ref: 4019cdc04893bbdfc11175ed73e659077b0344dc
parent: 35b7ae88947db726749dca434774e6968fdacf56
author: qwx <qwx@sciops.net>
date: Tue Aug 5 07:48:01 EDT 2025
game: don't immediately spawn a piece after drop avoids risk of sonic dropping multiple pieces but we need to set a delay before next event manually
--- a/game.c
+++ b/game.c
@@ -152,6 +152,7 @@
cur->flags |= Fswapped;
}
+/* FIXME: uneven next step delay since we don't reset time in ticproc */
static void
freeze(void)
{@@ -182,7 +183,7 @@
}
}
clearlines();
- spawn();
+ cur = nil;
}
void
--
⑨