W4,8,T_Will,NULL,&s_willchase1};
-
-statetype s_willdeathcam = {false,SPR_WILL_W1,1,NULL,NULL,&s_willdie1};
-
-statetype s_willdie1 = {false,SPR_WILL_W1,1,NULL,A_DeathScream,&s_willdie2};
-statetype s_willdie2 = {false,SPR_WILL_W1,10,NULL,NULL,&s_willdie3};
-statetype s_willdie3 = {false,SPR_WILL_DIE1,10,NULL,NULL,&s_willdie4};
-statetype s_willdie4 = {false,SPR_WILL_DIE2,10,NULL,NULL,&s_willdie5};
-statetype s_willdie5 = {false,SPR_WILL_DIE3,10,NULL,NULL,&s_willdie6};
-statetype s_willdie6 = {false,SPR_WILL_DEAD,20,NULL,NULL,&s_willdie6};
-
-statetype s_willshoot1 = {false,SPR_WILL_SHOOT1,30,NULL,NULL,&s_willshoot2};
-statetype s_willshoot2 = {false,SPR_WILL_SHOOT2,10,NULL,T_Launch,&s_willshoot3};
-statetype s_willshoot3 = {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot4};
-statetype s_willshoot4 = {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willshoot5};
-statetype s_willshoot5 = {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot6};
-statetype s_willshoot6 = {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willchase1};
-
-
-/*
-===============
-=
-= SpawnWill
-=
-===============
-*/
-
-void SpawnWill (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (SoundBlasterPresent && DigiMode != sds_Off)
- s_willdie2.tictime = 70;
-
- SpawnNewObj (tilex,tiley,&s_willstand);
- new->obclass = willobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_will];
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-================
-=
-= T_Will
-=
-================
-*/
-
-void T_Will (objtype *ob)
-{
- s32int move;
- s16int dx,dy,dist;
- int dodge;
-
- dodge = false;
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx : dy;
-
- if (CheckLine(ob)) // got a shot at player?
- {
- if ( US_RndT() < (tics<<3) )
- {
- //
- // go into attack frame
- //
- if (ob->obclass == willobj)
- NewState (ob,&s_willshoot1);
- else if (ob->obclass == angelobj)
- NewState (ob,&s_angelshoot1);
- else
- NewState (ob,&s_deathshoot1);
- return;
- }
- dodge = true;
- }
-
- if (ob->dir == nodir)
- {
- if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (ob->distance < 0)
- {
- //
- // waiting for a door to open
- //
- OpenDoor (-ob->distance-1);
- if (doorobjlist[-ob->distance-1].action != dr_open)
- return;
- ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- if (dist <4)
- SelectRunDir (ob);
- else if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-
-//
-// death
-//
-extern statetype s_deathstand;
-
-extern statetype s_deathchase1;
-extern statetype s_deathchase1s;
-extern statetype s_deathchase2;
-extern statetype s_deathchase3;
-extern statetype s_deathchase3s;
-extern statetype s_deathchase4;
-
-extern statetype s_deathdie1;
-extern statetype s_deathdie2;
-extern statetype s_deathdie3;
-extern statetype s_deathdie4;
-extern statetype s_deathdie5;
-extern statetype s_deathdie6;
-extern statetype s_deathdie7;
-extern statetype s_deathdie8;
-extern statetype s_deathdie9;
-
-extern statetype s_deathshoot1;
-extern statetype s_deathshoot2;
-extern statetype s_deathshoot3;
-extern statetype s_deathshoot4;
-extern statetype s_deathshoot5;
-
-
-statetype s_deathstand = {false,SPR_DEATH_W1,0,T_Stand,NULL,&s_deathstand};
-
-statetype s_deathchase1 = {false,SPR_DEATH_W1,10,T_Will,NULL,&s_deathchase1s};
-statetype s_deathchase1s = {false,SPR_DEATH_W1,3,NULL,NULL,&s_deathchase2};
-statetype s_deathchase2 = {false,SPR_DEATH_W2,8,T_Will,NULL,&s_deathchase3};
-statetype s_deathchase3 = {false,SPR_DEATH_W3,10,T_Will,NULL,&s_deathchase3s};
-statetype s_deathchase3s = {false,SPR_DEATH_W3,3,NULL,NULL,&s_deathchase4};
-statetype s_deathchase4 = {false,SPR_DEATH_W4,8,T_Will,NULL,&s_deathchase1};
-
-statetype s_deathdeathcam = {false,SPR_DEATH_W1,1,NULL,NULL,&s_deathdie1};
-
-statetype s_deathdie1 = {false,SPR_DEATH_W1,1,NULL,A_DeathScream,&s_deathdie2};
-statetype s_deathdie2 = {false,SPR_DEATH_W1,10,NULL,NULL,&s_deathdie3};
-statetype s_deathdie3 = {false,SPR_DEATH_DIE1,10,NULL,NULL,&s_deathdie4};
-statetype s_deathdie4 = {false,SPR_DEATH_DIE2,10,NULL,NULL,&s_deathdie5};
-statetype s_deathdie5 = {false,SPR_DEATH_DIE3,10,NULL,NULL,&s_deathdie6};
-statetype s_deathdie6 = {false,SPR_DEATH_DIE4,10,NULL,NULL,&s_deathdie7};
-statetype s_deathdie7 = {false,SPR_DEATH_DIE5,10,NULL,NULL,&s_deathdie8};
-statetype s_deathdie8 = {false,SPR_DEATH_DIE6,10,NULL,NULL,&s_deathdie9};
-statetype s_deathdie9 = {false,SPR_DEATH_DEAD,0,NULL,NULL,&s_deathdie9};
-
-statetype s_deathshoot1 = {false,SPR_DEATH_SHOOT1,30,NULL,NULL,&s_deathshoot2};
-statetype s_deathshoot2 = {false,SPR_DEATH_SHOOT2,10,NULL,T_Launch,&s_deathshoot3};
-statetype s_deathshoot3 = {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathshoot4};
-statetype s_deathshoot4 = {false,SPR_DEATH_SHOOT3,10,NULL,T_Launch,&s_deathshoot5};
-statetype s_deathshoot5 = {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathchase1};
-
-
-/*
-===============
-=
-= SpawnDeath
-=
-===============
-*/
-
-void SpawnDeath (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (SoundBlasterPresent && DigiMode != sds_Off)
- s_deathdie2.tictime = 105;
-
- SpawnNewObj (tilex,tiley,&s_deathstand);
- new->obclass = deathobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_death];
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-/*
-===============
-=
-= T_Launch
-=
-===============
-*/
-
-void T_Launch (objtype *ob)
-{
- s32int deltax,deltay;
- float angle;
- s16int iangle;
-
- deltax = player->x - ob->x;
- deltay = ob->y - player->y;
- angle = atan2 (deltay,deltax);
- if (angle<0)
- angle = M_PI*2+angle;
- iangle = angle/(M_PI*2)*ANGLES;
- if (ob->obclass == deathobj)
- {
- T_Shoot (ob);
- if (ob->state == &s_deathshoot2)
- {
- iangle-=4;
- if (iangle<0)
- iangle+=ANGLES;
- }
- else
- {
- iangle+=4;
- if (iangle>=ANGLES)
- iangle-=ANGLES;
- }
- }
-
- GetNewActor ();
- new->state = &s_rocket;
- new->ticcount = 1;
-
- new->tilex = ob->tilex;
- new->tiley = ob->tiley;
- new->x = ob->x;
- new->y = ob->y;
- new->obclass = rocketobj;
- switch(ob->obclass)
- {
- case deathobj:
- new->state = &s_hrocket;
- new->obclass = hrocketobj;
- PlaySoundLocActor (Sknightmissile,new);
- break;
- case angelobj:
- new->state = &s_spark1;
- new->obclass = sparkobj;
- PlaySoundLocActor (Sangelfire,new);
- break;
- default:
- PlaySoundLocActor (Sthrow,new);
- }
-
- new->dir = nodir;
- new->angle = iangle;
- new->speed = 0x2000l;
- new->flags = FL_NONMARK;
- new->active = true;
-}
-
-
-
-//
-// angel
-//
-void A_Relaunch (objtype *ob);
-void A_Victory (objtype *ob);
-void A_StartAttack (objtype *ob);
-void A_Breathing (objtype *ob);
-
-extern statetype s_angelstand;
-
-extern statetype s_angelchase1;
-extern statetype s_angelchase1s;
-extern statetype s_angelchase2;
-extern statetype s_angelchase3;
-extern statetype s_angelchase3s;
-extern statetype s_angelchase4;
-
-extern statetype s_angeldie1;
-extern statetype s_angeldie11;
-extern statetype s_angeldie2;
-extern statetype s_angeldie3;
-extern statetype s_angeldie4;
-extern statetype s_angeldie5;
-extern statetype s_angeldie6;
-extern statetype s_angeldie7;
-extern statetype s_angeldie8;
-extern statetype s_angeldie9;
-
-extern statetype s_angelshoot1;
-extern statetype s_angelshoot2;
-extern statetype s_angelshoot3;
-extern statetype s_angelshoot4;
-extern statetype s_angelshoot5;
-extern statetype s_angelshoot6;
-
-extern statetype s_angeltired;
-extern statetype s_angeltired2;
-extern statetype s_angeltired3;
-extern statetype s_angeltired4;
-extern statetype s_angeltired5;
-extern statetype s_angeltired6;
-extern statetype s_angeltired7;
-
-extern statetype s_spark1;
-extern statetype s_spark2;
-extern statetype s_spark3;
-extern statetype s_spark4;
-
-
-statetype s_angelstand = {false,SPR_ANGEL_W1,0,T_Stand,NULL,&s_angelstand};
-
-statetype s_angelchase1 = {false,SPR_ANGEL_W1,10,T_Will,NULL,&s_angelchase1s};
-statetype s_angelchase1s = {false,SPR_ANGEL_W1,3,NULL,NULL,&s_angelchase2};
-statetype s_angelchase2 = {false,SPR_ANGEL_W2,8,T_Will,NULL,&s_angelchase3};
-statetype s_angelchase3 = {false,SPR_ANGEL_W3,10,T_Will,NULL,&s_angelchase3s};
-statetype s_angelchase3s = {false,SPR_ANGEL_W3,3,NULL,NULL,&s_angelchase4};
-statetype s_angelchase4 = {false,SPR_ANGEL_W4,8,T_Will,NULL,&s_angelchase1};
-
-statetype s_angeldie1 = {false,SPR_ANGEL_W1,1,NULL,A_DeathScream,&s_angeldie11};
-statetype s_angeldie11 = {false,SPR_ANGEL_W1,1,NULL,NULL,&s_angeldie2};
-statetype s_angeldie2 = {false,SPR_ANGEL_DIE1,10,NULL,A_Slurpie,&s_angeldie3};
-statetype s_angeldie3 = {false,SPR_ANGEL_DIE2,10,NULL,NULL,&s_angeldie4};
-statetype s_angeldie4 = {false,SPR_ANGEL_DIE3,10,NULL,NULL,&s_angeldie5};
-statetype s_angeldie5 = {false,SPR_ANGEL_DIE4,10,NULL,NULL,&s_angeldie6};
-statetype s_angeldie6 = {false,SPR_ANGEL_DIE5,10,NULL,NULL,&s_angeldie7};
-statetype s_angeldie7 = {false,SPR_ANGEL_DIE6,10,NULL,NULL,&s_angeldie8};
-statetype s_angeldie8 = {false,SPR_ANGEL_DIE7,10,NULL,NULL,&s_angeldie9};
-statetype s_angeldie9 = {false,SPR_ANGEL_DEAD,130,NULL,A_Victory,&s_angeldie9};
-
-statetype s_angelshoot1 = {false,SPR_ANGEL_SHOOT1,10,NULL,A_StartAttack,&s_angelshoot2};
-statetype s_angelshoot2 = {false,SPR_ANGEL_SHOOT2,20,NULL,T_Launch,&s_angelshoot3};
-statetype s_angelshoot3 = {false,SPR_ANGEL_SHOOT1,10,NULL,A_Relaunch,&s_angelshoot2};
-
-statetype s_angeltired = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired2};
-statetype s_angeltired2 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired3};
-statetype s_angeltired3 = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired4};
-statetype s_angeltired4 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired5};
-statetype s_angeltired5 = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired6};
-statetype s_angeltired6 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired7};
-statetype s_angeltired7 = {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angelchase1};
-
-statetype s_spark1 = {false,SPR_SPARK1,6,T_Projectile,NULL,&s_spark2};
-statetype s_spark2 = {false,SPR_SPARK2,6,T_Projectile,NULL,&s_spark3};
-statetype s_spark3 = {false,SPR_SPARK3,6,T_Projectile,NULL,&s_spark4};
-statetype s_spark4 = {false,SPR_SPARK4,6,T_Projectile,NULL,&s_spark1};
-
-
-#pragma argsused
-void A_Slurpie (objtype *ob)
-{
- SD_PlaySound(Sslurp);
-}
-
-#pragma argsused
-void A_Breathing (objtype *ob)
-{
- SD_PlaySound(Sangeltired);
-}
-
-/*
-===============
-=
-= SpawnAngel
-=
-===============
-*/
-
-void SpawnAngel (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
-
- if (SoundBlasterPresent && DigiMode != sds_Off)
- s_angeldie11.tictime = 105;
-
- SpawnNewObj (tilex,tiley,&s_angelstand);
- new->obclass = angelobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_angel];
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-=================
-=
-= A_Victory
-=
-=================
-*/
-
-#pragma argsused
-void A_Victory (objtype *ob)
-{
- playstate = ex_victorious;
-}
-
-
-/*
-=================
-=
-= A_StartAttack
-=
-=================
-*/
-
-void A_StartAttack (objtype *ob)
-{
- ob->temp1 = 0;
-}
-
-
-/*
-=================
-=
-= A_Relaunch
-=
-=================
-*/
-
-void A_Relaunch (objtype *ob)
-{
- if (++ob->temp1 == 3)
- {
- NewState (ob,&s_angeltired);
- return;
- }
-
- if (US_RndT()&1)
- {
- NewState (ob,&s_angelchase1);
- return;
- }
-}
-
-
-
-
-//
-// spectre
-//
-void T_SpectreWait (objtype *ob);
-void A_Dormant (objtype *ob);
-
-extern statetype s_spectrewait1;
-extern statetype s_spectrewait2;
-extern statetype s_spectrewait3;
-extern statetype s_spectrewait4;
-
-extern statetype s_spectrechase1;
-extern statetype s_spectrechase2;
-extern statetype s_spectrechase3;
-extern statetype s_spectrechase4;
-
-extern statetype s_spectredie1;
-extern statetype s_spectredie2;
-extern statetype s_spectredie3;
-extern statetype s_spectredie4;
-
-extern statetype s_spectrewake;
-
-statetype s_spectrewait1 = {false,SPR_SPECTRE_W1,10,T_Stand,NULL,&s_spectrewait2};
-statetype s_spectrewait2 = {false,SPR_SPECTRE_W2,10,T_Stand,NULL,&s_spectrewait3};
-statetype s_spectrewait3 = {false,SPR_SPECTRE_W3,10,T_Stand,NULL,&s_spectrewait4};
-statetype s_spectrewait4 = {false,SPR_SPECTRE_W4,10,T_Stand,NULL,&s_spectrewait1};
-
-statetype s_spectrechase1 = {false,SPR_SPECTRE_W1,10,T_Ghosts,NULL,&s_spectrechase2};
-statetype s_spectrechase2 = {false,SPR_SPECTRE_W2,10,T_Ghosts,NULL,&s_spectrechase3};
-statetype s_spectrechase3 = {false,SPR_SPECTRE_W3,10,T_Ghosts,NULL,&s_spectrechase4};
-statetype s_spectrechase4 = {false,SPR_SPECTRE_W4,10,T_Ghosts,NULL,&s_spectrechase1};
-
-statetype s_spectredie1 = {false,SPR_SPECTRE_F1,10,NULL,NULL,&s_spectredie2};
-statetype s_spectredie2 = {false,SPR_SPECTRE_F2,10,NULL,NULL,&s_spectredie3};
-statetype s_spectredie3 = {false,SPR_SPECTRE_F3,10,NULL,NULL,&s_spectredie4};
-statetype s_spectredie4 = {false,SPR_SPECTRE_F4,300,NULL,NULL,&s_spectrewake};
-statetype s_spectrewake = {false,SPR_SPECTRE_F4,10,NULL,A_Dormant,&s_spectrewake};
-
-/*
-===============
-=
-= SpawnSpectre
-=
-===============
-*/
-
-void SpawnSpectre (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- SpawnNewObj (tilex,tiley,&s_spectrewait1);
- new->obclass = spectreobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_spectre];
- new->flags |= FL_SHOOTABLE|FL_AMBUSH; // |FL_NEVERMARK|FL_NONMARK;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= A_Dormant
-=
-===============
-*/
-
-void A_Dormant (objtype *ob)
-{
- s32int deltax,deltay;
- s16int xl,xh,yl,yh;
- s16int x,y;
- u16int tile;
-
- deltax = ob->x - player->x;
- if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
- goto moveok;
- deltay = ob->y - player->y;
- if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
- goto moveok;
-
- return;
-moveok:
-
- xl = (ob->x-MINDIST) >> TILESHIFT;
- xh = (ob->x+MINDIST) >> TILESHIFT;
- yl = (ob->y-MINDIST) >> TILESHIFT;
- yh = (ob->y+MINDIST) >> TILESHIFT;
-
- for (y=yl ; y<=yh ; y++)
- for (x=xl ; x<=xh ; x++)
- {
- tile = actorat[x][y];
- if (!tile)
- continue;
- if (tile<256)
- return;
- if (((objtype *)tile)->flags&FL_SHOOTABLE)
- return;
- }
-
- ob->flags |= FL_AMBUSH | FL_SHOOTABLE;
- ob->flags &= ~FL_ATTACKMODE;
- ob->dir = nodir;
- NewState (ob,&s_spectrewait1);
-}
-
-
-#endif
-
-/*
-=============================================================================
-
- SCHABBS / GIFT / FAT
-
-=============================================================================
-*/
-
-#ifndef SPEAR
-/*
-===============
-=
-= SpawnGhosts
-=
-===============
-*/
-
-void SpawnGhosts (s16int which, s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- switch(which)
- {
- case en_blinky:
- SpawnNewObj (tilex,tiley,&s_blinkychase1);
- break;
- case en_clyde:
- SpawnNewObj (tilex,tiley,&s_clydechase1);
- break;
- case en_pinky:
- SpawnNewObj (tilex,tiley,&s_pinkychase1);
- break;
- case en_inky:
- SpawnNewObj (tilex,tiley,&s_inkychase1);
- break;
- }
-
- new->obclass = ghostobj;
- new->speed = SPDDOG;
-
- new->dir = east;
- new->flags |= FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-
-void T_Gift (objtype *ob);
-void T_GiftThrow (objtype *ob);
-
-void T_Fat (objtype *ob);
-void T_FatThrow (objtype *ob);
-
-//
-// schabb
-//
-extern statetype s_schabbstand;
-
-extern statetype s_schabbchase1;
-extern statetype s_schabbchase1s;
-extern statetype s_schabbchase2;
-extern statetype s_schabbchase3;
-extern statetype s_schabbchase3s;
-extern statetype s_schabbchase4;
-
-extern statetype s_schabbdie1;
-extern statetype s_schabbdie2;
-extern statetype s_schabbdie3;
-extern statetype s_schabbdie4;
-extern statetype s_schabbdie5;
-extern statetype s_schabbdie6;
-
-extern statetype s_schabbshoot1;
-extern statetype s_schabbshoot2;
-
-extern statetype s_needle1;
-extern statetype s_needle2;
-extern statetype s_needle3;
-extern statetype s_needle4;
-
-extern statetype s_schabbdeathcam;
-
-
-statetype s_schabbstand = {false,SPR_SCHABB_W1,0,T_Stand,NULL,&s_schabbstand};
-
-statetype s_schabbchase1 = {false,SPR_SCHABB_W1,10,T_Schabb,NULL,&s_schabbchase1s};
-statetype s_schabbchase1s = {false,SPR_SCHABB_W1,3,NULL,NULL,&s_schabbchase2};
-statetype s_schabbchase2 = {false,SPR_SCHABB_W2,8,T_Schabb,NULL,&s_schabbchase3};
-statetype s_schabbchase3 = {false,SPR_SCHABB_W3,10,T_Schabb,NULL,&s_schabbchase3s};
-statetype s_schabbchase3s = {false,SPR_SCHABB_W3,3,NULL,NULL,&s_schabbchase4};
-statetype s_schabbchase4 = {false,SPR_SCHABB_W4,8,T_Schabb,NULL,&s_schabbchase1};
-
-statetype s_schabbdeathcam = {false,SPR_SCHABB_W1,1,NULL,NULL,&s_schabbdie1};
-
-statetype s_schabbdie1 = {false,SPR_SCHABB_W1,10,NULL,A_DeathScream,&s_schabbdie2};
-statetype s_schabbdie2 = {false,SPR_SCHABB_W1,10,NULL,NULL,&s_schabbdie3};
-statetype s_schabbdie3 = {false,SPR_SCHABB_DIE1,10,NULL,NULL,&s_schabbdie4};
-statetype s_schabbdie4 = {false,SPR_SCHABB_DIE2,10,NULL,NULL,&s_schabbdie5};
-statetype s_schabbdie5 = {false,SPR_SCHABB_DIE3,10,NULL,NULL,&s_schabbdie6};
-statetype s_schabbdie6 = {false,SPR_SCHABB_DEAD,20,NULL,A_StartDeathCam,&s_schabbdie6};
-
-statetype s_schabbshoot1 = {false,SPR_SCHABB_SHOOT1,30,NULL,NULL,&s_schabbshoot2};
-statetype s_schabbshoot2 = {false,SPR_SCHABB_SHOOT2,10,NULL,T_SchabbThrow,&s_schabbchase1};
-
-statetype s_needle1 = {false,SPR_HYPO1,6,T_Projectile,NULL,&s_needle2};
-statetype s_needle2 = {false,SPR_HYPO2,6,T_Projectile,NULL,&s_needle3};
-statetype s_needle3 = {false,SPR_HYPO3,6,T_Projectile,NULL,&s_needle4};
-statetype s_needle4 = {false,SPR_HYPO4,6,T_Projectile,NULL,&s_needle1};
-
-
-//
-// gift
-//
-extern statetype s_giftstand;
-
-extern statetype s_giftchase1;
-extern statetype s_giftchase1s;
-extern statetype s_giftchase2;
-extern statetype s_giftchase3;
-extern statetype s_giftchase3s;
-extern statetype s_giftchase4;
-
-extern statetype s_giftdie1;
-extern statetype s_giftdie2;
-extern statetype s_giftdie3;
-extern statetype s_giftdie4;
-extern statetype s_giftdie5;
-extern statetype s_giftdie6;
-
-extern statetype s_giftshoot1;
-extern statetype s_giftshoot2;
-
-extern statetype s_needle1;
-extern statetype s_needle2;
-extern statetype s_needle3;
-extern statetype s_needle4;
-
-extern statetype s_giftdeathcam;
-
-extern statetype s_boom1;
-extern statetype s_boom2;
-extern statetype s_boom3;
-
-
-statetype s_giftstand = {false,SPR_GIFT_W1,0,T_Stand,NULL,&s_giftstand};
-
-statetype s_giftchase1 = {false,SPR_GIFT_W1,10,T_Gift,NULL,&s_giftchase1s};
-statetype s_giftchase1s = {false,SPR_GIFT_W1,3,NULL,NULL,&s_giftchase2};
-statetype s_giftchase2 = {false,SPR_GIFT_W2,8,T_Gift,NULL,&s_giftchase3};
-statetype s_giftchase3 = {false,SPR_GIFT_W3,10,T_Gift,NULL,&s_giftchase3s};
-statetype s_giftchase3s = {false,SPR_GIFT_W3,3,NULL,NULL,&s_giftchase4};
-statetype s_giftchase4 = {false,SPR_GIFT_W4,8,T_Gift,NULL,&s_giftchase1};
-
-statetype s_giftdeathcam = {false,SPR_GIFT_W1,1,NULL,NULL,&s_giftdie1};
-
-statetype s_giftdie1 = {false,SPR_GIFT_W1,1,NULL,A_DeathScream,&s_giftdie2};
-statetype s_giftdie2 = {false,SPR_GIFT_W1,10,NULL,NULL,&s_giftdie3};
-statetype s_giftdie3 = {false,SPR_GIFT_DIE1,10,NULL,NULL,&s_giftdie4};
-statetype s_giftdie4 = {false,SPR_GIFT_DIE2,10,NULL,NULL,&s_giftdie5};
-statetype s_giftdie5 = {false,SPR_GIFT_DIE3,10,NULL,NULL,&s_giftdie6};
-statetype s_giftdie6 = {false,SPR_GIFT_DEAD,20,NULL,A_StartDeathCam,&s_giftdie6};
-
-statetype s_giftshoot1 = {false,SPR_GIFT_SHOOT1,30,NULL,NULL,&s_giftshoot2};
-statetype s_giftshoot2 = {false,SPR_GIFT_SHOOT2,10,NULL,T_GiftThrow,&s_giftchase1};
-
-
-//
-// fat
-//
-extern statetype s_fatstand;
-
-extern statetype s_fatchase1;
-extern statetype s_fatchase1s;
-extern statetype s_fatchase2;
-extern statetype s_fatchase3;
-extern statetype s_fatchase3s;
-extern statetype s_fatchase4;
-
-extern statetype s_fatdie1;
-extern statetype s_fatdie2;
-extern statetype s_fatdie3;
-extern statetype s_fatdie4;
-extern statetype s_fatdie5;
-extern statetype s_fatdie6;
-
-extern statetype s_fatshoot1;
-extern statetype s_fatshoot2;
-extern statetype s_fatshoot3;
-extern statetype s_fatshoot4;
-extern statetype s_fatshoot5;
-extern statetype s_fatshoot6;
-
-extern statetype s_needle1;
-extern statetype s_needle2;
-extern statetype s_needle3;
-extern statetype s_needle4;
-
-extern statetype s_fatdeathcam;
-
-
-statetype s_fatstand = {false,SPR_FAT_W1,0,T_Stand,NULL,&s_fatstand};
-
-statetype s_fatchase1 = {false,SPR_FAT_W1,10,T_Fat,NULL,&s_fatchase1s};
-statetype s_fatchase1s = {false,SPR_FAT_W1,3,NULL,NULL,&s_fatchase2};
-statetype s_fatchase2 = {false,SPR_FAT_W2,8,T_Fat,NULL,&s_fatchase3};
-statetype s_fatchase3 = {false,SPR_FAT_W3,10,T_Fat,NULL,&s_fatchase3s};
-statetype s_fatchase3s = {false,SPR_FAT_W3,3,NULL,NULL,&s_fatchase4};
-statetype s_fatchase4 = {false,SPR_FAT_W4,8,T_Fat,NULL,&s_fatchase1};
-
-statetype s_fatdeathcam = {false,SPR_FAT_W1,1,NULL,NULL,&s_fatdie1};
-
-statetype s_fatdie1 = {false,SPR_FAT_W1,1,NULL,A_DeathScream,&s_fatdie2};
-statetype s_fatdie2 = {false,SPR_FAT_W1,10,NULL,NULL,&s_fatdie3};
-statetype s_fatdie3 = {false,SPR_FAT_DIE1,10,NULL,NULL,&s_fatdie4};
-statetype s_fatdie4 = {false,SPR_FAT_DIE2,10,NULL,NULL,&s_fatdie5};
-statetype s_fatdie5 = {false,SPR_FAT_DIE3,10,NULL,NULL,&s_fatdie6};
-statetype s_fatdie6 = {false,SPR_FAT_DEAD,20,NULL,A_StartDeathCam,&s_fatdie6};
-
-statetype s_fatshoot1 = {false,SPR_FAT_SHOOT1,30,NULL,NULL,&s_fatshoot2};
-statetype s_fatshoot2 = {false,SPR_FAT_SHOOT2,10,NULL,T_GiftThrow,&s_fatshoot3};
-statetype s_fatshoot3 = {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot4};
-statetype s_fatshoot4 = {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatshoot5};
-statetype s_fatshoot5 = {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot6};
-statetype s_fatshoot6 = {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatchase1};
-
-
-/*
-===============
-=
-= SpawnSchabbs
-=
-===============
-*/
-
-void SpawnSchabbs (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (DigiMode != sds_Off)
- s_schabbdie2.tictime = 140;
- else
- s_schabbdie2.tictime = 5;
-
- SpawnNewObj (tilex,tiley,&s_schabbstand);
- new->speed = SPDPATROL;
-
- new->obclass = schabbobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_schabbs];
- new->dir = south;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= SpawnGift
-=
-===============
-*/
-
-void SpawnGift (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (DigiMode != sds_Off)
- s_giftdie2.tictime = 140;
- else
- s_giftdie2.tictime = 5;
-
- SpawnNewObj (tilex,tiley,&s_giftstand);
- new->speed = SPDPATROL;
-
- new->obclass = giftobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_gift];
- new->dir = north;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= SpawnFat
-=
-===============
-*/
-
-void SpawnFat (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (DigiMode != sds_Off)
- s_fatdie2.tictime = 140;
- else
- s_fatdie2.tictime = 5;
-
- SpawnNewObj (tilex,tiley,&s_fatstand);
- new->speed = SPDPATROL;
-
- new->obclass = fatobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_fat];
- new->dir = south;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-=================
-=
-= T_SchabbThrow
-=
-=================
-*/
-
-void T_SchabbThrow (objtype *ob)
-{
- s32int deltax,deltay;
- float angle;
- s16int iangle;
-
- deltax = player->x - ob->x;
- deltay = ob->y - player->y;
- angle = atan2 (deltay,deltax);
- if (angle<0)
- angle = M_PI*2+angle;
- iangle = angle/(M_PI*2)*ANGLES;
-
- GetNewActor ();
- new->state = &s_needle1;
- new->ticcount = 1;
-
- new->tilex = ob->tilex;
- new->tiley = ob->tiley;
- new->x = ob->x;
- new->y = ob->y;
- new->obclass = needleobj;
- new->dir = nodir;
- new->angle = iangle;
- new->speed = 0x2000l;
-
- new->flags = FL_NONMARK;
- new->active = true;
-
- PlaySoundLocActor (Sthrow,new);
-}
-
-/*
-=================
-=
-= T_GiftThrow
-=
-=================
-*/
-
-void T_GiftThrow (objtype *ob)
-{
- s32int deltax,deltay;
- float angle;
- s16int iangle;
-
- deltax = player->x - ob->x;
- deltay = ob->y - player->y;
- angle = atan2 (deltay,deltax);
- if (angle<0)
- angle = M_PI*2+angle;
- iangle = angle/(M_PI*2)*ANGLES;
-
- GetNewActor ();
- new->state = &s_rocket;
- new->ticcount = 1;
-
- new->tilex = ob->tilex;
- new->tiley = ob->tiley;
- new->x = ob->x;
- new->y = ob->y;
- new->obclass = rocketobj;
- new->dir = nodir;
- new->angle = iangle;
- new->speed = 0x2000l;
- new->flags = FL_NONMARK;
- new->active = true;
-
- PlaySoundLocActor (Smissile,new);
-}
-
-
-
-/*
-=================
-=
-= T_Schabb
-=
-=================
-*/
-
-void T_Schabb (objtype *ob)
-{
- s32int move;
- s16int dx,dy,dist;
- int dodge;
-
- dodge = false;
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx : dy;
-
- if (CheckLine(ob)) // got a shot at player?
- {
-
- if ( US_RndT() < (tics<<3) )
- {
- //
- // go into attack frame
- //
- NewState (ob,&s_schabbshoot1);
- return;
- }
- dodge = true;
- }
-
- if (ob->dir == nodir)
- {
- if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (ob->distance < 0)
- {
- //
- // waiting for a door to open
- //
- OpenDoor (-ob->distance-1);
- if (doorobjlist[-ob->distance-1].action != dr_open)
- return;
- ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- if (dist <4)
- SelectRunDir (ob);
- else if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-
-
-
-/*
-=================
-=
-= T_Gift
-=
-=================
-*/
-
-void T_Gift (objtype *ob)
-{
- s32int move;
- s16int dx,dy,dist;
- int dodge;
-
- dodge = false;
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx : dy;
-
- if (CheckLine(ob)) // got a shot at player?
- {
-
- if ( US_RndT() < (tics<<3) )
- {
- //
- // go into attack frame
- //
- NewState (ob,&s_giftshoot1);
- return;
- }
- dodge = true;
- }
-
- if (ob->dir == nodir)
- {
- if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (ob->distance < 0)
- {
- //
- // waiting for a door to open
- //
- OpenDoor (-ob->distance-1);
- if (doorobjlist[-ob->distance-1].action != dr_open)
- return;
- ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- if (dist <4)
- SelectRunDir (ob);
- else if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-
-
-
-/*
-=================
-=
-= T_Fat
-=
-=================
-*/
-
-void T_Fat (objtype *ob)
-{
- s32int move;
- s16int dx,dy,dist;
- int dodge;
-
- dodge = false;
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx : dy;
-
- if (CheckLine(ob)) // got a shot at player?
- {
-
- if ( US_RndT() < (tics<<3) )
- {
- //
- // go into attack frame
- //
- NewState (ob,&s_fatshoot1);
- return;
- }
- dodge = true;
- }
-
- if (ob->dir == nodir)
- {
- if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (ob->distance < 0)
- {
- //
- // waiting for a door to open
- //
- OpenDoor (-ob->distance-1);
- if (doorobjlist[-ob->distance-1].action != dr_open)
- return;
- ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- if (dist <4)
- SelectRunDir (ob);
- else if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-
-
-/*
-=============================================================================
-
- HITLERS
-
-=============================================================================
-*/
-
-
-//
-// fake
-//
-extern statetype s_fakestand;
-
-extern statetype s_fakechase1;
-extern statetype s_fakechase1s;
-extern statetype s_fakechase2;
-extern statetype s_fakechase3;
-extern statetype s_fakechase3s;
-extern statetype s_fakechase4;
-
-extern statetype s_fakedie1;
-extern statetype s_fakedie2;
-extern statetype s_fakedie3;
-extern statetype s_fakedie4;
-extern statetype s_fakedie5;
-extern statetype s_fakedie6;
-
-extern statetype s_fakeshoot1;
-extern statetype s_fakeshoot2;
-extern statetype s_fakeshoot3;
-extern statetype s_fakeshoot4;
-extern statetype s_fakeshoot5;
-extern statetype s_fakeshoot6;
-extern statetype s_fakeshoot7;
-extern statetype s_fakeshoot8;
-extern statetype s_fakeshoot9;
-
-extern statetype s_fire1;
-extern statetype s_fire2;
-
-statetype s_fakestand = {false,SPR_FAKE_W1,0,T_Stand,NULL,&s_fakestand};
-
-statetype s_fakechase1 = {false,SPR_FAKE_W1,10,T_Fake,NULL,&s_fakechase1s};
-statetype s_fakechase1s = {false,SPR_FAKE_W1,3,NULL,NULL,&s_fakechase2};
-statetype s_fakechase2 = {false,SPR_FAKE_W2,8,T_Fake,NULL,&s_fakechase3};
-statetype s_fakechase3 = {false,SPR_FAKE_W3,10,T_Fake,NULL,&s_fakechase3s};
-statetype s_fakechase3s = {false,SPR_FAKE_W3,3,NULL,NULL,&s_fakechase4};
-statetype s_fakechase4 = {false,SPR_FAKE_W4,8,T_Fake,NULL,&s_fakechase1};
-
-statetype s_fakedie1 = {false,SPR_FAKE_DIE1,10,NULL,A_DeathScream,&s_fakedie2};
-statetype s_fakedie2 = {false,SPR_FAKE_DIE2,10,NULL,NULL,&s_fakedie3};
-statetype s_fakedie3 = {false,SPR_FAKE_DIE3,10,NULL,NULL,&s_fakedie4};
-statetype s_fakedie4 = {false,SPR_FAKE_DIE4,10,NULL,NULL,&s_fakedie5};
-statetype s_fakedie5 = {false,SPR_FAKE_DIE5,10,NULL,NULL,&s_fakedie6};
-statetype s_fakedie6 = {false,SPR_FAKE_DEAD,0,NULL,NULL,&s_fakedie6};
-
-statetype s_fakeshoot1 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot2};
-statetype s_fakeshoot2 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot3};
-statetype s_fakeshoot3 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot4};
-statetype s_fakeshoot4 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot5};
-statetype s_fakeshoot5 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot6};
-statetype s_fakeshoot6 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot7};
-statetype s_fakeshoot7 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot8};
-statetype s_fakeshoot8 = {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot9};
-statetype s_fakeshoot9 = {false,SPR_FAKE_SHOOT,8,NULL,NULL,&s_fakechase1};
-
-statetype s_fire1 = {false,SPR_FIRE1,6,NULL,T_Projectile,&s_fire2};
-statetype s_fire2 = {false,SPR_FIRE2,6,NULL,T_Projectile,&s_fire1};
-
-//
-// hitler
-//
-extern statetype s_mechachase1;
-extern statetype s_mechachase1s;
-extern statetype s_mechachase2;
-extern statetype s_mechachase3;
-extern statetype s_mechachase3s;
-extern statetype s_mechachase4;
-
-extern statetype s_mechadie1;
-extern statetype s_mechadie2;
-extern statetype s_mechadie3;
-extern statetype s_mechadie4;
-
-extern statetype s_mechashoot1;
-extern statetype s_mechashoot2;
-extern statetype s_mechashoot3;
-extern statetype s_mechashoot4;
-extern statetype s_mechashoot5;
-extern statetype s_mechashoot6;
-
-
-extern statetype s_hitlerchase1;
-extern statetype s_hitlerchase1s;
-extern statetype s_hitlerchase2;
-extern statetype s_hitlerchase3;
-extern statetype s_hitlerchase3s;
-extern statetype s_hitlerchase4;
-
-extern statetype s_hitlerdie1;
-extern statetype s_hitlerdie2;
-extern statetype s_hitlerdie3;
-extern statetype s_hitlerdie4;
-extern statetype s_hitlerdie5;
-extern statetype s_hitlerdie6;
-extern statetype s_hitlerdie7;
-extern statetype s_hitlerdie8;
-extern statetype s_hitlerdie9;
-extern statetype s_hitlerdie10;
-
-extern statetype s_hitlershoot1;
-extern statetype s_hitlershoot2;
-extern statetype s_hitlershoot3;
-extern statetype s_hitlershoot4;
-extern statetype s_hitlershoot5;
-extern statetype s_hitlershoot6;
-
-extern statetype s_hitlerdeathcam;
-
-statetype s_mechastand = {false,SPR_MECHA_W1,0,T_Stand,NULL,&s_mechastand};
-
-statetype s_mechachase1 = {false,SPR_MECHA_W1,10,T_Chase,A_MechaSound,&s_mechachase1s};
-statetype s_mechachase1s = {false,SPR_MECHA_W1,6,NULL,NULL,&s_mechachase2};
-statetype s_mechachase2 = {false,SPR_MECHA_W2,8,T_Chase,NULL,&s_mechachase3};
-statetype s_mechachase3 = {false,SPR_MECHA_W3,10,T_Chase,A_MechaSound,&s_mechachase3s};
-statetype s_mechachase3s = {false,SPR_MECHA_W3,6,NULL,NULL,&s_mechachase4};
-statetype s_mechachase4 = {false,SPR_MECHA_W4,8,T_Chase,NULL,&s_mechachase1};
-
-statetype s_mechadie1 = {false,SPR_MECHA_DIE1,10,NULL,A_DeathScream,&s_mechadie2};
-statetype s_mechadie2 = {false,SPR_MECHA_DIE2,10,NULL,NULL,&s_mechadie3};
-statetype s_mechadie3 = {false,SPR_MECHA_DIE3,10,NULL,A_HitlerMorph,&s_mechadie4};
-statetype s_mechadie4 = {false,SPR_MECHA_DEAD,0,NULL,NULL,&s_mechadie4};
-
-statetype s_mechashoot1 = {false,SPR_MECHA_SHOOT1,30,NULL,NULL,&s_mechashoot2};
-statetype s_mechashoot2 = {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot3};
-statetype s_mechashoot3 = {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot4};
-statetype s_mechashoot4 = {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot5};
-statetype s_mechashoot5 = {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot6};
-statetype s_mechashoot6 = {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechachase1};
-
-
-statetype s_hitlerchase1 = {false,SPR_HITLER_W1,6,T_Chase,NULL,&s_hitlerchase1s};
-statetype s_hitlerchase1s = {false,SPR_HITLER_W1,4,NULL,NULL,&s_hitlerchase2};
-statetype s_hitlerchase2 = {false,SPR_HITLER_W2,2,T_Chase,NULL,&s_hitlerchase3};
-statetype s_hitlerchase3 = {false,SPR_HITLER_W3,6,T_Chase,NULL,&s_hitlerchase3s};
-statetype s_hitlerchase3s = {false,SPR_HITLER_W3,4,NULL,NULL,&s_hitlerchase4};
-statetype s_hitlerchase4 = {false,SPR_HITLER_W4,2,T_Chase,NULL,&s_hitlerchase1};
-
-statetype s_hitlerdeathcam = {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie1};
-
-statetype s_hitlerdie1 = {false,SPR_HITLER_W1,1,NULL,A_DeathScream,&s_hitlerdie2};
-statetype s_hitlerdie2 = {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie3};
-statetype s_hitlerdie3 = {false,SPR_HITLER_DIE1,10,NULL,A_Slurpie,&s_hitlerdie4};
-statetype s_hitlerdie4 = {false,SPR_HITLER_DIE2,10,NULL,NULL,&s_hitlerdie5};
-statetype s_hitlerdie5 = {false,SPR_HITLER_DIE3,10,NULL,NULL,&s_hitlerdie6};
-statetype s_hitlerdie6 = {false,SPR_HITLER_DIE4,10,NULL,NULL,&s_hitlerdie7};
-statetype s_hitlerdie7 = {false,SPR_HITLER_DIE5,10,NULL,NULL,&s_hitlerdie8};
-statetype s_hitlerdie8 = {false,SPR_HITLER_DIE6,10,NULL,NULL,&s_hitlerdie9};
-statetype s_hitlerdie9 = {false,SPR_HITLER_DIE7,10,NULL,NULL,&s_hitlerdie10};
-statetype s_hitlerdie10 = {false,SPR_HITLER_DEAD,20,NULL,A_StartDeathCam,&s_hitlerdie10};
-
-statetype s_hitlershoot1 = {false,SPR_HITLER_SHOOT1,30,NULL,NULL,&s_hitlershoot2};
-statetype s_hitlershoot2 = {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot3};
-statetype s_hitlershoot3 = {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot4};
-statetype s_hitlershoot4 = {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot5};
-statetype s_hitlershoot5 = {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot6};
-statetype s_hitlershoot6 = {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlerchase1};
-
-
-
-/*
-===============
-=
-= SpawnFakeHitler
-=
-===============
-*/
-
-void SpawnFakeHitler (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
-
- if (DigiMode != sds_Off)
- s_hitlerdie2.tictime = 140;
- else
- s_hitlerdie2.tictime = 5;
-
- SpawnNewObj (tilex,tiley,&s_fakestand);
- new->speed = SPDPATROL;
-
- new->obclass = fakeobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_fake];
- new->dir = north;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= SpawnHitler
-=
-===============
-*/
-
-void SpawnHitler (s16int tilex, s16int tiley)
-{
- u16int far *map,tile;
-
- if (DigiMode != sds_Off)
- s_hitlerdie2.tictime = 140;
- else
- s_hitlerdie2.tictime = 5;
-
-
- SpawnNewObj (tilex,tiley,&s_mechastand);
- new->speed = SPDPATROL;
-
- new->obclass = mechahitlerobj;
- new->hitpoints = starthitpoints[gamestate.difficulty][en_hitler];
- new->dir = south;
- new->flags |= FL_SHOOTABLE|FL_AMBUSH;
- if (!loadedgame)
- gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= A_HitlerMorph
-=
-===============
-*/
-
-void A_HitlerMorph (objtype *ob)
-{
- u16int far *map,tile,hitpoints[4]={500,700,800,900};
-
-
- SpawnNewObj (ob->tilex,ob->tiley,&s_hitlerchase1);
- new->speed = SPDPATROL*5;
-
- new->x = ob->x;
- new->y = ob->y;
-
- new->distance = ob->distance;
- new->dir = ob->dir;
- new->flags = ob->flags | FL_SHOOTABLE;
-
- new->obclass = realhitlerobj;
- new->hitpoints = hitpoints[gamestate.difficulty];
-}
-
-
-////////////////////////////////////////////////////////
-//
-// A_MechaSound
-// A_Slurpie
-//
-////////////////////////////////////////////////////////
-void A_MechaSound (objtype *ob)
-{
- if (areabyplayer[ob->areanumber])
- PlaySoundLocActor (Smechwalk,ob);
-}
-
-
-#pragma argsused
-void A_Slurpie (objtype *ob)
-{
- SD_PlaySound(Sslurp);
-}
-
-/*
-=================
-=
-= T_FakeFire
-=
-=================
-*/
-
-void T_FakeFire (objtype *ob)
-{
- s32int deltax,deltay;
- float angle;
- s16int iangle;
-
- deltax = player->x - ob->x;
- deltay = ob->y - player->y;
- angle = atan2 (deltay,deltax);
- if (angle<0)
- angle = M_PI*2+angle;
- iangle = angle/(M_PI*2)*ANGLES;
-
- GetNewActor ();
- new->state = &s_fire1;
- new->ticcount = 1;
-
- new->tilex = ob->tilex;
- new->tiley = ob->tiley;
- new->x = ob->x;
- new->y = ob->y;
- new->dir = nodir;
- new->angle = iangle;
- new->obclass = fireobj;
- new->speed = 0x1200l;
- new->flags = FL_NEVERMARK;
- new->active = true;
-
- PlaySoundLocActor (Sflame,new);
-}
-
-
-
-/*
-=================
-=
-= T_Fake
-=
-=================
-*/
-
-void T_Fake (objtype *ob)
-{
- s32int move;
- s16int dx,dy,dist;
- int dodge;
-
- if (CheckLine(ob)) // got a shot at player?
- {
- if ( US_RndT() < (tics<<1) )
- {
- //
- // go into attack frame
- //
- NewState (ob,&s_fakeshoot1);
- return;
- }
- }
-
- if (ob->dir == nodir)
- {
- SelectDodgeDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- SelectDodgeDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-#endif
-/*
-============================================================================
-
- STAND
-
-============================================================================
-*/
-
-
-/*
-===============
-=
-= T_Stand
-=
-===============
-*/
-
-void T_Stand (objtype *ob)
-{
- SightPlayer (ob);
-}
-
-
-/*
-============================================================================
-
- CHASE
-
-============================================================================
-*/
-
-/*
-=================
-=
-= T_Chase
-=
-=================
-*/
-
-void T_Chase (objtype *ob)
-{
- s32int move;
- s16int dx,dy,dist,chance;
- int dodge;
-
- if (gamestate.victoryflag)
- return;
-
- dodge = false;
- if (CheckLine(ob)) // got a shot at player?
- {
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx : dy;
- if (!dist || (dist==1 && ob->distance<0x4000) )
- chance = 300;
- else
- chance = (tics<<4)/dist;
-
- if ( US_RndT()<chance)
- {
- //
- // go into attack frame
- //
- switch (ob->obclass)
- {
- case guardobj:
- NewState (ob,&s_grdshoot1);
- break;
- case officerobj:
- NewState (ob,&s_ofcshoot1);
- break;
- case mutantobj:
- NewState (ob,&s_mutshoot1);
- break;
- case ssobj:
- NewState (ob,&s_ssshoot1);
- break;
-#ifndef SPEAR
- case bossobj:
- NewState (ob,&s_bossshoot1);
- break;
- case gretelobj:
- NewState (ob,&s_gretelshoot1);
- break;
- case mechahitlerobj:
- NewState (ob,&s_mechashoot1);
- break;
- case realhitlerobj:
- NewState (ob,&s_hitlershoot1);
- break;
-#else
- case angelobj:
- NewState (ob,&s_angelshoot1);
- break;
- case transobj:
- NewState (ob,&s_transshoot1);
- break;
- case uberobj:
- NewState (ob,&s_ubershoot1);
- break;
- case willobj:
- NewState (ob,&s_willshoot1);
- break;
- case deathobj:
- NewState (ob,&s_deathshoot1);
- break;
-#endif
- }
- return;
- }
- dodge = true;
- }
-
- if (ob->dir == nodir)
- {
- if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (ob->distance < 0)
- {
- //
- // waiting for a door to open
- //
- OpenDoor (-ob->distance-1);
- if (doorobjlist[-ob->distance-1].action != dr_open)
- return;
- ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- if (dodge)
- SelectDodgeDir (ob);
- else
- SelectChaseDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-
-/*
-=================
-=
-= T_Ghosts
-=
-=================
-*/
-
-void T_Ghosts (objtype *ob)
-{
- s32int move;
-
-
- if (ob->dir == nodir)
- {
- SelectChaseDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- SelectChaseDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-/*
-=================
-=
-= T_DogChase
-=
-=================
-*/
-
-void T_DogChase (objtype *ob)
-{
- s32int move;
- s16int dist,chance;
- s32int dx,dy;
-
-
- if (ob->dir == nodir)
- {
- SelectDodgeDir (ob);
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
- move = ob->speed*tics;
-
- while (move)
- {
- //
- // check for byte range
- //
- dx = player->x - ob->x;
- if (dx<0)
- dx = -dx;
- dx -= move;
- if (dx <= MINACTORDIST)
- {
- dy = player->y - ob->y;
- if (dy<0)
- dy = -dy;
- dy -= move;
- if (dy <= MINACTORDIST)
- {
- NewState (ob,&s_dogjump1);
- return;
- }
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- //
- // reached goal tile, so select another one
- //
-
- //
- // fix position to account for round off during moving
- //
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
- move -= ob->distance;
-
- SelectDodgeDir (ob);
-
- if (ob->dir == nodir)
- return; // object is blocked in
- }
-
-}
-
-
-
-/*
-============================================================================
-
- PATH
-
-============================================================================
-*/
-
-
-/*
-===============
-=
-= SelectPathDir
-=
-===============
-*/
-
-void SelectPathDir (objtype *ob)
-{
- u16int spot;
-
- spot = MAPSPOT(ob->tilex,ob->tiley,1)-ICONARROWS;
-
- if (spot<8)
- {
- // new direction
- ob->dir = spot;
- }
-
- ob->distance = TILEGLOBAL;
-
- if (!TryWalk (ob))
- ob->dir = nodir;
-}
-
-
-/*
-===============
-=
-= T_Path
-=
-===============
-*/
-
-void T_Path (objtype *ob)
-{
- s32int move;
- s32int deltax,deltay,size;
-
- if (SightPlayer (ob))
- return;
-
- if (ob->dir == nodir)
- {
- SelectPathDir (ob);
- if (ob->dir == nodir)
- return; // all movement is blocked
- }
-
-
- move = ob->speed*tics;
-
- while (move)
- {
- if (ob->distance < 0)
- {
- //
- // waiting for a door to open
- //
- OpenDoor (-ob->distance-1);
- if (doorobjlist[-ob->distance-1].action != dr_open)
- return;
- ob->distance = TILEGLOBAL; // go ahead, the door is now opoen
- }
-
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
- if (ob->tilex>MAPSIZE || ob->tiley>MAPSIZE)
- {
- sprintf (str,"T_Path hit a wall at %u,%u, dir %u"
- ,ob->tilex,ob->tiley,ob->dir);
- Quit (str);
- }
-
-
-
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
- move -= ob->distance;
-
- SelectPathDir (ob);
-
- if (ob->dir == nodir)
- return; // all movement is blocked
- }
-}
-
-
-/*
-=============================================================================
-
- FIGHT
-
-=============================================================================
-*/
-
-
-/*
-===============
-=
-= T_Shoot
-=
-= Try to damage the player, based on skill level and player's speed
-=
-===============
-*/
-
-void T_Shoot (objtype *ob)
-{
- s16int dx,dy,dist;
- s16int hitchance,damage;
-
- hitchance = 128;
-
- if (!areabyplayer[ob->areanumber])
- return;
-
- if (!CheckLine (ob)) // player is behind a wall
- return;
-
- dx = abs(ob->tilex - player->tilex);
- dy = abs(ob->tiley - player->tiley);
- dist = dx>dy ? dx:dy;
-
- if (ob->obclass == ssobj || ob->obclass == bossobj)
- dist = dist*2/3; // ss are better shots
-
- if (thrustspeed >= RUNSPEED)
- {
- if (ob->flags&FL_VISABLE)
- hitchance = 160-dist*16; // player can see to dodge
- else
- hitchance = 160-dist*8;
- }
- else
- {
- if (ob->flags&FL_VISABLE)
- hitchance = 256-dist*16; // player can see to dodge
- else
- hitchance = 256-dist*8;
- }
-
-// see if the shot was a hit
-
- if (US_RndT()<hitchance)
- {
- if (dist<2)
- damage = US_RndT()>>2;
- else if (dist<4)
- damage = US_RndT()>>3;
- else
- damage = US_RndT()>>4;
-
- TakeDamage (damage,ob);
- }
-
- switch(ob->obclass)
- {
- case ssobj:
- PlaySoundLocActor(Sssfire,ob);
- break;
-#ifndef SPEAR
- case giftobj:
- case fatobj:
- PlaySoundLocActor(Smissile,ob);
- break;
- case mechahitlerobj:
- case realhitlerobj:
- case bossobj:
- PlaySoundLocActor(Shansfire,ob);
- break;
- case schabbobj:
- PlaySoundLocActor(Sthrow,ob);
- break;
- case fakeobj:
- PlaySoundLocActor(Sflame,ob);
- break;
-#endif
- default:
- PlaySoundLocActor(Sgdfire,ob);
- }
-
-}
-
-
-/*
-===============
-=
-= T_Bite
-=
-===============
-*/
-
-void T_Bite (objtype *ob)
-{
- s32int dx,dy;
- s16int hitchance,damage;
-
-
- PlaySoundLocActor(Sdogfire,ob); // JAB
-
- dx = player->x - ob->x;
- if (dx<0)
- dx = -dx;
- dx -= TILEGLOBAL;
- if (dx <= MINACTORDIST)
- {
- dy = player->y - ob->y;
- if (dy<0)
- dy = -dy;
- dy -= TILEGLOBAL;
- if (dy <= MINACTORDIST)
- {
- if (US_RndT()<180)
- {
- TakeDamage (US_RndT()>>4,ob);
- return;
- }
- }
- }
-
- return;
-}
-
-
-#ifndef SPEAR
-/*
-============================================================================
-
- BJ VICTORY
-
-============================================================================
-*/
-
-
-//
-// BJ victory
-//
-
-void T_BJRun (objtype *ob);
-void T_BJJump (objtype *ob);
-void T_BJDone (objtype *ob);
-void T_BJYell (objtype *ob);
-
-void T_DeathCam (objtype *ob);
-
-extern statetype s_bjrun1;
-extern statetype s_bjrun1s;
-extern statetype s_bjrun2;
-extern statetype s_bjrun3;
-extern statetype s_bjrun3s;
-extern statetype s_bjrun4;
-
-extern statetype s_bjjump1;
-extern statetype s_bjjump2;
-extern statetype s_bjjump3;
-extern statetype s_bjjump4;
-
-
-statetype s_bjrun1 = {false,SPR_BJ_W1,12,T_BJRun,NULL,&s_bjrun1s};
-statetype s_bjrun1s = {false,SPR_BJ_W1,3, NULL,NULL,&s_bjrun2};
-statetype s_bjrun2 = {false,SPR_BJ_W2,8,T_BJRun,NULL,&s_bjrun3};
-statetype s_bjrun3 = {false,SPR_BJ_W3,12,T_BJRun,NULL,&s_bjrun3s};
-statetype s_bjrun3s = {false,SPR_BJ_W3,3, NULL,NULL,&s_bjrun4};
-statetype s_bjrun4 = {false,SPR_BJ_W4,8,T_BJRun,NULL,&s_bjrun1};
-
-
-statetype s_bjjump1 = {false,SPR_BJ_JUMP1,14,T_BJJump,NULL,&s_bjjump2};
-statetype s_bjjump2 = {false,SPR_BJ_JUMP2,14,T_BJJump,T_BJYell,&s_bjjump3};
-statetype s_bjjump3 = {false,SPR_BJ_JUMP3,14,T_BJJump,NULL,&s_bjjump4};
-statetype s_bjjump4 = {false,SPR_BJ_JUMP4,300,NULL,T_BJDone,&s_bjjump4};
-
-
-statetype s_deathcam = {false,0,0,NULL,NULL,NULL};
-
-
-/*
-===============
-=
-= SpawnBJVictory
-=
-===============
-*/
-
-void SpawnBJVictory (void)
-{
- u16int far *map,tile;
-
- SpawnNewObj (player->tilex,player->tiley+1,&s_bjrun1);
- new->x = player->x;
- new->y = player->y;
- new->obclass = bjobj;
- new->dir = north;
- new->temp1 = 6; // tiles to run forward
-}
-
-
-
-/*
-===============
-=
-= T_BJRun
-=
-===============
-*/
-
-void T_BJRun (objtype *ob)
-{
- s32int move;
-
- move = BJRUNSPEED*tics;
-
- while (move)
- {
- if (move < ob->distance)
- {
- MoveObj (ob,move);
- break;
- }
-
-
- ob->x = ((s32int)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
- ob->y = ((s32int)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
- move -= ob->distance;
-
- SelectPathDir (ob);
-
- if ( !(--ob->temp1) )
- {
- NewState (ob,&s_bjjump1);
- return;
- }
- }
-}
-
-
-/*
-===============
-=
-= T_BJJump
-=
-===============
-*/
-
-void T_BJJump (objtype *ob)
-{
- s32int move;
-
- move = BJJUMPSPEED*tics;
- MoveObj (ob,move);
-}
-
-
-/*
-===============
-=
-= T_BJYell
-=
-===============
-*/
-
-void T_BJYell (objtype *ob)
-{
- PlaySoundLocActor(Syeah,ob); // JAB
-}
-
-
-/*
-===============
-=
-= T_BJDone
-=
-===============
-*/
-
-#pragma argsused
-void T_BJDone (objtype *ob)
-{
- playstate = ex_victorious; // exit castle tile
-}
-
-
-
-//===========================================================================
-
-
-/*
-===============
-=
-= CheckPosition
-=
-===============
-*/
-
-int CheckPosition (objtype *ob)
-{
- s16int x,y,xl,yl,xh,yh;
- objtype *check;
-
- xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
- yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
-
- xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
- yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
-
- //
- // check for solid walls
- //
- for (y=yl;y<=yh;y++)
- for (x=xl;x<=xh;x++)
- {
- check = actorat[x][y];
- if (check && check<objlist)
- return false;
- }
-
- return true;
-}
-
-
-/*
-===============
-=
-= A_StartDeathCam
-=
-===============
-*/
-
-void A_StartDeathCam (objtype *ob)
-{
- s32int dx,dy;
- float fangle;
- s32int xmove,ymove;
- s32int dist;
- s16int temp,i;
-
- FinishPaletteShifts ();
-
- VW_WaitVBL (100);
-
- if (gamestate.victoryflag)
- {
- playstate = ex_victorious; // exit castle tile
- return;
- }
-
- gamestate.victoryflag = true;
- VW_Bar (0,0,320,200-STATUSLINES,127);
- FizzleFade(bufferofs,displayofs,320,200-STATUSLINES,70,false);
-
- PM_UnlockMainMem ();
- CA_UpLevel ();
- Write(0,7,"Let's see that again!");
- CA_DownLevel ();
- PM_CheckMainMem ();
-
- VW_UpdateScreen ();
-
- IN_UserInput(300);
-
-//
-// line angle up exactly
-//
- NewState (player,&s_deathcam);
-
- player->x = gamestate.killx;
- player->y = gamestate.killy;
-
- dx = ob->x - player->x;
- dy = player->y - ob->y;
-
- fangle = atan2(dy,dx); // returns -pi to pi
- if (fangle<0)
- fangle = M_PI*2+fangle;
-
- player->angle = fangle/(M_PI*2)*ANGLES;
-
-//
-// try to position as close as possible without being in a wall
-//
- dist = 0x14000l;
- do
- {
- xmove = FixedByFrac(dist,costable[player->angle]);
- ymove = -FixedByFrac(dist,sintable[player->angle]);
-
- player->x = ob->x - xmove;
- player->y = ob->y - ymove;
- dist += 0x1000;
-
- } while (!CheckPosition (player));
- plux = player->x >> UNSIGNEDSHIFT; // scale to fit in u16int
- pluy = player->y >> UNSIGNEDSHIFT;
- player->tilex = player->x >> TILESHIFT; // scale to tile values
- player->tiley = player->y >> TILESHIFT;
-
-//
-// go back to the game
-//
- temp = bufferofs;
- for (i=0;i<3;i++)
- {
- bufferofs = screenloc[i];
- DrawPlayBorder ();
- }
- bufferofs = temp;
-
- fizzlein = true;
- switch (ob->obclass)
- {
-#ifndef SPEAR
- case schabbobj:
- NewState (ob,&s_schabbdeathcam);
- break;
- case realhitlerobj:
- NewState (ob,&s_hitlerdeathcam);
- break;
- case giftobj:
- NewState (ob,&s_giftdeathcam);
- break;
- case fatobj:
- NewState (ob,&s_fatdeathcam);
- break;
-#endif
- }
-
-}
-
-#endif
--- a/agent.c
+++ /dev/null
@@ -1,1421 +1,0 @@
-// WL_AGENT.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define MAXMOUSETURN 10
-
-
-#define MOVESCALE 150l
-#define BACKMOVESCALE 100l
-#define ANGLESCALE 20
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-//
-// player state info
-//
-int running;
-s32int thrustspeed;
-
-u16int plux,pluy; // player coordinates scaled to u16int
-
-s16int anglefrac;
-s16int gotgatgun; // JR
-
-objtype *LastAttacker;
-
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-void T_Player (objtype *ob);
-void T_Attack (objtype *ob);
-
-statetype s_player = {false,0,0,T_Player,NULL,NULL};
-statetype s_attack = {false,0,0,T_Attack,NULL,NULL};
-
-
-s32int playerxmove,playerymove;
-
-struct atkinf
-{
- char tics,attack,frame; // attack is 1 for gun, 2 for knife
-} attackinfo[4][14] =
-
-{
-{ {6,0,1},{6,2,2},{6,0,3},{6,-1,4} },
-{ {6,0,1},{6,1,2},{6,0,3},{6,-1,4} },
-{ {6,0,1},{6,1,2},{6,3,3},{6,-1,4} },
-{ {6,0,1},{6,1,2},{6,4,3},{6,-1,4} },
-};
-
-
-s16int strafeangle[9] = {0,90,180,270,45,135,225,315,0};
-
-void DrawWeapon (void);
-void GiveWeapon (s16int weapon);
-void GiveAmmo (s16int ammo);
-
-//===========================================================================
-
-//----------
-
-void Attack (void);
-void Use (void);
-void Search (objtype *ob);
-void SelectWeapon (void);
-void SelectItem (void);
-
-//----------
-
-int TryMove (objtype *ob);
-void T_Player (objtype *ob);
-
-void ClipMove (objtype *ob, s32int xmove, s32int ymove);
-
-/*
-=============================================================================
-
- CONTROL STUFF
-
-=============================================================================
-*/
-
-/*
-======================
-=
-= CheckWeaponChange
-=
-= Keys 1-4 change weapons
-=
-======================
-*/
-
-void CheckWeaponChange (void)
-{
- s16int i,buttons;
-
- if (!gamestate.ammo) // must use knife with no ammo
- return;
-
- for (i=wp_knife ; i<=gamestate.bestweapon ; i++)
- if (buttonstate[bt_readyknife+i-wp_knife])
- {
- gamestate.weapon = gamestate.chosenweapon = i;
- DrawWeapon ();
- return;
- }
-}
-
-
-/*
-=======================
-=
-= ControlMovement
-=
-= Takes controlx,controly, and buttonstate[bt_strafe]
-=
-= Changes the player's angle and position
-=
-= There is an angle hack because when going 70 fps, the roundoff becomes
-= significant
-=
-=======================
-*/
-
-void ControlMovement (objtype *ob)
-{
- s32int oldx,oldy;
- s16int angle,maxxmove;
- s16int angleunits;
- s32int speed;
-
- thrustspeed = 0;
-
- oldx = player->x;
- oldy = player->y;
-
-//
-// side to side move
-//
- if (buttonstate[bt_strafe])
- {
- //
- // strafing
- //
- //
- if (controlx > 0)
- {
- angle = ob->angle - ANGLES/4;
- if (angle < 0)
- angle += ANGLES;
- Thrust (angle,controlx*MOVESCALE); // move to left
- }
- else if (controlx < 0)
- {
- angle = ob->angle + ANGLES/4;
- if (angle >= ANGLES)
- angle -= ANGLES;
- Thrust (angle,-controlx*MOVESCALE); // move to right
- }
- }
- else
- {
- //
- // not strafing
- //
- anglefrac += controlx;
- angleunits = anglefrac/ANGLESCALE;
- anglefrac -= angleunits*ANGLESCALE;
- ob->angle -= angleunits;
-
- if (ob->angle >= ANGLES)
- ob->angle -= ANGLES;
- if (ob->angle < 0)
- ob->angle += ANGLES;
-
- }
-
-//
-// forward/backwards move
-//
- if (controly < 0)
- {
- Thrust (ob->angle,-controly*MOVESCALE); // move forwards
- }
- else if (controly > 0)
- {
- angle = ob->angle + ANGLES/2;
- if (angle >= ANGLES)
- angle -= ANGLES;
- Thrust (angle,controly*BACKMOVESCALE); // move backwards
- }
-
- if (gamestate.victoryflag) // watching the BJ actor
- return;
-
-//
-// calculate total move
-//
- playerxmove = player->x - oldx;
- playerymove = player->y - oldy;
-}
-
-/*
-=============================================================================
-
- STATUS WINDOW STUFF
-
-=============================================================================
-*/
-
-
-/*
-==================
-=
-= StatusDrawPic
-=
-==================
-*/
-
-void StatusDrawPic (u16int x, u16int y, u16int picnum)
-{
- u16int temp;
-
- temp = bufferofs;
- bufferofs = 0;
-
- bufferofs = PAGE1START+(200-STATUSLINES)*SCREENWIDTH;
- LatchDrawPic (x,y,picnum);
- bufferofs = PAGE2START+(200-STATUSLINES)*SCREENWIDTH;
- LatchDrawPic (x,y,picnum);
- bufferofs = PAGE3START+(200-STATUSLINES)*SCREENWIDTH;
- LatchDrawPic (x,y,picnum);
-
- bufferofs = temp;
-}
-
-
-/*
-==================
-=
-= DrawFace
-=
-==================
-*/
-
-void DrawFace (void)
-{
- if (gamestate.health)
- {
- #ifdef SPEAR
- if (godmode)
- StatusDrawPic (17,4,Pgod+gamestate.faceframe);
- else
- #endif
- StatusDrawPic (17,4,Pface1+3*((100-gamestate.health)/16)+gamestate.faceframe);
- }
- else
- {
-#ifndef SPEAR
- if (LastAttacker->obclass == needleobj)
- StatusDrawPic (17,4,MUTANTBJPIC);
- else
-#endif
- StatusDrawPic (17,4,Pface8);
- }
-}
-
-
-/*
-===============
-=
-= UpdateFace
-=
-= Calls draw face if time to change
-=
-===============
-*/
-
-#define FACETICS 70
-
-s16int facecount;
-
-void UpdateFace (void)
-{
-
- if (SD_SoundPlaying() == Sgetgatling)
- return;
-
- facecount += tics;
- if (facecount > US_RndT())
- {
- gamestate.faceframe = (US_RndT()>>6);
- if (gamestate.faceframe==3)
- gamestate.faceframe = 1;
-
- facecount = 0;
- DrawFace ();
- }
-}
-
-
-
-/*
-===============
-=
-= LatchNumber
-=
-= right justifies and pads with blanks
-=
-===============
-*/
-
-void LatchNumber (s16int x, s16int y, s16int width, s32int number)
-{
- u16int length,c;
- char str[20];
-
- ltoa (number,str,10);
-
- length = strlen (str);
-
- while (length<width)
- {
- StatusDrawPic (x,y,Pblank);
- x++;
- width--;
- }
-
- c= length <= width ? 0 : length-width;
-
- while (c<length)
- {
- StatusDrawPic (x,y,str[c]-'0'+ Pn0);
- x++;
- c++;
- }
-}
-
-
-/*
-===============
-=
-= DrawHealth
-=
-===============
-*/
-
-void DrawHealth (void)
-{
- LatchNumber (21,16,3,gamestate.health);
-}
-
-
-/*
-===============
-=
-= TakeDamage
-=
-===============
-*/
-
-void TakeDamage (s16int points,objtype *attacker)
-{
- LastAttacker = attacker;
-
- if (gamestate.victoryflag)
- return;
- if (gamestate.difficulty==gd_baby)
- points>>=2;
-
- if (!godmode)
- gamestate.health -= points;
-
- if (gamestate.health<=0)
- {
- gamestate.health = 0;
- playstate = ex_died;
- killerobj = attacker;
- }
-
- StartDamageFlash (points);
-
- gotgatgun=0;
-
- DrawHealth ();
- DrawFace ();
-
- //
- // MAKE BJ'S EYES BUG IF MAJOR DAMAGE!
- //
- #ifdef SPEAR
- if (points > 30 && gamestate.health!=0 && !godmode)
- {
- StatusDrawPic (17,4,Pouch);
- facecount = 0;
- }
- #endif
-
-}
-
-
-/*
-===============
-=
-= HealSelf
-=
-===============
-*/
-
-void HealSelf (s16int points)
-{
- gamestate.health += points;
- if (gamestate.health>100)
- gamestate.health = 100;
-
- DrawHealth ();
- gotgatgun = 0; // JR
- DrawFace ();
-}
-
-
-//===========================================================================
-
-
-/*
-===============
-=
-= DrawLevel
-=
-===============
-*/
-
-void DrawLevel (void)
-{
-#ifdef SPEAR
- if (gamestate.mapon == 20)
- LatchNumber (2,16,2,18);
- else
-#endif
- LatchNumber (2,16,2,gamestate.mapon+1);
-}
-
-//===========================================================================
-
-
-/*
-===============
-=
-= DrawLives
-=
-===============
-*/
-
-void DrawLives (void)
-{
- LatchNumber (14,16,1,gamestate.lives);
-}
-
-
-/*
-===============
-=
-= GiveExtraMan
-=
-===============
-*/
-
-void GiveExtraMan (void)
-{
- if (gamestate.lives<9)
- gamestate.lives++;
- DrawLives ();
- SD_PlaySound (S1up);
-}
-
-//===========================================================================
-
-/*
-===============
-=
-= DrawScore
-=
-===============
-*/
-
-void DrawScore (void)
-{
- LatchNumber (6,16,6,gamestate.score);
-}
-
-/*
-===============
-=
-= GivePoints
-=
-===============
-*/
-
-void GivePoints (s32int points)
-{
- gamestate.score += points;
- while (gamestate.score >= gamestate.nextextra)
- {
- gamestate.nextextra += EXTRAPOINTS;
- GiveExtraMan ();
- }
- DrawScore ();
-}
-
-//===========================================================================
-
-/*
-==================
-=
-= DrawWeapon
-=
-==================
-*/
-
-void DrawWeapon (void)
-{
- StatusDrawPic (32,8,Pknife+gamestate.weapon);
-}
-
-
-/*
-==================
-=
-= DrawKeys
-=
-==================
-*/
-
-void DrawKeys (void)
-{
- if (gamestate.keys & 1)
- StatusDrawPic (30,4,Pgkey);
- else
- StatusDrawPic (30,4,Pnokey);
-
- if (gamestate.keys & 2)
- StatusDrawPic (30,20,Pskey);
- else
- StatusDrawPic (30,20,Pnokey);
-}
-
-
-
-/*
-==================
-=
-= GiveWeapon
-=
-==================
-*/
-
-void GiveWeapon (s16int weapon)
-{
- GiveAmmo (6);
-
- if (gamestate.bestweapon<weapon)
- gamestate.bestweapon = gamestate.weapon
- = gamestate.chosenweapon = weapon;
-
- DrawWeapon ();
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= DrawAmmo
-=
-===============
-*/
-
-void DrawAmmo (void)
-{
- LatchNumber (27,16,2,gamestate.ammo);
-}
-
-
-/*
-===============
-=
-= GiveAmmo
-=
-===============
-*/
-
-void GiveAmmo (s16int ammo)
-{
- if (!gamestate.ammo) // knife was out
- {
- if (!gamestate.attackframe)
- {
- gamestate.weapon = gamestate.chosenweapon;
- DrawWeapon ();
- }
- }
- gamestate.ammo += ammo;
- if (gamestate.ammo > 99)
- gamestate.ammo = 99;
- DrawAmmo ();
-}
-
-//===========================================================================
-
-/*
-==================
-=
-= GiveKey
-=
-==================
-*/
-
-void GiveKey (s16int key)
-{
- gamestate.keys |= (1<<key);
- DrawKeys ();
-}
-
-
-
-/*
-=============================================================================
-
- MOVEMENT
-
-=============================================================================
-*/
-
-
-/*
-===================
-=
-= GetBonus
-=
-===================
-*/
-void GetBonus (statobj_t *check)
-{
- switch (check->itemnumber)
- {
- case bo_firstaid:
- if (gamestate.health == 100)
- return;
-
- SD_PlaySound (Shealth2);
- HealSelf (25);
- break;
-
- case bo_key1:
- case bo_key2:
- case bo_key3:
- case bo_key4:
- GiveKey (check->itemnumber - bo_key1);
- SD_PlaySound (Sgetkey);
- break;
-
- case bo_cross:
- SD_PlaySound (Sbonus1);
- GivePoints (100);
- gamestate.treasurecount++;
- break;
- case bo_chalice:
- SD_PlaySound (Sbonus2);
- GivePoints (500);
- gamestate.treasurecount++;
- break;
- case bo_bible:
- SD_PlaySound (Sbonus3);
- GivePoints (1000);
- gamestate.treasurecount++;
- break;
- case bo_crown:
- SD_PlaySound (Sbonus4);
- GivePoints (5000);
- gamestate.treasurecount++;
- break;
-
- case bo_clip:
- if (gamestate.ammo == 99)
- return;
-
- SD_PlaySound (Sgetammo);
- GiveAmmo (8);
- break;
- case bo_clip2:
- if (gamestate.ammo == 99)
- return;
-
- SD_PlaySound (Sgetammo);
- GiveAmmo (4);
- break;
-
-#ifdef SPEAR
- case bo_25clip:
- if (gamestate.ammo == 99)
- return;
-
- SD_PlaySound (Sammobox);
- GiveAmmo (25);
- break;
-#endif
-
- case bo_machinegun:
- SD_PlaySound (Sgetmg);
- GiveWeapon (wp_machinegun);
- break;
- case bo_chaingun:
- SD_PlaySound (Sgetgatling);
- GiveWeapon (wp_chaingun);
-
- StatusDrawPic (17,4,Pgat);
- facecount = 0;
- gotgatgun = 1;
- break;
-
- case bo_fullheal:
- SD_PlaySound (S1up);
- HealSelf (99);
- GiveAmmo (25);
- GiveExtraMan ();
- gamestate.treasurecount++;
- break;
-
- case bo_food:
- if (gamestate.health == 100)
- return;
-
- SD_PlaySound (Shealth1);
- HealSelf (10);
- break;
-
- case bo_alpo:
- if (gamestate.health == 100)
- return;
-
- SD_PlaySound (Shealth1);
- HealSelf (4);
- break;
-
- case bo_gibs:
- if (gamestate.health >10)
- return;
-
- SD_PlaySound (Sslurp);
- HealSelf (1);
- break;
-
- case bo_spear:
- spearflag = true;
- spearx = player->x;
- speary = player->y;
- spearangle = player->angle;
- playstate = ex_completed;
- }
-
- StartBonusFlash ();
- check->shapenum = -1; // remove from list
-}
-
-
-/*
-===================
-=
-= TryMove
-=
-= returns true if move ok
-= debug: use pointers to optimize
-===================
-*/
-
-int TryMove (objtype *ob)
-{
- s16int xl,yl,xh,yh,x,y;
- objtype *check;
- s32int deltax,deltay;
-
- xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
- yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
-
- xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
- yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
-
-//
-// check for solid walls
-//
- for (y=yl;y<=yh;y++)
- for (x=xl;x<=xh;x++)
- {
- check = actorat[x][y];
- if (check && check<objlist)
- return false;
- }
-
-//
-// check for actors
-//
- if (yl>0)
- yl--;
- if (yh<MAPSIZE-1)
- yh++;
- if (xl>0)
- xl--;
- if (xh<MAPSIZE-1)
- xh++;
-
- for (y=yl;y<=yh;y++)
- for (x=xl;x<=xh;x++)
- {
- check = actorat[x][y];
- if (check > objlist
- && (check->flags & FL_SHOOTABLE) )
- {
- deltax = ob->x - check->x;
- if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
- continue;
- deltay = ob->y - check->y;
- if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
- continue;
-
- return false;
- }
- }
-
- return true;
-}
-
-
-/*
-===================
-=
-= ClipMove
-=
-===================
-*/
-
-void ClipMove (objtype *ob, s32int xmove, s32int ymove)
-{
- s32int basex,basey;
-
- basex = ob->x;
- basey = ob->y;
-
- ob->x = basex+xmove;
- ob->y = basey+ymove;
- if (TryMove (ob))
- return;
-
- if (noclip && ob->x > 2*TILEGLOBAL && ob->y > 2*TILEGLOBAL &&
- ob->x < (((s32int)(mapwidth-1))<<TILESHIFT)
- && ob->y < (((s32int)(mapheight-1))<<TILESHIFT) )
- return; // walk through walls
-
- if (!SD_SoundPlaying())
- SD_PlaySound (Shitwall);
-
- ob->x = basex+xmove;
- ob->y = basey;
- if (TryMove (ob))
- return;
-
- ob->x = basex;
- ob->y = basey+ymove;
- if (TryMove (ob))
- return;
-
- ob->x = basex;
- ob->y = basey;
-}
-
-//==========================================================================
-
-/*
-===================
-=
-= VictoryTile
-=
-===================
-*/
-
-void VictoryTile (void)
-{
-#ifndef SPEAR
- SpawnBJVictory ();
-#endif
-
- gamestate.victoryflag = true;
-}
-
-
-/*
-===================
-=
-= Thrust
-=
-===================
-*/
-
-void Thrust (s16int angle, s32int speed)
-{
- s32int xmove,ymove;
- s32int slowmax;
- u16int offset;
-
-
- //
- // ZERO FUNNY COUNTER IF MOVED!
- //
- #ifdef SPEAR
- if (speed)
- funnyticount = 0;
- #endif
-
- thrustspeed += speed;
-//
-// moving bounds speed
-//
- if (speed >= MINDIST*2)
- speed = MINDIST*2-1;
-
- xmove = FixedByFrac(speed,costable[angle]);
- ymove = -FixedByFrac(speed,sintable[angle]);
-
- ClipMove(player,xmove,ymove);
-
- player->tilex = player->x >> TILESHIFT; // scale to tile values
- player->tiley = player->y >> TILESHIFT;
-
- offset = farmapylookup[player->tiley]+player->tilex;
- player->areanumber = *(mapsegs[0] + offset) -AREATILE;
-
- if (*(mapsegs[1] + offset) == EXITTILE)
- VictoryTile ();
-}
-
-
-/*
-=============================================================================
-
- ACTIONS
-
-=============================================================================
-*/
-
-
-/*
-===============
-=
-= Cmd_Fire
-=
-===============
-*/
-
-void Cmd_Fire (void)
-{
- buttonheld[bt_attack] = true;
-
- gamestate.weaponframe = 0;
-
- player->state = &s_attack;
-
- gamestate.attackframe = 0;
- gamestate.attackcount =
- attackinfo[gamestate.weapon][gamestate.attackframe].tics;
- gamestate.weaponframe =
- attackinfo[gamestate.weapon][gamestate.attackframe].frame;
-}
-
-//===========================================================================
-
-/*
-===============
-=
-= Cmd_Use
-=
-===============
-*/
-
-void Cmd_Use (void)
-{
- objtype *check;
- s16int checkx,checky,doornum,dir;
- int elevatorok;
-
-
-//
-// find which cardinal direction the player is facing
-//
- if (player->angle < ANGLES/8 || player->angle > 7*ANGLES/8)
- {
- checkx = player->tilex + 1;
- checky = player->tiley;
- dir = di_east;
- elevatorok = true;
- }
- else if (player->angle < 3*ANGLES/8)
- {
- checkx = player->tilex;
- checky = player->tiley-1;
- dir = di_north;
- elevatorok = false;
- }
- else if (player->angle < 5*ANGLES/8)
- {
- checkx = player->tilex - 1;
- checky = player->tiley;
- dir = di_west;
- elevatorok = true;
- }
- else
- {
- checkx = player->tilex;
- checky = player->tiley + 1;
- dir = di_south;
- elevatorok = false;
- }
-
- doornum = tilemap[checkx][checky];
- if (*(mapsegs[1]+farmapylookup[checky]+checkx) == PUSHABLETILE)
- {
- //
- // pushable wall
- //
-
- PushWall (checkx,checky,dir);
- return;
- }
- if (!buttonheld[bt_use] && doornum == ELEVATORTILE && elevatorok)
- {
- //
- // use elevator
- //
- buttonheld[bt_use] = true;
-
- tilemap[checkx][checky]++; // flip switch
- if (*(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) == ALTELEVATORTILE)
- playstate = ex_secretlevel;
- else
- playstate = ex_completed;
- SD_PlaySound (Slvlend);
- SD_WaitSoundDone();
- }
- else if (!buttonheld[bt_use] && doornum & 0x80)
- {
- buttonheld[bt_use] = true;
- OperateDoor (doornum & ~0x80);
- }
- else
- SD_PlaySound (Snope);
-
-}
-
-/*
-=============================================================================
-
- PLAYER CONTROL
-
-=============================================================================
-*/
-
-
-
-/*
-===============
-=
-= SpawnPlayer
-=
-===============
-*/
-
-void SpawnPlayer (s16int tilex, s16int tiley, s16int dir)
-{
- player->obclass = playerobj;
- player->active = true;
- player->tilex = tilex;
- player->tiley = tiley;
- player->areanumber =
- *(mapsegs[0] + farmapylookup[player->tiley]+player->tilex);
- player->x = ((s32int)tilex<<TILESHIFT)+TILEGLOBAL/2;
- player->y = ((s32int)tiley<<TILESHIFT)+TILEGLOBAL/2;
- player->state = &s_player;
- player->angle = (1-dir)*90;
- if (player->angle<0)
- player->angle += ANGLES;
- player->flags = FL_NEVERMARK;
- Thrust (0,0); // set some variables
-
- InitAreas ();
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= T_KnifeAttack
-=
-= Update player hands, and try to do damage when the proper frame is reached
-=
-===============
-*/
-
-void KnifeAttack (objtype *ob)
-{
- objtype *check,*closest;
- s32int dist;
-
- SD_PlaySound (Sknife);
-// actually fire
- dist = 0x7fffffff;
- closest = NULL;
- for (check=ob->next ; check ; check=check->next)
- if ( (check->flags & FL_SHOOTABLE)
- && (check->flags & FL_VISABLE)
- && abs (check->viewx-centerx) < shootdelta
- )
- {
- if (check->transx < dist)
- {
- dist = check->transx;
- closest = check;
- }
- }
-
- if (!closest || dist> 0x18000l)
- {
- // missed
-
- return;
- }
-
-// hit something
- DamageActor (closest,US_RndT() >> 4);
-}
-
-
-
-void GunAttack (objtype *ob)
-{
- objtype *check,*closest,*oldclosest;
- s16int damage;
- s16int dx,dy,dist;
- s32int viewdist;
-
- switch (gamestate.weapon)
- {
- case wp_pistol:
- SD_PlaySound (Spistol);
- break;
- case wp_machinegun:
- SD_PlaySound (Smg);
- break;
- case wp_chaingun:
- SD_PlaySound (Sgatling);
- break;
- }
-
- madenoise = true;
-
-//
-// find potential targets
-//
- viewdist = 0x7fffffffl;
- closest = NULL;
-
- while (1)
- {
- oldclosest = closest;
-
- for (check=ob->next ; check ; check=check->next)
- if ( (check->flags & FL_SHOOTABLE)
- && (check->flags & FL_VISABLE)
- && abs (check->viewx-centerx) < shootdelta
- )
- {
- if (check->transx < viewdist)
- {
- viewdist = check->transx;
- closest = check;
- }
- }
-
- if (closest == oldclosest)
- return; // no more targets, all missed
-
- //
- // trace a line from player to enemey
- //
- if (CheckLine(closest))
- break;
-
- }
-
-//
-// hit something
-//
- dx = abs(closest->tilex - player->tilex);
- dy = abs(closest->tiley - player->tiley);
- dist = dx>dy ? dx:dy;
-
- if (dist<2)
- damage = US_RndT() / 4;
- else if (dist<4)
- damage = US_RndT() / 6;
- else
- {
- if ( (US_RndT() / 12) < dist) // missed
- return;
- damage = US_RndT() / 6;
- }
-
- DamageActor (closest,damage);
-}
-
-//===========================================================================
-
-/*
-===============
-=
-= VictorySpin
-=
-===============
-*/
-
-void VictorySpin (void)
-{
- s32int desty;
-
- if (player->angle > 270)
- {
- player->angle -= tics * 3;
- if (player->angle < 270)
- player->angle = 270;
- }
- else if (player->angle < 270)
- {
- player->angle += tics * 3;
- if (player->angle > 270)
- player->angle = 270;
- }
-
- desty = (((s32int)player->tiley-5)<<TILESHIFT)-0x3000;
-
- if (player->y > desty)
- {
- player->y -= tics*4096;
- if (player->y < desty)
- player->y = desty;
- }
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= T_Attack
-=
-===============
-*/
-
-void T_Attack (objtype *ob)
-{
- struct atkinf *cur;
-
- UpdateFace ();
-
- if (gamestate.victoryflag) // watching the BJ actor
- {
- VictorySpin ();
- return;
- }
-
- if ( buttonstate[bt_use] && !buttonheld[bt_use] )
- buttonstate[bt_use] = false;
-
- if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
- buttonstate[bt_attack] = false;
-
- ControlMovement (ob);
- if (gamestate.victoryflag) // watching the BJ actor
- return;
-
- plux = player->x >> UNSIGNEDSHIFT; // scale to fit in u16int
- pluy = player->y >> UNSIGNEDSHIFT;
- player->tilex = player->x >> TILESHIFT; // scale to tile values
- player->tiley = player->y >> TILESHIFT;
-
-//
-// change frame and fire
-//
- gamestate.attackcount -= tics;
- while (gamestate.attackcount <= 0)
- {
- cur = &attackinfo[gamestate.weapon][gamestate.attackframe];
- switch (cur->attack)
- {
- case -1:
- ob->state = &s_player;
- if (!gamestate.ammo)
- {
- gamestate.weapon = wp_knife;
- DrawWeapon ();
- }
- else
- {
- if (gamestate.weapon != gamestate.chosenweapon)
- {
- gamestate.weapon = gamestate.chosenweapon;
- DrawWeapon ();
- }
- };
- gamestate.attackframe = gamestate.weaponframe = 0;
- return;
-
- case 4:
- if (!gamestate.ammo)
- break;
- if (buttonstate[bt_attack])
- gamestate.attackframe -= 2;
- case 1:
- if (!gamestate.ammo)
- { // can only happen with chain gun
- gamestate.attackframe++;
- break;
- }
- GunAttack (ob);
- gamestate.ammo--;
- DrawAmmo ();
- break;
-
- case 2:
- KnifeAttack (ob);
- break;
-
- case 3:
- if (gamestate.ammo && buttonstate[bt_attack])
- gamestate.attackframe -= 2;
- break;
- }
-
- gamestate.attackcount += cur->tics;
- gamestate.attackframe++;
- gamestate.weaponframe =
- attackinfo[gamestate.weapon][gamestate.attackframe].frame;
- }
-
-}
-
-
-
-//===========================================================================
-
-/*
-===============
-=
-= T_Player
-=
-===============
-*/
-
-void T_Player (objtype *ob)
-{
- if (gamestate.victoryflag) // watching the BJ actor
- {
- VictorySpin ();
- return;
- }
-
- UpdateFace ();
- CheckWeaponChange ();
-
- if ( buttonstate[bt_use] )
- Cmd_Use ();
-
- if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
- Cmd_Fire ();
-
- ControlMovement (ob);
- if (gamestate.victoryflag) // watching the BJ actor
- return;
-
-
- plux = player->x >> UNSIGNEDSHIFT; // scale to fit in u16int
- pluy = player->y >> UNSIGNEDSHIFT;
- player->tilex = player->x >> TILESHIFT; // scale to tile values
- player->tiley = player->y >> TILESHIFT;
-}
-
-
--- a/ca.c
+++ /dev/null
@@ -1,295 +1,0 @@
-s16int mapon;
-
-void _seg *grsegs[NUMCHUNKS];
-
-u8int far grneeded[NUMCHUNKS];
-u8int ca_levelbit,ca_levelnum;
-
-s32int _seg *grstarts; // array of offsets in egagraph, -1 for sparse
-s16int grhandle; // handle to EGAGRAPH
-s32int chunkcomplen,chunkexplen;
-
-s32int GRFILEPOS(s16int c)
-{
- s32int value;
- s16int offset;
-
- offset = c*3;
-
- value = *(s32int far *)(((u8int far *)grstarts)+offset);
-
- value &= 0x00ffffffl;
-
- if (value == 0xffffffl)
- value = -1;
-
- return value;
-};
-
-/*
-======================
-=
-= CAL_HuffExpand
-=
-= Length is the length of the EXPANDED data
-= If screenhack, the data is decompressed in four planes directly
-= to the screen
-=
-======================
-*/
-
-void CAL_HuffExpand (u8int huge *source, u8int huge *dest,
- s32int length,huffnode *hufftable, int screenhack)
-{
- u16int sourceseg,sourceoff,destseg,destoff,endoff;
- huffnode *headptr;
- u8int mapmask;
-
- headptr = hufftable+254; // head node is allways node 254
-
- if (screenhack)
- {
- mapmask = 1;
-asm mov dx,SC_INDEX
-asm mov ax,SC_MAPMASK + 256
-asm out dx,ax
- length >>= 2;
- }
-
- // setup
-expandshort:
- {
- // loop
- }
-
-asm test [screenhack],1
-asm jz notscreen
-asm shl [mapmask],1
-asm mov ah,[mapmask]
-asm cmp ah,16
-asm je notscreen // all four planes done
-asm mov dx,SC_INDEX
-asm mov al,SC_MAPMASK
-asm out dx,ax
-asm mov di,[destoff]
-asm mov ax,[endoff]
-asm jmp expandshort
-
-notscreen:;
-}
-
-void CA_Startup (void)
-{
- ca_levelbit = 1;
- ca_levelnum = 0;
-}
-
-/*
-======================
-=
-= CA_CacheScreen
-=
-= Decompresses a chunk from disk straight onto the screen
-=
-======================
-*/
-
-void CA_CacheScreen (s16int chunk)
-{
- s32int pos,compressed,expanded;
- uchar *bigbufferseg;
- u8int far *source;
- s16int next;
-
-//
-// load the chunk into a buffer
-//
- pos = GRFILEPOS(chunk);
- next = chunk +1;
- while (GRFILEPOS(next) == -1) // skip past any sparse tiles
- next++;
- compressed = GRFILEPOS(next)-pos;
-
- lseek(grhandle,pos,SEEK_SET);
-
- MM_GetPtr(&bigbufferseg,compressed);
- MM_SetLock (&bigbufferseg,true);
- CA_FarRead(grhandle,bigbufferseg,compressed);
- source = bigbufferseg;
-
- expanded = *(s32int far *)source;
- source += 4; // skip over length
-
-//
-// allocate final space, decompress it, and free bigbuffer
-// Sprites need to have shifts made and various other junk
-//
- CAL_HuffExpand (source,MK_FP(SCREENSEG,bufferofs),expanded,grhuffman,true);
- VW_MarkUpdateBlock (0,0,319,199);
- MM_FreePtr(&bigbufferseg);
-}
-
-/*
-======================
-=
-= CA_UpLevel
-=
-= Goes up a bit level in the needed lists and clears it out.
-= Everything is made purgable
-=
-======================
-*/
-
-void CA_UpLevel (void)
-{
- s16int i;
-
- if (ca_levelnum==7)
- Quit ("CA_UpLevel: Up past level 7!");
-
- for (i=0;i<NUMCHUNKS;i++)
- if (grsegs[i])
- MM_SetPurge (&(uchar *)grsegs[i],3);
- ca_levelbit<<=1;
- ca_levelnum++;
-}
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_DownLevel
-=
-= Goes down a bit level in the needed lists and recaches
-= everything from the lower level
-=
-======================
-*/
-
-void CA_DownLevel (void)
-{
- if (!ca_levelnum)
- Quit ("CA_DownLevel: Down past level 0!");
- ca_levelbit>>=1;
- ca_levelnum--;
- CA_CacheMarks();
-}
-
-/*
-======================
-=
-= CA_CacheMarks
-=
-======================
-*/
-#define MAXEMPTYREAD 1024
-
-void CA_CacheMarks (void)
-{
- s16int i,next,numcache;
- s32int pos,endpos,nextpos,nextendpos,compressed;
- s32int bufferstart,bufferend; // file position of general buffer
- u8int far *source;
- uchar *bigbufferseg;
-
- numcache = 0;
-//
-// go through and make everything not needed purgable
-//
- for (i=0;i<NUMCHUNKS;i++)
- if (grneeded[i]&ca_levelbit)
- {
- if (grsegs[i]) // its allready in memory, make
- MM_SetPurge(&grsegs[i],0); // sure it stays there!
- else
- numcache++;
- }
- else
- {
- if (grsegs[i]) // not needed, so make it purgeable
- MM_SetPurge(&grsegs[i],3);
- }
-
- if (!numcache) // nothing to cache!
- return;
-
-
-//
-// go through and load in anything still needed
-//
- bufferstart = bufferend = 0; // nothing good in buffer now
-
- for (i=0;i<NUMCHUNKS;i++)
- if ( (grneeded[i]&ca_levelbit) && !grsegs[i])
- {
- pos = GRFILEPOS(i);
- if (pos<0)
- continue;
-
- next = i +1;
- while (GRFILEPOS(next) == -1) // skip past any sparse tiles
- next++;
-
- compressed = GRFILEPOS(next)-pos;
- endpos = pos+compressed;
-
- if (compressed<=BUFFERSIZE)
- {
- if (bufferstart<=pos
- && bufferend>= endpos)
- {
- // data is allready in buffer
- source = (u8int _seg *)bufferseg+(pos-bufferstart);
- }
- else
- {
- // load buffer with a new block from disk
- // try to get as many of the needed blocks in as possible
- while ( next < NUMCHUNKS )
- {
- while (next < NUMCHUNKS &&
- !(grneeded[next]&ca_levelbit && !grsegs[next]))
- next++;
- if (next == NUMCHUNKS)
- continue;
-
- nextpos = GRFILEPOS(next);
- while (GRFILEPOS(++next) == -1) // skip past any sparse tiles
- ;
- nextendpos = GRFILEPOS(next);
- if (nextpos - endpos <= MAXEMPTYREAD
- && nextendpos-pos <= BUFFERSIZE)
- endpos = nextendpos;
- else
- next = NUMCHUNKS; // read pos to posend
- }
-
- lseek(grhandle,pos,SEEK_SET);
- CA_FarRead(grhandle,bufferseg,endpos-pos);
- bufferstart = pos;
- bufferend = endpos;
- source = bufferseg;
- }
- }
- else
- {
- // big chunk, allocate temporary buffer
- MM_GetPtr(&bigbufferseg,compressed);
- if (mmerror)
- return;
- MM_SetLock (&bigbufferseg,true);
- lseek(grhandle,pos,SEEK_SET);
- CA_FarRead(grhandle,bigbufferseg,compressed);
- source = bigbufferseg;
- }
-
- CAL_ExpandGrChunk (i,source);
- if (mmerror)
- return;
-
- if (compressed>BUFFERSIZE)
- MM_FreePtr(&bigbufferseg);
-
- }
-}
--- a/ca.h
+++ /dev/null
@@ -1,13 +1,0 @@
-extern s16int mapon;
-extern void _seg *grsegs[NUMCHUNKS];
-extern u8int far grneeded[NUMCHUNKS];
-extern u8int ca_levelbit,ca_levelnum;
-extern char *titleptr[8];
-
-void CA_Startup (void);
-void CA_UpLevel (void);
-void CA_DownLevel (void);
-void CA_ClearMarks (void);
-void CA_ClearAllMarks (void);
-void CA_CacheMarks (void);
-void CA_CacheScreen (s16int chunk);
--- a/dat.h
+++ b/dat.h
@@ -1,5 +1,18 @@
typedef short s16int;
typedef int s32int;
+typedef struct Col Col;
+typedef struct Dat Dat;
+typedef struct Pic Pic;
+typedef struct Fnt Fnt;
+typedef struct Sfx Sfx;
+typedef struct Al Al;
+typedef struct View View;
+typedef struct State State;
+typedef struct Obj Obj;
+typedef struct Door Door;
+typedef struct Static Static;
+typedef struct Tile Tile;
+typedef struct Game Game;
enum{
WL6,
@@ -10,35 +23,46 @@
extern int ver;
extern char *ext;
extern int grabon;
+extern int demexit;
enum{
+ Kfire,
+ Kstrafe,
+ Krun,
+ Kopen,
+ Kknife,
+ Kpistol,
+ Kmg,
+ Kgatling,
K↑,
K↓,
K←,
K→,
- Krun,
- Kfire,
- Kopen,
- Kstrafe,
Kmenu,
Ke
};
-extern int cson, kbon, mson;
+extern int msense;
+extern int kbon, mson;
+extern int kb, mΔx, mΔy, mΔb;
extern int sfxon, muson, pcmon;
+extern int sfxlck;
extern Rune keys[];
extern void (*step)(void);
+extern int Δtc;
+extern int nosleep;
+extern int mtc;
enum{
Vw = 320,
Vh = 200,
+ Vhud = Vh - 40,
Va = Vw * Vh,
Vbp = 24/8,
Vt = Va * Vbp,
Tb = 70
};
-extern uchar *px, pxb[];
+extern uchar *px, pxb[], fzb[];
extern int npx, scale;
-typedef struct Col Col;
enum{
C0,
Cred,
@@ -54,20 +78,12 @@
int b;
};
-typedef struct Dat Dat;
-typedef struct Pic Pic;
-typedef struct Fnt Fnt;
-typedef struct Sfx Sfx;
-typedef struct Al Al;
-
struct Dat{
- u16int sz;
uchar *p;
uchar *e;
};
extern Dat *wals, *sprs, *imfs;
extern uchar **exts, **dems, **epis;
-extern uchar **maps, *map;
struct Pic{
int x;
@@ -104,9 +120,9 @@
Sdrawgun2,
Sdrawgun1,
Snoway,
- Sthrow = Snoway+2,
- Sdeath,
- Sdogdeath,
+ Srocket = Snoway+2,
+ Sdie,
+ Sdogdie,
Sgatling,
Sgetkey,
Sopendoor = Sgetkey+6,
@@ -131,7 +147,7 @@
Sgetgatling,
Sesc,
Slvlend,
- Sdogbark,
+ Sdog,
Sendb1,
Sendb2,
S1up,
@@ -139,28 +155,28 @@
Spushwall,
Snobonus,
S100,
- Shansdeath = S100+2,
+ Shansdie = S100+2,
Sss,
- Smutdeath,
- Shitlerdeath,
+ Smutdie,
+ Shitlerdie,
Seva,
Shans,
- Sssdeath,
- Smechadeath,
+ Sssdie,
+ Smechdie,
Sgdfire,
Shansfire,
Sssfire,
Sslurp,
Sfake,
- Sschbdeath,
+ Sschbdie,
Sschb,
Shitler,
- Soffc,
- Soffcdeath,
+ Sofc,
+ Sofcdie,
Sdogfire,
Sflame,
Smechwalk,
- Stransdeath,
+ Stransdie,
Syeah,
Sscream4,
Sscream5,
@@ -168,29 +184,29 @@
Sscream7,
Sscream8,
Sscream9,
- Sottodeath,
+ Sottodie,
Sotto,
Sfett,
Sgretel,
- Sgreteldeath,
- Sfettdeath,
+ Sgreteldie,
+ Sfettdie,
Smissile,
Smissilehit,
Send,
- Sghostdeath = Sfake,
+ Sghostdie = Sfake,
Sammobox = Sschb,
Sangel = Shitler,
- Sangelfire = Sflame,
+ Sspark = Sflame,
Strans = Smechwalk,
Swilh = Syeah,
- Swilhdeath = Shansdeath,
- Suberdeath = Shitlerdeath,
- Sknight = Smechadeath,
- Sknightdeath = Seva,
- Sangeldeath = Shans,
- Sknightmissile = Sschbdeath,
- Spear = Sottodeath,
+ Swilhdie = Shansdie,
+ Suberdie = Shitlerdie,
+ Sknight = Smechdie,
+ Sknightdie = Seva,
+ Sangeldie = Shans,
+ Sknightmissile = Sschbdie,
+ Sspear = Sottodie,
Sangeltired = Sotto,
Ssend = Sfett,
@@ -227,7 +243,6 @@
Pcolon,
P0,
Ppercent,
- Pa,
Pexcl,
Papo,
Pguy2,
@@ -267,5 +282,968 @@
Eerror,
Etitpal,
Eend1,
- Eid = 12
+ Eid = 12,
+
+ SPdemo = 0,
+ SPcam,
+ SPgd = 50,
+ SPgdwalk1 = SPgd + 8,
+ SPgdwalk2 = SPgdwalk1 + 8,
+ SPgdwalk3 = SPgdwalk2 + 8,
+ SPgdwalk4 = SPgdwalk3 + 8,
+ SPgdpain1 = SPgdwalk4 + 8,
+ SPgddie1,
+ SPgddie2,
+ SPgddie3,
+ SPgdpain2,
+ SPgddead,
+ SPgdfire1,
+ SPgdfire2,
+ SPgdfire3,
+ SPdogwalk1,
+ SPdogwalk2 = SPdogwalk1 + 8,
+ SPdogwalk3 = SPdogwalk2 + 8,
+ SPdogwalk4 = SPdogwalk3 + 8,
+ SPdogdie1 = SPdogwalk4 + 8,
+ SPdogdie2,
+ SPdogdie3,
+ SPdogdead,
+ SPdogfire1,
+ SPdogfire2,
+ SPdogfire3,
+ SPss,
+ SPsswalk1 = SPss + 8,
+ SPsswalk2 = SPsswalk1 + 8,
+ SPsswalk3 = SPsswalk2 + 8,
+ SPsswalk4 = SPsswalk3 + 8,
+ SPsspain1 = SPsswalk4 + 8,
+ SPssdie1,
+ SPssdie2,
+ SPssdie3,
+ SPsspain2,
+ SPssdead,
+ SPssfire1,
+ SPssfire2,
+ SPssfire3,
+ SPmut,
+ SPmutwalk1 = SPmut + 8,
+ SPmutwalk2 = SPmutwalk1 + 8,
+ SPmutwalk3 = SPmutwalk2 + 8,
+ SPmutwalk4 = SPmutwalk3 + 8,
+ SPmutpain1 = SPmutwalk4 + 8,
+ SPmutdie1,
+ SPmutdie2,
+ SPmutdie3,
+ SPmutpain2,
+ SPmutdie4,
+ SPmutdead,
+ SPmutfire1,
+ SPmutfire2,
+ SPmutfire3,
+ SPmutfire4,
+ SPofc,
+ SPofcwalk1 = SPofc + 8,
+ SPofcwalk2 = SPofcwalk1 + 8,
+ SPofcwalk3 = SPofcwalk2 + 8,
+ SPofcwalk4 = SPofcwalk3 + 8,
+ SPofcpain1 = SPofcwalk4 + 8,
+ SPofcdie1,
+ SPofcdie2,
+ SPofcdie3,
+ SPofcpain2,
+ SPofcdie4,
+ SPofcdead,
+ SPofcfire1,
+ SPofcfire2,
+ SPofcfire3,
+ SPgh1walk1,
+ SPgh1walk2,
+ SPgh2walk1,
+ SPgh2walk2,
+ SPgh3walk1,
+ SPgh3walk2,
+ SPgh4walk1,
+ SPgh4walk2,
+ SPhanswalk1,
+ SPhanswalk2,
+ SPhanswalk3,
+ SPhanswalk4,
+ SPhansfire1,
+ SPhansfire2,
+ SPhansfire3,
+ SPhansdead,
+ SPhansdie1,
+ SPhansdie2,
+ SPhansdie3,
+ SPschbwalk1,
+ SPschbwalk2,
+ SPschbwalk3,
+ SPschbwalk4,
+ SPschbfire1,
+ SPschbfire2,
+ SPschbdie1,
+ SPschbdie2,
+ SPschbdie3,
+ SPschbdead,
+ SPneedle1,
+ SPneedle2,
+ SPneedle3,
+ SPneedle4,
+ SPfakewalk1,
+ SPfakewalk2,
+ SPfakewalk3,
+ SPfakewalk4,
+ SPfakefire,
+ SPflame1,
+ SPflame2,
+ SPfakedie1,
+ SPfakedie2,
+ SPfakedie3,
+ SPfakedie4,
+ SPfakedie5,
+ SPfakedead,
+ SPmechwalk1,
+ SPmechwalk2,
+ SPmechwalk3,
+ SPmechwalk4,
+ SPmechfire1,
+ SPmechfire2,
+ SPmechfire3,
+ SPmechdead,
+ SPmechdie1,
+ SPmechdie2,
+ SPmechdie3,
+ SPhitlerwalk1,
+ SPhitlerwalk2,
+ SPhitlerwalk3,
+ SPhitlerwalk4,
+ SPhitlerfire1,
+ SPhitlerfire2,
+ SPhitlerfire3,
+ SPhitlerdead,
+ SPhitlerdie1,
+ SPhitlerdie2,
+ SPhitlerdie3,
+ SPhitlerdie4,
+ SPhitlerdie5,
+ SPhitlerdie6,
+ SPhitlerdie7,
+ SPottowalk1,
+ SPottowalk2,
+ SPottowalk3,
+ SPottowalk4,
+ SPottofire1,
+ SPottofire2,
+ SPottodie1,
+ SPottodie2,
+ SPottodie3,
+ SPottodead,
+ SPmissile1,
+ SPmsmoke1 = SPmissile1 + 8,
+ SPmsmoke2,
+ SPmsmoke3,
+ SPmsmoke4,
+ SPmboom1,
+ SPmboom2,
+ SPmboom3,
+ SPgretelwalk1,
+ SPgretelwalk2,
+ SPgretelwalk3,
+ SPgretelwalk4,
+ SPgretelfire1,
+ SPgretelfire2,
+ SPgretelfire3,
+ SPgreteldead,
+ SPgreteldie1,
+ SPgreteldie2,
+ SPgreteldie3,
+ SPfettwalk1,
+ SPfettwalk2,
+ SPfettwalk3,
+ SPfettwalk4,
+ SPfettfire1,
+ SPfettfire2,
+ SPfettfire3,
+ SPfettfire4,
+ SPfettdie1,
+ SPfettdie2,
+ SPfettdie3,
+ SPfettdead,
+ SPbjwalk1,
+ SPbjwalk2,
+ SPbjwalk3,
+ SPbjwalk4,
+ SPbjjump1,
+ SPbjjump2,
+ SPbjjump3,
+ SPbjjump4,
+ SPknife,
+ SPpistol = SPknife + 5,
+ SPmg = SPpistol + 5,
+ SPgatling = SPmg + 5,
+ SProcket1 = SPofcfire3 + 20,
+ SPrsmoke1 = SProcket1 + 8,
+ SPrsmoke2,
+ SPrsmoke3,
+ SPrsmoke4,
+ SPrboom1,
+ SPrboom2,
+ SPrboom3,
+ SPspark1,
+ SPspark2,
+ SPspark3,
+ SPspark4,
+ SPtranswalk1,
+ SPtranswalk2,
+ SPtranswalk3,
+ SPtranswalk4,
+ SPtransfire1,
+ SPtransfire2,
+ SPtransfire3,
+ SPtransdead,
+ SPtransdie1,
+ SPtransdie2,
+ SPtransdie3,
+ SPwilhwalk1,
+ SPwilhwalk2,
+ SPwilhwalk3,
+ SPwilhwalk4,
+ SPwilhfire1,
+ SPwilhfire2,
+ SPwilhfire3,
+ SPwilhfire4,
+ SPwilhdie1,
+ SPwilhdie2,
+ SPwilhdie3,
+ SPwilhdead,
+ SPuberwalk1,
+ SPuberwalk2,
+ SPuberwalk3,
+ SPuberwalk4,
+ SPuberfire1,
+ SPuberfire2,
+ SPuberfire3,
+ SPuberfire4,
+ SPuberdie1,
+ SPuberdie2,
+ SPuberdie3,
+ SPuberdie4,
+ SPuberdead,
+ SPknightwalk1,
+ SPknightwalk2,
+ SPknightwalk3,
+ SPknightwalk4,
+ SPknightfire1,
+ SPknightfire2,
+ SPknightfire3,
+ SPknightfire4,
+ SPknightdie1,
+ SPknightdie2,
+ SPknightdie3,
+ SPknightdie4,
+ SPknightdie5,
+ SPknightdie6,
+ SPknightdead,
+ SPspectrewalk1,
+ SPspectrewalk2,
+ SPspectrewalk3,
+ SPspectrewalk4,
+ SPspectreF1,
+ SPspectreF2,
+ SPspectreF3,
+ SPspectreF4,
+ SPangelwalk1,
+ SPangelwalk2,
+ SPangelwalk3,
+ SPangelwalk4,
+ SPangelfire1,
+ SPangelfire2,
+ SPangeltired1,
+ SPangeltired2,
+ SPangeldie1,
+ SPangeldie2,
+ SPangeldie3,
+ SPangeldie4,
+ SPangeldie5,
+ SPangeldie6,
+ SPangeldie7,
+ SPangeldead
};
+
+enum{
+ Dtlshift = 16,
+ Dtlglobal = 1 << Dtlshift,
+ Dmin = 0x5800,
+ Dplr = Dmin,
+ Domin = 0x10000
+};
+#define Fpi 3.14159265358979323846 /* bcpp 1.3 */
+extern s32int sint[], *cost;
+
+struct View{
+ int size;
+ int dx;
+ int dy;
+ int ofs;
+ int x;
+ int y;
+ int tx;
+ int ty;
+ int θ;
+ int cos;
+ int sin;
+ int mid;
+ int Δhit;
+};
+extern View vw;
+
+enum{
+ Oplr = 1,
+ Oblaz,
+ Ogd,
+ Oss,
+ Oofc,
+ Omut,
+ Odog,
+ Ohans,
+ Oschb,
+ Ogretel,
+ Ootto,
+ Ofett,
+ Ofake,
+ Omech,
+ Ohitler,
+ Oghost,
+ Otrans,
+ Owilh,
+ Ouber,
+ Oknight,
+ Ospectre,
+ Oangel,
+ Orocket,
+ Omissile,
+ Oflame,
+ Oneedle,
+ Ospark,
+ Oinert,
+
+ OFshootable = 1<<0,
+ OFbonus = 1<<1,
+ OFnevermark = 1<<2,
+ OFvis = 1<<3,
+ OFattack = 1<<4,
+ OFflip = 1<<5,
+ OFambush = 1<<6,
+ OFnomark = 1<<7,
+
+ Rnil = 0,
+ Rblock,
+ Rgibs,
+ Ralpo,
+ Rstim,
+ Rkey1,
+ Rkey2,
+ Rkey3,
+ Rkey4,
+ Rcross,
+ Rchalice,
+ Rbible,
+ Rcrown,
+ Rclip1,
+ Rclip2,
+ Rmg,
+ Rchaingun,
+ Rfood,
+ R1up,
+ Rammobox,
+ Rspear,
+
+ GSplr = 0,
+ GSplrcam,
+ GSblaz1,
+ GSblaz2,
+ GSblaz3,
+ GSblaz4,
+ GSblaz5,
+ GSblaz6,
+ GSjump1,
+ GSjump2,
+ GSjump3,
+ GSjump4,
+ GSgd,
+ GSgdwalk1,
+ GSgdwalk2,
+ GSgdwalk3,
+ GSgdwalk4,
+ GSgdwalk5,
+ GSgdwalk6,
+ GSgdpain1,
+ GSgdpain2,
+ GSgdchase1,
+ GSgdchase2,
+ GSgdchase3,
+ GSgdchase4,
+ GSgdchase5,
+ GSgdchase6,
+ GSgdfire1,
+ GSgdfire2,
+ GSgdfire3,
+ GSgddie1,
+ GSgddie2,
+ GSgddie3,
+ GSgddie4,
+ GSss,
+ GSsswalk1,
+ GSsswalk2,
+ GSsswalk3,
+ GSsswalk4,
+ GSsswalk5,
+ GSsswalk6,
+ GSsspain1,
+ GSsspain2,
+ GSsschase1,
+ GSsschase2,
+ GSsschase3,
+ GSsschase4,
+ GSsschase5,
+ GSsschase6,
+ GSssfire1,
+ GSssfire2,
+ GSssfire3,
+ GSssfire4,
+ GSssfire5,
+ GSssfire6,
+ GSssfire7,
+ GSssfire8,
+ GSssfire9,
+ GSssdie1,
+ GSssdie2,
+ GSssdie3,
+ GSssdie4,
+ GSofc,
+ GSofcwalk1,
+ GSofcwalk2,
+ GSofcwalk3,
+ GSofcwalk4,
+ GSofcwalk5,
+ GSofcwalk6,
+ GSofcpain1,
+ GSofcpain2,
+ GSofcchase1,
+ GSofcchase2,
+ GSofcchase3,
+ GSofcchase4,
+ GSofcchase5,
+ GSofcchase6,
+ GSofcfire1,
+ GSofcfire2,
+ GSofcfire3,
+ GSofcdie1,
+ GSofcdie2,
+ GSofcdie3,
+ GSofcdie4,
+ GSofcdie5,
+ GSmut,
+ GSmutwalk1,
+ GSmutwalk2,
+ GSmutwalk3,
+ GSmutwalk4,
+ GSmutwalk5,
+ GSmutwalk6,
+ GSmutpain1,
+ GSmutpain2,
+ GSmutchase1,
+ GSmutchase2,
+ GSmutchase3,
+ GSmutchase4,
+ GSmutchase5,
+ GSmutchase6,
+ GSmutfire1,
+ GSmutfire2,
+ GSmutfire3,
+ GSmutfire4,
+ GSmutdie1,
+ GSmutdie2,
+ GSmutdie3,
+ GSmutdie4,
+ GSmutdie5,
+ GSdogwalk1,
+ GSdogwalk2,
+ GSdogwalk3,
+ GSdogwalk4,
+ GSdogwalk5,
+ GSdogwalk6,
+ GSdogchase1,
+ GSdogchase2,
+ GSdogchase3,
+ GSdogchase4,
+ GSdogchase5,
+ GSdogchase6,
+ GSdogfire1,
+ GSdogfire2,
+ GSdogfire3,
+ GSdogfire4,
+ GSdogfire5,
+ GSdogdie1,
+ GSdogdie2,
+ GSdogdie3,
+ GSdogdie4,
+ GShans,
+ GShanschase1,
+ GShanschase2,
+ GShanschase3,
+ GShanschase4,
+ GShanschase5,
+ GShanschase6,
+ GShansfire1,
+ GShansfire2,
+ GShansfire3,
+ GShansfire4,
+ GShansfire5,
+ GShansfire6,
+ GShansfire7,
+ GShansfire8,
+ GShansdie1,
+ GShansdie2,
+ GShansdie3,
+ GShansdie4,
+ GSschb,
+ GSschbchase1,
+ GSschbchase2,
+ GSschbchase3,
+ GSschbchase4,
+ GSschbchase5,
+ GSschbchase6,
+ GSschbfire1,
+ GSschbfire2,
+ GSschbcam,
+ GSschbdie1,
+ GSschbdie2,
+ GSschbdie3,
+ GSschbdie4,
+ GSschbdie5,
+ GSschbdie6,
+ GSgretel,
+ GSgretelchase1,
+ GSgretelchase2,
+ GSgretelchase3,
+ GSgretelchase4,
+ GSgretelchase5,
+ GSgretelchase6,
+ GSgretelfire1,
+ GSgretelfire2,
+ GSgretelfire3,
+ GSgretelfire4,
+ GSgretelfire5,
+ GSgretelfire6,
+ GSgretelfire7,
+ GSgretelfire8,
+ GSgreteldie1,
+ GSgreteldie2,
+ GSgreteldie3,
+ GSgreteldie4,
+ GSotto,
+ GSottochase1,
+ GSottochase2,
+ GSottochase3,
+ GSottochase4,
+ GSottochase5,
+ GSottochase6,
+ GSottofire1,
+ GSottofire2,
+ GSottocam,
+ GSottodie1,
+ GSottodie2,
+ GSottodie3,
+ GSottodie4,
+ GSottodie5,
+ GSottodie6,
+ GSfett,
+ GSfettchase1,
+ GSfettchase2,
+ GSfettchase3,
+ GSfettchase4,
+ GSfettchase5,
+ GSfettchase6,
+ GSfettfire1,
+ GSfettfire2,
+ GSfettfire3,
+ GSfettfire4,
+ GSfettfire5,
+ GSfettfire6,
+ GSfettcam,
+ GSfettdie1,
+ GSfettdie2,
+ GSfettdie3,
+ GSfettdie4,
+ GSfettdie5,
+ GSfettdie6,
+ GSfake,
+ GSfakechase1,
+ GSfakechase2,
+ GSfakechase3,
+ GSfakechase4,
+ GSfakechase5,
+ GSfakechase6,
+ GSfakefire1,
+ GSfakefire2,
+ GSfakefire3,
+ GSfakefire4,
+ GSfakefire5,
+ GSfakefire6,
+ GSfakefire7,
+ GSfakefire8,
+ GSfakefire9,
+ GSfakedie1,
+ GSfakedie2,
+ GSfakedie3,
+ GSfakedie4,
+ GSfakedie5,
+ GSfakedie6,
+ GSmech,
+ GSmechchase1,
+ GSmechchase2,
+ GSmechchase3,
+ GSmechchase4,
+ GSmechchase5,
+ GSmechchase6,
+ GSmechfire1,
+ GSmechfire2,
+ GSmechfire3,
+ GSmechfire4,
+ GSmechfire5,
+ GSmechfire6,
+ GSmechdie1,
+ GSmechdie2,
+ GSmechdie3,
+ GSmechdie4,
+ GShitlerchase1,
+ GShitlerchase2,
+ GShitlerchase3,
+ GShitlerchase4,
+ GShitlerchase5,
+ GShitlerchase6,
+ GShitlerfire1,
+ GShitlerfire2,
+ GShitlerfire3,
+ GShitlerfire4,
+ GShitlerfire5,
+ GShitlerfire6,
+ GShitlercam,
+ GShitlerdie1,
+ GShitlerdie2,
+ GShitlerdie3,
+ GShitlerdie4,
+ GShitlerdie5,
+ GShitlerdie6,
+ GShitlerdie7,
+ GShitlerdie8,
+ GShitlerdie9,
+ GShitlerdie10,
+ GSgh1chase1,
+ GSgh2chase1,
+ GSgh3chase1,
+ GSgh4chase1,
+ GSgh1chase2,
+ GSgh2chase2,
+ GSgh3chase2,
+ GSgh4chase2,
+ GStrans,
+ GStranschase1,
+ GStranschase2,
+ GStranschase3,
+ GStranschase4,
+ GStranschase5,
+ GStranschase6,
+ GStransfire1,
+ GStransfire2,
+ GStransfire3,
+ GStransfire4,
+ GStransfire5,
+ GStransfire6,
+ GStransfire7,
+ GStransfire8,
+ GStransdie1,
+ GStransdie2,
+ GStransdie3,
+ GStransdie4,
+ GStransdie5,
+ GStransdie6,
+ GSwilh,
+ GSwilhchase1,
+ GSwilhchase2,
+ GSwilhchase3,
+ GSwilhchase4,
+ GSwilhchase5,
+ GSwilhchase6,
+ GSwilhfire1,
+ GSwilhfire2,
+ GSwilhfire3,
+ GSwilhfire4,
+ GSwilhfire5,
+ GSwilhfire6,
+ GSwilhdie1,
+ GSwilhdie2,
+ GSwilhdie3,
+ GSwilhdie4,
+ GSwilhdie5,
+ GSwilhdie6,
+ GSuber,
+ GSuberchase1,
+ GSuberchase2,
+ GSuberchase3,
+ GSuberchase4,
+ GSuberchase5,
+ GSuberchase6,
+ GSuberfire1,
+ GSuberfire2,
+ GSuberfire3,
+ GSuberfire4,
+ GSuberfire5,
+ GSuberfire6,
+ GSuberfire7,
+ GSuberdie1,
+ GSuberdie2,
+ GSuberdie3,
+ GSuberdie4,
+ GSuberdie5,
+ GSuberdie6,
+ GSuberdie7,
+ GSknight,
+ GSknightchase1,
+ GSknightchase2,
+ GSknightchase3,
+ GSknightchase4,
+ GSknightchase5,
+ GSknightchase6,
+ GSknightfire1,
+ GSknightfire2,
+ GSknightfire3,
+ GSknightfire4,
+ GSknightfire5,
+ GSknightdie1,
+ GSknightdie2,
+ GSknightdie3,
+ GSknightdie4,
+ GSknightdie5,
+ GSknightdie6,
+ GSknightdie7,
+ GSknightdie8,
+ GSknightdie9,
+ GSspectrewait1,
+ GSspectrewait2,
+ GSspectrewait3,
+ GSspectrewait4,
+ GSspectrewake,
+ GSspectrechase1,
+ GSspectrechase2,
+ GSspectrechase3,
+ GSspectrechase4,
+ GSspectredie1,
+ GSspectredie2,
+ GSspectredie3,
+ GSspectredie4,
+ GSangel,
+ GSangelchase1,
+ GSangelchase2,
+ GSangelchase3,
+ GSangelchase4,
+ GSangelchase5,
+ GSangelchase6,
+ GSangeldie1,
+ GSangeldie2,
+ GSangeldie3,
+ GSangeldie4,
+ GSangeldie5,
+ GSangeldie6,
+ GSangeldie7,
+ GSangeldie8,
+ GSangeldie9,
+ GSangeldie10,
+ GSangelfire1,
+ GSangelfire2,
+ GSangelfire3,
+ GSangeltired1,
+ GSangeltired2,
+ GSangeltired3,
+ GSangeltired4,
+ GSangeltired5,
+ GSangeltired6,
+ GSangeltired7,
+ GSmissile,
+ GSmsmoke1,
+ GSmsmoke2,
+ GSmsmoke3,
+ GSmsmoke4,
+ GSmboom1,
+ GSmboom2,
+ GSmboom3,
+ GSrocket,
+ GSrsmoke1,
+ GSrsmoke2,
+ GSrsmoke3,
+ GSrsmoke4,
+ GSrboom1,
+ GSrboom2,
+ GSrboom3,
+ GSflame1,
+ GSflame2,
+ GSneedle1,
+ GSneedle2,
+ GSneedle3,
+ GSneedle4,
+ GSspark1,
+ GSspark2,
+ GSspark3,
+ GSspark4,
+
+ θE = 0,
+ θNE = 45,
+ θN = 90,
+ θNW = 135,
+ θW = 180,
+ θSW = 225,
+ θS = 270,
+ θSE = 315,
+ θnil = -1,
+
+ DRshut = 0,
+ DRopening,
+ DRopen,
+ DRclosing,
+
+ DRunlk = 0,
+ DRlock1,
+ DRlock2,
+ DRlock3,
+ DRlock4,
+ DRup
+};
+struct State{
+ void (*up)(Obj *);
+ void (*act)(Obj *);
+ int dt;
+ Dat *spr;
+ State *n;
+ int rot;
+};
+extern State stt[];
+struct Obj{
+ int on;
+ int type;
+ int f;
+ State *s;
+ int tc;
+ int hp;
+ int v;
+ int θ;
+ int Δr;
+ Tile *tl;
+ int tx;
+ int ty;
+ int x;
+ int y;
+ int vwx;
+ int vwdx;
+ int vwdy;
+ int areaid;
+ int atkdt;
+ int sdt;
+ Obj *n;
+ Obj *p;
+};
+extern Obj *objs, *ofree, *oplr;
+struct Door{
+ Tile *tl;
+ int isvert; /* also push direction */
+ int lock;
+ int φ;
+ int tc;
+ u16int dopen;
+};
+extern Door doors[], *doore, pusher;
+struct Static{
+ Tile *tl;
+ Dat *spr;
+ int f;
+ int item;
+};
+extern Static stcs[], *stce;
+
+enum{
+ Mapdxy = 64,
+ Mapa = Mapdxy * Mapdxy,
+ MTgoup = 21,
+ MTarrows = 90,
+ MTpush = 98,
+ MTexit = 99,
+ MTambush = 106,
+ MTsetec = 107,
+ MTfloor = MTsetec,
+};
+struct Tile{
+ u16int p0;
+ u16int p1;
+ uchar tl;
+ Obj *o;
+ uchar to;
+ uchar vis;
+};
+extern Tile tiles[Mapa];
+extern uchar plrarea[], conarea[];
+extern int wspr[];
+
+enum{
+ GPextra = 40000,
+
+ GDbaby = 0,
+ GDeasy,
+ GDmed,
+ GDhard,
+
+ WPknife = 0,
+ WPpistol,
+ WPmg,
+ WPgatling,
+
+ EDfizz = 1,
+ EDdem,
+ EDkey,
+ EDdie,
+ EDcam,
+ EDcam2,
+ EDup,
+ EDsetec,
+ EDwon
+};
+struct Game{
+ int hp;
+ int w;
+ int lastw;
+ int bestw;
+ int ammo;
+ int lives;
+ int keys;
+ int pt;
+ int to1up;
+ int wfrm;
+ int facefrm;
+ int map;
+ int difc;
+ int lvltc;
+ int kills;
+ int nkills;
+ int secret;
+ int nsecret;
+ int treasure;
+ int ntreasure;
+ int won;
+ int mut;
+ int end;
+ int demo;
+ int record;
+ int load;
+ int fizz;
+};
+extern Game gm;
+extern int god, noclip, onestep;
--- a/debug.c
+++ b/debug.c
@@ -12,8 +12,8 @@
=============================================================================
*/
-#define VIEWTILEX (viewwidth/16)
-#define VIEWTILEY (viewheight/16)
+#define VIEWTILEX (vw.dx/16)
+#define VIEWTILEY (vw.dy/16)
/*
=============================================================================
@@ -194,7 +194,7 @@
for (x=0;x<64;x++,postx++,postsource+=64)
{
wallheight[postx] = 256;
- FarScalePost ();
+ ScalePost ();
}
bufferofs -= 32*SCREENWIDTH;
}
@@ -204,7 +204,7 @@
// draw the sprite
//
bufferofs += 32*SCREENWIDTH;
- SimpleScaleShape (160, i-PMSpriteStart, 64);
+ scalespr (160, i-PMSpriteStart, 64);
bufferofs -= 32*SCREENWIDTH;
}
else if (i == ChunksInFile - 1)
@@ -352,7 +352,7 @@
{
if (tedlevel)
Quit (NULL);
- playstate = ex_completed;
+ gm.φ = ex_completed;
// gamestate.mapon++;
}
@@ -385,7 +385,7 @@
if (Keyboard[sc_H]) // H = hurt self
{
IN_ClearKeysDown ();
- TakeDamage (16,NULL);
+ hurt (16,NULL);
}
else if (Keyboard[sc_I]) // I = item cheat
{
@@ -392,14 +392,14 @@
CenterWindow (12,3);
US_PrintCentered ("Free items!");
VW_UpdateScreen();
- GivePoints (100000);
+ givep (100000);
HealSelf (99);
- if (gamestate.bestweapon<wp_chaingun)
- GiveWeapon (gamestate.bestweapon+1);
+ if (gm.bestw<WPgatling)
+ givew (gm.bestw+1);
gamestate.ammo += 50;
if (gamestate.ammo > 99)
gamestate.ammo = 99;
- DrawAmmo ();
+ huda ();
IN_Ack ();
return 1;
}
@@ -433,9 +433,9 @@
Quit (NULL);
else if (Keyboard[sc_S]) // S = slow motion
{
- singlestep^=1;
+ onestep^=1;
CenterWindow (18,3);
- if (singlestep)
+ if (onestep)
US_PrintCentered ("Slow motion ON");
else
US_PrintCentered ("Slow motion OFF");
@@ -484,7 +484,7 @@
#endif
{
gamestate.mapon = level-1;
- playstate = ex_warped;
+ gm.φ = ex_warped;
}
}
return 1;
--- a/def.h
+++ b/def.h
@@ -1,24 +1,3 @@
-#include "ID_HEADS.H"
-#include <MATH.H>
-#include <VALUES.H>
-
-#include "WL_MENU.H"
-
-#include "FOREIGN.H"
-
-#ifdef SPEAR
-#include "F_SPEAR.H"
-#endif
-
-/*
-=============================================================================
-
- MACROS
-
-=============================================================================
-*/
-
-
#define COLORBORDER(color) asm{mov dx,STATUS_REGISTER_1;in al,dx;\
mov dx,ATR_INDEX;mov al,ATR_OVERSCAN;out dx,al;mov al,color;out dx,al;\
mov al,32;out dx,al};
@@ -25,21 +4,6 @@
#define MAPSPOT(x,y,plane) (*(mapsegs[plane]+farmapylookup[y]+x))
-#define SIGN(x) ((x)>0?1:-1)
-#define ABS(x) ((s16int)(x)>0?(x):-(x))
-#define LABS(x) ((s32int)(x)>0?(x):-(x))
-
-/*
-=============================================================================
-
- GLOBAL CONSTANTS
-
-=============================================================================
-*/
-
-#define MAXACTORS 150 // max number of nazis, etc / map
-#define MAXSTATS 400 // max number of lamps, bonus, etc
-#define MAXDOORS 64 // max number of sliding doors
#define MAXWALLTILES 64 // max number of wall tiles
//
@@ -48,20 +12,12 @@
#define ICONARROWS 90
#define PUSHABLETILE 98
-#define EXITTILE 99 // at end of castle
-#define AREATILE 107 // first of NUMAREAS floor tiles
-#define NUMAREAS 37
+#define EXITTILE 99 // at end of castle
#define ELEVATORTILE 21
-#define AMBUSHTILE 106
#define ALTELEVATORTILE 107
#define NUMBERCHARS 9
-
-//----------------
-
-#define EXTRAPOINTS 40000
-
#define PLAYERSPEED 3000
#define RUNSPEED 6000
@@ -76,19 +32,11 @@
#define FLASHTICS 4
-#define PLAYERSIZE MINDIST // player radius
-#define MINACTORDIST 0x10000l // minimum dist from player center
+#define Dplr Dmin // player radius
// to any actor center
#define NUMLATCHPICS 100
-
-#define PI 3.141592657
-
-#define GLOBAL1 (1l<<16)
-#define TILEGLOBAL GLOBAL1
-#define PIXGLOBAL (GLOBAL1/64)
-#define TILESHIFT 16l
#define UNSIGNEDSHIFT 8
#define ANGLES 360 // must be divisable by 4
@@ -103,20 +51,12 @@
#define VANG270 (VANG90*3)
#define VANG360 (VANG90*4)
-#define MINDIST (0x5800l)
-
-
#define MAXSCALEHEIGHT 256 // largest scale on largest view
#define MAXVIEWWIDTH 320
#define MAPSIZE 64 // maps are 64*64 max
-#define NORTH 0
-#define EAST 1
-#define SOUTH 2
-#define WEST 3
-
#define STATUSLINES 40
#define SCREENSIZE (SCREENBWIDE*208)
@@ -125,349 +65,14 @@
#define PAGE3START (SCREENSIZE*2u)
#define FREESTART (SCREENSIZE*3u)
-
#define PIXRADIUS 512
-
#define STARTAMMO 8
+#define PORTTILESWIDE 20 // all drawing takes place inside a
+#define UPDATEWIDE PORTTILESWIDE
+#define UPDATEHIGH PORTTILESHIGH
+#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
-// object flag values
-
-#define FL_SHOOTABLE 1
-#define FL_BONUS 2
-#define FL_NEVERMARK 4
-#define FL_VISABLE 8
-#define FL_ATTACKMODE 16
-#define FL_FIRSTATTACK 32
-#define FL_AMBUSH 64
-#define FL_NONMARK 128
-
-
-//
-// sprite constants
-//
-
-enum {
- SPR_DEMO,
- SPR_DEATHCAM,
-//
-// static sprites
-//
- SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
- SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,
-
- SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
- SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,
-
- SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
- SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,
-
- SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
- SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,
-
- SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
- SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,
-
- SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
- SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,
-
-#ifdef SPEAR
- SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
-#endif
-
-//
-// guard
-//
- SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
- SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,
-
- SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
- SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,
-
- SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
- SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,
-
- SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
- SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,
-
- SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
- SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,
-
- SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
- SPR_GRD_PAIN_2,SPR_GRD_DEAD,
-
- SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,
-
-//
-// dogs
-//
- SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
- SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,
-
- SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
- SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,
-
- SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
- SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,
-
- SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
- SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,
-
- SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
- SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,
-
-
-
-//
-// ss
-//
- SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
- SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,
-
- SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
- SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,
-
- SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
- SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,
-
- SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
- SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,
-
- SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
- SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,
-
- SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
- SPR_SS_PAIN_2,SPR_SS_DEAD,
-
- SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,
-
-//
-// mutant
-//
- SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
- SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,
-
- SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
- SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,
-
- SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
- SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,
-
- SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
- SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,
-
- SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
- SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,
-
- SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
- SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,
-
- SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,
-
-//
-// officer
-//
- SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
- SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,
-
- SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
- SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,
-
- SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
- SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,
-
- SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
- SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,
-
- SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
- SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,
-
- SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
- SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,
-
- SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,
-
-#ifndef SPEAR
-//
-// ghosts
-//
- SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
- SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,
-
-//
-// hans
-//
- SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
- SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,
-
- SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,
-
-//
-// schabbs
-//
- SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
- SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,
-
- SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
- SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,
-
-//
-// fake
-//
- SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
- SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,
-
- SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
- SPR_FAKE_DIE5,SPR_FAKE_DEAD,
-
-//
-// hitler
-//
- SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
- SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,
-
- SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,
-
- SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
- SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,
-
- SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
- SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,
-
-//
-// giftmacher
-//
- SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
- SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,
-
- SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
-#endif
-//
-// Rocket, smoke and small explosion
-//
- SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
- SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,
-
- SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
- SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,
-
-//
-// Angel of Death's DeathSparks(tm)
-//
-#ifdef SPEAR
- SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
- SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,
-
- SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
- SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,
-
- SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
-#endif
-
-#ifndef SPEAR
-//
-// gretel
-//
- SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
- SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,
-
- SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,
-
-//
-// fat face
-//
- SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
- SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,
-
- SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,
-
-//
-// bj
-//
- SPR_BJ_W1,SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
- SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
-#else
-//
-// THESE ARE FOR 'SPEAR OF DESTINY'
-//
-
-//
-// Trans Grosse
-//
- SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
- SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,
-
- SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,
-
-//
-// Wilhelm
-//
- SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
- SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,
-
- SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,
-
-//
-// UberMutant
-//
- SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
- SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,
-
- SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
- SPR_UBER_DEAD,
-
-//
-// Death Knight
-//
- SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
- SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,
-
- SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
- SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,
-
-//
-// Ghost
-//
- SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
- SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,
-
-//
-// Angel of Death
-//
- SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
- SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,
-
- SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
- SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,
-
-#endif
-
-//
-// player attack frames
-//
- SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
- SPR_KNIFEATK4,
-
- SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
- SPR_PISTOLATK4,
-
- SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
- SPR_MACHINEGUNATK4,
-
- SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
- SPR_CHAINATK4,
-
- };
-
-
-/*
-=============================================================================
-
- GLOBAL TYPES
-
-=============================================================================
-*/
-
typedef enum {
di_north,
di_east,
@@ -476,15 +81,6 @@
} controldir_t;
typedef enum {
- dr_normal,
- dr_lock1,
- dr_lock2,
- dr_lock3,
- dr_lock4,
- dr_elevator
-} door_t;
-
-typedef enum {
ac_badobject = -1,
ac_no,
ac_yes,
@@ -491,103 +87,6 @@
ac_allways
} activetype;
-typedef enum {
- nothing,
- playerobj,
- inertobj,
- guardobj,
- officerobj,
- ssobj,
- dogobj,
- bossobj,
- schabbobj,
- fakeobj,
- mechahitlerobj,
- mutantobj,
- needleobj,
- fireobj,
- bjobj,
- ghostobj,
- realhitlerobj,
- gretelobj,
- giftobj,
- fatobj,
- rocketobj,
-
- spectreobj,
- angelobj,
- transobj,
- uberobj,
- willobj,
- deathobj,
- hrocketobj,
- sparkobj
-} classtype;
-
-typedef enum {
- dressing,
- block,
- bo_gibs,
- bo_alpo,
- bo_firstaid,
- bo_key1,
- bo_key2,
- bo_key3,
- bo_key4,
- bo_cross,
- bo_chalice,
- bo_bible,
- bo_crown,
- bo_clip,
- bo_clip2,
- bo_machinegun,
- bo_chaingun,
- bo_food,
- bo_fullheal,
- bo_25clip,
- bo_spear
-} stat_t;
-
-typedef enum {
- east,
- northeast,
- north,
- northwest,
- west,
- southwest,
- south,
- southeast,
- nodir
-} dirtype;
-
-
-#define NUMENEMIES 22
-typedef enum {
- en_guard,
- en_officer,
- en_ss,
- en_dog,
- en_boss,
- en_schabbs,
- en_fake,
- en_hitler,
- en_mutant,
- en_blinky,
- en_clyde,
- en_pinky,
- en_inky,
- en_gretel,
- en_gift,
- en_fat,
- en_spectre,
- en_angel,
- en_trans,
- en_uber,
- en_will,
- en_death
-} enemy_t;
-
-
typedef struct statestruct
{
int rotate;
@@ -597,13 +96,6 @@
struct statestruct *next;
} statetype;
-
-//---------------------
-//
-// trivial actor structure
-//
-//---------------------
-
typedef struct statstruct
{
u8int tilex,tiley;
@@ -610,342 +102,40 @@
u8int *visspot;
s16int shapenum; // if shapenum == -1 the obj has been removed
u8int flags;
- u8int itemnumber;
+ u8int item;
} statobj_t;
-
-//---------------------
-//
-// door actor structure
-//
-//---------------------
-
-typedef struct doorstruct
-{
- u8int tilex,tiley;
- int vertical;
- u8int lock;
- enum {dr_open,dr_closed,dr_opening,dr_closing} action;
- s16int ticcount;
-} doorobj_t;
-
-
-//--------------------
-//
-// thinking actor structure
-//
-//--------------------
-
-typedef struct objstruct
-{
- activetype active;
- s16int ticcount;
- classtype obclass;
- statetype *state;
-
- u8int flags; // FL_SHOOTABLE, etc
-
- s32int distance; // if negative, wait for that door to open
- dirtype dir;
-
- s32int x,y;
- u16int tilex,tiley;
- u8int areanumber;
-
- s16int viewx;
- u16int viewheight;
- s32int transx,transy; // in global coord
-
- s16int angle;
- s16int hitpoints;
- s32int speed;
-
- s16int temp1,temp2,temp3;
- struct objstruct *next,*prev;
-} objtype;
-
-
-#define NUMBUTTONS 8
-enum {
- bt_nobutton=-1,
- bt_attack=0,
- bt_strafe,
- bt_run,
- bt_use,
- bt_readyknife,
- bt_readypistol,
- bt_readymachinegun,
- bt_readychaingun
-};
-
-
-#define NUMWEAPONS 5
-typedef enum {
- wp_knife,
- wp_pistol,
- wp_machinegun,
- wp_chaingun
-} weapontype;
-
-
-typedef enum {
- gd_baby,
- gd_easy,
- gd_medium,
- gd_hard
-};
-
-//---------------
-//
-// gamestate structure
-//
-//---------------
-
-typedef struct
-{
- s16int difficulty;
- s16int mapon;
- s32int oldscore,score,nextextra;
- s16int lives;
- s16int health;
- s16int ammo;
- s16int keys;
- weapontype bestweapon,weapon,chosenweapon;
-
- s16int faceframe;
- s16int attackframe,attackcount,weaponframe;
-
- s16int episode,secretcount,treasurecount,killcount,
- secrettotal,treasuretotal,killtotal;
- s32int TimeCount;
- s32int killx,killy;
- int victoryflag; // set during victory animations
-} gametype;
-
-
-typedef enum {
- ex_stillplaying,
- ex_completed,
- ex_died,
- ex_warped,
- ex_resetgame,
- ex_loadedgame,
- ex_victorious,
- ex_abort,
- ex_demodone,
- ex_secretlevel
-} exit_t;
-
-
-/*
-=============================================================================
-
- WL_MAIN DEFINITIONS
-
-=============================================================================
-*/
-
-extern char str[80],str2[20];
-
extern u8int far *scalermemory;
extern s32int focallength;
-extern u16int viewangles;
extern u16int screenofs;
-extern s16int viewwidth;
-extern s16int viewheight;
-extern s16int centerx;
-extern s16int shootdelta;
-extern s16int dirangle[9];
-
-extern int startgame,loadedgame;
+extern int startgame;
extern s16int mouseadjustment;
-//
-// math tables
-//
-extern s16int pixelangle[MAXVIEWWIDTH];
-extern s32int far finetangent[FINEANGLES/4];
-extern s32int far sintable[],far *costable;
-//
-// derived constants
-//
-extern s32int scale,maxslope;
-extern s32int heightnumerator;
-extern s16int minheightdiv;
-
-extern char configname[13];
-
-
-
-void HelpScreens (void);
-void OrderingInfo (void);
-void TEDDeath(void);
-void Quit (char *error);
-void CalcProjection (s32int focal);
-int SetViewSize (u16int width, u16int height);
-void NewGame (s16int difficulty,s16int episode);
-void NewViewSize (s16int width);
-int LoadTheGame(s16int file,s16int x,s16int y);
-int SaveTheGame(s16int file,s16int x,s16int y);
-void ShowViewSize (s16int width);
-void ShutdownId (void);
-
-
-/*
-=============================================================================
-
- WL_GAME DEFINITIONS
-
-=============================================================================
-*/
-
-
extern int ingame,fizzlein;
extern u16int latchpics[NUMLATCHPICS];
extern gametype gamestate;
-extern s16int doornum;
-extern char demoname[13];
-
extern s32int spearx,speary;
extern u16int spearangle;
extern int spearflag;
-
-void DrawPlayBorder (void);
-void ScanInfoPlane (void);
-void SetupGameLevel (void);
-void NormalScreen (void);
-void DrawPlayScreen (void);
-void FizzleOut (void);
-void GameLoop (void);
-void ClearMemory (void);
-void PlayDemo (s16int demonumber);
-void RecordDemo (void);
-void DrawAllPlayBorder (void);
-void DrawHighScores(void);
-void DrawAllPlayBorderSides (void);
-
-
-// JAB
-#define PlaySoundLocTile(s,tx,ty) PlaySoundLocGlobal(s,(((s32int)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((s32int)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
-#define PlaySoundLocActor(s,ob) PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
-void PlaySoundLocGlobal(u16int s,s32int gx,s32int gy);
-void UpdateSoundLoc(void);
-
-
-/*
-=============================================================================
-
- WL_PLAY DEFINITIONS
-
-=============================================================================
-*/
-
-#ifdef SPEAR
-extern s32int funnyticount; // FOR FUNNY BJ FACE
-#endif
-
-extern exit_t playstate;
-
-extern int madenoise;
-
-extern objtype objlist[MAXACTORS],*new,*obj,*player,*lastobj,
- *objfreelist,*killerobj;
-extern statobj_t statobjlist[MAXSTATS],*laststatobj;
-extern doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
-
-extern u16int farmapylookup[MAPSIZE];
-
-extern u8int tilemap[MAPSIZE][MAPSIZE]; // wall values only
-extern u8int spotvis[MAPSIZE][MAPSIZE];
-extern objtype *actorat[MAPSIZE][MAPSIZE];
-
#define UPDATESIZE (UPDATEWIDE*UPDATEHIGH)
extern u8int update[UPDATESIZE];
-extern int singlestep,godmode,noclip;
extern s16int extravbls;
-//
-// control info
-//
-extern int mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
-extern s16int joystickport;
-extern s16int dirscan[4];
-extern s16int buttonscan[NUMBUTTONS];
-extern s16int buttonmouse[4];
-extern s16int buttonjoy[4];
-
-extern int buttonheld[NUMBUTTONS];
-
-extern s16int viewsize;
-
-//
-// curent user input
-//
-extern s16int controlx,controly; // range from -100 to 100
-extern int buttonstate[NUMBUTTONS];
-
-extern int demorecord,demoplayback;
extern char far *demoptr, far *lastdemoptr;
extern uchar *demobuffer;
+extern u16int screenloc[3] = {PAGE1START,PAGE2START,PAGE3START};
+extern u16int freelatch; // = FREESTART
+// the door is the last picture before the sprites
+#define SPdoor (PMSpriteStart-8)
+// e.g. sprs-8
-void InitRedShifts (void);
-void FinishPaletteShifts (void);
-
-void CenterWindow(u16int w,u16int h);
-void InitActorList (void);
-void GetNewActor (void);
-void RemoveObj (objtype *gone);
-void PollControls (void);
-void StopMusic(void);
-void StartMusic(void);
-void PlayLoop (void);
-void StartDamageFlash (s16int damage);
-void StartBonusFlash (void);
-
-/*
-=============================================================================
-
- WL_INTER
-
-=============================================================================
-*/
-
-void PreloadGraphics(void);
-void LevelCompleted (void);
-void CheckHighScore (s32int score,u16int other);
-void Victory (void);
-void ClearSplitVWB (void);
-
-
-/*
-=============================================================================
-
- WL_DEBUG
-
-=============================================================================
-*/
-
-s16int DebugKeys (void);
-
-
-/*
-=============================================================================
-
- WL_DRAW DEFINITIONS
-
-=============================================================================
-*/
-
-extern u16int screenloc[3];
-extern u16int freelatch;
-
extern s32int lasttimecount;
extern s32int frameon;
extern int fizzlein;
@@ -952,96 +142,31 @@
extern u16int wallheight[MAXVIEWWIDTH];
-extern s32int tileglobal;
extern s32int focallength;
extern s32int mindist;
//
-// math tables
+// wall optimization variables
//
-extern s16int pixelangle[MAXVIEWWIDTH];
-extern s32int far finetangent[FINEANGLES/4];
-extern s32int far sintable[],far *costable;
+extern s16int lastside; // true for vertical
+extern s32int lastintercept;
+extern s16int lasttilehit;
+extern s16int horizwall[MAXWALLTILES],vertwall[MAXWALLTILES];
//
// derived constants
//
extern s32int scale;
-extern s32int heightnumerator,mindist;
+extern s32int mindist;
-//
// refresh variables
-//
-extern s32int viewx,viewy; // the focal point
-extern s16int viewangle;
-extern s32int viewsin,viewcos;
-
extern s32int postsource;
extern u16int postx;
extern u16int postwidth;
-
-extern s16int horizwall[],vertwall[];
-
-extern u16int pwallpos;
-
-
-s32int FixedByFrac (s32int a, s32int b);
-void TransformActor (objtype *ob);
-void BuildTables (void);
-void ClearScreen (void);
-s16int CalcRotate (objtype *ob);
-void DrawScaleds (void);
-void CalcTics (void);
-void FixOfs (void);
-void ThreeDRefresh (void);
-void FarScalePost (void);
-
-/*
-=============================================================================
-
- WL_STATE DEFINITIONS
-
-=============================================================================
-*/
-#define TURNTICS 10
-#define SPDPATROL 512
-#define SPDDOG 1500
-
-
extern dirtype opposite[9];
extern dirtype diagonal[9][9];
-
-void InitHitRect (objtype *ob, u16int radius);
-void SpawnNewObj (u16int tilex, u16int tiley, statetype *state);
-void NewState (objtype *ob, statetype *state);
-
-int TryWalk (objtype *ob);
-void SelectChaseDir (objtype *ob);
-void SelectDodgeDir (objtype *ob);
-void SelectRunDir (objtype *ob);
-void MoveObj (objtype *ob, s32int move);
-int SightPlayer (objtype *ob);
-
-void KillActor (objtype *ob);
-void DamageActor (objtype *ob, u16int damage);
-
-int CheckLine (objtype *ob);
-int CheckSight (objtype *ob);
-
-
-/*
-=============================================================================
-
- WL_SCALE DEFINITIONS
-
-=============================================================================
-*/
-
-
-#define COMPSCALECODESTART (65*4) // offset to start of code in comp scaler
-
typedef struct
{
u16int codeofs[65];
@@ -1072,183 +197,15 @@
extern int insetupscaling;
-void SetupScaling (s16int maxscaleheight);
-void ScaleShape (s16int xcenter, s16int shapenum, u16int height);
-void SimpleScaleShape (s16int xcenter, s16int shapenum, u16int height);
-
-/*
-=============================================================================
-
- WL_AGENT DEFINITIONS
-
-=============================================================================
-*/
-
-//
-// player state info
-//
extern int running;
-extern s32int thrustspeed;
extern u16int plux,pluy; // player coordinates scaled to u16int
extern s16int anglefrac;
extern s16int facecount;
-void SpawnPlayer (s16int tilex, s16int tiley, s16int dir);
-void DrawFace (void);
-void DrawHealth (void);
-void TakeDamage (s16int points,objtype *attacker);
-void HealSelf (s16int points);
-void DrawLevel (void);
-void DrawLives (void);
-void GiveExtraMan (void);
-void DrawScore (void);
-void GivePoints (s32int points);
-void DrawWeapon (void);
-void DrawKeys (void);
-void GiveWeapon (s16int weapon);
-void DrawAmmo (void);
-void GiveAmmo (s16int ammo);
-void GiveKey (s16int key);
-void GetBonus (statobj_t *check);
+extern u16int doorposition[Ndoor],pwallstate;
-void Thrust (s16int angle, s32int speed);
-
-/*
-=============================================================================
-
- WL_ACT1 DEFINITIONS
-
-=============================================================================
-*/
-
-extern doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
-extern s16int doornum;
-
-extern u16int doorposition[MAXDOORS],pwallstate;
-
-extern u8int far areaconnect[NUMAREAS][NUMAREAS];
-
-extern int areabyplayer[NUMAREAS];
-
extern u16int pwallstate;
extern u16int pwallpos; // amount a pushable wall has been moved (0-63)
extern u16int pwallx,pwally;
extern s16int pwalldir;
-
-
-void InitDoorList (void);
-void InitStaticList (void);
-void SpawnStatic (s16int tilex, s16int tiley, s16int type);
-void SpawnDoor (s16int tilex, s16int tiley, int vertical, s16int lock);
-void MoveDoors (void);
-void MovePWalls (void);
-void OpenDoor (s16int door);
-void PlaceItemType (s16int itemtype, s16int tilex, s16int tiley);
-void PushWall (s16int checkx, s16int checky, s16int dir);
-void OperateDoor (s16int door);
-void InitAreas (void);
-
-/*
-=============================================================================
-
- WL_ACT2 DEFINITIONS
-
-=============================================================================
-*/
-
-#define s_nakedbody s_static10
-
-extern statetype s_grddie1;
-extern statetype s_dogdie1;
-extern statetype s_ofcdie1;
-extern statetype s_mutdie1;
-extern statetype s_ssdie1;
-extern statetype s_bossdie1;
-extern statetype s_schabbdie1;
-extern statetype s_fakedie1;
-extern statetype s_mechadie1;
-extern statetype s_hitlerdie1;
-extern statetype s_greteldie1;
-extern statetype s_giftdie1;
-extern statetype s_fatdie1;
-
-extern statetype s_spectredie1;
-extern statetype s_angeldie1;
-extern statetype s_transdie0;
-extern statetype s_uberdie0;
-extern statetype s_willdie1;
-extern statetype s_deathdie1;
-
-
-extern statetype s_grdchase1;
-extern statetype s_dogchase1;
-extern statetype s_ofcchase1;
-extern statetype s_sschase1;
-extern statetype s_mutchase1;
-extern statetype s_bosschase1;
-extern statetype s_schabbchase1;
-extern statetype s_fakechase1;
-extern statetype s_mechachase1;
-extern statetype s_gretelchase1;
-extern statetype s_giftchase1;
-extern statetype s_fatchase1;
-
-extern statetype s_spectrechase1;
-extern statetype s_angelchase1;
-extern statetype s_transchase1;
-extern statetype s_uberchase1;
-extern statetype s_willchase1;
-extern statetype s_deathchase1;
-
-extern statetype s_blinkychase1;
-extern statetype s_hitlerchase1;
-
-extern statetype s_grdpain;
-extern statetype s_grdpain1;
-extern statetype s_ofcpain;
-extern statetype s_ofcpain1;
-extern statetype s_sspain;
-extern statetype s_sspain1;
-extern statetype s_mutpain;
-extern statetype s_mutpain1;
-
-extern statetype s_deathcam;
-
-extern statetype s_schabbdeathcam2;
-extern statetype s_hitlerdeathcam2;
-extern statetype s_giftdeathcam2;
-extern statetype s_fatdeathcam2;
-
-void SpawnStand (enemy_t which, s16int tilex, s16int tiley, s16int dir);
-void SpawnPatrol (enemy_t which, s16int tilex, s16int tiley, s16int dir);
-void KillActor (objtype *ob);
-
-void US_ControlPanel(u8int);
-
-void SpawnDeadGuard (s16int tilex, s16int tiley);
-void SpawnBoss (s16int tilex, s16int tiley);
-void SpawnGretel (s16int tilex, s16int tiley);
-void SpawnTrans (s16int tilex, s16int tiley);
-void SpawnUber (s16int tilex, s16int tiley);
-void SpawnWill (s16int tilex, s16int tiley);
-void SpawnDeath (s16int tilex, s16int tiley);
-void SpawnAngel (s16int tilex, s16int tiley);
-void SpawnSpectre (s16int tilex, s16int tiley);
-void SpawnGhosts (s16int which, s16int tilex, s16int tiley);
-void SpawnSchabbs (s16int tilex, s16int tiley);
-void SpawnGift (s16int tilex, s16int tiley);
-void SpawnFat (s16int tilex, s16int tiley);
-void SpawnFakeHitler (s16int tilex, s16int tiley);
-void SpawnHitler (s16int tilex, s16int tiley);
-
-/*
-=============================================================================
-
- WL_TEXT DEFINITIONS
-
-=============================================================================
-*/
-
-extern void HelpScreens(void);
-extern void EndText(void);
--- a/detect.c
+++ /dev/null
@@ -1,87 +1,0 @@
-///////////////////////////////////////////////////////////////////////////
-//
-// SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
-// particular I/O location
-//
-///////////////////////////////////////////////////////////////////////////
-static int
-SDL_CheckSB(s16int port)
-{
- s16int i;
-
- sbLocation = port << 4; // Initialize stuff for later use
-
- sbOut(sbReset,true); // Reset the SoundBlaster DSP
-asm mov dx,0x388 // Wait >4usec
-asm in al, dx
-asm in al, dx
-asm in al, dx
-asm in al, dx
-asm in al, dx
-asm in al, dx
-asm in al, dx
-asm in al, dx
-asm in al, dx
-
- sbOut(sbReset,false); // Turn off sb DSP reset
-asm mov dx,0x388 // Wait >100usec
-asm mov cx,100
-usecloop:
-asm in al,dx
-asm loop usecloop
-
- for (i = 0;i < 100;i++)
- {
- if (sbIn(sbDataAvail) & 0x80) // If data is available...
- {
- if (sbIn(sbReadData) == 0xaa) // If it matches correct value
- return(true);
- else
- {
- sbLocation = -1; // Otherwise not a SoundBlaster
- return(false);
- }
- }
- }
- sbLocation = -1; // Retry count exceeded - fail
- return(false);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-// Checks to see if a SoundBlaster is in the system. If the port passed is
-// -1, then it scans through all possible I/O locations. If the port
-// passed is 0, then it uses the default (2). If the port is >0, then
-// it just passes it directly to SDL_CheckSB()
-//
-///////////////////////////////////////////////////////////////////////////
-static int
-SDL_DetectSoundBlaster(s16int port)
-{
- s16int i;
-
- if (port == 0) // If user specifies default, use 2
- port = 2;
- if (port == -1)
- {
- if (SDL_CheckSB(2)) // Check default before scanning
- return(true);
-
- if (SDL_CheckSB(4)) // Check other SB Pro location before scan
- return(true);
-
- for (i = 1;i <= 6;i++) // Scan through possible SB locations
- {
- if ((i == 2) || (i == 4))
- continue;
-
- if (SDL_CheckSB(i)) // If found at this address,
- return(true); // return success
- }
- return(false); // All addresses failed, return failure
- }
- else
- return(SDL_CheckSB(port)); // User specified address or default
-}
-
-
\ No newline at end of file
--- a/draw.asm
+++ /dev/null
@@ -1,739 +1,0 @@
- IDEAL
- MODEL MEDIUM,C
- P286
-
-SCREENSEG = 0a000h
-
-FINEANGLES = 3600
-DEG90 = 900
-DEG180 = 1800
-DEG270 = 2700
-DEG360 = 3600
-
-OP_JLE = 07eh
-OP_JGE = 07dh
-
-EXTRN finetangent:DWORD ; far array, starts at offset 0
-
-EXTRN HitHorizWall:FAR
-EXTRN HitVertWall:FAR
-EXTRN HitHorizDoor:FAR
-EXTRN HitVertDoor:FAR
-EXTRN HitHorizPWall:FAR
-EXTRN HitVertPWall:FAR
-
-
-DATASEG
-
-EXTRN viewwidth:WORD
-
-EXTRN tilemap:BYTE
-EXTRN spotvis:BYTE
-EXTRN pixelangle:WORD
-
-
-EXTRN midangle:WORD
-EXTRN angle:WORD
-
-EXTRN focaltx:WORD
-EXTRN focalty:WORD
-EXTRN viewtx:WORD
-EXTRN viewty:WORD
-EXTRN viewx:DWORD
-EXTRN viewy:DWORD
-
-EXTRN xpartialup:WORD
-EXTRN ypartialup:WORD
-EXTRN xpartialdown:WORD
-EXTRN ypartialdown:WORD
-
-EXTRN tilehit:WORD
-EXTRN pixx:WORD
-EXTRN wallheight:WORD ; array of VIEWWIDTH entries
-
-EXTRN xtile:WORD
-EXTRN ytile:WORD
-EXTRN xtilestep:WORD
-EXTRN ytilestep:WORD
-EXTRN xintercept:DWORD
-EXTRN yintercept:DWORD
-EXTRN xstep:DWORD
-EXTRN ystep:DWORD
-
-EXTRN doorposition:WORD ; table of door position values
-
-
-EXTRN pwallpos:WORD ; amound a pushable wall has been moved
-
-CODESEG
-
-;-------------------
-;
-; xpartialbyystep
-;
-; multiplies s32int [ystep] (possibly negative), by word [xpartial] (in BX)
-;
-; returns dx:ax
-; trashes bx,cx,di
-;
-;-------------------
-
-PROC xpartialbyystep NEAR
-;
-; setup
-;
- mov ax,[WORD ystep]
- mov cx,[WORD ystep+2]
- or cx,cx ; is ystep negatice?
- jns @@multpos
-;
-; multiply negative cx:ax by bx
-;
- neg cx
- neg ax
- sbb cx,0
-
- mul bx ; fraction*fraction
- mov di,dx ; di is low word of result
- mov ax,cx ;
- mul bx ; units*fraction
- add ax,di
- adc dx,0
-
- neg dx
- neg ax
- sbb dx,0
- ret
-;
-; multiply positive cx:ax by bx
-;
-EVEN
-@@multpos:
- mul bx ; fraction*fraction
- mov di,dx ; di is low word of result
- mov ax,cx ;
- mul bx ; units*fraction
- add ax,di
- adc dx,0
-
- ret
-
-ENDP
-
-
-
-;-------------------
-;
-; ypartialbyxstep
-;
-; multiplies s32int [xstep] (possibly negative), by word [ypartial] (in BP)
-;
-; returns dx:ax
-; trashes cx,di,bp
-;
-;-------------------
-
-PROC ypartialbyxstep NEAR
-;
-; setup
-;
- mov ax,[WORD xstep]
- mov cx,[WORD xstep+2]
- or cx,cx ; is ystep negatice?
- jns @@multpos
-;
-; multiply negative cx:ax by bx
-;
- neg cx
- neg ax
- sbb cx,0
-
- mul bp ; fraction*fraction
- mov di,dx ; di is low word of result
- mov ax,cx ;
- mul bp ; units*fraction
- add ax,di
- adc dx,0
-
- neg dx
- neg ax
- sbb dx,0
- ret
-;
-; multiply positive cx:ax by bx
-;
-EVEN
-@@multpos:
- mul bp ; fraction*fraction
- mov di,dx ; di is low word of result
- mov ax,cx ;
- mul bp ; units*fraction
- add ax,di
- adc dx,0
- ret
-
-ENDP
-
-
-;============================
-;
-; AsmRefresh
-;
-;
-;============================
-
-PROC AsmRefresh
-PUBLIC AsmRefresh
-
- push si
- push di
- push bp
-
- mov [pixx],0
-;---------------------------------------------------------------------------
-;
-; Setup to trace a ray through pixx view pixel
-;
-; CX : angle of the ray through pixx
-; ES : points to segment of finetangent array for this block of code
-;
-; Upon entrance to initialize block
-;
-; BX : xpartial
-; BP : ypartial
-;
-;---------------------------------------------------------------------------
- EVEN
-pixxloop:
- mov ax,SEG finetangent
- mov es,ax
- mov cx,[midangle] ; center of view area
- mov bx,[pixx]
- shl bx,1
- add cx,[pixelangle+bx] ; delta for this pixel
- cmp cx,0
- jge not0
-;----------
-;
-; -90 - -1 degree arc
-;
-;----------
- add cx,FINEANGLES ; -90 is the same as 270
- jmp entry360
-
-not0:
- cmp cx,DEG90
- jge not90
-;----------
-;
-; 0-89 degree arc
-;
-;----------
-entry90:
- mov [xtilestep],1 ; xtilestep = 1
- mov [ytilestep],-1 ; ytilestep = -1
- mov [BYTE cs:horizop],OP_JGE ; patch a jge in
- mov [BYTE cs:vertop],OP_JLE ; patch a jle in
- mov bx,DEG90-1
- sub bx,cx
- shl bx,2
- mov ax,[es:bx]
- mov dx,[es:bx+2]
- mov [WORD xstep],ax
- mov [WORD xstep+2],dx ; xstep = finetangent[DEG90-1-angle]
- mov bx,cx
- shl bx,2
- mov ax,[es:bx]
- mov dx,[es:bx+2]
- neg dx
- neg ax
- sbb dx,0
- mov [WORD ystep],ax
- mov [WORD ystep+2],dx ; ystep = -finetangent[angle]
-
- mov bx,[xpartialup] ; xpartial = xpartialup
- mov bp,[ypartialdown] ; ypartial = ypartialdown
- jmp initvars
-
-not90:
- cmp cx,DEG180
- jge not180
-;----------
-;
-; 90-179 degree arc
-;
-;----------
- mov ax,-1
- mov [xtilestep],ax ; xtilestep = -1
- mov [ytilestep],ax ; ytilestep = -1
- mov [BYTE cs:horizop],OP_JLE ; patch a jle in
- mov [BYTE cs:vertop],OP_JLE ; patch a jle in
-
- mov bx,cx
- shl bx,2
- mov ax,[es:bx-DEG90*4]
- mov dx,[es:bx+2-DEG90*4]
- neg dx
- neg ax
- sbb dx,0
- mov [WORD xstep],ax
- mov [WORD xstep+2],dx ; xstep = -finetangent[angle-DEG90]
- mov bx,DEG180-1
- sub bx,cx
- shl bx,2
- mov ax,[es:bx]
- mov dx,[es:bx+2]
- neg dx
- neg ax
- sbb dx,0
- mov [WORD ystep],ax
- mov [WORD ystep+2],dx ; ystep = -finetangent[DEG180-1-angle]
-
- mov bx,[xpartialdown] ; xpartial = xpartialdown
- mov bp,[ypartialdown] ; ypartial = ypartialdown
- jmp initvars
-
-not180:
- cmp cx,DEG270
- jge not270
-;----------
-;
-; 180-269 degree arc
-;
-;----------
- mov [xtilestep],-1 ; xtilestep = -1
- mov [ytilestep],1 ; ytilestep = 1
- mov [BYTE cs:horizop],OP_JLE ; patch a jle in
- mov [BYTE cs:vertop],OP_JGE ; patch a jge in
-
- mov bx,DEG270-1
- sub bx,cx
- shl bx,2
- mov ax,[es:bx]
- mov dx,[es:bx+2]
- neg dx
- neg ax
- sbb dx,0
- mov [WORD xstep],ax
- mov [WORD xstep+2],dx ; xstep = -finetangent[DEG270-1-angle]
- mov bx,cx
- shl bx,2
- mov ax,[es:bx-DEG180*4]
- mov dx,[es:bx+2-DEG180*4]
- mov [WORD ystep],ax
- mov [WORD ystep+2],dx ; ystep = finetangent[angle-DEG180]
-
- mov bx,[xpartialdown] ; xpartial = xpartialdown
- mov bp,[ypartialup] ; ypartial = ypartialup
- jmp initvars
-
-
-not270:
- cmp cx,DEG360
- jge not360
-;----------
-;
-; 270-359 degree arc
-;
-;----------
-entry360:
- mov ax,1
- mov [xtilestep],ax ; xtilestep = 1
- mov [ytilestep],ax ; ytilestep = 1
- mov [BYTE cs:horizop],OP_JGE ; patch a jge in
- mov [BYTE cs:vertop],OP_JGE ; patch a jge in
-
- mov bx,cx
- shl bx,2
- mov ax,[es:bx-DEG270*4]
- mov dx,[es:bx+2-DEG270*4]
- mov [WORD xstep],ax
- mov [WORD xstep+2],dx ; xstep = finetangent[angle-DEG270]
- mov bx,DEG360-1
- sub bx,cx
- shl bx,2
- mov ax,[es:bx]
- mov dx,[es:bx+2]
- mov [WORD ystep],ax
- mov [WORD ystep+2],dx ; ystep = finetangent[DEG360-1-angle]
-
- mov bx,[xpartialup] ; xpartial = xpartialup
- mov bp,[ypartialup] ; ypartial = ypartialup
- jmp initvars
-
-
-not360:
-;----------
-;
-; 360-449 degree arc
-;
-;----------
- sub cx,FINEANGLES ; -449 is the same as 89
- jmp entry90
-
-;---------------------------------------------------------------------------
-;
-; initialise variables for intersection testing
-;
-;---------------------------------------------------------------------------
-initvars:
- call NEAR xpartialbyystep ; xpartial is in BX
- add ax,[WORD viewy]
- adc dx,[WORD viewy+2]
- mov [WORD yintercept],ax
- mov [WORD yintercept+2],dx
-
- mov si,[focaltx]
- add si,[xtilestep]
- mov [xtile],si ; xtile = focaltx+xtilestep
- shl si,6
- add si,dx ; xspot = (xtile<<6) + yinttile
-
-
- call NEAR ypartialbyxstep ; ypartial is in BP
- add ax,[WORD viewx]
- adc dx,[WORD viewx+2]
- mov [WORD xintercept],ax
- mov cx,dx
-
- mov bx,[focalty]
- add bx,[ytilestep]
- mov bp,bx ; ytile = focalty+ytilestep
- mov di,dx
- shl di,6
- add di,bx ; yspot = (xinttile<<6) + ytile
-
- mov bx,[xtile]
- mov dx,[WORD yintercept+2]
- mov ax,SCREENSEG
- mov es,ax ; faster than mov es,[screenseg]
-
-
-;---------------------------------------------------------------------------
-;
-; trace along this angle until we hit a wall
-;
-; CORE LOOP!
-;
-; All variables are killed when a wall is hit
-;
-; AX : scratch
-; BX : xtile
-; CX : high word of xintercept
-; DX : high word of yintercept
-; SI : xspot (yinttile<<6)+xtile (index into tilemap and spotvis)
-; DI : yspot (xinttile<<6)+ytile (index into tilemap and spotvis)
-; BP : ytile
-; ES : screenseg
-;
-;---------------------------------------------------------------------------
-
-;-----------
-;
-; check intersections with vertical walls
-;
-;-----------
-
- EVEN
-vertcheck:
- cmp dx,bp
-vertop: ; 0x7e = jle (ytilestep==-1)
- jle horizentry ; 0x7d = jge (ytilestep==1)
-vertentry:
- test [BYTE tilemap+si],0ffh ; tilehit = *((byte *)tilemap+xspot);
- jnz hitvert
-passvert:
- mov [BYTE spotvis+si],1 ; *((byte *)spotvis+xspot) = true;
- add bx,[xtilestep] ; xtile+=xtilestep
- mov ax,[WORD ystep]
- add [WORD yintercept],ax ; yintercept += ystep
- adc dx,[WORD ystep+2]
- mov si,bx
- shl si,6
- add si,dx ; xspot = (xtile<<6)+yinttile
- jmp vertcheck
-
- EVEN
-hitvert:
- mov al,[BYTE tilemap+si] ; tilehit = *((byte *)tilemap+xspot);
- mov [BYTE tilehit],al
- or al,al ; set flags
- jns notvertdoor
- jmp vertdoor
-notvertdoor:
- mov [WORD xintercept],0
- mov [WORD xintercept+2],bx
- mov [xtile],bx
- mov [WORD yintercept+2],dx
- mov [ytile],dx
- call FAR HitVertWall
- jmp nextpix
-
-
-;-----------
-;
-; check intersections with horizontal walls
-;
-;-----------
- EVEN
-horizcheck:
- cmp cx,bx
-horizop: ; 0x7e = jle (xtilestep==-1)
- jle vertentry ; 0x7d = jge (xtilestep==1)
-horizentry:
- test [BYTE tilemap+di],0ffh ; tilehit = *((byte *)tilemap+yspot);
- jnz hithoriz
-passhoriz:
- mov [BYTE spotvis+di],1 ; *((byte *)spotvis+yspot) = true;
- add bp,[ytilestep] ; ytile+=ytilestep
- mov ax,[WORD xstep]
- add [WORD xintercept],ax ; xintercept += xstep
- adc cx,[WORD xstep+2]
- mov di,cx
- shl di,6
- add di,bp ; yspot = (xinttile<<6)+ytile
- jmp horizcheck
-
- EVEN
-hithoriz:
- mov al,[BYTE tilemap+di] ; tilehit = *((byte *)tilemap+yspot);
- mov [BYTE tilehit],al
- or al,al ; set flags
- js horizdoor
- mov [WORD xintercept+2],cx
- mov [xtile],cx
- mov [WORD yintercept],0
- mov [WORD yintercept+2],bp
- mov [ytile],bp
- call FAR HitHorizWall
- jmp nextpix
-
-;---------------------------------------------------------------------------
-;
-; next pixel over
-;
-;---------------------------------------------------------------------------
-
-nextpix:
- mov ax,[pixx]
- inc ax
- mov [pixx],ax
- cmp ax,[viewwidth]
- jge done
- jmp pixxloop
-done:
- pop bp
- pop di
- pop si
- retf
-
-;===========================================================================
-
-;=============
-;
-; hit a special horizontal wall, so find which coordinate a door would be
-; intersected at, and check to see if the door is open past that point
-;
-;=============
-horizdoor:
- mov [xtile],bx ; save off live register variables
- mov [WORD yintercept+2],dx
-
- test al,040h ; both high bits set == pushable wall
- jnz horizpushwall
-
- mov bx,ax
- and bx,7fh ; strip high bit
- shl bx,1 ; index into word width door table
-
- mov ax,[WORD xstep]
- mov dx,[WORD xstep+2]
- sar dx,1
- rcr ax,1 ; half a step gets to door position
-
- add ax,[WORD xintercept] ; add half step to current intercept pos
- adc dx,cx ; CX hold high word of xintercept
-
- cmp cx,dx ; is it still in the same tile?
- je hithmid
-;
-; midpoint is outside tile, so it hit the side of the wall before a door
-;
-continuehoriz:
- mov bx,[xtile] ; reload register variables
- mov dx,[WORD yintercept+2]
- jmp passhoriz ; continue tracing
-;
-; the trace hit the door plane at pixel position AX, see if the door is
-; closed that much
-;
-hithmid:
- cmp ax,[doorposition+bx] ; position of leading edge of door
- jb continuehoriz
-;
-; draw the door
-;
- mov [WORD xintercept],ax ; save pixel intercept position
- mov [WORD xintercept+2],cx
-
- mov [WORD yintercept],8000h ; intercept in middle of tile
- mov [WORD yintercept+2],bp
-
- call FAR HitHorizDoor
- jmp nextpix
-
-;============
-;
-; hit a sliding horizontal wall
-;
-;============
-
-horizpushwall:
- mov ax,[WORD xstep+2] ; multiply xstep by pwallmove (0-63)
- mul [pwallpos]
- mov bx,ax
- mov ax,[WORD xstep]
- mul [pwallpos]
- add dx,bx
-
- sar dx,1 ; then divide by 64 to accomplish a
- rcr ax,1 ; fixed point multiplication
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
-
- add ax,[WORD xintercept] ; add partial step to current intercept
- adc dx,cx ; CX hold high word of xintercept
-
- cmp cx,dx ; is it still in the same tile?
- jne continuehoriz ; no, it hit the side
-
-;
-; draw the pushable wall at the new height
-;
- mov [WORD xintercept],ax ; save pixel intercept position
- mov [WORD xintercept+2],dx
-
- mov [WORD yintercept+2],bp
- mov [WORD yintercept],0
-
- call FAR HitHorizPWall
- jmp nextpix
-
-
-
-;===========================================================================
-
-;=============
-;
-; hit a special vertical wall, so find which coordinate a door would be
-; intersected at, and check to see if the door is open past that point
-;
-;=============
-vertdoor:
- mov [xtile],bx ; save off live register variables
- mov [WORD yintercept+2],dx
-
- test al,040h ; both high bits set == pushable wall
- jnz vertpushwall
-
- mov bx,ax
- and bx,7fh ; strip high bit
- shl bx,1 ; index into word width doorposition
-
- mov ax,[WORD ystep]
- mov dx,[WORD ystep+2]
- sar dx,1
- rcr ax,1 ; half a step gets to door position
-
- add ax,[WORD yintercept] ; add half step to current intercept pos
- adc dx,[WORD yintercept+2]
-
- cmp [WORD yintercept+2],dx ; is it still in the same tile?
- je hitvmid
-;
-; midpoint is outside tile, so it hit the side of the wall before a door
-;
-continuevert:
- mov bx,[xtile] ; reload register variables
- mov dx,[WORD yintercept+2]
- jmp passvert ; continue tracing
-;
-; the trace hit the door plane at pixel position AX, see if the door is
-; closed that much
-;
-hitvmid:
- cmp ax,[doorposition+bx] ; position of leading edge of door
- jb continuevert
-;
-; draw the door
-;
- mov [WORD yintercept],ax ; save pixel intercept position
- mov [WORD xintercept],8000h ; intercept in middle of tile
- mov ax,[xtile]
- mov [WORD xintercept+2],ax
-
- call FAR HitVertDoor
- jmp nextpix
-
-;============
-;
-; hit a sliding vertical wall
-;
-;============
-
-vertpushwall:
- mov ax,[WORD ystep+2] ; multiply ystep by pwallmove (0-63)
- mul [pwallpos]
- mov bx,ax
- mov ax,[WORD ystep]
- mul [pwallpos]
- add dx,bx
-
- sar dx,1 ; then divide by 64 to accomplish a
- rcr ax,1 ; fixed point multiplication
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
- sar dx,1
- rcr ax,1
-
- add ax,[WORD yintercept] ; add partial step to current intercept
- adc dx,[WORD yintercept+2]
-
- cmp [WORD yintercept+2],dx ; is it still in the same tile?
- jne continuevert ; no, it hit the side
-
-;
-; draw the pushable wall at the new height
-;
- mov [WORD yintercept],ax ; save pixel intercept position
- mov [WORD yintercept+2],dx
-
- mov bx,[xtile]
- mov [WORD xintercept+2],bx
- mov [WORD xintercept],0
-
- call FAR HitVertPWall
- jmp nextpix
-
-
-
-ENDP
-
-
-END
-
-
--- a/draw.c
+++ /dev/null
@@ -1,1395 +1,0 @@
-// WL_DRAW.C
-
-#include "WL_DEF.H"
-#include <DOS.H>
-#pragma hdrstop
-
-//#define DEBUGWALLS
-//#define DEBUGTICS
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-// the door is the last picture before the sprites
-#define DOORWALL (PMSpriteStart-8)
-
-#define ACTORSIZE 0x4000
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-#ifdef DEBUGWALLS
-u16int screenloc[3]= {0,0,0};
-#else
-u16int screenloc[3]= {PAGE1START,PAGE2START,PAGE3START};
-#endif
-u16int freelatch = FREESTART;
-
-s32int lasttimecount;
-s32int frameon;
-
-u16int wallheight[MAXVIEWWIDTH];
-
-s32int tileglobal = TILEGLOBAL;
-s32int mindist = MINDIST;
-
-
-//
-// math tables
-//
-s16int pixelangle[MAXVIEWWIDTH];
-s32int far finetangent[FINEANGLES/4];
-s32int far sintable[ANGLES+ANGLES/4],far *costable = sintable+(ANGLES/4);
-
-//
-// refresh variables
-//
-s32int viewx,viewy; // the focal point
-s16int viewangle;
-s32int viewsin,viewcos;
-
-
-
-s32int FixedByFrac (s32int a, s32int b);
-void TransformActor (objtype *ob);
-void BuildTables (void);
-void ClearScreen (void);
-s16int CalcRotate (objtype *ob);
-void DrawScaleds (void);
-void CalcTics (void);
-void FixOfs (void);
-void ThreeDRefresh (void);
-
-
-
-//
-// wall optimization variables
-//
-s16int lastside; // true for vertical
-s32int lastintercept;
-s16int lasttilehit;
-
-
-//
-// ray tracing variables
-//
-s16int focaltx,focalty,viewtx,viewty;
-
-s16int midangle,angle;
-u16int xpartial,ypartial;
-u16int xpartialup,xpartialdown,ypartialup,ypartialdown;
-u16int xinttile,yinttile;
-
-u16int tilehit;
-u16int pixx;
-
-s16int xtile,ytile;
-s16int xtilestep,ytilestep;
-s32int xintercept,yintercept;
-s32int xstep,ystep;
-
-s16int horizwall[MAXWALLTILES],vertwall[MAXWALLTILES];
-
-
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-void AsmRefresh (void); // in WL_DR_A.ASM
-
-/*
-============================================================================
-
- 3 - D DEFINITIONS
-
-============================================================================
-*/
-
-
-//==========================================================================
-
-
-/*
-========================
-=
-= FixedByFrac
-=
-= multiply a 16/16 bit, 2's complement fixed point number by a 16 bit
-= fraction, passed as a signed magnitude 32 bit number
-=
-========================
-*/
-
-#pragma warn -rvl // I stick the return value in with ASMs
-
-s32int FixedByFrac (s32int a, s32int b)
-{
-//
-// setup
-//
-asm mov si,[WORD PTR b+2] // sign of result = sign of fraction
-
-asm mov ax,[WORD PTR a]
-asm mov cx,[WORD PTR a+2]
-
-asm or cx,cx
-asm jns aok: // negative?
-asm neg cx
-asm neg ax
-asm sbb cx,0
-asm xor si,0x8000 // toggle sign of result
-aok:
-
-//
-// multiply cx:ax by bx
-//
-asm mov bx,[WORD PTR b]
-asm mul bx // fraction*fraction
-asm mov di,dx // di is low word of result
-asm mov ax,cx //
-asm mul bx // units*fraction
-asm add ax,di
-asm adc dx,0
-
-//
-// put result dx:ax in 2's complement
-//
-asm test si,0x8000 // is the result negative?
-asm jz ansok:
-asm neg dx
-asm neg ax
-asm sbb dx,0
-
-ansok:;
-
-}
-
-#pragma warn +rvl
-
-//==========================================================================
-
-/*
-========================
-=
-= TransformActor
-=
-= Takes paramaters:
-= gx,gy : globalx/globaly of point
-=
-= globals:
-= viewx,viewy : point of view
-= viewcos,viewsin : sin/cos of viewangle
-= scale : conversion from global value to screen value
-=
-= sets:
-= screenx,transx,transy,screenheight: projected edge location and size
-=
-========================
-*/
-
-
-//
-// transform actor
-//
-void TransformActor (objtype *ob)
-{
- s16int ratio;
- s32int gx,gy,gxt,gyt,nx,ny;
- s32int temp;
-
-//
-// translate point to view centered coordinates
-//
- gx = ob->x-viewx;
- gy = ob->y-viewy;
-
-//
-// calculate newx
-//
- gxt = FixedByFrac(gx,viewcos);
- gyt = FixedByFrac(gy,viewsin);
- nx = gxt-gyt-ACTORSIZE; // fudge the shape forward a bit, because
- // the midpoint could put parts of the shape
- // into an adjacent wall
-
-//
-// calculate newy
-//
- gxt = FixedByFrac(gx,viewsin);
- gyt = FixedByFrac(gy,viewcos);
- ny = gyt+gxt;
-
-//
-// calculate perspective ratio
-//
- ob->transx = nx;
- ob->transy = ny;
-
- if (nx<mindist) // too close, don't overflow the divide
- {
- ob->viewheight = 0;
- return;
- }
-
- ob->viewx = centerx + ny*scale/nx; // DEBUG: use assembly divide
-
-//
-// calculate height (heightnumerator/(nx>>8))
-//
- asm mov ax,[WORD PTR heightnumerator]
- asm mov dx,[WORD PTR heightnumerator+2]
- asm idiv [WORD PTR nx+1] // nx>>8
- asm mov [WORD PTR temp],ax
- asm mov [WORD PTR temp+2],dx
-
- ob->viewheight = temp;
-}
-
-//==========================================================================
-
-/*
-========================
-=
-= TransformTile
-=
-= Takes paramaters:
-= tx,ty : tile the object is centered in
-=
-= globals:
-= viewx,viewy : point of view
-= viewcos,viewsin : sin/cos of viewangle
-= scale : conversion from global value to screen value
-=
-= sets:
-= screenx,transx,transy,screenheight: projected edge location and size
-=
-= Returns true if the tile is withing getting distance
-=
-========================
-*/
-
-int TransformTile (s16int tx, s16int ty, s16int *dispx, s16int *dispheight)
-{
- s16int ratio;
- s32int gx,gy,gxt,gyt,nx,ny;
- s32int temp;
-
-//
-// translate point to view centered coordinates
-//
- gx = ((s32int)tx<<TILESHIFT)+0x8000-viewx;
- gy = ((s32int)ty<<TILESHIFT)+0x8000-viewy;
-
-//
-// calculate newx
-//
- gxt = FixedByFrac(gx,viewcos);
- gyt = FixedByFrac(gy,viewsin);
- nx = gxt-gyt-0x2000; // 0x2000 is size of object
-
-//
-// calculate newy
-//
- gxt = FixedByFrac(gx,viewsin);
- gyt = FixedByFrac(gy,viewcos);
- ny = gyt+gxt;
-
-
-//
-// calculate perspective ratio
-//
- if (nx<mindist) // too close, don't overflow the divide
- {
- *dispheight = 0;
- return false;
- }
-
- *dispx = centerx + ny*scale/nx; // DEBUG: use assembly divide
-
-//
-// calculate height (heightnumerator/(nx>>8))
-//
- asm mov ax,[WORD PTR heightnumerator]
- asm mov dx,[WORD PTR heightnumerator+2]
- asm idiv [WORD PTR nx+1] // nx>>8
- asm mov [WORD PTR temp],ax
- asm mov [WORD PTR temp+2],dx
-
- *dispheight = temp;
-
-//
-// see if it should be grabbed
-//
- if (nx<TILEGLOBAL && ny>-TILEGLOBAL/2 && ny<TILEGLOBAL/2)
- return true;
- else
- return false;
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= CalcHeight
-=
-= Calculates the height of xintercept,yintercept from viewx,viewy
-=
-====================
-*/
-
-#pragma warn -rvl // I stick the return value in with ASMs
-
-s16int CalcHeight (void)
-{
- s16int transheight;
- s16int ratio;
- s32int gxt,gyt,nx,ny;
- s32int gx,gy;
-
- gx = xintercept-viewx;
- gxt = FixedByFrac(gx,viewcos);
-
- gy = yintercept-viewy;
- gyt = FixedByFrac(gy,viewsin);
-
- nx = gxt-gyt;
-
- //
- // calculate perspective ratio (heightnumerator/(nx>>8))
- //
- if (nx<mindist)
- nx=mindist; // don't let divide overflow
-
- asm mov ax,[WORD PTR heightnumerator]
- asm mov dx,[WORD PTR heightnumerator+2]
- asm idiv [WORD PTR nx+1] // nx>>8
-}
-
-
-//==========================================================================
-
-/*
-===================
-=
-= ScalePost
-=
-===================
-*/
-
-s32int postsource;
-u16int postx;
-u16int postwidth;
-
-void near ScalePost (void) // VGA version
-{
- asm mov ax,SCREENSEG
- asm mov es,ax
-
- asm mov bx,[postx]
- asm shl bx,1
- asm mov bp,WORD PTR [wallheight+bx] // fractional height (low 3 bits frac)
- asm and bp,0xfff8 // bp = heightscaler*4
- asm shr bp,1
- asm cmp bp,[maxscaleshl2]
- asm jle heightok
- asm mov bp,[maxscaleshl2]
-heightok:
- asm add bp,OFFSET fullscalefarcall
- //
- // scale a byte wide strip of wall
- //
- asm mov bx,[postx]
- asm mov di,bx
- asm shr di,2 // X in bytes
- asm add di,[bufferofs]
-
- asm and bx,3
- asm shl bx,3 // bx = pixel*8+pixwidth
- asm add bx,[postwidth]
-
- asm mov al,BYTE PTR [mapmasks1-1+bx] // -1 because no widths of 0
- asm mov dx,SC_INDEX+1
- asm out dx,al // set bit mask register
- asm lds si,DWORD PTR [postsource]
- asm call DWORD PTR [bp] // scale the line of pixels
-
- asm mov al,BYTE PTR [ss:mapmasks2-1+bx] // -1 because no widths of 0
- asm or al,al
- asm jz nomore
-
- //
- // draw a second byte for vertical strips that cross two bytes
- //
- asm inc di
- asm out dx,al // set bit mask register
- asm call DWORD PTR [bp] // scale the line of pixels
-
- asm mov al,BYTE PTR [ss:mapmasks3-1+bx] // -1 because no widths of 0
- asm or al,al
- asm jz nomore
- //
- // draw a third byte for vertical strips that cross three bytes
- //
- asm inc di
- asm out dx,al // set bit mask register
- asm call DWORD PTR [bp] // scale the line of pixels
-
-
-nomore:
- asm mov ax,ss
- asm mov ds,ax
-}
-
-void FarScalePost (void) // just so other files can call
-{
- ScalePost ();
-}
-
-
-/*
-====================
-=
-= HitVertWall
-=
-= tilehit bit 7 is 0, because it's not a door tile
-= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
-=
-====================
-*/
-
-void HitVertWall (void)
-{
- s16int wallpic;
- u16int texture;
-
- texture = (yintercept>>4)&0xfc0;
- if (xtilestep == -1)
- {
- texture = 0xfc0-texture;
- xintercept += TILEGLOBAL;
- }
- wallheight[pixx] = CalcHeight();
-
- if (lastside==1 && lastintercept == xtile && lasttilehit == tilehit)
- {
- // in the same wall type as last time, so check for optimized draw
- if (texture == (u16int)postsource)
- {
- // wide scale
- postwidth++;
- wallheight[pixx] = wallheight[pixx-1];
- return;
- }
- else
- {
- ScalePost ();
- (u16int)postsource = texture;
- postwidth = 1;
- postx = pixx;
- }
- }
- else
- {
- // new wall
- if (lastside != -1) // if not the first scaled post
- ScalePost ();
-
- lastside = true;
- lastintercept = xtile;
-
- lasttilehit = tilehit;
- postx = pixx;
- postwidth = 1;
-
- if (tilehit & 0x40)
- { // check for adjacent doors
- ytile = yintercept>>TILESHIFT;
- if ( tilemap[xtile-xtilestep][ytile]&0x80 )
- wallpic = DOORWALL+3;
- else
- wallpic = vertwall[tilehit & ~0x40];
- }
- else
- wallpic = vertwall[tilehit];
-
- *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(wallpic);
- (u16int)postsource = texture;
-
- }
-}
-
-
-/*
-====================
-=
-= HitHorizWall
-=
-= tilehit bit 7 is 0, because it's not a door tile
-= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
-=
-====================
-*/
-
-void HitHorizWall (void)
-{
- s16int wallpic;
- u16int texture;
-
- texture = (xintercept>>4)&0xfc0;
- if (ytilestep == -1)
- yintercept += TILEGLOBAL;
- else
- texture = 0xfc0-texture;
- wallheight[pixx] = CalcHeight();
-
- if (lastside==0 && lastintercept == ytile && lasttilehit == tilehit)
- {
- // in the same wall type as last time, so check for optimized draw
- if (texture == (u16int)postsource)
- {
- // wide scale
- postwidth++;
- wallheight[pixx] = wallheight[pixx-1];
- return;
- }
- else
- {
- ScalePost ();
- (u16int)postsource = texture;
- postwidth = 1;
- postx = pixx;
- }
- }
- else
- {
- // new wall
- if (lastside != -1) // if not the first scaled post
- ScalePost ();
-
- lastside = 0;
- lastintercept = ytile;
-
- lasttilehit = tilehit;
- postx = pixx;
- postwidth = 1;
-
- if (tilehit & 0x40)
- { // check for adjacent doors
- xtile = xintercept>>TILESHIFT;
- if ( tilemap[xtile][ytile-ytilestep]&0x80 )
- wallpic = DOORWALL+2;
- else
- wallpic = horizwall[tilehit & ~0x40];
- }
- else
- wallpic = horizwall[tilehit];
-
- *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(wallpic);
- (u16int)postsource = texture;
- }
-
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= HitHorizDoor
-=
-====================
-*/
-
-void HitHorizDoor (void)
-{
- u16int texture,doorpage,doornum;
-
- doornum = tilehit&0x7f;
- texture = ( (xintercept-doorposition[doornum]) >> 4) &0xfc0;
-
- wallheight[pixx] = CalcHeight();
-
- if (lasttilehit == tilehit)
- {
- // in the same door as last time, so check for optimized draw
- if (texture == (u16int)postsource)
- {
- // wide scale
- postwidth++;
- wallheight[pixx] = wallheight[pixx-1];
- return;
- }
- else
- {
- ScalePost ();
- (u16int)postsource = texture;
- postwidth = 1;
- postx = pixx;
- }
- }
- else
- {
- if (lastside != -1) // if not the first scaled post
- ScalePost (); // draw last post
- // first pixel in this door
- lastside = 2;
- lasttilehit = tilehit;
- postx = pixx;
- postwidth = 1;
-
- switch (doorobjlist[doornum].lock)
- {
- case dr_normal:
- doorpage = DOORWALL;
- break;
- case dr_lock1:
- case dr_lock2:
- case dr_lock3:
- case dr_lock4:
- doorpage = DOORWALL+6;
- break;
- case dr_elevator:
- doorpage = DOORWALL+4;
- break;
- }
-
- *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(doorpage);
- (u16int)postsource = texture;
- }
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= HitVertDoor
-=
-====================
-*/
-
-void HitVertDoor (void)
-{
- u16int texture,doorpage,doornum;
-
- doornum = tilehit&0x7f;
- texture = ( (yintercept-doorposition[doornum]) >> 4) &0xfc0;
-
- wallheight[pixx] = CalcHeight();
-
- if (lasttilehit == tilehit)
- {
- // in the same door as last time, so check for optimized draw
- if (texture == (u16int)postsource)
- {
- // wide scale
- postwidth++;
- wallheight[pixx] = wallheight[pixx-1];
- return;
- }
- else
- {
- ScalePost ();
- (u16int)postsource = texture;
- postwidth = 1;
- postx = pixx;
- }
- }
- else
- {
- if (lastside != -1) // if not the first scaled post
- ScalePost (); // draw last post
- // first pixel in this door
- lastside = 2;
- lasttilehit = tilehit;
- postx = pixx;
- postwidth = 1;
-
- switch (doorobjlist[doornum].lock)
- {
- case dr_normal:
- doorpage = DOORWALL;
- break;
- case dr_lock1:
- case dr_lock2:
- case dr_lock3:
- case dr_lock4:
- doorpage = DOORWALL+6;
- break;
- case dr_elevator:
- doorpage = DOORWALL+4;
- break;
- }
-
- *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(doorpage+1);
- (u16int)postsource = texture;
- }
-}
-
-//==========================================================================
-
-
-/*
-====================
-=
-= HitHorizPWall
-=
-= A pushable wall in action has been hit
-=
-====================
-*/
-
-void HitHorizPWall (void)
-{
- s16int wallpic;
- u16int texture,offset;
-
- texture = (xintercept>>4)&0xfc0;
- offset = pwallpos<<10;
- if (ytilestep == -1)
- yintercept += TILEGLOBAL-offset;
- else
- {
- texture = 0xfc0-texture;
- yintercept += offset;
- }
-
- wallheight[pixx] = CalcHeight();
-
- if (lasttilehit == tilehit)
- {
- // in the same wall type as last time, so check for optimized draw
- if (texture == (u16int)postsource)
- {
- // wide scale
- postwidth++;
- wallheight[pixx] = wallheight[pixx-1];
- return;
- }
- else
- {
- ScalePost ();
- (u16int)postsource = texture;
- postwidth = 1;
- postx = pixx;
- }
- }
- else
- {
- // new wall
- if (lastside != -1) // if not the first scaled post
- ScalePost ();
-
- lasttilehit = tilehit;
- postx = pixx;
- postwidth = 1;
-
- wallpic = horizwall[tilehit&63];
-
- *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(wallpic);
- (u16int)postsource = texture;
- }
-
-}
-
-
-/*
-====================
-=
-= HitVertPWall
-=
-= A pushable wall in action has been hit
-=
-====================
-*/
-
-void HitVertPWall (void)
-{
- s16int wallpic;
- u16int texture,offset;
-
- texture = (yintercept>>4)&0xfc0;
- offset = pwallpos<<10;
- if (xtilestep == -1)
- {
- xintercept += TILEGLOBAL-offset;
- texture = 0xfc0-texture;
- }
- else
- xintercept += offset;
-
- wallheight[pixx] = CalcHeight();
-
- if (lasttilehit == tilehit)
- {
- // in the same wall type as last time, so check for optimized draw
- if (texture == (u16int)postsource)
- {
- // wide scale
- postwidth++;
- wallheight[pixx] = wallheight[pixx-1];
- return;
- }
- else
- {
- ScalePost ();
- (u16int)postsource = texture;
- postwidth = 1;
- postx = pixx;
- }
- }
- else
- {
- // new wall
- if (lastside != -1) // if not the first scaled post
- ScalePost ();
-
- lasttilehit = tilehit;
- postx = pixx;
- postwidth = 1;
-
- wallpic = vertwall[tilehit&63];
-
- *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(wallpic);
- (u16int)postsource = texture;
- }
-
-}
-
-//==========================================================================
-
-//==========================================================================
-
-#if 0
-/*
-=====================
-=
-= ClearScreen
-=
-=====================
-*/
-
-void ClearScreen (void)
-{
- u16int floor=egaFloor[gamestate.episode*10+mapon],
- ceiling=egaCeiling[gamestate.episode*10+mapon];
-
- //
- // clear the screen
- //
-asm mov dx,GC_INDEX
-asm mov ax,GC_MODE + 256*2 // read mode 0, write mode 2
-asm out dx,ax
-asm mov ax,GC_BITMASK + 255*256
-asm out dx,ax
-
-asm mov dx,40
-asm mov ax,[viewwidth]
-asm shr ax,3
-asm sub dx,ax // dx = 40-viewwidth/8
-
-asm mov bx,[viewwidth]
-asm shr bx,4 // bl = viewwidth/16
-asm mov bh,BYTE PTR [viewheight]
-asm shr bh,1 // half height
-
-asm mov ax,[ceiling]
-asm mov es,[screenseg]
-asm mov di,[bufferofs]
-
-toploop:
-asm mov cl,bl
-asm rep stosw
-asm add di,dx
-asm dec bh
-asm jnz toploop
-
-asm mov bh,BYTE PTR [viewheight]
-asm shr bh,1 // half height
-asm mov ax,[floor]
-
-bottomloop:
-asm mov cl,bl
-asm rep stosw
-asm add di,dx
-asm dec bh
-asm jnz bottomloop
-
-
-asm mov dx,GC_INDEX
-asm mov ax,GC_MODE + 256*10 // read mode 1, write mode 2
-asm out dx,ax
-asm mov al,GC_BITMASK
-asm out dx,al
-
-}
-#endif
-//==========================================================================
-
-u16int vgaCeiling[]=
-{
-#ifndef SPEAR
- 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xbfbf,
- 0x4e4e,0x4e4e,0x4e4e,0x1d1d,0x8d8d,0x4e4e,0x1d1d,0x2d2d,0x1d1d,0x8d8d,
- 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x2d2d,0xdddd,0x1d1d,0x1d1d,0x9898,
-
- 0x1d1d,0x9d9d,0x2d2d,0xdddd,0xdddd,0x9d9d,0x2d2d,0x4d4d,0x1d1d,0xdddd,
- 0x7d7d,0x1d1d,0x2d2d,0x2d2d,0xdddd,0xd7d7,0x1d1d,0x1d1d,0x1d1d,0x2d2d,
- 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xdddd,0xdddd,0x7d7d,0xdddd,0xdddd,0xdddd
-#else
- 0x6f6f,0x4f4f,0x1d1d,0xdede,0xdfdf,0x2e2e,0x7f7f,0x9e9e,0xaeae,0x7f7f,
- 0x1d1d,0xdede,0xdfdf,0xdede,0xdfdf,0xdede,0xe1e1,0xdcdc,0x2e2e,0x1d1d,0xdcdc
-#endif
-};
-
-/*
-=====================
-=
-= VGAClearScreen
-=
-=====================
-*/
-
-void VGAClearScreen (void)
-{
- u16int ceiling=vgaCeiling[gamestate.episode*10+mapon];
-
- //
- // clear the screen
- //
-asm mov dx,SC_INDEX
-asm mov ax,SC_MAPMASK+15*256 // write through all planes
-asm out dx,ax
-
-asm mov dx,80
-asm mov ax,[viewwidth]
-asm shr ax,2
-asm sub dx,ax // dx = 40-viewwidth/2
-
-asm mov bx,[viewwidth]
-asm shr bx,3 // bl = viewwidth/8
-asm mov bh,BYTE PTR [viewheight]
-asm shr bh,1 // half height
-
-asm mov es,[screenseg]
-asm mov di,[bufferofs]
-asm mov ax,[ceiling]
-
-toploop:
-asm mov cl,bl
-asm rep stosw
-asm add di,dx
-asm dec bh
-asm jnz toploop
-
-asm mov bh,BYTE PTR [viewheight]
-asm shr bh,1 // half height
-asm mov ax,0x1919
-
-bottomloop:
-asm mov cl,bl
-asm rep stosw
-asm add di,dx
-asm dec bh
-asm jnz bottomloop
-}
-
-//==========================================================================
-
-/*
-=====================
-=
-= CalcRotate
-=
-=====================
-*/
-
-s16int CalcRotate (objtype *ob)
-{
- s16int angle,viewangle;
-
- // this isn't exactly correct, as it should vary by a trig value,
- // but it is close enough with only eight rotations
-
- viewangle = player->angle + (centerx - ob->viewx)/8;
-
- if (ob->obclass == rocketobj || ob->obclass == hrocketobj)
- angle = (viewangle-180)- ob->angle;
- else
- angle = (viewangle-180)- dirangle[ob->dir];
-
- angle+=ANGLES/16;
- while (angle>=ANGLES)
- angle-=ANGLES;
- while (angle<0)
- angle+=ANGLES;
-
- if (ob->state->rotate == 2) // 2 rotation pain frame
- return 4*(angle/(ANGLES/2)); // seperated by 3 (art layout...)
-
- return angle/(ANGLES/8);
-}
-
-
-/*
-=====================
-=
-= DrawScaleds
-=
-= Draws all objects that are visable
-=
-=====================
-*/
-
-#define MAXVISABLE 50
-
-typedef struct
-{
- s16int viewx,
- viewheight,
- shapenum;
-} visobj_t;
-
-visobj_t vislist[MAXVISABLE],*visptr,*visstep,*farthest;
-
-void DrawScaleds (void)
-{
- s16int i,j,least,numvisable,height;
- uchar *shape;
- u8int *tilespot,*visspot;
- s16int shapenum;
- u16int spotloc;
-
- statobj_t *statptr;
- objtype *obj;
-
- visptr = &vislist[0];
-
-//
-// place static objects
-//
- for (statptr = &statobjlist[0] ; statptr !=laststatobj ; statptr++)
- {
- if ((visptr->shapenum = statptr->shapenum) == -1)
- continue; // object has been deleted
-
- if (!*statptr->visspot)
- continue; // not visable
-
- if (TransformTile (statptr->tilex,statptr->tiley
- ,&visptr->viewx,&visptr->viewheight) && statptr->flags & FL_BONUS)
- {
- GetBonus (statptr);
- continue;
- }
-
- if (!visptr->viewheight)
- continue; // to close to the object
-
- if (visptr < &vislist[MAXVISABLE-1]) // don't let it overflow
- visptr++;
- }
-
-//
-// place active objects
-//
- for (obj = player->next;obj;obj=obj->next)
- {
- if (!(visptr->shapenum = obj->state->shapenum))
- continue; // no shape
-
- spotloc = (obj->tilex<<6)+obj->tiley; // optimize: keep in struct?
- visspot = &spotvis[0][0]+spotloc;
- tilespot = &tilemap[0][0]+spotloc;
-
- //
- // could be in any of the nine surrounding tiles
- //
- if (*visspot
- || ( *(visspot-1) && !*(tilespot-1) )
- || ( *(visspot+1) && !*(tilespot+1) )
- || ( *(visspot-65) && !*(tilespot-65) )
- || ( *(visspot-64) && !*(tilespot-64) )
- || ( *(visspot-63) && !*(tilespot-63) )
- || ( *(visspot+65) && !*(tilespot+65) )
- || ( *(visspot+64) && !*(tilespot+64) )
- || ( *(visspot+63) && !*(tilespot+63) ) )
- {
- obj->active = true;
- TransformActor (obj);
- if (!obj->viewheight)
- continue; // too close or far away
-
- visptr->viewx = obj->viewx;
- visptr->viewheight = obj->viewheight;
- if (visptr->shapenum == -1)
- visptr->shapenum = obj->temp1; // special shape
-
- if (obj->state->rotate)
- visptr->shapenum += CalcRotate (obj);
-
- if (visptr < &vislist[MAXVISABLE-1]) // don't let it overflow
- visptr++;
- obj->flags |= FL_VISABLE;
- }
- else
- obj->flags &= ~FL_VISABLE;
- }
-
-//
-// draw from back to front
-//
- numvisable = visptr-&vislist[0];
-
- if (!numvisable)
- return; // no visable objects
-
- for (i = 0; i<numvisable; i++)
- {
- least = 32000;
- for (visstep=&vislist[0] ; visstep<visptr ; visstep++)
- {
- height = visstep->viewheight;
- if (height < least)
- {
- least = height;
- farthest = visstep;
- }
- }
- //
- // draw farthest
- //
- ScaleShape(farthest->viewx,farthest->shapenum,farthest->viewheight);
-
- farthest->viewheight = 32000;
- }
-
-}
-
-//==========================================================================
-
-/*
-==============
-=
-= DrawPlayerWeapon
-=
-= Draw the player's hands
-=
-==============
-*/
-
-s16int weaponscale[NUMWEAPONS] = {SPR_KNIFEREADY,SPR_PISTOLREADY
- ,SPR_MACHINEGUNREADY,SPR_CHAINREADY};
-
-void DrawPlayerWeapon (void)
-{
- s16int shapenum;
-
-#ifndef SPEAR
- if (gamestate.victoryflag)
- {
- if (player->state == &s_deathcam && (TimeCount&32) )
- SimpleScaleShape(viewwidth/2,SPR_DEATHCAM,viewheight+1);
- return;
- }
-#endif
-
- if (gamestate.weapon != -1)
- {
- shapenum = weaponscale[gamestate.weapon]+gamestate.weaponframe;
- SimpleScaleShape(viewwidth/2,shapenum,viewheight+1);
- }
-
- if (demorecord || demoplayback)
- SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1);
-}
-
-
-//==========================================================================
-
-
-/*
-=====================
-=
-= CalcTics
-=
-=====================
-*/
-
-void CalcTics (void)
-{
- s32int newtime,oldtimecount;
-
-//
-// calculate tics since last refresh for adaptive timing
-//
- if (lasttimecount > TimeCount)
- TimeCount = lasttimecount; // if the game was paused a LONG time
-
- do
- {
- newtime = TimeCount;
- tics = newtime-lasttimecount;
- } while (!tics); // make sure at least one tic passes
-
- lasttimecount = newtime;
-
- if (tics>MAXTICS)
- {
- TimeCount -= (tics-MAXTICS);
- tics = MAXTICS;
- }
-}
-
-
-//==========================================================================
-
-
-/*
-========================
-=
-= FixOfs
-=
-========================
-*/
-
-void FixOfs (void)
-{
- VW_ScreenToScreen (displayofs,bufferofs,viewwidth/8,viewheight);
-}
-
-
-//==========================================================================
-
-
-/*
-====================
-=
-= WallRefresh
-=
-====================
-*/
-
-void WallRefresh (void)
-{
-//
-// set up variables for this view
-//
- viewangle = player->angle;
- midangle = viewangle*(FINEANGLES/ANGLES);
- viewsin = sintable[viewangle];
- viewcos = costable[viewangle];
- viewx = player->x - FixedByFrac(focallength,viewcos);
- viewy = player->y + FixedByFrac(focallength,viewsin);
-
- focaltx = viewx>>TILESHIFT;
- focalty = viewy>>TILESHIFT;
-
- viewtx = player->x >> TILESHIFT;
- viewty = player->y >> TILESHIFT;
-
- xpartialdown = viewx&(TILEGLOBAL-1);
- xpartialup = TILEGLOBAL-xpartialdown;
- ypartialdown = viewy&(TILEGLOBAL-1);
- ypartialup = TILEGLOBAL-ypartialdown;
-
- lastside = -1; // the first pixel is on a new wall
- AsmRefresh ();
- ScalePost (); // no more optimization on last post
-}
-
-//==========================================================================
-
-/*
-========================
-=
-= ThreeDRefresh
-=
-========================
-*/
-
-void ThreeDRefresh (void)
-{
- s16int tracedir;
-
-// this wouldn't need to be done except for my debugger/video wierdness
- outportb (SC_INDEX,SC_MAPMASK);
-
-//
-// clear out the traced array
-//
-asm mov ax,ds
-asm mov es,ax
-asm mov di,OFFSET spotvis
-asm xor ax,ax
-asm mov cx,2048 // 64*64 / 2
-asm rep stosw
-
- bufferofs += screenofs;
-
-//
-// follow the walls from there to the right, drawwing as we go
-//
- VGAClearScreen ();
-
- WallRefresh ();
-
-//
-// draw all the scaled images
-//
- DrawScaleds(); // draw scaled stuff
- DrawPlayerWeapon (); // draw player's hands
-
-//
-// show screen and time last cycle
-//
- if (fizzlein)
- {
- FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,20,false);
- fizzlein = false;
-
- lasttimecount = TimeCount = 0; // don't make a big tic count
-
- }
-
- bufferofs -= screenofs;
- displayofs = bufferofs;
-
- asm cli
- asm mov cx,[displayofs]
- asm mov dx,3d4h // CRTC address register
- asm mov al,0ch // start address high register
- asm out dx,al
- asm inc dx
- asm mov al,ch
- asm out dx,al // set the high byte
- asm sti
-
- bufferofs += SCREENSIZE;
- if (bufferofs > PAGE3START)
- bufferofs = PAGE1START;
-
- frameon++;
- PM_NextFrame();
-}
-
-
-//===========================================================================
-
--- /dev/null
+++ b/drw.c
@@ -1,0 +1,413 @@
+#include <u.h>
+#include <libc.h>
+#include "dat.h"
+#include "fns.h"
+
+Fnt fnts[2], *fnt;
+Pic *pics;
+uchar **exts, **dems, **epis;
+Dat *wals, *sprs;
+
+int scale, npx;
+uchar *px, pxb[Va], fzb[Vw*Vhud];
+View vw;
+
+static Col *fcol;
+static u32int *fref;
+static int fi, fo, fdt;
+static uchar *fzd;
+static int fzc, fzdx, fzdy, fzdn, fzn, fzout;
+
+static uchar wl6ceil[] = {
+ 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0xbf,
+ 0x4e, 0x4e, 0x4e, 0x1d, 0x8d, 0x4e, 0x1d, 0x2d, 0x1d, 0x8d,
+ 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x2d, 0xdd, 0x1d, 0x1d, 0x98,
+ 0x1d, 0x9d, 0x2d, 0xdd, 0xdd, 0x9d, 0x2d, 0x4d, 0x1d, 0xdd,
+ 0x7d, 0x1d, 0x2d, 0x2d, 0xdd, 0xd7, 0x1d, 0x1d, 0x1d, 0x2d,
+ 0x1d, 0x1d, 0x1d, 0x1d, 0xdd, 0xdd, 0x7d, 0xdd, 0xdd, 0xdd,
+};
+static uchar sodceil[] = {
+ 0x6f, 0x4f, 0x1d, 0xde, 0xdf, 0x2e, 0x7f, 0x9e, 0xae, 0x7f,
+ 0x1d, 0xde, 0xdf, 0xde, 0xdf, 0xde, 0xe1, 0xdc, 0x2e, 0x1d, 0xdc
+};
+
+static void
+hudnp(int x, int y, int dx, int n)
+{
+ char s[20], *p;
+
+ memset(s, 0, sizeof s);
+ p = s;
+ if(n == 0)
+ p++;
+ while(n > 0 && p < s + sizeof s)
+ *p++ = n % 10, n /= 10;
+ n = dx - (p - s);
+ if(n > 0)
+ memset(p, -1, n); /* Pblank == Pn0 - 1, always */
+ p += n - 1;
+ while(p >= s){
+ pic(x, y, pict[Pn0] + *p--);
+ x += 8;
+ }
+}
+
+void
+fizz(void)
+{
+ int i, x, y, ofs;
+
+ for(i=0; i<fzdn*Δtc; i++){
+ y = fzn - 1 & 0xff;
+ x = fzn >> 8;
+ fzn = fzn >> 1 ^ (fzn & 1 ? 0x12000 : 0);
+ if(x >= fzdx || y >= fzdy)
+ continue;
+ ofs = y * Vw + x;
+ fzd[ofs] = fzout ? fzc : fzb[ofs];
+ if(fzn == 1){
+ fzdn = 0;
+ break;
+ }
+ }
+ out();
+}
+
+void
+fizzop(int c, int save)
+{
+ if(save)
+ memcpy(fzb, pxb + vw.ofs, (vw.dy-1) * Vw + vw.dx-1);
+ if(c < 0){
+ fzd = pxb + vw.ofs;
+ fzdx = vw.dx;
+ fzdy = vw.dy;
+ fzdn = Va / 20;
+ fzout = 0;
+ }else{
+ fzd = pxb;
+ fzdx = Vw;
+ fzdy = Vhud;
+ fzdn = Va / 70;
+ fzout = 1;
+ fzc = c;
+ }
+ fzn = 1;
+}
+
+void
+fadeout(void)
+{
+ int i, u, v, w;
+ u32int p, *s, *d;
+
+ i = fo + Δtc;
+ if(i > fdt)
+ i = fdt;
+ fo = i;
+ s = fref;
+ d = pal;
+ while(d < pal + nelem(pals[0])){
+ p = *s++;
+ u = p & 0xff;
+ v = p>>8 & 0xff;
+ w = p>>16 & 0xff;
+ u = u + (fcol->b-u) * i/fdt;
+ v = v + (fcol->g-v) * i/fdt;
+ w = w + (fcol->r-w) * i/fdt;
+ *d++ = w<<16 | v<<8 | u;
+ }
+ out();
+}
+
+void
+fadein(void)
+{
+ int i, u, v, w;
+ u32int p, *s, *d;
+
+ i = fi + Δtc;
+ if(i > fdt)
+ i = fdt;
+ fi = i;
+ s = fref;
+ d = pal;
+ while(d < pal + nelem(pals[0])){
+ p = *s++;
+ u = p & 0xff;
+ v = p>>8 & 0xff;
+ w = p>>16 & 0xff;
+ u = fcol->b + (u-fcol->b) * i/fdt;
+ v = fcol->g + (v-fcol->g) * i/fdt;
+ w = fcol->r + (w-fcol->r) * i/fdt;
+ *d++ = w<<16 | v<<8 | u;
+ }
+ out();
+}
+
+void
+fadeop(Col *c, int dt)
+{
+ fi = 0;
+ fo = 0;
+ fdt = dt;
+ fcol = c;
+ fref = pal;
+ pal = pals[Cfad];
+}
+
+void
+palpic(uchar *s)
+{
+ u32int *p;
+
+ p = pal = pals[Csod];
+ while(p < pals[Csod] + nelem(pals[0])){
+ *p++ = s[0]*255/63<<16 | s[1]*255/63<<8 | s[2]*255/63;
+ s += 3;
+ }
+}
+
+void
+out(void)
+{
+ int n;
+ u32int c;
+ uchar *s, *d, *w;
+
+ d = px;
+ s = pxb;
+ n = scale * 3;
+ while(s < pxb + sizeof pxb){
+ c = pal[*s++];
+ w = d + n;
+ while(d < w){
+ *d++ = c;
+ *d++ = c>>8;
+ *d++ = c>>16;
+ }
+ }
+ flush();
+}
+
+void
+pput(int x, int y, int dx, int dy, uchar *s)
+{
+ uchar *d;
+
+ d = pxb + x + y*Vw;
+ while(dy-- > 0){
+ memcpy(d, s, dx);
+ s += dx;
+ d += Vw;
+ }
+}
+
+void
+put(int x, int y, int dx, int dy, int c)
+{
+ uchar *d;
+
+ d = pxb + x + y*Vw;
+ while(dy-- > 0){
+ memset(d, c, dx);
+ d += Vw;
+ }
+}
+
+int
+txt(int x, int y, char *t, int col)
+{
+ int h, w;
+ uchar c, *d, *s, *p, *e, *q;
+
+ h = fnt->h;
+ p = fnt->p;
+ c = *t++;
+ d = pxb + x + y*Vw;
+ x = 0;
+ while(c != 0){
+ w = fnt->w[c];
+ s = p + fnt->ofs[c];
+ e = s + w*h;
+ while(s < e){
+ q = s + w;
+ while(s < q){
+ c = *s++;
+ if(c != 0)
+ *d = col;
+ d++;
+ }
+ d += Vw-w;
+ }
+ d -= Vw*h - w;
+ x += w;
+ c = *t++;
+ }
+ return x;
+}
+
+int
+txtnl(int x, int y, char *t, int col)
+{
+ int n;
+ char *s, *m;
+
+ n = 0;
+ m = strdup(t);
+ if(m == nil)
+ sysfatal("txtnl: %r");
+ s = strtok(m, "\n");
+ while(s != nil){
+ n += txt(x, y, s, col);
+ s = strtok(nil, "\n");
+ y += fnt->h;
+ }
+ free(m);
+ return n;
+}
+
+int
+txth(char *t)
+{
+ int h, n;
+
+ h = fnt->h;
+ n = h;
+ while(*t != 0)
+ if(*t++ == '\n')
+ n += h;
+ return n;
+}
+
+int
+txtw(char *t)
+{
+ int n, m;
+
+ n = m = 0;
+ while(*t != 0){
+ if(*t == '\n'){
+ if(n > m)
+ m = n;
+ n = 0;
+ }else
+ n += fnt->w[(uchar)*t];
+ t++;
+ }
+ return n > m ? n : m;
+}
+
+void
+fill(int c)
+{
+ memset(pxb, c, sizeof pxb);
+}
+
+void
+pic(int x, int y, int n)
+{
+ Pic *p;
+
+ p = pics+n;
+ pput(x, y, p->x, p->y, p->p);
+}
+
+void
+pictxt(int x0, int y, char *t)
+{
+ int p, x, n;
+ char c;
+
+ x = x0;
+ for(;;){
+ c = *t++;
+ n = 16;
+ switch(c){
+ case 0: return;
+ case '\n': y += 16; x = x0 - 16; goto skip;
+ case ' ': goto skip;
+ case '!': p = pict[Pexcl]; n = 8; break;
+ case '\'': p = pict[Papo]; n = 8; break;
+ case ':': p = pict[Pcolon]; n = 8; break;
+ case '%': p = pict[Ppercent]; break;
+ default: p = pict[P0] + c - (c >= 'A' ? 'A'-11 : '0'); break;
+ }
+ pic(x, y, p);
+skip:
+ x += n;
+ }
+}
+
+void
+hudf(void)
+{
+ int p;
+
+ if(gm.hp > 0){
+ p = god ? pict[Pgod] : pict[Pface1] + 3 * (100 - gm.hp >> 4);
+ p += gm.facefrm;
+ }else
+ p = gm.mut ? pict[Pmut] : pict[Pface8];
+ pic(136, 164, p);
+}
+
+void
+hudh(void)
+{
+ hudnp(168, 176, 3, gm.hp);
+}
+
+void
+hudl(void)
+{
+ hudnp(112, 176, 1, gm.lives);
+}
+
+void
+hudm(void)
+{
+ hudnp(16, 176, 2, ver == SOD && gm.map == 20 ? 18 : gm.map+1);
+}
+
+void
+huda(void)
+{
+ hudnp(216, 176, 2, gm.ammo);
+}
+
+void
+hudk(void)
+{
+ pic(240, 164, pict[gm.keys & 1 ? Pgkey : Pnokey]);
+ pic(240, 180, pict[gm.keys & 2 ? Pskey : Pnokey]);
+}
+
+void
+hudw(void)
+{
+ pic(256, 168, pict[Pknife]+gm.w);
+}
+
+void
+hudp(void)
+{
+ hudnp(48, 176, 6, gm.pt);
+}
+
+void
+clear(void)
+{
+ int n;
+ uchar c, *p;
+
+ c = ver < SDM ? wl6ceil[gm.map] : sodceil[gm.map];
+ p = pxb + vw.ofs;
+ n = 0;
+ while(n++ < vw.dy){
+ memset(p, c, vw.dx);
+ p += Vw;
+ if(n == vw.dy/2)
+ c = 0x19;
+ }
+}
--- a/fns.h
+++ b/fns.h
@@ -1,32 +1,67 @@
void* emalloc(ulong);
-void* erealloc(void *, ulong);
+void* erealloc(void*, ulong);
void grab(int);
void toss(void);
void flush(void);
-void dat(char *);
-void out(void);
+char* demof(char*);
+u16int* readmap(int);
+void dat(char*);
+void fizz(void);
+void fizzop(int, int);
void fadeout(void);
void fadein(void);
-void fadeop(Col *, int);
-void palpic(uchar *);
-void put(int, int, int, int, uchar *, int);
-int txt(int, int, char *, int);
-int txtnl(int, int, char *, int);
-int txth(char *);
-int txtw(char *);
+void fadeop(Col*, int);
+void palpic(uchar*);
+void out(void);
+void pput(int, int, int, int, uchar*);
+void put(int, int, int, int, int);
+int txt(int, int, char*, int);
+int txtnl(int, int, char*, int);
+int txth(char*);
+int txtw(char*);
void fill(int);
void pic(int, int, int);
+void pictxt(int, int, char*);
+void hudf(void);
+void hudh(void);
+void hudl(void);
+void hudm(void);
+void huda(void);
+void hudk(void);
+void hudw(void);
+void hudp(void);
+void clear(void);
+s32int ffs(s32int, s32int);
+void render(void);
+void initscal(void);
+void setvw(int);
+void tab(void);
+void gend(void);
void mstep(void);
-void init(void);
+void init(char*);
+void drop(Tile*, int);
+void dropen(Door*);
+void druse(Door*);
+void osetglobal(Obj*);
+void ostate(Obj*, State*);
+Obj* onew(void);
+Obj* ospawn(Tile*, State*);
+void uworld(void);
+void mapmus(void);
+void initmap(void);
+void sodmap(void);
+void bonus(Static*);
int rnd(void);
void gstep(void);
-void dstep(void);
-void initg(int);
-uchar* opl2out(uchar *, int);
+void demo(void);
+void initg(int, uchar*);
+uchar* opl2out(uchar*, int);
void opl2wr(int, int);
void opl2init(int);
void sndstep(void);
void stopsfx(void);
+int lastsfx(void);
+void sfxatt(int, int, int, int);
void sfx(int);
void stopmus(void);
void mus(int);
--- a/fs.c
+++ b/fs.c
@@ -404,52 +404,52 @@
uchar *pict;
static uchar picts[4][Pend]={ {
3, 15, 8, 10, 11, 24, 27, 34, 35, 23, 7, 12, 13, 14, 36, 16, 21, 25,
- 26, 87, 37, 129, 40, 41, 42, 52, 53,79, 80, 81, 82, 84, 0, 0, 83, 85, 86,
- 0, 0, 88, 92, 93, 94, 95, 96, 106, 127, 128, 0, 0, 0, 130, 131
+ 26, 87, 37, 129, 40, 41, 42, 52, 79, 80, 81, 82, 84, 0, 0, 83, 85,
+ 86, 0, 0, 88, 92, 93, 94, 95, 96, 106, 127, 128, 0, 0, 0, 130, 131
},{
14, 27, 20, 22, 23, 36, 39, 46, 47, 35, 19, 24, 25, 26, 48, 28, 33,
- 37, 38, 99, 49, 141, 52, 53, 54, 64, 65, 91, 92, 93, 94, 96, 0, 0, 95,
+ 37, 38, 99, 49, 141, 52, 53, 54, 64, 91, 92, 93, 94, 96, 0, 0, 95,
97, 98, 0, 0, 100, 104, 105, 106, 107, 108, 118, 139, 140, 0, 0, 0, 142,
143
},{
0, 1, 2, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 22, 24, 25,
- 26, 27, 0, 28, 29, 30, 40, 41, 67, 68, 69, 70, 71, 72, 0, 73, 74, 75, 0,
+ 26, 27, 0, 28, 29, 30, 40, 67, 68, 69, 70, 71, 72, 0, 73, 74, 75, 0,
0, 76, 80, 81, 82, 83, 84, 94, 115, 116, 117, 120, 122, 123, 124
},{
0, 1, 2, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 22, 24, 25,
- 26, 27, 28, 33, 34, 35, 45, 46, 72, 73, 74, 75, 76, 77, 78, 87, 88, 89,
+ 26, 27, 28, 33, 34, 35, 45, 72, 73, 74, 75, 76, 77, 78, 87, 88, 89,
90, 91, 98, 102, 103, 104, 105, 106, 116, 137, 138, 139, 142, 144, 145,
146
}
};
static uchar pcmt[2][46]={ {
- Sgd, Sdogbark, Sclosedoor, Sopendoor, Smg, Spistol, Sgatling, Sss, Shans,
- Shansdeath, Shansfire, Sssfire, Sscream1, Sscream2, Send, Spushwall,
- Sdogdeath, Smutdeath, Shitlerdeath, Seva, Sssdeath, Sgdfire, Sslurp,
- Sfake, Sschbdeath, Sschb, Shitler, Soffc, Soffcdeath, Sdogfire, Slvlend,
- Smechwalk, Syeah, Smechadeath, Sscream4, Sscream5, Sottodeath, Sotto,
- Sfett, Sscream6, Sscream7, Sscream8, Sscream9, Sgretel, Sgreteldeath,
- Sfettdeath
+ Sgd, Sdog, Sclosedoor, Sopendoor, Smg, Spistol, Sgatling, Sss, Shans,
+ Shansdie, Shansfire, Sssfire, Sscream1, Sscream2, Send, Spushwall,
+ Sdogdie, Smutdie, Shitlerdie, Seva, Sssdie, Sgdfire, Sslurp,
+ Sfake, Sschbdie, Sschb, Shitler, Sofc, Sofcdie, Sdogfire, Slvlend,
+ Smechwalk, Syeah, Smechdie, Sscream4, Sscream5, Sottodie, Sotto,
+ Sfett, Sscream6, Sscream7, Sscream8, Sscream9, Sgretel, Sgreteldie,
+ Sfettdie
},{
- Sgd, Sdogbark, Sclosedoor, Sopendoor, Smg, Spistol, Sgatling, Sss,
- Shansfire, Sssfire, Sscream1, Sscream2, Send, Spushwall, Sdogdeath,
- Smutdeath, Sssdeath, Sgdfire, Sslurp, Soffc, Soffcdeath, Sdogfire,
+ Sgd, Sdog, Sclosedoor, Sopendoor, Smg, Spistol, Sgatling, Sss,
+ Shansfire, Sssfire, Sscream1, Sscream2, Send, Spushwall, Sdogdie,
+ Smutdie, Sssdie, Sgdfire, Sslurp, Sofc, Sofcdie, Sdogfire,
Slvlend, Sscream4, Sscream5, Sscream6, Sscream7, Sscream8, Sscream9,
- Strans, Stransdeath, Swilh, Swilhdeath, Suberdeath, Sknight,
- Sknightdeath, Sangel, Sangeldeath, Sgetgatling, Spear
+ Strans, Stransdie, Swilh, Swilhdie, Suberdie, Sknight,
+ Sknightdie, Sangel, Sangeldie, Sgetgatling, Sspear
}
};
enum{
Nplane = 2,
- Mapdxy = 64,
- Planesz = Mapdxy * Mapdxy * Nplane,
+ Planesz = Mapa * Nplane,
Mapsz = Planesz * Nplane
};
static Dat *pcms;
-static uchar *swpb, *mapb;
+static uchar *swpb;
static int alofs;
static u16int rlewtag;
+static u32int *mapofs, *mape;
#define GBIT16(p) ((p)[0]|((p)[1]<<8))
@@ -525,13 +525,13 @@
return n;
}
-static int
+static void
unrlew(u16int *d, u16int *s)
{
u16int n, t, v, *e;
s++;
- e = d + Planesz/Nplane;
+ e = d + Mapa;
t = rlewtag;
while(d < e){
v = *s++;
@@ -543,14 +543,12 @@
}else
*d++ = v;
}
- return Planesz;
}
-static int
+static void
uncarmack(Biobuf *bf, u16int *u, u32int ofs)
{
- int len;
- u16int v, a[Planesz/2], *p, *cp, *e;
+ u16int v, a[Mapa], *p, *cp, *e;
u8int n;
Bseek(bf, ofs, 0);
@@ -585,10 +583,7 @@
*p++ = v;
}
}
- len = unrlew(u, a);
- if(len != Planesz)
- sysfatal("uncarmack: truncated lump");
- return len;
+ unrlew(u, a);
}
static void
@@ -700,33 +695,21 @@
gamemaps(void)
{
int n;
- u32int v, p0, p1;
- uchar *u, **d, **e;
- Biobuf *hed, *dat;
+ u32int v, *d;
+ Biobuf *hed;
hed = bopen("maphead.", OREAD);
- dat = bopen("gamemaps.", OREAD);
- n = ver==WL6 ? 60 : ver==WL1 ? 10 : ver==SDM ? 2 : 20;
+ n = ver==WL6 ? 60 : ver==WL1 ? 10 : ver==SDM ? 2 : 21;
rlewtag = get16(hed);
- d = maps = emalloc(n * sizeof *maps);
- e = d + n;
- u = mapb = emalloc(n * Mapsz);
- while(d < e){
+ d = mapofs = emalloc(n * sizeof *mapofs);
+ mape = d + n;
+ while(d < mape){
v = get32(hed);
if(v == 0xffffffff)
- sysfatal("sparse map %zud", d-maps);
- Bseek(dat, v, 0);
- p0 = get32(dat);
- p1 = get32(dat);
- Bseek(dat, 10, 1);
- if(get16(dat) != Mapdxy || get16(dat) != Mapdxy)
- sysfatal("invalid map size");
- *d++ = u;
- u += uncarmack(dat, (u16int*)u, p0);
- u += uncarmack(dat, (u16int*)u, p1);
+ sysfatal("sparse map %zud", d-mapofs);
+ *d++ = v;
}
Bterm(hed);
- Bterm(dat);
}
static void
@@ -746,12 +729,12 @@
Dat *pcm;
if(ver >= SDM){
- swap(sfxs+Sscream4, sfxs+Shansdeath);
- swap(sfxs+Sscream5, sfxs+Shitlerdeath);
+ swap(sfxs+Sscream4, sfxs+Shansdie);
+ swap(sfxs+Sscream5, sfxs+Shitlerdie);
swap(sfxs+Sscream7, sfxs+Seva);
swap(sfxs+Sscream8, sfxs+Shans);
- swap(sfxs+Sscream6, sfxs+Smechadeath);
- swap(sfxs+Sscream9, sfxs+Sschbdeath);
+ swap(sfxs+Sscream6, sfxs+Smechdie);
+ swap(sfxs+Sscream9, sfxs+Sschbdie);
}
p = pcmt[ver<SDM ? 0 : 1];
e = p + (ver==WL6 ? 46 : ver==WL1 ? 21 : ver==SDM ? 26 : 40);
@@ -950,6 +933,12 @@
}
static void
+cfg(void)
+{
+ msense = 5;
+}
+
+static void
loadscr(void)
{
Biobuf *bf;
@@ -975,6 +964,48 @@
}
}
+u16int *
+readmap(int n)
+{
+ u16int *u;
+ u32int *m, p0, p1;
+ Biobuf *dat;
+
+ m = mapofs + n;
+ if(m >= mape)
+ sysfatal("readmap: invalid map number %d", n);
+ dat = bopen("gamemaps.", OREAD);
+ Bseek(dat, *m, 0);
+ u = emalloc(Mapsz);
+ p0 = get32(dat);
+ p1 = get32(dat);
+ Bseek(dat, 10, 1);
+ if(get16(dat) != Mapdxy || get16(dat) != Mapdxy)
+ sysfatal("invalid map dimensions");
+ uncarmack(dat, u, p0);
+ uncarmack(dat, u+Mapa, p1);
+ Bterm(dat);
+ return u;
+}
+
+char *
+demof(char *f)
+{
+ char *p;
+ vlong n;
+ Biobuf *bf;
+
+ bf = Bopen(f, OREAD);
+ if(bf == nil)
+ sysfatal("demof: %r");
+ Blethal(bf, nil);
+ n = bsize(bf);
+ p = emalloc(n);
+ eread(bf, p, n);
+ Bterm(bf);
+ return p;
+}
+
void
dat(char *dir)
{
@@ -984,8 +1015,10 @@
if(bind(".", dir, MBEFORE|MCREATE) < 0 || chdir(dir) < 0)
fprint(2, "dat: %r\n");
- if(ver >= SDM)
+ if(ver >= SDM){
fixpal();
+ sodmap();
+ }
e = ext;
loadscr();
ext = e;
@@ -996,4 +1029,5 @@
audiot();
gfx();
ext = e;
+ cfg();
}
--- a/game.c
+++ b/game.c
@@ -1,29 +1,5 @@
-// WL_GAME.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
int ingame,fizzlein;
u16int latchpics[NUMLATCHPICS];
-gametype gamestate;
s32int spearx,speary;
u16int spearangle;
@@ -34,751 +10,20 @@
//
s16int ElevatorBackTo[]={1,1,7,3,5,3};
-void ScanInfoPlane (void);
-void SetupGameLevel (void);
-void DrawPlayScreen (void);
-void LoadLatchMem (void);
-void GameLoop (void);
-
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-//===========================================================================
-//===========================================================================
-
-
-/*
-==========================
-=
-= SetSoundLoc - Given the location of an object (in terms of global
-= coordinates, held in globalsoundx and globalsoundy), munges the values
-= for an approximate distance from the left and right ear, and puts
-= those values into leftchannel and rightchannel.
-=
-= JAB
-=
-==========================
-*/
-
- s32int globalsoundx,globalsoundy;
- s16int leftchannel,rightchannel;
-#define ATABLEMAX 15
-u8int righttable[ATABLEMAX][ATABLEMAX * 2] = {
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 0, 0, 0, 0, 0, 1, 3, 5, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 6, 4, 0, 0, 0, 0, 0, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 4, 1, 0, 0, 0, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 5, 4, 2, 1, 0, 1, 2, 3, 5, 7, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 5, 4, 3, 2, 2, 3, 3, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 4, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 6, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
-};
-u8int lefttable[ATABLEMAX][ATABLEMAX * 2] = {
-{ 8, 8, 8, 8, 8, 8, 8, 8, 5, 3, 1, 0, 0, 0, 0, 0, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 0, 0, 0, 0, 0, 4, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 1, 0, 0, 0, 1, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 5, 3, 2, 1, 0, 1, 2, 4, 5, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 5, 3, 3, 2, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 5, 4, 4, 4, 4, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
-};
-
-void
-SetSoundLoc(s32int gx,s32int gy)
-{
- s32int xt,yt;
- s16int x,y;
-
-//
-// translate point to view centered coordinates
-//
- gx -= viewx;
- gy -= viewy;
-
- xt = FixedByFrac(gx,viewcos);
- yt = FixedByFrac(gy,viewsin);
- x = (xt - yt) >> TILESHIFT;
-
- xt = FixedByFrac(gx,viewsin);
- yt = FixedByFrac(gy,viewcos);
- y = (yt + xt) >> TILESHIFT;
-
- if (y >= ATABLEMAX)
- y = ATABLEMAX - 1;
- else if (y <= -ATABLEMAX)
- y = -ATABLEMAX;
- if (x < 0)
- x = -x;
- if (x >= ATABLEMAX)
- x = ATABLEMAX - 1;
- leftchannel = lefttable[x][y + ATABLEMAX];
- rightchannel = righttable[x][y + ATABLEMAX];
-}
-
-/*
-==========================
-=
-= SetSoundLocGlobal - Sets up globalsoundx & globalsoundy and then calls
-= UpdateSoundLoc() to transform that into relative channel volumes. Those
-= values are then passed to the Sound Manager so that they'll be used for
-= the next sound played (if possible).
-=
-= JAB
-=
-==========================
-*/
-void PlaySoundLocGlobal(u16int s,s32int gx,s32int gy)
-{
- SetSoundLoc(gx,gy);
- SD_PositionSound(leftchannel,rightchannel);
- if (SD_PlaySound(s))
- {
- globalsoundx = gx;
- globalsoundy = gy;
- }
-}
-
-void UpdateSoundLoc(void)
-{
- if (SoundPositioned)
- {
- SetSoundLoc(globalsoundx,globalsoundy);
- SD_SetPosition(leftchannel,rightchannel);
- }
-}
-
-/*
-** JAB End
-*/
-
-
-/*
-==========================
-=
-= ClearMemory
-=
-==========================
-*/
-
-void ClearMemory (void)
-{
- PM_UnlockMainMem();
- SD_StopDigitized();
- MM_SortMem ();
-}
-
-
-/*
-==========================
-=
-= ScanInfoPlane
-=
-= Spawn all actors and mark down special places
-=
-==========================
-*/
-
-void ScanInfoPlane (void)
-{
- u16int x,y,i,j;
- s16int tile;
- u16int far *start;
-
- start = mapsegs[1];
- for (y=0;y<mapheight;y++)
- for (x=0;x<mapwidth;x++)
- {
- tile = *start++;
- if (!tile)
- continue;
-
- switch (tile)
- {
- case 19:
- case 20:
- case 21:
- case 22:
- SpawnPlayer(x,y,NORTH+tile-19);
- break;
-
- case 23:
- case 24:
- case 25:
- case 26:
- case 27:
- case 28:
- case 29:
- case 30:
-
- case 31:
- case 32:
- case 33:
- case 34:
- case 35:
- case 36:
- case 37:
- case 38:
-
- case 39:
- case 40:
- case 41:
- case 42:
- case 43:
- case 44:
- case 45:
- case 46:
-
- case 47:
- case 48:
- case 49:
- case 50:
- case 51:
- case 52:
- case 53:
- case 54:
-
- case 55:
- case 56:
- case 57:
- case 58:
- case 59:
- case 60:
- case 61:
- case 62:
-
- case 63:
- case 64:
- case 65:
- case 66:
- case 67:
- case 68:
- case 69:
- case 70:
- case 71:
- case 72:
- case 73: // TRUCK AND SPEAR!
- case 74:
-
- SpawnStatic(x,y,tile-23);
- break;
-
-//
-// P wall
-//
- case 98:
- if (!loadedgame)
- gamestate.secrettotal++;
- break;
-
-//
-// guard
-//
- case 180:
- case 181:
- case 182:
- case 183:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 144:
- case 145:
- case 146:
- case 147:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 108:
- case 109:
- case 110:
- case 111:
- SpawnStand(en_guard,x,y,tile-108);
- break;
-
-
- case 184:
- case 185:
- case 186:
- case 187:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 148:
- case 149:
- case 150:
- case 151:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 112:
- case 113:
- case 114:
- case 115:
- SpawnPatrol(en_guard,x,y,tile-112);
- break;
-
- case 124:
- SpawnDeadGuard (x,y);
- break;
-//
-// officer
-//
- case 188:
- case 189:
- case 190:
- case 191:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 152:
- case 153:
- case 154:
- case 155:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 116:
- case 117:
- case 118:
- case 119:
- SpawnStand(en_officer,x,y,tile-116);
- break;
-
-
- case 192:
- case 193:
- case 194:
- case 195:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 156:
- case 157:
- case 158:
- case 159:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 120:
- case 121:
- case 122:
- case 123:
- SpawnPatrol(en_officer,x,y,tile-120);
- break;
-
-
-//
-// ss
-//
- case 198:
- case 199:
- case 200:
- case 201:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 162:
- case 163:
- case 164:
- case 165:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 126:
- case 127:
- case 128:
- case 129:
- SpawnStand(en_ss,x,y,tile-126);
- break;
-
-
- case 202:
- case 203:
- case 204:
- case 205:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 166:
- case 167:
- case 168:
- case 169:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 130:
- case 131:
- case 132:
- case 133:
- SpawnPatrol(en_ss,x,y,tile-130);
- break;
-
-//
-// dogs
-//
- case 206:
- case 207:
- case 208:
- case 209:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 170:
- case 171:
- case 172:
- case 173:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 134:
- case 135:
- case 136:
- case 137:
- SpawnStand(en_dog,x,y,tile-134);
- break;
-
-
- case 210:
- case 211:
- case 212:
- case 213:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 36;
- case 174:
- case 175:
- case 176:
- case 177:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 36;
- case 138:
- case 139:
- case 140:
- case 141:
- SpawnPatrol(en_dog,x,y,tile-138);
- break;
-
-//
-// boss
-//
-#ifndef SPEAR
- case 214:
- SpawnBoss (x,y);
- break;
- case 197:
- SpawnGretel (x,y);
- break;
- case 215:
- SpawnGift (x,y);
- break;
- case 179:
- SpawnFat (x,y);
- break;
- case 196:
- SpawnSchabbs (x,y);
- break;
- case 160:
- SpawnFakeHitler (x,y);
- break;
- case 178:
- SpawnHitler (x,y);
- break;
-#else
- case 106:
- SpawnSpectre (x,y);
- break;
- case 107:
- SpawnAngel (x,y);
- break;
- case 125:
- SpawnTrans (x,y);
- break;
- case 142:
- SpawnUber (x,y);
- break;
- case 143:
- SpawnWill (x,y);
- break;
- case 161:
- SpawnDeath (x,y);
- break;
-
-#endif
-
-//
-// mutants
-//
- case 252:
- case 253:
- case 254:
- case 255:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 18;
- case 234:
- case 235:
- case 236:
- case 237:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 18;
- case 216:
- case 217:
- case 218:
- case 219:
- SpawnStand(en_mutant,x,y,tile-216);
- break;
-
- case 256:
- case 257:
- case 258:
- case 259:
- if (gamestate.difficulty<gd_hard)
- break;
- tile -= 18;
- case 238:
- case 239:
- case 240:
- case 241:
- if (gamestate.difficulty<gd_medium)
- break;
- tile -= 18;
- case 220:
- case 221:
- case 222:
- case 223:
- SpawnPatrol(en_mutant,x,y,tile-220);
- break;
-
-//
-// ghosts
-//
-#ifndef SPEAR
- case 224:
- SpawnGhosts (en_blinky,x,y);
- break;
- case 225:
- SpawnGhosts (en_clyde,x,y);
- break;
- case 226:
- SpawnGhosts (en_pinky,x,y);
- break;
- case 227:
- SpawnGhosts (en_inky,x,y);
- break;
-#endif
- }
-
- }
-}
-
-//==========================================================================
-
-/*
-==================
-=
-= SetupGameLevel
-=
-==================
-*/
-
-void SetupGameLevel (void)
-{
- s16int x,y,i;
- u16int far *map,tile,spot;
-
-
- if (!loadedgame)
- {
- gamestate.TimeCount=
- gamestate.secrettotal=
- gamestate.killtotal=
- gamestate.treasuretotal=
- gamestate.secretcount=
- gamestate.killcount=
- gamestate.treasurecount=0;
- }
-
- if (demoplayback || demorecord)
- US_InitRndT (false);
- else
- US_InitRndT (true);
-
-//
-// load the level
-//
- CA_CacheMap (gamestate.mapon+10*gamestate.episode);
- mapon-=gamestate.episode*10;
-
- mapwidth = mapheaderseg[mapon]->width;
- mapheight = mapheaderseg[mapon]->height;
-
- if (mapwidth != 64 || mapheight != 64)
- Quit ("Map not 64*64!");
-
-
-//
-// copy the wall data to a data segment array
-//
- memset (tilemap,0,sizeof(tilemap));
- memset (actorat,0,sizeof(actorat));
- map = mapsegs[0];
- for (y=0;y<mapheight;y++)
- for (x=0;x<mapwidth;x++)
- {
- tile = *map++;
- if (tile<AREATILE)
- {
- // solid wall
- tilemap[x][y] = tile;
- (u16int)actorat[x][y] = tile;
- }
- else
- {
- // area floor
- tilemap[x][y] = 0;
- (u16int)actorat[x][y] = 0;
- }
- }
-
-//
-// spawn doors
-//
- InitActorList (); // start spawning things with a clean slate
- InitDoorList ();
- InitStaticList ();
-
- map = mapsegs[0];
- for (y=0;y<mapheight;y++)
- for (x=0;x<mapwidth;x++)
- {
- tile = *map++;
- if (tile >= 90 && tile <= 101)
- {
- // door
- switch (tile)
- {
- case 90:
- case 92:
- case 94:
- case 96:
- case 98:
- case 100:
- SpawnDoor (x,y,1,(tile-90)/2);
- break;
- case 91:
- case 93:
- case 95:
- case 97:
- case 99:
- case 101:
- SpawnDoor (x,y,0,(tile-91)/2);
- break;
- }
- }
- }
-
-//
-// spawn actors
-//
- ScanInfoPlane ();
-
-//
-// take out the ambush markers
-//
- map = mapsegs[0];
- for (y=0;y<mapheight;y++)
- for (x=0;x<mapwidth;x++)
- {
- tile = *map++;
- if (tile == AMBUSHTILE)
- {
- tilemap[x][y] = 0;
- if ( (u16int)actorat[x][y] == AMBUSHTILE)
- actorat[x][y] = NULL;
-
- if (*map >= AREATILE)
- tile = *map;
- if (*(map-1-mapwidth) >= AREATILE)
- tile = *(map-1-mapwidth);
- if (*(map-1+mapwidth) >= AREATILE)
- tile = *(map-1+mapwidth);
- if ( *(map-2) >= AREATILE)
- tile = *(map-2);
-
- *(map-1) = tile;
- }
- }
-
-
-
-//
-// have the caching manager load and purge stuff to make sure all marks
-// are in memory
-//
- CA_LoadAllSounds ();
-
-}
-
-
-//==========================================================================
-
-
-/*
-===================
-=
-= DrawPlayBorderSides
-=
-= To fix window overwrites
-=
-===================
-*/
-
void DrawPlayBorderSides (void)
{
s16int xl,yl;
- xl = 160-viewwidth/2;
- yl = (200-STATUSLINES-viewheight)/2;
+ xl = 160-vw.dx/2;
+ yl = (200-STATUSLINES-vw.dy)/2;
VWB_Bar (0,0,xl-1,200-STATUSLINES,127);
- VWB_Bar (xl+viewwidth+1,0,xl-2,200-STATUSLINES,127);
+ VWB_Bar (xl+vw.dx+1,0,xl-2,200-STATUSLINES,127);
- VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
- VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
+ VWB_Vlin (yl-1,yl+vw.dy,xl-1,0);
+ VWB_Vlin (yl-1,yl+vw.dy,xl+vw.dx,125);
}
-
-/*
-===================
-=
-= DrawAllPlayBorderSides
-=
-===================
-*/
-
void DrawAllPlayBorderSides (void)
{
u16int i,temp;
@@ -792,13 +37,6 @@
bufferofs = temp;
}
-/*
-===================
-=
-= DrawPlayBorder
-=
-===================
-*/
void DrawAllPlayBorder (void)
{
u16int i,temp;
@@ -812,14 +50,6 @@
bufferofs = temp;
}
-/*
-===================
-=
-= DrawPlayBorder
-=
-===================
-*/
-
void DrawPlayBorder (void)
{
s16int xl,yl;
@@ -826,67 +56,17 @@
VWB_Bar (0,0,320,200-STATUSLINES,127);
- xl = 160-viewwidth/2;
- yl = (200-STATUSLINES-viewheight)/2;
- VWB_Bar (xl,yl,viewwidth,viewheight,0);
+ xl = 160-vw.dx/2;
+ yl = (200-STATUSLINES-vw.dy)/2;
+ VWB_Bar (xl,yl,vw.dx,vw.dy,0);
- VWB_Hlin (xl-1,xl+viewwidth,yl-1,0);
- VWB_Hlin (xl-1,xl+viewwidth,yl+viewheight,125);
- VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
- VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
- VWB_Plot (xl-1,yl+viewheight,124);
+ VWB_Hlin (xl-1,xl+vw.dx,yl-1,0);
+ VWB_Hlin (xl-1,xl+vw.dx,yl+vw.dy,125);
+ VWB_Vlin (yl-1,yl+vw.dy,xl-1,0);
+ VWB_Vlin (yl-1,yl+vw.dy,xl+vw.dx,125);
+ VWB_Plot (xl-1,yl+vw.dy,124);
}
-
-
-/*
-===================
-=
-= DrawPlayScreen
-=
-===================
-*/
-
-void DrawPlayScreen (void)
-{
- s16int i,j,p,m;
- u16int temp;
-
- VW_FadeOut ();
-
- temp = bufferofs;
-
- for (i=0;i<3;i++)
- {
- bufferofs = screenloc[i];
- DrawPlayBorder ();
- VWB_DrawPic (0,200-STATUSLINES,Pstat);
- }
-
- bufferofs = temp;
-
- DrawFace ();
- DrawHealth ();
- DrawLives ();
- DrawLevel ();
- DrawAmmo ();
- DrawKeys ();
- DrawWeapon ();
- DrawScore ();
-}
-
-
-
-//==========================================================================
-
-/*
-==================
-=
-= StartDemoRecord
-=
-==================
-*/
-
#define MAXDEMOSIZE 8192
void StartDemoRecord (s16int levelnumber)
@@ -898,18 +78,9 @@
*demoptr = levelnumber;
demoptr += 4; // leave space for length
- demorecord = true;
+ gm.record = true;
}
-
-/*
-==================
-=
-= FinishDemoRecord
-=
-==================
-*/
-
char demoname[13] = "DEMO?.";
void FinishDemoRecord (void)
@@ -916,7 +87,7 @@
{
s32int length,level;
- demorecord = false;
+ gm.record = false;
length = demoptr - (char far *)demobuffer;
@@ -923,7 +94,7 @@
demoptr = ((char far *)demobuffer)+1;
*(u16int far *)demoptr = length;
- CenterWindow(24,3);
+ CenterWindow(24,3); /* No. */
PrintY+=6;
US_Print(" Demo number (0-9):");
VW_UpdateScreen();
@@ -942,23 +113,11 @@
MM_FreePtr (&demobuffer);
}
-//==========================================================================
-
-/*
-==================
-=
-= RecordDemo
-=
-= Fades the screen out, then starts a demo. Exits with the screen faded
-=
-==================
-*/
-
void RecordDemo (void)
{
s16int level,esc;
- CenterWindow(26,3);
+ CenterWindow(26,3); /* No. */
PrintY+=6;
CA_CacheGrChunk(STARTFONT);
fontnumber=0;
@@ -976,95 +135,36 @@
VW_FadeOut ();
#ifndef SPEAR
- NewGame (gd_hard,level/10);
+ NewGame (GDhard,level/10);
gamestate.mapon = level%10;
#else
- NewGame (gd_hard,0);
+ NewGame (GDhard,0);
gamestate.mapon = level;
#endif
StartDemoRecord (level);
- DrawPlayScreen ();
+ view ();
VW_FadeIn ();
startgame = false;
- demorecord = true;
+ gm.record = true;
- SetupGameLevel ();
- StartMusic ();
+ initmap ();
+ mapmus ();
PM_CheckMainMem ();
fizzlein = true;
PlayLoop ();
- demoplayback = false;
+ gm.demo = false;
- StopMusic ();
+ stopmus ();
VW_FadeOut ();
- ClearMemory ();
FinishDemoRecord ();
}
-//==========================================================================
-
-/*
-==================
-=
-= PlayDemo
-=
-= Fades the screen out, then starts a demo. Exits with the screen faded
-=
-==================
-*/
-
-void PlayDemo (uchar *p)
-{
- s16int length;
-
- demoptr = p;
-
- NewGame (1,0);
- gamestate.mapon = *demoptr++;
- gamestate.difficulty = gd_hard;
- length = *((u16int far *)demoptr)++;
- demoptr++;
- lastdemoptr = demoptr-4+length;
-
- VW_FadeOut ();
-
- SETFONTCOLOR(0,15);
- DrawPlayScreen ();
- VW_FadeIn ();
-
- startgame = false;
- demoplayback = true;
-
- SetupGameLevel ();
- StartMusic ();
- PM_CheckMainMem ();
- fizzlein = true;
-
- PlayLoop ();
-
- demoplayback = false;
-
- StopMusic ();
- VW_FadeOut ();
- ClearMemory ();
-}
-
-//==========================================================================
-
-/*
-==================
-=
-= Died
-=
-==================
-*/
-
#define DEATHROTATE 2
void Died (void)
@@ -1074,18 +174,18 @@
s16int iangle,curangle,clockwise,counter,change;
gamestate.weapon = -1; // take away weapon
- SD_PlaySound (Sdeath);
+ sfx (Sdie);
//
// swing around to face attacker
//
- dx = killerobj->x - player->x;
- dy = player->y - killerobj->y;
+ dx = killer->x - player->x;
+ dy = player->y - killer->y;
fangle = atan2(dy,dx); // returns -pi to pi
if (fangle<0)
- fangle = M_PI*2+fangle;
+ fangle = Fpi*2+fangle;
- iangle = fangle/(M_PI*2)*ANGLES;
+ iangle = fangle/(Fpi*2)*ANGLES;
if (player->angle > iangle)
{
@@ -1118,8 +218,8 @@
if (player->angle >= ANGLES)
player->angle -= ANGLES;
- ThreeDRefresh ();
- CalcTics ();
+ render ();
+ ttic ();
} while (curangle != iangle);
}
else
@@ -1140,8 +240,8 @@
if (player->angle < 0)
player->angle += ANGLES;
- ThreeDRefresh ();
- CalcTics ();
+ render ();
+ ttic ();
} while (curangle != iangle);
}
@@ -1148,12 +248,12 @@
//
// fade to red
//
- FinishPaletteShifts ();
+ pal = pals[C0];
bufferofs += screenofs;
- VW_Bar (0,0,viewwidth,viewheight,4);
+ VW_Bar (0,0,vw.dx,vw.dy,4);
IN_ClearKeysDown ();
- FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,70,false);
+ FizzleFade(bufferofs,displayofs+screenofs,vw.dx,vw.dy,70,false);
bufferofs -= screenofs;
IN_UserInput(100);
SD_WaitSoundDone ();
@@ -1163,34 +263,23 @@
if (gamestate.lives > -1)
{
- gamestate.health = 100;
- gamestate.weapon = gamestate.bestweapon
- = gamestate.chosenweapon = wp_pistol;
- gamestate.ammo = STARTAMMO;
- gamestate.keys = 0;
- gamestate.attackframe = gamestate.attackcount =
- gamestate.weaponframe = 0;
-
- DrawKeys ();
- DrawWeapon ();
- DrawAmmo ();
- DrawHealth ();
- DrawFace ();
- DrawLives ();
+ gm.hp = 100;
+ gm.w = gm.bestw = gm.lastw = WPpistol;
+ gm.ammo = STARTAMMO;
+ gm.keys = 0;
+ atkfrm = 0;
+ atktc = 0;
+ gm.wfrm = 0;
+ hudk();
+ hudw();
+ huda();
+ hudh();
+ hudf();
+ hudl();
}
}
-//==========================================================================
-
-/*
-===================
-=
-= GameLoop
-=
-===================
-*/
-
void GameLoop (void)
{
s16int i,xl,yl,xh,yh;
@@ -1198,33 +287,32 @@
int died;
restartgame:
- ClearMemory ();
SETFONTCOLOR(0,15);
- DrawPlayScreen ();
+ view ();
died = false;
restart:
do
{
- if (!loadedgame)
- gamestate.score = gamestate.oldscore;
- DrawScore();
+ if (!gm.load)
+ gm.pt = gamestate.oldscore;
+ hudp();
startgame = false;
- if (loadedgame)
- loadedgame = false;
+ if (gm.load)
+ gm.load = false;
else
- SetupGameLevel ();
+ initmap ();
#ifdef SPEAR
if (gamestate.mapon == 20) // give them the key allways
{
gamestate.keys |= 1;
- DrawKeys ();
+ hudk ();
}
#endif
ingame = true;
- StartMusic ();
+ mapmus ();
PM_CheckMainMem ();
if (!died)
PreloadGraphics ();
@@ -1232,7 +320,7 @@
died = false;
fizzlein = true;
- DrawLevel ();
+ hudm ();
startplayloop:
PlayLoop ();
@@ -1241,7 +329,7 @@
if (spearflag)
{
SD_StopSound();
- SD_PlaySound(Spear);
+ sfx(Sspear);
if (DigiMode != sds_Off)
{
s32int lasttimecount = TimeCount;
@@ -1253,39 +341,39 @@
else
SD_WaitSoundDone();
- ClearMemory ();
- gamestate.oldscore = gamestate.score;
+ gamestate.oldscore = gm.pt;
gamestate.mapon = 20;
- SetupGameLevel ();
- StartMusic ();
+ initmap ();
+ mapmus ();
PM_CheckMainMem ();
- player->x = spearx;
- player->y = speary;
- player->angle = spearangle;
+ oplr->x = spearx;
+ oplr->y = speary;
+ oplr->tx = spearx >> Dtlshift;
+ oplr->ty = speary >> Dtlshift;
+ oplr->θ2 = spearangle;
+ oplr->areaid = oplr->tl->p0 - MTfloor;
spearflag = false;
- Thrust (0,0);
goto startplayloop;
}
#endif
- StopMusic ();
+ stopmus ();
ingame = false;
- if (demorecord && playstate != ex_warped)
+ if (gm.record && gm.φ != ex_warped)
FinishDemoRecord ();
- if (startgame || loadedgame)
+ if (startgame || gm.load)
goto restartgame;
- switch (playstate)
+ switch (gm.φ)
{
case ex_completed:
case ex_secretlevel:
gamestate.keys = 0;
- DrawKeys ();
+ hudk ();
VW_FadeOut ();
- ClearMemory ();
LevelCompleted (); // do the intermission
#ifdef SPEARDEMO
@@ -1295,10 +383,8 @@
VW_FadeOut ();
- ClearMemory ();
+ CheckHighScore (gm.pt,gamestate.mapon+1);
- CheckHighScore (gamestate.score,gamestate.mapon+1);
-
#pragma warn -sus
_fstrcpy(MainMenu[viewscores].string,"View Scores");
MainMenu[viewscores].routine = CP_ViewScores;
@@ -1308,7 +394,7 @@
}
#endif
- gamestate.oldscore = gamestate.score;
+ gamestate.oldscore = gm.pt;
#ifndef SPEAR
//
@@ -1320,7 +406,7 @@
//
// GOING TO SECRET LEVEL
//
- if (playstate == ex_secretlevel)
+ if (gm.φ == ex_secretlevel)
gamestate.mapon = 9;
#else
@@ -1330,7 +416,7 @@
//
// GOING TO SECRET LEVEL
//
- if (playstate == ex_secretlevel)
+ if (gm.φ == ex_secretlevel)
switch(gamestate.mapon)
{
case FROMSECRET1: gamestate.mapon = 18; break;
@@ -1365,10 +451,8 @@
VW_FadeOut ();
- ClearMemory ();
+ CheckHighScore (gm.pt,gamestate.mapon+1);
- CheckHighScore (gamestate.score,gamestate.mapon+1);
-
#pragma warn -sus
_fstrcpy(MainMenu[viewscores].string,"View Scores");
MainMenu[viewscores].routine = CP_ViewScores;
@@ -1383,14 +467,10 @@
#else
VL_FadeOut (0,255,0,17,17,300);
#endif
- ClearMemory ();
-
Victory ();
- ClearMemory ();
+ CheckHighScore (gm.pt,gamestate.mapon+1);
- CheckHighScore (gamestate.score,gamestate.mapon+1);
-
#pragma warn -sus
_fstrcpy(MainMenu[viewscores].string,"View Scores");
MainMenu[viewscores].routine = CP_ViewScores;
@@ -1397,13 +477,6 @@
#pragma warn +sus
return;
-
- default:
- ClearMemory ();
- break;
}
-
} while (1);
-
}
-
--- a/gm.c
+++ b/gm.c
@@ -7,7 +7,8 @@
#include "dat.h"
#include "fns.h"
-extern Channel *kbc, *msc;
+extern Channel *csc;
+extern QLock inlck;
Rune keys[Ke] = {
[K↑] Kup,
@@ -18,9 +19,26 @@
[Kfire] Kctl,
[Kopen] ' ',
[Kstrafe] Kalt,
+ [Kknife] '1',
+ [Kpistol] '2',
+ [Kmg] '3',
+ [Kgatling] '4',
[Kmenu] Kesc
};
+Game gm;
+int msense;
+int god, noclip, onestep;
+enum{
+ Ncrm = 7
+};
+
+typedef struct Crm Crm;
+struct Crm{
+ char s[Ncrm];
+ void (*f)(void);
+};
+
static int rndi, rndt[] = {
0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66, 74, 21,
211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36, 95, 110, 85, 48,
@@ -39,7 +57,2458 @@
17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106, 197, 242,
98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136, 120, 163, 236, 249
};
+static int demfrm;
+static int kon, kold, kΔx, kΔy;
+static s16int kΔθ;
+static int allrecv, firing, noise;
+static char *dem, *deme;
+static Crm crms[];
+static char crs[Ncrm];
+static int dmgtc, bonustc, facetc, funtc;
+static Obj *killer;
+static int bosskillx, bosskilly;
+static int gotspear, spearx, speary, spearθ;
+static int atk[][4] = {
+ {0, 2, 0, -1},
+ {0, 1, 0, -1},
+ {0, 1, 3, -1},
+ {0, 1, 4, -1}
+};
+static int atkfrm, atktc;
+static int dofizz;
+static void
+givea(int n)
+{
+ if(gm.ammo == 0 && atkfrm == 0){
+ gm.w = gm.lastw;
+ hudw();
+ }
+ gm.ammo += n;
+ if(gm.ammo > 99)
+ gm.ammo = 99;
+ huda();
+}
+
+static void
+givew(int n)
+{
+ givea(6);
+ if(gm.bestw < n)
+ gm.w = gm.lastw = gm.bestw = n;
+ hudw();
+}
+
+static void
+givek(int n)
+{
+ gm.keys |= 1 << n;
+ hudk();
+}
+
+static void
+givel(void)
+{
+ if(gm.lives < 9)
+ gm.lives++;
+ hudl();
+ sfx(S1up);
+}
+
+static void
+givep(int n)
+{
+ gm.pt += n;
+ while(gm.pt >= gm.to1up){
+ gm.to1up += 40000;
+ givel();
+ }
+ hudp();
+}
+
+static void
+giveh(int n)
+{
+ gm.hp += n;
+ if(gm.hp > 100)
+ gm.hp = 100;
+ hudh();
+ hudf();
+}
+
+static void
+slurp(Obj *)
+{
+ sfx(Sslurp);
+}
+
+static void
+mechsfx(Obj *o)
+{
+ if(plrarea[o->areaid])
+ sfxatt(Smechwalk, 1, o->x, o->y);
+}
+
+static void
+tiredsfx(Obj *)
+{
+ sfx(Sangeltired);
+}
+
+static void
+victory(Obj *)
+{
+ gm.end = EDwon;
+}
+
+static void
+oattack(Obj *o)
+{
+ switch(o->type){
+ case Ogd:
+ sfxatt(Sgd, 1, o->x, o->y);
+ ostate(o, stt+GSgdchase1);
+ o->v *= 3;
+ break;
+ case Oofc:
+ sfxatt(Sofc, 1, o->x, o->y);
+ ostate(o, stt+GSofcchase1);
+ o->v *= 5;
+ break;
+ case Omut:
+ ostate(o, stt+GSmutchase1);
+ o->v *= 3;
+ break;
+ case Oss:
+ sfxatt(Sss, 1, o->x, o->y);
+ ostate(o, stt+GSsschase1);
+ o->v *= 4;
+ break;
+ case Odog:
+ sfxatt(Sdog, 1, o->x, o->y);
+ ostate(o, stt+GSdogchase1);
+ o->v *= 2;
+ break;
+ case Ohans:
+ sfx(Shans);
+ ostate(o, stt+GShanschase1);
+ o->v = 512 * 3;
+ break;
+ case Oschb:
+ sfx(Sschb);
+ ostate(o, stt+GSschbchase1);
+ o->v = 512 * 3;
+ break;
+ case Ogretel:
+ sfx(Sgretel);
+ ostate(o, stt+GSgretelchase1);
+ o->v = 512 * 3;
+ break;
+ case Ootto:
+ sfx(Sotto);
+ ostate(o, stt+GSottochase1);
+ o->v = 512 * 3;
+ break;
+ case Ofett:
+ sfx(Sfett);
+ ostate(o, stt+GSfettchase1);
+ o->v = 512 * 3;
+ break;
+ case Ofake:
+ sfx(Sfake);
+ ostate(o, stt+GSfakechase1);
+ o->v = 512 * 3;
+ break;
+ case Omech:
+ sfx(Shitlerdie);
+ ostate(o, stt+GSmechchase1);
+ o->v = 512 * 3;
+ break;
+ case Ohitler:
+ sfx(Shitlerdie);
+ ostate(o, stt+GShitlerchase1);
+ o->v *= 5;
+ break;
+ case Oghost:
+ ostate(o, stt+GSgh1chase1);
+ o->v *= 2;
+ break;
+ case Ospectre:
+ sfx(Sghost);
+ ostate(o, stt+GSspectrechase1);
+ o->v = 800;
+ break;
+ case Oangel:
+ sfx(Sangel);
+ ostate(o, stt+GSangelchase1);
+ o->v = 1536;
+ break;
+ case Otrans:
+ sfx(Strans);
+ ostate(o, stt+GStranschase1);
+ o->v = 1536;
+ break;
+ case Ouber:
+ ostate(o, stt+GSuberchase1);
+ o->v = 3000;
+ break;
+ case Owilh:
+ sfx(Swilh);
+ ostate(o, stt+GSwilhchase1);
+ o->v = 2048;
+ break;
+ case Oknight:
+ sfx(Sknight);
+ ostate(o, stt+GSknightchase1);
+ o->v = 2048;
+ break;
+ }
+ if(o->Δr < 0)
+ o->Δr = 0;
+ o->f |= OFattack | OFflip;
+}
+
+static void
+mechblow(Obj *o)
+{
+ Obj *p;
+
+ p = ospawn(o->tl, stt+GShitlerchase1);
+ p->v = 2560;
+ p->x = o->x;
+ p->y = o->y;
+ p->Δr = o->Δr;
+ p->θ = o->θ;
+ p->f = o->f | OFshootable;
+ p->type = Ohitler;
+ p->hp = gm.difc>GDbaby ? 600 + gm.difc * 100 : 500;
+}
+
+static void
+yelp(Obj *o)
+{
+ int n, s[] = {
+ Sscream1, Sscream2, Sscream3, Sscream4,
+ Sscream5, Sscream7, Sscream8, Sscream9
+ };
+
+ n = gm.map;
+ if((ver == WL6 && n % 10 == 9 || ver == SOD && (n == 18 || n == 19)) && !rnd())
+ switch(o->type){
+ case Ogd:
+ case Oofc:
+ case Oss:
+ case Odog:
+ case Omut:
+ sfxatt(Sscream6, 1, o->x, o->y);
+ return;
+ }
+
+ switch(o->type){
+ case Omut: sfxatt(Smutdie, 1, o->x, o->y); break;
+ case Ogd: sfxatt(s[rnd()%(ver==WL1?2:8)], 1, o->x, o->y); break;
+ case Oofc: sfxatt(Sofcdie, 1, o->x, o->y); break;
+ case Oss: sfxatt(Sssdie, 1, o->x, o->y); break;
+ case Odog: sfxatt(Sdogdie, 1, o->x, o->y); break;
+ case Ohans: sfx(Shansdie); break;
+ case Oschb: sfx(Sschbdie); break;
+ case Ogretel: sfx(Sgreteldie); break;
+ case Ootto: sfx(Sottodie); break;
+ case Ofett: sfx(Sfettdie); break;
+ case Ofake: sfx(Shitler); break;
+ case Omech: sfx(Smechdie); break;
+ case Ohitler: sfx(Seva); break;
+ case Otrans: sfx(Stransdie); break;
+ case Owilh: sfx(Swilhdie); break;
+ case Ouber: sfx(Suberdie); break;
+ case Oknight: sfx(Sknightdie); break;
+ case Ospectre: sfx(Sghostdie); break;
+ case Oangel: sfx(Sangeldie); break;
+ }
+}
+
+static void
+odie(Obj *o)
+{
+ Tile *tl;
+
+ o->tx = o->x >> Dtlshift; /* drop item on center */
+ o->ty = o->y >> Dtlshift;
+ tl = tiles + o->ty*Mapdxy + o->tx;
+ o->tl = tl;
+ switch(o->type){
+ case Ogd:
+ givep(100);
+ ostate(o, stt+GSgddie1);
+ drop(tl, Rclip2);
+ break;
+ case Oofc:
+ givep(400);
+ ostate(o, stt+GSofcdie1);
+ drop(tl, Rclip2);
+ break;
+ case Omut:
+ givep(700);
+ ostate(o, stt+GSmutdie1);
+ drop(tl, Rclip2);
+ break;
+ case Oss:
+ givep(500);
+ ostate(o, stt+GSssdie1);
+ drop(tl, gm.bestw < WPmg ? Rmg : Rclip2);
+ break;
+ case Odog:
+ givep(200);
+ ostate(o, stt+GSdogdie1);
+ break;
+ case Ohans:
+ givep(5000);
+ ostate(o, stt+GShansdie1);
+ drop(tl, Rkey1);
+ break;
+ case Oschb:
+ givep(5000);
+ bosskillx = oplr->x;
+ bosskilly = oplr->y;
+ ostate(o, stt+GSschbdie1);
+ yelp(o);
+ break;
+ case Ogretel:
+ givep(5000);
+ ostate(o, stt+GSgreteldie1);
+ drop(tl, Rkey1);
+ break;
+ case Ootto:
+ givep(5000);
+ bosskillx = oplr->x;
+ bosskilly = oplr->y;
+ ostate(o, stt+GSottodie1);
+ break;
+ case Ofett:
+ givep(5000);
+ bosskillx = oplr->x;
+ bosskilly = oplr->y;
+ ostate(o, stt+GSfettdie1);
+ break;
+ case Ofake:
+ givep(2000);
+ ostate(o, stt+GSfakedie1);
+ break;
+ case Omech:
+ givep(5000);
+ ostate(o, stt+GSmechdie1);
+ break;
+ case Ohitler:
+ givep(5000);
+ bosskillx = oplr->x;
+ bosskilly = oplr->y;
+ ostate(o, stt+GShitlerdie1);
+ yelp(o);
+ break;
+ case Ospectre:
+ givep(200);
+ ostate(o, stt+GSspectredie1);
+ break;
+ case Oangel:
+ givep(5000);
+ ostate(o, stt+GSangeldie1);
+ break;
+ case Otrans:
+ givep(5000);
+ ostate(o, stt+GStransdie1);
+ drop(tl, Rkey1);
+ break;
+ case Ouber:
+ givep(5000);
+ ostate(o, stt+GSuberdie1);
+ drop(tl, Rkey1);
+ break;
+ case Owilh:
+ givep(5000);
+ ostate(o, stt+GSwilhdie1);
+ drop(tl, Rkey1);
+ break;
+ case Oknight:
+ givep(5000);
+ ostate(o, stt+GSknightdie1);
+ drop(tl, Rkey1);
+ break;
+ }
+ gm.kills++;
+ o->f &= ~OFshootable;
+ o->f |= OFnomark;
+ tl->o = nil;
+}
+
+static void
+opain(Obj *o, int n)
+{
+ noise++;
+ if(~o->f & OFattack)
+ n *= 2;
+ o->hp -= n;
+ if(o->hp <= 0){
+ odie(o);
+ return;
+ }
+ if(~o->f & OFattack)
+ oattack(o);
+ switch(o->type){
+ case Ogd: ostate(o, stt + (o->hp & 1 ? GSgdpain1 : GSgdpain2)); break;
+ case Oofc: ostate(o, stt + (o->hp & 1 ? GSofcpain1 : GSofcpain2)); break;
+ case Omut: ostate(o, stt + (o->hp & 1 ? GSmutpain1 : GSmutpain2)); break;
+ case Oss: ostate(o, stt + (o->hp & 1 ? GSsspain1 : GSsspain2)); break;
+ }
+}
+
+static void
+hurt(int n, Obj *from)
+{
+ if(gm.won)
+ return;
+ if(gm.difc == GDbaby)
+ n >>= 2;
+ if(!god)
+ gm.hp -= n;
+ if(gm.hp <= 0){
+ gm.hp = 0;
+ gm.end = EDdie;
+ killer = from;
+ if(ver >= SDM && from->type == Oneedle)
+ gm.mut++;
+ }
+ dmgtc += n;
+ hudh();
+ hudf();
+ if(ver >= SDM && n > 30 && gm.hp != 0 && !god){
+ pic(136, 164, pict[Pouch]);
+ facetc = 0;
+ }
+}
+
+static void
+omove(Obj *o, int Δr)
+{
+ int x, y;
+
+ x = o->x;
+ y = o->y;
+ switch(o->θ){
+ case θN: y -= Δr; break;
+ case θNE: x += Δr; y -= Δr; break;
+ case θE: x += Δr; break;
+ case θSE: x += Δr; y += Δr; break;
+ case θS: y += Δr; break;
+ case θSW: x -= Δr; y += Δr; break;
+ case θW: x -= Δr; break;
+ case θNW: x -= Δr; y -= Δr; break;
+ default: return;
+ }
+ if(!plrarea[o->areaid]
+ || abs(x - oplr->x) > Domin || abs(y - oplr->y) > Domin){
+ o->x = x;
+ o->y = y;
+ o->Δr -= Δr;
+ }else if(o->type == Oghost || o->type == Ospectre)
+ hurt(Δtc * 2, o);
+}
+
+static int
+spotline(Obj *o)
+{
+ int ox, oy, otx, oty, px, py, ptx, pty, x, y, dx, dy, δ;
+ u16int t;
+
+ ox = o->x >> 8; /* 1/256 tile precision */
+ oy = o->y >> 8;
+ otx = ox >> 8;
+ oty = oy >> 8;
+ px = oplr->x >> 8;
+ py = oplr->y >> 8;
+ ptx = oplr->tx;
+ pty = oplr->ty;
+
+ if(ptx != otx){
+ if(ptx > otx){
+ δ = 256 - (ox & 0xff);
+ dx = 1;
+ }else{
+ δ = ox & 0xff;
+ dx = -1;
+ }
+ dy = (py - oy << 8) / abs(px - ox);
+ if(dy > 0x7fff)
+ dy = 0x7fff;
+ else if(dy < -0x7fff)
+ dy = -0x7fff;
+
+ y = oy + (dy * δ >> 8);
+ x = otx + dx;
+ ptx += dx;
+ do{
+ t = tiles[(y >> 8) * Mapdxy + x].tl;
+ y += dy;
+ x += dx;
+ if(t == 0)
+ continue;
+ if(t < 128 || y - dy / 2 > doors[t & ~0x80].dopen)
+ return 0;
+ }while(x != ptx);
+ }
+ if(pty != oty){
+ if(pty > oty){
+ δ = 256 - (oy & 0xff);
+ dy = 1;
+ }else{
+ δ = oy & 0xff;
+ dy = -1;
+ }
+ dx = (px - ox << 8) / abs(py - oy);
+ if(dx > 0x7fff)
+ dx = 0x7fff;
+ else if(dx < -0x7fff)
+ dx = -0x7fff;
+
+ x = ox + (dx * δ >> 8);
+ y = oty + dy;
+ pty += dy;
+ do{
+ t = tiles[y * Mapdxy + (x >> 8)].tl;
+ x += dx;
+ y += dy;
+ if(t == 0)
+ continue;
+ if(t < 128 || x - dx / 2 > doors[t & ~0x80].dopen)
+ return 0;
+ }while(y != pty);
+ }
+ return 1;
+}
+
+static void
+fire(Obj *o)
+{
+ int dx, dy, Δr, tohit, s;
+
+ if(!plrarea[o->areaid] || !spotline(o))
+ return;
+ dx = abs(o->tx - oplr->tx);
+ dy = abs(o->ty - oplr->ty);
+ Δr = dx > dy ? dx : dy;
+ if(o->type == Oss || o->type == Ohans)
+ Δr = Δr * 2 / 3;
+ tohit = (oplr->v >= 6000 ? 160 : 256) - Δr * (o->f & OFvis ? 16 : 8);
+ if(rnd() < tohit)
+ hurt(rnd() >> (Δr < 2 ? 2 : Δr < 4 ? 3 : 4), o);
+ switch(o->type){
+ case Oss: s = Sssfire; break;
+ case Ootto:
+ case Ofett: s = Smissile; break;
+ case Omech:
+ case Ohitler:
+ case Ohans: s = Shansfire; break;
+ default: s = Sgdfire;
+ }
+ sfxatt(s, 1, o->x, o->y);
+}
+
+static void
+smoke(Obj *o)
+{
+ Obj *p;
+
+ p = onew();
+ p->tx = o->tx;
+ p->ty = o->ty;
+ p->tl = o->tl;
+ p->x = o->x;
+ p->y = o->y;
+ p->s = o->type == Orocket ? stt+GSrsmoke1 : stt+GSmsmoke1;
+ p->type = Oinert;
+ p->tc = 6;
+ p->on = 1;
+ p->f = OFnevermark;
+}
+
+static void
+launch(Obj *o)
+{
+ int Δx, Δy;
+ double θ;
+ Obj *p;
+
+ Δx = oplr->x - o->x;
+ Δy = o->y - oplr->y;
+ θ = atan2(Δy, Δx);
+ if(θ < 0)
+ θ = Fpi * 2 + θ;
+ p = onew();
+ p->tl = o->tl;
+ p->tx = o->tx;
+ p->ty = o->ty;
+ p->x = o->x;
+ p->y = o->y;
+ p->θ = θ / (Fpi * 2) * 360;
+ p->f = OFnomark;
+ p->v = 0x2000;
+ p->tc = 1;
+ p->on = 1;
+ switch(o->type){
+ case Oschb:
+ p->s = stt+GSneedle1;
+ p->type = Oneedle;
+ sfxatt(Srocket, 1, p->x, p->y);
+ break;
+ case Ootto:
+ case Ofett:
+ p->s = stt+GSmissile;
+ p->type = Omissile;
+ sfxatt(Smissile, 1, p->x, p->y);
+ break;
+ case Ofake:
+ p->s = stt+GSflame1;
+ p->type = Oflame;
+ p->v = 0x1200;
+ p->f = OFnevermark;
+ sfxatt(Sflame, 1, p->x, p->y);
+ break;
+ case Owilh:
+ p->s = stt+GSmissile;
+ p->type = Omissile;
+ sfxatt(Srocket, 1, p->x, p->y);
+ break;
+ case Oknight:
+ fire(o);
+ if(o->s == stt+GSknightfire2)
+ p->θ = (p->θ + 356) % 360;
+ else
+ p->θ = (p->θ + 4) % 360;
+ p->s = stt+GSrocket;
+ p->type = Orocket;
+ sfxatt(Sknightmissile, 1, p->x, p->y);
+ break;
+ case Oangel:
+ p->s = stt+GSspark1;
+ p->type = Ospark;
+ sfxatt(Sspark, 1, p->x, p->y);
+ break;
+ }
+}
+
+static void
+uberfire(Obj *o)
+{
+ int Δx, Δy, Δr;
+
+ fire(o);
+ Δx = abs(o->tx - oplr->tx);
+ Δy = abs(o->ty - oplr->ty);
+ Δr = Δx > Δy ? Δx : Δy;
+ if(Δr <= 1)
+ hurt(10, o);
+}
+
+static void
+bite(Obj *o)
+{
+ sfxatt(Sdogfire, 1, o->x, o->y);
+ if(abs(oplr->x - o->x) - Dtlglobal <= Domin
+ && abs(oplr->y - o->y) - Dtlglobal <= Domin
+ && rnd() < 180)
+ hurt(rnd() >> 4, o);
+}
+
+static void
+relaunch(Obj *o)
+{
+ if(++o->sdt == 3)
+ ostate(o, stt+GSangeltired1);
+ else if(rnd() & 1)
+ ostate(o, stt+GSangelchase1);
+}
+
+static void
+prelaunch(Obj *o)
+{
+ o->sdt = 0;
+}
+
+static int
+spot(Obj *o)
+{
+ int dx, dy;
+
+ if(!plrarea[o->areaid])
+ return 0;
+ dx = oplr->x - o->x;
+ dy = oplr->y - o->y;
+ if(dx > -0x18000 && dx < 0x18000 && dy > -0x18000 && dy < 0x18000)
+ return 1;
+ switch(o->θ){
+ case θN: if(dy > 0) return 0; break;
+ case θE: if(dx < 0) return 0; break;
+ case θS: if(dy < 0) return 0; break;
+ case θW: if(dx > 0) return 0; break;
+ }
+ return spotline(o);
+}
+
+static int
+sawplr(Obj *o)
+{
+ if(o->f & OFattack)
+ sysfatal("sawplr: confused attack node");
+ if(o->atkdt <= 0){
+ if(!plrarea[o->areaid])
+ return 0;
+ if((o->f & OFambush || !noise) && !spot(o))
+ return 0;
+ o->f &= ~OFambush;
+ switch(o->type){
+ case Ogd: o->atkdt = 1 + rnd() / 4; break;
+ case Oofc: o->atkdt = 2; break;
+ case Omut: o->atkdt = 1 + rnd() / 6; break;
+ case Oss: o->atkdt = 1 + rnd() / 6; break;
+ case Odog: o->atkdt = 1 + rnd() / 8; break;
+ case Ohans:
+ case Oschb:
+ case Ogretel:
+ case Ootto:
+ case Ofett:
+ case Ofake:
+ case Omech:
+ case Ohitler:
+ case Otrans:
+ case Owilh:
+ case Ouber:
+ case Oknight:
+ case Ospectre:
+ case Oangel: o->atkdt = 1; break;
+ }
+ return 0;
+ }
+ o->atkdt -= Δtc;
+ if(o->atkdt <= 0){
+ oattack(o);
+ return 1;
+ }
+ return 0;
+}
+
+static int
+diagok(Tile *tl)
+{
+ return tl->to == 0 && (tl->o == nil || ~tl->o->f & OFshootable);
+}
+static int
+sideok(Tile *tl, s16int *dn)
+{
+ if(tl->o != nil && tl->o->f & OFshootable || tl->to > 0 && tl->to < 128)
+ return 0;
+ if(tl->to & 0x80)
+ *dn = tl->to & 0x3f;
+ return 1;
+}
+static int
+trywalk(Obj *o, int θ)
+{
+ s16int dn;
+
+ dn = -1;
+ o->θ = θnil;
+ switch(θ){
+ case θN:
+ if((o->type == Odog || o->type == Ofake)
+ && !diagok(o->tl - Mapdxy)
+ || o->type != Oinert && !sideok(o->tl - Mapdxy, &dn))
+ return 0;
+ o->ty--;
+ o->tl -= Mapdxy;
+ break;
+ case θNE:
+ if(o->type != Oinert && (!diagok(o->tl - Mapdxy + 1)
+ || !diagok(o->tl + 1) || !diagok(o->tl - Mapdxy)))
+ return 0;
+ o->tx++, o->ty--;
+ o->tl -= Mapdxy - 1;
+ break;
+ case θE:
+ if((o->type == Odog || o->type == Ofake)
+ && !diagok(o->tl + 1)
+ || o->type != Oinert && !sideok(o->tl + 1, &dn))
+ return 0;
+ o->tx++;
+ o->tl++;
+ break;
+ case θSE:
+ if(o->type != Oinert && (!diagok(o->tl + Mapdxy + 1)
+ || !diagok(o->tl + 1) || !diagok(o->tl + Mapdxy)))
+ return 0;
+ o->tx++, o->ty++;
+ o->tl += Mapdxy + 1;
+ break;
+ case θS:
+ if((o->type == Odog || o->type == Ofake)
+ && !diagok(o->tl + Mapdxy)
+ || o->type != Oinert && !sideok(o->tl + Mapdxy, &dn))
+ return 0;
+ o->ty++;
+ o->tl += Mapdxy;
+ break;
+ case θSW:
+ if(o->type != Oinert && (!diagok(o->tl + Mapdxy - 1)
+ || !diagok(o->tl - 1) || !diagok(o->tl + Mapdxy)))
+ return 0;
+ o->tx--, o->ty++;
+ o->tl += Mapdxy - 1;
+ break;
+ case θW:
+ if((o->type == Odog || o->type == Ofake)
+ && !diagok(o->tl - 1)
+ || o->type != Oinert && !sideok(o->tl - 1, &dn))
+ return 0;
+ o->tx--;
+ o->tl--;
+ break;
+ case θNW:
+ if(o->type != Oinert && (!diagok(o->tl - Mapdxy - 1)
+ || !diagok(o->tl - 1) || !diagok(o->tl - Mapdxy)))
+ return 0;
+ o->tx--; o->ty--;
+ o->tl -= Mapdxy + 1;
+ break;
+ case θnil:
+ return 0;
+ default:
+ sysfatal("trywalk: bad angle");
+ }
+ o->θ = θ;
+ if(dn != -1){
+ dropen(doors + dn);
+ o->Δr = -dn - 1;
+ }else{
+ o->areaid = o->tl->p0 - MTfloor;
+ o->Δr = Dtlglobal;
+ }
+ return 1;
+}
+
+static int
+walkθ(Obj *o)
+{
+ int n, θ;
+
+ n = o->tl->p1 - MTarrows;
+ θ = n >= 0 && n < 8 ? n * 45 : o->θ;
+ o->Δr = Dtlglobal;
+ return trywalk(o, θ);
+}
+
+static int
+jaywalk(Obj *o)
+{
+ walkθ(o);
+ if(--o->sdt == 0){
+ ostate(o, stt+GSjump1);
+ return 0;
+ }
+ return 1;
+}
+
+static int
+trychase(Obj *o)
+{
+ int Δx, Δy, i, r, d, θ[3], spin, *p;
+
+ Δx = oplr->tx - o->tx;
+ Δy = oplr->ty - o->ty;
+ r = abs(Δy) > abs(Δx);
+ θ[r ? 1 : 0] = Δx > 0 ? θE : Δx < 0 ? θW : θnil;
+ θ[r ? 0 : 1] = Δy > 0 ? θS : Δy < 0 ? θN : θnil;
+ θ[2] = o->θ;
+ spin = θ[2] == θnil ? θnil : (θ[2] + 180) % 360;
+ for(p=θ; p<θ+nelem(θ);){
+ r = *p++;
+ if(r != spin && trywalk(o, r))
+ return 1;
+ }
+ if(rnd() > 128){
+ r = 45;
+ d = θN;
+ }else{
+ r = -45;
+ d = θW;
+ }
+ for(i=0; i<3; d+=r, i++)
+ if(d != spin && trywalk(o, d))
+ return 1;
+ if(trywalk(o, spin))
+ return 1;
+ return 0;
+}
+
+static int
+tryrun(Obj *o)
+{
+ int Δx, Δy, i, r, d, θ[2], *p;
+
+ Δx = oplr->tx - o->tx;
+ Δy = oplr->ty - o->ty;
+ r = abs(Δy) > abs(Δx);
+ θ[r ? 1 : 0] = Δx < 0 ? θE : θW;
+ θ[r ? 0 : 1] = Δy < 0 ? θS : θN;
+ for(p=θ; p<θ+nelem(θ);){
+ r = *p++;
+ if(trywalk(o, r))
+ return 1;
+ }
+ if(rnd() > 128){
+ r = 45;
+ d = θN;
+ }else{
+ r = -45;
+ d = θW;
+ }
+ for(i=0; i<3; d+=r, i++)
+ if(trywalk(o, d))
+ return 1;
+ return 0;
+}
+
+static int
+trydodge(Obj *o)
+{
+ int r, Δx, Δy, θ[5], spin, *p;
+
+ spin = θnil;
+ if(o->f & OFflip)
+ o->f &= ~OFflip;
+ else if(o->θ != θnil)
+ spin = (o->θ + 180) % 360;
+ Δx = oplr->tx - o->tx;
+ Δy = oplr->ty - o->ty;
+ r = (abs(Δx) > abs(Δy)) ^ (rnd() < 128);
+ θ[r ? 2 : 1] = Δx > 0 ? θE : θW;
+ θ[r ? 4 : 3] = Δx > 0 ? θW : θE;
+ θ[r ? 1 : 2] = Δy > 0 ? θS : θN;
+ θ[r ? 3 : 4] = Δy > 0 ? θN : θS;
+ θ[0] = θ[1] + (θ[1]<θ[2] ? (θ[2]-θ[1]==90 ? 45 : 315) : (θ[1]-θ[2]==90 ? 315 : 45));
+ θ[0] %= 360;
+ for(p=θ; p<θ+nelem(θ);){
+ r = *p++;
+ if(r != spin && trywalk(o, r))
+ return 1;
+ }
+ if(trywalk(o, spin))
+ return 1;
+ return 0;
+}
+static void
+odisplace(Obj *o, int walk, int run, int dodge)
+{
+ int n, Δr;
+ Door *d;
+
+ if(o->θ == θnil){
+ if(walk)
+ n = walkθ(o);
+ else if(dodge)
+ n = trydodge(o);
+ else
+ n = trychase(o);
+ if(!n)
+ return;
+ }
+ Δr = o->v * Δtc;
+ while(Δr != 0){
+ switch(o->type){
+ case Odog:
+ if(!walk && abs(oplr->x - o->x) - Δr <= Domin
+ && abs(oplr->y - o->y) - Δr <= Domin){
+ ostate(o, stt+GSdogfire1);
+ return;
+ }
+ break;
+ case Oblaz:
+ case Ofake:
+ case Oghost:
+ case Ospectre:
+ break;
+ default:
+ if(o->Δr >= 0)
+ break;
+ d = doors - o->Δr - 1;
+ dropen(d);
+ if(d->φ != DRopen)
+ return;
+ o->Δr = Dtlglobal;
+ break;
+ }
+ if(Δr < o->Δr){
+ omove(o, Δr);
+ break;
+ }
+ osetglobal(o);
+ Δr -= o->Δr;
+ if(walk)
+ n = walkθ(o);
+ else if(run)
+ n = tryrun(o);
+ else if(dodge)
+ n = trydodge(o);
+ else if(o->type == Oblaz)
+ n = jaywalk(o);
+ else
+ n = trychase(o);
+ if(!n)
+ break;
+ }
+}
+
+static void
+uwait(Obj *o)
+{
+ sawplr(o);
+}
+
+static void
+uwalk(Obj *o)
+{
+ if(sawplr(o))
+ return;
+ odisplace(o, 1, 0, 0);
+}
+
+static void
+udogchase(Obj *o)
+{
+ odisplace(o, 0, 0, 1);
+}
+
+static void
+ufake(Obj *o)
+{
+ if(spotline(o) && rnd() < Δtc << 1){
+ ostate(o, stt+GSfakefire1);
+ return;
+ }
+ odisplace(o, 0, 0, 1);
+}
+
+static void
+ughost(Obj *o)
+{
+ odisplace(o, 0, 0, 0);
+}
+
+static void
+uboss(Obj *o)
+{
+ int dodge, Δr, Δx, Δy;
+
+ dodge = 0;
+ Δx = abs(o->tx - oplr->tx);
+ Δy = abs(o->ty - oplr->ty);
+ Δr = Δx > Δy ? Δx : Δy;
+ if(spotline(o)){
+ if(rnd() < Δtc << 3){
+ switch(o->type){
+ case Oschb: ostate(o, stt+GSschbfire1); break;
+ case Ootto: ostate(o, stt+GSottofire1); break;
+ case Ofett: ostate(o, stt+GSfettfire1); break;
+ case Owilh: ostate(o, stt+GSwilhfire1); break;
+ case Oknight: ostate(o, stt+GSknightfire1); break;
+ case Oangel: ostate(o, stt+GSangelfire1); break;
+ }
+ return;
+ }
+ dodge++;
+ }
+ odisplace(o, 0, Δr < 4, dodge);
+}
+
+static void
+uchase(Obj *o)
+{
+ int dx, dy, dodge, fire, Δr;
+
+ if(gm.won)
+ return;
+ dodge = 0;
+ if(spotline(o)){
+ dx = abs(o->tx - oplr->tx);
+ dy = abs(o->ty - oplr->ty);
+ Δr = dx > dy ? dx : dy;
+ if(Δr == 0 || Δr == 1 && o->Δr < 0x4000)
+ fire = 256;
+ else
+ fire = (Δtc << 4) / Δr;
+ if(rnd() < fire){
+ switch(o->type){
+ case Ogd: ostate(o, stt+GSgdfire1); break;
+ case Oss: ostate(o, stt+GSssfire1); break;
+ case Oofc: ostate(o, stt+GSofcfire1); break;
+ case Omut: ostate(o, stt+GSmutfire1); break;
+ case Ohans: ostate(o, stt+GShansfire1); break;
+ case Ogretel: ostate(o, stt+GSgretelfire1); break;
+ case Omech: ostate(o, stt+GSmechfire1); break;
+ case Ohitler: ostate(o, stt+GShitlerfire1); break;
+ case Otrans: ostate(o, stt+GStransfire1); break;
+ case Ouber: ostate(o, stt+GSuberfire1); break;
+ }
+ return;
+ }
+ dodge++;
+ }
+ odisplace(o, 0, 0, dodge);
+}
+
+static void
+spawnrun(void)
+{
+ Obj *o;
+
+ o = ospawn(oplr->tl+Mapdxy, stt+GSblaz1);
+ o->x = oplr->x;
+ o->y = oplr->y;
+ o->type = Oblaz;
+ o->v = 2048;
+ o->θ = θN;
+ o->sdt = 6;
+}
+static void
+urun(Obj *o)
+{
+ odisplace(o, 0, 0, 0);
+}
+static void
+ujump(Obj *o)
+{
+ omove(o, 680 * Δtc);
+}
+static void
+runyell(Obj *o)
+{
+ sfxatt(Syeah, 1, o->x, o->y);
+}
+
+static int
+trymove(Obj *o, int r, int wallsonly, int noobj)
+{
+ int dw, ds, x1, x2, y1, y2;
+ Tile *tl, *te, *tw;
+
+ x1 = o->x - r >> Dtlshift;
+ x2 = o->x + r >> Dtlshift;
+ y1 = o->y - r >> Dtlshift;
+ y2 = o->y + r >> Dtlshift;
+ tl = tiles + y1 * Mapdxy + x1;
+ te = tiles + y2 * Mapdxy + x2;
+ dw = x2 - x1;
+ ds = Mapdxy - dw - 1;
+ while(tl <= te){
+ tw = tl + dw;
+ while(tl <= tw){
+ if(tl->to != 0
+ || noobj && tl->o != nil && tl->o->f & OFshootable)
+ return 0;
+ tl++;
+ }
+ tl += ds;
+ }
+ if(wallsonly)
+ return 1;
+
+ if(x1 > 0)
+ x1--, dw++, ds--;
+ if(x2 < Mapdxy - 1)
+ te++, dw++, ds--;
+ if(y1 > 0)
+ y1--;
+ if(y2 < Mapdxy - 1)
+ te += Mapdxy;
+ tl = tiles + y1 * Mapdxy + x1;
+ while(tl <= te){
+ tw = tl + dw;
+ while(tl <= tw){
+ if(tl->o != nil && tl->o->f & OFshootable
+ && abs(o->x - tl->o->x) <= Domin
+ && abs(o->y - tl->o->y) <= Domin)
+ return 0;
+ tl++;
+ }
+ tl += ds;
+ }
+ return 1;
+}
+
+static void
+uprj(Obj *o)
+{
+ int Δx, Δy, v, dmg;
+
+ v = o->v * Δtc;
+ Δx = ffs(v, cost[o->θ]);
+ Δy = -ffs(v, sint[o->θ]);
+ if(Δx > 0x10000)
+ Δx = 0x10000;
+ if(Δy > 0x10000)
+ Δy = 0x10000;
+ o->x += Δx;
+ o->y += Δy;
+ Δx = o->x - oplr->x;
+ if(Δx < 0)
+ Δx = -Δx;
+ Δy = o->y - oplr->y;
+ if(Δy < 0)
+ Δy = -Δy;
+ if(!trymove(o, 0x2000, 1, 0)){
+ if(o->type == Omissile){
+ o->s = stt+GSmboom1;
+ sfxatt(ver<SDM ? Smissilehit : Srockethit, 1, o->x, o->y);
+ }else if(o->type == Orocket){
+ o->s = stt+GSrboom1;
+ sfxatt(Srockethit, 1, o->x, o->y);
+ }else
+ o->s = nil;
+ return;
+ }
+ if(Δx < 0xc000 && Δy < 0xc000){
+ dmg = 0;
+ switch(o->type){
+ case Oneedle: dmg = (rnd() >> 3) + 20; break;
+ case Omissile:
+ case Orocket:
+ case Ospark: dmg = (rnd() >> 3) + 30; break;
+ case Oflame: dmg = rnd() >> 3; break;
+ }
+ hurt(dmg, o);
+ o->s = nil;
+ return;
+ }
+ o->tx = o->x >> Dtlshift;
+ o->ty = o->y >> Dtlshift;
+ o->tl = tiles + o->ty * Mapdxy + o->tx;
+}
+
+static void
+wake(Obj *o)
+{
+ if(abs(o->x - oplr->x) <= Domin && abs(o->y - oplr->y) <= Domin)
+ return;
+ if(!trymove(o, Dmin, 1, 1))
+ return;
+ o->f |= OFambush | OFshootable;
+ o->f &= ~OFattack;
+ o->θ = θnil;
+ ostate(o, stt+GSspectrewait1);
+}
+
+static void
+cam(Obj *o)
+{
+ int Δx, Δy, Δr;
+ double θ;
+
+ if(gm.won){
+ gm.end = EDcam2;
+ return;
+ }
+ gm.won++;
+ gm.end = EDcam;
+ dofizz++;
+
+ ostate(oplr, stt+GSplrcam);
+ oplr->x = bosskillx;
+ oplr->y = bosskilly;
+ Δx = o->x - oplr->x;
+ Δy = oplr->y - o->y;
+ θ = atan2(Δy, Δx);
+ if(θ < 0)
+ θ = Fpi * 2 + θ;
+ oplr->θ = θ / (Fpi * 2) * 360;
+ Δr = 0x14000;
+ do{
+ oplr->x = o->x - ffs(Δr, cost[oplr->θ]);
+ oplr->y = o->y + ffs(Δr, sint[oplr->θ]);
+ Δr += 0x1000;
+ }while(!trymove(oplr, Dplr, 1, 0));
+ oplr->tx = oplr->x >> Dtlshift;
+ oplr->ty = oplr->y >> Dtlshift;
+ oplr->tl = tiles + oplr->ty * Mapdxy + oplr->tx;
+
+ switch(o->type){
+ case Oschb: ostate(o, stt+GSschbcam); break;
+ case Ootto: ostate(o, stt+GSottocam); break;
+ case Ofett: ostate(o, stt+GSfettcam); break;
+ case Ohitler: ostate(o, stt+GShitlercam); break;
+ }
+}
+
+static void
+clipmove(int Δx, int Δy)
+{
+ int x, y;
+
+ x = oplr->x;
+ y = oplr->y;
+ oplr->x = x + Δx;
+ oplr->y = y + Δy;
+ if(trymove(oplr, Dplr, 0, 0))
+ return;
+ if(noclip && oplr->x > 2 * Dtlglobal && oplr->y > 2 * Dtlglobal
+ && oplr->x < Mapdxy - 1 << Dtlshift && oplr->y < Mapdxy - 1 << Dtlshift)
+ return;
+ if(lastsfx() < 0)
+ sfx(Shitwall);
+ oplr->x = x + Δx;
+ oplr->y = y;
+ if(trymove(oplr, Dplr, 0, 0))
+ return;
+ oplr->x = x;
+ oplr->y = y + Δy;
+ if(trymove(oplr, Dplr, 0, 0))
+ return;
+ oplr->x = x;
+ oplr->y = y;
+}
+
+static void
+thrust(int θ, int v)
+{
+ int Δx, Δy;
+
+ if(v != 0)
+ funtc = 0;
+ oplr->v += v;
+ if(v >= Dmin * 2)
+ v = Dmin * 2 - 1;
+ Δx = ffs(v, cost[θ]);
+ Δy = -ffs(v, sint[θ]);
+ clipmove(Δx, Δy);
+ oplr->tx = oplr->x >> Dtlshift;
+ oplr->ty = oplr->y >> Dtlshift;
+ oplr->tl = tiles + oplr->ty * Mapdxy + oplr->tx;
+ oplr->areaid = oplr->tl->p0 - MTfloor;
+ if(oplr->tl->p1 == MTexit){
+ if(ver < SDM)
+ spawnrun();
+ gm.won++;
+ }
+}
+
+/* there is an angle hack because at 70Hz the roundoff becomes significant */
+static void
+kmove(void)
+{
+ int θ;
+ s16int u;
+
+ oplr->v = 0;
+ if(kon & 1<<Kstrafe){
+ if(kΔx > 0)
+ thrust((oplr->θ + 270) % 360, kΔx * 150);
+ else if(kΔx < 0)
+ thrust((oplr->θ + 90) % 360, -kΔx * 150);
+ }else{
+ kΔθ += kΔx;
+ u = kΔθ / 20;
+ kΔθ -= u * 20;
+ θ = oplr->θ - u;
+ if(θ >= 360)
+ θ -= 360;
+ if(θ < 0)
+ θ += 360;
+ oplr->θ = θ;
+ }
+ if(kΔy < 0)
+ thrust(oplr->θ, -kΔy * 150);
+ else if(kΔy > 0)
+ thrust((oplr->θ + 180) % 360, kΔy * 100);
+}
+
+static void
+push(Tile *tl, int θ)
+{
+ Tile *c;
+
+ if(pusher.φ != 0 || tl->tl == 0)
+ return;
+ c = nil;
+ switch(θ){
+ case θN: c = tl - Mapdxy; break;
+ case θE: c = tl + 1; break;
+ case θS: c = tl + Mapdxy; break;
+ case θW: c = tl - 1; break;
+ }
+ if(c->o != nil || c->to != 0){
+ sfx(Snoway);
+ return;
+ }
+ c->to = tl->tl;
+ c->tl = tl->tl;
+ gm.secret++;
+ pusher.tl = tl;
+ pusher.isvert = θ;
+ pusher.φ = 1;
+ pusher.dopen = 0;
+ tl->tl |= 0xc0;
+ tl->p1 = 0;
+ sfx(Spushwall);
+}
+
+static void
+kopen(void)
+{
+ Tile *tl;
+ int upok, dn, θ;
+
+ tl = oplr->tl;
+ upok = 0;
+ if(oplr->θ < 360/8 || oplr->θ > 7*360/8){
+ tl++;
+ θ = θE;
+ upok++;
+ }else if(oplr->θ < 3*360/8){
+ tl -= Mapdxy;
+ θ = θN;
+ }else if (oplr->θ < 5*360/8){
+ tl--;
+ θ = θW;
+ upok++;
+ }else{
+ tl += Mapdxy;
+ θ = θS;
+ }
+ dn = tl->tl;
+ if(tl->p1 == MTpush){
+ push(tl, θ);
+ return;
+ }
+ if(~kold & 1<<Kopen){
+ if(dn == MTgoup && upok){
+ kold |= 1<<Kopen;
+ tl->tl++; /* flip switch */
+ gm.end = oplr->tl->p0 == MTsetec ? EDsetec : EDup;
+ sfx(Slvlend);
+ sfxlck++;
+ return;
+ /* bug: 1<<6 may be set around pushwalls and cause memory
+ * corruption if this check goes through by writing past the
+ * doors array */
+ }else if((dn & 0xc0) == 0x80){
+ kold |= 1<<Kopen;
+ druse(doors + (dn & ~0x80));
+ return;
+ }
+ }
+ sfx(Snope);
+}
+
+static void
+kfire(void)
+{
+ kold |= 1<<Kfire;
+ firing++;
+ atkfrm = 0;
+ atktc = 6;
+ gm.wfrm = 1;
+}
+
+static void
+winspin(void)
+{
+ int y;
+
+ if(oplr->θ > 270){
+ oplr->θ -= Δtc * 3;
+ if(oplr->θ < 270)
+ oplr->θ = 270;
+ }else if(oplr->θ < 270){
+ oplr->θ += Δtc * 3;
+ if(oplr->θ > 270)
+ oplr->θ = 270;
+ }
+ y = (oplr->ty - 5 << Dtlshift) - 0x3000;
+ if(oplr->y > y){
+ oplr->y -= Δtc * 4096;
+ if(oplr->y < y)
+ oplr->y = y;
+ }
+}
+
+static void
+face(void)
+{
+ /* bug: demos must be played back with the same sound settings as they
+ * were recorded, namely adlib sfx (wl6) and pcm (sod) or desync when
+ * lastsfx is called */
+ if(lastsfx() == Sgetgatling)
+ return;
+ facetc += Δtc;
+ if(facetc > rnd())
+ {
+ gm.facefrm = rnd() >> 6;
+ if(gm.facefrm == 3)
+ gm.facefrm = 1;
+ facetc = 0;
+ hudf();
+ }
+}
+
+static void
+idleface(void)
+{
+ funtc += Δtc;
+ if(funtc > 30 * Tb){
+ funtc = 0;
+ pic(17*8, 164, pict[Pwait] + (rnd() & 1));
+ facetc = 0;
+ }
+}
+
+static void
+wep(void)
+{
+ int i;
+
+ if(gm.ammo == 0)
+ return;
+ for(i=0; i<=gm.bestw; i++)
+ if(kon & 1 << Kknife + i){
+ gm.w = gm.lastw = i;
+ hudw();
+ return;
+ }
+}
+
+static void
+knife(void)
+{
+ int Δx;
+ Obj *o, *hit;
+
+ sfx(Sknife);
+ Δx = 0x7fffffff;
+ hit = nil;
+ for(o=oplr->n; o!=objs; o=o->n)
+ if((o->f & (OFshootable | OFvis)) == (OFshootable | OFvis)
+ && abs(o->vwdx - vw.mid) < vw.Δhit && o->vwx < Δx){
+ Δx = o->vwx;
+ hit = o;
+ }
+ if(hit == nil || Δx > 0x18000)
+ return;
+ opain(hit, rnd() >> 4);
+}
+
+static void
+gun(void)
+{
+ int n, dx, dy, Δx;
+ Obj *o, *hit, *last;
+
+ switch(gm.w){
+ case WPpistol: sfx(Spistol); break;
+ case WPmg: sfx(Smg); break;
+ case WPgatling: sfx(Sgatling); break;
+ }
+ noise++;
+
+ Δx = 0x7fffffff;
+ hit = nil;
+ for(;;){
+ last = hit;
+ for(o=oplr->n; o!=objs; o=o->n)
+ if((o->f & (OFshootable | OFvis)) == (OFshootable | OFvis)
+ && abs(o->vwdx - vw.mid) < vw.Δhit && o->vwx < Δx){
+ Δx = o->vwx;
+ hit = o;
+ }
+ if(hit == last)
+ return;
+ if(spotline(hit))
+ break;
+ }
+ dx = abs(hit->tx - oplr->tx);
+ dy = abs(hit->ty - oplr->ty);
+ Δx = dx > dy ? dx : dy;
+ if(Δx < 2)
+ n = rnd() / 4;
+ else if(Δx < 4)
+ n = rnd() / 6;
+ else{
+ if(rnd() / 12 < Δx)
+ return;
+ n = rnd() / 6;
+ }
+ opain(hit, n);
+}
+
+static void
+uplr(Obj *)
+{
+ int n, shot;
+
+ if(firing)
+ face();
+ if(gm.won){
+ winspin();
+ return;
+ }
+ shot = 0;
+ if(!firing){
+ face();
+ wep();
+ if(kon & 1<<Kopen)
+ kopen();
+ if(kon & 1<<Kfire & ~kold){
+ kfire();
+ shot++;
+ }
+ }
+ kmove();
+ if(gm.won || !firing || shot)
+ return;
+
+ atktc -= Δtc;
+ while(atktc <= 0){
+ n = atk[gm.w][atkfrm];
+ switch(n){
+ case -1:
+ firing = 0;
+ if(gm.ammo == 0){
+ gm.w = WPknife;
+ hudw();
+ }else if(gm.w != gm.lastw){
+ gm.w = gm.lastw;
+ hudw();
+ };
+ atkfrm = 0;
+ gm.wfrm = 0;
+ return;
+ case 4:
+ if(gm.ammo == 0)
+ break;
+ if(kon & 1<<Kfire)
+ atkfrm -= 2;
+ /* wet floor */
+ case 1:
+ if(gm.ammo == 0){
+ atkfrm++;
+ break;
+ }
+ gun();
+ gm.ammo--;
+ huda();
+ break;
+ case 2:
+ knife();
+ break;
+ case 3:
+ if(gm.ammo != 0 && (kon & 1<<Kfire))
+ atkfrm -= 2;
+ break;
+ }
+ atktc += 6;
+ atkfrm++;
+ gm.wfrm = atkfrm + 1;
+ }
+}
+
+static void
+crmwapr(void)
+{
+ allrecv++;
+}
+static void
+crmamo(void)
+{
+ gm.ammo = 99;
+ huda();
+}
+static void
+crmkey(void)
+{
+ gm.keys = 15;
+ hudk();
+}
+static void
+crmwep(void)
+{
+ if(gm.bestw < WPgatling)
+ givew(gm.bestw + 1);
+}
+static void
+crmmli(void)
+{
+ gm.hp = 100;
+ gm.ammo = 99;
+ gm.keys = 15;
+ givew(WPgatling);
+ gm.pt = 0;
+ gm.lvltc += 42000;
+ hudw();
+ hudh();
+ hudk();
+ huda();
+ hudp();
+}
+static void
+crmmap(void)
+{
+}
+static void
+crmgod(void)
+{
+ if(ver < SDM)
+ return;
+ god ^= 1;
+ if(god)
+ sfx(Sendb2);
+ else
+ sfx(Snobonus);
+}
+static void
+crmclp(void)
+{
+ if(ver < SDM)
+ return;
+ noclip ^= 1;
+}
+static void
+crmslo(void)
+{
+ onestep ^= 1;
+}
+static void
+crmskp(void)
+{
+}
+static void
+crmwrp(void)
+{
+}
+
+static Crm crms[] = {
+ {"fgd135", crmwapr},
+ {"opepak", crmamo},
+ {"opeopn", crmkey},
+ {"opephz", crmwep},
+ {"opemli", crmmli},
+ {"opepda", crmmap},
+ {"opedqd", crmgod},
+ {"opeclp", crmclp},
+ {"opeslo", crmslo},
+ {"opeskp", crmskp},
+ {"opewrp", crmwrp}
+};
+
+static char *
+crm114(void)
+{
+ int n;
+ Crm *p, *e;
+
+ n = strlen(crs);
+ p = crms;
+ e = crms + 1;
+ if(allrecv){
+ p++;
+ e = crms + nelem(crms);
+ }
+ while(p < e){
+ if(strncmp(crs, p->s, n) != 0){
+ memset(crs, 0, sizeof crs);
+ return crs;
+ }else if(n = Ncrm-1){
+ p->f();
+ memset(crs, 0, sizeof crs);
+ return crs;
+ }
+ p++;
+ }
+ return crs+n;
+}
+static int
+quickkey(Rune r)
+{
+ switch(r){
+ case Kesc:
+ case KF|1:
+ case KF|2:
+ case KF|3:
+ case KF|4:
+ case KF|5:
+ case KF|6:
+ case KF|7:
+ case KF|8:
+ case KF|9:
+ ;
+ }
+ return 0;
+}
+static void
+eatcs(void)
+{
+ int i, d;
+ char *p, rc[UTFmax];
+ Rune r;
+
+ if(gm.demo && nbrecv(csc, nil) > 0){
+ gm.end = EDkey;
+ return;
+ }
+ if(gm.record)
+ return;
+ i = 0;
+ p = crs + strlen(crs);
+ while(nbrecv(csc, &r) > 0 && i++ < 6){
+ if(quickkey(r))
+ continue;
+ d = runetochar(rc, &r);
+ if(p + d < crs + sizeof crs){
+ memcpy(p, rc, d);
+ p = crm114();
+ }
+ }
+}
+static void
+gamein(void)
+{
+ int mx, my, scale;
+
+ qlock(&inlck);
+ mx = mΔx;
+ my = mΔy;
+ kon = kb | mΔb & 5 | (mΔb & 2) << 2;
+ mΔx = mΔy = 0;
+ qunlock(&inlck);
+
+ kΔx = kΔy = 0;
+ scale = Δtc * (kon & 1<<Krun ? 70 : 35);
+ if(kon & 1<<K↑)
+ kΔy -= scale;
+ if(kon & 1<<K↓)
+ kΔy += scale;
+ if(kon & 1<<K←)
+ kΔx -= scale;
+ if(kon & 1<<K→)
+ kΔx += scale;
+ kΔx += mx * 10 / (13 - msense);
+ kΔy += my * 20 / (13 - msense);
+
+ scale = 100 * Δtc;
+ if(kΔx > scale)
+ kΔx = scale;
+ else if(kΔx < -scale)
+ kΔx = -scale;
+ if(kΔy > scale)
+ kΔy = scale;
+ else if(kΔy < -scale)
+ kΔy = -scale;
+}
+static void
+demoin(void)
+{
+ kon = *dem++;
+ kΔx = *dem++ * Δtc;
+ kΔy = *dem++ * Δtc;
+ if(dem >= deme)
+ gm.end = EDdem;
+}
+static void
+input(void)
+{
+ kold = kon;
+ if(gm.demo && dem < deme)
+ demoin();
+ else
+ gamein();
+ if(gm.record){
+ if(dem+3 >= deme)
+ sysfatal("demo overflow");
+ *dem++ = kon & 0xff;
+ *dem++ = kΔx / Δtc & 0xff;
+ *dem++ = kΔy / Δtc & 0xff;
+ }
+ if(firing){
+ if(kon & 1<<Kopen & ~kold)
+ kon &= ~(1<<Kopen);
+ if(kon & 1<<Kfire & ~kold)
+ kon &= ~(1<<Kfire);
+ }
+}
+
+State stt[] = {
+ [GSplr] {uplr, nil, 0, nil, nil, 0},
+ [GSplrcam] {nil, nil, 0, nil, nil, 0},
+ [GSblaz1] {urun, nil, 12, sprs+SPbjwalk1, stt+GSblaz2, 0},
+ [GSblaz2] {nil, nil, 3, sprs+SPbjwalk1, stt+GSblaz3, 0},
+ [GSblaz3] {urun, nil, 8, sprs+SPbjwalk2, stt+GSblaz4, 0},
+ [GSblaz4] {urun, nil, 12, sprs+SPbjwalk3, stt+GSblaz5, 0},
+ [GSblaz5] {nil, nil, 3, sprs+SPbjwalk3, stt+GSblaz6, 0},
+ [GSblaz6] {urun, nil, 8, sprs+SPbjwalk4, stt+GSblaz1, 0},
+ [GSjump1] {ujump, nil, 14, sprs+SPbjjump1, stt+GSjump2, 0},
+ [GSjump2] {ujump, runyell, 14, sprs+SPbjjump2, stt+GSjump3, 0},
+ [GSjump3] {ujump, nil, 14, sprs+SPbjjump3, stt+GSjump4, 0},
+ [GSjump4] {nil, victory, 300, sprs+SPbjjump4, stt+GSjump4, 0},
+ [GSgd] {uwait, nil, 0, sprs+SPgd, stt+GSgd, 1},
+ [GSgdwalk1] {uwalk, nil, 20, sprs+SPgdwalk1, stt+GSgdwalk2, 1},
+ [GSgdwalk2] {nil, nil, 5, sprs+SPgdwalk1, stt+GSgdwalk3, 1},
+ [GSgdwalk3] {uwalk, nil, 15, sprs+SPgdwalk2, stt+GSgdwalk4, 1},
+ [GSgdwalk4] {uwalk, nil, 20, sprs+SPgdwalk3, stt+GSgdwalk5, 1},
+ [GSgdwalk5] {nil, nil, 5, sprs+SPgdwalk3, stt+GSgdwalk6, 1},
+ [GSgdwalk6] {uwalk, nil, 15, sprs+SPgdwalk4, stt+GSgdwalk1, 1},
+ [GSgdpain1] {nil, nil, 10, sprs+SPgdpain1, stt+GSgdchase1, 2},
+ [GSgdpain2] {nil, nil, 10, sprs+SPgdpain2, stt+GSgdchase1, 2},
+ [GSgdchase1] {uchase, nil, 10, sprs+SPgdwalk1, stt+GSgdchase2, 1},
+ [GSgdchase2] {nil, nil, 3, sprs+SPgdwalk1, stt+GSgdchase3, 1},
+ [GSgdchase3] {uchase, nil, 8, sprs+SPgdwalk2, stt+GSgdchase4, 1},
+ [GSgdchase4] {uchase, nil, 10, sprs+SPgdwalk3, stt+GSgdchase5, 1},
+ [GSgdchase5] {nil, nil, 3, sprs+SPgdwalk3, stt+GSgdchase6, 1},
+ [GSgdchase6] {uchase, nil, 8, sprs+SPgdwalk4, stt+GSgdchase1, 1},
+ [GSgdfire1] {nil, nil, 20, sprs+SPgdfire1, stt+GSgdfire2, 0},
+ [GSgdfire2] {nil, fire, 20, sprs+SPgdfire2, stt+GSgdfire3, 0},
+ [GSgdfire3] {nil, nil, 20, sprs+SPgdfire3, stt+GSgdchase1, 0},
+ [GSgddie1] {nil, yelp, 15, sprs+SPgddie1, stt+GSgddie2, 0},
+ [GSgddie2] {nil, nil, 15, sprs+SPgddie2, stt+GSgddie3, 0},
+ [GSgddie3] {nil, nil, 15, sprs+SPgddie3, stt+GSgddie4, 0},
+ [GSgddie4] {nil, nil, 0, sprs+SPgddead, stt+GSgddie4, 0},
+ [GSss] {uwait, nil, 0, sprs+SPss, stt+GSss, 1},
+ [GSsswalk1] {uwalk, nil, 20, sprs+SPsswalk1, stt+GSsswalk2, 1},
+ [GSsswalk2] {nil, nil, 5, sprs+SPsswalk1, stt+GSsswalk3, 1},
+ [GSsswalk3] {uwalk, nil, 15, sprs+SPsswalk2, stt+GSsswalk4, 1},
+ [GSsswalk4] {uwalk, nil, 20, sprs+SPsswalk3, stt+GSsswalk5, 1},
+ [GSsswalk5] {nil, nil, 5, sprs+SPsswalk3, stt+GSsswalk6, 1},
+ [GSsswalk6] {uwalk, nil, 15, sprs+SPsswalk4, stt+GSsswalk1, 1},
+ [GSsspain1] {nil, nil, 10, sprs+SPsspain1, stt+GSsschase1, 2},
+ [GSsspain2] {nil, nil, 10, sprs+SPsspain2, stt+GSsschase1, 2},
+ [GSsschase1] {uchase, nil, 10, sprs+SPsswalk1, stt+GSsschase2, 1},
+ [GSsschase2] {nil, nil, 3, sprs+SPsswalk1, stt+GSsschase3, 1},
+ [GSsschase3] {uchase, nil, 8, sprs+SPsswalk2, stt+GSsschase4, 1},
+ [GSsschase4] {uchase, nil, 10, sprs+SPsswalk3, stt+GSsschase5, 1},
+ [GSsschase5] {nil, nil, 3, sprs+SPsswalk3, stt+GSsschase6, 1},
+ [GSsschase6] {uchase, nil, 8, sprs+SPsswalk4, stt+GSsschase1, 1},
+ [GSssfire1] {nil, nil, 20, sprs+SPssfire1, stt+GSssfire2, 0},
+ [GSssfire2] {nil, fire, 20, sprs+SPssfire2, stt+GSssfire3, 0},
+ [GSssfire3] {nil, nil, 10, sprs+SPssfire3, stt+GSssfire4, 0},
+ [GSssfire4] {nil, fire, 10, sprs+SPssfire2, stt+GSssfire5, 0},
+ [GSssfire5] {nil, nil, 10, sprs+SPssfire3, stt+GSssfire6, 0},
+ [GSssfire6] {nil, fire, 10, sprs+SPssfire2, stt+GSssfire7, 0},
+ [GSssfire7] {nil, nil, 10, sprs+SPssfire3, stt+GSssfire8, 0},
+ [GSssfire8] {nil, fire, 10, sprs+SPssfire2, stt+GSssfire9, 0},
+ [GSssfire9] {nil, nil, 10, sprs+SPssfire3, stt+GSsschase1, 0},
+ [GSssdie1] {nil, yelp, 15, sprs+SPssdie1, stt+GSssdie2, 0},
+ [GSssdie2] {nil, nil, 15, sprs+SPssdie2, stt+GSssdie3, 0},
+ [GSssdie3] {nil, nil, 15, sprs+SPssdie3, stt+GSssdie4, 0},
+ [GSssdie4] {nil, nil, 0, sprs+SPssdead, stt+GSssdie4, 0},
+ [GSofc] {uwait, nil, 0, sprs+SPofc, stt+GSofc, 1},
+ [GSofcwalk1] {uwalk, nil, 20, sprs+SPofcwalk1, stt+GSofcwalk2, 1},
+ [GSofcwalk2] {nil, nil, 5, sprs+SPofcwalk1, stt+GSofcwalk3, 1},
+ [GSofcwalk3] {uwalk, nil, 15, sprs+SPofcwalk2, stt+GSofcwalk4, 1},
+ [GSofcwalk4] {uwalk, nil, 20, sprs+SPofcwalk3, stt+GSofcwalk5, 1},
+ [GSofcwalk5] {nil, nil, 5, sprs+SPofcwalk3, stt+GSofcwalk6, 1},
+ [GSofcwalk6] {uwalk, nil, 15, sprs+SPofcwalk4, stt+GSofcwalk1, 1},
+ [GSofcpain1] {nil, nil, 10, sprs+SPofcpain1, stt+GSofcchase1, 2},
+ [GSofcpain2] {nil, nil, 10, sprs+SPofcpain2, stt+GSofcchase1, 2},
+ [GSofcchase1] {uchase, nil, 10, sprs+SPofcwalk1, stt+GSofcchase2, 1},
+ [GSofcchase2] {nil, nil, 3, sprs+SPofcwalk1, stt+GSofcchase3, 1},
+ [GSofcchase3] {uchase, nil, 8, sprs+SPofcwalk2, stt+GSofcchase4, 1},
+ [GSofcchase4] {uchase, nil, 10, sprs+SPofcwalk3, stt+GSofcchase5, 1},
+ [GSofcchase5] {nil, nil, 3, sprs+SPofcwalk3, stt+GSofcchase6, 1},
+ [GSofcchase6] {uchase, nil, 8, sprs+SPofcwalk4, stt+GSofcchase1, 1},
+ [GSofcfire1] {nil, nil, 6, sprs+SPofcfire1, stt+GSofcfire2, 0},
+ [GSofcfire2] {nil, fire, 20, sprs+SPofcfire2, stt+GSofcfire3, 0},
+ [GSofcfire3] {nil, nil, 10, sprs+SPofcfire3, stt+GSofcchase1, 0},
+ [GSofcdie1] {nil, yelp, 11, sprs+SPofcdie1, stt+GSofcdie2, 0},
+ [GSofcdie2] {nil, nil, 11, sprs+SPofcdie2, stt+GSofcdie3, 0},
+ [GSofcdie3] {nil, nil, 11, sprs+SPofcdie3, stt+GSofcdie4, 0},
+ [GSofcdie4] {nil, nil, 11, sprs+SPofcdie4, stt+GSofcdie5, 0},
+ [GSofcdie5] {nil, nil, 0, sprs+SPofcdead, stt+GSofcdie5, 0},
+ [GSmut] {uwait, nil, 0, sprs+SPmut, stt+GSmut, 1},
+ [GSmutwalk1] {uwalk, nil, 20, sprs+SPmutwalk1, stt+GSmutwalk2, 1},
+ [GSmutwalk2] {nil, nil, 5, sprs+SPmutwalk1, stt+GSmutwalk3, 1},
+ [GSmutwalk3] {uwalk, nil, 15, sprs+SPmutwalk2, stt+GSmutwalk4, 1},
+ [GSmutwalk4] {uwalk, nil, 20, sprs+SPmutwalk3, stt+GSmutwalk5, 1},
+ [GSmutwalk5] {nil, nil, 5, sprs+SPmutwalk3, stt+GSmutwalk6, 1},
+ [GSmutwalk6] {uwalk, nil, 15, sprs+SPmutwalk4, stt+GSmutwalk1, 1},
+ [GSmutpain1] {nil, nil, 10, sprs+SPmutpain1, stt+GSmutchase1, 2},
+ [GSmutpain2] {nil, nil, 10, sprs+SPmutpain2, stt+GSmutchase1, 2},
+ [GSmutchase1] {uchase, nil, 10, sprs+SPmutwalk1, stt+GSmutchase2, 1},
+ [GSmutchase2] {nil, nil, 3, sprs+SPmutwalk1, stt+GSmutchase3, 1},
+ [GSmutchase3] {uchase, nil, 8, sprs+SPmutwalk2, stt+GSmutchase4, 1},
+ [GSmutchase4] {uchase, nil, 10, sprs+SPmutwalk3, stt+GSmutchase5, 1},
+ [GSmutchase5] {nil, nil, 3, sprs+SPmutwalk3, stt+GSmutchase6, 1},
+ [GSmutchase6] {uchase, nil, 8, sprs+SPmutwalk4, stt+GSmutchase1, 1},
+ [GSmutfire1] {nil, fire, 6, sprs+SPmutfire1, stt+GSmutfire2, 0},
+ [GSmutfire2] {nil, nil, 20, sprs+SPmutfire2, stt+GSmutfire3, 0},
+ [GSmutfire3] {nil, fire, 10, sprs+SPmutfire3, stt+GSmutfire4, 0},
+ [GSmutfire4] {nil, nil, 20, sprs+SPmutfire4, stt+GSmutchase1, 0},
+ [GSmutdie1] {nil, yelp, 7, sprs+SPmutdie1, stt+GSmutdie2, 0},
+ [GSmutdie2] {nil, nil, 7, sprs+SPmutdie2, stt+GSmutdie3, 0},
+ [GSmutdie3] {nil, nil, 7, sprs+SPmutdie3, stt+GSmutdie4, 0},
+ [GSmutdie4] {nil, nil, 7, sprs+SPmutdie4, stt+GSmutdie5, 0},
+ [GSmutdie5] {nil, nil, 0, sprs+SPmutdead, stt+GSmutdie5, 0},
+ [GSdogwalk1] {uwalk, nil, 20, sprs+SPdogwalk1, stt+GSdogwalk2, 1},
+ [GSdogwalk2] {nil, nil, 5, sprs+SPdogwalk1, stt+GSdogwalk3, 1},
+ [GSdogwalk3] {uwalk, nil, 15, sprs+SPdogwalk2, stt+GSdogwalk4, 1},
+ [GSdogwalk4] {uwalk, nil, 20, sprs+SPdogwalk3, stt+GSdogwalk5, 1},
+ [GSdogwalk5] {nil, nil, 5, sprs+SPdogwalk3, stt+GSdogwalk6, 1},
+ [GSdogwalk6] {uwalk, nil, 15, sprs+SPdogwalk4, stt+GSdogwalk1, 1},
+ [GSdogchase1] {udogchase, nil, 10, sprs+SPdogwalk1, stt+GSdogchase2, 1},
+ [GSdogchase2] {nil, nil, 3, sprs+SPdogwalk1, stt+GSdogchase3, 1},
+ [GSdogchase3] {udogchase, nil, 8, sprs+SPdogwalk2, stt+GSdogchase4, 1},
+ [GSdogchase4] {udogchase, nil, 10, sprs+SPdogwalk3, stt+GSdogchase5, 1},
+ [GSdogchase5] {nil, nil, 3, sprs+SPdogwalk3, stt+GSdogchase6, 1},
+ [GSdogchase6] {udogchase, nil, 8, sprs+SPdogwalk4, stt+GSdogchase1, 1},
+ [GSdogfire1] {nil, nil, 10, sprs+SPdogfire1, stt+GSdogfire2, 0},
+ [GSdogfire2] {nil, bite, 10, sprs+SPdogfire2, stt+GSdogfire3, 0},
+ [GSdogfire3] {nil, nil, 10, sprs+SPdogfire3, stt+GSdogfire4, 0},
+ [GSdogfire4] {nil, nil, 10, sprs+SPdogfire1, stt+GSdogfire5, 0},
+ [GSdogfire5] {nil, nil, 10, sprs+SPdogwalk1, stt+GSdogchase1, 0},
+ [GSdogdie1] {nil, yelp, 15, sprs+SPdogdie1, stt+GSdogdie2, 0},
+ [GSdogdie2] {nil, nil, 15, sprs+SPdogdie2, stt+GSdogdie3, 0},
+ [GSdogdie3] {nil, nil, 15, sprs+SPdogdie3, stt+GSdogdie4, 0},
+ [GSdogdie4] {nil, nil, 15, sprs+SPdogdead, stt+GSdogdie4, 0},
+ [GShans] {uwait, nil, 0, sprs+SPhanswalk1, stt+GShans, 0},
+ [GShanschase1] {uchase, nil, 10, sprs+SPhanswalk1, stt+GShanschase2, 0},
+ [GShanschase2] {nil, nil, 3, sprs+SPhanswalk1, stt+GShanschase3, 0},
+ [GShanschase3] {uchase, nil, 8, sprs+SPhanswalk2, stt+GShanschase4, 0},
+ [GShanschase4] {uchase, nil, 10, sprs+SPhanswalk3, stt+GShanschase5, 0},
+ [GShanschase5] {nil, nil, 3, sprs+SPhanswalk3, stt+GShanschase6, 0},
+ [GShanschase6] {uchase, nil, 8, sprs+SPhanswalk4, stt+GShanschase1, 0},
+ [GShansfire1] {nil, nil, 30, sprs+SPhansfire1, stt+GShansfire2, 0},
+ [GShansfire2] {nil, fire, 10, sprs+SPhansfire2, stt+GShansfire3, 0},
+ [GShansfire3] {nil, fire, 10, sprs+SPhansfire3, stt+GShansfire4, 0},
+ [GShansfire4] {nil, fire, 10, sprs+SPhansfire2, stt+GShansfire5, 0},
+ [GShansfire5] {nil, fire, 10, sprs+SPhansfire3, stt+GShansfire6, 0},
+ [GShansfire6] {nil, fire, 10, sprs+SPhansfire2, stt+GShansfire7, 0},
+ [GShansfire7] {nil, fire, 10, sprs+SPhansfire3, stt+GShansfire8, 0},
+ [GShansfire8] {nil, nil, 10, sprs+SPhansfire1, stt+GShanschase1, 0},
+ [GShansdie1] {nil, yelp, 15, sprs+SPhansdie1, stt+GShansdie2, 0},
+ [GShansdie2] {nil, nil, 15, sprs+SPhansdie2, stt+GShansdie3, 0},
+ [GShansdie3] {nil, nil, 15, sprs+SPhansdie3, stt+GShansdie4, 0},
+ [GShansdie4] {nil, nil, 0, sprs+SPhansdead, stt+GShansdie4, 0},
+ [GSschb] {uwait, nil, 0, sprs+SPschbwalk1, stt+GSschb, 0},
+ [GSschbchase1] {uboss, nil, 10, sprs+SPschbwalk1, stt+GSschbchase2, 0},
+ [GSschbchase2] {nil, nil, 3, sprs+SPschbwalk1, stt+GSschbchase3, 0},
+ [GSschbchase3] {uboss, nil, 8, sprs+SPschbwalk2, stt+GSschbchase4, 0},
+ [GSschbchase4] {uboss, nil, 10, sprs+SPschbwalk3, stt+GSschbchase5, 0},
+ [GSschbchase5] {nil, nil, 3, sprs+SPschbwalk3, stt+GSschbchase6, 0},
+ [GSschbchase6] {uboss, nil, 8, sprs+SPschbwalk4, stt+GSschbchase1, 0},
+ [GSschbfire1] {nil, nil, 30, sprs+SPschbfire1, stt+GSschbfire2, 0},
+ [GSschbfire2] {nil, launch, 10, sprs+SPschbfire2, stt+GSschbchase1, 0},
+ [GSschbcam] {nil, nil, 1, sprs+SPschbwalk1, stt+GSschbdie1, 0},
+ [GSschbdie1] {nil, yelp, 10, sprs+SPschbwalk1, stt+GSschbdie2, 0},
+ [GSschbdie2] {nil, nil, 10, sprs+SPschbwalk1, stt+GSschbdie3, 0},
+ [GSschbdie3] {nil, nil, 10, sprs+SPschbdie1, stt+GSschbdie4, 0},
+ [GSschbdie4] {nil, nil, 10, sprs+SPschbdie2, stt+GSschbdie5, 0},
+ [GSschbdie5] {nil, nil, 10, sprs+SPschbdie3, stt+GSschbdie6, 0},
+ [GSschbdie6] {nil, cam, 20, sprs+SPschbdead, stt+GSschbdie6, 0},
+ [GSgretel] {uwait, nil, 0, sprs+SPgretelwalk1, stt+GSgretel, 0},
+ [GSgretelchase1] {uchase, nil, 10, sprs+SPgretelwalk1, stt+GSgretelchase2, 0},
+ [GSgretelchase2] {nil, nil, 3, sprs+SPgretelwalk1, stt+GSgretelchase3, 0},
+ [GSgretelchase3] {uchase, nil, 8, sprs+SPgretelwalk2, stt+GSgretelchase4, 0},
+ [GSgretelchase4] {uchase, nil, 10, sprs+SPgretelwalk3, stt+GSgretelchase5, 0},
+ [GSgretelchase5] {nil, nil, 3, sprs+SPgretelwalk3, stt+GSgretelchase6, 0},
+ [GSgretelchase6] {uchase, nil, 8, sprs+SPgretelwalk4, stt+GSgretelchase1, 0},
+ [GSgretelfire1] {nil, nil, 30, sprs+SPgretelfire1, stt+GSgretelfire2, 0},
+ [GSgretelfire2] {nil, fire, 10, sprs+SPgretelfire2, stt+GSgretelfire3, 0},
+ [GSgretelfire3] {nil, fire, 10, sprs+SPgretelfire3, stt+GSgretelfire4, 0},
+ [GSgretelfire4] {nil, fire, 10, sprs+SPgretelfire2, stt+GSgretelfire5, 0},
+ [GSgretelfire5] {nil, fire, 10, sprs+SPgretelfire3, stt+GSgretelfire6, 0},
+ [GSgretelfire6] {nil, fire, 10, sprs+SPgretelfire2, stt+GSgretelfire7, 0},
+ [GSgretelfire7] {nil, fire, 10, sprs+SPgretelfire3, stt+GSgretelfire8, 0},
+ [GSgretelfire8] {nil, nil, 10, sprs+SPgretelfire1, stt+GSgretelchase1, 0},
+ [GSgreteldie1] {nil, yelp, 15, sprs+SPgreteldie1, stt+GSgreteldie2, 0},
+ [GSgreteldie2] {nil, nil, 15, sprs+SPgreteldie2, stt+GSgreteldie3, 0},
+ [GSgreteldie3] {nil, nil, 15, sprs+SPgreteldie3, stt+GSgreteldie4, 0},
+ [GSgreteldie4] {nil, nil, 0, sprs+SPgreteldead, stt+GSgreteldie4, 0},
+ [GSotto] {uwait, nil, 0, sprs+SPottowalk1, stt+GSotto, 0},
+ [GSottochase1] {uboss, nil, 10, sprs+SPottowalk1, stt+GSottochase2, 0},
+ [GSottochase2] {nil, nil, 3, sprs+SPottowalk1, stt+GSottochase3, 0},
+ [GSottochase3] {uboss, nil, 8, sprs+SPottowalk2, stt+GSottochase4, 0},
+ [GSottochase4] {uboss, nil, 10, sprs+SPottowalk3, stt+GSottochase5, 0},
+ [GSottochase5] {nil, nil, 3, sprs+SPottowalk3, stt+GSottochase6, 0},
+ [GSottochase6] {uboss, nil, 8, sprs+SPottowalk4, stt+GSottochase1, 0},
+ [GSottofire1] {nil, nil, 30, sprs+SPottofire1, stt+GSottofire2, 0},
+ [GSottofire2] {nil, launch, 10, sprs+SPottofire2, stt+GSottochase1, 0},
+ [GSottocam] {nil, nil, 1, sprs+SPottowalk1, stt+GSottodie1, 0},
+ [GSottodie1] {nil, yelp, 1, sprs+SPottowalk1, stt+GSottodie2, 0},
+ [GSottodie2] {nil, nil, 10, sprs+SPottowalk1, stt+GSottodie3, 0},
+ [GSottodie3] {nil, nil, 10, sprs+SPottodie1, stt+GSottodie4, 0},
+ [GSottodie4] {nil, nil, 10, sprs+SPottodie2, stt+GSottodie5, 0},
+ [GSottodie5] {nil, nil, 10, sprs+SPottodie3, stt+GSottodie6, 0},
+ [GSottodie6] {nil, cam, 20, sprs+SPottodead, stt+GSottodie6, 0},
+ [GSfett] {uwait, nil, 0, sprs+SPfettwalk1, stt+GSfett, 0},
+ [GSfettchase1] {uboss, nil, 10, sprs+SPfettwalk1, stt+GSfettchase2, 0},
+ [GSfettchase2] {nil, nil, 3, sprs+SPfettwalk1, stt+GSfettchase3, 0},
+ [GSfettchase3] {uboss, nil, 8, sprs+SPfettwalk2, stt+GSfettchase4, 0},
+ [GSfettchase4] {uboss, nil, 10, sprs+SPfettwalk3, stt+GSfettchase5, 0},
+ [GSfettchase5] {nil, nil, 3, sprs+SPfettwalk3, stt+GSfettchase6, 0},
+ [GSfettchase6] {uboss, nil, 8, sprs+SPfettwalk4, stt+GSfettchase1, 0},
+ [GSfettfire1] {nil, nil, 30, sprs+SPfettfire1, stt+GSfettfire2, 0},
+ [GSfettfire2] {nil, launch, 10, sprs+SPfettfire2, stt+GSfettfire3, 0},
+ [GSfettfire3] {nil, fire, 10, sprs+SPfettfire3, stt+GSfettfire4, 0},
+ [GSfettfire4] {nil, fire, 10, sprs+SPfettfire4, stt+GSfettfire5, 0},
+ [GSfettfire5] {nil, fire, 10, sprs+SPfettfire3, stt+GSfettfire6, 0},
+ [GSfettfire6] {nil, fire, 10, sprs+SPfettfire4, stt+GSfettchase1, 0},
+ [GSfettcam] {nil, nil, 1, sprs+SPfettwalk1, stt+GSfettdie1, 0},
+ [GSfettdie1] {nil, yelp, 1, sprs+SPfettwalk1, stt+GSfettdie2, 0},
+ [GSfettdie2] {nil, nil, 10, sprs+SPfettwalk1, stt+GSfettdie3, 0},
+ [GSfettdie3] {nil, nil, 10, sprs+SPfettdie1, stt+GSfettdie4, 0},
+ [GSfettdie4] {nil, nil, 10, sprs+SPfettdie2, stt+GSfettdie5, 0},
+ [GSfettdie5] {nil, nil, 10, sprs+SPfettdie3, stt+GSfettdie6, 0},
+ [GSfettdie6] {nil, cam, 20, sprs+SPfettdead, stt+GSfettdie6, 0},
+ [GSfake] {uwait, nil, 0, sprs+SPfakewalk1, stt+GSfake, 0},
+ [GSfakechase1] {ufake, nil, 10, sprs+SPfakewalk1, stt+GSfakechase2, 0},
+ [GSfakechase2] {nil, nil, 3, sprs+SPfakewalk1, stt+GSfakechase3, 0},
+ [GSfakechase3] {ufake, nil, 8, sprs+SPfakewalk2, stt+GSfakechase4, 0},
+ [GSfakechase4] {ufake, nil, 10, sprs+SPfakewalk3, stt+GSfakechase5, 0},
+ [GSfakechase5] {nil, nil, 3, sprs+SPfakewalk3, stt+GSfakechase6, 0},
+ [GSfakechase6] {ufake, nil, 8, sprs+SPfakewalk4, stt+GSfakechase1, 0},
+ [GSfakefire1] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire2, 0},
+ [GSfakefire2] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire3, 0},
+ [GSfakefire3] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire4, 0},
+ [GSfakefire4] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire5, 0},
+ [GSfakefire5] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire6, 0},
+ [GSfakefire6] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire7, 0},
+ [GSfakefire7] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire8, 0},
+ [GSfakefire8] {nil, launch, 8, sprs+SPfakefire, stt+GSfakefire9, 0},
+ [GSfakefire9] {nil, nil, 8, sprs+SPfakefire, stt+GSfakechase1, 0},
+ [GSfakedie1] {nil, yelp, 10, sprs+SPfakedie1, stt+GSfakedie2, 0},
+ [GSfakedie2] {nil, nil, 10, sprs+SPfakedie2, stt+GSfakedie3, 0},
+ [GSfakedie3] {nil, nil, 10, sprs+SPfakedie3, stt+GSfakedie4, 0},
+ [GSfakedie4] {nil, nil, 10, sprs+SPfakedie4, stt+GSfakedie5, 0},
+ [GSfakedie5] {nil, nil, 10, sprs+SPfakedie5, stt+GSfakedie6, 0},
+ [GSfakedie6] {nil, nil, 0, sprs+SPfakedead, stt+GSfakedie6, 0},
+ [GSmech] {uwait, nil, 0, sprs+SPmechwalk1, stt+GSmech, 0},
+ [GSmechchase1] {uchase, mechsfx, 10, sprs+SPmechwalk1, stt+GSmechchase2, 0},
+ [GSmechchase2] {nil, nil, 6, sprs+SPmechwalk1, stt+GSmechchase3, 0},
+ [GSmechchase3] {uchase, nil, 8, sprs+SPmechwalk2, stt+GSmechchase4, 0},
+ [GSmechchase4] {uchase, mechsfx, 10, sprs+SPmechwalk3, stt+GSmechchase5, 0},
+ [GSmechchase5] {nil, nil, 6, sprs+SPmechwalk3, stt+GSmechchase6, 0},
+ [GSmechchase6] {uchase, nil, 8, sprs+SPmechwalk4, stt+GSmechchase1, 0},
+ [GSmechfire1] {nil, nil, 30, sprs+SPmechfire1, stt+GSmechfire2, 0},
+ [GSmechfire2] {nil, fire, 10, sprs+SPmechfire2, stt+GSmechfire3, 0},
+ [GSmechfire3] {nil, fire, 10, sprs+SPmechfire3, stt+GSmechfire4, 0},
+ [GSmechfire4] {nil, fire, 10, sprs+SPmechfire2, stt+GSmechfire5, 0},
+ [GSmechfire5] {nil, fire, 10, sprs+SPmechfire3, stt+GSmechfire6, 0},
+ [GSmechfire6] {nil, fire, 10, sprs+SPmechfire2, stt+GSmechchase1, 0},
+ [GSmechdie1] {nil, yelp, 10, sprs+SPmechdie1, stt+GSmechdie2, 0},
+ [GSmechdie2] {nil, nil, 10, sprs+SPmechdie2, stt+GSmechdie3, 0},
+ [GSmechdie3] {nil, mechblow, 10, sprs+SPmechdie3, stt+GSmechdie4, 0},
+ [GSmechdie4] {nil, nil, 0, sprs+SPmechdead, stt+GSmechdie4, 0},
+ [GShitlerchase1] {uchase, nil, 6, sprs+SPhitlerwalk1, stt+GShitlerchase2, 0},
+ [GShitlerchase2] {nil, nil, 4, sprs+SPhitlerwalk1, stt+GShitlerchase3, 0},
+ [GShitlerchase3] {uchase, nil, 2, sprs+SPhitlerwalk2, stt+GShitlerchase4, 0},
+ [GShitlerchase4] {uchase, nil, 6, sprs+SPhitlerwalk3, stt+GShitlerchase5, 0},
+ [GShitlerchase5] {nil, nil, 4, sprs+SPhitlerwalk3, stt+GShitlerchase6, 0},
+ [GShitlerchase6] {uchase, nil, 2, sprs+SPhitlerwalk4, stt+GShitlerchase1, 0},
+ [GShitlerfire1] {nil, nil, 30, sprs+SPhitlerfire1, stt+GShitlerfire2, 0},
+ [GShitlerfire2] {nil, fire, 10, sprs+SPhitlerfire2, stt+GShitlerfire3, 0},
+ [GShitlerfire3] {nil, fire, 10, sprs+SPhitlerfire3, stt+GShitlerfire4, 0},
+ [GShitlerfire4] {nil, fire, 10, sprs+SPhitlerfire2, stt+GShitlerfire5, 0},
+ [GShitlerfire5] {nil, fire, 10, sprs+SPhitlerfire3, stt+GShitlerfire6, 0},
+ [GShitlerfire6] {nil, fire, 10, sprs+SPhitlerfire2, stt+GShitlerchase1, 0},
+ [GShitlercam] {nil, nil, 10, sprs+SPhitlerwalk1, stt+GShitlerdie1, 0},
+ [GShitlerdie1] {nil, yelp, 1, sprs+SPhitlerwalk1, stt+GShitlerdie2, 0},
+ [GShitlerdie2] {nil, nil, 10, sprs+SPhitlerwalk1, stt+GShitlerdie3, 0},
+ [GShitlerdie3] {nil, slurp, 10, sprs+SPhitlerdie1, stt+GShitlerdie4, 0},
+ [GShitlerdie4] {nil, nil, 10, sprs+SPhitlerdie2, stt+GShitlerdie5, 0},
+ [GShitlerdie5] {nil, nil, 10, sprs+SPhitlerdie3, stt+GShitlerdie6, 0},
+ [GShitlerdie6] {nil, nil, 10, sprs+SPhitlerdie4, stt+GShitlerdie7, 0},
+ [GShitlerdie7] {nil, nil, 10, sprs+SPhitlerdie5, stt+GShitlerdie8, 0},
+ [GShitlerdie8] {nil, nil, 10, sprs+SPhitlerdie6, stt+GShitlerdie9, 0},
+ [GShitlerdie9] {nil, nil, 10, sprs+SPhitlerdie7, stt+GShitlerdie10, 0},
+ [GShitlerdie10] {nil, cam, 20, sprs+SPhitlerdead, stt+GShitlerdie10, 0},
+ [GSgh1chase1] {ughost, nil, 10, sprs+SPgh1walk1, stt+GSgh1chase2, 0},
+ [GSgh2chase1] {ughost, nil, 10, sprs+SPgh3walk1, stt+GSgh2chase2, 0},
+ [GSgh3chase1] {ughost, nil, 10, sprs+SPgh2walk1, stt+GSgh3chase2, 0},
+ [GSgh4chase1] {ughost, nil, 10, sprs+SPgh2walk1, stt+GSgh4chase2, 0},
+ [GSgh1chase2] {ughost, nil, 10, sprs+SPgh1walk2, stt+GSgh1chase1, 0},
+ [GSgh2chase2] {ughost, nil, 10, sprs+SPgh3walk2, stt+GSgh2chase1, 0},
+ [GSgh3chase2] {ughost, nil, 10, sprs+SPgh2walk2, stt+GSgh3chase1, 0},
+ [GSgh4chase2] {ughost, nil, 10, sprs+SPgh2walk2, stt+GSgh4chase1, 0},
+ [GStrans] {uwait, nil, 0, sprs+SPtranswalk1, stt+GStrans, 0},
+ [GStranschase1] {uchase, nil, 10, sprs+SPtranswalk1, stt+GStranschase2, 0},
+ [GStranschase2] {nil, nil, 3, sprs+SPtranswalk1, stt+GStranschase3, 0},
+ [GStranschase3] {uchase, nil, 8, sprs+SPtranswalk2, stt+GStranschase4, 0},
+ [GStranschase4] {uchase, nil, 10, sprs+SPtranswalk3, stt+GStranschase5, 0},
+ [GStranschase5] {nil, nil, 3, sprs+SPtranswalk3, stt+GStranschase6, 0},
+ [GStranschase6] {uchase, nil, 8, sprs+SPtranswalk4, stt+GStranschase1, 0},
+ [GStransfire1] {nil, nil, 30, sprs+SPtransfire1, stt+GStransfire2, 0},
+ [GStransfire2] {nil, fire, 10, sprs+SPtransfire2, stt+GStransfire3, 0},
+ [GStransfire3] {nil, fire, 10, sprs+SPtransfire3, stt+GStransfire4, 0},
+ [GStransfire4] {nil, fire, 10, sprs+SPtransfire2, stt+GStransfire5, 0},
+ [GStransfire5] {nil, fire, 10, sprs+SPtransfire3, stt+GStransfire6, 0},
+ [GStransfire6] {nil, fire, 10, sprs+SPtransfire2, stt+GStransfire7, 0},
+ [GStransfire7] {nil, fire, 10, sprs+SPtransfire3, stt+GStransfire8, 0},
+ [GStransfire8] {nil, nil, 10, sprs+SPtransfire1, stt+GStranschase1, 0},
+ [GStransdie1] {nil, yelp, 1, sprs+SPtranswalk1, stt+GStransdie2, 0},
+ [GStransdie2] {nil, nil, 1, sprs+SPtranswalk1, stt+GStransdie3, 0},
+ [GStransdie3] {nil, nil, 15, sprs+SPtransdie1, stt+GStransdie4, 0},
+ [GStransdie4] {nil, nil, 15, sprs+SPtransdie2, stt+GStransdie5, 0},
+ [GStransdie5] {nil, nil, 15, sprs+SPtransdie3, stt+GStransdie6, 0},
+ [GStransdie6] {nil, nil, 0, sprs+SPtransdead, stt+GStransdie6, 0},
+ [GSwilh] {uwait, nil, 0, sprs+SPwilhwalk1, stt+GSwilh, 0},
+ [GSwilhchase1] {uboss, nil, 10, sprs+SPwilhwalk1, stt+GSwilhchase2, 0},
+ [GSwilhchase2] {nil, nil, 3, sprs+SPwilhwalk1, stt+GSwilhchase3, 0},
+ [GSwilhchase3] {uboss, nil, 8, sprs+SPwilhwalk2, stt+GSwilhchase4, 0},
+ [GSwilhchase4] {uboss, nil, 10, sprs+SPwilhwalk3, stt+GSwilhchase5, 0},
+ [GSwilhchase5] {nil, nil, 3, sprs+SPwilhwalk3, stt+GSwilhchase6, 0},
+ [GSwilhchase6] {uboss, nil, 8, sprs+SPwilhwalk4, stt+GSwilhchase1, 0},
+ [GSwilhfire1] {nil, nil, 30, sprs+SPwilhfire1, stt+GSwilhfire2, 0},
+ [GSwilhfire2] {nil, launch, 10, sprs+SPwilhfire2, stt+GSwilhfire3, 0},
+ [GSwilhfire3] {nil, fire, 10, sprs+SPwilhfire3, stt+GSwilhfire4, 0},
+ [GSwilhfire4] {nil, fire, 10, sprs+SPwilhfire4, stt+GSwilhfire5, 0},
+ [GSwilhfire5] {nil, fire, 10, sprs+SPwilhfire3, stt+GSwilhfire6, 0},
+ [GSwilhfire6] {nil, fire, 10, sprs+SPwilhfire4, stt+GSwilhchase1, 0},
+ [GSwilhdie1] {nil, yelp, 1, sprs+SPwilhwalk1, stt+GSwilhdie2, 0},
+ [GSwilhdie2] {nil, nil, 10, sprs+SPwilhwalk1, stt+GSwilhdie3, 0},
+ [GSwilhdie3] {nil, nil, 10, sprs+SPwilhdie1, stt+GSwilhdie4, 0},
+ [GSwilhdie4] {nil, nil, 10, sprs+SPwilhdie2, stt+GSwilhdie5, 0},
+ [GSwilhdie5] {nil, nil, 10, sprs+SPwilhdie3, stt+GSwilhdie6, 0},
+ [GSwilhdie6] {nil, nil, 20, sprs+SPwilhdead, stt+GSwilhdie6, 0},
+ [GSuber] {uwait, nil, 0, sprs+SPuberwalk1, stt+GSuber, 0},
+ [GSuberchase1] {uchase, nil, 10, sprs+SPuberwalk1, stt+GSuberchase2, 0},
+ [GSuberchase2] {nil, nil, 3, sprs+SPuberwalk1, stt+GSuberchase3, 0},
+ [GSuberchase3] {uchase, nil, 8, sprs+SPuberwalk2, stt+GSuberchase4, 0},
+ [GSuberchase4] {uchase, nil, 10, sprs+SPuberwalk3, stt+GSuberchase5, 0},
+ [GSuberchase5] {nil, nil, 3, sprs+SPuberwalk3, stt+GSuberchase6, 0},
+ [GSuberchase6] {uchase, nil, 8, sprs+SPuberwalk4, stt+GSuberchase1, 0},
+ [GSuberfire1] {nil, nil, 30, sprs+SPuberfire1, stt+GSuberfire2, 0},
+ [GSuberfire2] {nil, uberfire, 12, sprs+SPuberfire2, stt+GSuberfire3, 0},
+ [GSuberfire3] {nil, uberfire, 12, sprs+SPuberfire3, stt+GSuberfire4, 0},
+ [GSuberfire4] {nil, uberfire, 12, sprs+SPuberfire4, stt+GSuberfire5, 0},
+ [GSuberfire5] {nil, uberfire, 12, sprs+SPuberfire3, stt+GSuberfire6, 0},
+ [GSuberfire6] {nil, uberfire, 12, sprs+SPuberfire2, stt+GSuberfire7, 0},
+ [GSuberfire7] {nil, nil, 12, sprs+SPuberfire1, stt+GSuberchase1, 0},
+ [GSuberdie1] {nil, yelp, 1, sprs+SPuberwalk1, stt+GSuberdie2, 0},
+ [GSuberdie2] {nil, nil, 1, sprs+SPuberwalk1, stt+GSuberdie3, 0},
+ [GSuberdie3] {nil, nil, 15, sprs+SPuberdie1, stt+GSuberdie4, 0},
+ [GSuberdie4] {nil, nil, 15, sprs+SPuberdie2, stt+GSuberdie5, 0},
+ [GSuberdie5] {nil, nil, 15, sprs+SPuberdie3, stt+GSuberdie6, 0},
+ [GSuberdie6] {nil, nil, 15, sprs+SPuberdie4, stt+GSuberdie7, 0},
+ [GSuberdie7] {nil, nil, 0, sprs+SPuberdead, stt+GSuberdie7, 0},
+ [GSknight] {uwait, nil, 0, sprs+SPknightwalk1, stt+GSknight, 0},
+ [GSknightchase1] {uboss, nil, 10, sprs+SPknightwalk1, stt+GSknightchase2, 0},
+ [GSknightchase2] {nil, nil, 3, sprs+SPknightwalk1, stt+GSknightchase3, 0},
+ [GSknightchase3] {uboss, nil, 8, sprs+SPknightwalk2, stt+GSknightchase4, 0},
+ [GSknightchase4] {uboss, nil, 10, sprs+SPknightwalk3, stt+GSknightchase5, 0},
+ [GSknightchase5] {nil, nil, 3, sprs+SPknightwalk3, stt+GSknightchase6, 0},
+ [GSknightchase6] {uboss, nil, 8, sprs+SPknightwalk4, stt+GSknightchase1, 0},
+ [GSknightfire1] {nil, nil, 30, sprs+SPknightfire1, stt+GSknightfire2, 0},
+ [GSknightfire2] {nil, launch, 10, sprs+SPknightfire2, stt+GSknightfire3, 0},
+ [GSknightfire3] {nil, fire, 10, sprs+SPknightfire4, stt+GSknightfire4, 0},
+ [GSknightfire4] {nil, launch, 10, sprs+SPknightfire3, stt+GSknightfire5, 0},
+ [GSknightfire5] {nil, fire, 10, sprs+SPknightfire4, stt+GSknightchase1, 0},
+ [GSknightdie1] {nil, yelp, 1, sprs+SPknightwalk1, stt+GSknightdie2, 0},
+ [GSknightdie2] {nil, nil, 10, sprs+SPknightwalk1, stt+GSknightdie3, 0},
+ [GSknightdie3] {nil, nil, 10, sprs+SPknightdie1, stt+GSknightdie4, 0},
+ [GSknightdie4] {nil, nil, 10, sprs+SPknightdie2, stt+GSknightdie5, 0},
+ [GSknightdie5] {nil, nil, 10, sprs+SPknightdie3, stt+GSknightdie6, 0},
+ [GSknightdie6] {nil, nil, 10, sprs+SPknightdie4, stt+GSknightdie7, 0},
+ [GSknightdie7] {nil, nil, 10, sprs+SPknightdie5, stt+GSknightdie8, 0},
+ [GSknightdie8] {nil, nil, 10, sprs+SPknightdie6, stt+GSknightdie9, 0},
+ [GSknightdie9] {nil, nil, 0, sprs+SPknightdead, stt+GSknightdie9, 0},
+ [GSspectrewait1] {uwait, nil, 10, sprs+SPspectrewalk1, stt+GSspectrewait2, 0},
+ [GSspectrewait2] {uwait, nil, 10, sprs+SPspectrewalk2, stt+GSspectrewait3, 0},
+ [GSspectrewait3] {uwait, nil, 10, sprs+SPspectrewalk3, stt+GSspectrewait4, 0},
+ [GSspectrewait4] {uwait, nil, 10, sprs+SPspectrewalk4, stt+GSspectrewait1, 0},
+ [GSspectrewake] {nil, wake, 10, sprs+SPspectreF4, stt+GSspectrewake, 0},
+ [GSspectrechase1] {ughost, nil, 10, sprs+SPspectrewalk1, stt+GSspectrechase2, 0},
+ [GSspectrechase2] {ughost, nil, 10, sprs+SPspectrewalk2, stt+GSspectrechase3, 0},
+ [GSspectrechase3] {ughost, nil, 10, sprs+SPspectrewalk3, stt+GSspectrechase4, 0},
+ [GSspectrechase4] {ughost, nil, 10, sprs+SPspectrewalk4, stt+GSspectrechase1, 0},
+ [GSspectredie1] {nil, nil, 10, sprs+SPspectreF1, stt+GSspectredie2, 0},
+ [GSspectredie2] {nil, nil, 10, sprs+SPspectreF2, stt+GSspectredie3, 0},
+ [GSspectredie3] {nil, nil, 10, sprs+SPspectreF3, stt+GSspectredie4, 0},
+ [GSspectredie4] {nil, nil, 300, sprs+SPspectreF4, stt+GSspectrewake, 0},
+ [GSangel] {uwait, nil, 0, sprs+SPangelwalk1, stt+GSangel, 0},
+ [GSangelchase1] {uboss, nil, 10, sprs+SPangelwalk1, stt+GSangelchase2, 0},
+ [GSangelchase2] {nil, nil, 3, sprs+SPangelwalk1, stt+GSangelchase3, 0},
+ [GSangelchase3] {uboss, nil, 8, sprs+SPangelwalk2, stt+GSangelchase4, 0},
+ [GSangelchase4] {uboss, nil, 10, sprs+SPangelwalk3, stt+GSangelchase5, 0},
+ [GSangelchase5] {nil, nil, 3, sprs+SPangelwalk3, stt+GSangelchase6, 0},
+ [GSangelchase6] {uboss, nil, 8, sprs+SPangelwalk4, stt+GSangelchase1, 0},
+ [GSangelfire1] {nil, prelaunch, 10, sprs+SPangelfire1, stt+GSangelfire2, 0},
+ [GSangelfire2] {nil, launch, 20, sprs+SPangelfire2, stt+GSangelfire3, 0},
+ [GSangelfire3] {nil, relaunch, 10, sprs+SPangelfire1, stt+GSangelfire2, 0},
+ [GSangeldie1] {nil, yelp, 1, sprs+SPangelwalk1, stt+GSangeldie2, 0},
+ [GSangeldie2] {nil, nil, 1, sprs+SPangelwalk1, stt+GSangeldie3, 0},
+ [GSangeldie3] {nil, slurp, 10, sprs+SPangeldie1, stt+GSangeldie4, 0},
+ [GSangeldie4] {nil, nil, 10, sprs+SPangeldie2, stt+GSangeldie5, 0},
+ [GSangeldie5] {nil, nil, 10, sprs+SPangeldie3, stt+GSangeldie6, 0},
+ [GSangeldie6] {nil, nil, 10, sprs+SPangeldie4, stt+GSangeldie7, 0},
+ [GSangeldie7] {nil, nil, 10, sprs+SPangeldie5, stt+GSangeldie8, 0},
+ [GSangeldie8] {nil, nil, 10, sprs+SPangeldie6, stt+GSangeldie9, 0},
+ [GSangeldie9] {nil, nil, 10, sprs+SPangeldie7, stt+GSangeldie10, 0},
+ [GSangeldie10] {nil, victory, 130, sprs+SPangeldead, stt+GSangeldie10, 0},
+ [GSangeltired1] {nil, tiredsfx, 40, sprs+SPangeltired1, stt+GSangeltired2, 0},
+ [GSangeltired2] {nil, nil, 40, sprs+SPangeltired2, stt+GSangeltired3, 0},
+ [GSangeltired3] {nil, tiredsfx, 40, sprs+SPangeltired1, stt+GSangeltired4, 0},
+ [GSangeltired4] {nil, nil, 40, sprs+SPangeltired2, stt+GSangeltired5, 0},
+ [GSangeltired5] {nil, tiredsfx, 40, sprs+SPangeltired1, stt+GSangeltired6, 0},
+ [GSangeltired6] {nil, nil, 40, sprs+SPangeltired2, stt+GSangeltired7, 0},
+ [GSangeltired7] {nil, tiredsfx, 40, sprs+SPangeltired1, stt+GSangelchase1, 0},
+ [GSmissile] {uprj, smoke, 3, sprs+SPmissile1, stt+GSmissile, 1},
+ [GSmsmoke1] {nil, nil, 3, sprs+SPmsmoke1, stt+GSmsmoke2, 0},
+ [GSmsmoke2] {nil, nil, 3, sprs+SPmsmoke2, stt+GSmsmoke3, 0},
+ [GSmsmoke3] {nil, nil, 3, sprs+SPmsmoke3, stt+GSmsmoke4, 0},
+ [GSmsmoke4] {nil, nil, 3, sprs+SPmsmoke4, nil, 0},
+ [GSmboom1] {nil, nil, 6, sprs+SPmboom1, stt+GSmboom2, 0},
+ [GSmboom2] {nil, nil, 6, sprs+SPmboom2, stt+GSmboom3, 0},
+ [GSmboom3] {nil, nil, 6, sprs+SPmboom3, nil, 0},
+ [GSrocket] {uprj, smoke, 3, sprs+SProcket1, stt+GSrocket, 1},
+ [GSrsmoke1] {nil, nil, 3, sprs+SPrsmoke1, stt+GSrsmoke2, 0},
+ [GSrsmoke2] {nil, nil, 3, sprs+SPrsmoke2, stt+GSrsmoke3, 0},
+ [GSrsmoke3] {nil, nil, 3, sprs+SPrsmoke3, stt+GSrsmoke4, 0},
+ [GSrsmoke4] {nil, nil, 3, sprs+SPrsmoke4, nil, 0},
+ [GSrboom1] {nil, nil, 6, sprs+SPrboom1, stt+GSrboom2, 0},
+ [GSrboom2] {nil, nil, 6, sprs+SPrboom2, stt+GSrboom3, 0},
+ [GSrboom3] {nil, nil, 6, sprs+SPrboom3, nil, 0},
+ [GSflame1] {nil, uprj, 6, sprs+SPflame1, stt+GSflame2, 0},
+ [GSflame2] {nil, uprj, 6, sprs+SPflame2, stt+GSflame1, 0},
+ [GSneedle1] {uprj, nil, 6, sprs+SPneedle1, stt+GSneedle2, 0},
+ [GSneedle2] {uprj, nil, 6, sprs+SPneedle2, stt+GSneedle3, 0},
+ [GSneedle3] {uprj, nil, 6, sprs+SPneedle3, stt+GSneedle4, 0},
+ [GSneedle4] {uprj, nil, 6, sprs+SPneedle4, stt+GSneedle1, 0},
+ [GSspark1] {uprj, nil, 6, sprs+SPspark1, stt+GSspark2, 0},
+ [GSspark2] {uprj, nil, 6, sprs+SPspark2, stt+GSspark3, 0},
+ [GSspark3] {uprj, nil, 6, sprs+SPspark3, stt+GSspark4, 0},
+ [GSspark4] {uprj, nil, 6, sprs+SPspark4, stt+GSspark1, 0}
+};
+
+static void
+upal(void)
+{
+ int step;
+
+ if(dmgtc > 0){
+ step = dmgtc / 10;
+ if(step > Cwht - Cred - 1)
+ step = Cwht - Cred - 1;
+ dmgtc -= Δtc;
+ if(dmgtc < 0)
+ dmgtc = 0;
+ if(step > 0)
+ pal = pals[Cred + step];
+ }else if(bonustc > 0){
+ step = bonustc / 6;
+ if(step > Cfad - Cwht - 1)
+ step = Cfad - Cwht - 1;
+ bonustc -= Δtc;
+ if(bonustc < 0)
+ bonustc = 0;
+ if(step > 0)
+ pal = pals[Cwht + step];
+ }else
+ pal = pals[C0];
+}
+
+void
+bonus(Static *s)
+{
+ switch(s->item){
+ case Rstim:
+ if(gm.hp == 100)
+ return;
+ sfx(Shealth2);
+ giveh(25);
+ break;
+ case Rkey1:
+ case Rkey2:
+ case Rkey3:
+ case Rkey4:
+ sfx(Sgetkey);
+ givek(s->item - Rkey1);
+ break;
+ case Rcross:
+ sfx(Sbonus1);
+ givep(100);
+ gm.treasure++;
+ break;
+ case Rchalice:
+ sfx(Sbonus2);
+ givep(500);
+ gm.treasure++;
+ break;
+ case Rbible:
+ sfx(Sbonus3);
+ givep(1000);
+ gm.treasure++;
+ break;
+ case Rcrown:
+ sfx(Sbonus4);
+ givep(5000);
+ gm.treasure++;
+ break;
+ case Rclip1:
+ if(gm.ammo == 99)
+ return;
+ sfx(Sgetammo);
+ givea(8);
+ break;
+ case Rclip2:
+ if(gm.ammo == 99)
+ return;
+ sfx(Sgetammo);
+ givea(4);
+ break;
+ case Rammobox:
+ if(gm.ammo == 99)
+ return;
+ sfx(Sammobox);
+ givea(25);
+ break;
+ case Rmg:
+ sfx(Sgetmg);
+ givew(WPmg);
+ break;
+ case Rchaingun:
+ sfx(Sgetgatling);
+ givew(WPgatling);
+ pic(136, 164, pict[Pgat]);
+ facetc = 0;
+ break;
+ case R1up:
+ sfx(S1up);
+ giveh(99);
+ givea(25);
+ givel();
+ gm.treasure++;
+ break;
+ case Rfood:
+ if(gm.hp == 100)
+ return;
+ sfx(Shealth1);
+ giveh(10);
+ break;
+ case Ralpo:
+ if(gm.hp == 100)
+ return;
+ sfx(Shealth1);
+ giveh(4);
+ break;
+ case Rgibs:
+ if(gm.hp > 10)
+ return;
+ sfx(Sslurp);
+ giveh(1);
+ break;
+ case Rspear:
+ gotspear++;
+ spearx = oplr->x;
+ speary = oplr->y;
+ spearθ = oplr->θ;
+ gm.end = EDup;
+ }
+ bonustc = 6 * (Cfad-Cwht);
+ s->tl = nil;
+}
+
int
rnd(void)
{
@@ -50,20 +2519,68 @@
void
gstep(void)
{
+ if((gm.demo || gm.record) && demfrm-- != 0)
+ return;
+ demfrm = 3;
+ input();
+ noise = 0;
+ uworld();
+ upal();
+ render();
+ gm.lvltc += Δtc;
+ if(dofizz){
+ if(!gm.end)
+ gm.end = EDfizz;
+ gm.fizz++;
+ dofizz = 0;
+ gend();
+ return;
+ }
+ if(ver >= SDM)
+ idleface();
+ out();
+ eatcs();
+ if(gm.end)
+ gend();
}
void
-dstep(void)
+demo(void)
{
- step = mstep;
+ initmap();
+ mapmus();
+ pal = pals[C0];
+ dofizz++;
+ step = gstep;
}
void
-initg(int r)
+initg(int r, uchar *p)
{
+ memset(&gm, 0, sizeof gm);
+ if(p != nil){
+ gm.demo++;
+ gm.difc = GDhard;
+ gm.map = p[0];
+ deme = (char*)(p + (p[2]<<8 | p[1]));
+ dem = (char*)p + 4;
+ if((deme-dem) % 3 != 0)
+ sysfatal("initd: invalid demo lump\n");
+ demfrm = 0;
+ }
+ gm.hp = 100;
+ gm.ammo = 8;
+ gm.lives = 3;
+ gm.w = gm.lastw = gm.bestw = WPpistol;
+ gm.to1up = GPextra;
rndi = r ? time(nil) & 0xff : 0;
- cson = 0;
- toss();
- kbon++;
- grab(1);
+ dmgtc = bonustc = facetc = funtc = 0;
+ firing = 0;
+ kon = kold = 0;
+ kΔθ = 0;
+ allrecv = 0;
+ sfxlck = 0;
+ gotspear = 0;
+ if(ver == SOD && gm.map == 20)
+ givek(0);
}
--- a/heads.h
+++ /dev/null
@@ -1,21 +1,0 @@
-#define PORTTILESWIDE 20 // all drawing takes place inside a
-#define PORTTILESHIGH 13 // non displayed port of this size
-
-#define UPDATEWIDE PORTTILESWIDE
-#define UPDATEHIGH PORTTILESHIGH
-
-#define MAXTICS 10
-#define DEMOTICS 4
-
-#define UPDATETERMINATE 0x0301
-
-extern u16int mapwidth,mapheight,tics;
-extern int compatability;
-
-extern u8int *updateptr;
-extern u16int uwidthtable[UPDATEHIGH];
-extern u16int blockstarts[UPDATEWIDE*UPDATEHIGH];
-
-extern u8int fontcolor,backcolor;
-
-#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
--- /dev/null
+++ b/hub.c
@@ -1,0 +1,742 @@
+#include <u.h>
+#include <libc.h>
+#include <thread.h>
+#include <keyboard.h>
+#include "dat.h"
+#include "fns.h"
+
+extern Channel *csc;
+
+int mtc;
+
+typedef struct Score Score;
+typedef struct Seq Seq;
+typedef struct Item Item;
+typedef struct Menu Menu;
+
+struct Score{
+ char name[58];
+ int n;
+ int lvl;
+ int ep;
+};
+static Score sc[] = {
+ {"id software-'92", 10000, 1},
+ {"Adrian Carmack", 10000, 1},
+ {"John Carmack", 10000, 1},
+ {"Kevin Cloud", 10000, 1},
+ {"Tom Hall", 10000, 1},
+ {"John Romero", 10000, 1},
+ {"Jay Wilbur", 10000, 1},
+};
+
+enum{
+ Lload,
+ Lintro,
+ Ltitle,
+ Lcreds,
+ Lscore,
+ Ldemo,
+ Lcam,
+ Linter,
+ Lwin,
+ Ldecay,
+ Linctl,
+ Lctl,
+ Lcur,
+ Lesc,
+ Lback,
+ Lwait,
+ Lsfxwait,
+ Lack,
+ Lmscore,
+ Lpants,
+ Lquit,
+ Ldie
+};
+struct Seq{
+ int dt;
+ void (*f)(void);
+};
+struct Item{
+ char *s;
+ int c;
+ Menu *m;
+};
+struct Menu{
+ void (*init)(void);
+ Seq *qs;
+ Seq *qe;
+ Menu *m;
+ Col *c;
+ Item *is;
+ Item *ie;
+ Item *ip;
+ int cx;
+ int cy;
+ int cur;
+};
+static Menu *mp, ml[];
+static Seq *mqp;
+
+static char *ends[] = {
+ "Dost thou wish to\nleave with such hasty\nabandon?",
+ "Chickening out...\nalready?",
+ "Press N for more carnage.\nPress Y to be a weenie.",
+ "So, you think you can\nquit this easily, huh?",
+ "Press N to save the world.\nPress Y to abandon it in\nits hour of need.",
+ "Press N if you are brave.\nPress Y to cower in shame.",
+ "Heroes, press N.\nWimps, press Y.",
+ "You are at an intersection.\nA sign says, 'Press Y to quit.'\n>",
+ "For guns and glory, press N.\nFor work and worry, press Y.",
+
+ "Heroes don't quit, but\ngo ahead and press Y\nif you aren't one.",
+ "Press Y to quit,\nor press N to enjoy\nmore violent diversion.",
+ "Depressing the Y key means\nyou must return to the\nhumdrum workday world.",
+ "Hey, quit or play,\nY or N:\nit's your choice.",
+ "Sure you don't want to\nwaste a few more\nproductive hours?",
+ "I think you had better\nplay some more. Please\npress N...please?",
+ "If you are tough, press N.\nIf not, press Y daintily.",
+ "I'm thinkin' that\nyou might wanna press N\nto play more. You do it.",
+ "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress Y."
+};
+static char **quits;
+
+enum{
+ Dbg,
+ Doff,
+ Dbrd,
+ Dbrd2,
+ Dend
+};
+static int mcol[Dend] = {[Dbg] 0x2d, 0};
+
+static uchar **demd;
+static char *demf;
+
+static void (*mclear)(void);
+static void (*stripe)(int);
+
+static void
+wlmclear(void)
+{
+ put(0, 0, Vw, Vh, 0x29);
+}
+static void
+sdmclear(void)
+{
+ pic(0, 0, pict[Pbackdrop]);
+}
+
+static void
+wlstripe(int y)
+{
+ put(0, y, Vw, 24, 0);
+ put(0, y+22, 320, 1, 0x2c);
+}
+static void
+sdstripe(int y)
+{
+ put(0, y, Vw, 22, 0);
+ put(0, y+23, 320, 1, 0);
+}
+
+static void
+outbox(int x, int y, int dx, int dy, int c1, int c2)
+{
+ put(x, y, dx, 1, c2);
+ put(x, y+1, 1, dy-1, c2);
+ put(x, y+dy, dx+1, 1, c1);
+ put(x+dx, y, 1, dy, c1);
+}
+
+static void
+box(int x, int y, int dx, int dy, int col, int out, int out2)
+{
+ put(x+1, y+1, dx-1, dy-1, col);
+ outbox(x, y, dx, dy, out, out2);
+}
+
+static void
+viewbox(void)
+{
+ int x, y;
+
+ x = Vhud - vw.dx / 2 - 1;
+ y = (Vhud - vw.dy) / 2 - 1;
+ put(0, 0, 320, Vhud, 0x7f);
+ box(x, y, vw.dx+1, vw.dy+1, 0, 0x7d, 0);
+ put(x, y+vw.dy+1, 1, 1, 0x7c);
+}
+
+static void
+view(void)
+{
+ viewbox();
+ pic(0, Vhud, pict[Pstat]);
+ hudf();
+ hudh();
+ hudl();
+ hudm();
+ huda();
+ hudk();
+ hudw();
+ hudp();
+}
+
+static void
+fixedw(char *s)
+{
+ char c;
+
+ while(c = *s, c != 0)
+ *s++ = c - '0' + 129;
+}
+
+static void
+reset(Menu *m)
+{
+ Seq *q;
+
+ q = m->qs;
+ mqp = q;
+ mtc = 0;
+ if(m != mp){
+ toss();
+ if(q->f != fadeout && mp != ml+Lpants)
+ pal = pals[C0];
+ mp = m;
+ if(m->init != nil)
+ m->init();
+ if(m->c != nil)
+ fadeop(m->c, q->dt);
+ }
+}
+
+static void
+blink(void)
+{
+ Menu *m;
+
+ m = mp;
+ if(m == ml+Lctl){
+ put(m->cx, m->cy, 24, 16, mcol[Dbg]);
+ pic(m->cx, m->cy, pict[Pcur1]+m->cur);
+ }else if(m == ml+Lquit){
+ if(m->cur == 0)
+ txt(m->cx, m->cy, "_", 0);
+ else
+ put(m->cx, m->cy, fnt->w['_'], fnt->h, 0x17);
+ }
+ out();
+ m->cur ^= 1;
+}
+
+static void
+ask(void)
+{
+ Rune r;
+
+ if(nbrecv(csc, &r) <= 0)
+ return;
+ if(r == 'y'){
+ sfx(Sshoot);
+ reset(ml+Ldie);
+ }
+ else if(r == 'n' || r == Kesc){
+ sfx(Sesc);
+ reset(ml+Lctl);
+ }
+}
+
+static void
+quit(void)
+{
+ int x, y, w, h, curw;
+ char *s, *nl;
+
+ s = quits[nrand(nelem(ends)/2)];
+ h = txth(s);
+ w = txtw(s);
+ nl = strrchr(s, '\n');
+ curw = txtw(nl != nil ? nl+1 : s);
+ w = w > curw+10 ? w : curw+10;
+ y = 200/2 - h/2;
+ x = Vhud - w/2;
+
+ box(x-5, y-5, w+10, h+10, 0x17, 0, 0x13);
+ txtnl(x, y, s, 0);
+ mp->cx = x+curw;
+ mp->cy = y + h - fnt->h;
+}
+
+static void
+ctl(void)
+{
+ Menu *m;
+ Item *i, *s, *e;
+
+ mclear();
+ pic(112, 184, pict[Pmouselback]);
+ stripe(10);
+ pic(80, 0, pict[Popt]);
+ box(68, 52, 178, 6+13*9, mcol[Dbg], mcol[Dbrd2], mcol[Doff]);
+
+ fnt = fnts+1;
+ m = ml+Lctl;
+ s = i = m->is;
+ e = m->ie;
+ do
+ txt(100, 55+13*(i-s), i->s, i->c);
+ while(++i < e);
+ m->cur = 0;
+ m->cx = 72;
+ m->cy = 53+13*(m->ip-s);
+ if(mp == m)
+ mus(Mmenu);
+}
+
+static void
+cursfx(void)
+{
+ sfx(Sdrawgun2);
+}
+
+static void
+movcur(Menu *m, Item *p, int dir)
+{
+ Item *i;
+
+ p->c = 0x17;
+ i = p;
+ do{
+ i += dir;
+ if(i < m->is)
+ i = m->ie-1;
+ else if(i == m->ie)
+ i = m->is;
+ }while(i->c != 0x17);
+ i->c = 0x13;
+ m->ip = i;
+ m->cur = 0;
+ if(i != p+dir){
+ cursfx();
+ reset(ml+Lctl);
+ ctl();
+ return;
+ }
+ put(m->cx, m->cy, 24, 16, mcol[Dbg]);
+ m->cy += dir * 6;
+ blink();
+ sfx(Sdrawgun1);
+ reset(ml+Lcur);
+}
+
+static void
+cwalk(void)
+{
+ Rune r;
+ Menu *m;
+ Item *i;
+ static int p;
+
+ if(nbrecv(csc, &r) <= 0)
+ return;
+ m = mp;
+ i = m->ip;
+ switch(r){
+ case Kup: movcur(m, i, -1); break;
+ case Kdown: movcur(m, i, 1); break;
+ case Kesc: sfx(Sesc); reset(ml+Lquit); break;
+ case 'i': p++; break;
+ case 'd':
+ if(ver == SOD && p == 1)
+ reset(ml+Lpants);
+ break;
+ case '\n':
+ m = i->m;
+ if(m == nil)
+ break;
+ if(m != ml+Lquit && m != ml+Lesc)
+ sfx(Sshoot);
+ reset(m);
+ }
+ if(r != 'i')
+ p = 0;
+}
+
+static void
+inctl(void)
+{
+ Item *i;
+ Menu *m;
+
+ m = ml+Lctl;
+ if(m->ip != nil)
+ m->ip->c = 0x17;
+ i = m->is;
+ m->ip = i;
+ i[0].c = 0x13;
+ i[4].c = mcol[Doff];
+ grab(0);
+ ctl();
+ stopsfx();
+}
+
+static void
+skipstep(void)
+{
+ if(nbrecv(csc, nil) > 0){
+ mqp++;
+ mtc = 0;
+ }
+}
+
+static void
+skiploop(void)
+{
+ if(nbrecv(csc, nil) > 0)
+ reset(ml+Ldecay);
+}
+
+static void
+ack(void)
+{
+ if(nbrecv(csc, nil) > 0)
+ reset(ml+Lback);
+}
+
+static void
+swait(void)
+{
+ if(lastsfx() < 0){
+ reset(ml+Linter);
+ step = mstep;
+ }
+}
+
+static void
+pants(void)
+{
+ pic(0, 0, pict[Pid1]);
+ pic(0, 80, pict[Pid2]);
+ palpic(exts[Eid]);
+ fadeop(mp->c, mp->qs->dt);
+ mus(Mnazjazz);
+}
+
+static void
+iwin(void)
+{
+}
+static void
+win(void)
+{
+}
+
+static void
+iscore(void)
+{
+}
+static void
+inter(void)
+{
+}
+
+static void
+gcont(void)
+{
+ step = gstep;
+ gm.end = 0;
+ gm.fizz = 0;
+}
+
+static void
+camtxt2(void)
+{
+ put(0, 56, Vw, 16, 0x7f);
+ viewbox();
+}
+static void
+camtxt(void)
+{
+ fizzop(-1, 0);
+ pictxt(0, 56, "LET\'S SEE THAT AGAIN!");
+ out();
+}
+
+static void
+indem(void)
+{
+ initg(0, *demd++);
+ if(demd >= epis)
+ demd = dems;
+ view();
+}
+
+static void
+score(void)
+{
+ int x, y;
+ char a[16], b[16];
+ Score *s;
+
+ mclear();
+ stripe(10);
+ pic(48, 0, pict[Pscores]);
+ pic(32, 68, pict[Pname]);
+ pic(160, 68, pict[Plvl]);
+ pic(224, 68, pict[Phigh]);
+
+ fnt = fnts;
+ for(s=sc, y=76; s<sc+nelem(sc); s++, y+=16){
+ txt(32, y, s->name, 0xf);
+
+ sprint(a, "%d", s->lvl);
+ fixedw(a);
+ x = 176 - txtw(a);
+ if(ver == WL6){
+ sprint(b, "E%d/L", s->ep+1);
+ x += txt(x-6, y, b, 0xf) - 6;
+ }
+ txt(x, y, a, 0xf);
+
+ sprint(a, "%d", s->n);
+ fixedw(a);
+ txt(264 - txtw(a), y, a, 0xf);
+ }
+ if(mp == ml+Lmscore)
+ mus(Mroster);
+}
+static void
+sdscore(void)
+{
+ int y;
+ char a[16];
+ Score *s;
+
+ mclear();
+ pic(0, 0, pict[Pscores]);
+
+ fnt = fnts+1;
+ for(s=sc, y=76; s<sc+nelem(sc); s++, y+=16){
+ txt(16, y, s->name, 0x13);
+
+ if(s->lvl == 21)
+ pic(176, y-1, pict[Pspear]);
+ else{
+ sprint(a, "%d", s->lvl);
+ txt(194 - txtw(a), y, a, 0xf);
+ }
+
+ sprint(a, "%d", s->n);
+ txt(292 - txtw(a), y, a, 0xf);
+ }
+ if(mp == ml+Lmscore)
+ mus(Maward);
+}
+
+static void
+creds(void)
+{
+ pic(0, 0, pict[Pcreds]);
+}
+
+static void
+title(void)
+{
+ pic(0, 0, pict[Ptitle1]);
+ mus(Mintro);
+}
+static void
+sdtitle(void)
+{
+ pic(0, 0, pict[Ptitle1]);
+ pic(0, 80, pict[Ptitle2]);
+ palpic(exts[Etitpal]);
+ mus(Mtower);
+}
+
+static void
+intro(void)
+{
+ fill(0x82);
+ pic(216, 110, pict[Ppg13]);
+}
+
+static void
+die(void)
+{
+ threadexitsall(nil);
+}
+
+static Item ictl[] = {
+ {"New Game", 0x17},
+ {"Sound", 0x17},
+ {"Control", 0x17},
+ {"Load Game", 0x17},
+ {"Save Game", 0x17},
+ {"Change View", 0x17},
+ {"View Scores", 0x17, ml+Lmscore},
+ {"Back to Demo", 0x17, ml+Lesc},
+ {"Quit", 0x17, ml+Lquit}
+};
+
+static Col fblk, fmenu = { 0xae, 0, 0 };
+static Seq *mqp,
+ introq[] = {{30, fadein}, {7*Tb, skiploop}, {30, fadeout}},
+ titleq[] = {{30, fadein}, {15*Tb, skiploop}, {30, fadeout}},
+ loopq[] = {{30, fadein}, {10*Tb, skiploop}, {30, fadeout}},
+ scoreq[] = {{30, fadein}, {10*Tb, skiploop}, {30, fadeout}},
+ demoq[] = {{30, fadein}, {1, demo}, {41, fizz}, {1, gcont}, {30, fadeout}},
+ camq[] = {{100, nil}, {144, fizz}, {0, camtxt}, {300, skipstep}, {0, camtxt2}, {41, fizz}, {1, gcont}, {100, nil}, {30, fadeout}},
+ interq[] = {{30, fadein}, {0, iscore}, {30, fadeout}},
+ winq[] = {{30, fadein}, {0, iwin}, {30, fadeout}},
+ decq[] = {{30, fadeout}},
+ inctlq[] = {{10, fadein}},
+ ctlq[] = {{0, blink}, {70, cwalk}, {0, blink}, {8, cwalk}},
+ curq[] = {{8, nil}, {0, cursfx}},
+ escq[] = {{10, fadeout}},
+ backq[] = {{10, fadeout}, {0, ctl}, {10, fadein}},
+ waitq[] = {{1, skiploop}},
+ swaitq[] = {{1, swait}},
+ ackq[] = {{1, ack}},
+ mscoreq[] = {{10, fadeout}, {0, score}, {10, fadein}},
+ pantsq[] = {{30, fadeout}, {0, pants}, {30, fadein}},
+ quitq[] = {{0, blink}, {10, ask}},
+ dieq[] = {{10, fadeout}, {1, die}};
+
+static Menu *mp, ml[] = {
+ [Lload] {nil, decq, decq+nelem(decq), ml+Lintro, &fblk},
+ [Lintro] {intro, introq, introq+nelem(introq), ml+Ltitle, &fblk},
+ [Ltitle] {title, titleq, titleq+nelem(titleq), ml+Lcreds, &fblk},
+ [Lcreds] {creds, loopq, loopq+nelem(loopq), ml+Lscore, &fblk},
+ [Lscore] {score, loopq, loopq+nelem(loopq), ml+Ldemo, &fblk},
+ [Ldemo] {indem, demoq, demoq+nelem(demoq), nil, &fblk},
+ [Lcam] {nil, camq, camq+nelem(camq), nil},
+ [Linter] {inter, interq, interq+nelem(interq), nil, &fblk},
+ [Lwin] {win, winq, winq+nelem(winq), nil, &fblk},
+ [Ldecay] {nil, decq, decq+nelem(decq), ml+Linctl},
+ [Linctl] {inctl, inctlq, inctlq+nelem(inctlq), ml+Lctl, &fblk},
+ [Lctl] {ctl, ctlq, ctlq+nelem(ctlq), ml+Lctl, nil, ictl, ictl+nelem(ictl)},
+ [Lcur] {nil, curq, curq+nelem(curq), ml+Lctl},
+ [Lesc] {nil, escq, escq+nelem(escq), ml+Ltitle, &fblk},
+ [Lback] {nil, backq, backq+nelem(backq), ml+Lctl, &fmenu},
+ [Lwait] {nil, waitq, waitq+nelem(waitq), ml+Lwait},
+ [Lsfxwait] {nil, swaitq, swaitq+nelem(swaitq), ml+Lsfxwait},
+ [Lack] {nil, ackq, ackq+nelem(ackq), ml+Lack},
+ [Lmscore] {nil, mscoreq, mscoreq+nelem(mscoreq), ml+Lack, &fmenu},
+ [Lpants] {nil, pantsq, pantsq+nelem(pantsq), ml+Lwait, &fblk},
+ [Lquit] {quit, quitq, quitq+nelem(quitq), ml+Lquit},
+ [Ldie] {nil, dieq, dieq+nelem(dieq), nil, &fmenu}
+};
+
+static void
+dend(void)
+{
+ gm.demo = gm.record = 0;
+ pal = pals[Cfad];
+ if(demf != nil){
+ if(demexit)
+ threadexitsall(nil);
+ free(demf);
+ demf = nil;
+ demd = dems;
+ }
+}
+void
+gend(void)
+{
+ switch(gm.end){
+ case EDfizz:
+ fizzop(-1, 1);
+ put((Vw - vw.dx) / 2, (Vhud - vw.dy) / 2, vw.dx, vw.dy, 0);
+ out();
+ break;
+ enddem:
+ case EDdem:
+ dend();
+ mp->m = ml+Ltitle;
+ break;
+ case EDcam:
+ fizzop(0x7f, 1);
+ reset(ml+Lcam);
+ mp->m = gm.demo || gm.record ? ml+Ltitle : ml+Lwin;
+ gm.fizz++;
+ break;
+ case EDcam2:
+ if(gm.demo || gm.record)
+ dend();
+ else
+ pal = pals[Cfad];
+ break;
+ case EDkey:
+ dend();
+ mp->m = ml+Linctl;
+ break;
+ case EDdie:
+ if(gm.demo || gm.record)
+ goto enddem;
+ break;
+ case EDup:
+ case EDsetec:
+ case EDwon:
+ if(gm.demo || gm.record)
+ goto enddem;
+ mp->m = ml+Lsfxwait;
+ break;
+ }
+ step = mstep;
+}
+
+void
+mstep(void)
+{
+ Menu *m;
+ Seq *q;
+
+rep:
+ m = mp;
+ q = mqp;
+ mtc += Δtc;
+ if(q->f != nil)
+ q->f();
+ if(mtc >= q->dt){
+ if(++mqp == m->qe)
+ reset(m->m);
+ mtc = 0;
+ }
+ if(q->dt == 0)
+ goto rep;
+}
+
+void
+init(char *f)
+{
+ tab();
+ mclear = wlmclear;
+ stripe = wlstripe;
+ quits = ends;
+ if(ver >= SDM){
+ mclear = sdmclear;
+ stripe = sdstripe;
+ ml[Ltitle].init = sdtitle;
+ ml[Lscore].init = sdscore;
+ mscoreq[1].f = sdscore;
+ fmenu = (Col){0, 0, 0xce};
+ mcol[Dbg] = 0x9d;
+ quits += nelem(ends)/2;
+ }
+ mcol[Doff] = mcol[Dbg] ^ 6;
+ mcol[Dbrd] = mcol[Dbg] ^ 4;
+ mcol[Dbrd2] = mcol[Dbg] ^ 14;
+ demd = dems;
+ reset(ml+Lload);
+ setvw(15);
+ if(f != nil){
+ demf = demof(f);
+ demd = (uchar **)&demf;
+ mp->m = ml+Ldemo;
+ }
+ mus(ver<SDM ? Mintro : Mtower);
+}
--- a/in.c
+++ b/in.c
@@ -1,15 +1,62 @@
- int Keyboard[NumCodes];
+#define MaxPlayers 4
+#define NumCodes 128
- KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
- ControlType Controls[MaxPlayers];
+// Stuff for the mouse
+#define MReset 0
+#define MButtons 3
+#define MDelta 11
- Demo DemoMode = demo_Off;
- u8int _seg *DemoBuffer;
- u16int DemoOffset,DemoSize;
+#define MouseInt 0x33
+#define Mouse(x) _AX = x,geninterrupt(MouseInt)
+typedef enum {
+ demo_Off,demo_Record,demo_Playback,demo_PlayDone
+ } Demo;
+typedef enum {
+ ctrl_Keyboard,
+ ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
+ ctrl_Mouse
+ } ControlType;
+typedef enum {
+ motion_Left = -1,motion_Up = -1,
+ motion_None = 0,
+ motion_Right = 1,motion_Down = 1
+ } Motion;
+typedef enum {
+ dir_North,dir_NorthEast,
+ dir_East,dir_SouthEast,
+ dir_South,dir_SouthWest,
+ dir_West,dir_NorthWest,
+ dir_None
+ } Direction;
+typedef struct {
+ int button0,button1,button2,button3;
+ s16int x,y;
+ Motion xaxis,yaxis;
+ Direction dir;
+ } CursorInfo;
+typedef CursorInfo ControlInfo;
+typedef struct {
+ u8int button0,button1,
+ upleft, up, upright,
+ left, right,
+ downleft, down, downright;
+ } KeyboardDef;
+// Function prototypes
+#define IN_KeyDown(code) (Keyboard[(code)])
+#define IN_ClearKey(code) {Keyboard[code] = false;\
+ if (code == LastScan) LastScan = sc_None;}
+
+int Keyboard[NumCodes];
+KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
+ControlType Controls[MaxPlayers];
+Demo DemoMode = demo_Off;
+u8int _seg *DemoBuffer;
+u16int DemoOffset,DemoSize;
+
static Direction DirTable[] = // Quick lookup for total direction
- {
+{
dir_NorthWest, dir_North, dir_NorthEast,
dir_West, dir_None, dir_East,
dir_SouthWest, dir_South, dir_SouthEast
--- a/in.h
+++ /dev/null
@@ -1,60 +1,0 @@
-#define MaxPlayers 4
-#define NumCodes 128
-
-// Stuff for the mouse
-#define MReset 0
-#define MButtons 3
-#define MDelta 11
-
-#define MouseInt 0x33
-#define Mouse(x) _AX = x,geninterrupt(MouseInt)
-
-typedef enum {
- demo_Off,demo_Record,demo_Playback,demo_PlayDone
- } Demo;
-typedef enum {
- ctrl_Keyboard,
- ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
- ctrl_Mouse
- } ControlType;
-typedef enum {
- motion_Left = -1,motion_Up = -1,
- motion_None = 0,
- motion_Right = 1,motion_Down = 1
- } Motion;
-typedef enum {
- dir_North,dir_NorthEast,
- dir_East,dir_SouthEast,
- dir_South,dir_SouthWest,
- dir_West,dir_NorthWest,
- dir_None
- } Direction;
-typedef struct {
- int button0,button1,button2,button3;
- s16int x,y;
- Motion xaxis,yaxis;
- Direction dir;
- } CursorInfo;
-typedef CursorInfo ControlInfo;
-typedef struct {
- u8int button0,button1,
- upleft, up, upright,
- left, right,
- downleft, down, downright;
- } KeyboardDef;
-// Global variables
-extern int Keyboard[], MousePresent;
-extern int Paused;
-extern char LastASCII;
-extern u8int LastScan;
-extern KeyboardDef KbdDefs;
-extern ControlType Controls[MaxPlayers];
-
-extern Demo DemoMode;
-extern u8int _seg *DemoBuffer;
-extern u16int DemoOffset,DemoSize;
-
-// Function prototypes
-#define IN_KeyDown(code) (Keyboard[(code)])
-#define IN_ClearKey(code) {Keyboard[code] = false;\
- if (code == LastScan) LastScan = sc_None;}
--- a/inter.c
+++ b/inter.c
@@ -142,15 +142,15 @@
ClearSplitVWB ();
VWB_Bar (0,0,320,200-STATUSLINES,127);
- Write(18,2,"you win!");
+ pictxt(18*8, 2*8, "YOU WIN!");
- Write(TIMEX,TIMEY-2,"total time");
+ pictxt(TIMEX*8, TIMEY-2*8, "TOTAL TIME");
- Write(12,RATIOY-2,"averages");
+ pictxt(12*8, RATIOY-2*8, "AVERAGES");
- Write(RATIOX+8,RATIOY,"kill %");
- Write(RATIOX+4,RATIOY+2,"secret %");
- Write(RATIOX, RATIOY+4,"treasure %");
+ pictxt(RATIOX+8*8, RATIOY*8, "KILL %");
+ pictxt(RATIOX+4*8, RATIOY+2*8, "SECRET %");
+ pictxt(RATIOX*8, RATIOY+4*8, "TREASURE %");
VWB_DrawPic (8,4,Pwin);
@@ -187,9 +187,9 @@
i += 2*8;
VWB_DrawPic(i,TIMEY*8,P0+(min%10));
i += 2*8;
- Write(i/8,TIMEY,":");
+ pictxt(i/8*8, TIMEY*8, ":");
i += 1*8;
- VWB_DrawPic(i,TIMEY*8,P0+(sec/10));
+ VWB_DrawPic(i,TIMEY*8,P0+(sec/10)); /* huh? */
i += 2*8;
VWB_DrawPic(i,TIMEY*8,P0+(sec%10));
VW_UpdateScreen ();
@@ -196,15 +196,15 @@
itoa(kr,tempstr,10);
x=RATIOX+24-strlen(tempstr)*2;
- Write(x,RATIOY,tempstr);
+ pictxt(x*8, RATIOY*8, tempstr);
itoa(sr,tempstr,10);
x=RATIOX+24-strlen(tempstr)*2;
- Write(x,RATIOY+2,tempstr);
+ pictxt(x*8, RATIOY+2*8, tempstr);
itoa(tr,tempstr,10);
x=RATIOX+24-strlen(tempstr)*2;
- Write(x,RATIOY+4,tempstr);
+ pictxt(x*8, RATIOY+4*8, tempstr);
#ifndef UPLOAD
@@ -212,7 +212,7 @@
//
// TOTAL TIME VERIFICATION CODE
//
- if (gamestate.difficulty>=gd_medium)
+ if (gamestate.difficulty>=GDmed)
{
VWB_DrawPic (30*8,TIMEY*8,Ptc);
fontnumber = 0;
@@ -248,93 +248,6 @@
#endif // SPEARDEMO
}
-
-//==========================================================================
-
-/*
-==================
-=
-= PG13
-=
-==================
-*/
-
-void PG13 (void)
-{
- VW_FadeOut();
- VWB_Bar(0,0,320,200,0x82); // background
-
- VWB_DrawPic (216,110,Ppg13);
- VW_UpdateScreen ();
-
- VW_FadeIn();
- IN_UserInput(TickBase*7);
-
- VW_FadeOut ();
-}
-
-
-//==========================================================================
-
-void Write(s16int x,s16int y,char *string)
-{
-FIXME: use P0+n, Pa+n
- s16int alpha[]={P0,P1,P2,P3,P4,P5,
- P6,P7,P8,P9,Pcolon,0,0,0,0,0,0,Pa,Pb,
- Pc,Pd,Pe,Pf,Pg,Ph,Pi,Pj,Pk,
- Pl,Pm,Pn,Po,Pp,Pq,Pr,Ps,Pt,
- Pu,Pv,Pw,Px,Py,Pz};
-
- s16int i,ox,nx,ny;
- char ch;
-
-
- ox=nx=x*8;
- ny=y*8;
- for (i=0;i<strlen(string);i++)
- if (string[i]=='\n')
- {
- nx=ox;
- ny+=16;
- }
- else
- {
- ch=string[i];
- if (ch>='a')
- ch-=('a'-'A');
- ch-='0';
-
- switch(string[i])
- {
- case '!':
- VWB_DrawPic(nx,ny,Pexcl);
- nx+=8;
- continue;
-
- case '\'':
- VWB_DrawPic(nx,ny,Papo);
- nx+=8;
- continue;
-
- case ' ': break;
- case 0x3a: // ':'
-
- VWB_DrawPic(nx,ny,Pcolon);
- nx+=8;
- continue;
-
- case '%':
- VWB_DrawPic(nx,ny,Ppercent);
- break;
-
- default:
- VWB_DrawPic(nx,ny,alpha[ch]);
- }
- nx+=16;
- }
-}
-
-
//
// Breathe Mr. BJ!!!
//
@@ -523,29 +436,29 @@
mapon < 17)
#endif
{
- Write(14,2,"floor\ncompleted");
+ pictxt(14*8, 2*8, "FLOOR\nCOMPLETED");
- Write(14,7,"bonus 0");
- Write(16,10,"time");
- Write(16,12," par");
+ pictxt(14*8, 7*8, "BONUS 0");
+ pictxt(16*8, 10*8, "TIME");
+ pictxt(16*8, 12*8, " PAR");
- Write(9,14,"kill ratio %");
- Write(5,16,"secret ratio %");
- Write(1,18,"treasure ratio %");
+ pictxt(9*8, 14*8, "KILL RATIO %");
+ pictxt(5*8, 16*8, "SECRET RATIO %");
+ pictxt(1*8, 18*8, "TREASURE RATIO %");
- Write(26,2,itoa(gamestate.mapon+1,tempstr,10));
+ pictxt(26*8, 2*8, itoa(gamestate.mapon+1,tempstr,10));
- Write(26,12,parTimes[gamestate.episode*10+mapon].timestr);
+ pictxt(26*8, 12*8, parTimes[gamestate.episode*10+mapon].timestr);
//
// PRINT TIME
//
- sec=gamestate.TimeCount/70;
+ sec=gm.lvltc/70;
if (sec > 99*60) // 99 minutes max
sec = 99*60;
- if (gamestate.TimeCount<parTimes[gamestate.episode*10+mapon].time*4200)
+ if (gm.lvltc<parTimes[gamestate.episode*10+mapon].time*4200)
timeleft=(parTimes[gamestate.episode*10+mapon].time*4200)/70-sec;
min=sec/60;
@@ -556,7 +469,7 @@
i+=2*8;
VWB_DrawPic(i,10*8,P0+(min%10));
i+=2*8;
- Write(i/8,10,":");
+ pictxt(i/8*8, 10*8, ":");
i+=1*8;
VWB_DrawPic(i,10*8,P0+(sec/10));
i+=2*8;
@@ -570,12 +483,12 @@
// FIGURE RATIOS OUT BEFOREHAND
//
kr = sr = tr = 0;
- if (gamestate.killtotal)
- kr=(gamestate.killcount*100)/gamestate.killtotal;
- if (gamestate.secrettotal)
- sr=(gamestate.secretcount*100)/gamestate.secrettotal;
- if (gamestate.treasuretotal)
- tr=(gamestate.treasurecount*100)/gamestate.treasuretotal;
+ if (gm.nkills)
+ kr=(gm.kills*100)/gm.nkills;
+ if (gm.nsecret)
+ sr=(gm.secret*100)/gm.nsecret;
+ if (gm.ntreasure)
+ tr=(gm.treasure*100)/gm.ntreasure;
//
@@ -588,9 +501,9 @@
{
ltoa((s32int)i*PAR_AMOUNT,tempstr,10);
x=36-strlen(tempstr)*2;
- Write(x,7,tempstr);
+ pictxt(x*8, 7*8, tempstr);
if (!(i%(PAR_AMOUNT/10)))
- SD_PlaySound(Sendb1);
+ sfx(Sendb1);
VW_UpdateScreen();
while(SD_SoundPlaying())
BJ_Breathe();
@@ -599,7 +512,7 @@
}
VW_UpdateScreen();
- SD_PlaySound(Sendb2);
+ sfx(Sendb2);
while(SD_SoundPlaying())
BJ_Breathe();
}
@@ -614,9 +527,9 @@
{
itoa(i,tempstr,10);
x=RATIOXX-strlen(tempstr)*2;
- Write(x,14,tempstr);
+ pictxt(x*8, 14*8, tempstr);
if (!(i%10))
- SD_PlaySound(Sendb1);
+ sfx(Sendb1);
VW_UpdateScreen ();
while(SD_SoundPlaying())
BJ_Breathe();
@@ -631,9 +544,9 @@
bonus+=PERCENT100AMT;
ltoa(bonus,tempstr,10);
x=(RATIOXX-1)-strlen(tempstr)*2;
- Write(x,7,tempstr);
+ pictxt(x*8, 7*8, tempstr);
VW_UpdateScreen();
- SD_PlaySound(S100);
+ sfx(S100);
}
else
if (!ratio)
@@ -640,10 +553,10 @@
{
VW_WaitVBL(VBLWAIT);
SD_StopSound();
- SD_PlaySound(Snobonus);
+ sfx(Snobonus);
}
else
- SD_PlaySound(Sendb2);
+ sfx(Sendb2);
VW_UpdateScreen();
while(SD_SoundPlaying())
@@ -658,9 +571,9 @@
{
itoa(i,tempstr,10);
x=RATIOXX-strlen(tempstr)*2;
- Write(x,16,tempstr);
+ pictxt(x*8, 16*8, tempstr);
if (!(i%10))
- SD_PlaySound(Sendb1);
+ sfx(Sendb1);
VW_UpdateScreen ();
while(SD_SoundPlaying())
BJ_Breathe();
@@ -676,9 +589,9 @@
bonus+=PERCENT100AMT;
ltoa(bonus,tempstr,10);
x=(RATIOXX-1)-strlen(tempstr)*2;
- Write(x,7,tempstr);
+ pictxt(x*8, 7*8, tempstr);
VW_UpdateScreen();
- SD_PlaySound(S100);
+ sfx(S100);
}
else
if (!ratio)
@@ -685,10 +598,10 @@
{
VW_WaitVBL(VBLWAIT);
SD_StopSound();
- SD_PlaySound(Snobonus);
+ sfx(Snobonus);
}
else
- SD_PlaySound(Sendb2);
+ sfx(Sendb2);
VW_UpdateScreen();
while(SD_SoundPlaying())
BJ_Breathe();
@@ -702,9 +615,9 @@
{
itoa(i,tempstr,10);
x=RATIOXX-strlen(tempstr)*2;
- Write(x,18,tempstr);
+ pictxt(x*8, 18*8, tempstr);
if (!(i%10))
- SD_PlaySound(Sendb1);
+ sfx(Sendb1);
VW_UpdateScreen ();
while(SD_SoundPlaying())
BJ_Breathe();
@@ -718,9 +631,9 @@
bonus+=PERCENT100AMT;
ltoa(bonus,tempstr,10);
x=(RATIOXX-1)-strlen(tempstr)*2;
- Write(x,7,tempstr);
+ pictxt(x*8, 7*8, tempstr);
VW_UpdateScreen();
- SD_PlaySound(S100);
+ sfx(S100);
}
else
if (!ratio)
@@ -727,10 +640,10 @@
{
VW_WaitVBL(VBLWAIT);
SD_StopSound();
- SD_PlaySound(Snobonus);
+ sfx(Snobonus);
}
else
- SD_PlaySound(Sendb2);
+ sfx(Sendb2);
VW_UpdateScreen();
while(SD_SoundPlaying())
BJ_Breathe();
@@ -743,15 +656,15 @@
itoa(kr,tempstr,10);
x=RATIOXX-strlen(tempstr)*2;
- Write(x,14,tempstr);
+ pictxt(x*8, 14*8, tempstr);
itoa(sr,tempstr,10);
x=RATIOXX-strlen(tempstr)*2;
- Write(x,16,tempstr);
+ pictxt(x*8, 16*8, tempstr);
itoa(tr,tempstr,10);
x=RATIOXX-strlen(tempstr)*2;
- Write(x,18,tempstr);
+ pictxt(x*8, 18*8, tempstr);
bonus=(s32int)timeleft*PAR_AMOUNT+
(PERCENT100AMT*(kr==100))+
@@ -758,10 +671,10 @@
(PERCENT100AMT*(sr==100))+
(PERCENT100AMT*(tr==100));
- GivePoints(bonus);
+ givep(bonus);
ltoa(bonus,tempstr,10);
x=36-strlen(tempstr)*2;
- Write(x,7,tempstr);
+ pictxt(x*8, 7*8, tempstr);
//
// SAVE RATIO INFORMATION FOR ENDGAME
@@ -777,28 +690,28 @@
#ifndef SPEARDEMO
switch(mapon)
{
- case 4: Write(14,4," trans\n grosse\ndefeated!"); break;
- case 9: Write(14,4,"barnacle\nwilhelm\ndefeated!"); break;
- case 15: Write(14,4,"ubermutant\ndefeated!"); break;
- case 17: Write(14,4," death\n knight\ndefeated!"); break;
- case 18: Write(13,4,"secret tunnel\n area\n completed!"); break;
- case 19: Write(13,4,"secret castle\n area\n completed!"); break;
+ case 4: pictxt(14*8, 4*8, " TRANS\n GROSSE\nDEFEATED!"); break;
+ case 9: pictxt(14*8, 4*8, "BARNACLE\nWILHELM\nDEFEATED!"); break;
+ case 15: pictxt(14*8, 4*8, "UBERMUTANT\nDEFEATED!"); break;
+ case 17: pictxt(14*8, 4*8, " DEATH\n KNIGHT\nDEFEATED!"); break;
+ case 18: pictxt(13*8, 4*8, "SECRET TUNNEL\n AREA\n COMPLETED!"); break;
+ case 19: pictxt(13*8, 4*8, "SECRET CASTLE\n AREA\n COMPLETED!"); break;
}
#endif
#else
- Write(14,4,"secret floor\n completed!");
+ pictxt(14*8, 4*8, "SECRET FLOOR\n COMPLETED!");
#endif
- Write(10,16,"15000 bonus!");
+ pictxt(10*8, 16*8, "15000 BONUS!");
VW_UpdateScreen();
VW_FadeIn();
- GivePoints(15000);
+ givep(15000);
}
- DrawScore();
+ hudp();
VW_UpdateScreen();
TimeCount=0;
@@ -812,7 +725,7 @@
#ifdef SPEARDEMO
if (gamestate.mapon == 1)
{
- SD_PlaySound (S1up);
+ sfx (S1up);
Message ("This concludes your demo\n"
"of Spear of Destiny! Now,\n"
"go to your local software\n"
@@ -867,7 +780,7 @@
void PreloadGraphics(void)
{
- DrawLevel ();
+ hudm ();
ClearSplitVWB (); // set up for double buffering in split screen
VWB_Bar (0,0,320,200-STATUSLINES,127);
--- a/main.c
+++ b/main.c
@@ -1,87 +1,17 @@
-// WL_MAIN.C
-
-#include <conio.h>
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
- WOLFENSTEIN 3-D
-
- An Id Software production
-
- by John Carmack
-
-=============================================================================
-*/
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-
-#define FOCALLENGTH (0x5700l) // in global coordinates
-#define VIEWGLOBAL 0x10000 // globals visable flush to wall
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
char str[80],str2[20];
s16int tedlevelnum;
int tedlevel;
-s16int dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
+s16int dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
5*ANGLES/8,6*ANGLES/8,7*ANGLES/8,ANGLES};
-//
-// proejection variables
-//
-s32int focallength;
u16int screenofs;
-s16int viewwidth;
-s16int viewheight;
-s16int centerx;
-s16int shootdelta; // pixels away from centerx a target can be
-s32int scale,maxslope;
-s32int heightnumerator;
-s16int minheightdiv;
-
-void Quit (char *error);
-
-int startgame,loadedgame;
+int startgame;
s16int mouseadjustment;
char configname[13]="CONFIG.";
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-/*
-====================
-=
-= ReadConfig
-=
-====================
-*/
-
void ReadConfig(void)
{
s16int file;
@@ -112,7 +42,7 @@
read(file,&buttonmouse,sizeof(buttonmouse));
read(file,&buttonjoy,sizeof(buttonjoy));
- read(file,&viewsize,sizeof(viewsize));
+ read(file,&vw.size,sizeof(vw.size));
read(file,&mouseadjustment,sizeof(mouseadjustment));
close(file);
@@ -159,7 +89,7 @@
if (MousePresent)
mouseenabled = true;
- viewsize = 15;
+ vw.size = 15;
mouseadjustment=5;
}
@@ -169,15 +99,6 @@
}
-
-/*
-====================
-=
-= WriteConfig
-=
-====================
-*/
-
void WriteConfig(void)
{
s16int file;
@@ -204,7 +125,7 @@
write(file,&buttonmouse,sizeof(buttonmouse));
write(file,&buttonjoy,sizeof(buttonjoy));
- write(file,&viewsize,sizeof(viewsize));
+ write(file,&vw.size,sizeof(vw.size));
write(file,&mouseadjustment,sizeof(mouseadjustment));
close(file);
@@ -211,33 +132,11 @@
}
}
-/*
-=====================
-=
-= NewGame
-=
-= Set up new game to start from the beginning
-=
-=====================
-*/
-
void NewGame (s16int difficulty,s16int episode)
{
- memset (&gamestate,0,sizeof(gamestate));
- gamestate.difficulty = difficulty;
- gamestate.weapon = gamestate.bestweapon
- = gamestate.chosenweapon = wp_pistol;
- gamestate.health = 100;
- gamestate.ammo = STARTAMMO;
- gamestate.lives = 3;
- gamestate.nextextra = EXTRAPOINTS;
- gamestate.episode=episode;
-
- startgame = true;
+ → initg, w/o difficulty, map
}
-//===========================================================================
-
void DiskFlopAnim(s16int x,s16int y)
{
static char which=0;
@@ -259,15 +158,6 @@
return checksum;
}
-
-/*
-==================
-=
-= SaveTheGame
-=
-==================
-*/
-
int SaveTheGame(s16int file,s16int x,s16int y)
{
struct diskfree_t dfree;
@@ -330,8 +220,8 @@
CA_FarWrite (file,(void far *)actorat,sizeof(actorat));
checksum = DoChecksum((u8int far *)actorat,sizeof(actorat),checksum);
- CA_FarWrite (file,(void far *)areaconnect,sizeof(areaconnect));
- CA_FarWrite (file,(void far *)areabyplayer,sizeof(areabyplayer));
+ CA_FarWrite (file,(void far *)conarea,sizeof(conarea));
+ CA_FarWrite (file,(void far *)plrarea,sizeof(plrarea));
for (ob = player ; ob ; ob=ob->next)
{
@@ -378,16 +268,6 @@
return(true);
}
-//===========================================================================
-
-/*
-==================
-=
-= LoadTheGame
-=
-==================
-*/
-
int LoadTheGame(s16int file,s16int x,s16int y)
{
s32int checksum,oldchecksum;
@@ -410,7 +290,7 @@
#endif
DiskFlopAnim(x,y);
- SetupGameLevel ();
+ initmap ();
DiskFlopAnim(x,y);
CA_FarRead (file,(void far *)tilemap,sizeof(tilemap));
@@ -419,12 +299,12 @@
CA_FarRead (file,(void far *)actorat,sizeof(actorat));
checksum = DoChecksum((u8int far *)actorat,sizeof(actorat),checksum);
- CA_FarRead (file,(void far *)areaconnect,sizeof(areaconnect));
- CA_FarRead (file,(void far *)areabyplayer,sizeof(areabyplayer));
+ CA_FarRead (file,(void far *)conarea,sizeof(conarea));
+ CA_FarRead (file,(void far *)plrarea,sizeof(plrarea));
- InitActorList ();
+ oinit ();
DiskFlopAnim(x,y);
CA_FarRead (file,(void far *)player,sizeof(*player));
@@ -434,7 +314,7 @@
CA_FarRead (file,(void far *)&nullobj,sizeof(nullobj));
if (nullobj.active == ac_badobject)
break;
- GetNewActor ();
+ onew ();
// don't copy over the links
memcpy (new,&nullobj,sizeof(nullobj)-4);
}
@@ -471,162 +351,25 @@
if (oldchecksum != checksum)
{
- Message("Your Save Game file is,\n"
+ Message("Your Save Game file is,\n"
"shall we say, \"corrupted\".\n"
"But I'll let you go on and\n"
"play anyway....");
- IN_ClearKeysDown();
- IN_Ack();
+ IN_ClearKeysDown();
+ IN_Ack();
- gamestate.score = 0;
- gamestate.lives = 1;
- gamestate.weapon =
- gamestate.chosenweapon =
- gamestate.bestweapon = wp_pistol;
- gamestate.ammo = 8;
+ gm.score = 0;
+ gm.lives = 1;
+ gm.w = gm.bestw = gm.lastw = WPpistol;
+ gm.ammo = 8;
}
return true;
}
-/*
-==================
-=
-= BuildTables
-=
-= Calculates:
-=
-= scale projection constant
-= sintable/costable overlapping fractional tables
-=
-==================
-*/
-
-const float radtoint = (float)FINEANGLES/2/PI;
-
-void BuildTables (void)
+void SetupWalls (void) /* map tile values to scaled pics */
{
- s16int i;
- float angle,anglestep;
- double tang;
- s32int value;
-
-
-//
-// calculate fine tangents
-//
-
- for (i=0;i<FINEANGLES/8;i++)
- {
- tang = tan( (i+0.5)/radtoint);
- finetangent[i] = tang*TILEGLOBAL;
- finetangent[FINEANGLES/4-1-i] = 1/tang*TILEGLOBAL;
- }
-
-//
-// costable overlays sintable with a quarter phase shift
-// ANGLES is assumed to be divisable by four
-//
-// The low word of the value is the fraction, the high bit is the sign bit,
-// bits 16-30 should be 0
-//
-
- angle = 0;
- anglestep = PI/2/ANGLEQUAD;
- for (i=0;i<=ANGLEQUAD;i++)
- {
- value=GLOBAL1*sin(angle);
- sintable[i]=
- sintable[i+ANGLES]=
- sintable[ANGLES/2-i] = value;
- sintable[ANGLES-i]=
- sintable[ANGLES/2+i] = value | 0x80000000l;
- angle += anglestep;
- }
-
-}
-
-//===========================================================================
-
-
-/*
-====================
-=
-= CalcProjection
-=
-= Uses focallength
-=
-====================
-*/
-
-void CalcProjection (s32int focal)
-{
- s16int i;
- s32int intang;
- float angle;
- double tang;
- double planedist;
- double globinhalf;
- s16int halfview;
- double halfangle,facedist;
-
-
- focallength = focal;
- facedist = focal+MINDIST;
- halfview = viewwidth/2; // half view in pixels
-
-//
-// calculate scale value for vertical height calculations
-// and sprite x calculations
-//
- scale = halfview*facedist/(VIEWGLOBAL/2);
-
-//
-// divide heightnumerator by a posts distance to get the posts height for
-// the heightbuffer. The pixel height is height>>2
-//
- heightnumerator = (TILEGLOBAL*scale)>>6;
- minheightdiv = heightnumerator/0x7fff +1;
-
-//
-// calculate the angle offset from view angle of each pixel's ray
-//
-
- for (i=0;i<halfview;i++)
- {
- // start 1/2 pixel over, so viewangle bisects two middle pixels
- tang = (s32int)i*VIEWGLOBAL/viewwidth/facedist;
- angle = atan(tang);
- intang = angle*radtoint;
- pixelangle[halfview-1-i] = intang;
- pixelangle[halfview+i] = -intang;
- }
-
-//
-// if a point's abs(y/x) is greater than maxslope, the point is outside
-// the view area
-//
- maxslope = finetangent[pixelangle[0]];
- maxslope >>= 8;
-}
-
-
-
-//===========================================================================
-
-/*
-===================
-=
-= SetupWalls
-=
-= Map tile values to scaled pics
-=
-===================
-*/
-
-void SetupWalls (void)
-{
s16int i;
for (i=1;i<MAXWALLTILES;i++)
@@ -636,15 +379,7 @@
}
}
-/*
-==========================
-=
-= InitGame
-=
-= Load a few things right away
-=
-==========================
-*/
+#define PORTTILESHIGH 13 // non displayed port of this size
void InitGame (void)
{
@@ -653,10 +388,6 @@
mapon = -1;
-//
-// build some tables
-//
-
for (i=0;i<MAPSIZE;i++)
{
farmapylookup[i] = i*64;
@@ -678,20 +409,11 @@
IntroScreen ();
-//
-// load in and lock down some basic chunks
-//
-
LoadLatchMem ();
- BuildTables (); // trig tables
SetupWalls ();
- NewViewSize (viewsize);
+ NewViewSize (vw.size);
-
-//
-// initialize variables
-//
InitRedShifts ();
displayofs = PAGE1START;
@@ -698,126 +420,32 @@
bufferofs = PAGE2START;
}
-//===========================================================================
-
-/*
-==========================
-=
-= SetViewSize
-=
-==========================
-*/
-
int SetViewSize (u16int width, u16int height)
{
- viewwidth = width&~15; // must be divisable by 16
- viewheight = height&~1; // must be even
- centerx = viewwidth/2-1;
- shootdelta = viewwidth/10;
- screenofs = ((200-STATUSLINES-viewheight)/2*SCREENWIDTH+(320-viewwidth)/8);
-
-//
-// calculate trace angles and projection constants
-//
- CalcProjection (FOCALLENGTH);
-
-//
-// build all needed compiled scalers
-//
- SetupScaling (viewwidth*1.5);
- return true;
+ → setvw()
}
-
void ShowViewSize (s16int width)
{
s16int oldwidth,oldheight;
- oldwidth = viewwidth;
- oldheight = viewheight;
+ oldwidth = vw.dx;
+ oldheight = vw.dy;
- viewwidth = width*16;
- viewheight = width*16*HEIGHTRATIO;
+ vw.dx = width*16;
+ vw.dy = width*16*HEIGHTRATIO;
DrawPlayBorder ();
- viewheight = oldheight;
- viewwidth = oldwidth;
+ vw.dy = oldheight;
+ vw.dx = oldwidth;
}
-
void NewViewSize (s16int width)
{
- CA_UpLevel ();
- MM_SortMem ();
- viewsize = width;
+ vw.size = width;
SetViewSize (width*16,width*16*HEIGHTRATIO);
- CA_DownLevel ();
}
-
-
-//===========================================================================
-
-/*
-==========================
-=
-= Quit
-=
-==========================
-*/
-
-void Quit (char *error)
-{
- u16int finscreen;
- uchar *screen;
-
- ClearMemory ();
- if (!*error)
- {
- screen = Eorder;
- WriteConfig ();
- }
- else
- {
- screen = Eerror;
- }
-
- if (error && *error)
- {
- movedata ((u16int)screen,7,0xb800,0,7*160);
- gotoxy (10,4);
- puts(error);
- gotoxy (1,8);
- exit(1);
- }
- else
- if (!error || !(*error))
- {
- clrscr();
- movedata ((u16int)screen,7,0xb800,0,4000);
- gotoxy(1,24);
-//asm mov bh,0
-//asm mov dh,23 // row
-//asm mov dl,0 // collumn
-//asm mov ah,2
-//asm int 0x10
- }
-
- exit(0);
-}
-
-//===========================================================================
-
-
-
-/*
-=====================
-=
-= DemoLoop
-=
-=====================
-*/
-
void DemoLoop (void)
{
static s16int LastDemo;
@@ -848,81 +476,30 @@
Quit (NULL);
}
-
-//
-// main game cycle
-//
-
-
-// nsize = (s32int)40*1024;
-// MM_GetPtr(&nullblock,nsize);
-
StartCPMusic(INTROSONG);
+ // pg13
- if (!NoWait)
- PG13 ();
-
while (1)
{
- uchar *p = dems;
+ p = dems;
while (!NoWait)
{
-//
-// title page
-//
- MM_SortMem ();
-
-#ifdef SPEAR
- VWB_DrawPic (0,0,Ptitle1);
- VWB_DrawPic (0,80,Ptitle2);
- VW_UpdateScreen ();
- VL_FadeIn(0,255,Etitpal,30);
-#else
- CA_CacheScreen (Ptitle1);
- VW_UpdateScreen ();
- VW_FadeIn();
-#endif
- if (IN_UserInput(TickBase*15))
- break;
- VW_FadeOut();
-//
-// credits page
-//
- CA_CacheScreen (Pcreds);
- VW_UpdateScreen();
- VW_FadeIn ();
- if (IN_UserInput(TickBase*10))
- break;
- VW_FadeOut ();
-//
-// high scores
-//
- DrawHighScores ();
- VW_UpdateScreen ();
- VW_FadeIn ();
-
- if (IN_UserInput(TickBase*10))
- break;
-//
-// demo
-//
+ /* title loop */
PlayDemo(p++);
if(p >= epis)
p = dems;
-
- if (playstate == ex_abort)
+ if (gm.φ == ex_abort)
break;
StartCPMusic(INTROSONG);
}
VW_FadeOut ();
-
if (Keyboard[sc_Tab] && debug)
RecordDemo ();
else
US_ControlPanel (0);
- if (startgame || loadedgame)
+ if (startgame || gm.load)
{
GameLoop ();
VW_FadeOut();
@@ -930,18 +507,6 @@
}
}
}
-
-
-//===========================================================================
-
-
-/*
-==========================
-=
-= main
-=
-==========================
-*/
void main (void)
{
--- a/man/1/opl2
+++ b/man/1/opl2
@@ -37,7 +37,6 @@
.IR delay [2]
.RE
.PP
-All fields are unsigned.
Each command specifies a
.I value
to be written to an
@@ -48,7 +47,9 @@
The
.I delay
field indicates a multiple of the expected sampling period (the inverse of the expected sampling rate) during which the chip should be sampled before processing the next command.
-Output is therefore triggered by a non-zero delay.
+Output is then triggered by a non-zero delay.
+.I Delay
+is stored as a 16-bit unsigned integer in little-endian byte order.
.SH "SEE ALSO"
.IR wl3d (1) ,
.IR audio (3)
@@ -57,5 +58,5 @@
first appeared for 9front (May, 2016), based on
.I fmopl.c
from the Multiple Arcade Machine Emulator (
-SM MAME
+.SM MAME
).
--- a/man/1/wl3d
+++ b/man/1/wl3d
@@ -4,8 +4,11 @@
.SH SYNOPSIS
.B wl3d
[
-.B -23dos
+.B -23dopqs
] [
+.B -f
+.I demo
+] [
.B -m
.I datadir
] [
@@ -37,8 +40,8 @@
Two additional files contain the initial loading screens,
.L intro.wl6
and
-.LR intro.sod .
-The first is used in Wolfenstein 3-D related game versions, the second in Spear of Destiny related game versions.
+.LR intro.sod ,
+used respectively in Wolfenstein 3-D and Spear of Destiny game versions.
.PP
At startup, the current working directory is bound over
.I datadir
@@ -53,6 +56,10 @@
If these user-specific files exist and
.I wl3d
fails to parse them, they are not overwritten.
+The
+.B -m
+parameter is used to change
+.IR datadir .
.PP
Several options modify the program's behavior on startup.
If the
@@ -62,6 +69,9 @@
and
.B -x
optionally sets the game difficulty.
+The
+.B -p
+parameter runs the program at the fastest speed possible for testing purposes.
.PD
.SS Game versions
The engine supports several game versions, each requiring different data files.
@@ -78,10 +88,10 @@
Wolfenstein 3-D 1.4 shareware
.TP
.B -s
-Spear of Destiny
+Spear of Destiny 1.0 retail
.TP
.B -o
-Spear of Destiny demo
+Spear of Destiny 1.0 demo
.TP
.B -2
Spear of Destiny Mission 2: Return to Danger
@@ -98,7 +108,25 @@
.LR sd3 .
.PD
Other game versions are unsupported.
+Note that
+.L sd2
+and
+.L sd3
+versions are the same as
+.L sod
+with the exception of substituting some of the data files.
.PD
+.SS Demo lumps
+.I Wl3d
+can playback a single external demo lump before resuming normal operation, when its path is supplied with the
+.B -f
+parameter.
+The
+.B -q
+parameter causes the program to exit after playback instead.
+The filename's extension, if any, is ignored.
+Regardless, a corresponding game version must be set using the aforementioned command line parameters.
+An incorrect version will cause erroneous playback or a crash.
.SS Sound and music
.I Wl3d
uses
@@ -128,11 +156,11 @@
.PP
Copy protection code and the Spear of Destiny Jukebox have been excised.
.PP
-Menus are implemented differently, and some have been altered in functionality.
+Some cosmetic differences exist.
.PP
Game keys are no longer set in the options menu, but rather in the config file.
A single global configuration file is used, rather than a version dependent one.
-In addition, while savegames are in a compatible format, config files are not.
+Also, while savegames are in a compatible format, config files are not.
.SH FILES
.TF /sys/games/lib/wl3d/*
.TP
@@ -146,8 +174,6 @@
.IR audio (3) ,
.IR wl3d (6)
.SH BUGS
-Timing code may be off, but it's difficult to tell because of other implementation differences with the original engine.
-.PP
Because of limitations in fmopl.c-based
.SM OPL2
emulation, Adlib sound effects crack too much during playback.
@@ -160,7 +186,13 @@
.PP
The upsampling implementation for digital sound effects is overkill given the number of constraints.
.PP
-No special handling is done if the program is unable to run at a framerate of 70 Hz.
+Little is done in case the program is unable to run at a framerate of 70 Hz.
+.PD
+.SS Engine bugs
+Correct demo playback depends on the sound settings used during recording.
+Different settings on playback may cause desynchronization.
+.PD
+Spawned projectiles are not properly cleared when removed and may cause aberrant behavior and demo desynchronization.
.SH HISTORY
id Software's Wolfenstein 3-D was released for
.SM MS-DOS
--- a/man/6/wl3d
+++ b/man/6/wl3d
@@ -4,7 +4,7 @@
.SH DESCRIPTION
Several different types of data are used in Wolfenstein 3-D, each stored in specific ways.
In the description of the data files below, version-specific extensions are omitted.
-Those files are:
+These files are:
.TF gamemaps
.TP
.B audiohed
@@ -14,6 +14,9 @@
.B audiot
uncompressed PC Speaker, Adlib, digital effects and music lumps
.TP
+.B config
+saved game settings and highscores
+.TP
.B gamemaps
maps lump
.TP
@@ -61,6 +64,7 @@
for Spear of Destiny 1.0 demo and
.B sod
for Spear of Destiny 1.0 retail (including mission packs).
+Other versions are outside of the scope of this document.
.SH SOUND EFFECTS AND MUSIC
.SS Audiohed
.RS
@@ -68,7 +72,7 @@
{
.IR end [4]
.IR starts [4]
-.RI }[ nsfx*3-1 ]
+.RI }[ nsfx*3+nimf-1 ]
.IR end [4]
.RE
.PP
@@ -79,8 +83,8 @@
.I end
offsets into
.B audiot
-for sound effects.
-Sound effects are stored contiguously, and the
+for sound effects and music.
+These are stored contiguously, and the
.I end
offset of one lump is the
.I start
@@ -139,6 +143,9 @@
.RE
.PP
Undocumented here.
+Note that
+.I priority
+isn't necessarily the same as that of the Adlib version.
.SS Adlib sound effect
.RS
.IR size [4]
@@ -204,7 +211,7 @@
.PP
Instead, sound effects are stored as raw pcm in
.BR vswap ,
-in a format detailed elsewhere.
+in a format detailed in a different section.
.SS Music
.RS
.IR size [2]
@@ -269,7 +276,7 @@
2 maps
.TP
.B sod
-20 maps
+21 maps
.PD
.PP
Missing maps have an offset of zero.
@@ -309,7 +316,7 @@
Each map plane is first compressed using
.SM RLEW,
then further using what is eponymously refered to as
-.MS Carmack compression.
+.SM Carmack compression.
.SH GRAPHICS
Graphics are either static data loaded in the executable, or huffman-compressed lumps contained in
.BR vgagraph .
@@ -345,7 +352,8 @@
.IR scr [ n ][]
.RE
.PP
-.I Vgagraph contains a series of Huffman-encoded graphics lumps of various types.
+.I Vgagraph
+contains a series of Huffman-encoded graphics lumps of various types.
Each lump is prefixed by its uncompressed size.
The first lump,
.IR pt ,
@@ -384,7 +392,7 @@
Exactly two fonts are always defined.
.SM ASCII
characters within the printable range have valid definitions at the same locations.
-Some characters for special use are defined beyond, such as fixed-width numerals.
+Some characters for special use are defined beyond, such as fixed-width numerals at index 129.
.SS Pictures
.RS
.BR pt :
@@ -431,11 +439,49 @@
Finally,
.I end
contains other fullscreen graphics for specific uses, notably in epilogue sequences.
+.PP
+.RS
+.BR demo :
+.IR map [1]
+.IR size [2]
+.IR pad [1]
+{
+.IR bt [1]
+.IR dx [1]
+.IR dy [1]
+.RI }[ size-4 ]
+.RE
+.PP
+The only metadata contained in demo lumps is
+.IR map ,
+the 0-indexed map number.
+Game version is not recorded.
+Game difficulty is always set to the hardest.
+.I Map
+is followed by the total
+.I size
+of the lump and an unused byte.
+The original
+.SM DOS
+binaries do not record demos bigger than 8192 bytes.
+.PP
+Demos are recorded and played back at a fixed rate of 4 tics per frame.
+.IR Bt ,
+.IR dx ,
+and
+.I dy
+contain player input for the duration of the frame
+and correspond respectively to pressed game keys, total horizontal movement (turning) and total vertical movement (forward displacement) deltas.
+.I Bt
+is a 8-bit array of the main game keys, regardless of input method.
+These are, from least to most significant bit:
+fire, strafe, run, open, knife, pistol, machine gun and gatling gun.
+The movement deltas are bounded from -100 to 100.
.SS Static data
Some of the graphics data is stored in the executable and thus cannot be altered.
These are the base color palette and intro screen.
The intro screen is a static screen displayed on startup while verifying available memory and hardware, changed depending on the results.
-Both have a
+Each have a
.B wl1/wl6
and a
.B sdm/sod
@@ -493,7 +539,8 @@
.RI }[ npcm ]
.RE
.PP
-Each sample is a 8 bit unsigned integer to be played back at a sampling rate of 7 kHz.
+The sampling rate for this data is 7 kHz.
+Each sample is a 8 bit unsigned integer.
Pcm lumps are segmented into chunks of 4096 bytes or less.
.PP
The very last chunk in
@@ -502,7 +549,7 @@
.I Index
is the zero-based index of the lump's first chunk relative to the first pcm chunk.
.I Size
-is the sum of lengths of the lump's chunks.
+is the sum in bytes of the lengths of the lump's chunks.
.PP
The references for each pcm sound effect (different than those for regular sound effects), as well as their number, are hardcoded in the engine:
.TF wl1
@@ -518,6 +565,8 @@
.TP
.B sod
40 pcms
+.SH "CONFIGURATION FILE AND HIGHSCORES"
+[words]
.SH "SEE ALSO"
.IR opl2 (1) ,
.IR pcmconv (1) ,
--- a/map.c
+++ b/map.c
@@ -3,4 +3,890 @@
#include "dat.h"
#include "fns.h"
-uchar **maps, *map;
+enum{
+ Nobj = 150,
+ Ndoor = 64,
+ Nstc = 400,
+ Narea = 37
+};
+Tile tiles[Mapa];
+Obj *objs, *ofree, *oplr;
+Door doors[Ndoor], *doore, pusher;
+Static stcs[Nstc], *stce;
+uchar plrarea[Narea], conarea[Narea*Narea];
+int wspr[] = {SPknife, SPpistol, SPmg, SPgatling};
+
+static int stctype[] = {
+ Rnil, Rblock, Rblock, Rblock, Rnil, Rblock, Ralpo, Rblock, Rblock,
+ Rnil, Rblock, Rblock, Rblock, Rblock, Rnil, Rnil, Rblock, Rblock,
+ Rblock, Rnil, Rkey1, Rkey2, Rblock, Rnil, Rfood, Rstim, Rclip1,
+ Rmg, Rchaingun, Rcross, Rchalice, Rbible, Rcrown, R1up, Rgibs, Rblock,
+ Rblock, Rblock, Rgibs, Rblock, Rblock, Rnil, Rnil, Rnil, Rnil,
+ Rblock, Rblock, Rnil, Rclip2, Rammobox, Rblock, Rspear, Rclip2
+};
+static Obj opool[Nobj];
+
+static void
+spawnstc(Tile *tl, int n)
+{
+ if(n >= nelem(stctype))
+ sysfatal("invalid static object type %d", n);
+ if(n > 48 && ver < SDM){
+ fprint(2, "spawnstc: ignoring sod only static obj %d\n", n);
+ return;
+ }
+ stce->f = 0;
+ switch(stctype[n]){
+ case Rnil:
+ case Rclip2:
+ break;
+ case Rblock:
+ tl->o = nil;
+ tl->to = 1;
+ /* wet floor */
+ case Rcross:
+ case Rchalice:
+ case Rbible:
+ case Rcrown:
+ case R1up:
+ if(!gm.load)
+ gm.ntreasure++;
+ /* wet floor */
+ default:
+ stce->f = OFbonus;
+ stce->item = stctype[n];
+ break;
+ }
+ stce->tl = tl;
+ stce->spr = sprs + (stctype[n] == Rclip2 ? 28 : 2+n);
+ if(++stce == stcs+Nstc)
+ sysfatal("static object overflow");
+}
+
+static void
+rconair(int id)
+{
+ uchar *p, *a;
+
+ a = conarea + id * Narea;
+ p = plrarea;
+ while(p < plrarea+nelem(plrarea)){
+ if(*a && !*p){
+ (*p)++;
+ rconair(p-plrarea);
+ }
+ a++, p++;
+ }
+}
+static void
+conair(void)
+{
+ memset(plrarea, 0, sizeof plrarea);
+ plrarea[oplr->areaid]++;
+ rconair(oplr->areaid);
+}
+
+static void
+dropening(Door *d)
+{
+ int δ, a1, a2, x, y;
+
+ δ = d->dopen;
+ if(δ == 0){
+ a1 = d->tl[d->isvert ? +1 : -Mapdxy].p0 - MTfloor;
+ a2 = d->tl[d->isvert ? -1 : +Mapdxy].p0 - MTfloor;
+ conarea[a1*Narea + a2]++;
+ conarea[a2*Narea + a1]++;
+ conair();
+ if(plrarea[a1]){
+ x = ((d->tl-tiles) % Mapdxy << Dtlshift) + (1<<Dtlshift-1);
+ y = ((d->tl-tiles) / Mapdxy << Dtlshift) + (1<<Dtlshift-1);
+ sfxatt(Sopendoor, 1, x, y);
+ }
+ }
+ δ += Δtc << 10;
+ if(δ >= 0xffff){
+ δ = 0xffff;
+ d->tc = 0;
+ d->φ = DRopen;
+ d->tl->o = nil;
+ d->tl->to = 0;
+ }
+ d->dopen = δ;
+}
+
+static void
+drclosing(Door *d)
+{
+ int δ, a1, a2;
+
+ if(d->tl->to != (d-doors | 0x80) || d->tl == oplr->tl){
+ dropen(d);
+ return;
+ }
+ δ = d->dopen - (Δtc << 10);
+ if(δ <= 0){
+ δ = 0;
+ d->φ = DRshut;
+ a1 = d->tl[d->isvert ? +1 : -Mapdxy].p0 - MTfloor;
+ a2 = d->tl[d->isvert ? -1 : +Mapdxy].p0 - MTfloor;
+ conarea[a1*Narea + a2]--;
+ conarea[a2*Narea + a1]--;
+ conair();
+ }
+ d->dopen = δ;
+}
+
+static void
+drclose(Door *d)
+{
+ int tx, ty;
+ Tile *tl;
+ Obj *o1, *o2;
+
+ tl = d->tl;
+ if(tl->o != nil || tl->to != 0 || tl == oplr->tl)
+ return;
+ tx = (tl-tiles) % Mapdxy;
+ ty = (tl-tiles) / Mapdxy;
+ if(d->isvert){
+ o1 = tl[-1].o;
+ o2 = tl[+1].o;
+ if(oplr->ty == ty
+ && (oplr->x + Dmin >> Dtlshift == tx
+ || oplr->x - Dmin >> Dtlshift == tx)
+ || o1 != nil && o1->x + Dmin >> Dtlshift == tx
+ || o2 != nil && o2->x - Dmin >> Dtlshift == tx)
+ return;
+ }else{
+ o1 = tl[-Mapdxy].o;
+ o2 = tl[+Mapdxy].o;
+ if(oplr->tx == tx
+ && (oplr->y + Dmin >> Dtlshift == ty
+ || oplr->y - Dmin >> Dtlshift == ty)
+ || o1 != nil && o1->y + Dmin >> Dtlshift == ty
+ || o2 != nil && o2->y - Dmin >> Dtlshift == ty)
+ return;
+ }
+ if(plrarea[tl->p0 - MTfloor]){
+ tx = (tx << Dtlshift) + (1<<Dtlshift-1);
+ ty = (ty << Dtlshift) + (1<<Dtlshift-1);
+ sfxatt(Sclosedoor, 1, tx, ty);
+ }
+ d->φ = DRclosing;
+ tl->to = d-doors | 0x80;
+}
+
+static void
+drwait(Door *d)
+{
+ d->tc += Δtc;
+ if(d->tc >= 300)
+ drclose(d);
+}
+
+static void
+udoors(void)
+{
+ Door *d;
+
+ if(gm.won)
+ return;
+ for(d=doors; d<doore; d++)
+ switch(d->φ){
+ case DRopen: drwait(d); break;
+ case DRopening: dropening(d); break;
+ case DRclosing: drclosing(d); break;
+ }
+}
+
+static void
+spawndr(Tile *tl, int isvert, int lock)
+{
+ int n;
+ Door *d;
+
+ d = doore;
+ n = d - doors;
+ if(d >= doors + nelem(doors))
+ sysfatal("spawndr: door overflow");
+ d->tl = tl;
+ d->isvert = isvert;
+ d->lock = lock;
+ d->φ = DRshut;
+ d->dopen = 0;
+ tl->o = nil;
+ tl->to = n | 0x80;
+ tl->tl = n | 0x80;
+ if(isvert){
+ tl->p0 = tl[-1].p0;
+ tl[-Mapdxy].tl |= 0x40;
+ tl[+Mapdxy].tl |= 0x40;
+ }else{
+ tl->p0 = tl[-Mapdxy].p0;
+ tl[-1].tl |= 0x40;
+ tl[+1].tl |= 0x40;
+ }
+ doore++;
+}
+
+static void
+upush(void)
+{
+ int n;
+ Tile *tl;
+
+ if(pusher.φ == 0)
+ return;
+ n = pusher.φ >> 7;
+ pusher.φ += Δtc;
+ pusher.dopen = pusher.φ >> 1 & 63;
+ if(pusher.φ >> 7 == n)
+ return;
+ tl = pusher.tl;
+ n = tl->tl & 63;
+ tl->tl = 0;
+ tl->o = nil;
+ tl->to = 0;
+ tl->p0 = oplr->areaid + MTfloor;
+ if(pusher.φ > 256){
+ pusher.φ = 0;
+ return;
+ }
+ switch(pusher.isvert){
+ case θN: pusher.tl -= Mapdxy; tl -= Mapdxy * 2; break;
+ case θE: pusher.tl++; tl += 2; break;
+ case θS: pusher.tl += Mapdxy; tl += Mapdxy * 2; break;
+ case θW: pusher.tl--; tl -= 2; break;
+ }
+ if(tl->o != nil || tl->to != 0){
+ pusher.φ = 0;
+ return;
+ }
+ tl->to = n;
+ tl->tl = n;
+ pusher.tl->tl = n | 0xc0;
+}
+
+static void
+oswap(Obj *o, Obj *r, int z)
+{
+ o->p->n = o->n;
+ o->n->p = o->p;
+ if(z)
+ memset(o, 0, sizeof *o);
+ o->n = r;
+ o->p = r->p;
+ r->p->n = o;
+ r->p = o;
+}
+
+static void
+odel(Obj *o)
+{
+ if(o == oplr)
+ sysfatal("odel: player deletion");
+ oswap(o, ofree, 1);
+}
+
+static void
+oinit(int all)
+{
+ Obj *o, *p;
+
+ memset(opool, 0, sizeof opool);
+ objs = opool;
+ ofree = opool+1;
+ oplr = opool+2;
+ objs->n = objs->p = oplr;
+ oplr->n = oplr->p = objs;
+ p = ofree;
+ o = oplr + 1;
+ while(o < opool + nelem(opool)){
+ o->p = p;
+ p->n = o;
+ p = o;
+ o++;
+ }
+ ofree->p = p;
+ p->n = ofree;
+
+ if(all){
+ memset(plrarea, 0, sizeof plrarea);
+ memset(conarea, 0, sizeof conarea);
+ memset(doors, 0, sizeof doors);
+ memset(stcs, 0, sizeof stcs);
+ doore = doors;
+ stce = stcs;
+ }
+}
+
+static void
+up(Obj *o, Obj **n)
+{
+ if(o->s->up != nil){
+ o->s->up(o);
+ *n = o->n;
+ if(o->s == nil){
+ odel(o);
+ return;
+ }
+ }
+ if(o->f & OFnevermark || o->f & OFnomark && o->tl->o != nil)
+ return;
+ o->tl->o = o;
+ o->tl->to = 0;
+}
+
+static void
+uobj(Obj *o, Obj **n)
+{
+ if(!o->on && !plrarea[o->areaid])
+ return;
+ if((o->f & (OFnomark | OFnevermark)) == 0)
+ o->tl->o = nil;
+ if(o->tc == 0){
+ up(o, n);
+ return;
+ }
+ o->tc -= Δtc;
+ while(o->tc <= 0){
+ if(o->s->act != nil){
+ o->s->act(o);
+ if(o->s == nil){
+ *n = o->n;
+ odel(o);
+ return;
+ }
+ }
+ o->s = o->s->n;
+ *n = o->n;
+ if(o->s == nil){
+ odel(o);
+ return;
+ }
+ if(o->s->dt == 0){
+ o->tc = 0;
+ break;
+ }
+ o->tc += o->s->dt;
+ }
+ up(o, n);
+}
+
+static u16int
+unmark(Tile *tl)
+{
+ u16int n;
+
+ tl->tl = 0;
+ n = tl->p0;
+ if(tl - 1 < tiles || tl - Mapdxy < tiles
+ || tl + 1 > tiles+nelem(tiles) || tl + Mapdxy > tiles+nelem(tiles))
+ sysfatal("unmark: tile out of range");
+ if(tl[1].p0 >= MTfloor)
+ n = tl[1].p0;
+ if(tl[-Mapdxy].p0 >= MTfloor)
+ n = tl[-Mapdxy].p0;
+ if(tl[Mapdxy].p0 >= MTfloor)
+ n = tl[Mapdxy].p0;
+ if(tl[-1].p0 >= MTfloor)
+ n = tl[-1].p0;
+ return n;
+}
+
+static void
+spawnplr(Tile *tl, int dir)
+{
+ oplr->s = stt+GSplr;
+ oplr->type = Oplr;
+ oplr->on++;
+ oplr->tl = tl;
+ oplr->tx = (tl-tiles) % Mapdxy;
+ oplr->ty = (tl-tiles) / Mapdxy;
+ osetglobal(oplr);
+ oplr->areaid = tl->p0 - MTfloor;
+ oplr->θ = (450 - dir * 90) % 360;
+ oplr->f |= OFnevermark;
+ plrarea[oplr->areaid]++;
+}
+
+static void
+spawnghost(Tile *tl, State *s)
+{
+ Obj *o;
+
+ if(ver >= SDM)
+ return;
+ o = ospawn(tl, s);
+ o->type = Oghost;
+ o->v = 1500;
+ o->θ = θE;
+ o->f |= OFambush;
+ if(!gm.load)
+ gm.nkills++;
+}
+
+static void
+spawnboss(Tile *tl, int type)
+{
+ int hp, θ;
+ State *s;
+ Obj *o;
+
+ /* bug: pcmon checks cut demo playback short before cam can be called
+ * if they were recorded with pcmon=0 */
+ θ = θnil;
+ s = nil;
+ hp = 0;
+ switch(type){
+ wlonly:
+ if(ver >= SDM){
+ fprint(2, "spawnboss: non-wl6 obj type %d\n", type);
+ return;
+ }
+ break;
+ sdonly:
+ if(ver < SDM){
+ fprint(2, "spawnboss: non-sod obj type %d\n", type);
+ return;
+ }
+ break;
+ case Ohans:
+ s = stt+GShans;
+ hp = gm.difc<GDhard ? 850 + gm.difc * 100 : 1200;
+ θ = θS;
+ goto wlonly;
+ case Oschb:
+ stt[GSschbdie2].dt = pcmon ? 140 : 5;
+ s = stt+GSschb;
+ hp = gm.difc<GDeasy ? 850 : gm.difc<GDmed ? 950
+ : gm.difc<GDhard ? 1550 : 2400;
+ θ = θS;
+ goto wlonly;
+ case Ogretel:
+ s = stt+GSgretel;
+ hp = gm.difc<GDhard ? 850 + gm.difc * 100 : 1200;
+ θ = θN;
+ goto wlonly;
+ case Ootto:
+ stt[GSottodie2].dt = pcmon ? 140 : 5;
+ s = stt+GSotto;
+ hp = gm.difc<GDhard ? 850 + gm.difc * 100 : 1200;
+ θ = θN;
+ goto wlonly;
+ case Ofett:
+ stt[GSfettdie2].dt = pcmon ? 140 : 5;
+ s = stt+GSfett;
+ hp = gm.difc<GDhard ? 850 + gm.difc * 100 : 1200;
+ θ = θS;
+ goto wlonly;
+ case Ofake:
+ stt[GShitlerdie2].dt = pcmon ? 140 : 5;
+ s = stt+GSfake;
+ hp = 200 + 100 * gm.difc;
+ θ = θN;
+ goto wlonly;
+ case Omech:
+ stt[GShitlerdie2].dt = pcmon ? 140 : 5;
+ s = stt+GSmech;
+ hp = gm.difc<GDeasy ? 800 : gm.difc<GDmed ? 950
+ : gm.difc<GDhard ? 1050 : 1200;
+ θ = θS;
+ goto wlonly;
+ case Otrans:
+ if(pcmon)
+ stt[GStransdie2].dt = 105;
+ s = stt+GStrans;
+ hp = gm.difc<GDhard ? 850 + gm.difc * 100 : 1200;
+ goto sdonly;
+ case Owilh:
+ if(pcmon)
+ stt[GSwilhdie2].dt = 70;
+ s = stt+GSwilh;
+ hp = gm.difc<GDhard ? 950 + gm.difc * 100 : 1300;
+ goto sdonly;
+ case Ouber:
+ if(pcmon)
+ stt[GSuberdie2].dt = 70;
+ s = stt+GSuber;
+ hp = gm.difc<GDhard ? 1050 + gm.difc * 100 : 1400;
+ goto sdonly;
+ case Oknight:
+ if(pcmon)
+ stt[GSknightdie2].dt = 105;
+ s = stt+GSknight;
+ hp = gm.difc<GDhard ? 1250 + 100 * gm.difc : 1600;
+ goto sdonly;
+ case Ospectre:
+ s = stt+GSspectrewait1;
+ hp = gm.difc<GDhard ? 5 * (1 + gm.difc) : 25;
+ goto sdonly;
+ case Oangel:
+ if(pcmon)
+ stt[GSangeldie2].dt = 105;
+ s = stt+GSangel;
+ hp = gm.difc<GDhard ? 1450 + 100 * gm.difc : 2000;
+ goto sdonly;
+ }
+ o = ospawn(tl, s);
+ o->type = type;
+ o->hp = hp;
+ o->θ = θ;
+ o->f |= OFshootable | OFambush;
+ if(!gm.load)
+ gm.nkills++;
+}
+
+static void
+spawndeadgd(Tile *tl)
+{
+ Obj *o;
+
+ o = ospawn(tl, stt+GSgddie4);
+ o->type = Oinert;
+}
+
+static void
+spawnguy(Tile *tl, int type, int dir, int patrol)
+{
+ int hp;
+ Obj *o;
+ State *s;
+
+ s = nil;
+ hp = 0;
+ switch(type){
+ case Ogd:
+ s = stt + (patrol ? GSgdwalk1 : GSgd);
+ hp = 25;
+ break;
+ case Oofc:
+ s = stt + (patrol ? GSofcwalk1 : GSofc);
+ hp = 50;
+ break;
+ case Omut:
+ s = stt + (patrol ? GSmutwalk1 : GSmut);
+ hp = gm.difc > GDmed ? 65 : gm.difc > GDbaby ? 55 : 45;
+ break;
+ case Oss:
+ s = stt + (patrol ? GSsswalk1 : GSss);
+ hp = 100;
+ break;
+ case Odog:
+ /* bug: unhandled case causing object pool corruption */
+ if(!patrol)
+ sysfatal("spawnguy: unhandled spawn type");
+ s = stt + GSdogwalk1;
+ hp = 1;
+ break;
+ }
+ o = ospawn(tl, s);
+ if(patrol){
+ tl->o = nil;
+ tl->to = 0;
+ switch(dir){
+ case 0: tl++; o->tx++; break;
+ case 1: tl -= Mapdxy; o->ty--; break;
+ case 2: tl--; o->tx--; break;
+ case 3: tl += Mapdxy; o->ty++; break;
+ }
+ tl->to = 0;
+ tl->o = o;
+ o->tl = tl;
+ }
+ o->type = type;
+ o->f |= OFshootable;
+ o->hp = hp;
+ o->v = type == Odog ? 1500 : 512;
+ o->θ = dir * 90;
+
+ if(!gm.load)
+ gm.nkills++;
+ if(patrol){
+ o->Δr = Dtlglobal;
+ o->on++;
+ }else if(tl->p0 == MTambush){
+ tl->p0 = unmark(tl);
+ o->f |= OFambush;
+ o->areaid = tl->p0 - MTfloor;
+ }
+}
+
+static void
+spawn(Tile *tl)
+{
+ int n, difc;
+
+ n = tl->p1;
+ difc = GDeasy;
+ switch(n){
+ case 19: case 20: case 21: case 22:
+ spawnplr(tl, n-19);
+ break;
+ case 23: case 24: case 25: case 26: case 27: case 28: case 29: case 30:
+ case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38:
+ case 39: case 40: case 41: case 42: case 43: case 44: case 45: case 46:
+ case 47: case 48: case 49: case 50: case 51: case 52: case 53: case 54:
+ case 55: case 56: case 57: case 58: case 59: case 60: case 61: case 62:
+ case 63: case 64: case 65: case 66: case 67: case 68: case 69: case 70:
+ case 71: case 72: case 73: case 74:
+ spawnstc(tl, n-23);
+ break;
+ case 98:
+ if(!gm.load)
+ gm.nsecret++;
+ break;
+ case 180: case 181: case 182: case 183: difc++; n-=36; /* wet floor */
+ case 144: case 145: case 146: case 147: difc++; n-=36; /* wet floor */
+ case 108: case 109: case 110: case 111:
+ if(difc <= gm.difc)
+ spawnguy(tl, Ogd, n-108, 0);
+ break;
+ case 184: case 185: case 186: case 187: difc++; n-=36; /* wet floor */
+ case 148: case 149: case 150: case 151: difc++; n-=36; /* wet floor */
+ case 112: case 113: case 114: case 115:
+ if(difc <= gm.difc)
+ spawnguy(tl, Ogd, n-112, 1);
+ break;
+ case 188: case 189: case 190: case 191: difc++; n-=36; /* wet floor */
+ case 152: case 153: case 154: case 155: difc++; n-=36; /* wet floor */
+ case 116: case 117: case 118: case 119:
+ if(difc <= gm.difc)
+ spawnguy(tl, Oofc, n-116, 0);
+ break;
+ case 192: case 193: case 194: case 195: difc++; n-=36; /* wet floor */
+ case 156: case 157: case 158: case 159: difc++; n-=36; /* wet floor */
+ case 120: case 121: case 122: case 123:
+ if(difc <= gm.difc)
+ spawnguy(tl, Oofc, n-120, 1);
+ break;
+ case 198: case 199: case 200: case 201: difc++; n-=36; /* wet floor */
+ case 162: case 163: case 164: case 165: difc++; n-=36; /* wet floor */
+ case 126: case 127: case 128: case 129:
+ if(difc <= gm.difc)
+ spawnguy(tl, Oss, n-126, 0);
+ break;
+ case 202: case 203: case 204: case 205: difc++; n-=36; /* wet floor */
+ case 166: case 167: case 168: case 169: difc++; n-=36; /* wet floor */
+ case 130: case 131: case 132: case 133:
+ if(difc <= gm.difc)
+ spawnguy(tl, Oss, n-130, 1);
+ break;
+ case 206: case 207: case 208: case 209: difc++; n-=36; /* wet floor */
+ case 170: case 171: case 172: case 173: difc++; n-=36; /* wet floor */
+ case 134: case 135: case 136: case 137:
+ if(difc <= gm.difc)
+ spawnguy(tl, Odog, n-134, 0);
+ break;
+ case 210: case 211: case 212: case 213: difc++; n-=36; /* wet floor */
+ case 174: case 175: case 176: case 177: difc++; n-=36; /* wet floor */
+ case 138: case 139: case 140: case 141:
+ if(difc <= gm.difc)
+ spawnguy(tl, Odog, n-138, 1);
+ break;
+ case 252: case 253: case 254: case 255: difc++; n-=18; /* wet floor */
+ case 234: case 235: case 236: case 237: difc++; n-=18; /* wet floor */
+ case 216: case 217: case 218: case 219:
+ if(difc <= gm.difc)
+ spawnguy(tl, Omut, n-216, 0);
+ break;
+ case 256: case 257: case 258: case 259: difc++; n-=18; /* wet floor */
+ case 238: case 239: case 240: case 241: difc++; n-=18; /* wet floor */
+ case 220: case 221: case 222: case 223:
+ if(difc <= gm.difc)
+ spawnguy(tl, Omut, n-220, 1);
+ break;
+ case 224: case 225: case 226: case 227:
+ spawnghost(tl, stt+GSgh1chase1+n-224);
+ break;
+ case 106: spawnboss(tl, Ospectre); break;
+ case 107: spawnboss(tl, Oangel); break;
+ case 124: spawndeadgd(tl); break;
+ case 125: spawnboss(tl, Otrans); break;
+ case 142: spawnboss(tl, Ouber); break;
+ case 143: spawnboss(tl, Owilh); break;
+ case 160: spawnboss(tl, Ofake); break;
+ case 161: spawnboss(tl, Oknight); break;
+ case 178: spawnboss(tl, Omech); break;
+ case 179: spawnboss(tl, Ofett); break;
+ case 196: spawnboss(tl, Oschb); break;
+ case 197: spawnboss(tl, Ogretel); break;
+ case 214: spawnboss(tl, Ohans); break;
+ case 215: spawnboss(tl, Ootto); break;
+ }
+}
+
+void
+drop(Tile *tl, int n)
+{
+ Static *s;
+ int *sti;
+
+ for(sti=stctype; sti<stctype+nelem(stctype); sti++)
+ if(*sti == n)
+ break;
+ if(sti >= stctype+nelem(stctype))
+ sysfatal("drop: unknown item type");
+ for(s=stcs; s<stcs+nelem(stcs); s++)
+ if(s->tl == nil){
+ if(s == stce)
+ stce++;
+ break;
+ }
+ if(s >= stcs+nelem(stcs))
+ return;
+ s->tl = tl;
+ s->spr = sprs + (n == Rclip2 ? 28 : 2+(sti-stctype));
+ s->f = OFbonus;
+ s->item = n;
+}
+
+void
+dropen(Door *d)
+{
+ if(d->φ == DRopen)
+ d->tc = 0;
+ else
+ d->φ = DRopening;
+}
+
+void
+druse(Door *d)
+{
+ if(d->lock > DRunlk && d->lock < DRup && ~gm.keys & 1<<d->lock-DRlock1){
+ sfx(Snoway);
+ return;
+ }
+ switch(d->φ){
+ case DRshut: case DRclosing: dropen(d); break;
+ case DRopen: case DRopening: drclose(d); break;
+ }
+}
+
+void
+osetglobal(Obj *o)
+{
+ if(o->tx > Mapdxy || o->ty > Mapdxy)
+ sysfatal("object %d,%d out of bounds", o->tx, o->ty);
+ o->x = (o->tx << Dtlshift) + Dtlglobal / 2;
+ o->y = (o->ty << Dtlshift) + Dtlglobal / 2;
+}
+
+void
+ostate(Obj *o, State *s)
+{
+ o->s = s;
+ o->tc = s->dt;
+}
+
+Obj *
+onew(void)
+{
+ Obj *o;
+
+ if(ofree->p == ofree)
+ sysfatal("onew: object list overflow");
+ o = ofree->p;
+ oswap(o, objs, 0);
+ return o;
+}
+
+Obj *
+ospawn(Tile *tl, State *s)
+{
+ Obj *o;
+
+ o = onew();
+ tl->o = o;
+ tl->to = 0;
+ o->tl = tl;
+ o->s = s;
+ o->tx = (tl-tiles) % Mapdxy;
+ o->ty = (tl-tiles) / Mapdxy;
+ osetglobal(o);
+ o->areaid = tl->p0 - MTfloor;
+ o->tc = s->dt != 0 ? rnd() % s->dt : 0;
+ return o;
+}
+
+void
+uworld(void)
+{
+ Obj *o, *n;
+
+ udoors();
+ upush();
+ for(o=oplr; o!=objs; o=n){
+ n = o->n;
+ uobj(o, &n);
+ }
+}
+
+void
+mapmus(void)
+{
+ static char wlmus[] = {
+ 3, 11, 9, 12, 3, 11, 9, 12, 2, 0,
+ 8, 18, 17, 4, 8, 18, 4, 17, 2, 1,
+ 6, 20, 22, 21, 6, 20, 22, 21, 19, 26,
+ 3, 11, 9, 12, 3, 11, 9, 12, 2, 0,
+ 8, 18, 17, 4, 8, 18, 4, 17, 2, 1,
+ 6, 20, 22, 21, 6, 20, 22, 21, 19, 15
+ }, sdmus[] = {
+ 4, 0, 2, 22, 15, 1, 5, 9, 10, 15,
+ 8, 3, 12, 11, 13, 15, 21, 15, 18, 0, 17
+ };
+
+ mus(ver < SDM ? wlmus[gm.map] : sdmus[gm.map]);
+}
+
+void
+initmap(void)
+{
+ u16int *p0, *p1, *s;
+ Tile *tl;
+
+ oinit(1);
+ memset(tiles, 0, sizeof tiles);
+ p0 = s = readmap(gm.map);
+ p1 = p0 + Mapa;
+ for(tl=tiles; tl<tiles+nelem(tiles); tl++){
+ tl->p0 = *p0++;
+ tl->p1 = *p1++;
+ if(tl->p0 < MTfloor){
+ tl->tl = tl->p0;
+ tl->to = tl->p0;
+ }
+ }
+ free(s);
+ for(tl=tiles; tl<tiles+nelem(tiles); tl++)
+ if(tl->p0 > 89 && tl->p0 < 102)
+ spawndr(tl, ~tl->p0 & 1, (tl->p0 - 90) / 2);
+ for(tl=tiles; tl<tiles+nelem(tiles); tl++)
+ spawn(tl);
+ for(tl=tiles; tl<tiles+nelem(tiles); tl++)
+ if(tl->p0 == MTambush){
+ if(tl->to == MTambush)
+ tl->to = 0;
+ tl->p0 = unmark(tl);
+ }
+}
+
+void
+sodmap(void)
+{
+ int *w;
+ State *s;
+
+ stctype[15] = Rblock;
+ stctype[40] = Rnil;
+ stctype[44] = Rblock;
+ stctype[48] = Rblock;
+ for(s=stt+GSgd; s<stt+GShans; s++)
+ s->spr += 4;
+ for(s=stt+GSmissile; s<stt+GSrocket; s++)
+ s->spr -= SPmissile1 - SPofcfire3 - 1;
+ for(w=wspr; w<wspr+nelem(wspr); w++)
+ *w += SPangeldead - SPbjjump4;
+}
--- a/menu.c
+++ b/menu.c
@@ -343,7 +343,7 @@
//
// CHANGE MAINMENU ITEM
//
- if (startgame || loadedgame)
+ if (startgame || gm.load)
{
#pragma warn -sus
MainMenu[viewscores].routine = NULL;
@@ -415,7 +415,7 @@
WindowH=160;
if (Confirm(ENDGAMESTR))
{
- playstate = ex_died;
+ gm.φ = ex_died;
pickquick = gamestate.lives = 0;
}
@@ -446,16 +446,16 @@
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
- DrawPlayScreen ();
+ view ();
- if (!startgame && !loadedgame)
+ if (!startgame && !gm.load)
{
VW_FadeIn ();
- StartMusic ();
+ mapmus ();
}
- if (loadedgame)
- playstate = ex_abort;
+ if (gm.load)
+ gm.φ = ex_abort;
lasttimecount = TimeCount;
if (MousePresent)
@@ -495,16 +495,16 @@
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
- DrawPlayScreen ();
+ view ();
- if (!startgame && !loadedgame)
+ if (!startgame && !gm.load)
{
VW_FadeIn ();
- StartMusic ();
+ mapmus ();
}
- if (loadedgame)
- playstate = ex_abort;
+ if (gm.load)
+ gm.φ = ex_abort;
lasttimecount = TimeCount;
@@ -523,7 +523,7 @@
WindowX=WindowY=0;
WindowW=320;
WindowH=160;
- if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
+ if (Confirm(endStrings[rnd()&0x7+(rnd()&1)]))
{
s16int i;
@@ -562,7 +562,7 @@
return 0;
pickquick = gamestate.lives = 0;
- playstate = ex_died;
+ gm.φ = ex_died;
#pragma warn -sus
MainMenu[savegame].active = 0;
@@ -626,7 +626,7 @@
default:
if (!EpisodeSelect[which/2])
{
- SD_PlaySound (Snoway);
+ sfx (Snoway);
Message("Please select \"Read This!\"\n"
"from the Options menu to\n"
"find out how to order this\n"
@@ -1014,19 +1014,19 @@
name[7]=which+'0';
handle=open(name,O_BINARY);
lseek(handle,32,SEEK_SET);
- loadedgame=true;
+ gm.load=true;
LoadTheGame(handle,0,0);
- loadedgame=false;
+ gm.load=false;
close(handle);
- DrawFace ();
- DrawHealth ();
- DrawLives ();
- DrawLevel ();
- DrawAmmo ();
- DrawKeys ();
- DrawWeapon ();
- DrawScore ();
+ hudf ();
+ hudh ();
+ hudl ();
+ hudm ();
+ huda ();
+ hudk ();
+ hudw ();
+ hudp ();
return 1;
}
}
@@ -1045,7 +1045,7 @@
lseek(handle,32,SEEK_SET);
DrawLSAction(0);
- loadedgame=true;
+ gm.load=true;
LoadTheGame(handle,LSA_X+8,LSA_Y+5);
close(handle);
@@ -1234,7 +1234,7 @@
VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
PrintLSEntry(which,HIGHLIGHT);
VW_UpdateScreen();
- SD_PlaySound(Sesc);
+ sfx(Sesc);
continue;
}
@@ -1370,7 +1370,7 @@
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
VW_UpdateScreen();
- SD_PlaySound(Sdrawgun1);
+ sfx(Sdrawgun1);
while(Keyboard[sc_LeftArrow]);
WaitKeyUp();
}
@@ -1386,7 +1386,7 @@
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
VW_UpdateScreen();
- SD_PlaySound(Sdrawgun1);
+ sfx(Sdrawgun1);
while(Keyboard[sc_RightArrow]);
WaitKeyUp();
}
@@ -1404,10 +1404,10 @@
if (exit==2)
{
mouseadjustment=oldMA;
- SD_PlaySound(Sesc);
+ sfx(Sesc);
}
else
- SD_PlaySound(Sshoot);
+ sfx(Sshoot);
WaitKeyUp();
MenuFadeOut();
@@ -1656,7 +1656,7 @@
case 1:
PrintX=x;
US_Print("?");
- SD_PlaySound(Shitwall);
+ sfx(Shitwall);
}
tick^=1;
TimeCount=0;
@@ -1692,7 +1692,7 @@
buttonmouse[result-1]=order[which];
picked=1;
- SD_PlaySound(Shitdoor);
+ sfx(Shitdoor);
}
break;
@@ -1719,7 +1719,7 @@
buttonjoy[result-1]=order[which];
picked=1;
- SD_PlaySound(Shitdoor);
+ sfx(Shitdoor);
}
break;
@@ -1777,7 +1777,7 @@
which=3;
} while(!cust->allowed[which]);
redraw=1;
- SD_PlaySound(Sdrawgun1);
+ sfx(Sdrawgun1);
while(ReadAnyControl(&ci),ci.dir!=dir_None);
IN_ClearKeysDown();
break;
@@ -1790,7 +1790,7 @@
which=0;
} while(!cust->allowed[which]);
redraw=1;
- SD_PlaySound(Sdrawgun1);
+ sfx(Sdrawgun1);
while(ReadAnyControl(&ci),ci.dir!=dir_None);
IN_ClearKeysDown();
break;
@@ -1800,7 +1800,7 @@
}
} while(!exit);
- SD_PlaySound(Sesc);
+ sfx(Sesc);
WaitKeyUp();
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
}
@@ -2083,7 +2083,7 @@
WindowX=WindowY=0;
WindowW=320;
WindowH=200;
- newview=oldview=viewwidth/16;
+ newview=oldview=vw.dx/16;
DrawChangeView(oldview);
do
@@ -2099,7 +2099,7 @@
newview=4;
ShowViewSize(newview);
VW_UpdateScreen();
- SD_PlaySound(Shitwall);
+ sfx(Shitwall);
TicDelay(10);
break;
@@ -2110,7 +2110,7 @@
newview=19;
ShowViewSize(newview);
VW_UpdateScreen();
- SD_PlaySound(Shitwall);
+ sfx(Shitwall);
TicDelay(10);
break;
}
@@ -2120,8 +2120,8 @@
else
if (ci.button1 || Keyboard[sc_Escape])
{
- viewwidth=oldview*16;
- SD_PlaySound(Sesc);
+ vw.dx=oldview*16;
+ sfx(Sesc);
MenuFadeOut();
return;
}
@@ -2131,7 +2131,7 @@
if (oldview!=newview)
{
- SD_PlaySound (Sshoot);
+ sfx (Sshoot);
Message("Thinking...");
NewViewSize(newview);
}
@@ -2173,7 +2173,7 @@
{
s16int i;
- if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
+ if (Confirm(endStrings[rnd()&0x7+(rnd()&1)]))
{
VW_UpdateScreen();
SD_MusicOff();
@@ -2505,7 +2505,7 @@
return which;
case 2:
- SD_PlaySound(Sesc);
+ sfx(Sesc);
return -1;
}
@@ -2535,7 +2535,7 @@
{
VWB_DrawPic(x,y,Pcur1);
VW_UpdateScreen();
- SD_PlaySound(Sdrawgun1);
+ sfx(Sdrawgun1);
TimeCount=0;
while(TimeCount<8);
}
@@ -2561,7 +2561,7 @@
if (routine)
routine(which);
VW_UpdateScreen();
- SD_PlaySound(Sdrawgun2);
+ sfx(Sdrawgun2);
}
////////////////////////////////////////////////////////////////////
@@ -2761,7 +2761,7 @@
while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
IN_ClearKeysDown();
- SD_PlaySound(whichsnd[xit]);
+ sfx(whichsnd[xit]);
return xit;
}
@@ -2804,7 +2804,7 @@
void StartCPMusic(s16int song)
{
SD_MusicOff();
- SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + song]);
+ SD_mapmus((MusicGroup far *)audiosegs[STARTMUSIC + song]);
}
///////////////////////////////////////////////////////////////////////////
@@ -2874,5 +2874,5 @@
void ShootSnd(void)
{
- SD_PlaySound(Sshoot);
+ sfx(Sshoot);
}
--- a/mkfile
+++ b/mkfile
@@ -6,10 +6,11 @@
OFILES=
WOFILES=\
+ drw.$O\
fs.$O\
gm.$O\
+ hub.$O\
map.$O\
- mn.$O\
opl2.$O\
rend.$O\
snd.$O\
--- a/mn.c
+++ /dev/null
@@ -1,576 +1,0 @@
-#include <u.h>
-#include <libc.h>
-#include <thread.h>
-#include <keyboard.h>
-#include "dat.h"
-#include "fns.h"
-
-/* FIXME: non-trivial */
-
-extern Channel *csc;
-
-typedef struct Score Score;
-typedef struct Seq Seq;
-typedef struct Item Item;
-typedef struct Menu Menu;
-
-struct Score{
- char name[58];
- int n;
- int lvl;
- int ep;
-};
-static Score sc[] = {
- {"id software-'92", 10000, 1},
- {"Adrian Carmack", 10000, 1},
- {"John Carmack", 10000, 1},
- {"Kevin Cloud", 10000, 1},
- {"Tom Hall", 10000, 1},
- {"John Romero", 10000, 1},
- {"Jay Wilbur", 10000, 1},
-};
-
-enum{
- Lload,
- Lintro,
- Ltitle,
- Lcreds,
- Lscore,
- Ldemo,
- Ldecay,
- Linctl,
- Lctl,
- Lcur,
- Lesc,
- Lback,
- Lwait,
- Lack,
- Lmscore,
- Lpants,
- Lquit,
- Ldie
-};
-struct Seq{
- int dt;
- void (*f)(void);
-};
-struct Item{
- char *s;
- int c;
- Menu *m;
-};
-struct Menu{
- void (*init)(void);
- Seq *qs;
- Seq *qe;
- Menu *m;
- Col *c;
- Item *is;
- Item *ie;
- Item *ip;
- int cx;
- int cy;
- int cur;
-};
-static Menu *mp, ml[];
-static Seq *mqp;
-
-static char *ends[] = {
- "Dost thou wish to\nleave with such hasty\nabandon?",
- "Chickening out...\nalready?",
- "Press N for more carnage.\nPress Y to be a weenie.",
- "So, you think you can\nquit this easily, huh?",
- "Press N to save the world.\nPress Y to abandon it in\nits hour of need.",
- "Press N if you are brave.\nPress Y to cower in shame.",
- "Heroes, press N.\nWimps, press Y.",
- "You are at an intersection.\nA sign says, 'Press Y to quit.'\n>",
- "For guns and glory, press N.\nFor work and worry, press Y.",
-
- "Heroes don't quit, but\ngo ahead and press Y\nif you aren't one.",
- "Press Y to quit,\nor press N to enjoy\nmore violent diversion.",
- "Depressing the Y key means\nyou must return to the\nhumdrum workday world.",
- "Hey, quit or play,\nY or N:\nit's your choice.",
- "Sure you don't want to\nwaste a few more\nproductive hours?",
- "I think you had better\nplay some more. Please\npress N...please?",
- "If you are tough, press N.\nIf not, press Y daintily.",
- "I'm thinkin' that\nyou might wanna press N\nto play more. You do it.",
- "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress Y."
-};
-static char **quits;
-
-enum{
- Dbg,
- Doff,
- Dbrd,
- Dbrd2,
- Dend
-};
-static int mcol[Dend] = {[Dbg] 0x2d, 0};
-
-static int tc;
-
-static void (*clear)(void);
-static void (*stripe)(int);
-
-static void
-wlclear(void)
-{
- put(0, 0, Vw, Vh, nil, 0x29);
-}
-static void
-sdclear(void)
-{
- pic(0, 0, Pbackdrop);
-}
-
-static void
-wlstripe(int y)
-{
- put(0, y, Vw, 24, nil, 0);
- put(0, y+22, 320, 1, nil, 0x2c);
-}
-static void
-sdstripe(int y)
-{
- put(0, y, Vw, 22, nil, 0);
- put(0, y+23, 320, 1, nil, 0);
-}
-
-static void
-outbox(int x, int y, int dx, int dy, int c1, int c2)
-{
- put(x, y, dx, 1, nil, c2);
- put(x, y, 1, dy, nil, c2);
- put(x, y+dy, dx+1, 1, nil, c1);
- put(x+dx, y, 1, dy, nil, c1);
-}
-
-static void
-box(int x, int y, int dx, int dy, int col, int out, int out2)
-{
- put(x+1, y+1, dx-1, dy-1, nil, col);
- outbox(x, y, dx, dy, out, out2);
-}
-
-static void
-fixedw(char *s)
-{
- char c;
-
- while(c = *s, c != 0)
- *s++ = c - '0' + 129;
-}
-
-static void
-reset(Menu *m)
-{
- Seq *q;
-
- q = m->qs;
- mqp = q;
- tc = 0;
- if(m != mp){
- if(q->f != fadeout && mp != ml+Lpants)
- pal = pals[C0];
- mp = m;
- if(m->init != nil)
- m->init();
- if(m->c != nil)
- fadeop(m->c, q->dt);
- }
-}
-
-static void
-blink(void)
-{
- Menu *m;
-
- m = mp;
- if(m == ml+Lctl){
- put(m->cx, m->cy, 24, 16, nil, mcol[Dbg]);
- pic(m->cx, m->cy, pict[Pcur1]+m->cur);
- }else if(m == ml+Lquit){
- if(m->cur == 0)
- txt(m->cx, m->cy, "_", 0);
- else
- put(m->cx, m->cy, fnt->w['_'], fnt->h, nil, 0x17);
- }
- out();
- m->cur ^= 1;
-}
-
-static void
-ask(void)
-{
- Rune r;
-
- if(nbrecv(csc, &r) <= 0)
- return;
- if(r == 'y'){
- sfx(Sshoot);
- reset(ml+Ldie);
- }
- else if(r == 'n' || r == Kesc){
- sfx(Sesc);
- reset(ml+Lctl);
- }
-}
-
-static void
-quit(void)
-{
- int x, y, w, h, curw;
- char *s, *nl;
- Menu *m;
-
- s = quits[nrand(nelem(ends)/2)];
- h = txth(s);
- w = txtw(s);
- nl = strrchr(s, '\n');
- curw = txtw(nl != nil ? nl+1 : s);
- w = w > curw+10 ? w : curw+10;
- y = 200/2 - h/2;
- x = 160 - w/2;
- m = mp;
-
- box(x-5, y-5, w+10, h+10, 0x17, 0, 0x13);
- txtnl(x, y, s, 0);
- m->cx = x+curw;
- m->cy = y + h - fnt->h;
-}
-
-static void
-ctl(void)
-{
- Menu *m;
- Item *i, *s, *e;
-
- clear();
- pic(112, 184, pict[Pmouselback]);
- stripe(10);
- pic(80, 0, pict[Popt]);
- box(68, 52, 178, 6+13*9, mcol[Dbg], mcol[Dbrd2], mcol[Doff]);
-
- fnt = fnts+1;
- m = ml+Lctl;
- s = i = m->is;
- e = m->ie;
- do
- txt(100, 55+13*(i-s), i->s, i->c);
- while(++i < e);
- m->cur = 0;
- m->cx = 72;
- m->cy = 53+13*(m->ip-s);
- if(mp == m)
- mus(Mmenu);
-}
-
-static void
-cursfx(void)
-{
- sfx(Sdrawgun2);
-}
-
-static void
-movcur(Menu *m, Item *p, int dir)
-{
- Item *i;
-
- p->c = 0x17;
- i = p;
- do{
- i += dir;
- if(i < m->is)
- i = m->ie-1;
- else if(i == m->ie)
- i = m->is;
- }while(i->c != 0x17);
- i->c = 0x13;
- m->ip = i;
- m->cur = 0;
- if(i != p+dir){
- cursfx();
- reset(ml+Lctl);
- ctl();
- return;
- }
- put(m->cx, m->cy, 24, 16, nil, mcol[Dbg]);
- m->cy += dir * 6;
- blink();
- sfx(Sdrawgun1);
- reset(ml+Lcur);
-}
-
-static void
-cwalk(void)
-{
- Rune r;
- Menu *m;
- Item *i;
- static int p;
-
- if(nbrecv(csc, &r) <= 0)
- return;
- m = mp;
- i = m->ip;
- switch(r){
- case Kup: movcur(m, i, -1); break;
- case Kdown: movcur(m, i, 1); break;
- case Kesc: sfx(Sesc); reset(ml+Lquit); break;
- case 'i': p++; break;
- case 'd':
- if(ver == SOD && p == 1)
- reset(ml+Lpants);
- break;
- case '\n':
- m = i->m;
- if(m == nil)
- break;
- if(m != ml+Lquit && m != ml+Lesc)
- sfx(Sshoot);
- reset(m);
- }
- if(r != 'i')
- p = 0;
-}
-
-static void
-inctl(void)
-{
- Item *i;
- Menu *m;
-
- m = ml+Lctl;
- if(m->ip != nil)
- m->ip->c = 0x17;
- i = m->is;
- m->ip = i;
- i[0].c = 0x13;
- i[4].c = mcol[Doff];
- grab(0);
- ctl();
-}
-
-static void
-skip(void)
-{
- if(nbrecv(csc, nil) > 0)
- reset(ml+Ldecay);
-}
-
-static void
-ack(void)
-{
- if(nbrecv(csc, nil) > 0)
- reset(ml+Lback);
-}
-
-static void
-pants(void)
-{
- pic(0, 0, pict[Pid1]);
- pic(0, 80, pict[Pid2]);
- palpic(exts[Eid]);
- fadeop(mp->c, mp->qs->dt);
- mus(Mnazjazz);
-}
-
-static void
-demo(void)
-{
- step = dstep;
-}
-
-static void
-score(void)
-{
- int x, y;
- char a[16], b[16];
- Score *s;
-
- clear();
- stripe(10);
- pic(48, 0, pict[Pscores]);
- pic(32, 68, pict[Pname]);
- pic(160, 68, pict[Plvl]);
- pic(224, 68, pict[Phigh]);
-
- fnt = fnts;
- for(s=sc, y=76; s<sc+nelem(sc); s++, y+=16){
- txt(32, y, s->name, 0xf);
-
- sprint(a, "%d", s->lvl);
- fixedw(a);
- x = 176 - txtw(a);
- if(ver < WL1){
- sprint(b, "E%d/L", s->ep+1);
- x += txt(x-6, y, b, 0xf) - 6;
- }
- txt(x, y, a, 0xf);
-
- sprint(a, "%d", s->n);
- fixedw(a);
- txt(264 - txtw(a), y, a, 0xf);
- }
- if(mp == ml+Lmscore)
- mus(Mroster);
-}
-static void
-sdscore(void)
-{
- int y;
- char a[16];
- Score *s;
-
- clear();
- pic(0, 0, pict[Pscores]);
-
- fnt = fnts+1;
- for(s=sc, y=76; s<sc+nelem(sc); s++, y+=16){
- txt(16, y, s->name, 0x13);
-
- if(s->lvl == 21)
- pic(176, y-1, pict[Pspear]);
- else{
- sprint(a, "%d", s->lvl);
- txt(194 - txtw(a), y, a, 0xf);
- }
-
- sprint(a, "%d", s->n);
- txt(292 - txtw(a), y, a, 0xf);
- }
- if(mp == ml+Lmscore)
- mus(Maward);
-}
-
-static void
-creds(void)
-{
- pic(0, 0, pict[Pcreds]);
-}
-
-static void
-title(void)
-{
- pic(0, 0, pict[Ptitle1]);
- mus(Mintro);
-}
-static void
-sdtitle(void)
-{
- pic(0, 0, pict[Ptitle1]);
- pic(0, 80, pict[Ptitle2]);
- palpic(exts[Etitpal]);
- mus(Mtower);
-}
-
-static void
-intro(void)
-{
- fill(0x82);
- pic(216, 110, pict[Ppg13]);
-}
-
-static void
-die(void)
-{
- threadexitsall(nil);
-}
-
-static Item ictl[] = {
- {"New Game", 0x17},
- {"Sound", 0x17},
- {"Control", 0x17},
- {"Load Game", 0x17},
- {"Save Game", 0x17},
- {"Change View", 0x17},
- {"View Scores", 0x17, ml+Lmscore},
- {"Back to Demo", 0x17, ml+Lesc},
- {"Quit", 0x17, ml+Lquit}
-};
-
-static Col fblk, fmenu = { 0xae, 0, 0 };
-static Seq *mqp,
- introq[] = {{30, fadein}, {7*Tb, skip}, {30, fadeout}},
- titleq[] = {{30, fadein}, {15*Tb, skip}, {30, fadeout}},
- loopq[] = {{30, fadein}, {10*Tb, skip}, {30, fadeout}},
- scoreq[] = {{30, fadein}, {10*Tb, skip}, {30, fadeout}},
- demoq[] = {{1, nil}},
- decq[] = {{30, fadeout}}, /* uses previous fadeop */
- inctlq[] = {{10, fadein}},
- ctlq[] = {{0, blink}, {70, cwalk}, {0, blink}, {8, cwalk}},
- curq[] = {{8, nil}, {0, cursfx}},
- escq[] = {{10, fadeout}},
- backq[] = {{10, fadeout}, {0, ctl}, {10, fadein}},
- waitq[] = {{1, skip}},
- ackq[] = {{1, ack}},
- mscoreq[] = {{10, fadeout}, {0, score}, {10, fadein}},
- pantsq[] = {{30, fadeout}, {0, pants}, {30, fadein}},
- quitq[] = {{0, blink}, {10, ask}},
- dieq[] = {{10, fadeout}, {1, die}};
-
-static Menu *mp, ml[] = {
- [Lload] {nil, decq, decq+nelem(decq), ml+Lintro, &fblk},
- [Lintro] {intro, introq, introq+nelem(introq), ml+Ltitle, &fblk},
- [Ltitle] {title, titleq, titleq+nelem(titleq), ml+Lcreds, &fblk},
- [Lcreds] {creds, loopq, loopq+nelem(loopq), ml+Lscore, &fblk},
- [Lscore] {score, loopq, loopq+nelem(loopq), ml+Ldemo, &fblk},
- [Ldemo] {demo, demoq, demoq+nelem(demoq), ml+Ltitle, &fblk},
- [Ldecay] {nil, decq, decq+nelem(decq), ml+Linctl},
- [Linctl] {inctl, inctlq, inctlq+nelem(inctlq), ml+Lctl, &fblk},
- [Lctl] {ctl, ctlq, ctlq+nelem(ctlq), ml+Lctl, nil, ictl, ictl+nelem(ictl)},
- [Lcur] {nil, curq, curq+nelem(curq), ml+Lctl},
- [Lesc] {nil, escq, escq+nelem(escq), ml+Ltitle, &fblk},
- [Lback] {nil, backq, backq+nelem(backq), ml+Lctl, &fmenu},
- [Lwait] {nil, waitq, waitq+nelem(waitq), ml+Lwait},
- [Lack] {nil, ackq, ackq+nelem(ackq), ml+Lack},
- [Lmscore] {nil, mscoreq, mscoreq+nelem(mscoreq), ml+Lack, &fmenu},
- [Lpants] {nil, pantsq, pantsq+nelem(pantsq), ml+Lwait, &fblk},
- [Lquit] {quit, quitq, quitq+nelem(quitq), ml+Lquit},
- [Ldie] {nil, dieq, dieq+nelem(dieq), nil, &fmenu}
-};
-
-void
-mstep(void)
-{
- Menu *m;
- Seq *q;
-
-rep:
- m = mp;
- q = mqp;
- tc++;
- if(q->f != nil)
- q->f();
- if(tc >= q->dt){
- if(++mqp == m->qe)
- reset(m->m);
- tc = 0;
- }
- if(q->dt == 0)
- goto rep;
-}
-
-void
-init(void)
-{
- clear = wlclear;
- stripe = wlstripe;
- quits = ends;
- if(ver >= SDM){
- clear = sdclear;
- stripe = sdstripe;
- ml[Ltitle].init = sdtitle;
- ml[Lscore].init = sdscore;
- mscoreq[1].f = sdscore;
- fmenu = (Col){0, 0, 0xce};
- mcol[Dbg] = 0x9d;
- quits += nelem(ends)/2;
- }
- mcol[Doff] = mcol[Dbg] ^ 6;
- mcol[Dbrd] = mcol[Dbg] ^ 4;
- mcol[Dbrd2] = mcol[Dbg] ^ 14;
- reset(ml+Lload);
- cson++;
- mus(ver<SDM ? Mintro : Mtower);
-}
--- a/opl2.c
+++ b/opl2.c
@@ -240,8 +240,6 @@
0, 0, 0, 0
};
-void opl2wr(int, int);
-
/* 23-bit shift register noise generator. T=2²³-2 samples, sampling rate equal
* to that of the chip. */
static void
--- a/play.c
+++ b/play.c
@@ -1,41 +1,10 @@
-// WL_PLAY.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define sc_Question 0x35
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-int madenoise; // true when shooting or screaming
-
-exit_t playstate;
-
+exit_t gm.φ;
s16int DebugOk;
-
-objtype objlist[MAXACTORS],*new,*obj,*player,*lastobj,
- *objfreelist,*killerobj;
-
+objtype objlist[Nobj],*new,*obj,*player,*lastobj,
+ *objfreelist,*killer;
u16int farmapylookup[MAPSIZE];
-
-int singlestep,godmode,noclip;
+int onestep,godmode,noclip;
s16int extravbls;
-
u8int tilemap[MAPSIZE][MAPSIZE]; // wall values only
u8int spotvis[MAPSIZE][MAPSIZE];
objtype *actorat[MAPSIZE][MAPSIZE];
@@ -62,456 +31,19 @@
s16int buttonmouse[4]={bt_attack,bt_strafe,bt_use,bt_nobutton};
s16int buttonjoy[4]={bt_attack,bt_strafe,bt_use,bt_run};
-s16int viewsize;
-
int buttonheld[NUMBUTTONS];
-int demorecord,demoplayback;
char far *demoptr, far *lastdemoptr;
uchar *demobuffer;
-//
-// curent user input
-//
-s16int controlx,controly; // range from -100 to 100 per tic
int buttonstate[NUMBUTTONS];
-
-
-//===========================================================================
-
-
-void CenterWindow(u16int w,u16int h);
-void InitObjList (void);
-void RemoveObj (objtype *gone);
-void PollControls (void);
-void StopMusic(void);
-void StartMusic(void);
-void PlayLoop (void);
-
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
objtype dummyobj;
-//
-// LIST OF SONGS FOR EACH VERSION
-//
-s16int songs[]=
-{
-#ifndef SPEAR
- //
- // Episode One
- //
- 3,
- 11,
- 9,
- 12,
- 3,
- 11,
- 9,
- 12,
-
- 2, // Boss level
- 0, // Secret level
-
- //
- // Episode Two
- //
- 8,
- 18,
- 17,
- 4,
- 8,
- 18,
- 4,
- 17,
-
- 2, // Boss level
- 1, // Secret level
-
- //
- // Episode Three
- //
- 6,
- 20,
- 22,
- 21,
- 6,
- 20,
- 22,
- 21,
-
- 19, // Boss level
- 26, // Secret level
-
- //
- // Episode Four
- //
- 3,
- 11,
- 9,
- 12,
- 3,
- 11,
- 9,
- 12,
-
- 2, // Boss level
- 0, // Secret level
-
- //
- // Episode Five
- //
- 8,
- 18,
- 17,
- 4,
- 8,
- 18,
- 4,
- 17,
-
- 2, // Boss level
- 1, // Secret level
-
- //
- // Episode Six
- //
- 6,
- 20,
- 22,
- 21,
- 6,
- 20,
- 22,
- 21,
-
- 19, // Boss level
- 15 // Secret level
-#else
-
- //////////////////////////////////////////////////////////////
- //
- // SPEAR OF DESTINY TRACKS
- //
- //////////////////////////////////////////////////////////////
- 4,
- 0,
- 2,
- 22, // DON'T KNOW
- 15, // Trans Gr�sse
-
- 1,
- HITLWLTZ_MUS,
- 9,
- 10,
- 15, // Barnacle Wilhelm BOSS
-
- 8,
- 3,
- 12,
- 11,
- 13,
- 15, // Super Mutant BOSS
-
- 21,
- 15, // Death Knight BOSS
-
- 18, // Secret level
- 0, // Secret level (DON'T KNOW)
-
- 17 // Angel of Death BOSS
-
-#endif
-};
-
-
-/*
-=============================================================================
-
- USER CONTROL
-
-=============================================================================
-*/
-
-
-#define BASEMOVE 35
-#define RUNMOVE 70
#define BASETURN 35
#define RUNTURN 70
-
#define JOYSCALE 2
-/*
-===================
-=
-= PollKeyboardButtons
-=
-===================
-*/
-
-void PollKeyboardButtons (void)
-{
- s16int i;
-
- for (i=0;i<NUMBUTTONS;i++)
- if (Keyboard[buttonscan[i]])
- buttonstate[i] = true;
-}
-
-
-/*
-===================
-=
-= PollMouseButtons
-=
-===================
-*/
-
-void PollMouseButtons (void)
-{
- s16int buttons;
-
- buttons = IN_MouseButtons ();
-
- if (buttons&1)
- buttonstate[buttonmouse[0]] = true;
- if (buttons&2)
- buttonstate[buttonmouse[1]] = true;
- if (buttons&4)
- buttonstate[buttonmouse[2]] = true;
-}
-
-/*
-===================
-=
-= PollKeyboardMove
-=
-===================
-*/
-
-void PollKeyboardMove (void)
-{
- if (buttonstate[bt_run])
- {
- if (Keyboard[dirscan[di_north]])
- controly -= RUNMOVE*tics;
- if (Keyboard[dirscan[di_south]])
- controly += RUNMOVE*tics;
- if (Keyboard[dirscan[di_west]])
- controlx -= RUNMOVE*tics;
- if (Keyboard[dirscan[di_east]])
- controlx += RUNMOVE*tics;
- }
- else
- {
- if (Keyboard[dirscan[di_north]])
- controly -= BASEMOVE*tics;
- if (Keyboard[dirscan[di_south]])
- controly += BASEMOVE*tics;
- if (Keyboard[dirscan[di_west]])
- controlx -= BASEMOVE*tics;
- if (Keyboard[dirscan[di_east]])
- controlx += BASEMOVE*tics;
- }
-}
-
-
-/*
-===================
-=
-= PollMouseMove
-=
-===================
-*/
-
-void PollMouseMove (void)
-{
- s16int mousexmove,mouseymove;
-
- Mouse(MDelta);
- mousexmove = _CX;
- mouseymove = _DX;
-
- controlx += mousexmove*10/(13-mouseadjustment);
- controly += mouseymove*20/(13-mouseadjustment);
-}
-
-/*
-===================
-=
-= PollControls
-=
-= Gets user or demo input, call once each frame
-=
-= controlx set between -100 and 100 per tic
-= controly
-= buttonheld[] the state of the buttons LAST frame
-= buttonstate[] the state of the buttons THIS frame
-=
-===================
-*/
-
-void PollControls (void)
-{
- s16int max,min,i;
- u8int buttonbits;
-
-//
-// get timing info for last frame
-//
- if (demoplayback)
- {
- while (TimeCount<lasttimecount+DEMOTICS)
- ;
- TimeCount = lasttimecount + DEMOTICS;
- lasttimecount += DEMOTICS;
- tics = DEMOTICS;
- }
- else if (demorecord) // demo recording and playback needs
- { // to be constant
-//
-// take DEMOTICS or more tics, and modify Timecount to reflect time taken
-//
- while (TimeCount<lasttimecount+DEMOTICS)
- ;
- TimeCount = lasttimecount + DEMOTICS;
- lasttimecount += DEMOTICS;
- tics = DEMOTICS;
- }
- else
- CalcTics ();
-
- controlx = 0;
- controly = 0;
- memcpy (buttonheld,buttonstate,sizeof(buttonstate));
- memset (buttonstate,0,sizeof(buttonstate));
-
- if (demoplayback)
- {
- //
- // read commands from demo buffer
- //
- buttonbits = *demoptr++;
- for (i=0;i<NUMBUTTONS;i++)
- {
- buttonstate[i] = buttonbits&1;
- buttonbits >>= 1;
- }
-
- controlx = *demoptr++;
- controly = *demoptr++;
-
- if (demoptr == lastdemoptr)
- playstate = ex_completed; // demo is done
-
- controlx *= (s16int)tics;
- controly *= (s16int)tics;
-
- return;
- }
-
-
-//
-// get button states
-//
- PollKeyboardButtons ();
-
- if (mouseenabled)
- PollMouseButtons ();
-
-//
-// get movements
-//
- PollKeyboardMove ();
-
- if (mouseenabled)
- PollMouseMove ();
-
-//
-// bound movement to a maximum
-//
- max = 100*tics;
- min = -max;
- if (controlx > max)
- controlx = max;
- else if (controlx < min)
- controlx = min;
-
- if (controly > max)
- controly = max;
- else if (controly < min)
- controly = min;
-
- if (demorecord)
- {
- //
- // save info out to demo buffer
- //
- controlx /= (s16int)tics;
- controly /= (s16int)tics;
-
- buttonbits = 0;
-
- for (i=NUMBUTTONS-1;i>=0;i--)
- {
- buttonbits <<= 1;
- if (buttonstate[i])
- buttonbits |= 1;
- }
-
- *demoptr++ = buttonbits;
- *demoptr++ = controlx;
- *demoptr++ = controly;
-
- if (demoptr >= lastdemoptr)
- Quit ("Demo buffer overflowed!");
-
- controlx *= (s16int)tics;
- controly *= (s16int)tics;
- }
-}
-
-
-
-//==========================================================================
-
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-// CenterWindow() - Generates a window of a given width & height in the
-// middle of the screen
-//
-///////////////////////////////////////////////////////////////////////////
-
-#define MAXX 320
-#define MAXY 160
-
-void CenterWindow(u16int w,u16int h)
-{
- FixOfs ();
- US_DrawWindow(((MAXX / 8) - w) / 2,((MAXY / 8) - h) / 2,w,h);
-}
-
-//===========================================================================
-
-
-/*
-=====================
-=
-= CheckKeys
-=
-=====================
-*/
-
void CheckKeys (void)
{
s16int i;
@@ -519,7 +51,7 @@
u16int temp;
- if (screenfaded || demoplayback) // don't do anything with a faded screen
+ if (screenfaded || gm.demo) // don't do anything with a faded screen
return;
scan = LastScan;
@@ -537,12 +69,12 @@
if (godmode)
{
Message ("God mode OFF");
- SD_PlaySound (Snobonus);
+ sfx (Snobonus);
}
else
{
Message ("God mode ON");
- SD_PlaySound (Sendb2);
+ sfx (Sendb2);
}
IN_Ack();
@@ -564,15 +96,15 @@
gamestate.health = 100;
gamestate.ammo = 99;
gamestate.keys = 3;
- gamestate.score = 0;
- gamestate.TimeCount += 42000L;
- GiveWeapon (wp_chaingun);
+ gm.pt = 0;
+ gm.lvltc += 42000L;
+ givew (WPgatling);
- DrawWeapon();
- DrawHealth();
- DrawKeys();
- DrawAmmo();
- DrawScore();
+ hudw();
+ hudh();
+ hudk();
+ huda();
+ hudp();
ClearMemory ();
ClearSplitVWB ();
@@ -669,7 +201,7 @@
DrawAllPlayBorderSides ();
if (scan == sc_F9)
- StartMusic ();
+ mapmus ();
PM_CheckMainMem ();
SETFONTCOLOR(0,15);
@@ -679,7 +211,7 @@
if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
{
- StopMusic ();
+ stopmus ();
ClearMemory ();
VW_FadeOut ();
@@ -687,14 +219,14 @@
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
- DrawPlayScreen ();
- if (!startgame && !loadedgame)
+ view ();
+ if (!startgame && !gm.load)
{
VW_FadeIn ();
- StartMusic ();
+ mapmus ();
}
- if (loadedgame)
- playstate = ex_abort;
+ if (gm.load)
+ gm.φ = ex_abort;
lasttimecount = TimeCount;
if (MousePresent)
Mouse(MDelta); // Clear accumulated mouse movement
@@ -718,609 +250,3 @@
}
}
-
-
-//===========================================================================
-
-/*
-#############################################################################
-
- The objlist data structure
-
-#############################################################################
-
-objlist containt structures for every actor currently playing. The structure
-is accessed as a linked list starting at *player, ending when ob->next ==
-NULL. GetNewObj inserts a new object at the end of the list, meaning that
-if an actor spawn another actor, the new one WILL get to think and react the
-same frame. RemoveObj unlinks the given object and returns it to the free
-list, but does not damage the objects ->next pointer, so if the current object
-removes itself, a linked list following loop can still safely get to the
-next element.
-
-<backwardly linked free list>
-
-#############################################################################
-*/
-
-
-/*
-=========================
-=
-= InitActorList
-=
-= Call to clear out the actor object lists returning them all to the free
-= list. Allocates a special spot for the player.
-=
-=========================
-*/
-
-s16int objcount;
-
-void InitActorList (void)
-{
- s16int i;
-
-//
-// init the actor lists
-//
- for (i=0;i<MAXACTORS;i++)
- {
- objlist[i].prev = &objlist[i+1];
- objlist[i].next = NULL;
- }
-
- objlist[MAXACTORS-1].prev = NULL;
-
- objfreelist = &objlist[0];
- lastobj = NULL;
-
- objcount = 0;
-
-//
-// give the player the first free spots
-//
- GetNewActor ();
- player = new;
-
-}
-
-//===========================================================================
-
-/*
-=========================
-=
-= GetNewActor
-=
-= Sets the global variable new to point to a free spot in objlist.
-= The free spot is inserted at the end of the liked list
-=
-= When the object list is full, the caller can either have it bomb out ot
-= return a dummy object pointer that will never get used
-=
-=========================
-*/
-
-void GetNewActor (void)
-{
- if (!objfreelist)
- Quit ("GetNewActor: No free spots in objlist!");
-
- new = objfreelist;
- objfreelist = new->prev;
- memset (new,0,sizeof(*new));
-
- if (lastobj)
- lastobj->next = new;
- new->prev = lastobj; // new->next is allready NULL from memset
-
- new->active = false;
- lastobj = new;
-
- objcount++;
-}
-
-//===========================================================================
-
-/*
-=========================
-=
-= RemoveObj
-=
-= Add the given object back into the free list, and unlink it from it's
-= neighbors
-=
-=========================
-*/
-
-void RemoveObj (objtype *gone)
-{
- objtype **spotat;
-
- if (gone == player)
- Quit ("RemoveObj: Tried to remove the player!");
-
- gone->state = NULL;
-
-//
-// fix the next object's back link
-//
- if (gone == lastobj)
- lastobj = (objtype *)gone->prev;
- else
- gone->next->prev = gone->prev;
-
-//
-// fix the previous object's forward link
-//
- gone->prev->next = gone->next;
-
-//
-// add it back in to the free list
-//
- gone->prev = objfreelist;
- objfreelist = gone;
-
- objcount--;
-}
-
-/*
-=============================================================================
-
- MUSIC STUFF
-
-=============================================================================
-*/
-
-
-/*
-=================
-=
-= StopMusic
-=
-=================
-*/
-
-void StopMusic(void)
-{
- s16int i;
-
- SD_MusicOff();
- for (i = 0;i < LASTMUSIC;i++)
- if (audiosegs[STARTMUSIC + i])
- {
- MM_SetPurge(&((uchar *)audiosegs[STARTMUSIC + i]),3);
- MM_SetLock(&((uchar *)audiosegs[STARTMUSIC + i]),false);
- }
-}
-
-//==========================================================================
-
-
-/*
-=================
-=
-= StartMusic
-=
-=================
-*/
-
-void StartMusic(void)
-{
- musicnames chunk;
-
- SD_MusicOff();
- chunk = songs[gamestate.mapon+gamestate.episode*10];
- SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
-}
-
-
-/*
-=============================================================================
-
- PALETTE SHIFTING STUFF
-
-=============================================================================
-*/
-
-#define NUMREDSHIFTS 6
-#define REDSTEPS 8
-
-#define NUMWHITESHIFTS 3
-#define WHITESTEPS 20
-#define WHITETICS 6
-
-
-u8int far redshifts[NUMREDSHIFTS][768];
-u8int far whiteshifts[NUMREDSHIFTS][768];
-
-s16int damagecount,bonuscount;
-int palshifted;
-
-extern u8int far gamepal;
-
-/*
-=====================
-=
-= InitRedShifts
-=
-=====================
-*/
-
-void InitRedShifts (void)
-{
- u8int far *workptr, far *baseptr;
- s16int i,j,delta;
-
-
-//
-// fade through intermediate frames
-//
- for (i=1;i<=NUMREDSHIFTS;i++)
- {
- workptr = (u8int far *)&redshifts[i-1][0];
- baseptr = &gamepal;
-
- for (j=0;j<=255;j++)
- {
- delta = 64-*baseptr;
- *workptr++ = *baseptr++ + delta * i / REDSTEPS;
- delta = -*baseptr;
- *workptr++ = *baseptr++ + delta * i / REDSTEPS;
- delta = -*baseptr;
- *workptr++ = *baseptr++ + delta * i / REDSTEPS;
- }
- }
-
- for (i=1;i<=NUMWHITESHIFTS;i++)
- {
- workptr = (u8int far *)&whiteshifts[i-1][0];
- baseptr = &gamepal;
-
- for (j=0;j<=255;j++)
- {
- delta = 64-*baseptr;
- *workptr++ = *baseptr++ + delta * i / WHITESTEPS;
- delta = 62-*baseptr;
- *workptr++ = *baseptr++ + delta * i / WHITESTEPS;
- delta = 0-*baseptr;
- *workptr++ = *baseptr++ + delta * i / WHITESTEPS;
- }
- }
-}
-
-
-/*
-=====================
-=
-= ClearPaletteShifts
-=
-=====================
-*/
-
-void ClearPaletteShifts (void)
-{
- bonuscount = damagecount = 0;
-}
-
-
-/*
-=====================
-=
-= StartBonusFlash
-=
-=====================
-*/
-
-void StartBonusFlash (void)
-{
- bonuscount = NUMWHITESHIFTS*WHITETICS; // white shift palette
-}
-
-
-/*
-=====================
-=
-= StartDamageFlash
-=
-=====================
-*/
-
-void StartDamageFlash (s16int damage)
-{
- damagecount += damage;
-}
-
-
-/*
-=====================
-=
-= UpdatePaletteShifts
-=
-=====================
-*/
-
-void UpdatePaletteShifts (void)
-{
- s16int red,white;
-
- if (bonuscount)
- {
- white = bonuscount/WHITETICS +1;
- if (white>NUMWHITESHIFTS)
- white = NUMWHITESHIFTS;
- bonuscount -= tics;
- if (bonuscount < 0)
- bonuscount = 0;
- }
- else
- white = 0;
-
-
- if (damagecount)
- {
- red = damagecount/10 +1;
- if (red>NUMREDSHIFTS)
- red = NUMREDSHIFTS;
-
- damagecount -= tics;
- if (damagecount < 0)
- damagecount = 0;
- }
- else
- red = 0;
-
- if (red)
- {
- VW_WaitVBL(1);
- VL_SetPalette (redshifts[red-1]);
- palshifted = true;
- }
- else if (white)
- {
- VW_WaitVBL(1);
- VL_SetPalette (whiteshifts[white-1]);
- palshifted = true;
- }
- else if (palshifted)
- {
- VW_WaitVBL(1);
- VL_SetPalette (&gamepal); // back to normal
- palshifted = false;
- }
-}
-
-
-/*
-=====================
-=
-= FinishPaletteShifts
-=
-= Resets palette to normal if needed
-=
-=====================
-*/
-
-void FinishPaletteShifts (void)
-{
- if (palshifted)
- {
- palshifted = 0;
- VW_WaitVBL(1);
- VL_SetPalette (&gamepal);
- }
-}
-
-
-/*
-=============================================================================
-
- CORE PLAYLOOP
-
-=============================================================================
-*/
-
-
-/*
-=====================
-=
-= DoActor
-=
-=====================
-*/
-
-void DoActor (objtype *ob)
-{
- void (*think)(objtype *);
-
- if (!ob->active && !areabyplayer[ob->areanumber])
- return;
-
- if (!(ob->flags&(FL_NONMARK|FL_NEVERMARK)) )
- actorat[ob->tilex][ob->tiley] = NULL;
-
-//
-// non transitional object
-//
-
- if (!ob->ticcount)
- {
- think = ob->state->think;
- if (think)
- {
- think (ob);
- if (!ob->state)
- {
- RemoveObj (ob);
- return;
- }
- }
-
- if (ob->flags&FL_NEVERMARK)
- return;
-
- if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
- return;
-
- actorat[ob->tilex][ob->tiley] = ob;
- return;
- }
-
-//
-// transitional object
-//
- ob->ticcount-=tics;
- while ( ob->ticcount <= 0)
- {
- think = ob->state->action; // end of state action
- if (think)
- {
- think (ob);
- if (!ob->state)
- {
- RemoveObj (ob);
- return;
- }
- }
-
- ob->state = ob->state->next;
-
- if (!ob->state)
- {
- RemoveObj (ob);
- return;
- }
-
- if (!ob->state->tictime)
- {
- ob->ticcount = 0;
- goto think;
- }
-
- ob->ticcount += ob->state->tictime;
- }
-
-think:
- //
- // think
- //
- think = ob->state->think;
- if (think)
- {
- think (ob);
- if (!ob->state)
- {
- RemoveObj (ob);
- return;
- }
- }
-
- if (ob->flags&FL_NEVERMARK)
- return;
-
- if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
- return;
-
- actorat[ob->tilex][ob->tiley] = ob;
-}
-
-//==========================================================================
-
-
-/*
-===================
-=
-= PlayLoop
-=
-===================
-*/
-s32int funnyticount;
-
-
-void PlayLoop (void)
-{
- s16int give;
- s16int helmetangle;
-
- playstate = TimeCount = lasttimecount = 0;
- frameon = 0;
- running = false;
- anglefrac = 0;
- facecount = 0;
- funnyticount = 0;
- memset (buttonstate,0,sizeof(buttonstate));
- ClearPaletteShifts ();
-
- if (MousePresent)
- Mouse(MDelta); // Clear accumulated mouse movement
-
- if (demoplayback)
- IN_StartAck ();
-
- do
- {
- PollControls();
-
-//
-// actor thinking
-//
- madenoise = false;
-
- MoveDoors ();
- MovePWalls ();
-
- for (obj = player;obj;obj = obj->next)
- DoActor (obj);
-
- UpdatePaletteShifts ();
-
- ThreeDRefresh ();
-
- //
- // MAKE FUNNY FACE IF BJ DOESN'T MOVE FOR AWHILE
- //
- #ifdef SPEAR
- funnyticount += tics;
- if (funnyticount > 30l*70)
- {
- funnyticount = 0;
- StatusDrawPic (17,4,Pwait+(US_RndT()&1));
- facecount = 0;
- }
- #endif
-
- gamestate.TimeCount+=tics;
-
- SD_Poll ();
- UpdateSoundLoc(); // JAB
-
- if (screenfaded)
- VW_FadeIn ();
-
- CheckKeys();
-
-//
-// debug aids
-//
- if (singlestep)
- {
- VW_WaitVBL(14);
- lasttimecount = TimeCount;
- }
- if (extravbls)
- VW_WaitVBL(extravbls);
-
- if (demoplayback)
- {
- if (IN_CheckAck ())
- {
- IN_ClearKeysDown ();
- playstate = ex_abort;
- }
- }
- }while (!playstate && !startgame);
-
- if (playstate != ex_died)
- FinishPaletteShifts ();
-}
-
--- a/rend.c
+++ b/rend.c
@@ -3,229 +3,788 @@
#include "dat.h"
#include "fns.h"
-Fnt fnts[2], *fnt;
-Pic *pics;
-uchar **exts, **dems, **epis;
-Dat *wals, *sprs;
+s32int sint[360+90], *cost;
-int scale, npx;
-uchar *px, pxb[Va];
-static Col *fcol;
-static u32int *fref;
-static int fi, fo, fdt;
+typedef struct Vis Vis;
+struct Vis{
+ s16int vwdx;
+ s16int vwdy;
+ Dat *spr;
+};
-void
-fadeout(void)
+enum{
+ Nvis = 50,
+ Fineθ = 3600,
+ Dfoclen = 0x5700,
+ Dglob = 0x10000,
+ Dtile = 0x2000,
+ Dobj = 0x4000
+};
+#define Pi 3.141592657
+static float Rad = (float)Fineθ / 2 / Pi;
+
+static s32int ftan[Fineθ/4];
+static s16int midθ;
+static int Δvwθ[Vw];
+static int prjw, prjh;
+static s32int xin, yin;
+static int dtx, dty;
+static u16int ∂xdown, ∂xup, ∂ydown, ∂yup;
+static int lastside;
+
+static void
+scalespr(int, int, int)
{
- int i, t, u, v, w;
- u32int p, *s, *d, *e;
- Col *c;
+}
- i = fo++;
- t = fdt;
- c = fcol;
- s = fref;
- d = pal;
- e = d+nelem(pals[0]);
- while(d < e){
- p = *s++;
- u = p & 0xff;
- v = p>>8 & 0xff;
- w = p>>16 & 0xff;
- u = u + (c->b-u) * i/t;
- v = v + (c->g-v) * i/t;
- w = w + (c->r-w) * i/t;
- *d++ = w<<16 | v<<8 | u;
+static void
+scalevis(Vis *)
+{
+}
+
+static void
+topspr(void)
+{
+ if(ver < SDM && gm.won){
+ if(oplr->s == stt+GSplrcam && mtc & 32)
+ scalespr(SPcam, vw.dx/2, vw.dy+1);
+ return;
}
- out();
+ if(gm.w != -1)
+ scalespr(wspr[gm.w] + gm.wfrm, vw.dx/2, vw.dy+1);
+ if(gm.record || gm.demo)
+ scalespr(SPdemo, vw.dx/2, vw.dy+1);
}
-void
-fadein(void)
+static int
+rot(Obj *o)
{
- int i, t, u, v, w;
- u32int p, *s, *d, *e;
- Col *c;
+ int θ;
+
+ θ = oplr->θ + (vw.mid - o->vwdx) / 8 + 180 + 360 - o->θ + 45/2;
+ θ %= 360;
+ if(o->s->rot == 2)
+ return 4 * (θ / 180);
+ return θ / 45;
+}
+
+static int
+projtl(Tile *tl, Vis *v)
+{
+ int x, y, cx, cy;
+
+ x = ((tl-tiles) % Mapdxy << Dtlshift) + 0x8000 - vw.x;
+ y = ((tl-tiles) / Mapdxy << Dtlshift) + 0x8000 - vw.y;
+ cx = ffs(x, vw.cos);
+ cx -= ffs(y, vw.sin) + Dtile;
+ cy = ffs(y, vw.cos);
+ cy += ffs(x, vw.sin);
+ if(cx < Dmin){
+ v->vwdy = 0;
+ return 0;
+ }
+ v->vwdx = vw.mid + cy * prjw / cx;
+ v->vwdy = prjh / (cx >> 8);
+ return cx < Dtlglobal && abs(cy) < Dtlglobal / 2;
+}
- i = fi++;
- t = fdt;
- c = fcol;
- s = fref;
- d = pal;
- e = d+nelem(pals[0]);
- while(d < e){
- p = *s++;
- u = p & 0xff;
- v = p>>8 & 0xff;
- w = p>>16 & 0xff;
- u = c->b + (u-c->b) * i/t;
- v = c->g + (v-c->g) * i/t;
- w = c->r + (w-c->r) * i/t;
- *d++ = w<<16 | v<<8 | u;
+static void
+projob(Obj *o)
+{
+ int x, y, cx, cy;
+
+ x = o->x - vw.x;
+ y = o->y - vw.y;
+ cx = ffs(x, vw.cos);
+ cx -= ffs(y, vw.sin) + Dobj;
+ cy = ffs(x, vw.sin);
+ cy += ffs(y, vw.cos);
+ o->vwx = cx;
+ if(cx < Dmin){
+ o->vwdy = 0;
+ return;
}
- out();
+ o->vwdx = vw.mid + cy * prjw / cx;
+ o->vwdy = prjh / (cx >> 8);
}
-void
-fadeop(Col *c, int dt)
+static void
+scaleall(void)
{
- fi = 0;
- fo = 1;
- fdt = dt;
- fcol = c;
- fref = pal;
- pal = pals[Cfad];
+ Obj *o;
+ Tile *tl;
+ Static *st;
+ Vis viss[Nvis], *v, *w, *e, *m;
+
+ memset(viss, 0, sizeof viss);
+ e = viss;
+ for(st=stcs; st<stce; st++){
+ if(st->tl == nil || st->tl->vis == 0)
+ continue;
+ if(projtl(st->tl, e) && st->f & OFbonus){
+ bonus(st);
+ continue;
+ }
+ if(e->vwdy == 0)
+ continue;
+ e->spr = st->spr;
+ if(e < viss + nelem(viss)-1)
+ e++;
+ }
+ for(o=oplr->n; o!=objs; o=o->n){
+ if(o->s->spr == nil)
+ continue;
+ tl = tiles + o->ty * Mapdxy + o->tx;
+ if(tl[0].vis
+ || tl[-1].vis && tl[-1].tl == 0
+ || tl[+1].vis && tl[+1].tl == 0
+ || tl[-Mapdxy-1].vis && tl[-Mapdxy-1].tl == 0
+ || tl[-Mapdxy].vis && tl[-Mapdxy].tl == 0
+ || tl[-Mapdxy+1].vis && tl[-Mapdxy+1].tl == 0
+ || tl[Mapdxy+1].vis && tl[Mapdxy+1].tl == 0
+ || tl[Mapdxy].vis && tl[Mapdxy].tl == 0
+ || tl[Mapdxy-1].vis && tl[Mapdxy-1].tl == 0){
+ o->on = 1;
+ projob(o);
+ if(o->vwdy == 0)
+ continue;
+ o->f |= OFvis;
+ e->vwdx = o->vwdx;
+ e->vwdy = o->vwdy;
+ e->spr = o->s->spr;
+ if(e->spr == nil)
+ e->spr = sprs + o->sdt;
+ if(o->s->rot)
+ e->spr += rot(o);
+ if(e < viss + nelem(viss)-1)
+ e++;
+ }else
+ o->f &= ~OFvis;
+ }
+ for(v=viss; v<e; v++){
+ for(w=v, m=v; w<=e; w++)
+ if(w->vwdy < m->vwdy)
+ m = w;
+ scalevis(m);
+ if(v != m)
+ memcpy(m, v, sizeof *m);
+ }
+ if(e != viss)
+ scalevis(e);
}
-void
-palpic(uchar *s)
+static s16int
+walldy(s32int xin, s32int yin)
{
- u32int *p, *e;
+ s32int cx, dy;
- p = pal = pals[Csod];
- e = p + nelem(pals[0]);
- while(p < e){
- *p++ = s[0]*255/63<<16 | s[1]*255/63<<8 | s[2]*255/63;
- s += 3;
+ cx = ffs(xin - vw.x, vw.cos);
+ dy = cx - ffs(yin - vw.y, vw.sin);
+ if(dy < Dmin)
+ dy = Dmin;
+ return prjh / (dy >> 8);
+}
+
+static void
+vwall(int i, int tx, int ty, int tile)
+{
+ s16int p;
+ u16int tex;
+
+ tex = yin >> 4 & 0xfc0;
+ if(dtx == -1){
+ tex = 0xfc0 - tex;
+ xin += Dtlglobal;
}
+ p = 0;
+ USED(tex, p, tx, ty, tile, xin, i);
+#ifdef DICKS
+ wallheight[i] = walldy();
+ if(lastside==1 && lastintercept == tx && lasttilehit == tile){
+ /* in the same wall type as last time, so check for
+ * optimized draw */
+ if(tex == (u16int)postsource){
+ // wide scale
+ postwidth++;
+ wallheight[i] = wallheight[i-1];
+ }else{
+ ScalePost();
+ (u16int)postsource = tex;
+ postwidth = 1;
+ postx = i;
+ }
+ return;
+ }
+ /* new wall */
+ if(lastside != -1) /* if not the first scaled post */
+ ScalePost();
+ lastside = true;
+ lastintercept = tx;
+ lasttilehit = tile;
+ postx = i;
+ postwidth = 1;
+
+ if(tile & 0x40){ /* check for adjacent doors */
+ if(tiles[ty][tx-dtx].tl & 0x80)
+ p = SPdoor+3;
+ else
+ p = vertwall[tile & ~0x40];
+ }else
+ p = vertwall[tile];
+ *(((u16int *)&postsource)+1) = (u16int)PM_GetPage(p);
+ (u16int)postsource = tex;
+#endif
}
-void
-out(void)
+static void
+hwall(int i, int tx, int ty, int tile)
{
- int n;
- u32int c;
- uchar *s, *e, *d, *w;
+ s16int p;
+ u16int tex;
- d = px;
- s = pxb;
- e = s + sizeof pxb;
- n = scale * 3;
- while(s < e){
- c = pal[*s++];
- w = d + n;
- while(d < w){
- *d++ = c;
- *d++ = c>>8;
- *d++ = c>>16;
+ tex = xin >> 4 & 0xfc0;
+ if(dty == -1)
+ yin += Dtlglobal;
+ else
+ tex = 0xfc0 - tex;
+ p = 0;
+ USED(i, tx, ty, tile, tex, p);
+#ifdef DICKS
+ wallheight[i] = walldy();
+ if(lastside == 0 && lastintercept == ty && lasttilehit == tile){
+ /* in the same wall type as last time, so check for
+ * optimized draw */
+ if(tex == (u16int)postsource){ /* wide scale */
+ postwidth++;
+ wallheight[i] = wallheight[i-1];
+ return;
+ }else{
+ ScalePost();
+ (u16int)postsource = tex;
+ postwidth = 1;
+ postx = i;
}
+ }else{ /* new wall */
+ if(lastside != -1) /* if not the first scaled post */
+ ScalePost();
+
+ lastside = 0;
+ lastintercept = ty;
+ lasttilehit = tile;
+ postx = i;
+ postwidth = 1;
+ if(tile & 0x40){ /* check for adjacent doors */
+ tx = xin >> Dtlshift;
+ if(tiles[ty-dty][tx].tl & 0x80)
+ p = SPdoor+2;
+ else
+ p = horizwall[tile & ~0x40];
+ }else
+ p = horizwall[tile];
+ *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(p);
+ (u16int)postsource = tex;
}
- flush();
+#endif
}
-void
-put(int x, int y, int dx, int dy, uchar *s, int c)
+static void
+vdoor(int i, int tile)
{
- uchar *d;
+ USED(i, xin, yin, tile);
+#ifdef DICKS
+ Door *d;
+ u16int tex, p;
- d = pxb + x + y*Vw;
- if(s != nil)
- while(dy-- > 0){
- memcpy(d, s, dx);
- s += dx;
- d += Vw;
+ wallheight[i] = walldy(xin, yin);
+ d = doors + (tile & 0x7f);
+ tex = yin - d->dopen >> 4 & 0xfc0;
+ if(lasttilehit == tile){
+ /* in the same door as last time, so check for optimized draw */
+ if(tex == (u16int)postsource){
+ /* wide scale */
+ postwidth++;
+ wallheight[i] = wallheight[i-1];
+ return;
+ }else{
+ ScalePost ();
+ (u16int)postsource = tex;
+ postwidth = 1;
+ postx = i;
}
- else
- while(dy-- > 0){
- memset(d, c, dx);
- d += Vw;
- }
+ }else{
+ if (lastside != -1) /* if not the first scaled post */
+ ScalePost (); /* draw last post */
+ /* first pixel in this door */
+ lastside = 2;
+ lasttile = tile;
+ postx = i;
+ postwidth = 1;
+ switch(d->lock){
+ case DRunlk: p = SPdoor; break;
+ case DRlock1:
+ case DRlock2:
+ case DRlock3:
+ case DRlock4: p = SPdoor+6; break;
+ case DRup: p = SPdoor+4; break;
+ }
+ *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(p+1);
+ (u16int)postsource = tex;
+ }
+#endif
}
-int
-txt(int x, int y, char *t, int col)
+static void
+hdoor(int i, int tile)
{
- int h, w;
- uchar c, *d, *s, *p, *e, *q;
+ USED(i, xin, yin, tile);
+#ifdef DICKS
+ Door *d;
+ u16int tex, p;
- h = fnt->h;
- p = fnt->p;
- c = *t++;
- d = pxb + x + y*Vw;
- x = 0;
- while(c != 0){
- w = fnt->w[c];
- s = p + fnt->ofs[c];
- e = s + w*h;
- while(s < e){
- q = s + w;
- while(s < q){
- c = *s++;
- if(c != 0)
- *d = col;
- d++;
- }
- d += Vw-w;
+ wallheight[i] = walldy(xin, yin);
+ d = doors + (tile & 0x7f);
+ tex = xin - d->dopen >> 4 & 0xfc0;
+ if(lasttilehit == tile){
+ /* in the same door as last time, so check for optimized draw */
+ if(tex == (u16int)postsource){ /* wide scale */
+ postwidth++;
+ wallheight[i] = wallheight[i-1];
+ return;
+ }else{
+ ScalePost();
+ (u16int)postsource = tex;
+ postwidth = 1;
+ postx = i;
}
- d -= Vw*h - w;
- x += w;
- c = *t++;
+ }else{
+ if(lastside != -1) /* if not the first scaled post */
+ ScalePost(); /* draw last post */
+ /* first pixel in this door */
+ lastside = 2;
+ lasttile = tile;
+ postx = i;
+ postwidth = 1;
+ switch(d->lock){
+ case DRunlk: p = SPdoor; break;
+ case DRlock1:
+ case DRlock2:
+ case DRlock3:
+ case DRlock4: p = SPdoor+6; break;
+ case DRup: p = SPdoor+4; break;
+ }
+ *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(p);
+ (u16int)postsource = tex;
}
- return x;
+#endif
}
-int
-txtnl(int x, int y, char *t, int col)
+static void
+vpush(int i, int tile)
{
- int n;
- char *s, *m;
+ s16int p;
+ u16int tex, ofs;
- n = 0;
- m = strdup(t);
- if(m == nil)
- sysfatal("txtnl: %r");
- s = strtok(m, "\n");
- while(s != nil){
- n += txt(x, y, s, col);
- s = strtok(nil, "\n");
- y += fnt->h;
+ tex = yin >> 4 & 0xfc0;
+ ofs = pusher.dopen << 10;
+ if(dtx == -1){
+ xin += Dtlglobal - ofs;
+ tex = 0xfc0 - tex;
+ }else
+ xin += ofs;
+ p = 0;
+ USED(i, xin, tile, p, tex, ofs);
+#ifdef DICKS
+ wallheight[i] = walldy(xin, yin);
+ if(lasttilehit == tile){
+ /* in the same wall type as last time, so check for
+ * optimized draw */
+ if(tex == (u16int)postsource){ /* wide scale */
+ postwidth++;
+ wallheight[i] = wallheight[i-1];
+ return;
+ }else{
+ ScalePost();
+ (u16int)postsource = tex;
+ postwidth = 1;
+ postx = i;
+ }
+ }else{ /* new wall */
+ if(lastside != -1) // if not the first scaled post
+ ScalePost ();
+ lasttile = tile;
+ postx = i;
+ postwidth = 1;
+ p = vertwall[tile&63];
+ *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(p);
+ (u16int)postsource = tex;
}
- free(m);
- return n;
+#endif
}
-int
-txth(char *t)
+static void
+hpush(int i, int tile)
{
- int h, n;
+ s16int p;
+ u16int tex, ofs;
- h = fnt->h;
- n = h;
- while(*t != 0)
- if(*t++ == '\n')
- n += h;
- return n;
+ tex = xin >> 4 & 0xfc0;
+ ofs = pusher.dopen << 10;
+ if(dty == -1)
+ yin += Dtlglobal - ofs;
+ else{
+ tex = 0xfc0 - tex;
+ yin += ofs;
+ }
+ p = 0;
+ USED(i, yin, tile, p, tex, ofs);
+#ifdef DICKS
+ wallheight[i] = walldy(xin, yin);
+ if(lasttilehit == tile){
+ /* in the same wall type as last time, so check for
+ * optimized draw */
+ if(tex == (u16int)postsource){ /* wide scale */
+ postwidth++;
+ wallheight[i] = wallheight[i-1];
+ return;
+ }else{
+ ScalePost();
+ (u16int)postsource = tex;
+ postwidth = 1;
+ postx = i;
+ }
+ }else{ /* new wall */
+ if(lastside != -1) /* if not the first scaled post */
+ ScalePost();
+ lasttile = tile;
+ postx = i;
+ postwidth = 1;
+ p = horizwall[tile&63];
+ *( ((u16int *)&postsource)+1) = (u16int)PM_GetPage(p);
+ (u16int)postsource = tex;
+ }
+#endif
}
-int
-txtw(char *t)
+static void
+raytrace(void)
{
- int n, m;
+ int i, θ, tx, ty;
+ u8int n;
+ s16int in, xinh, yinh;
+ u16int dr, x, y, ∂x, ∂y, tilehit;
+ s32int rs, dx, dy;
- n = m = 0;
- while(*t != 0){
- if(*t == '\n'){
- if(n > m)
- m = n;
- n = 0;
- }else
- n += fnt->w[(uchar)*t];
- t++;
+ i = 0;
+ tilehit = 0;
+loop:
+ θ = (midθ + Δvwθ[i]) % Fineθ;
+ if(θ < 0)
+ θ += Fineθ;
+ if(θ < 900){
+ dtx = 1;
+ dty = -1;
+ dx = ftan[900-1-θ];
+ dy = -ftan[θ];
+ ∂x = ∂xup;
+ ∂y = ∂ydown;
+ }else if(θ < 1800){
+ dtx = -1;
+ dty = -1;
+ dx = -ftan[θ-900];
+ dy = -ftan[1800-1-θ];
+ ∂x = ∂xdown;
+ ∂y = ∂ydown;
+ }else if(θ < 2700){
+ dtx = -1;
+ dty = 1;
+ dx = -ftan[2700-1-θ];
+ dy = ftan[θ-1800];
+ ∂x = ∂xdown;
+ ∂y = ∂yup;
+ }else{
+ dtx = 1;
+ dty = 1;
+ dx = ftan[θ-2700];
+ dy = ftan[3600-1-θ];
+ ∂x = ∂xup;
+ ∂y = ∂yup;
}
- return n > m ? n : m;
+ yin = ffs(dy, ∂x) + vw.y;
+ yinh = yin >> 16;
+ tx = vw.tx + dtx;
+ x = yinh * Mapdxy + tx;
+ xin = ffs(dx, ∂y) + vw.x;
+ xinh = xin >> 16;
+ ty = vw.ty + dty;
+ y = ty * Mapdxy + xinh;
+
+vcheck:
+ if(dty * (yinh - ty) >= 0)
+ goto hentry;
+ventry:
+ n = tiles[x].tl;
+ if(n == 0){
+vpass:
+ tiles[x].vis++;
+ tx += dtx;
+ rs = (yinh << 16 | yin & 0xffff) + dy;
+ yinh = rs >> 16;
+ yin = yin & 0xffff0000 | rs & 0xffff;
+ x = yinh * Mapdxy + tx;
+ goto vcheck;
+ }
+ tilehit = tilehit & 0xff00 | n;
+ if(~n & 1<<7){
+ xin = tx << 16;
+ ty = yinh;
+ yin = yinh << 16 | yin & 0xffff;
+ vwall(i, tx, ty, tilehit);
+ goto next;
+ }
+ yin = yinh << 16 | yin & 0xffff;
+ if(n & 1<<6){
+ rs = ((s32int)pusher.dopen * dy >> 6) + yin; /* sar */
+ in = rs >> Dtlshift;
+ if(in != yinh)
+ goto vpass;
+ yin = rs;
+ xin = tx << 16;
+ vpush(i, tilehit);
+ goto next;
+ }
+ rs = yin + (dy >> 1); /* sar */
+ in = rs >> Dtlshift;
+ dr = rs & 0xffff;
+ if(yinh != in || dr < doors[n&0x7f].dopen)
+ goto vpass;
+ yin = yinh << 16 | dr;
+ xin = tx << 16 | 0x8000; /* intercept in middle of tile */
+ vdoor(i, tilehit);
+ goto next;
+
+hcheck:
+ if(dtx * (xinh - tx) >= 0)
+ goto ventry;
+hentry:
+ n = tiles[y].tl;
+ if(n == 0){
+hpass:
+ tiles[y].vis++;
+ ty += dty;
+ rs = (xinh << 16 | xin & 0xffff) + dx;
+ xinh = rs >> 16;
+ xin = xin & 0xffff0000 | rs & 0xffff;
+ y = ty * Mapdxy + xinh;
+ goto hcheck;
+ }
+ tilehit = tilehit & 0xff00 | n;
+ if(~n & 1<<7){
+ xin = xinh << 16 | xin & 0xffff;
+ tx = xinh;
+ yin = ty << 16;
+ hwall(i, tx, ty, tilehit);
+ goto next;
+ }
+ yin = yinh << 16 | yin & 0xffff;
+ if(n & 1<<6){
+ rs = ((s32int)pusher.dopen * dx >> 6) + (xinh << 16 | xin & 0xffff); /* sar */
+ in = rs >> Dtlshift;
+ if(in != xinh)
+ goto hpass;
+ xin = rs;
+ yin = ty << 16;
+ hpush(i, tilehit);
+ goto next;
+ }
+ rs = (xinh << 16 | xin & 0xffff) + (dx >> 1); /* sar */
+ in = rs >> Dtlshift;
+ dr = rs & 0xffff;
+ if(xinh != in || dr < doors[n&0x7f].dopen)
+ goto hpass;
+ xin = xinh << 16 | dr;
+ yin = ty << 16 | 0x8000; /* intercept in middle of tile */
+ hdoor(i, tilehit);
+
+next:
+ if(++i < vw.dx)
+ goto loop;
}
+static void
+ScalePost(void)
+{
+#ifdef DICKS
+ ax = SCREENSEG;
+ es = ax;
+ bx = postx >> 1;
+
+ asm mov bp,WORD PTR [wallheight+bx] // fractional height (low 3 bits frac)
+ asm and bp,0xfff8 // bp = heightscaler*4
+ asm shr bp,1
+ asm cmp bp,[maxscaleshl2]
+ asm jle heightok
+ asm mov bp,[maxscaleshl2]
+heightok:
+ asm add bp,OFFSET fullscalefarcall
+
+ // scale a byte wide strip of wall
+ asm mov bx,[postx]
+ asm mov di,bx
+ asm shr di,2 // X in bytes
+ asm add di,[bufferofs]
+
+ asm and bx,3
+ asm shl bx,3 // bx = pixel*8+pixwidth
+ asm add bx,[postwidth]
+
+ asm mov al,BYTE PTR [mapmasks1-1+bx] // -1 because no widths of 0
+ asm mov dx,SC_INDEX+1
+ asm out dx,al // set bit mask register
+ asm lds si,DWORD PTR [postsource]
+ asm call DWORD PTR [bp] // scale the line of pixels
+
+ asm mov al,BYTE PTR [ss:mapmasks2-1+bx] // -1 because no widths of 0
+ asm or al,al
+ asm jz nomore
+
+ // draw a second byte for vertical strips that cross two bytes
+ asm inc di
+ asm out dx,al // set bit mask register
+ asm call DWORD PTR [bp] // scale the line of pixels
+
+ asm mov al,BYTE PTR [ss:mapmasks3-1+bx] // -1 because no widths of 0
+ asm or al,al
+ asm jz nomore
+
+ // draw a third byte for vertical strips that cross three bytes
+ asm inc di
+ asm out dx,al // set bit mask register
+ asm call DWORD PTR [bp] // scale the line of pixels
+
+nomore:
+ asm mov ax,ss
+ asm mov ds,ax
+#endif
+}
+
+static void
+walls(void)
+{
+ vw.θ = oplr->θ;
+ midθ = vw.θ * (Fineθ / 360);
+ vw.sin = sint[vw.θ];
+ vw.cos = cost[vw.θ];
+ vw.x = oplr->x - ffs(Dfoclen, vw.cos);
+ vw.y = oplr->y + ffs(Dfoclen, vw.sin);
+ vw.tx = vw.x >> Dtlshift;
+ vw.ty = vw.y >> Dtlshift;
+ ∂xdown = vw.x & Dtlglobal - 1;
+ ∂xup = Dtlglobal - ∂xdown;
+ ∂ydown = vw.y & Dtlglobal - 1;
+ ∂yup = Dtlglobal - ∂ydown;
+
+ lastside = -1; // the first pixel is on a new wall
+ raytrace();
+ ScalePost(); // no more optimization on last post
+}
+
+s32int
+ffs(s32int a, s32int b)
+{
+ int s;
+ u32int r;
+ uvlong h, l;
+
+ s = 0;
+ if(a < 0){
+ a = -a;
+ s ^= 1;
+ }
+ if(b < 0)
+ s ^= 1;
+ b &= 0xffff;
+ h = a >> 16;
+ l = a & 0xffff;
+ r = h * b + (l * b >> 16 & 0xffff);
+ return s ? -r : r;
+}
+
void
-fill(int c)
+render(void)
{
- memset(pxb, c, sizeof pxb);
+ Tile *tl;
+
+ for(tl=tiles; tl<tiles+nelem(tiles); tl++)
+ tl->vis = 0;
+ clear();
+ walls();
+ scaleall();
+ topspr();
}
void
-pic(int x, int y, int n)
+initscal(void)
{
- Pic *p;
+ int i, an, dx, *p, *q, *e;
+ double dface;
- p = pics+n;
- put(x, y, p->x, p->y, p->p, 0);
+ dx = vw.dx / 2;
+ dface = Dfoclen + Dmin;
+ prjw = dx * dface / (Dglob/2);
+ prjh = prjw * Dtlglobal >> 6;
+
+ i = 0;
+ p = Δvwθ + dx;
+ e = p + dx;
+ q = p - 1;
+ dx = vw.dx;
+ while(p < e){
+ /* start 0.5px over so vw.θ bisects two middle pixels */
+ an = (float)atan(i++ * Dglob / dx / dface) * Rad;
+ *p++ = -an;
+ *q-- = an;
+ }
+
+ //SetupScaling(vw.dx * 1.5);
+}
+
+void
+setvw(int n)
+{
+ vw.size = n;
+ vw.dx = n * 16 & ~15;
+ vw.dy = n * 16 / 2 & ~1;
+ vw.mid = vw.dx / 2 - 1;
+ vw.Δhit = vw.dx / 10;
+ vw.ofs = Vw * (160 - vw.dy) / 2 + (Vw - vw.dx) / 2;
+ initscal();
+}
+
+void
+tab(void)
+{
+ s32int i, *f, *fe;
+ float a;
+ double t;
+
+ i = 0;
+ f = ftan;
+ fe = ftan + nelem(ftan) - 1;
+ while(f < fe){
+ t = tan((i++ + 0.5) / (double)Rad);
+ *f++ = t * Dtlglobal;
+ *fe-- = 1/t * Dtlglobal;
+ }
+
+ /* low word: fraction; high word: mbz except 1<<31, sign bit */
+ a = 0;
+ f = fe = sint;
+ while(f < sint + 91){
+ i = Dtlglobal * sin(a);
+ f[0] = f[360] = fe[180] = i;
+ fe[360] = f[180] = i | 1<<31;
+ a += Pi / 2 / 90;
+ f++, fe--;
+ }
+ cost = sint + 90;
}
--- a/scale.c
+++ b/scale.c
@@ -1,8 +1,3 @@
-// WL_SCALE.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
#define OP_RETF 0xcb
/*
@@ -18,8 +13,6 @@
s16int maxscale,maxscaleshl2;
-int insetupscaling;
-
/*
=============================================================================
@@ -49,20 +42,16 @@
}
-/*
-==========================
-=
-= SetupScaling
-=
-==========================
-*/
-
void SetupScaling (s16int maxscaleheight)
{
s16int i,x,y;
u8int far *dest;
- insetupscaling = true;
+The dynamically compiled scaling routines are now a Bad Thing.
+On uncached machines (the original target) they are the fastest
+possible way to scale walls, but on modern processors you just
+wind up thrashing the code cash and wrecking performance.
+A simple looping texture mapper would be faster on 486+ machines.
maxscaleheight/=2; // one scaler every two pixels
@@ -81,12 +70,10 @@
}
memset (scaledirectory,0,sizeof(scaledirectory));
- MM_SortMem ();
-
//
// build the compiled scalers
//
- stepbytwo = viewheight/2; // save space by double stepping
+ stepbytwo = vw.dy/2; // save space by double stepping
MM_GetPtr (&(uchar *)work,20000);
for (i=1;i<=maxscaleheight;i++)
@@ -100,7 +87,6 @@
//
// compact memory and lock down scalers
//
- MM_SortMem ();
for (i=1;i<=maxscaleheight;i++)
{
MM_SetLock (&(uchar *)scaledirectory[i],true);
@@ -123,9 +109,7 @@
// check for oversize wall drawing
//
for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
- fullscalefarcall[i] = (s32int)BadScale;
-
- insetupscaling = false;
+ fullscalefarcall[i] = (uintptr)BadScale;
}
//===========================================================================
@@ -152,6 +136,8 @@
u16int BuildCompScale (s16int height, uchar **finalspot)
{
+ a simple looping texture mapper would be better, simpler, faster
+
u8int far *code;
s16int i;
@@ -162,7 +148,7 @@
step = ((s32int)height<<16) / 64;
code = &work->code[0];
- toppix = (viewheight-height)/2;
+ toppix = (vw.dy-height)/2;
fix = 0;
for (src=0;src<=64;src++)
@@ -187,7 +173,7 @@
startpix+=toppix;
endpix+=toppix;
- if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
+ if (startpix == endpix || endpix < 0 || startpix >= vw.dy || src == 64)
continue;
//
@@ -199,7 +185,7 @@
for (;startpix<endpix;startpix++)
{
- if (startpix >= viewheight)
+ if (startpix >= vw.dy)
break; // off the bottom of the view area
if (startpix < 0)
continue; // not into the view area
@@ -397,7 +383,7 @@
/*
=======================
=
-= ScaleShape
+= scalevis
=
= Draws a compiled shape at [scale] pixels high
=
@@ -418,11 +404,11 @@
static s32int longtemp;
-void ScaleShape (s16int xcenter, s16int shapenum, u16int height)
+void scalevis (s16int xcenter, s16int shapenum, u16int height)
{
t_compshape _seg *shape;
t_compscale _seg *comptable;
- u16int scale,srcx,stopx,tempx;
+ u16int scale,srcx,stopx,tempx; /* /!\ scale shadow */
s16int t;
u16int far *cmdptr;
int leftvis,rightvis;
@@ -455,7 +441,7 @@
if (slinewidth == 1)
{
slinex--;
- if (slinex<viewwidth)
+ if (slinex<vw.dx)
{
if (wallheight[slinex] >= height)
continue; // obscured by closer wall
@@ -467,10 +453,10 @@
//
// handle multi pixel lines
//
- if (slinex>viewwidth)
+ if (slinex>vw.dx)
{
slinex -= slinewidth;
- slinewidth = viewwidth-slinex;
+ slinewidth = vw.dx-slinex;
if (slinewidth<1)
continue; // still off the right side
}
@@ -529,7 +515,7 @@
}
slinewidth = 0;
- while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
+ while ( ++srcx <= stopx && (slinex+=slinewidth)<vw.dx)
{
(u16int)linecmds = *cmdptr++;
if ( !(slinewidth = comptable->width[srcx]) )
@@ -557,8 +543,8 @@
}
else
{
- if (slinex + slinewidth > viewwidth)
- slinewidth = viewwidth-slinex;
+ if (slinex + slinewidth > vw.dx)
+ slinewidth = vw.dx-slinex;
}
@@ -601,7 +587,7 @@
/*
=======================
=
-= SimpleScaleShape
+= scalespr
=
= NO CLIPPING, height in pixels
=
@@ -622,11 +608,11 @@
=======================
*/
-void SimpleScaleShape (s16int xcenter, s16int shapenum, u16int height)
+void scalespr (s16int xcenter, s16int shapenum, u16int height)
{
t_compshape _seg *shape;
t_compscale _seg *comptable;
- u16int scale,srcx,stopx,tempx;
+ u16int scale,srcx,stopx,tempx; /* /!\ scale shadow */
s16int t;
u16int far *cmdptr;
int leftvis,rightvis;
--- a/snd.c
+++ b/snd.c
@@ -7,6 +7,7 @@
Dat *imfs;
Sfx *sfxs;
int sfxon, muson, pcmon;
+int sfxlck;
enum{
Rate = 44100,
@@ -176,6 +177,41 @@
static int hΔ[nelem(h)], xb[Npbuf], xbi;
static ulong xt;
+static u8int ratt[][30] = {
+ {8,8,8,8,8,8,8,7,7,7,7,7,7,6,0,0,0,0,0,1,3,5,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,7,7,7,7,7,6,4,0,0,0,0,0,2,4,6,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,7,7,7,7,6,6,4,1,0,0,0,1,2,4,6,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,7,7,7,7,6,5,4,2,1,0,1,2,3,5,7,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,7,7,7,6,5,4,3,2,2,3,3,5,6,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,7,7,7,6,6,5,4,4,4,4,5,6,7,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,7,7,7,6,6,5,5,5,6,6,7,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,7,7,7,6,6,7,7,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}
+}, latt[][30] = {
+ {8,8,8,8,8,8,8,8,5,3,1,0,0,0,0,0,6,7,7,7,7,7,7,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,6,4,2,0,0,0,0,0,4,6,7,7,7,7,7,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,6,4,2,1,0,0,0,1,4,6,6,7,7,7,7,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,7,5,3,2,1,0,1,2,4,5,6,7,7,7,7,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,6,5,3,3,2,2,3,4,5,6,7,7,7,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,7,6,5,4,4,4,4,5,6,6,7,7,7,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,7,6,6,5,5,5,6,6,7,7,7,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,7,7,6,6,7,7,7,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8},
+ {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}
+};
+static int atton, attx, atty, lvol, rvol;
+
static void
stopal(void)
{
@@ -231,11 +267,10 @@
static void
opl2step(void)
{
- uchar *p, *e;
+ uchar *p;
p = sbuf;
- e = p + sizeof sbuf;
- while(p < e){
+ while(p < sbuf + sizeof sbuf){
if(stc == sdt && sfxd != nil)
alcmd();
if(stc == mdt && imfd != nil)
@@ -251,9 +286,10 @@
{
ulong l, p, i;
int *x, o, a;
+ s16int m;
vlong v;
- if(s >= sbuf+sizeof sbuf)
+ if(s >= sbuf + sizeof sbuf)
return;
v = 0;
x = &xb[xt>>Np]; /* left side */
@@ -277,13 +313,22 @@
v >>= 2; /* scale */
v *= Lscale;
v >>= 27;
- o = (v >> 16) + (short)(s[0] | s[1]<<8); /* mix */
+
+ m = s[0] | s[1] << 8;
+ o = (s32int)(v >> 16) * lvol / 16 + m;
if(o > 32767)
o = 32767;
else if(o < -32768)
o = -32768;
- s[0] = s[2] = o;
- s[1] = s[3] = o>>8;
+ s[0] = o;
+ s[1] = o >> 8;
+ o = (s32int)(v >> 16) * rvol / 16 + m;
+ if(o > 32767)
+ o = 32767;
+ else if(o < -32768)
+ o = -32768;
+ s[2] = o;
+ s[3] = o >> 8;
}
static void
@@ -298,7 +343,7 @@
for(i=xbi; n>0 && i<Npbuf; n--, i++)
xb[i] = ((uint)*p++ << 24) - 0x7fffffff;
xbi = i;
- if(i < 2*Nextra) /* minimum for filter */
+ if(i < 2 * Nextra) /* minimum for filter */
break;
e = i - Nextra << Np;
while(xt < e){ /* process buffer and mix */
@@ -313,7 +358,7 @@
e -= Nextra;
i -= e;
if(i > 0){
- memmove(xb+s, xb+e, i * sizeof i);
+ memmove(xb + s, xb + e, i * sizeof i);
s += i;
}
xbi = s;
@@ -322,6 +367,34 @@
}
static void
+setvol(void)
+{
+ int x, y, ax, ay;
+ s32int f;
+
+ if(!atton){
+ lvol = rvol = 16;
+ return;
+ }
+ ax = attx - vw.x;
+ ay = atty - vw.y;
+ f = ffs(ax, vw.cos);
+ x = f - ffs(ay, vw.sin) >> Dtlshift;
+ f = ffs(ax, vw.sin);
+ y = f + ffs(ay, vw.cos) >> Dtlshift;
+ if(x < 0)
+ x = -x;
+ if(x >= nelem(latt))
+ x = nelem(latt) - 1;
+ if(y < -nelem(latt))
+ y = -nelem(latt);
+ else if(y >= nelem(latt))
+ y = nelem(latt) - 1;
+ lvol = 16 - latt[x][nelem(latt)+y];
+ rvol = 16 - ratt[x][nelem(latt)+y];
+}
+
+static void
pcmstep(void)
{
uchar *e, *p;
@@ -332,6 +405,7 @@
return;
if(p + Pdiv < e)
e = p + Pdiv;
+ setvol();
resample(p, e-p);
pcm = e;
}
@@ -343,7 +417,8 @@
return;
opl2step();
pcmstep();
- write(sfd, sbuf, sizeof sbuf);
+ if(!nosleep)
+ write(sfd, sbuf, sizeof sbuf);
}
void
@@ -354,17 +429,27 @@
pcmd = nil;
}
+int
+lastsfx(void)
+{
+ if(pcm < pcme)
+ return pcmd - sfxs;
+ else if(sfxd != nil)
+ return sfxd - sfxs;
+ return -1;
+}
+
void
-sfx(int n)
+sfxatt(int n, int att, int x, int y)
{
Sfx *s;
- uchar *r, *i, *e;
+ uchar *r, *i;
- s = sfxs+n;
- if(sfd < 0 || !sfxon)
+ if(sfd < 0 || !sfxon || sfxlck)
return;
+ s = sfxs+n;
if(pcmon && s->pcm != nil){
- if(pcmd != nil && s->pri < pcmd->pri)
+ if(pcm < pcme && s->pri < pcmd->pri)
return;
pcmd = s;
pcm = s->pcm->p;
@@ -371,6 +456,12 @@
pcme = s->pcm->e;
xbi = Nextra;
xt = Nextra << Np;
+ if(att){
+ atton = 1;
+ attx = x;
+ atty = y;
+ }else
+ atton = 0;
}else{
if(sfxd != nil && s->pri < sfxd->pri)
return;
@@ -381,18 +472,25 @@
sdt = stc;
i = s->inst;
r = inst;
- e = r + sizeof inst;
- while(r < e)
+ while(r < inst + sizeof inst)
opl2wr(*r++, *i++);
}
}
void
+sfx(int n)
+{
+ sfxatt(n, 0, 0, 0);
+}
+
+void
stopmus(void)
{
int i;
stopsfx();
+ if(!muson && !sfxon)
+ return;
opl2wr(Ropm, 0);
for(i=Roct+1; i<Roct+9; i++)
opl2wr(i, 0);
--- a/state.c
+++ /dev/null
@@ -1,1480 +1,0 @@
-// WL_STATE.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-/*
-=============================================================================
-
- LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-dirtype opposite[9] =
- {west,southwest,south,southeast,east,northeast,north,northwest,nodir};
-
-dirtype diagonal[9][9] =
-{
-/* east */ {nodir,nodir,northeast,nodir,nodir,nodir,southeast,nodir,nodir},
- {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-/* north */ {northeast,nodir,nodir,nodir,northwest,nodir,nodir,nodir,nodir},
- {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-/* west */ {nodir,nodir,northwest,nodir,nodir,nodir,southwest,nodir,nodir},
- {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-/* south */ {southeast,nodir,nodir,nodir,southwest,nodir,nodir,nodir,nodir},
- {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
- {nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir}
-};
-
-
-
-void SpawnNewObj (u16int tilex, u16int tiley, statetype *state);
-void NewState (objtype *ob, statetype *state);
-
-int TryWalk (objtype *ob);
-void MoveObj (objtype *ob, s32int move);
-
-void KillActor (objtype *ob);
-void DamageActor (objtype *ob, u16int damage);
-
-int CheckLine (objtype *ob);
-void FirstSighting (objtype *ob);
-int CheckSight (objtype *ob);
-
-/*
-=============================================================================
-
- LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-//===========================================================================
-
-
-/*
-===================
-=
-= SpawnNewObj
-=
-= Spaws a new actor at the given TILE coordinates, with the given state, and
-= the given size in GLOBAL units.
-=
-= new = a pointer to an initialized new actor
-=
-===================
-*/
-
-void SpawnNewObj (u16int tilex, u16int tiley, statetype *state)
-{
- GetNewActor ();
- new->state = state;
- if (state->tictime)
- new->ticcount = US_RndT () % state->tictime;
- else
- new->ticcount = 0;
-
- new->tilex = tilex;
- new->tiley = tiley;
- new->x = ((s32int)tilex<<TILESHIFT)+TILEGLOBAL/2;
- new->y = ((s32int)tiley<<TILESHIFT)+TILEGLOBAL/2;
- new->dir = nodir;
-
- actorat[tilex][tiley] = new;
- new->areanumber =
- *(mapsegs[0] + farmapylookup[new->tiley]+new->tilex) - AREATILE;
-}
-
-
-
-/*
-===================
-=
-= NewState
-=
-= Changes ob to a new state, setting ticcount to the max for that state
-=
-===================
-*/
-
-void NewState (objtype *ob, statetype *state)
-{
- ob->state = state;
- ob->ticcount = state->tictime;
-}
-
-
-
-/*
-=============================================================================
-
- ENEMY TILE WORLD MOVEMENT CODE
-
-=============================================================================
-*/
-
-
-/*
-==================================
-=
-= TryWalk
-=
-= Attempts to move ob in its current (ob->dir) direction.
-=
-= If blocked by either a wall or an actor returns FALSE
-=
-= If move is either clear or blocked only by a door, returns TRUE and sets
-=
-= ob->tilex = new destination
-= ob->tiley
-= ob->areanumber = the floor tile number (0-(NUMAREAS-1)) of destination
-= ob->distance = TILEGLOBAl, or -doornumber if a door is blocking the way
-=
-= If a door is in the way, an OpenDoor call is made to start it opening.
-= The actor code should wait until
-= doorobjlist[-ob->distance].action = dr_open, meaning the door has been
-= fully opened
-=
-==================================
-*/
-
-#define CHECKDIAG(x,y) \
-{ \
- temp=(u16int)actorat[x][y]; \
- if (temp) \
- { \
- if (temp<256) \
- return false; \
- if (((objtype *)temp)->flags&FL_SHOOTABLE) \
- return false; \
- } \
-}
-
-#define CHECKSIDE(x,y) \
-{ \
- temp=(u16int)actorat[x][y]; \
- if (temp) \
- { \
- if (temp<128) \
- return false; \
- if (temp<256) \
- doornum = temp&63; \
- else if (((objtype *)temp)->flags&FL_SHOOTABLE)\
- return false; \
- } \
-}
-
-
-int TryWalk (objtype *ob)
-{
- s16int doornum;
- u16int temp;
-
- doornum = -1;
-
- if (ob->obclass == inertobj)
- {
- switch (ob->dir)
- {
- case north:
- ob->tiley--;
- break;
-
- case northeast:
- ob->tilex++;
- ob->tiley--;
- break;
-
- case east:
- ob->tilex++;
- break;
-
- case southeast:
- ob->tilex++;
- ob->tiley++;
- break;
-
- case south:
- ob->tiley++;
- break;
-
- case southwest:
- ob->tilex--;
- ob->tiley++;
- break;
-
- case west:
- ob->tilex--;
- break;
-
- case northwest:
- ob->tilex--;
- ob->tiley--;
- break;
- }
- }
- else
- switch (ob->dir)
- {
- case north:
- if (ob->obclass == dogobj || ob->obclass == fakeobj)
- {
- CHECKDIAG(ob->tilex,ob->tiley-1);
- }
- else
- {
- CHECKSIDE(ob->tilex,ob->tiley-1);
- }
- ob->tiley--;
- break;
-
- case northeast:
- CHECKDIAG(ob->tilex+1,ob->tiley-1);
- CHECKDIAG(ob->tilex+1,ob->tiley);
- CHECKDIAG(ob->tilex,ob->tiley-1);
- ob->tilex++;
- ob->tiley--;
- break;
-
- case east:
- if (ob->obclass == dogobj || ob->obclass == fakeobj)
- {
- CHECKDIAG(ob->tilex+1,ob->tiley);
- }
- else
- {
- CHECKSIDE(ob->tilex+1,ob->tiley);
- }
- ob->tilex++;
- break;
-
- case southeast:
- CHECKDIAG(ob->tilex+1,ob->tiley+1);
- CHECKDIAG(ob->tilex+1,ob->tiley);
- CHECKDIAG(ob->tilex,ob->tiley+1);
- ob->tilex++;
- ob->tiley++;
- break;
-
- case south:
- if (ob->obclass == dogobj || ob->obclass == fakeobj)
- {
- CHECKDIAG(ob->tilex,ob->tiley+1);
- }
- else
- {
- CHECKSIDE(ob->tilex,ob->tiley+1);
- }
- ob->tiley++;
- break;
-
- case southwest:
- CHECKDIAG(ob->tilex-1,ob->tiley+1);
- CHECKDIAG(ob->tilex-1,ob->tiley);
- CHECKDIAG(ob->tilex,ob->tiley+1);
- ob->tilex--;
- ob->tiley++;
- break;
-
- case west:
- if (ob->obclass == dogobj || ob->obclass == fakeobj)
- {
- CHECKDIAG(ob->tilex-1,ob->tiley);
- }
- else
- {
- CHECKSIDE(ob->tilex-1,ob->tiley);
- }
- ob->tilex--;
- break;
-
- case northwest:
- CHECKDIAG(ob->tilex-1,ob->tiley-1);
- CHECKDIAG(ob->tilex-1,ob->tiley);
- CHECKDIAG(ob->tilex,ob->tiley-1);
- ob->tilex--;
- ob->tiley--;
- break;
-
- case nodir:
- return false;
-
- default:
- Quit ("Walk: Bad dir");
- }
-
- if (doornum != -1)
- {
- OpenDoor (doornum);
- ob->distance = -doornum-1;
- return true;
- }
-
-
- ob->areanumber =
- *(mapsegs[0] + farmapylookup[ob->tiley]+ob->tilex) - AREATILE;
-
- ob->distance = TILEGLOBAL;
- return true;
-}
-
-
-
-/*
-==================================
-=
-= SelectDodgeDir
-=
-= Attempts to choose and initiate a movement for ob that sends it towards
-= the player while dodging
-=
-= If there is no possible move (ob is totally surrounded)
-=
-= ob->dir = nodir
-=
-= Otherwise
-=
-= ob->dir = new direction to follow
-= ob->distance = TILEGLOBAL or -doornumber
-= ob->tilex = new destination
-= ob->tiley
-= ob->areanumber = the floor tile number (0-(NUMAREAS-1)) of destination
-=
-==================================
-*/
-
-void SelectDodgeDir (objtype *ob)
-{
- s16int deltax,deltay,i;
- u16int absdx,absdy;
- dirtype dirtry[5];
- dirtype turnaround,tdir;
-
- if (ob->flags & FL_FIRSTATTACK)
- {
- //
- // turning around is only ok the very first time after noticing the
- // player
- //
- turnaround = nodir;
- ob->flags &= ~FL_FIRSTATTACK;
- }
- else
- turnaround=opposite[ob->dir];
-
- deltax = player->tilex - ob->tilex;
- deltay = player->tiley - ob->tiley;
-
-//
-// arange 5 direction choices in order of preference
-// the four cardinal directions plus the diagonal straight towards
-// the player
-//
-
- if (deltax>0)
- {
- dirtry[1]= east;
- dirtry[3]= west;
- }
- else
- {
- dirtry[1]= west;
- dirtry[3]= east;
- }
-
- if (deltay>0)
- {
- dirtry[2]= south;
- dirtry[4]= north;
- }
- else
- {
- dirtry[2]= north;
- dirtry[4]= south;
- }
-
-//
-// randomize a bit for dodging
-//
- absdx = abs(deltax);
- absdy = abs(deltay);
-
- if (absdx > absdy)
- {
- tdir = dirtry[1];
- dirtry[1] = dirtry[2];
- dirtry[2] = tdir;
- tdir = dirtry[3];
- dirtry[3] = dirtry[4];
- dirtry[4] = tdir;
- }
-
- if (US_RndT() < 128)
- {
- tdir = dirtry[1];
- dirtry[1] = dirtry[2];
- dirtry[2] = tdir;
- tdir = dirtry[3];
- dirtry[3] = dirtry[4];
- dirtry[4] = tdir;
- }
-
- dirtry[0] = diagonal [ dirtry[1] ] [ dirtry[2] ];
-
-//
-// try the directions util one works
-//
- for (i=0;i<5;i++)
- {
- if ( dirtry[i] == nodir || dirtry[i] == turnaround)
- continue;
-
- ob->dir = dirtry[i];
- if (TryWalk(ob))
- return;
- }
-
-//
-// turn around only as a last resort
-//
- if (turnaround != nodir)
- {
- ob->dir = turnaround;
-
- if (TryWalk(ob))
- return;
- }
-
- ob->dir = nodir;
-}
-
-
-/*
-============================
-=
-= SelectChaseDir
-=
-= As SelectDodgeDir, but doesn't try to dodge
-=
-============================
-*/
-
-void SelectChaseDir (objtype *ob)
-{
- s16int deltax,deltay,i;
- dirtype d[3];
- dirtype tdir, olddir, turnaround;
-
-
- olddir=ob->dir;
- turnaround=opposite[olddir];
-
- deltax=player->tilex - ob->tilex;
- deltay=player->tiley - ob->tiley;
-
- d[1]=nodir;
- d[2]=nodir;
-
- if (deltax>0)
- d[1]= east;
- else if (deltax<0)
- d[1]= west;
- if (deltay>0)
- d[2]=south;
- else if (deltay<0)
- d[2]=north;
-
- if (abs(deltay)>abs(deltax))
- {
- tdir=d[1];
- d[1]=d[2];
- d[2]=tdir;
- }
-
- if (d[1]==turnaround)
- d[1]=nodir;
- if (d[2]==turnaround)
- d[2]=nodir;
-
-
- if (d[1]!=nodir)
- {
- ob->dir=d[1];
- if (TryWalk(ob))
- return; /*either moved forward or attacked*/
- }
-
- if (d[2]!=nodir)
- {
- ob->dir=d[2];
- if (TryWalk(ob))
- return;
- }
-
-/* there is no direct path to the player, so pick another direction */
-
- if (olddir!=nodir)
- {
- ob->dir=olddir;
- if (TryWalk(ob))
- return;
- }
-
- if (US_RndT()>128) /*randomly determine direction of search*/
- {
- for (tdir=north;tdir<=west;tdir++)
- {
- if (tdir!=turnaround)
- {
- ob->dir=tdir;
- if ( TryWalk(ob) )
- return;
- }
- }
- }
- else
- {
- for (tdir=west;tdir>=north;tdir--)
- {
- if (tdir!=turnaround)
- {
- ob->dir=tdir;
- if ( TryWalk(ob) )
- return;
- }
- }
- }
-
- if (turnaround != nodir)
- {
- ob->dir=turnaround;
- if (ob->dir != nodir)
- {
- if ( TryWalk(ob) )
- return;
- }
- }
-
- ob->dir = nodir; // can't move
-}
-
-
-/*
-============================
-=
-= SelectRunDir
-=
-= Run Away from player
-=
-============================
-*/
-
-void SelectRunDir (objtype *ob)
-{
- s16int deltax,deltay,i;
- dirtype d[3];
- dirtype tdir, olddir, turnaround;
-
-
- deltax=player->tilex - ob->tilex;
- deltay=player->tiley - ob->tiley;
-
- if (deltax<0)
- d[1]= east;
- else
- d[1]= west;
- if (deltay<0)
- d[2]=south;
- else
- d[2]=north;
-
- if (abs(deltay)>abs(deltax))
- {
- tdir=d[1];
- d[1]=d[2];
- d[2]=tdir;
- }
-
- ob->dir=d[1];
- if (TryWalk(ob))
- return; /*either moved forward or attacked*/
-
- ob->dir=d[2];
- if (TryWalk(ob))
- return;
-
-/* there is no direct path to the player, so pick another direction */
-
- if (US_RndT()>128) /*randomly determine direction of search*/
- {
- for (tdir=north;tdir<=west;tdir++)
- {
- ob->dir=tdir;
- if ( TryWalk(ob) )
- return;
- }
- }
- else
- {
- for (tdir=west;tdir>=north;tdir--)
- {
- ob->dir=tdir;
- if ( TryWalk(ob) )
- return;
- }
- }
-
- ob->dir = nodir; // can't move
-}
-
-
-/*
-=================
-=
-= MoveObj
-=
-= Moves ob be move global units in ob->dir direction
-= Actors are not allowed to move inside the player
-= Does NOT check to see if the move is tile map valid
-=
-= ob->x = adjusted for new position
-= ob->y
-=
-=================
-*/
-
-void MoveObj (objtype *ob, s32int move)
-{
- s32int deltax,deltay;
-
- switch (ob->dir)
- {
- case north:
- ob->y -= move;
- break;
- case northeast:
- ob->x += move;
- ob->y -= move;
- break;
- case east:
- ob->x += move;
- break;
- case southeast:
- ob->x += move;
- ob->y += move;
- break;
- case south:
- ob->y += move;
- break;
- case southwest:
- ob->x -= move;
- ob->y += move;
- break;
- case west:
- ob->x -= move;
- break;
- case northwest:
- ob->x -= move;
- ob->y -= move;
- break;
-
- case nodir:
- return;
-
- default:
- Quit ("MoveObj: bad dir!");
- }
-
-//
-// check to make sure it's not on top of player
-//
- if (areabyplayer[ob->areanumber])
- {
- deltax = ob->x - player->x;
- if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
- goto moveok;
- deltay = ob->y - player->y;
- if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
- goto moveok;
-
- if (ob->obclass == ghostobj || ob->obclass == spectreobj)
- TakeDamage (tics*2,ob);
-
- //
- // back up
- //
- switch (ob->dir)
- {
- case north:
- ob->y += move;
- break;
- case northeast:
- ob->x -= move;
- ob->y += move;
- break;
- case east:
- ob->x -= move;
- break;
- case southeast:
- ob->x -= move;
- ob->y -= move;
- break;
- case south:
- ob->y -= move;
- break;
- case southwest:
- ob->x += move;
- ob->y -= move;
- break;
- case west:
- ob->x += move;
- break;
- case northwest:
- ob->x += move;
- ob->y += move;
- break;
-
- case nodir:
- return;
- }
- return;
- }
-moveok:
- ob->distance -=move;
-}
-
-/*
-=============================================================================
-
- STUFF
-
-=============================================================================
-*/
-
-/*
-===============
-=
-= DropItem
-=
-= Tries to drop a bonus item somewhere in the tiles surrounding the
-= given tilex/tiley
-=
-===============
-*/
-
-void DropItem (stat_t itemtype, s16int tilex, s16int tiley)
-{
- s16int x,y,xl,xh,yl,yh;
-
-//
-// find a free spot to put it in
-//
- if (!actorat[tilex][tiley])
- {
- PlaceItemType (itemtype, tilex,tiley);
- return;
- }
-
- xl = tilex-1;
- xh = tilex+1;
- yl = tiley-1;
- yh = tiley+1;
-
- for (x=xl ; x<= xh ; x++)
- for (y=yl ; y<= yh ; y++)
- if (!actorat[x][y])
- {
- PlaceItemType (itemtype, x,y);
- return;
- }
-}
-
-
-
-/*
-===============
-=
-= KillActor
-=
-===============
-*/
-
-void KillActor (objtype *ob)
-{
- s16int tilex,tiley;
-
- tilex = ob->tilex = ob->x >> TILESHIFT; // drop item on center
- tiley = ob->tiley = ob->y >> TILESHIFT;
-
- switch (ob->obclass)
- {
- case guardobj:
- GivePoints (100);
- NewState (ob,&s_grddie1);
- PlaceItemType (bo_clip2,tilex,tiley);
- break;
-
- case officerobj:
- GivePoints (400);
- NewState (ob,&s_ofcdie1);
- PlaceItemType (bo_clip2,tilex,tiley);
- break;
-
- case mutantobj:
- GivePoints (700);
- NewState (ob,&s_mutdie1);
- PlaceItemType (bo_clip2,tilex,tiley);
- break;
-
- case ssobj:
- GivePoints (500);
- NewState (ob,&s_ssdie1);
- if (gamestate.bestweapon < wp_machinegun)
- PlaceItemType (bo_machinegun,tilex,tiley);
- else
- PlaceItemType (bo_clip2,tilex,tiley);
- break;
-
- case dogobj:
- GivePoints (200);
- NewState (ob,&s_dogdie1);
- break;
-
-#ifndef SPEAR
- case bossobj:
- GivePoints (5000);
- NewState (ob,&s_bossdie1);
- PlaceItemType (bo_key1,tilex,tiley);
- break;
-
- case gretelobj:
- GivePoints (5000);
- NewState (ob,&s_greteldie1);
- PlaceItemType (bo_key1,tilex,tiley);
- break;
-
- case giftobj:
- GivePoints (5000);
- gamestate.killx = player->x;
- gamestate.killy = player->y;
- NewState (ob,&s_giftdie1);
- break;
-
- case fatobj:
- GivePoints (5000);
- gamestate.killx = player->x;
- gamestate.killy = player->y;
- NewState (ob,&s_fatdie1);
- break;
-
- case schabbobj:
- GivePoints (5000);
- gamestate.killx = player->x;
- gamestate.killy = player->y;
- NewState (ob,&s_schabbdie1);
- A_DeathScream(ob);
- break;
- case fakeobj:
- GivePoints (2000);
- NewState (ob,&s_fakedie1);
- break;
-
- case mechahitlerobj:
- GivePoints (5000);
- NewState (ob,&s_mechadie1);
- break;
- case realhitlerobj:
- GivePoints (5000);
- gamestate.killx = player->x;
- gamestate.killy = player->y;
- NewState (ob,&s_hitlerdie1);
- A_DeathScream(ob);
- break;
-#else
- case spectreobj:
- GivePoints (200);
- NewState (ob,&s_spectredie1);
- break;
-
- case angelobj:
- GivePoints (5000);
- NewState (ob,&s_angeldie1);
- break;
-
- case transobj:
- GivePoints (5000);
- NewState (ob,&s_transdie0);
- PlaceItemType (bo_key1,tilex,tiley);
- break;
-
- case uberobj:
- GivePoints (5000);
- NewState (ob,&s_uberdie0);
- PlaceItemType (bo_key1,tilex,tiley);
- break;
-
- case willobj:
- GivePoints (5000);
- NewState (ob,&s_willdie1);
- PlaceItemType (bo_key1,tilex,tiley);
- break;
-
- case deathobj:
- GivePoints (5000);
- NewState (ob,&s_deathdie1);
- PlaceItemType (bo_key1,tilex,tiley);
- break;
-#endif
- }
-
- gamestate.killcount++;
- ob->flags &= ~FL_SHOOTABLE;
- actorat[ob->tilex][ob->tiley] = NULL;
- ob->flags |= FL_NONMARK;
-}
-
-
-
-/*
-===================
-=
-= DamageActor
-=
-= Called when the player succesfully hits an enemy.
-=
-= Does damage points to enemy ob, either putting it into a stun frame or
-= killing it.
-=
-===================
-*/
-
-void DamageActor (objtype *ob, u16int damage)
-{
- madenoise = true;
-
-//
-// do double damage if shooting a non attack mode actor
-//
- if ( !(ob->flags & FL_ATTACKMODE) )
- damage <<= 1;
-
- ob->hitpoints -= damage;
-
- if (ob->hitpoints<=0)
- KillActor (ob);
- else
- {
- if (! (ob->flags & FL_ATTACKMODE) )
- FirstSighting (ob); // put into combat mode
-
- switch (ob->obclass) // dogs only have one hit point
- {
- case guardobj:
- if (ob->hitpoints&1)
- NewState (ob,&s_grdpain);
- else
- NewState (ob,&s_grdpain1);
- break;
-
- case officerobj:
- if (ob->hitpoints&1)
- NewState (ob,&s_ofcpain);
- else
- NewState (ob,&s_ofcpain1);
- break;
-
- case mutantobj:
- if (ob->hitpoints&1)
- NewState (ob,&s_mutpain);
- else
- NewState (ob,&s_mutpain1);
- break;
-
- case ssobj:
- if (ob->hitpoints&1)
- NewState (ob,&s_sspain);
- else
- NewState (ob,&s_sspain1);
-
- break;
-
- }
- }
-}
-
-/*
-=============================================================================
-
- CHECKSIGHT
-
-=============================================================================
-*/
-
-
-/*
-=====================
-=
-= CheckLine
-=
-= Returns true if a straight line between the player and ob is unobstructed
-=
-=====================
-*/
-
-int CheckLine (objtype *ob)
-{
- s16int x1,y1,xt1,yt1,x2,y2,xt2,yt2;
- s16int x,y;
- s16int xdist,ydist,xstep,ystep;
- s16int temp;
- s16int partial,delta;
- s32int ltemp;
- s16int xfrac,yfrac,deltafrac;
- u16int value,intercept;
-
- x1 = ob->x >> UNSIGNEDSHIFT; // 1/256 tile precision
- y1 = ob->y >> UNSIGNEDSHIFT;
- xt1 = x1 >> 8;
- yt1 = y1 >> 8;
-
- x2 = plux;
- y2 = pluy;
- xt2 = player->tilex;
- yt2 = player->tiley;
-
-
- xdist = abs(xt2-xt1);
-
- if (xdist > 0)
- {
- if (xt2 > xt1)
- {
- partial = 256-(x1&0xff);
- xstep = 1;
- }
- else
- {
- partial = x1&0xff;
- xstep = -1;
- }
-
- deltafrac = abs(x2-x1);
- delta = y2-y1;
- ltemp = ((s32int)delta<<8)/deltafrac;
- if (ltemp > 0x7fffl)
- ystep = 0x7fff;
- else if (ltemp < -0x7fffl)
- ystep = -0x7fff;
- else
- ystep = ltemp;
- yfrac = y1 + (((s32int)ystep*partial) >>8);
-
- x = xt1+xstep;
- xt2 += xstep;
- do
- {
- y = yfrac>>8;
- yfrac += ystep;
-
- value = (u16int)tilemap[x][y];
- x += xstep;
-
- if (!value)
- continue;
-
- if (value<128 || value>256)
- return false;
-
- //
- // see if the door is open enough
- //
- value &= ~0x80;
- intercept = yfrac-ystep/2;
-
- if (intercept>doorposition[value])
- return false;
-
- } while (x != xt2);
- }
-
- ydist = abs(yt2-yt1);
-
- if (ydist > 0)
- {
- if (yt2 > yt1)
- {
- partial = 256-(y1&0xff);
- ystep = 1;
- }
- else
- {
- partial = y1&0xff;
- ystep = -1;
- }
-
- deltafrac = abs(y2-y1);
- delta = x2-x1;
- ltemp = ((s32int)delta<<8)/deltafrac;
- if (ltemp > 0x7fffl)
- xstep = 0x7fff;
- else if (ltemp < -0x7fffl)
- xstep = -0x7fff;
- else
- xstep = ltemp;
- xfrac = x1 + (((s32int)xstep*partial) >>8);
-
- y = yt1 + ystep;
- yt2 += ystep;
- do
- {
- x = xfrac>>8;
- xfrac += xstep;
-
- value = (u16int)tilemap[x][y];
- y += ystep;
-
- if (!value)
- continue;
-
- if (value<128 || value>256)
- return false;
-
- //
- // see if the door is open enough
- //
- value &= ~0x80;
- intercept = xfrac-xstep/2;
-
- if (intercept>doorposition[value])
- return false;
- } while (y != yt2);
- }
-
- return true;
-}
-
-
-
-/*
-================
-=
-= CheckSight
-=
-= Checks a straight line between player and current object
-=
-= If the sight is ok, check alertness and angle to see if they notice
-=
-= returns true if the player has been spoted
-=
-================
-*/
-
-#define MINSIGHT 0x18000l
-
-int CheckSight (objtype *ob)
-{
- s32int deltax,deltay;
-
-//
-// don't bother tracing a line if the area isn't connected to the player's
-//
- if (!areabyplayer[ob->areanumber])
- return false;
-
-//
-// if the player is real close, sight is automatic
-//
- deltax = player->x - ob->x;
- deltay = player->y - ob->y;
-
- if (deltax > -MINSIGHT && deltax < MINSIGHT
- && deltay > -MINSIGHT && deltay < MINSIGHT)
- return true;
-
-//
-// see if they are looking in the right direction
-//
- switch (ob->dir)
- {
- case north:
- if (deltay > 0)
- return false;
- break;
-
- case east:
- if (deltax < 0)
- return false;
- break;
-
- case south:
- if (deltay < 0)
- return false;
- break;
-
- case west:
- if (deltax > 0)
- return false;
- break;
- }
-
-//
-// trace a line to check for blocking tiles (corners)
-//
- return CheckLine (ob);
-
-}
-
-
-
-/*
-===============
-=
-= FirstSighting
-=
-= Puts an actor into attack mode and possibly reverses the direction
-= if the player is behind it
-=
-===============
-*/
-
-void FirstSighting (objtype *ob)
-{
-//
-// react to the player
-//
- switch (ob->obclass)
- {
- case guardobj:
- PlaySoundLocActor(Sgd,ob);
- NewState (ob,&s_grdchase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case officerobj:
- PlaySoundLocActor(Soffc,ob);
- NewState (ob,&s_ofcchase1);
- ob->speed *= 5; // go faster when chasing player
- break;
-
- case mutantobj:
- NewState (ob,&s_mutchase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case ssobj:
- PlaySoundLocActor(Sss,ob);
- NewState (ob,&s_sschase1);
- ob->speed *= 4; // go faster when chasing player
- break;
-
- case dogobj:
- PlaySoundLocActor(Sdogbark,ob);
- NewState (ob,&s_dogchase1);
- ob->speed *= 2; // go faster when chasing player
- break;
-
-#ifndef SPEAR
- case bossobj:
- SD_PlaySound(Shans);
- NewState (ob,&s_bosschase1);
- ob->speed = SPDPATROL*3; // go faster when chasing player
- break;
-
- case gretelobj:
- SD_PlaySound(Sgretel);
- NewState (ob,&s_gretelchase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case giftobj:
- SD_PlaySound(Sotto);
- NewState (ob,&s_giftchase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case fatobj:
- SD_PlaySound(Sfett);
- NewState (ob,&s_fatchase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case schabbobj:
- SD_PlaySound(Sschb);
- NewState (ob,&s_schabbchase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case fakeobj:
- SD_PlaySound(Sfake);
- NewState (ob,&s_fakechase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case mechahitlerobj:
- SD_PlaySound(Shilterdeath);
- NewState (ob,&s_mechachase1);
- ob->speed *= 3; // go faster when chasing player
- break;
-
- case realhitlerobj:
- SD_PlaySound(Shilterdeath);
- NewState (ob,&s_hitlerchase1);
- ob->speed *= 5; // go faster when chasing player
- break;
-
- case ghostobj:
- NewState (ob,&s_blinkychase1);
- ob->speed *= 2; // go faster when chasing player
- break;
-#else
-
- case spectreobj:
- SD_PlaySound(Sghost);
- NewState (ob,&s_spectrechase1);
- ob->speed = 800; // go faster when chasing player
- break;
-
- case angelobj:
- SD_PlaySound(Sangel);
- NewState (ob,&s_angelchase1);
- ob->speed = 1536; // go faster when chasing player
- break;
-
- case transobj:
- SD_PlaySound(Strans);
- NewState (ob,&s_transchase1);
- ob->speed = 1536; // go faster when chasing player
- break;
-
- case uberobj:
- NewState (ob,&s_uberchase1);
- ob->speed = 3000; // go faster when chasing player
- break;
-
- case willobj:
- SD_PlaySound(Swilh);
- NewState (ob,&s_willchase1);
- ob->speed = 2048; // go faster when chasing player
- break;
-
- case deathobj:
- SD_PlaySound(Sknight);
- NewState (ob,&s_deathchase1);
- ob->speed = 2048; // go faster when chasing player
- break;
-
-#endif
- }
-
- if (ob->distance < 0)
- ob->distance = 0; // ignore the door opening command
-
- ob->flags |= FL_ATTACKMODE|FL_FIRSTATTACK;
-}
-
-
-
-/*
-===============
-=
-= SightPlayer
-=
-= Called by actors that ARE NOT chasing the player. If the player
-= is detected (by sight, noise, or proximity), the actor is put into
-= it's combat frame and true is returned.
-=
-= Incorporates a random reaction delay
-=
-===============
-*/
-
-int SightPlayer (objtype *ob)
-{
- if (ob->flags & FL_ATTACKMODE)
- Quit ("An actor in ATTACKMODE called SightPlayer!");
-
- if (ob->temp2)
- {
- //
- // count down reaction time
- //
- ob->temp2 -= tics;
- if (ob->temp2 > 0)
- return false;
- ob->temp2 = 0; // time to react
- }
- else
- {
- if (!areabyplayer[ob->areanumber])
- return false;
-
- if (ob->flags & FL_AMBUSH)
- {
- if (!CheckSight (ob))
- return false;
- ob->flags &= ~FL_AMBUSH;
- }
- else
- {
- if (!madenoise && !CheckSight (ob))
- return false;
- }
-
-
- switch (ob->obclass)
- {
- case guardobj:
- ob->temp2 = 1+US_RndT()/4;
- break;
- case officerobj:
- ob->temp2 = 2;
- break;
- case mutantobj:
- ob->temp2 = 1+US_RndT()/6;
- break;
- case ssobj:
- ob->temp2 = 1+US_RndT()/6;
- break;
- case dogobj:
- ob->temp2 = 1+US_RndT()/8;
- break;
-
- case bossobj:
- case schabbobj:
- case fakeobj:
- case mechahitlerobj:
- case realhitlerobj:
- case gretelobj:
- case giftobj:
- case fatobj:
- case spectreobj:
- case angelobj:
- case transobj:
- case uberobj:
- case willobj:
- case deathobj:
- ob->temp2 = 1;
- break;
- }
- return false;
- }
-
- FirstSighting (ob);
-
- return true;
-}
-
-
--- a/us.h
+++ b/us.h
@@ -46,7 +46,7 @@
extern int ingame, // Set by game code if a game is in progress
abortgame, // Set if a game load failed
- loadedgame, // Set if the current game was loaded
+ gm.load, // Set if the current game was loaded
NoWait,
HighScoresDirty;
extern char *abortprogram; // Set to error msg if program is dying
--- a/us1.c
+++ b/us1.c
@@ -16,20 +16,6 @@
///////////////////////////////////////////////////////////////////////////
//
-// US_SetPrintRoutines() - Sets the routines used to measure and print
-// from within the User Mgr. Primarily provided to allow switching
-// between masked and non-masked fonts
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_SetPrintRoutines(void (*measure)(char far *,u16int *,u16int *),void (*print)(char far *))
-{
- USL_MeasureString = measure;
- USL_DrawString = print;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
// US_Print() - Prints a string in the current window. Newlines are
// supported.
//
@@ -217,54 +203,6 @@
for (i = sy + 8;i <= sy + sh - 8;i += 8)
VWB_DrawTile8(sx,i,3),VWB_DrawTile8(sx + sw,i,4);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-// US_CenterWindow() - Generates a window of a given width & height in the
-// middle of the screen
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_CenterWindow(u16int w,u16int h)
-{
- US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-// US_SaveWindow() - Saves the current window parms into a record for
-// later restoration
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_SaveWindow(WindowRec *win)
-{
- win->x = WindowX;
- win->y = WindowY;
- win->w = WindowW;
- win->h = WindowH;
-
- win->px = PrintX;
- win->py = PrintY;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-// US_RestoreWindow() - Sets the current window parms to those held in the
-// record
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_RestoreWindow(WindowRec *win)
-{
- WindowX = win->x;
- WindowY = win->y;
- WindowW = win->w;
- WindowH = win->h;
-
- PrintX = win->px;
- PrintY = win->py;
}
// Input routines
--- a/vh.c
+++ b/vh.c
@@ -1,3 +1,53 @@
+#define WHITE 15 // graphics mode independant colors
+#define BLACK 0
+#define FIRSTCOLOR 1
+#define SECONDCOLOR 12
+#define F_WHITE 15
+#define F_BLACK 0
+#define F_FIRSTCOLOR 1
+#define F_SECONDCOLOR 12
+
+#define MAXSHIFTS 1
+
+typedef struct
+{
+ s16int width,height;
+} pictabletype;
+
+typedef struct
+{
+ s16int height;
+ s16int location[256];
+ char width[256];
+} fontstruct;
+
+extern pictabletype _seg *pictable;
+extern pictabletype _seg *picmtable;
+extern spritetabletype _seg *spritetable;
+
+extern u8int fontcolor;
+extern s16int fontnumber;
+extern s16int px,py;
+
+#define VW_SetCRTC VL_SetCRTC
+#define VW_SetScreen VL_SetScreen
+#define VW_Bar VL_Bar
+#define VW_Plot VL_Plot
+#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
+#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
+#define VW_DrawPic VH_DrawPic
+#define VW_ColorBorder VL_ColorBorder
+#define VW_WaitVBL VL_WaitVBL
+#define VW_FadeIn() VL_FadeIn(0,255,&gamepal,30);
+#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
+#define VW_ScreenToScreen VL_ScreenToScreen
+#define VW_SetDefaultColors VH_SetDefaultColors
+#define EGAMAPMASK(x) VGAMAPMASK(x)
+#define EGAWRITEMODE(x) VGAWRITEMODE(x)
+#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
+#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
+#define NUMLATCHPICS 100
+
#define PIXTOBLOCK 4 // 16 pixels to an update block
u8int update[UPDATEHIGH][UPDATEWIDE];
@@ -149,7 +199,7 @@
//
// tile 8s
//
- FIXME: fuck this
+ → fuck this
latchpics[0] = freelatch;
src = (u8int _seg *)grsegs[STARTTILE8];
destoff = freelatch;
@@ -177,96 +227,4 @@
}
EGAMAPMASK(15);
-}
-
-//==========================================================================
-
-/*
-===================
-=
-= FizzleFade
-=
-= returns true if aborted
-=
-===================
-*/
-
-extern ControlInfo c;
-
-int FizzleFade (u16int source, u16int dest,
- u16int width,u16int height, u16int frames, int abortable)
-{
- s16int pixperframe;
- u16int drawofs,pagedelta;
- u8int mask,maskb[8] = {1,2,4,8};
- u16int x,y,p,frame;
- s32int rndval;
-
- pagedelta = dest-source;
- rndval = 1;
- y = 0;
- pixperframe = 64000/frames;
-
- IN_StartAck ();
-
- TimeCount=frame=0;
- do // while (1)
- {
- if (abortable && IN_CheckAck () )
- return true;
-
- asm mov es,[screenseg]
-
- for (p=0;p<pixperframe;p++)
- {
- //
- // seperate random value into x/y pair
- //
- asm mov ax,[WORD PTR rndval]
- asm mov dx,[WORD PTR rndval+2]
- asm mov bx,ax
- asm dec bl
- asm mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate
- asm mov bx,ax
- asm mov cx,dx
- asm mov [BYTE PTR x],ah // next 9 bits = x xoordinate
- asm mov [BYTE PTR x+1],dl
- //
- // advance to next random element
- //
- asm shr dx,1
- asm rcr ax,1
- asm jnc noxor
- asm xor dx,0x0001
- asm xor ax,0x2000
-noxor:
- asm mov [WORD PTR rndval],ax
- asm mov [WORD PTR rndval+2],dx
-
- if (x>width || y>height)
- continue;
- drawofs = source+ylookup[y] + (x>>2);
-
- //
- // copy one pixel
- //
- mask = x&3;
- VGAREADMAP(mask);
- mask = maskb[mask];
- VGAMAPMASK(mask);
-
- asm mov di,[drawofs]
- asm mov al,[es:di]
- asm add di,[pagedelta]
- asm mov [es:di],al
-
- if (rndval == 1) // entire sequence has been completed
- return false;
- }
- frame++;
- while (TimeCount<frame) // don't go too fast
- ;
- } while (1);
-
-
}
--- a/vh.h
+++ /dev/null
@@ -1,100 +1,0 @@
-// ID_VH.H
-
-
-#define WHITE 15 // graphics mode independant colors
-#define BLACK 0
-#define FIRSTCOLOR 1
-#define SECONDCOLOR 12
-#define F_WHITE 15
-#define F_BLACK 0
-#define F_FIRSTCOLOR 1
-#define F_SECONDCOLOR 12
-
-//===========================================================================
-
-#define MAXSHIFTS 1
-
-typedef struct
-{
- s16int width,height;
-} pictabletype;
-
-typedef struct
-{
- s16int height;
- s16int location[256];
- char width[256];
-} fontstruct;
-
-
-//===========================================================================
-
-
-extern pictabletype _seg *pictable;
-extern pictabletype _seg *picmtable;
-extern spritetabletype _seg *spritetable;
-
-extern u8int fontcolor;
-extern s16int fontnumber;
-extern s16int px,py;
-
-//
-// Double buffer management routines
-//
-
-void VW_InitDoubleBuffer (void);
-s16int VW_MarkUpdateBlock (s16int x1, s16int y1, s16int x2, s16int y2);
-void VW_UpdateScreen (void);
-
-//
-// mode independant routines
-// coordinates in pixels, rounded to best screen res
-// regions marked in double buffer
-//
-
-void VWB_DrawTile8 (s16int x, s16int y, s16int tile);
-void VWB_DrawPic (s16int x, s16int y, s16int chunknum);
-void VWB_Bar (s16int x, s16int y, s16int width, s16int height, s16int color);
-void VWB_DrawPropString (char far *string);
-void VWB_Plot (s16int x, s16int y, s16int color);
-void VWB_Hlin (s16int x1, s16int x2, s16int y, s16int color);
-void VWB_Vlin (s16int y1, s16int y2, s16int x, s16int color);
-
-
-//
-// wolfenstein EGA compatability stuff
-//
-extern u8int far gamepal;
-
-void VH_SetDefaultColors (void);
-
-#define VW_SetCRTC VL_SetCRTC
-#define VW_SetScreen VL_SetScreen
-#define VW_Bar VL_Bar
-#define VW_Plot VL_Plot
-#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
-#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
-#define VW_DrawPic VH_DrawPic
-#define VW_ColorBorder VL_ColorBorder
-#define VW_WaitVBL VL_WaitVBL
-#define VW_FadeIn() VL_FadeIn(0,255,&gamepal,30);
-#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
-#define VW_ScreenToScreen VL_ScreenToScreen
-#define VW_SetDefaultColors VH_SetDefaultColors
-void VW_MeasurePropString (char far *string, u16int *width, u16int *height);
-#define EGAMAPMASK(x) VGAMAPMASK(x)
-#define EGAWRITEMODE(x) VGAWRITEMODE(x)
-
-#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
-#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
-
-void LatchDrawPic (u16int x, u16int y, u16int picnum);
-void LoadLatchMem (void);
-int FizzleFade (u16int source, u16int dest,
- u16int width,u16int height, u16int frames,int abortable);
-
-
-#define NUMLATCHPICS 100
-extern u16int latchpics[NUMLATCHPICS];
-extern u16int freelatch;
-
--- a/vl.c
+++ b/vl.c
@@ -1,72 +1,112 @@
u16int bufferofs;
u16int displayofs,pelpan;
-u16int screenseg=SCREENSEG; // set to 0xa000 for asm convenience
+#define SC_INDEX 0x3C4
+#define SC_RESET 0
+#define SC_CLOCK 1
+#define SC_MAPMASK 2
+#define SC_CHARMAP 3
+#define SC_MEMMODE 4
-u16int linewidth;
-u16int ylookup[MAXSCANLINES];
+#define CRTC_INDEX 0x3D4
+#define CRTC_H_TOTAL 0
+#define CRTC_H_DISPEND 1
+#define CRTC_H_BLANK 2
+#define CRTC_H_ENDBLANK 3
+#define CRTC_H_RETRACE 4
+#define CRTC_H_ENDRETRACE 5
+#define CRTC_V_TOTAL 6
+#define CRTC_OVERFLOW 7
+#define CRTC_ROWSCAN 8
+#define CRTC_MAXSCANLINE 9
+#define CRTC_CURSORSTART 10
+#define CRTC_CURSOREND 11
+#define CRTC_STARTHIGH 12
+#define CRTC_STARTLOW 13
+#define CRTC_CURSORHIGH 14
+#define CRTC_CURSORLOW 15
+#define CRTC_V_RETRACE 16
+#define CRTC_V_ENDRETRACE 17
+#define CRTC_V_DISPEND 18
+#define CRTC_OFFSET 19
+#define CRTC_UNDERLINE 20
+#define CRTC_V_BLANK 21
+#define CRTC_V_ENDBLANK 22
+#define CRTC_MODE 23
+#define CRTC_LINECOMPARE 24
-int screenfaded;
-u16int bordercolor;
-int fastpalette; // if true, use outsb to set
+#define GC_INDEX 0x3CE
+#define GC_SETRESET 0
+#define GC_ENABLESETRESET 1
+#define GC_COLORCOMPARE 2
+#define GC_DATAROTATE 3
+#define GC_READMAP 4
+#define GC_MODE 5
+#define GC_MISCELLANEOUS 6
+#define GC_COLORDONTCARE 7
+#define GC_BITMASK 8
-//===========================================================================
+#define ATR_INDEX 0x3c0
+#define ATR_MODE 16
+#define ATR_OVERSCAN 17
+#define ATR_COLORPLANEENABLE 18
+#define ATR_PELPAN 19
+#define ATR_COLORSELECT 20
-// asm
-void VL_SetCRTC (s16int crtc);
+#define STATUS_REGISTER_1 0x3da
+#define PEL_WRITE_ADR 0x3c8
+#define PEL_READ_ADR 0x3c7
+#define PEL_DATA 0x3c9
-/*
-=============================================================================
+#define SCREENSEG 0xa000
- PALETTE OPS
+#define SCREENWIDTH 80 // default screen width in bytes
+#define MAXSCANLINES 200 // size of ylookup table
- To avoid snow, do a WaitVBL BEFORE calling these
+#define TILEWIDTH 4
-=============================================================================
-*/
+extern u16int bufferofs; // all drawing is reletive to this
+extern u16int displayofs,pelpan; // last setscreen coordinates
-/*
-==================
-=
-= VL_ColorBorder
-=
-==================
-*/
+extern u16int screenseg; // set to 0xa000 for asm convenience
-void VL_ColorBorder (s16int color)
-{
- _AH=0x10;
- _AL=1;
- _BH=color;
- geninterrupt (0x10);
- bordercolor = color;
-}
+extern u16int linewidth;
+extern u16int ylookup[MAXSCANLINES];
+extern int screenfaded;
+extern u16int bordercolor;
+#define VGAWRITEMODE(x) asm{\
+cli;\
+mov dx,GC_INDEX;\
+mov al,GC_MODE;\
+out dx,al;\
+inc dx;\
+in al,dx;\
+and al,252;\
+or al,x;\
+out dx,al;\
+sti;}
-/*
-=============================================================================
+#define VGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov al,SC_MAPMASK;mov ah,x;out dx,ax;sti;}
+#define VGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov al,GC_READMAP;mov ah,x;out dx,ax;sti;}
- PIXEL OPS
+u16int screenseg=SCREENSEG; // set to 0xa000 for asm convenience
-=============================================================================
-*/
+u16int linewidth;
+u16int ylookup[MAXSCANLINES];
+int screenfaded;
+u16int bordercolor;
+
+int fastpalette; // if true, use outsb to set
+
u8int pixmasks[4] = {1,2,4,8};
u8int leftmasks[4] = {15,14,12,8};
u8int rightmasks[4] = {1,3,7,15};
-
-/*
-=================
-=
-= VL_Plot
-=
-=================
-*/
-
void VL_Plot (s16int x, s16int y, s16int color)
{
u8int mask;
@@ -77,15 +117,6 @@
VGAMAPMASK(15);
}
-
-/*
-=================
-=
-= VL_Vlin
-=
-=================
-*/
-
void VL_Vlin (s16int x, s16int y, s16int height, s16int color)
{
u8int far *dest,mask;
@@ -104,22 +135,6 @@
VGAMAPMASK(15);
}
-/*
-============================================================================
-
- MEMORY OPS
-
-============================================================================
-*/
-
-/*
-=================
-=
-= VL_MemToLatch
-=
-=================
-*/
-
void VL_MemToLatch (u8int far *source, s16int width, s16int height, u16int dest)
{
u16int count;
@@ -145,20 +160,6 @@
}
}
-
-//===========================================================================
-
-
-/*
-=================
-=
-= VL_MemToScreen
-=
-= Draws a block of data to the screen.
-=
-=================
-*/
-
void VL_MemToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y)
{
u8int far *screen,far *dest,mask;
@@ -181,19 +182,6 @@
}
}
-//==========================================================================
-
-
-/*
-=================
-=
-= VL_MaskedToScreen
-=
-= Masks a block of main memory to the screen.
-=
-=================
-*/
-
void VL_MaskedToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y)
{
u8int far *screen,far *dest,mask;
@@ -218,16 +206,6 @@
_fmemcpy (screen,source,width);
}
}
-
-//==========================================================================
-
-/*
-=================
-=
-= VL_LatchToScreen
-=
-=================
-*/
void VL_LatchToScreen (u16int source, s16int width, s16int height, s16int x, s16int y)
{
--- a/vl.h
+++ /dev/null
@@ -1,134 +1,0 @@
-#define SC_INDEX 0x3C4
-#define SC_RESET 0
-#define SC_CLOCK 1
-#define SC_MAPMASK 2
-#define SC_CHARMAP 3
-#define SC_MEMMODE 4
-
-#define CRTC_INDEX 0x3D4
-#define CRTC_H_TOTAL 0
-#define CRTC_H_DISPEND 1
-#define CRTC_H_BLANK 2
-#define CRTC_H_ENDBLANK 3
-#define CRTC_H_RETRACE 4
-#define CRTC_H_ENDRETRACE 5
-#define CRTC_V_TOTAL 6
-#define CRTC_OVERFLOW 7
-#define CRTC_ROWSCAN 8
-#define CRTC_MAXSCANLINE 9
-#define CRTC_CURSORSTART 10
-#define CRTC_CURSOREND 11
-#define CRTC_STARTHIGH 12
-#define CRTC_STARTLOW 13
-#define CRTC_CURSORHIGH 14
-#define CRTC_CURSORLOW 15
-#define CRTC_V_RETRACE 16
-#define CRTC_V_ENDRETRACE 17
-#define CRTC_V_DISPEND 18
-#define CRTC_OFFSET 19
-#define CRTC_UNDERLINE 20
-#define CRTC_V_BLANK 21
-#define CRTC_V_ENDBLANK 22
-#define CRTC_MODE 23
-#define CRTC_LINECOMPARE 24
-
-
-#define GC_INDEX 0x3CE
-#define GC_SETRESET 0
-#define GC_ENABLESETRESET 1
-#define GC_COLORCOMPARE 2
-#define GC_DATAROTATE 3
-#define GC_READMAP 4
-#define GC_MODE 5
-#define GC_MISCELLANEOUS 6
-#define GC_COLORDONTCARE 7
-#define GC_BITMASK 8
-
-#define ATR_INDEX 0x3c0
-#define ATR_MODE 16
-#define ATR_OVERSCAN 17
-#define ATR_COLORPLANEENABLE 18
-#define ATR_PELPAN 19
-#define ATR_COLORSELECT 20
-
-#define STATUS_REGISTER_1 0x3da
-
-#define PEL_WRITE_ADR 0x3c8
-#define PEL_READ_ADR 0x3c7
-#define PEL_DATA 0x3c9
-
-
-//===========================================================================
-
-#define SCREENSEG 0xa000
-
-#define SCREENWIDTH 80 // default screen width in bytes
-#define MAXSCANLINES 200 // size of ylookup table
-
-#define TILEWIDTH 4
-
-//===========================================================================
-
-extern u16int bufferofs; // all drawing is reletive to this
-extern u16int displayofs,pelpan; // last setscreen coordinates
-
-extern u16int screenseg; // set to 0xa000 for asm convenience
-
-extern u16int linewidth;
-extern u16int ylookup[MAXSCANLINES];
-
-extern int screenfaded;
-extern u16int bordercolor;
-
-//===========================================================================
-
-//
-// VGA hardware routines
-//
-
-#define VGAWRITEMODE(x) asm{\
-cli;\
-mov dx,GC_INDEX;\
-mov al,GC_MODE;\
-out dx,al;\
-inc dx;\
-in al,dx;\
-and al,252;\
-or al,x;\
-out dx,al;\
-sti;}
-
-#define VGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov al,SC_MAPMASK;mov ah,x;out dx,ax;sti;}
-#define VGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov al,GC_READMAP;mov ah,x;out dx,ax;sti;}
-
-void VL_SetVGAPlane (void);
-
-void VL_WaitVBL (s16int vbls);
-void VL_CrtcStart (s16int crtc);
-
-void VL_FillPalette (s16int red, s16int green, s16int blue);
-void VL_SetColor (s16int color, s16int red, s16int green, s16int blue);
-void VL_GetColor (s16int color, s16int *red, s16int *green, s16int *blue);
-void VL_FadeOut (s16int start, s16int end, s16int red, s16int green, s16int blue, s16int steps);
-void VL_FadeIn (s16int start, s16int end, u8int far *palette, s16int steps);
-void VL_ColorBorder (s16int color);
-
-void VL_Plot (s16int x, s16int y, s16int color);
-void VL_Hlin (u16int x, u16int y, u16int width, u16int color);
-void VL_Vlin (s16int x, s16int y, s16int height, s16int color);
-void VL_Bar (s16int x, s16int y, s16int width, s16int height, s16int color);
-
-void VL_DrawPicBare (s16int x, s16int y, u8int far *pic, s16int width, s16int height);
-void VL_MemToLatch (u8int far *source, s16int width, s16int height, u16int dest);
-void VL_ScreenToScreen (u16int source, u16int dest,s16int width, s16int height);
-void VL_MemToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y);
-void VL_MaskedToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y);
-
-void VL_DrawTile8String (char *str, char far *tile8ptr, s16int printx, s16int printy);
-void VL_DrawLatch8String (char *str, u16int tile8ptr, s16int printx, s16int printy);
-void VL_SizeTile8String (char *str, s16int *width, s16int *height);
-void VL_DrawPropString (char *str, u16int tile8ptr, s16int printx, s16int printy);
-void VL_SizePropString (char *str, s16int *width, s16int *height, char far *font);
-
-void VL_TestPaletteSet (void);
-
--- a/wl3d.c
+++ b/wl3d.c
@@ -11,9 +11,14 @@
char *ext = "wl6";
int ver;
int grabon;
-int cson, kbon, mson;
+int kbon, mson;
+int kb, mΔx, mΔy, mΔb;
+int demexit;
void (*step)(void);
-Channel *csc, *kbc, *msc;
+int Δtc;
+int nosleep;
+Channel *csc;
+QLock inlck;
enum{
Te9 = 1000000000,
@@ -24,6 +29,7 @@
static Rectangle fbr, grabr;
static Image *fb;
static Channel *reszc;
+static int cson;
static void
mproc(void *)
@@ -31,7 +37,6 @@
int n, fd, nerr;
char buf[1+5*12], *px, *py, *pb;
Point o, p;
- Mouse m;
fd = open("/dev/mouse", ORDWR);
if(fd < 0)
@@ -59,10 +64,11 @@
break;
p.x = strtol(px, nil, 10);
p.y = strtol(py, nil, 10);
- m.xy.x = p.x - o.x;
- m.xy.y = o.y - p.y;
- m.buttons = *pb;
- nbsend(msc, &m);
+ qlock(&inlck);
+ mΔx += p.x - o.x;
+ mΔy += o.y - p.y;
+ mΔb = *pb;
+ qunlock(&inlck);
if(!ptinrect(p, grabr)){
fprint(fd, "m%d %d", p0.x, p0.y);
p = p0;
@@ -98,7 +104,7 @@
c = *buf;
if(c == 'c' && cson){
chartorune(&r, buf+1);
- send(csc, &r);
+ nbsend(csc, &r);
}
if(c != 'k' || c != 'K' || !kbon)
continue;
@@ -108,11 +114,13 @@
s += chartorune(&r, s);
for(a=keys; a<keys+Ke; a++)
if(r == *a){
- k |= 1<<a-keys;
+ k |= 1 << a - keys;
break;
}
}
- send(kbc, &k);
+ qlock(&inlck);
+ kb = k;
+ qunlock(&inlck);
}
}
@@ -156,7 +164,7 @@
static void
usage(void)
{
- fprint(2, "usage: %s [-23dos] [-m dir] [-w map] [-x difficulty]\n", argv0);
+ fprint(2, "usage: %s [-23dopqs] [-f demo] [-m dir] [-w map] [-x difficulty]\n", argv0);
threadexits("usage");
}
@@ -204,9 +212,9 @@
void
toss(void)
{
+ cson = 0;
while(nbrecv(csc, nil) != 0);
- while(nbrecv(msc, nil) != 0);
- while(nbrecv(kbc, nil) != 0);
+ cson++;
}
void
@@ -234,16 +242,22 @@
void
threadmain(int argc, char **argv)
{
+ int tc;
vlong t0, t, dt;
- char *datdir = "/sys/games/lib/wl3d/";
+ char *datdir, *df;
+ datdir = "/sys/games/lib/wl3d/";
+ df = nil;
step = mstep;
ARGBEGIN{
case '2': ext = "sd2"; ver = SOD; break;
case '3': ext = "sd3"; ver = SOD; break;
case 'd': ext = "wl1"; ver = WL1; break;
+ case 'f': df = EARGF(usage()); break;
case 'm': datdir = EARGF(usage()); break;
case 'o': ext = "sdm"; ver = SDM; break;
+ case 'p': nosleep++; break;
+ case 'q': demexit++; break;
case 's': ext = "sod"; ver = SOD; break;
case 'w': /* TODO: warp to ep, level */ break;
case 'x': /* TODO: set difficulty for warp */ break;
@@ -257,17 +271,17 @@
resetfb();
dat(datdir);
initsnd();
- kbc = chancreate(sizeof(int), 20);
csc = chancreate(sizeof(Rune), 20);
reszc = chancreate(sizeof(int), 2);
- msc = chancreate(sizeof(Mouse), 0);
- if(kbc == nil || csc == nil | reszc == nil || msc == nil)
+ if(csc == nil | reszc == nil)
sysfatal("chancreate: %r");
if(proccreate(kproc, nil, 8192) < 0 || proccreate(mproc, nil, 8192) < 0)
sysfatal("proccreate: %r");
- init();
+ init(df);
+ cson++;
t0 = nsec();
+ Δtc = 1;
for(;;){
if(nbrecv(reszc, nil) != 0){
if(getwindow(display, Refnone) < 0)
@@ -276,8 +290,18 @@
}
step();
sndstep();
- t0 += Td;
t = nsec();
+ tc = (t - t0) / Td;
+ if(tc <= 0)
+ tc = 1;
+ else if(tc > 10)
+ tc = 10;
+ Δtc = (gm.demo || gm.record) && !gm.fizz ? 4 : tc;
+ t0 += tc * Td;
+ if(nosleep)
+ continue;
+ if(onestep)
+ t0 += Td;
dt = (t0 - t) / Te6;
if(dt > 0)
sleep(dt);