shithub: wl3d

Download patch

ref: 0c46469f2135819a33663e80657a7c4c521dd66e
parent: ddcaa37baf64e0fc44f8ebf051005a0b0a1fd29b
author: Konstantinn Bonnet <qu7uux@gmail.com>
date: Sat Jan 28 00:13:19 EST 2017

playable game, most relevant seqs, usable menus, fixes

- fs: fix setting sfxs .pcm for missing pcms, again
- drw: fix wrong fizzout offsets
- gm: disallow picking up items after death
- gm: fix reverted mouse buttons 2 and 3
- hub: rework implementation to allow all the crazy permutations
- hub: (refbug) actual fizzlein when starting regular game
- map: fix disabled guy spawns with GDbaby
- map: fix opool size not taking in account the two dummy nodes
- rend: fix tiles .vis overflow
- rend: scaltab: just generate a scaler for every height, save doesn't do
  anything here
- snd: handle disabled sound
- snd: move one-time opl2 settings to initsnd
- snd: allow playing pcm when al sfx are disabled
- wl3d: remove -x and make difc param to -w mandatory
- wl3d: ignore first mouse event after grab to prevent crazy deltas
- sod/sdm: already in game message done in ctl rather than in difc; this is
  arguably better (simpler, no flicker)
- notes: map load screen is purely cosmetic