ref: 0c46469f2135819a33663e80657a7c4c521dd66e
parent: ddcaa37baf64e0fc44f8ebf051005a0b0a1fd29b
author: Konstantinn Bonnet <qu7uux@gmail.com>
date: Sat Jan 28 00:13:19 EST 2017
playable game, most relevant seqs, usable menus, fixes - fs: fix setting sfxs .pcm for missing pcms, again - drw: fix wrong fizzout offsets - gm: disallow picking up items after death - gm: fix reverted mouse buttons 2 and 3 - hub: rework implementation to allow all the crazy permutations - hub: (refbug) actual fizzlein when starting regular game - map: fix disabled guy spawns with GDbaby - map: fix opool size not taking in account the two dummy nodes - rend: fix tiles .vis overflow - rend: scaltab: just generate a scaler for every height, save doesn't do anything here - snd: handle disabled sound - snd: move one-time opl2 settings to initsnd - snd: allow playing pcm when al sfx are disabled - wl3d: remove -x and make difc param to -w mandatory - wl3d: ignore first mouse event after grab to prevent crazy deltas - sod/sdm: already in game message done in ctl rather than in difc; this is arguably better (simpler, no flicker) - notes: map load screen is purely cosmetic