ref: ba5d661f34b0f0e16785dd97bf7d828a050e33c9
parent: 7f7bf6f0f0b707f84594a424d5e15fda8275887b
author: Alexei Podtelezhnikov <apodtele@gmail.com>
date: Fri Jan 14 16:54:17 EST 2022
* src/sdf/ftbsdf.c (ED): s/near/prox/. This works around the Watcom C definition of `near` as restricted __near.
--- a/src/sdf/ftbsdf.c
+++ b/src/sdf/ftbsdf.c
@@ -177,11 +177,11 @@
*
* @Fields:
* dist ::
- * Vector length of the `near` parameter. Can be squared or absolute
+ * Vector length of the `prox` parameter. Can be squared or absolute
* depending on the `USE_SQUARED_DISTANCES` macro defined in file
* `ftsdfcommon.h`.
*
- * near ::
+ * prox ::
* Vector to the nearest edge. Can also be interpreted as shortest
* distance of a point.
*
@@ -194,7 +194,7 @@
typedef struct ED_
{
FT_16D16 dist;
- FT_16D16_Vec near;
+ FT_16D16_Vec prox;
FT_Byte alpha;
} ED;
@@ -595,18 +595,18 @@
worker->rows ) )
{
/* approximate the edge distance for edge pixels */
- ed[index].near = compute_edge_distance( ed + index,
+ ed[index].prox = compute_edge_distance( ed + index,
i, j,
worker->width,
worker->rows );
- ed[index].dist = VECTOR_LENGTH_16D16( ed[index].near );
+ ed[index].dist = VECTOR_LENGTH_16D16( ed[index].prox );
}
else
{
/* for non-edge pixels assign far away distances */
ed[index].dist = 400 * ONE;
- ed[index].near.x = 200 * ONE;
- ed[index].near.y = 200 * ONE;
+ ed[index].prox.x = 200 * ONE;
+ ed[index].prox.y = 200 * ONE;
}
}
}
@@ -871,7 +871,7 @@
if ( dist < current->dist )
{
- dist_vec = to_check->near;
+ dist_vec = to_check->prox;
dist_vec.x += x_offset * ONE;
dist_vec.y += y_offset * ONE;
@@ -880,7 +880,7 @@
if ( dist < current->dist )
{
current->dist = dist;
- current->near = dist_vec;
+ current->prox = dist_vec;
}
}
}